Freeciv is a turn-based strategy game, with some real-time elements, in which each player is the leader of a civilization, fighting to obtain the ultimate goals of a nation: The extinction of all other nations, being the first nation to plant a colony in another star system, or survival to the end of the game. This manual describes the game of Freeciv, its concepts and game elements.
Freeciv is a game generally based upon the games Civilization and its successor, Civilization II (tm). Players who are familiar with those games will find little in this manual new to them. Those without experience of those other games will learn here what the game is all about.
The default game is described, as implemented by the standard options; the server documentation and the ruleset documentation in the source distribution show ways to modify the game in large and small ways. What is shown here is the basic game which should be familiar to all readers. Much of it is taken from the on-line help that is contained in the game.
The Freeciv Server User's Manual and Client User's Manual both presume that the reader knows what goes on in the game. This manual presumes that the reader understands the concept of the game software being divided into server and client, and leaves the details of those programs to their respective manuals. This manual describes version 1.8.0 of Freeciv, but the concepts are generally the same in all earlier versions.
You establish new cities and the construction of buildings within them, including the erection of Wonders of the World. You assign the workers in your cities to their tasks, working the land and sea or providing special talents. You command the economic priorities of your nation, dictate their form of government, and aim their research along the paths you choose.
The game ends when one civilization achieves one of the ultimate goals. You win when either:
Freeciv is a game generally based upon the games Civilization and its successor, Civilization II (tm). Players who are familiar with those games will find little in this manual new to them. Those without experience of those other games will learn here what the game is all about.
The default game is described, as implemented by the standard options; the server documentation and the ruleset documentation in the source distribution show ways to modify the game in large and small ways. What is shown here is the basic game which should be familiar to all readers. Much of it is taken from the on-line help that is contained in the game.
The Freeciv Server User's Manual and Client User's Manual both presume that the reader knows what goes on in the game. This manual presumes that the reader understands the concept of the game software being divided into server and client, and leaves the details of those programs to their respective manuals. This manual describes version 1.8.0 of Freeciv, but the concepts are generally the same in all earlier versions.
How to play FreeCiv open source strategy game.
The game of Freeciv is played in turns, which begin at the dawn of civilization, the year 4000 B.C.E., and run to the space age. Each turn represents a varying number of years: 50 years per turn until 1000 B.C.E., then 25 years per turn until 1 C.E., and so on, up to one turn per year in 1900 C.E. Time advances even faster than that once any civilization achieves the technology to build spaceships.How to play FreeCiv open source strategy game: Overview of the Game .Click To Tweet
In each turn, you, as the immortal, absolute ruler of your civilization, direct the movements and actions of your explorers, colonists, armies, and ships. You establish new cities and the construction of buildings within them, including the erection of Wonders of the World. You assign the workers in your cities to their tasks, working the land and sea or providing special talents. You command the economic priorities of your nation, dictate their form of government, and aim their research along the paths you choose.
Starting.
Starting from a tiny band of colonists and explorers, able only to see a small portion of the world's surface, you discover and dominate more and more of the world. You build ships and send them across the oceans, discovering new lands with unusual, foreign people, to which you send your armies to crush them. You speak for your race to the leaders of the other civilizations you find (if they are human players) in the style you wish, whether it be warlike or peaceful.- You have eradicated the last city and the last unit of every other civilization, leaving all of humanity under your domination; or
- Yours is the first race to discover space flight, build a starship, and use it to plant a colony on a world of Alpha Centauri.
- You have the highest score of all civilizations at the end of the game (by default, 2000 C.E.).
News.
- 16th July 2017 - The migration of project infrastructure from gna.org (which closed down on May 24) is now mostly complete. Source code is hosted on Github, bugs are tracked at Hostedredmine, and mailing lists are hosted at freelists.org. There are still rough edges; please bear with us.
- 13th May 2017 - Freeciv 2.5.7 is a minor bugfix release in the stable 2.5 series.
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In this video, TwentiethBeef builds a new city and discovers North America!
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