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authorshow({"version":"1.0","encoding":"UTF-8","feed":{"xmlns":"http://www.w3.org/2005/Atom","xmlns$openSearch":"http://a9.com/-/spec/opensearchrss/1.0/","xmlns$blogger":"http://schemas.google.com/blogger/2008","xmlns$georss":"http://www.georss.org/georss","xmlns$gd":"http://schemas.google.com/g/2005","xmlns$thr":"http://purl.org/syndication/thread/1.0","id":{"$t":"tag:blogger.com,1999:blog-6887185661194617221"},"updated":{"$t":"2024-01-01T08:07:14.583-08:00"},"category":[{"term":"Action"},{"term":"First Person Shooter"},{"term":"Strategy"},{"term":"Guides and Tutorials"},{"term":"Arcade"},{"term":"Jump and Run"},{"term":"Fighting"},{"term":"Adventure"},{"term":"Chess"},{"term":"Board"},{"term":"Blocks"},{"term":"Gnome"},{"term":"Puzzle"},{"term":"Engines"},{"term":"Sport"},{"term":"Music"},{"term":"Icons"},{"term":"Others"},{"term":"Warfare"},{"term":"Library"},{"term":"RPG"},{"term":"MMORPG"},{"term":"Infographics"},{"term":"Maze"},{"term":"Indie"},{"term":"Android"},{"term":"Fantasy"},{"term":"Labyrinth"},{"term":"Worms"},{"term":"Education"},{"term":"Emulator"},{"term":"Horror"},{"term":"Mobile"},{"term":"Survival"},{"term":"Apps"},{"term":"Privacy \u0026 Terms"},{"term":"Tablets"},{"term":"Card  Battle Games"},{"term":"Tron"}],"title":{"type":"text","$t":"Linux \u0026amp;The Planet Games"},"subtitle":{"type":"html","$t":""},"link":[{"rel":"http://schemas.google.com/g/2005#feed","type":"application/atom+xml","href":"https:\/\/thelinuxgames.blogspot.com\/feeds\/posts\/default"},{"rel":"self","type":"application/atom+xml","href":"https:\/\/www.blogger.com\/feeds\/6887185661194617221\/posts\/default?alt=json-in-script"},{"rel":"alternate","type":"text/html","href":"https:\/\/thelinuxgames.blogspot.com\/"},{"rel":"hub","href":"http://pubsubhubbub.appspot.com/"},{"rel":"next","type":"application/atom+xml","href":"https:\/\/www.blogger.com\/feeds\/6887185661194617221\/posts\/default?alt=json-in-script\u0026start-index=26\u0026max-results=25"}],"author":[{"name":{"$t":"Giampaolo Rossi."},"uri":{"$t":"http:\/\/www.blogger.com\/profile\/17686146309652519452"},"email":{"$t":"noreply@blogger.com"},"gd$image":{"rel":"http://schemas.google.com/g/2005#thumbnail","width":"32","height":"32","src":"\/\/blogger.googleusercontent.com\/img\/b\/R29vZ2xl\/AVvXsEgVE9CmQpatcPbT16SHdBIGg9EamyGNOKM4NrfllzyXTG_PkHSs1vJocg-CeKa0lLpbqAGeFkcK0Rs8Pm0nLMhZ6dt2YR-sC-7Tvx_AvE1cLZdfyv943SPrFbYxsJa-ELfnV8b4RUm2H3T-OqsKFE2LBfEn6sa8lkS9BE-ysKQ6Socwfg\/s220\/account-gamesforlinux@gmail.com.png"}}],"generator":{"version":"7.00","uri":"http://www.blogger.com","$t":"Blogger"},"openSearch$totalResults":{"$t":"337"},"openSearch$startIndex":{"$t":"1"},"openSearch$itemsPerPage":{"$t":"25"},"entry":[{"id":{"$t":"tag:blogger.com,1999:blog-6887185661194617221.post-7006675050053611715"},"published":{"$t":"2023-06-11T09:36:00.006-07:00"},"updated":{"$t":"2023-06-11T09:36:28.677-07:00"},"category":[{"scheme":"http://www.blogger.com/atom/ns#","term":"First Person Shooter"}],"title":{"type":"text","$t":"Insurgency: Sandstorm is a team-based tactical FPS based on lethal combat in close quarters."},"content":{"type":"html","$t":"\u003Cp\u003E\u0026nbsp;Take to the streets for intense close quarters combat, where a team's survival depends upon securing crucial strongholds and destroying enemy supply in this multiplayer and cooperative Source Engine based experience. The follow-up game to the award-winning Source mod, Insurgency is highly competitive and unforgivingly lethal, striking a balance between one-life gameplay and prolonged action.\u003C\/p\u003E\u003Cdiv class=\"separator\" style=\"clear: both; text-align: center;\"\u003E\u003Ca href=\"https:\/\/cdn1.epicgames.com\/salesEvent\/salesEvent\/EGS_InsurgencySandstormbasegame_NewWorldInteractive_Editions_S2_1200x1600-68b46ff62079d0f55889b09ced95e5f1\" imageanchor=\"1\" style=\"margin-left: 1em; margin-right: 1em;\"\u003E\u003Cimg border=\"0\" data-original-height=\"800\" data-original-width=\"600\" height=\"800\" src=\"https:\/\/cdn1.epicgames.com\/salesEvent\/salesEvent\/EGS_InsurgencySandstormbasegame_NewWorldInteractive_Editions_S2_1200x1600-68b46ff62079d0f55889b09ced95e5f1\" width=\"600\" \/\u003E\u003C\/a\u003E\u003C\/div\u003E\u003Cbr \/\u003E\u003Cp\u003E\u003Cbr \/\u003E\u003C\/p\u003E\u003Cp\u003EFeatures\u003C\/p\u003E\u003Cp\u003EOver 40 weapons with numerous attachments, no crosshair, and a focus on realistic weapon behavior including a free-aim system and intense suppression effects.