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Sir, You Are Being Hunted: Your First Game.

Upon booting up the game, you have several options available to you. For starters, you should go to the options menu. Set your keys for how they suit you the best, and make sure you're comfortable with the controls. Sir, You Are Being Hunted has more simplistic controls than most FPS games, but it's still good to make sure you know what every key does.
In the graphics settings, I recommend that no matter your system setup, you set your maximum visibility to the highest setting it can possibly be. In a game like this, situational awareness is absolute paramount to your success.
Finally, under the game options tab is the enemy marker check box. This adds little arrows above an enemy’s head that shows you their location and state of awareness. I personally do not recommend this option, as it effectively allows you to cheat and see enemies through walls and terrain. It's not a bad thing to use if you're struggling, or you want to better understand how enemies react to spotting you or distractions, but other than that it really takes the fun and tension out of the game.
A final aside is choosing whether you want the game to be Sir or Madam, You Are Being Hunted, which does nothing more than alter how your butler addresses you in-game. (I assume it alters your multiplayer model as well, but I have not yet tested this)

Character Selection

Upon starting a new game, you get to select your character class. This simply changes your starting items, but it can have a huge impact on your play through. The character classes are as follows;

  • The Aristocrat
  • The Gamekeeper
  • The Inventor
  • The Officer
  • The Cook
  • The Artist
  • The Old Soak
Every single class starts with rags, but that is where the similarities end. The specialty classes start with items that are overall rare finds in the game on a normal playthrough, This also allows you to experiment with some of these items if you fail to find them readily in your main game.
The Aristocrat only comes with rags on his/her person, and is considered the default playing style. In my opinion it is the most rewarding, in that you start with absolutely nothing and have to work for your weapons and food. I highly recommend this class even if it's your first time playing the game, as it will give you a "pure" playing experience.
The Gamekeeper gains early access to traps and pliers in addition to some game meat. He is also the only one who starts with dynamite!
The Inventor starts with a plethora of distraction items and a set of pliers, but the real prize is the scanner that he/she starts with.
The Officer is the only class to not only begin with a weapon, but two! And not only that, but she starts with the revolver and the rifle, both of which are rare finds within the game. Definitely a good class to start with if you have had a rough time survivng in the beginning.
The Cook, unsurprisingly, starts with a good bit of food on their person, as well as a unlimited use box of matches.
The Artist is a bit of a strange start. The main draws to this class are the starting map and the rusty trombone, allowing you to get your bearing early on as well as access to a rather useful distraction tool. Hilariously, you also start with a red mushroom :p
The Old Soak This is a more tragic version of The Cook. You start with more booze on you than you know what to do with. In reality this class is a combination of The Cook and The Inventor, giving you both food and a method of distraction. I like this one because despite the initial benefits, booze is common enough to find that its starting item status has an almost negligible effect on the game in the long run.
Again, I highly suggest starting with the Aristocrat, but the other classes can alleviate the rather high difficulty of the game if the going gets too tough.

World Generation

After selecting a class, you are taken to a world creation screen. I recommend having each island be a different type of biome, not only for variety sake but for getting the full gameplay experience. It's a good idea to try and remember where each island will generate on the map, as once in the game there is no way to tell which island is where unless you feel like taking a boat to each biome until you find the one you were looking for.
With the 1.1 update, you can now edit your world generation quite extensively and can create some truly alien looking worlds if you wish. The option can break the game, so Big Robot have placed an "Advanced World Generation" tick box under the game options menu which must be enabled to allow the editing. You can also change how the robots will spawn into the game, being able to edit spawn time as well as the amount of individual types. You can even remove the robots from the game altogether, but there’s not as much fun in that now, is there?
These are the settings I usually recommend. The main things to note with this setup is that dogs are greatly reduced in number, and the Landowner appears right from the get-go. Personal opinion is that dogs are way to common in late game, making stealth almost a non-option so I keep them down to more manageable levels.

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About Giampaolo Rossi.

Fond of computer and video games. Stay informed of the latest news on games for Linux and Android. The future of gaming is in Linux. All you need to know about How to play Windows games on Linux.
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