Your only landing point is Edepus Station, and you must contact them before landing.
When you arrive, head east to the Edepus Main Building. ![]()
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Keep going east until you reach a Door. You can’t get through without clearance, but speak to the Lieutenant on the right.
The Lieutenant will let you into the building, and you will follow him to the left Elevator. Before that, you will speak with an acquaintance. Options don’t matter and once the conversation ends, continue moving to the Elevator.
Follow the Lieutenant left to the Control Room (he will stop outside the room).
Once you enter the Control Room, watch the scenes. You will eventually regain consciousness and have to retrieve the fuel cell from General Evylton.
Leave the room through the left exit and head into the Control Room. You will be forced to leave but must make your way through to the next room.
When you regain control, head left and pick up some Flat Head Pliers. Grab the Blue Cable above the Pliers as well.
Head right and in the southeast corner of the large glass door you first came out of, you can grab a Keycard. You can also open the lockers on the right to grab a Toothbrush and a Metal Cutter as well as a Thermos above the locker.
You can open another locker east of the Metal Cutter locker to find a Screwdriver. There is also a Droid Head to the right of the lockers that you can put in your inventory.
Open your inventory and use the Metal Cutter on the Droid Head. Use the Screwdriver on the Droid Head, then the Flat Head Pliers. You will be able to wear the Droid Head as a helmet.
Head inside the Control Room and speak to the droid. No matter what options you pick, the droid won’t leave but you can safely explore inside the room.
Grab a Pizza on the panel to the right of the droid, then head left and grab a Red Bandana off the fallen employee.
Leave the room and put on the Red Bandana from your inventory. Return to the room and talk to the droid again. You will then be able to tell the droid to permanently deactivate. Head into the door on the left to continue.
You will reach General Evylton. Your initial attempt to remove him won’t work, and you need to find a way to get him down.
Use the control panel on the left to do so. In order to remove the nodes from the General, you have to supply just enough power before the node overloads. You can control how much power goes in each node with the “+” and “-” buttons on each side.
You will have to experiment as putting in too much power will remove a limb, but force you to reset since there isn’t enough power. The solution is below:
Once you have properly set up the solution, use the Power Boost button left of the control panel to remove all of the General’s limbs. Then press the Button in front of the General to lower him down.
Watch the scenes and remove the fuel cell from the General. Return the fuel cell to the Edepus Charger and watch the ending.
You will get a score based on the number of remaining days that you had, as well as whether you chose to save any or all of the outposts. The score doesn't influence anything in future playthroughs, but it will serve as a record to beat.
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