\u003C\/p\u003E\u003Cp\u003E16 maps playable in day and night versions on various multiplayer and cooperative modes, ranging from environments in the Middle East, Africa, and Central Asia.\u003C\/p\u003E\u003Cp\u003E7 multiplayer game modes supporting up to 32 players, with a focus on territorial control, destroying weapon caches and escorting high value targets.\u003C\/p\u003E\u003Cp\u003E5 cooperative game modes where you and your friends team up to complete mission-based objectives.\u003C\/p\u003E\u003Cp\u003EFree content updates that include weapons, game modes, maps, and new features.\u003C\/p\u003E\u003Cp\u003EOffline practice mode, playing with bots on all game modes.\u003C\/p\u003E\u003Cp\u003ESquad system built upon role-based player classes, which are customizable and asymmetrical based on what team you are on.\u003C\/p\u003E\u003Cp\u003ESquad-based communication system which includes 3D VOIP, allowing friendly and enemy players within proximity to hear you.\u003C\/p\u003E\u003Cp\u003EOverhead map detailing objective and teammate locations.\u003C\/p\u003E\u003Cp\u003EAccumulate supply to customize and upgrade your gear, affecting your weight, stamina, and movement speed.\u003C\/p\u003E\u003Cp\u003ESimplified HUD and UI for a clean, immersive user experience focused on the action and environments.\u003C\/p\u003E\u003Cp\u003EHighly immersive particle FX and audio to intensify the game experience.\u003C\/p\u003E\u003Cp\u003ECreate custom maps and content using the Insurgency SDK and scripting system, and share them on the Steam Workshop.\u003C\/p\u003E\u003Cp\u003EPlayable on PC, Mac OSX, and Linux with multiplayer cross-compatibility.\u003C\/p\u003E\u003Cp\u003E\u003Cbr \/\u003E\u003C\/p\u003E\u003Cp\u003EDedicated Server Support for PC and Linux.\u003C\/p\u003E\u003Cp\u003EMultiplayer Game Modes:\u003C\/p\u003E\u003Cp\u003EPush --- Three territorial objectives must be captured by the attacking team in sequential order. For each objective captured, they gain more reinforcement and time to attack the next. Defenders have a finite amount of reinforcements and must use each wisely. Once the third objective is captured by the attackers, a fourth cache objective must be destroyed, while the defenders have only one life to make a last stand.\u003C\/p\u003E\u003Cp\u003E\u003Cbr \/\u003E\u003C\/p\u003E\u003Cp\u003EFirefight --- Three territorial objectives, one for each team, plus one neutral. Each team only respawns when they secure an objective. Secure all objectives or eliminate all enemy to win. Every life counts, making this a very suspenseful experience dependent upon teamwork.\u003C\/p\u003E\u003Cp\u003E\u003Cbr \/\u003E\u003C\/p\u003E\u003Cp\u003ESkirmish --- In addition to three territorial objectives, each team has a supply cache to protect. Teams gain extra reinforcement waves until their cache is destroyed. When both teams have lost their caches and all reinforcement waves, it becomes a Firefight match.\u003C\/p\u003E\u003Cp\u003E\u003Cbr \/\u003E\u003C\/p\u003E\u003Cp\u003EOccupy --- There is one central territorial objective in the area. The team that controls it does not deplete reinforcement waves. This gameplay in this mode is reminiscent to King of the Hill or \"tug of war\".\u003C\/p\u003E\u003Cp\u003E\u003Cbr \/\u003E\u003C\/p\u003E\u003Cp\u003EAmbush --- A high value target (\"HVT\") must be escorted to an extraction point. It's one team's goal to make this happen and it's the other team's goal to stop this from happening at all costs. The HVT is only armed with a silenced pistol, but can pick up a weapon from a fallen enemy or teammate.\u003C\/p\u003E\u003Cp\u003E\u003Cbr \/\u003E\u003C\/p\u003E\u003Cp\u003EStrike --- Three weapon caches must be destroyed by the attacking team to achieve victory. Destroying a cache earns the attackers more reinforcements and time on the clock. The defenders must retain at least one cache from being destroyed and eliminate the enemy team once their reinforcements run dry.\u003C\/p\u003E\u003Cp\u003E\u003Cbr \/\u003E\u003C\/p\u003E\u003Cp\u003EInfiltrate --- The standard Capture the Flag mode, but with a twist. Your team's goal is to take the enemy's intel and return it to your base. Your team will only gain reinforcements when someone takes the enemy's intel, or when an enemy stealing your team's intel is neutralized. This mode requires very strong team coordination and strategy.