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The Captain Guide: Ship - Fire

If you use the wormhole, a fire will start.

At any point, you can contact Ship to put the fire out.

The fire is in the Airlock. Unfortunately, you can’t use the Elevator while the fire alarm is going off, and you can’t manually turn it off.

Head to the right to the open Door and enter. Head right to the Hatch on the ground and enter. Crawl to your left to reach the Bridge.

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Crawl to the right and use the hatch to jump down. Head to the right to enter the airlock.

You will see the Plasma Fire on the left. To put it out, enter the Space Suit in the middle of the room. Don’t worry that you can’t move while you are in it. Press the Airlock switch to your left and then press it again once the fire is extinguished. Pressurize the room and you can safely leave the Space Suit.

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You will get 1 of 2 Ending Cards depending on your choices.

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If you tell Ship to put the fire out, you will get the “Water Works!” Ending Card. Your engine will be damaged as a result.

If you put the fire out with the Space Suit and the airlock, you will get the “Firefighter” Ending Card.

You will be in the Lymian Space sector as a result of the wormhole. You can make your way towards Nugget Node or Celic, or even head towards Fenton Perth.

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About Giampaolo Rossi.

Fond of computer and video games. Stay informed of the latest news on games for Linux and Android. The future of gaming is in Linux. All you need to know about How to play Windows games on Linux.
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