Wolf4SDL is an open-source port of id Software's classic first-person shooter Wolfenstein 3D to the cross-plattform multimedia library "Simple DirectMedia Layer (SDL)" (http://www.libsdl.org). It is meant to keep the original feel while providing several improvements:
* Cross-plattform:
o Linux
o BSD variants
o Windows 98, ME, 2000, XP, Vista (32 and 64 bit)
o KallistiOS (used for Dreamcast)
Only little endian platforms like x86, ARM and SH-4 are supported, yet.
* AdLib sounds and music (includes the OPL2 emulator from MAME).
* Multichannel digitized sounds.
* Higher screen resolutions (multiples of 320x200 or 320x240).
* Also fully playable with only a game controller.
* Includes several optional enhancements for mod development.
The following versions of Wolfenstein 3D data files are currently supported by the source code:
* Wolfenstein 3D v1.0, v1.1, v1.2, v1.4 shareware
* Wolfenstein 3D v1.1, v1.4 full Apogee
* Wolfenstein 3D v1.4 full GT/ID/Activision
* Spear of Destiny demo, full, and mission disks
License: free
Additional System Requirements:
* Original game data files
* libSDL
* libSDL_Mixer
Screenshots:
* Cross-plattform:
o Linux
o BSD variants
o Windows 98, ME, 2000, XP, Vista (32 and 64 bit)
o KallistiOS (used for Dreamcast)
Only little endian platforms like x86, ARM and SH-4 are supported, yet.
* AdLib sounds and music (includes the OPL2 emulator from MAME).
* Multichannel digitized sounds.
* Higher screen resolutions (multiples of 320x200 or 320x240).
* Also fully playable with only a game controller.
* Includes several optional enhancements for mod development.
The following versions of Wolfenstein 3D data files are currently supported by the source code:
* Wolfenstein 3D v1.0, v1.1, v1.2, v1.4 shareware
* Wolfenstein 3D v1.1, v1.4 full Apogee
* Wolfenstein 3D v1.4 full GT/ID/Activision
* Spear of Destiny demo, full, and mission disks
License: free
Additional System Requirements:
* Original game data files
* libSDL
* libSDL_Mixer
Screenshots:
Wolf4SDL on HP Jornada 720 (pictures by Zear)
Shading and floor/ceiling textures on a DOS Wolf version, Wolf4SDL at 320x200 and 640x400
Wolf4SDL on GP2X (photos by Pickle)
Wolf4SDL on Dreamcast (photos by fackue)
Wolf4SDL on Gentoo Linux
Wolf4SDL with Floor/Ceiling textures, HiRes, Cloud and Snow
Wolf4SDL on Windows Vista
Let the pushwalls become free! (development pics, Wolf4GW)
I love clouds
Screenshot of our directional 3D sprites after "injecting" them into a normal Wolf3d environment
More screenshots of our directional 3D sprite feature
First screenshots of our new (more or less) 3D sprite feature
Screenshots of our Wolf3d engine with new features
Screenshots of our Wolf3d engine (most pictures shot on the end of November...)
Screenshots from our Operation: Zusammenkunft Demo v1.0
Click on the pic for enlarge version.
Those screenshots are from Philipp's Wolfenstein into Doom 2 project
Click on the pic for enlarge version.
Shading and floor/ceiling textures on a DOS Wolf version, Wolf4SDL at 320x200 and 640x400
Wolf4SDL on GP2X (photos by Pickle)
Wolf4SDL on Dreamcast (photos by fackue)
Wolf4SDL on Gentoo Linux
Wolf4SDL with Floor/Ceiling textures, HiRes, Cloud and Snow
Wolf4SDL on Windows Vista
Let the pushwalls become free! (development pics, Wolf4GW)
I love clouds
Screenshot of our directional 3D sprites after "injecting" them into a normal Wolf3d environment
More screenshots of our directional 3D sprite feature
First screenshots of our new (more or less) 3D sprite feature
Screenshots of our Wolf3d engine with new features
Screenshots of our Wolf3d engine (most pictures shot on the end of November...)
Screenshots from our Operation: Zusammenkunft Demo v1.0
Click on the pic for enlarge version.
Those screenshots are from Philipp's Wolfenstein into Doom 2 project
Click on the pic for enlarge version.
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