\u003C\/p\u003E\u003Cp\u003E\u003Cbr \/\u003E\u003C\/p\u003E\u003Cp\u003EFlashpoint --- One neutral territorial objective and two caches on each side. The goal is to secure the entire area, controlling the middle and destroying the enemy's caches. Your team respawns when they secure the territorial objective or destroy a cache objective.\u003C\/p\u003E\u003Cp\u003E\u003Cbr \/\u003E\u003C\/p\u003E\u003Cp\u003EElimination --- In this single life mode, attackers must destroy one of two weapon caches, or eliminate the enemy team within the time limit. Defenders must kill all attackers.\u003C\/p\u003E\u003Cp\u003ECooperative Game Modes\u003C\/p\u003E\u003Cp\u003ECheckpoint --- Complete mission-based objectives in sequence against AI enemy. Each successful objective will respawn anyone who was eliminated along the way.\u003C\/p\u003E\u003Cp\u003E\u003Cbr \/\u003E\u003C\/p\u003E\u003Cp\u003EHunt --- Insurgents are dispersed in the environment, and your squad must eliminate all targets while locating and destroying the weapons cache. High on tension, with only one-life.\u003C\/p\u003E\u003Cp\u003E\u003Cbr \/\u003E\u003C\/p\u003E\u003Cp\u003ESurvival --- Play as Insurgents and fight against endless waves of progressively difficult Security enemies on night themed maps. Reaching safehouse objectives with your team earns you supply to purchase better weapons and spawns any dead teammates.\u003C\/p\u003E\u003Cp\u003E\u003Cbr \/\u003E\u003C\/p\u003E\u003Cp\u003EOutpost --- Defend your supply cache against endless waves of enemy trying to destroy it. Each successfully defended wave will bring in reinforcements of your teammates.\u003C\/p\u003E\u003Cp\u003E\u003Cbr \/\u003E\u003C\/p\u003E\u003Cp\u003EConquer --- Capture the objectives in the area and defend them from enemy trying to retake them. Destroy enemy weapon caches to thin out their numbers.\u003C\/p\u003E\u003Cp\u003ESystem Requirement.\u003C\/p\u003E\u003Cp\u003EWindowsmacOSSteamOS + Linux\u003C\/p\u003E\u003Cp\u003EMINIMUM\u003C\/p\u003E\u003Cp\u003EOS: Windows® 7\u003C\/p\u003E\u003Cp\u003EProcessor: Intel® Core™ 2 Duo E6600 or AMD Phenom™ X3 8750 processor or better\u003C\/p\u003E\u003Cp\u003EMemory: 4 GB RAM\u003C\/p\u003E\u003Cp\u003EGraphics: Video card must be 512 MB or more and should be a DirectX 9-compatible with support for Pixel Shader 3.0\u003C\/p\u003E\u003Cp\u003EHard Drive: 10 GB HD space\u003C\/p\u003E\u003Cp\u003EDirectX: 9.0c\u003C\/p\u003E\u003Cp\u003ERECOMMENDED\u003C\/p\u003E\u003Cp\u003EMemory: 8 GB RAM\u003C\/p\u003E\u003Cp\u003EGraphics: Video card 2048 MB or more\u003C\/p\u003E\u003Cp\u003EHard Drive: 10 GB HD space on a SSD\u003C\/p\u003E"},"link":[{"rel":"replies","type":"application/atom+xml","href":"https:\/\/thelinuxgames.blogspot.com\/feeds\/7006675050053611715\/comments\/default","title":"Post Comments"},{"rel":"replies","type":"text/html","href":"https:\/\/thelinuxgames.blogspot.com\/2023\/06\/insurgency-sandstorm-is-team-based.html#comment-form","title":"0 Comments"},{"rel":"edit","type":"application/atom+xml","href":"https:\/\/www.blogger.com\/feeds\/6887185661194617221\/posts\/default\/7006675050053611715"},{"rel":"self","type":"application/atom+xml","href":"https:\/\/www.blogger.com\/feeds\/6887185661194617221\/posts\/default\/7006675050053611715"},{"rel":"alternate","type":"text/html","href":"https:\/\/thelinuxgames.blogspot.com\/2023\/06\/insurgency-sandstorm-is-team-based.html","title":"Insurgency: Sandstorm is a team-based tactical FPS based on lethal combat in close quarters."}],"author":[{"name":{"$t":"Giampaolo Rossi."},"uri":{"$t":"http:\/\/www.blogger.com\/profile\/17686146309652519452"},"email":{"$t":"noreply@blogger.com"},"gd$image":{"rel":"http://schemas.google.com/g/2005#thumbnail","width":"32","height":"32","src":"\/\/blogger.googleusercontent.com\/img\/b\/R29vZ2xl\/AVvXsEgVE9CmQpatcPbT16SHdBIGg9EamyGNOKM4NrfllzyXTG_PkHSs1vJocg-CeKa0lLpbqAGeFkcK0Rs8Pm0nLMhZ6dt2YR-sC-7Tvx_AvE1cLZdfyv943SPrFbYxsJa-ELfnV8b4RUm2H3T-OqsKFE2LBfEn6sa8lkS9BE-ysKQ6Socwfg\/s220\/account-gamesforlinux@gmail.com.png"}}],"thr$total":{"$t":"0"}},{"id":{"$t":"tag:blogger.com,1999:blog-6887185661194617221.post-8977944378099911729"},"published":{"$t":"2022-12-30T12:34:00.001-08:00"},"updated":{"$t":"2022-12-30T12:34:00.219-08:00"},"category":[{"scheme":"http://www.blogger.com/atom/ns#","term":"Guides and Tutorials"}],"title":{"type":"text","$t":"Endless Sky Walkhthrough Guide: Weapons."