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Sir, You Are Being Hunted: IntHow to Win.

The whole purpose of this game is to retrieve and replace missing teleporter parts. These telebits are the most important items found on the maps, and therefore should take priority in your attention and your inventory space. The blast spread them out in varying locations, but the center island will always have the largest pieces as well as the highest quantity. The outer islands will have pieces that can at most take up four slots and as little as a single slot. All the pieces are required to beat the game with your inventory screen showing you what’s left in the game world.
A large majority of the pieces will spawn along the coastal areas of an island, so it's generally a good idea to start your search from the outside and work your way in. There also tend to be fewer and more easily avoided patrols along the coast.
The pieces will be found in small craters in the ground. They produce a white smoke that can be seen from a considerable distance (try not to confuse it with black smoke from campfires). More often than not, the robot hunters will have set up some of their ilk to guard any pieces they find, so dealing with the guards becomes a major focal point in the game.
The ideal way of getting around the patrols is to use one of your many distraction items. Bottles are an invaluable distraction tool for these parts because you can throw them behind hedges or trees. The robots will usually pick up on the sound and they will all go to investigate the noise. Alarm clocks are also great; just set the timer to 30 seconds or more and place it, then pick your way around the teleporter piece to another position and wait for the alarm to go off. You will usually have plenty of time to get to the piece and get away all without being seen. As soon as you pick up the teleporter piece, the guards will immediately lose interest in the site (you will usually hear a loud collective beep) and go back to patrolling the map.

The small blue lights in the above picture are called Wisps (I'm assuming they're supposed to be will-o-the-wisps). These little buggers will randomly spawn across the countryside and fly towards a point of interest. More than 90% of the time, it's a teleporter piece. However, they seem to occasionally get lost so pay attention to where they are leading you. When a wisp gets to a telebit it will begin to circle it upwards into the sky, along with any others that manage to congregate. They are sometimes a better indicator to where a piece is than the white smoke.
Another location method is the scanner. This somewhat rare item will, when activated, show you the location of a nearby piece. Although it has a large range the islands are big enough that you may not find the pieces easily without some dumb luck.
Your inventory screen keeps track of what pieces are left on each island so you can narrow your search a little better as you clear more areas.
Somewhat rarely pieces can appear on some of the islands that surround the main land. These should be unguarded for the most part unless the island is large, but extra care should be taken when swimming for any amount of time in this game...

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About Giampaolo Rossi.

Fond of computer and video games. Stay informed of the latest news on games for Linux and Android. The future of gaming is in Linux. All you need to know about How to play Windows games on Linux.
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