Arm Thy Self!
Despite all the stealthing around you do, combat always has a chance of occuring. When things get violent, a weapon can be the difference between walking away to freedom, or staring at the loading screen. Sir has a few different weapons available for you to scavenge.
Although weapons do not break or degrade over time, the chances of finding an actual working weapon are unfortunately slim. While it is possible to never find a weapon in a play through, it's more than likely you will find at least some form of defense to keep your pursuers at bay.
I am a firm believer in there being no such thing as an ineffective weapon. They all have their upsides and downsides no matter how you swing it, so it really all comes down to personal taste (and luck of the draw) for how you want to use your limited inventory space.
Weapons range from the simple but effective axe, all the way up to the devastating blunderbuss;
- Felling Axe: For many players, this is the only weapon worth carrying. It has unlimited ammo, can kill quickly, and seems to be found easily. Being the only melee weapon in a game with scarce ammo, its more than likely going to see its fair share of combat.
It takes two hits to bring down your average hunter bot, but with the right skill this will be a simple chore. It obviously loses some effectiveness against fast enemies like dogs or powerhouses like poachers, but for run-of-the-mill hunters it's invaluable. It's only real downside is that it has a tendency to break weapons on enemy bots, leaving their precious ammo un-scavangeable. - Revolver: Despite the diminutive size, this weapon packs a punch. As the fastest firing weapon, the revolver should not be taken lightly. Ammo for it can, on occasion, be quite plentiful. The revolver is best used at a medium range, where the weapon is still accurate, but its damage potential isn't squandered. It fires continuously if the trigger is held down, making it a capable weapon for larger groups of hunters. It's also the only gun that can be fired while sprinting. The biggest downsides to this weapon are the incredibly long reload times and its' relatively underpowered bullets. It can sometimes be hard to find, unless you go squire hunting.
- Shotgun: Without a doubt, this is the most common weapon you will find in the game. Every hunter is equipped with one, and despite its weakness at range it can one shot most hunters up close. If there is to be one fault with the shotgun, other than range, it's the bleedin' ammo. Each clip is two shots, therefore each inventory slot is only two shots. To have any decent amount of ammo requires substantial inventory space.
- Rifle: Ahh, the ever reliable rifle. This weapon is absurdly powerful, ammo efficient, and has a seemingly unlimited range. The biggest downside? Unless you start with the weapon, it is only obtainable from loot sources, because no enemy in the game (thankfully) carries it on their person! The rifle's range allows it to pick off lone hunters from a safe distance. Although the single shot reload takes some getting used too, its a fantastic weapon for almost every encounter. The ammo may take up two slots, but at 10 shots per stack it's more than worth it to carry some.
- Blunderbuss; This is a personal favorite of mine. While the blunderbuss may not have such trivial things as ammo efficiency (at two inventory slots per shot), fast reload time (around 4 to 5 seconds) or range, it more than makes up for it with ball shriveling power.
Being a shotgun based weapon, it's maximum effective range is a bit lacking. But it can and probably will take out several targets at once if they group up together. It's found on dead poachers (Found it once in a building, but only once) and even then, it is a rare chance for it to be intact. Coupled with the similarly rare and space consuming ammo, it is inefficiency to the max. But good god does it feel satisfying. - Traps are used to immobilize their victims, whether they be enemy bots or the player themselves. In my opinion, they are a bit finicky, as the target has to directly walk over the trap. However, any bots caught will remain immobile for a long stretch of time, allowing you to dispose of them easily or escape. The main benefit to traps is they can be reused if a pair of pliers is on hand. The pliers can also be used infinitely.
- Dynamite is a rarely found but incredibly useful means of attack. The explosion radius can take out multiple targets (including yourself) if they group close enough. Due to this, it is best to combine dynamite with a distraction item like the train or clock, drawing in as many enemies as you can before throwing a stick. It will explode after a fus
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