},"content":{"type":"html","$t":"\u003Cp\u003E\u0026nbsp;\u003Cimg alt=\"https:\/\/lutris.net\/media\/games\/screenshots\/Endless_Sky_03.jpg\" height=\"360\" src=\"https:\/\/lutris.net\/media\/games\/screenshots\/Endless_Sky_03.jpg\" width=\"640\" \/\u003E\u003C\/p\u003E\u003Ch2\u003EWeapons\u003C\/h2\u003E\n\u003Cp\u003EShips can be equipped with two different types of weapons: guns and \nturrets. Each ship model has a fixed number of gun ports and turret \nmounts, but there are no constraints aside from space on what particular\n weapons will be mounted there.\u003C\/p\u003E\n\u003Cp\u003EA “gun” fires in the direction in which your ship is facing. This \nincludes homing missiles, which initially fire in that direction but can\n then turn under their own power to track their target. Other guns \ninclude lasers, which fire in a continuous beam, and energy projectile \nweapons such as blasters and plasma cannons. Some guns, such as particle\n cannons, are so large and draw so much power that they are typically \nonly installed in capital ships, but they still only occupy a single gun\n port and it is not unheard of for a small ship to carry one enormous \ngun in lieu of several smaller ones.\u003C\/p\u003E\n\u003Cp\u003EAlthough fixed guns cannot swivel once installed, they are set up to \npoint slightly inward rather than firing perfectly straight, so that the\n beams or projectiles will converge at close to their maximum range. For\n large ships with widely spaced guns, this is believed to increase their\n effectiveness, especially against small targets that might otherwise be\n able to fly in between the beams.\u003C\/p\u003E\n\u003Cp\u003ETurrets can fire in any direction, and typically have sophisticated \ntracking systems that can compensate for the relative velocity of a \ntarget. (But, if you do not have a target selected, turrets just fire \nstraight forward.) As with guns, some turrets are much larger and more \npowerful than others. Turret mounts can also be used for anti-missile \nsystems, specialized weapons that do not damage enemy ships but instead \ntarget enemy missiles, destroying them before they come close enough to \nstrike your ship. If it seems pointless to you to sacrifice the \nfirepower of an entire turret just for limited protection against \nmissiles, you may think differently the next time you find your ship \nbeing bombarded by missiles fired by pirates who are too cowardly to \nclose to within turret range!\u003C\/p\u003E\n\u003Cp\u003EThe rise of anti-missile technology has prompted changes in missile \ndesign to compensate. In particular, some missiles (such as the \nSidewinder from Lovelace Labs, which ironically is also the primary \nmanufacturer of anti-missile turrets) have ablative armor that makes \nthem harder to destroy. Also, if a ship has several missile launchers of\n the same type installed, they will fire in salvos rather than one at a \ntime, to increase the odds of one missile getting past a ship’s defenses\n while it is busy shooting down another.\u003C\/p\u003E\n\u003Cp\u003E\u003Cimg alt=\"\" src=\"https:\/\/raw.githubusercontent.com\/endless-sky\/endless-sky\/master\/images\/ship\/dagger.png\" \/\u003E\u003C\/p\u003E\n\u003Ch2\u003E\n\u003Ca aria-hidden=\"true\" class=\"anchor keychainify-checked\" href=\"https:\/\/github.com\/endless-sky\/endless-sky\/wiki\/PlayersManual#fighters-and-drones\" id=\"user-content-fighters-and-drones\"\u003E\u003Csvg aria-hidden=\"true\" class=\"octicon octicon-link\" height=\"16\" viewbox=\"0 0 16 16\" width=\"16\"\u003E\u003C\/svg\u003E\u003C\/a\u003E\u003C\/h2\u003E\u003Ch2\u003EFighters and Drones\u003C\/h2\u003E\n\u003Cp\u003EIf your ship has any “fighter bays” or “drone bays,” you can purchase\n fighters and drones in the shipyard for it to carry. Fighters and \ndrones do not have hyperspace capability, so if you have launched them \nyou must recall them to your ship before entering hyperspace to a new \nsystem. Otherwise, they behave the same as ordinary escorts. If you \naccidentally leave a fighter behind, return to that system as soon as \npossible to retrieve it! The pilot will probably be very relieved to see\n you.