The sum of all resources on the map is limited. These resources can be gathered in several ways:
Food: Foraging from bushes and certain trees; Hunting certain wild animals or slaughtering livestock, such as chickens and sheep; Fishing; Farming.
Wood: Chopping down trees.
Stone: Mining from stone mines.
Metal: Mining from metal mines. (These occasionally sparkle, to make them easier to tell apart from stone mines.)
0 A.D. Guide, Chapter I: Gathering Resources and Training Units.
(On certain maps, you can also quickly gather a great deal of resources from special treasures found on the map, such as shipwrecks.)
Shuttling to Dropsites.
When units gather a resource, there is only so much they can carry. Then they need to shuttle the resources they have gathered to a building that serves as their resource dropsite and drop it off there. Only then can they return to gather more resources.
Civic centers and docks serve as dropsites for all four resources.
Mills serve as dropsites for wood, stone and metal only.
Farmsteads serve as dropsites for food.
Units automatically shuttle the resources they have been gathering to the nearest dropsite that can accept it. It might be a good idea to build dropsites near their corresponding resources, to make sure your gathering units only have to shuttle short distances, which makes gathering more efficient.
Training Units.
Population
Every new unit counts toward your population limit, indicated on the top left of your screen. The limit can be increased, by building more buildings such as houses.
Rally Points
If you select a building and then right-click a spot on the ground, you will create a rally point, which is a destination each new unit created from that building will automatically go to. Rally points can be set on resources, so that units will automatically gather that type of resource when they are created.
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