Triple Town is an original puzzle game in which you try to grow the greatest possible city. The larger the city you build, the more points you score.
iOSFacebook International Racing Squirrels. Get your international squirrel racing team to the top in this exciting management sim. Run your up-tree urban training facility, build up your team, equip and train them. From jungles to futuristic cities and streets to deserts, the squirrels face a barrage of opponents.
In this game you have to help a cute little green animal switch off some kind of "evil" mechanism. The "power off switch" is hidden somewhere in high towers. On your way to the target you need to avoid a lot of strange robots that guard the tower. That sounds all like a normal jump and run game. What makes this game different is that you walk arond the tower which is revolving on the screen, so that you only see the 180° that are currently visible.
The game is a reimplementation of the old game known as Tower Toppler or Nebulus. It was available for PC, Atari, C64. The author was J.M.Phillips and was published by Hewson software. I have seen the PC version on quite a few abandonware sites. But it is only a DOS version and uses ugly graphics.
Pinch ol' Santa 2 is a small Christmas game made by SwordLord - the coding crew. It is Christmas Eve and the time is nearing 9 o' clock in the evening. There can only be seconds until Santa starts to deliver his parcels to the chimneys of your town. Pinch Ol' Santa 2 is a good example of an easy Christmas-themed time waster, perfect for a short break during work. You look through your window, out of your room at the roofs of a town somewhere in Switzerland. As you admire the lamps and the scenery in general, you see Santa. And there he is, running across that roof on the left of your window. Looking at Santa you get an idea: Maybe if you pinch him now, he will lose a parcel or two which you then can take for yourself. You open the window and start to Pinch ol' Santa.
100 Best Free and High Quality Linux Games, Chapter 3.
Naev is a 2D space trading and combat game, in a similar vein to Escape Velocity. Naev is played from a top-down perspective, featuring fast-paced combat, many ships, a large variety of equipment and a large galaxy to explore. The game is highly open-ended, letting you proceed at your own pace.
Genre: Action, Flying
License: Free/Open source
In this game you have to help a cute little green animal switch off some kind of "evil" mechanism. The "power off switch" is hidden somewhere in high towers. On your way to the target you need to avoid a lot of strange robots that guard the tower. That sounds all like a normal jump and run game. What makes this game different is that you walk arond the tower which is revolving on the screen, so that you only see the 180° that are currently visible. The game is a reimplementation of the old game known as Tower Toppler or Nebulus. It was available for PC, Atari, C64. The author was J.M.Phillips and was published by Hewson software. I have seen the PC version on quite a few abandonware sites. But it is only a DOS version and uses ugly graphics.
Molecule Man is an isometric 3D arcade adventure game released by Mastertronic in 1986 for a variety of 8-bit home computers. A level editor is included which enables the player to design their own mazes. Molecule Man is trapped in a radioactive maze and must reach the escape teleport before the radiation kills him. Although Molecule Man looks at first glance like a simple isometric maze game, it is more sophisticated than 3D Monster Maze and more similar to Spectrum classics like Knightlore. The only way you can escape from the maze is by using the teleporter, but you can only use it only after you have collected all sixteen sections of the level's circuit board. To keep the radiation dose down, you also need to periodically take anti-rad pills.
Moagg stands for "Mother of all gravity games". In this game you are pilot of a small space ship and have to navigate it through different caves by using the thrusters and rotating the ship. But besides gravity there are many other difficulties you have to master. The game is strongly influenced by some classical cave flyers from the C64 and Amiga era such as "Space Taxi" or "Gravity Force". But Moagg is supposed to be more than just a clone of these games. The "original" (which I now consider as "old") Moagg was based on C++ and SDL . Due lack of time and motivation to continue, the development ended with the 0.18 release in summer 2005. During this time I discovered the power of Java and thus started a Java-port of Moagg in the beginning of 2007.
Magnificent Gunbright is an abstract shooter; destroy the black ball. An Abstract Shooter Developed For Ludum Dare in 48 Hours. You are the flashy white blob at the bottom, with the clump of other white blobs following you around. You have the ability to fire the blobs from your cloud at the flashy blob surrounded by a cloud of black blobs at the top of the screen. If a black blob and white blob collide, both are destroyed. The object is to hit the evil flashy blob at the top of the screen to destroy it.
Minecraft is a sandbox indie game originally created by Swedish programmer Markus "Notch" Persson and later developed and published by Mojang. It was publicly released for the PC on May 17, 2009, as a developmental alpha version and, after gradual updates, was published as a full release version on November 18, 2011. A version for Android was released a month earlier on October 7, and an iOS version was released on November 17, 2011. On May 9, 2012, the game was released on Xbox 360 as an Xbox Live Arcade game, co-developed by 4J Studios. All versions of Minecraft receive periodic updates.
November 18, 2011 marks the Minecraft release out of beta. Follow the rise of Minecraft, from it's humble beginnings as a one-man experimental project to its overwhelming success in the gaming industry accruing over $1 million in weekly sales. With close to $0 spent on advertising, Minecraft's popularity can be marked by this year's sold-out MineCon event in Las Vegas, NV, on November 18 & 19.
It’s played all over the world, Gamepop.co has a huge Indian following from Temple Run fans, many of whom are active on the Facebook fan page which has over 114,000 friends now. The game has been a hit, let’s not deny it. But just how big a hit has it been in the 2 years since it was first released on iOS.
Gamezebo scored it even higher, 5 out of 5, calling it "an instant iPhone classic," and writing "addictive doesn't even accurately describe the game. Enthralling gameplay as game speeds up. Objectives add goals that keep you playing." Slide to Play also scored the game a perfect score, 4 out of 4. They praised the upgrade system, 3D graphics and controls, concluding "Even if you think you're sick of automatic runners, Temple Run proves there's still much life left in the genre. It matches the sheer thrill and intensity of Canabalt, but with a completely new theme and perspective. We've all wanted to be Indiana Jones at some point, and now's your chance."
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