\u003C\/p\u003E\n\u003Cp\u003E\u003Cimg alt=\"\" src=\"https:\/\/raw.githubusercontent.com\/endless-sky\/endless-sky\/master\/images\/outfit\/small%20radiothermal.png\" \/\u003E\u003C\/p\u003E\n\u003Ch2\u003E\n\u003Ca aria-hidden=\"true\" class=\"anchor keychainify-checked\" href=\"https:\/\/github.com\/endless-sky\/endless-sky\/wiki\/PlayersManual#heat\" id=\"user-content-heat\"\u003E\u003Csvg aria-hidden=\"true\" class=\"octicon octicon-link\" height=\"16\" viewbox=\"0 0 16 16\" width=\"16\"\u003E\u003C\/svg\u003E\u003C\/a\u003E\u003C\/h2\u003E\u003Ch2\u003EHeat\u003C\/h2\u003E\n\u003Cp\u003EAlthough the vacuum of space it terribly cold, it is also a very good\n insulator. With no air to carry heat away, your ship relies purely on \nradiating it out as infrared energy. If enough heat builds up and your \nship’s internal temperature exceeds the maximum level, it will \ntemporarily shut down until it can cool off again. Since weapons \ngenerally produce more heat than anything else, a ship may seem to be \nmaintaining a safe temperature until it is in the thick of combat, but \ncan then suddenly overheat and be left as a defenseless target.\u003C\/p\u003E\n\u003Cp\u003EIt is highly recommended that when outfitting your ship, you pay \nattention to the “heat generation” numbers, including the combined value\n for when the engines and weapons are all firing. You may also find it \nuseful to test drive your ship by taking it out into an unoccupied \nregion of space in a safe star system and firing your weapons and \nthrusters simultaneously, to make sure that the heat and energy \nconsumption are both acceptable.\u003C\/p\u003E\n\u003Cp\u003EHeat may also be used as a weapon. Pirates, in particular, are \nnotorious for running their ships hot, and you may be able to find some \nweapons that heat up the target ship in addition to damaging it. For a \npirate vessel coming in with all guns blazing, that little extra bit of \nheat may be enough to push it over the edge. Heat weapons are most \neffective on ships whose shields are down.\u003C\/p\u003E\n\u003Ch1\u003E\n\u003Ca aria-hidden=\"true\" class=\"anchor keychainify-checked\" href=\"https:\/\/github.com\/endless-sky\/endless-sky\/wiki\/PlayersManual#combat\" id=\"user-content-combat\"\u003E\u003Csvg aria-hidden=\"true\" class=\"octicon octicon-link\" height=\"16\" viewbox=\"0 0 16 16\" width=\"16\"\u003E\u003C\/svg\u003E\u003C\/a\u003E\u003C\/h1\u003E\u003Ch1\u003ECombat\u003C\/h1\u003E\n\u003Cp\u003EA hundred years ago, in the golden age of the Republic, piracy had \nbeen all but eliminated. The slave trading cartels were defeated, Navy \nships patrolled every system from Betelgeuse to Tarazed, and most of the\n remaining pirate outposts were hidden underground bases on \nresource-poor worlds. But a few centers of pirate activity survived, and\n with the recent economic downturn and expansion of colonies into new \nsystems, the Navy is stretched too thin to patrol everywhere at once. \nSo, in every corner of the galaxy except for the Deep, there are worlds \nowned entirely by pirate clans who give neither respect nor revenue to \nthe Republic.\u003C\/p\u003E\n\u003Cp\u003EWhether or not you are looking for a fight, sooner or later a fight \nwill find you. The simplest response remains the best: run away, or look\n for help. If you fly in the direction of any government ship, they will\n be more than willing to shield you from the pirates. If you are near a \nplanet, landing on the planet will shake all but the most persistent \npursuit. And if you are too far away from a planet, you can always try \nmaking a hyperspace jump and hoping the pirates will not follow. But \nbear in mind that your ship must be almost stationary before initiating a\n hyperspace jump, so if you are taking impacts from powerful weapons you\n may not be able to come to a stop for long enough to make the jump.\u003C\/p\u003E\n\u003Cp\u003EIf you're unable to run away, you can always hail the pirates and \noffer them a bribe. Or, you can jettison a few crates of cargo (in the \nship info panel) and make your escape while the pirates are busy picking\n them up.\u003C\/p\u003E\n\u003Cp\u003EIf you decide to engage in combat, strategy can be as important as \nbrute force. If attacked by multiple adversaries, try to split them up \nand deal with them one at a time; even if you are in a capital ship, you\n can be taken down by three or four interceptors operating in tandem. If\n your weapons have a longer reach then theirs, try to keep them just \noutside their maximum weapon range. Focus your fire on one ship at a \ntime rather than continuously choosing new targets. Use asteroids for \ncover. If you are in a light, fast ship, change direction frequently to \ndodge the shots from their blasters or cannons. Do your best to dodge \nmissiles until your adversaries run out of ammunition. And even though \nmissiles cost money, if you’re facing a stronger ship don’t hesitate to \nbombard them from a distance before closing in for the kill.