A Dota2 game has a fortress for each of the two opposing factions, The Dire and The Radiant, which contain a main structure referred to as the Ancestor, which are defended by several smaller buildings.
Both opposing bases are connected by three main roads, which are also referred to as lines or lanes, these are guarded by a succession of three defensive towers, as well as the periodic appearance (every 30 seconds) of groups of autonomous units called "creeps" that will advance along each lane attacking all enemy units or structures with which they enter in range of vision.
The creeps in each lane that appear every minute will become stronger if a team destroys the enemy barracks located inside the respective fortress, and when they destroy all three barracks the creeps become mega creeps.
Guide to Dota2: Sven, the bastard son of a Vigil Knight.
Sven is the bastard son of a Vigil Knight, born of a Pallid Meranth, raised in the Shadeshore Ruins. With his father executed for violating the Vigil Codex, and his mother shunned by her wild race, Sven believes that honor is to be found in no social order, but only in himself.
After tending his mother through a lingering death, he offered himself as a novice to the Vigil Knights, never revealing his identity. For thirteen years he studied in his father's school, mastering the rigid code that declared his existence an abomination.
Then, on the day that should have been his In-Swearing, he seized the Outcast Blade, shattered the Sacred Helm, and burned the Codex in the Vigil's Holy Flame. He strode from Vigil Keep, forever solitary, following his private code to the last strict rune. Still a knight, yes...but a Rogue Knight. He answers only to himself.
Excellent guide of one of the main characters of this great game. Greetings.
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