Welcome to Terraria! Whether you are a new player, or perhaps a returning player who can’t remember if it’s Blinkroot or Moonglow that goes in that Night Owl Potion, hopefully, this guide can be of some help to you.
When progressing through Terraria, many players can be confused about where they should go and what they should do next.
This is not a design oversight: Terraria is an open-ended game; you are not forced to go anywhere or do anything.
You are free to set your own goals and follow through with them, whether you are a builder, fighter, explorer, collector, or whatever else.
If you are unsure of what map size to choose as a new player, choose small. Even in a small world, a player can face long travel times, and it would still take hundreds of hours to explore every cave in a small world at a normal pace.
Monsters: Green Slime, Blue Slime, Purple Slime, and Pinky
Monster Drops: Gel , Pink Gel
Notable Resources: Wood , Copper or Tin , Iron or Lead , Cobweb , Mushroom , Daybloom , Sunflower , Yellow Marigold
Notable Chest Contents:
New players will almost always spawn in the Forest biome. During the day, this biome has the weakest monsters in the game.
A newcomer could easily be lulled into a false sense of security upon entering into the bright world surrounded by cute bunnies and harmless slimes. Don’t be deceived. You have 11 minutes and 15 seconds before night falls and you are ripped into pieces by packs of zombies, if you are not prepared. Your goal in the daylight remaining to you should be to kit yourself out with some better starting equipment from your surroundings and find a source of shelter, preferably underground, to pass the night.
The first thing you should do is cut down several trees (using your axe, aim for the lowest block), as wood is needed for many things, then build a Work Bench. From there, craft a Wooden Sword, and perhaps a Wooden Bow, as your starting weapons are next to useless.
Next, you should explore your surroundings. There are usually a few Chests and Pots on or near the surface near your starting point, which will often contain useful weapons and other items. If you are lucky (a 9% chance per chest), you’ll find a Spear, which is one of the best starting weapons,
especially against zombies, the biggest threat at this point. If you can find enough Cobwebs near the surface (you'll need 20), you can also make a Wooden Yoyo, which is finicky, but a solid starting weapon. There will also almost always be at least one cave entrance close by leading Underground. Use Ropes and Platforms to reach high ledges, bridge chasms, and safely descend. Always carry blocks around with you so you can fall safely!
Once you have explored your surroundings and cracked open all the chests and pots in sight, you should head to the safety of the Underground before night falls to continue your search for useful items and resources.
Cactus/Ebonwood/Shadewood equipment is as effective as Iron gear, and far quicker to obtain, albeit at serious personal risk. Note that the Jungle always generates in a world opposite from the Snow and Dungeon, the Snow often generates close to spawn, and frequently the Corruption/Crimson generate just after or in the Snow biome, especially in small worlds. It is preferable to travel through the Snow as it is faster and safer than the Jungle, and knowing this, one can often quickly reach the Corruption/Crimson. Once there, it is advised to use any buff potions you may have picked up on the way and craft any Wooden Arrows into Flaming Arrows. Nip in, cut one tree, duck out, make an Ebon/Shadewood Sword/Bow, then use the new weapon(s) you’ve made to defend yourself while you chop down a few more trees to make the armor. It only takes a minute or two before you have sufficient equipment to survive every surface biome, as well as the caverns.
It should be emphasized that it is very easy to die while doing this, as it is a gamble and there may not be corruption/crimson at all on one side of the world, and sometimes when the corruption/crimson generates in the snow, there will only be boreal trees around. On the other hand, this strategy frequently does pay off and allows you to quickly obtain superior starting equipment. Even if you don’t find shadewood/ebonwood trees, you can usually at least encounter numerous chests, a desert, or even a pyramid, and collecting cactus is even faster and easier. (Tip: Use a pickaxe to mine the sand under the cactus to conserve time.)
As of the 1.3 update, a great way to get a great starting weapon is to travel to the outer thirds of your map and look for 1 block wide holes in the forest biome.
There is a chance you will find the entrance to an Enchanted Sword Shrine, and if you dig down, at the bottom you may find an enchanted sword. You will need climbing gear, blocks or a grappling hook to climb back up. You will also need basic gear to travel to the end of your map, but just be careful and you shouldn't die.
Event: Rain
Monsters: Flying Fish, Umbrella Slime, Rain Coat Zombie
Monster Drops: Rain Hat , Rain Coat , Umbrella Hat
Notable Resources: Waterleaf Seeds , Worm , Goldfish
Chance: There is an 18% chance of rain per full day (once every 5.5 days, on average)
Rain occurs randomly and affects all surface biomes for its duration. Each Rain event begins at a random time and lasts for 24 in-game hours (24 real-world minutes), spanning both day and night portions. When a player is in a Snow biome during Rain, it appears as a Blizzard.