\u003C\/p\u003E\n\u003Cp\u003E\u003Cimg alt=\"\" src=\"https:\/\/raw.githubusercontent.com\/endless-sky\/endless-sky\/master\/images\/outfit\/sidewinder.png\" \/\u003E\u003C\/p\u003E\n\u003Ch2\u003E\n\u003Ca aria-hidden=\"true\" class=\"anchor keychainify-checked\" href=\"https:\/\/github.com\/endless-sky\/endless-sky\/wiki\/PlayersManual#secondary-weapons\" id=\"user-content-secondary-weapons\"\u003E\u003Csvg aria-hidden=\"true\" class=\"octicon octicon-link\" height=\"16\" viewbox=\"0 0 16 16\" width=\"16\"\u003E\u003C\/svg\u003E\u003C\/a\u003E\u003C\/h2\u003E\u003Ch2\u003ESecondary Weapons\u003C\/h2\u003E\n\u003Cp\u003EWeapons that use ammunition do not automatically fire when you press \nthe primary fire key. Instead, you must select the weapon you want with \nthe weapon select key (‘W’ by default) and then press the secondary \nfiring key (‘Q’ by default) to fire it. This is because, against weaker \nenemies, you may not want to waste ammunition.\u003C\/p\u003E\n\u003Cp\u003EBear in mind, as mentioned previously, that missiles can be destroyed\n either by anti-missile systems, or by collisions with asteroids. In \nsystems with large numbers of asteroids, you may want to hold off on \nfiring missiles until you are relatively close to your target, and if \nfacing an opponent with anti-missile systems, you can fire at \npoint-blank range to give them less time to shoot down your missiles. \nJust don’t try that trick with heavy rockets or anything else that has a\n blast radius, or your own ship will be damaged in the process!\u003C\/p\u003E\n\u003Cp\u003ESecondary weapons also include weapons that are powered by hyperspace\n fuel, but such weapons are quite rare and generally only used \nexperimentally.\u003C\/p\u003E\n\u003Cp\u003EBy default, any escorts you have will save money by only firing their\n secondary weapons when faced with an enemy fleet more powerful than \nyour own. Their firing behavior can be adjusted in the preferences or by\n pressing the “toggle ammo usage” key (‘U’ by default).\u003C\/p\u003E\n\u003Ch2\u003E\n\u003Ca aria-hidden=\"true\" class=\"anchor keychainify-checked\" href=\"https:\/\/github.com\/endless-sky\/endless-sky\/wiki\/PlayersManual#boarding-plundering-and-capturing-ships\" id=\"user-content-boarding-plundering-and-capturing-ships\"\u003E\u003Csvg aria-hidden=\"true\" class=\"octicon octicon-link\" height=\"16\" viewbox=\"0 0 16 16\" width=\"16\"\u003E\u003C\/svg\u003E\u003C\/a\u003E\u003C\/h2\u003E\u003Ch2\u003EBoarding, Plundering, and Capturing Ships\u003C\/h2\u003E\n\u003Cp\u003EDepending on how strong its hull is, a ship will become disabled at \nsomewhere between 50% hull strength and 10%. By that point it only takes\n a few more shots to destroy them, but you may be better off leaving \nthem behind and choosing another target. Once there are no hostile ships\n left in the system, you can come back and plunder disabled ships. Bear \nin mind that plundering a ship is a criminal act against that ship’s \ngovernment, not much better than being the one who disabled it in the \nfirst place. But if it’s a pirate ship, no one but the pirates are going\n to complain.\u003C\/p\u003E\n\u003Cp\u003ETo board your current target, or to board the closest disabled ship \nif your current target is not disabled, press the boarding key (‘B’ by \ndefault). To board a ship you need to match speed with it and come \nwithin a certain range, but don’t worry - your autopilot will handle \nthis automatically. Once you are within range your ship’s magnetic \ngrapples engage and link your two ships together.\u003C\/p\u003E\n\u003Cp\u003EFrom here, you have two options. The safe option is to steal whatever\n you want that is accessible from the exterior of the ship: cargo in the\n cargo bays, plus weapons, engines and other outfits. The items \navailable to be plundered are listed in the boarding dialog sorted by \nprice per ton, with the most valuable items at the top of the list. \nBecause you cannot install outfits while in deep space, you will need \nroom in your cargo bay to store them, instead. To sell off or install a \nplundered outfit, visit the outfitter at the next planet you land on. \nThe outfits you stole will be listed as “in cargo,” and you can click on\n one to sell it or to install it (for free, since you already own it).