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Sir, You Are Being Hunted: Enemies (pt.1).

One of the main draws of Sir, You Are Being Hunted is its varied and original cast of robotic enemies. Almost every single enemy can kill you very quickly. Those that don't often serve to alert and attract enemies that can actually kill you.
All enemies follow a basic set of rules; they will either wander around the countryside looking for the player, or guard and patrol around any points of interest they come across (houses, towns and telebits). Should they spot him or her, they will begin to pursue the player, both attacking with a weapon and alerting any other nearby robots. Most enemies will make noise to alert you to their position, but only while they're moving. Whilst standing still, they are silent unless they begin to randomly talk. The special enemies in the game will play with these standard rules, modifying or even breaking them in some ways. Figuring out how to adapt to these rule changes is all part of the fun of the game!
As the game progresses, more diverse types of robots are released into the game. The pacing is controlled by how many pieces you have picked up, as well as how much time has passed. There are milestones that control the next release of enemies for both events, and the game will go with whichever condition has been met first (as an example, an hour has passed but you only have 3 pieces. The game will up the difficulty based on the time in this case.) You will always start with only hunters and the balloon prowling around for you. Dogs, squires and the landowner are released next. This is usually half-way through your first island if you clear out the center island first. Then the poachers and scarecrows will make their appearance. Finally, the rider is the last enemy to spawn.

Hunters

Your standard, run-of-the-mill hunter bot. They will be among the first enemies you will see, and will often be the most threatening to your survival. Armed with shotguns, hunters need to close the distance before they can do any concerning damage. They will be found patrolling around the island either solo, or in groups of up to four.
As some of the most expressive enemies you encounter, hunters can be found doing a variety of things while they search for the player. As they patrol, they are known to stop to take a tea break and show off their...err, trophies while having idle chit-chat with each other. Hunters are prone to infighting, and occasionally a gun battle can occur without your intervention. This can be a great opportunity to grab some additional ammunition or even a gun if you don't have one.
A single hunter can end your life quickly, especially if you don't know how to deal with them. Although they can be accurate with their guns, they have a hard time hitting a strafing target, and an axe will end them quickly.
One or two hunters are not too much of a problem when you know how to take them down, but any more than four can quickly cut you down in their cross fire.

Dogs

Dogs are often found with hunters. Their small size coupled with their fast speed make them harder to run from or take down, and their keen senses make approaching accompanying groups more difficult. When a dog spots you, they will begin to bark along with emmiting a beeping sound, to help the player differentiate between normal dog barking and alerted dog barking. They also tend to emit a near constant growling noise when they start to suspect the player may be nearby.
Dogs really don't do a whole lot of damage. Their main purpose is to pin you down, allowing hunters to catch up to you. They do, however, have a high chance of inflicting the bleeding status on you. They are the weakest enemies, going down with one revolver shot, but they do not carry any loot. They attack with hit and run tactics, making them more of a nuisance than anything.
If you should kill a dog's master, they will flee to find another robot to adopt them if they have just completed an attack run, otherwise they will go in for one last bite before finding a new master. Very rarely, you may find dogs guarding a particular spot alone. Other times, they will spawn far away from their master and run at full speed to get to them.

Bog Monster

Not an enemy in the standard sense, the bog monster is basically a border patrol, keeping the player on the mainland and away from the edge of the map. It can be seen occasionally popping up in the distance, even if the player is nowhere near the water.
Although they have the same appearance, there are technically two different bog monsters. One is simply a visual entity, and is completely harmless even if you swim out and touch it. It just serves as some menacing scenery. The other is more than lethal and can kill you soooooo quickly.
The first time the actual monster appears, it is harmless and simply acts as a warning, letting the player know its time to get out of the water. The second time it will attack if the player remains nearby. Even if you stay clear of the water, it can be a threat if you are trying to skirt along the coast. In addition to a long range, the bog monster will actually begin to physically chase you down, often making it a lethal threat.
Two bog monsters can appear if the ambient monster is active and the warning/attack monster also spawns. The best way to tell if the monster in question is a warning or a scenic object is to look at the water after it retreats back under. If there is a large spray of water jetting out, then its the warning monster and the next appearance will be lethal. If not, then it’s just all part of the scenery folks!

Balloon

The sentry balloon floats about the countryside on a random movement path, sweeping a spotlight underneath it. Should you be caught in the light, it sounds an alarm that draws in what I can only assume to be every single robot on the island. It's invincible (sorta), completely silent, and can creep up on you way more easily than you would think. Although it has a random movement pattern, it actually follows the player somewhat, moving towards them if they get too far out of its range.
Obviously the best way to avoid the balloon is to simply look up. Because of this, villages or tall trees will actually conceal it quite well. It can only see you if you are in range of its light. It’s actually possible to shoot out the light, although it will repair itself quickly. Finally, the light itself is sensitive to sound. It will focus on any sound sources such as thrown bottles or alarm clocks. This also means that sprinting underneath the balloon is a very bad idea.

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About Giampaolo Rossi.

Fond of computer and video games. Stay informed of the latest news on games for Linux and Android. The future of gaming is in Linux. All you need to know about How to play Windows games on Linux.
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