Effects of rain:
Monsters: Zombies, Demon Eyes
Monster Drops: Shackle , Lens , Black Lens , Zombie Arm
Notable Resources: Fallen Stars
Iron or Ebonwood/Shadewood Broadsword and Bow, Spear, Throwing Knives, Shuriken
Zombies and Demon Eyes will spawn on the surface at night, regardless of the biome. They are much stronger than monsters from daytime.
It is recommended to stay underground during night time until you are strong enough to easily deal with zombie packs, as there is little to be gained and much to lose for a new character outside after dark. If you do find yourself outside at night, any weapon that can hit multiple times, such as the Spear, Wooden Yoyo, Throwing Knives, and Shurikens, are very useful. Any bow and Flaming or Frostburn Arrows also tend to deal more damage than most other starting weapons. If you're not used to playing sandbox building/mining games, it is easy to forget your greatest ability: the power to move blocks.
If you are busy fighting enemies at night, it may be wise to look for Fallen Stars while you're outside. 3 (5 on ) of them can be used to craft a Mana Crystal , which will benefit you later when you obtain magic weapons.
When progressing through Terraria, many players can be confused about where they should go and what they should do next.
This is not a design oversight: Terraria is an open-ended game; you are not forced to go anywhere or do anything.
You are free to set your own goals and follow through with them, whether you are a builder, fighter, explorer, collector, or whatever else.
Terraria is an open-ended game.
This walkthrough merely aims to provide a logical order of progression through Terraria’s many different environments, called biomes, generally in order of increasing difficulty. But there is certainly no requirement to visit each biome, or even in this order.If you are unsure of what map size to choose as a new player, choose small. Even in a small world, a player can face long travel times, and it would still take hundreds of hours to explore every cave in a small world at a normal pace.
Starting Out.
Biome: ForestForest Biome.
Monsters: Green Slime, Blue Slime, Purple Slime, and Pinky
Monster Drops: Gel , Pink Gel
Notable Resources: Wood , Copper or Tin , Iron or Lead , Cobweb , Mushroom , Daybloom , Sunflower , Yellow Marigold
Notable Chest Contents:
- Weapons: Blowpipe , Grenade , Shuriken , Spear , Throwing Knife , Wand of Sparking , Wooden Boomerang
- Accessories: Aglet , Climbing Claws , Radar , Guide to Plant Fiber Cordage ,
- Other: Bottle , Glowstick , Umbrella
Recommended Equipment.
Starting equipmentRecommended Life.
New players will almost always spawn in the Forest biome. During the day, this biome has the weakest monsters in the game.
A newcomer could easily be lulled into a false sense of security upon entering into the bright world surrounded by cute bunnies and harmless slimes. Don’t be deceived. You have 11 minutes and 15 seconds before night falls and you are ripped into pieces by packs of zombies, if you are not prepared. Your goal in the daylight remaining to you should be to kit yourself out with some better starting equipment from your surroundings and find a source of shelter, preferably underground, to pass the night.
The first thing you should do is cut down several trees (using your axe, aim for the lowest block), as wood is needed for many things, then build a Work Bench. From there, craft a Wooden Sword, and perhaps a Wooden Bow, as your starting weapons are next to useless.
Next, you should explore your surroundings. There are usually a few Chests and Pots on or near the surface near your starting point, which will often contain useful weapons and other items. If you are lucky (a 9% chance per chest), you’ll find a Spear, which is one of the best starting weapons,
especially against zombies, the biggest threat at this point. If you can find enough Cobwebs near the surface (you'll need 20), you can also make a Wooden Yoyo, which is finicky, but a solid starting weapon. There will also almost always be at least one cave entrance close by leading Underground. Use Ropes and Platforms to reach high ledges, bridge chasms, and safely descend. Always carry blocks around with you so you can fall safely!
Once you have explored your surroundings and cracked open all the chests and pots in sight, you should head to the safety of the Underground before night falls to continue your search for useful items and resources.
Read also: 49 Games Like Dragon Quest Builders For Linux (Chapter V).For a more experienced player, you may wish to consider another option.
Cactus/Ebonwood/Shadewood equipment is as effective as Iron gear, and far quicker to obtain, albeit at serious personal risk. Note that the Jungle always generates in a world opposite from the Snow and Dungeon, the Snow often generates close to spawn, and frequently the Corruption/Crimson generate just after or in the Snow biome, especially in small worlds. It is preferable to travel through the Snow as it is faster and safer than the Jungle, and knowing this, one can often quickly reach the Corruption/Crimson. Once there, it is advised to use any buff potions you may have picked up on the way and craft any Wooden Arrows into Flaming Arrows. Nip in, cut one tree, duck out, make an Ebon/Shadewood Sword/Bow, then use the new weapon(s) you’ve made to defend yourself while you chop down a few more trees to make the armor. It only takes a minute or two before you have sufficient equipment to survive every surface biome, as well as the caverns.
