Kapman is a clone of the well known game Pac-Man. You must go through the levels escaping ghosts in a maze. You lose a life when a ghost eats you, but you can eat the ghosts for a few seconds when eating an energizer. You win points when eating pills, energizers, and bonus, and you win one life for each 10,000 points. When you have eaten all the pills and energizers of a level, you go to the
Thursday, August 7, 2014
Saturday, August 2, 2014
You win points when eating pills, energizers, and bonus, and you win one life for each 10,000 points. When you have eaten all the pills and energizers of a level, you go to the next level, and the player and ghost speeds increase. The game ends when you have lost all your lives.
Go through the levels by eating all pills and energizers.
Kapman will load level one once you start the game. To start the game, press an arrow key. You move straight ahead without pressing any key. To turn, press an arrow key. You should not turn at the last moment, but anticipate and you will turn as soon as possible. To eat a pill, an energizer, a bonus, or even a ghost, you must get in touch with it. When all the pills and energizers have been eaten, you move to the next level.
Bovo is part of the KDE project http://www.kde.org/.
Bovo can be found in the kdegames package on ftp://ftp.kde.org/pub/kde/, the main FTP site of the KDE project.
For detailed information on how to compile and install KDE applications see Building and Running KDE Software From Source
Since KDE uses cmake you should have no trouble compiling it. Should you run into problems please report them to the KDE mailing lists.
Connect five of your own pieces in an unbroken row vertically, horizontally or diagonally.
The first time Bovo is started it is launched in demo mode where two AI players battle each other. You can always start a new game using the New button on the toolbar, the Game → New menu entry on the menubar or using the default shortcut Ctrl+N.
From Ubuntu Terminal screen (Applications > Accessories > Terminal), type:
Reading package lists… Done
Building dependency tree
Reading state information… Done
The following NEW packages will be installed:
0 upgraded, 1 newly installed, 0 to remove and 0 not upgraded.
Need to get 174kB of archives.
After unpacking 586kB of additional disk space will be used.
Get:1 http://archive.ubuntu.com gutsy/main kbounce 4:3.5.8-0ubuntu1 [174kB]
Fetched 174kB in 2s (65.6kB/s)
Selecting previously deselected package kbounce.
(Reading database … 157609 files and directories currently installed.)
Unpacking kbounce (from …/kbounce_4%3a3.5.8-0ubuntu1_i386.deb) …
Setting up kbounce (4:3.5.8-0ubuntu1) …
Saturday, July 5, 2014
Mednafen is a multi-system emulator, driven from the command-line. Many of its cores are ports of other emulators, but many of them are also original. Its Playstation and PC Engine original cores are notable for their high quality, compatibility and accuracy. Mednafen only has a command line interface, so its interface might be hard to use to new users. The best cores in Mednafen are those that
Friday, June 27, 2014
Mednafen only has a command line interface, so its interface might be hard to use to new users.
The best cores in Mednafen are those that are original - which are the PS1, PCE, PC-FX and Virtual Boy cores. The PCE core is one of the best emulators for that system, with a Fast and Accurate version.
The PS1 core is native resolution only, and features high degree of accuracy and compatibility. The Virtual Boy core is one of the best for the system, although it does not attempt to reproduce the 3D.
Thursday, June 26, 2014
The labour of love of over forty contributors, including both developers and adventure game junkies, this short gem should tickle your horror bone and make you feel wistfully nostalgic for games of this type at the same time.
Released for free on Steam on the 30th of January, Serena is available for PC, Mac and Linux, is around an hour long in playtime and is recommended to be played while sitting on a waterproof chair.
Serena really isn’t that scary. Even though it’s professedly a highly detailed horror game, there are no jump scares, and there was only one scene that almost made me leap from my seat.
Thursday, June 12, 2014
Babaliba is a Sinclair ZX Spectrum computer game programmed by Víctor Ruiz, founder of Dinamic, one of the great software companies of Spanish software "golden age", in 1985. It is part of the trilogy started with Saimazoom, followed by Babaliba and ended with the amazing Abu Simbel Profanation, starring Johnnie Jones. Babaliba is a video-adventure with fast movements and frenetic action.
Babaliba is a video-adventure with fast movements and frenetic action. Colourful and big sized graphics, not forgetting we are talking about a 1985 Spectrum game.
The goal of the game could be the script of a 50's decade adventures movie starred by Clark Gable, or more recently by Indy Jones (the character that "inspired" Johnnie): Bad guy kidnapps our friend and, obviously, we must rescue him and, by the way, pick up the treasure he is keeping in the palace and also kidnap his beautiful daughter. Easy? Let's try it.
This idea comes from some years ago; basically a 3D lode-runner type game with a weird topology: if the runner bumps into a wall he climbs up (like the fighting scenes in "The Matrix" or "Crouching Tiger, Hidden Dragon") but if he reaches an edge he falls, in the current downwards direction. I.e. the direction of gravity changes. To keep the world finite it is enclosed in a cube. Typically characters walk on the ceiling/up walls/pipes etc.
You get three or four units, which makes Atom Zombie Smasher a bit of a puzzle game.
Sometimes you’ll get a perfect set of tools for the situation. Other times, you’re completely and utterly screwed. It’s all indie graphics — dots, really — strung together in a simple but effective campaign mode.
But that’s just the game part.
After the jump, there’s something more important going on in Atom Zombie Smasher.
We don't need to tell you that the gaming industry is currently experiencing an 'indie boom' -- the evidence has been piling up throughout 2011, with numerous developers at AAA studios leaving their jobs behind to work on exactly the kind of games they want to make.
You only have to look at the Independent Games Festival record number of entries to know indies mean business this year. This time around, nearly 570 games were entered into the competition, marking an increase of more than 45 percent compared to the previous year.
We say this every year, but we genuinely mean it -- having to choose just ten titles from the incredible batch of indie titles this year was not only next-to-impossible, but also excruciatingly heart-breaking, as we had to knock favorite after favorite off until there were only ten remaining.
But never fear, as a good number of those titles that we close, but just missed out on a top spot, have been compiled below the main list as honorable mentions.
Here are our picks for the top ten indie games of this year:
10. Atom Zombie Smasher (Blendo Games)
Asciiquarium is an aquarium/sea animation in ASCII art. It includes multicolored fish, a whale, and a fish-eating shark.
KDE Asciiquarium is a KDE screensaver based off of Kirk Baucom's FABULOUS asciiquarium program (http://www.robobunny.com/projects/asciiquarium/).
Or in other words, it's a simulation of an ocean scene, but using ASCII art instead.
NOTE This content is the KDE 3 version of the screensaver. I have not uploaded the KDE 4 port here because it is now included with KDE 4 in the kdeartwork module.
Note the screenshot preview will probably be a bit dark, view the full screenshot to see what it's more likely to look like.
Friday, May 9, 2014
Abyss: The Wraiths of Eden has been available on Steam for Windows since October 2012, but now the game is also available on Linux. There was no official announcement regarding the release of the Linux version, but the one mentioning the 30% discount. “Discover and investigate a forgotten underwater city built in an intriguing Art-Deco style. This former utopia hides many spine-chilling
Wednesday, April 30, 2014
Abyss: The Wraiths of Eden has been available on Steam for Windows since October 2012, but now the game is also available on Linux.
There was no official announcement regarding the release of the Linux version, but the one mentioning the 30% discount.
“Discover and investigate a forgotten underwater city built in an intriguing Art-Deco style. This former utopia hides many spine-chilling secrets and supernatural forces, the remains of which still lurk in every corner.
Face the ancient evil that is hiding in the deepest chambers of the city of Eden,” say the developers on the Steam website.