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Sir, You Are Being Hunted: Enemies (pt.2).

Scarecrow

A rather odd fellow, the scarecrow shows up in the later stages of the game. It stays rooted in one spot while inactive, swaying with the wind. Should you cross into its line of sight, however, it activates.
The scarecrow does no damage at all, but it can kill a player very quickly. It acts as a mobile alarm, pulling a Slenderman and continuously teleporting behind the player should they look away from it and calling robots to its location constantly. It often spawns in fields, and players are generally unaware of it until they hear its creepy voice behind them. Although it can be killed, it is an absolute tank; shooting it is effective but a waste of ammo, while using the axe can take up to 8(!) swings, which is far too long of a time before the patrols start to close in.
The best way to deal with it is to keep line of sight and back away until its eyes turn off, usually about 6 meters away. You can't outrun this particular enemy, as it will always be right behind you until you deal with it! They will always drop a pumpkin, which can be eaten, and some books, which can be read for funsies. Thankfully, they don't seem to appear in mountain biomes.

The Rider

Considered by many to be the one of the greatest threats, the rider is one of the last enemies to appear. They roam about on rocket powered horses that somehow continue to make a clomping sound. They are both easy to spot and hear, due to the light and noise created by the rocket engines.
When spotted by a rider, they sound a horn that alerts other robots, and run you over at high speed with their horse. This attack immobilizes you for a few seconds, giving other hunters time to shoot you and allowing the rider to reposition for another pass. However despite their heavy duty appearance, they have less health than one would think, going down with a few hits of the shotgun. They are nearly impossible to run away from, although buildings can, on occasion, give the A.I. some trouble following you. They only seem to spawn in rural biomes and the fens.

The Poacher

This short little weirdo hangs out around the various copses litered about the landscape. He is very territorial and won't wander far from his little tree clump, even if he should spot you. He constantly patrols around his camp, humming to himself. Every once in a while, he will stop to lay down a trap. What makes him so deadly is that, in combination with these immobilizing traps, he carries a blunderbuss around.
The poacher seems to be designed to keep you out in the open more during the later stages of the game. He's easy to spot, makes a lot of unique noises, and when you learn what type of scenery he spawns in, he can be avoided completely. Coupled with his limited chase range, he's more of an obstacle than anything. Should he actually engage you in combat, though, his blunderbuss is almost a guaranteed one hit kill if he lands a hit. Most of the time he is fought is when players try to obtain his blunderbuss. The rifle or revolver can make quick work of him from a safe range.
The real threat of the poacher becomes obvious when you have to navigate through his territory. Always keep an eye out for the traps he lays down, and don't let him spot you if you're low on ammo or unarmed. He will also engage his fellow robots for sport as well as you, so a poacher thicket can make for an interesting hiding place if you stay clear of the poacher himself.

The Squire

This tubby buddy will usually be found around towns. He meanders about, humming songs and commenting on the "lovely" weather, and just generally being a jolly ol' chap. He is neutral and will let you go about your business. However, god help you if you loot one of his buildings while he's watching. The squire has a lot of health to go with his girth, and he can unload the revolver he carries with surprising speed. For a fun time, you can trick hunters into attacking him and he'll unleash his fury on them, usually killing them if they are distracted with trying to kill you.
He can be taken out with ease using an axe and circle strafing him while he's neutral and unaware of your murderous intent. Rather hilariously, he takes so long to turn around that he may never draw his gun on you if you keep to his backside while attacking. He has a good chance of dropping maps in addition to the obvious loot, including his revolver.

The Landowner

Behold, the dapper face of true terror...The landowner is quite a unique enemy IMO. His behavior is much like the balloon; he's invincible and only one spawns to wander about the countryside trying to spot you. When the landowner spots you, however, there is so much NOPE involved. Basically, he's like the curse from It Follows in terrifying enormous robot form; he will begin to head towards you at a steady pace no matter where on the island you go and he will NEVER lose sight of you. And no, you can't bang another robot and pass his wrath on to it instead of you.
Should he catch you, he hits the ground with his cane to stun you, and then finishes you off with a stab. It’s made all the more terrifying when you hear the sounds he makes. In addition, he emits a low pitched humming which increases in volume as you near him. Be aware that if he stops moving, he is COMPLETELY SILENT, but it is not often that he will do so.
He's always accompanied by two dogs, so sneaking by him can be difficult. Thankfully he's next to impossible to miss. However, if you're distracted or in a prolonged firefight, he can creep up on you and make matters much worse. He has a relatively acute sense of awarness once you are in range, as well. Even if he spots you, it’s not the end of the world (or your life) and he can in fact make for an interesting challenge. When being stalked by the landowner, he adds a sort of time limit to everything, which can be detrimental or more fun, depending on your mindset. The only way to get the landowner to stop following you is to leave the island!

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About Giampaolo Rossi.

Fond of computer and video games. Stay informed of the latest news on games for Linux and Android. The future of gaming is in Linux. All you need to know about How to play Windows games on Linux.
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