It should be emphasized that it is very easy to die while doing this, as it is a gamble and there may not be corruption/crimson at all on one side of the world, and sometimes when the corruption/crimson generates in the snow, there will only be boreal trees around. On the other hand, this strategy frequently does pay off and allows you to quickly obtain superior starting equipment. Even if you don’t find shadewood/ebonwood trees, you can usually at least encounter numerous chests, a desert, or even a pyramid, and collecting cactus is even faster and easier. (Tip: Use a pickaxe to mine the sand under the cactus to conserve time.)
As of the 1.3 update, a great way to get a great starting weapon is to travel to the outer thirds of your map and look for 1 block wide holes in the forest biome.
Terraria Guide action-adventure sandbox video game: Starting Out.Click To Tweet
There is a chance you will find the entrance to an Enchanted Sword Shrine, and if you dig down, at the bottom you may find an enchanted sword. You will need climbing gear, blocks or a grappling hook to climb back up. You will also need basic gear to travel to the end of your map, but just be careful and you shouldn't die.
Event: Rain
Rain.
Monsters: Flying Fish, Umbrella Slime, Rain Coat Zombie
Monster Drops: Rain Hat , Rain Coat , Umbrella Hat
Notable Resources: Waterleaf Seeds , Worm , Goldfish
Chance: There is an 18% chance of rain per full day (once every 5.5 days, on average)
Rain occurs randomly and affects all surface biomes for its duration. Each Rain event begins at a random time and lasts for 24 in-game hours (24 real-world minutes), spanning both day and night portions. When a player is in a Snow biome during Rain, it appears as a Blizzard.
Effects of rain:
- +20% Fishing Power while rain is active, regardless of location
- Waterleaf blooms
- Worms spawn frequently in Forest biomes
- NPCs remain in their Houses as if it were night
Night.
Monsters: Zombies, Demon Eyes
Monster Drops: Shackle , Lens , Black Lens , Zombie Arm
Notable Resources: Fallen Stars
Recommended Weaponry.
Iron or Ebonwood/Shadewood Broadsword and Bow, Spear, Throwing Knives, Shuriken
Recommended Life.
Zombies and Demon Eyes will spawn on the surface at night, regardless of the biome. They are much stronger than monsters from daytime.
It is recommended to stay underground during night time until you are strong enough to easily deal with zombie packs, as there is little to be gained and much to lose for a new character outside after dark. If you do find yourself outside at night, any weapon that can hit multiple times, such as the Spear, Wooden Yoyo, Throwing Knives, and Shurikens, are very useful. Any bow and Flaming or Frostburn Arrows also tend to deal more damage than most other starting weapons. If you're not used to playing sandbox building/mining games, it is easy to forget your greatest ability: the power to move blocks.
If you are busy fighting enemies at night, it may be wise to look for Fallen Stars while you're outside. 3 (5 on ) of them can be used to craft a Mana Crystal , which will benefit you later when you obtain magic weapons.
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Good Day, Terrarians
ReplyDeleteWe wanted to take a few moments to share some important news with you all in regards to the status of Terraria: Otherworld.
As you all know from when we first announced the game a good while back, Re-Logic’s focus has and always will be on delivering complete and quality game experiences to our fanbase. This means that we will not compromise game quality for speed to market or for any other reasons within our control. Our team had a clear vision for this game – one that we shared with all of you with much shared excitement – and, as much as we hate to say it (and in spite of all of the reforms we tried last year) - the current state of the game is still equal parts far from that vision and well behind schedule.
As a result, we have made the decision to move on from having Engine Software continue development of Terraria: Otherworld. Re-Logic has possession of the game (code, art, sounds, etc.) as it exists today, and we have been examining the array of options available to us to get TOW to a place to where we can confidently deliver on the vision and expectations we all have for this game. After taking a good hard look at everything, we feel that a new and fresh start/direction is the only way Otherworld will ever reach its full potential at this point.
So, where does TOW head from here? The great news is that we already have a dedicated and passionate team ready to pick up the torch and continue the Otherworld journey! Based upon their really impressive work to-date with the Terraria re-write on Console/Mobile, coupled with an amazingly on-point proposal for completing Otherworld (after a thorough review of the game on their end), we have made the decision to bring Pipeworks on board as our new development partner for Terraria: Otherworld!
Thank you for your comment.
DeleteSome quick details/questions that you may have:
Scope: We will be working with Pipeworks to examine the entire game, from top to bottom, to see how it fits with our high expectations and core vision for this project.
Timing: As we know more about the specifics of timing, etc and/or have fresh spoilers to share, we absolutely will - though expect the "quiet period" to go on just a bit longer while Pipeworks gets ramped up and we actually have new things to show.
Impact on other work: Pipeworks will staff up appropriately so that the Otherworld workload does not have any impact on the timing/quality of the Terraria 1 Console/Mobile/Switch launch
Other Changes: We will be doing a full refresh of all of the Otherworld public-facing locations (Website/Twitter/Facebook/etc.) - including a revamp of the logo itself :cool: As these are completed, we will be sure to let you know so that you can check things out!
this game looks really fun
ReplyDeleteThanks for your comment. Regards
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