\u003C\/p\u003E\n\u003Cp\u003EThe other option is the riskier one: attempting to capture the \ndisabled ship. The boarding dialog displays your calculated chances both\n of capturing a ship, and of defending your own ship if your capture \nattempt fails and the other ship’s crew turn around and attack you. Some\n outfits that you can buy increase your odds either of attacking another\n ship, or of defending your own. Each one needs a crew member to wield \nit. For example, if you have ten laser rifles but only three crew left, \nyou only get the bonus from three of the rifles, not all ten. Even \nwithout special weapons, crew members can fight. Because of the \nadvantage of using their own ship for cover, crew are generally twice as\n effective when defending as when attacking, which means that if you are\n trying to capture a ship with the same number of crew as your own, your\n odds will be far lower than 50-50.\u003C\/p\u003E\n\u003Cp\u003EIf you succeed in capturing a ship, some of your crew members must \ntransfer over to it in order to pilot it. That means, in particular, \nthat you cannot capture a ship if you only have one crew member left \n(i.e. yourself). If a ship has fewer than its minimum required crew, it \ncan still fly, but its controls will intermittently become unresponsive.\n For example, a ship that requires 5 crew and only has 3 will only \nrespond to controls 60% of the time, which can make it difficult for \nthat ship to land or to fight.\u003C\/p\u003E\n\u003Cp\u003EThe newly captured ship will be repaired just enough that it is no \nlonger disabled. A hit from any weapon will be enough to disable it \nagain, so you will need to avoid combat until its shields have a chance \nto recharge.\u003C\/p\u003E\n\u003Cp\u003EIf a friendly ship is disabled, you can board it to repair it just \nenough so that it can fly again. And if your own ship is disabled, you \ncan hail a friendly ship and ask it to repair you.\u003C\/p\u003E\n\u003Ch2\u003E\n\u003Ca aria-hidden=\"true\" class=\"anchor keychainify-checked\" href=\"https:\/\/github.com\/endless-sky\/endless-sky\/wiki\/PlayersManual#strategy\" id=\"user-content-strategy\"\u003E\u003Csvg aria-hidden=\"true\" class=\"octicon octicon-link\" height=\"16\" viewbox=\"0 0 16 16\" width=\"16\"\u003E\u003C\/svg\u003E\u003C\/a\u003E\u003C\/h2\u003E\u003Ch2\u003EStrategy\u003C\/h2\u003E\n\u003Cp\u003EIn the preferences screen, you can enable automatic aiming and \nfiring, allowing your ship’s computer to control your weapons more \nprecisely than you may be able to. Automatic aiming engages whenever you\n are firing your primary weapons and pointed roughly toward your target,\n and will turn your ship to track the target if possible. Especially for\n long-range weapons like particle cannons, you are unlikely to hit your \ntarget without the computer’s help. Unfortunately, all the ships you \nfight have access to the same precise targeting algorithms, so fancy \nflying alone will not guarantee you a victory against a ship that is as \nstrong as yours.\u003C\/p\u003E\n\u003Cp\u003EMost of the strategy lies in how you outfit your ship. For example, \nsuppose you are flying a sparrow. If you swap out its two beam lasers \nfor one heavy laser (which has a slightly longer range), you can defeat \nanother Sparrow by staying just outside its weapons range. Or, you can \ninstall missile launchers and destroy the enemy Sparrow from a safe \ndistance, but then you have to pay for ammunition. Or, you might try \nupgrading your Sparrow’s shield generator to give you a slight edge in \ncombat: if you break away from the fight, your shields will recharge \nfaster than your opponent’s.\u003C\/p\u003E\n\u003Cp\u003EIn combat, whichever ship is faster and more maneuverable has a \nsignificant advantage. For example, a fast ship can often strafe around a\n slower ship and keep out of range of that ship's forward-facing main \nguns. A fast ship can also choose when to disengage from combat, and can\n often avoid missiles just by running away from them. So, don't make the\n mistake of only prioritizing strength at the cost of speed.\u003C\/p\u003E\n\u003Cp\u003EIf fighting multiple opponents, a useful strategy is to split them up\n by flying away (so that the faster one will reach you before the slow \nones). That way you can fight them one by one. If you can’t do that, \nyour best strategy is to destroy the weakest ships first.