Magnificent Gunbright is an abstract shooter; destroy the black ball. An Abstract Shooter Developed For Ludum Dare in 48 Hours. You are the flashy white blob at the bottom, with the clump of other white blobs following you around. You have the ability to fire the blobs from your cloud at the flashy blob surrounded by a cloud of black blobs at the top of the screen. If a black blob and white blob collide, both are destroyed. The object is to hit the evil flashy blob at the top of the screen to destroy it.
Molecule Man is an isometric 3D arcade adventure game released by Mastertronic in 1986 for a variety of 8-bit home computers. A level editor is included which enables the player to design their own mazes.Molecule Man is trapped in a radioactive maze and must reach the escape teleport before the radiation kills him. Although Molecule Man looks at first glance like a simple isometric maze game, it is more sophisticated than 3D Monster Maze and more similar to Spectrum classics like Knightlore. The only way you can escape from the maze is by using the teleporter, but you can only use it only after you have collected all sixteen sections of the level's circuit board. To keep the radiation dose down, you also need to periodically take anti-rad pills.
Some years ago a friend of mine told me that the Linux based operating systems were like arthouse films Iranians unintelligible, boring and only for freaks. Today, fortunately Iranian cinema has been open to the world and it is not uncommon to find people who have enjoyed the film by Samira Makhmalbaf for example.
What about the Linux?
As has also evolved, and therefore has gone from Iranian cinema pelicua class hero Steven Seagal.
Naev is a 2D space trading and combat game, in a similar vein to Escape Velocity. Naev is played from a top-down perspective, featuring fast-paced combat, many ships, a large variety of equipment and a large galaxy to explore. The game is highly open-ended, letting you proceed at your own pace.
Genre: Action, Flying
License: Free/Open source
Rebel Entertainment, which broke onto the scene with the playfully casual action-RPG, Dungeon Rampage, has created a handy infographic detailing the goings on in the casual games industry in 2012, broken down by month. Leading with Super Meat Boy selling more than 1 million copies at the beginning of January, the infographic focuses on some of the huge numbers in the casual games space. January was a good month for casual gaming, with Temple Run seeing 20 million downloads, and the Casual Games Association predicting the social game market to hit $8.64 billion in 2014, which is a sizeable chunk of the $60-something billion dollar videogame industry as a whole.
Eboard has a relatively simple interface, which comes packaged with a few alternatives graphical themes. You can use this client to play against the computer, a remote server, or directly with another Eboard user on a remote computer. In the last two cases, you can chat with the other player using the text entry field in the left bottom corner. Eboard also makes it easy to teach chess to somebody. You can replay a whole game and explain its strategy by moving back and forth, move by move, with the VCR-like buttons in the lower part of the window.
Paintown is a free beat´em´up game similar to final fight or double dragon.
Most of the characters are well known from other beat´em´ups and comics. There is a single player adventure mode and you can also play in versus mode against another player.
Changes in 3.2:
* Python scripting module added
* More options added to the menu
* Added player Wolverine
* Game takes screenshots while playing
* Network mode more reliable
* Players have score
Windstille is going to become an old-school 2D site-scrolling shoot'em up game, similar to Turrican or Metroid (with probally some influence of Another World and Flashback).
The game will use OpenGL for fast blitting, alpha effects, light effects, rotation, scaling and probally pseudo 3D effects like the ones in Yoshis Island.
In Windstille the player will be placed in a foreign alien world and has to find its way back into safety.
Special focus will be on getting the foreign world and the players character itself believable.
Exploration will be more needed than plain shoot action, even so the players-character will be equipped with a multifunctional war-suit, so he will be far from defenseless.
Moagg stands for "Mother of all gravity games". In this game you are pilot of a small space ship and have to navigate it through different caves by using the thrusters and rotating the ship. But besides gravity there are many other difficulties you have to master. The game is strongly influenced by some classical cave flyers from the C64 and Amiga era such as "Space Taxi" or "Gravity Force". But Moagg is supposed to be more than just a clone of these games.
Moagg stands for "Mother of all gravity games". In this game you are pilot of a small space ship and have to navigate it through different caves by using the thrusters and rotating the ship. But besides gravity there are many other difficulties you have to master. The game is strongly influenced by some classical cave flyers from the C64 and Amiga era such as "Space Taxi" or "Gravity Force". But Moagg is supposed to be more than just a clone of these games. The "original" (which I now consider as "old") Moagg was based on C++ and SDL . Due lack of time and motivation to continue, the development ended with the 0.18 release in summer 2005. During this time I discovered the power of Java and thus started a Java-port of Moagg in the beginning of 2007.
If you liked this article, subscribe to the feed by clicking the image below to keep informed about new contents of the blog: