Your own private Hell
The picture above shows each type of biome during the world creation part of the game. They may look similar at first, but you can learn to tell the differences by learning the features of each biome. Also, the loading screen actually shows you exactly how each island will physically appear in game!
The world of Sir is made up of a group of five different islands. You can select their biomes at the start and tweak each island's generation. Every biome has its own distinct look, feel, and strategy for navigating it. The different biomes are as follows;
- Rural
- Fens
- Mountain
- Industrial
- Castle
Rural
Ahh, the good ol' rural biome. In my opinion, it has some of the best visual variety in the game. If it weren't for the robots stalking the land, it would be almost idyllic. This biome is essentially the closest thing to a default setting for Sir. The center island will always be rural, but you can also set the outer islands to be this biome if you wish.
The rural biome is representative of a typical British countryside; complete with farmland, rolling hills, quaint villages, and frequent rain.
The farmlands can provide some excellent visual cover from robot patrols, and the hedge row borders can present both a great hiding spot and an escape route. The terrain is mostly flat but occasionally hills will present themselves, offering both good cover and/or a great way to be spotted.
Villages are abundant in this biome, while the occasional manor or church can be found dotted about the landscape. Woodsy clearings can offer some good cover, at least until poachers begin to populate them. One thing about the countryside is you must be careful when crossing the open fields.
They sometimes offer very little in terms of cover, and all it takes is one stray hunter patrol to stumble over you. The occasional lack of terrain variation can make running from hunters very difficult at times, but there are generally enough fields and hedges to dip behind if you find yourself exposed.
A word of caution; as the game progresses, the center island in particular becomes incredibly dangerous. It may just be my play experience, but patrols tend to be larger and more frequent in the center biome towards the end of your play through.
Fens
The Fens region can be one of the more difficult islands you will encounter. Modeled after the real-life fens region, it's mostly swamp and forest with water in great abundance. Water can appear in narrow trenches carved throughout the map, while some areas are completely flooded over. Overall, it has the flattest terrain of any other biome.
Villages can be found, but they are exceedingly rare, and often destroyed. Their often dilapidated state also guarantees some less substantial loot compared to the rural and industrial villages. Due to the waterlogged nature of the Fens, the bog monster can appear in some of the deeper lakes and trenches found on the island.
One good upside to the Fens is the large fields of grass. Grass found here can be incredibly tall, and therefore offer the absolute best stealth bonus in the game, to the point that walking normally can provide a maximum stealth bonus through some areas. Although the robots are easier to see than you yourself, dogs are hidden quite well in the thickets, as are poachers that may wander into the grasslands.
The true difficulty to the fens is in how there is so much less of everything. Less buildings and terrain height means that robots can spot and/or pursue you for great distances. However, you will be able to see them just as well. More than any other region, a little bit of situational awareness will go a long way in ensuring your survival.
Mountains
The mountains biome is the complete opposite of the fens. Whereas a flat, watery map was The Fens' inspiration, vertical terrain is what the mountains are all about. The map has considerably more height variation than any other biome, and at least one or more mountain peak. In addition to the height, it is the most forested region in the game, offering plenty of static cover.
Because of the design of the biome, the view distance can be absolutely massive. Although the hills may provide plenty of cover, do not underestimate the tenacity of the bots. Because of that large view distance that often presents itself, chases can go on for a very long time if one isn't careful.
Another downside with the mountain region to be aware of is the scarcity of buildings. Although manors and pubs may still be found, villages themselves do not appear. Instead, ruined buildings, mountain campsites and massive cathedral skeletons are all that is left of civilization out in these remote parts.
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