\u003C\/p\u003E\n\u003Cp\u003EOnce you acquire escorts or get involved in the main plot line of the\n game, you will often be fighting with an entire fleet on your side. You\n can assist your fleet by acting as a diversion and drawing a large \nchunk of the enemy fleet away to follow you, or by going where the \nfighting is thickest and concentrating your fire on whichever ships the \nrest of the fleet is attacking. Or, you can load up your ship with \nanti-missile systems and just play a support role by shielding your \nallies from missiles. Also, some fleets include ships that will lurk on \nthe fringes of the battle bombarding you with missiles; if you have a \nfast enough ship to chase them down, you can take them out before they \nhave time to unload all their ammunition at your allies.\u003C\/p\u003E\n\u003Cp\u003EIf you are heavily damaged in a fleet vs. fleet battle, you can use \nyour allies as shields, because you can fire past them but your enemies \ncannot. In particular, if an allied ship has been destroyed and is in \nthe process of exploding, you can use it as a shield without costing \nyour fleet anything, because that ship is already dead. Just be sure you\n aren’t too close when the final explosion happens!\u003C\/p\u003E\n\u003Cp\u003EIf your fleet is jumping into a system where you expect a fight, hold\n down the jump key until all your ships are ready to jump, then release \nit to jump together. Otherwise, your ship will be the first to enter the\n system and all the enemies will concentrate their fire on you.\u003C\/p\u003E"},"link":[{"rel":"replies","type":"application/atom+xml","href":"https:\/\/thelinuxgames.blogspot.com\/feeds\/8977944378099911729\/comments\/default","title":"Post Comments"},{"rel":"replies","type":"text/html","href":"https:\/\/thelinuxgames.blogspot.com\/2022\/12\/endless-sky-walkhthrough-guide-weapons.html#comment-form","title":"0 Comments"},{"rel":"edit","type":"application/atom+xml","href":"https:\/\/www.blogger.com\/feeds\/6887185661194617221\/posts\/default\/8977944378099911729"},{"rel":"self","type":"application/atom+xml","href":"https:\/\/www.blogger.com\/feeds\/6887185661194617221\/posts\/default\/8977944378099911729"},{"rel":"alternate","type":"text/html","href":"https:\/\/thelinuxgames.blogspot.com\/2022\/12\/endless-sky-walkhthrough-guide-weapons.html","title":"Endless Sky Walkhthrough Guide: Weapons."}],"author":[{"name":{"$t":"Giampaolo Rossi."},"uri":{"$t":"http:\/\/www.blogger.com\/profile\/17686146309652519452"},"email":{"$t":"noreply@blogger.com"},"gd$image":{"rel":"http://schemas.google.com/g/2005#thumbnail","width":"32","height":"32","src":"\/\/blogger.googleusercontent.com\/img\/b\/R29vZ2xl\/AVvXsEgVE9CmQpatcPbT16SHdBIGg9EamyGNOKM4NrfllzyXTG_PkHSs1vJocg-CeKa0lLpbqAGeFkcK0Rs8Pm0nLMhZ6dt2YR-sC-7Tvx_AvE1cLZdfyv943SPrFbYxsJa-ELfnV8b4RUm2H3T-OqsKFE2LBfEn6sa8lkS9BE-ysKQ6Socwfg\/s220\/account-gamesforlinux@gmail.com.png"}}],"thr$total":{"$t":"0"}},{"id":{"$t":"tag:blogger.com,1999:blog-6887185661194617221.post-4645036424175167386"},"published":{"$t":"2022-12-24T12:31:00.001-08:00"},"updated":{"$t":"2022-12-24T12:31:00.209-08:00"},"category":[{"scheme":"http://www.blogger.com/atom/ns#","term":"Guides and Tutorials"}],"title":{"type":"text","$t":"Endless Sky Walkhthrough Guide: Outfitting Your Ship and Power Sources."},"content":{"type":"html","$t":"\u003Cp\u003E\u0026nbsp;\u003Cimg alt=\"https:\/\/img.gg.deals\/e6\/6e\/b76acd6408f88e872861d3f3b2fcce644c1f_1920xt1080_S1000.jpg\" class=\"shrinkToFit\" height=\"360\" src=\"https:\/\/img.gg.deals\/e6\/6e\/b76acd6408f88e872861d3f3b2fcce644c1f_1920xt1080_S1000.jpg\" width=\"640\" \/\u003E\u003C\/p\u003E\u003Ch1\u003EOutfitting Your Ship\u003C\/h1\u003E\n\u003Cp\u003EAll ships need, at a bare minimum, a steering system and thruster, \nand a power source to drive them. To travel between star systems, a ship\n also needs a hyperdrive. Each ship chassis also comes with some things \nbuilt in. For example, all ships have a hull, and except for unmanned \ndrones the hull will include an integrated energy shield matrix that \nprovides defense in combat and also protects the crew from chronic \nexposure to cosmic radiation. Most ships also have hardpoints designed \nfor mounting forward-facing guns or omnidirectional gun turrets, and a \nfew ships have bays for fighters and drones.\u003C\/p\u003E\n\u003Cp\u003EEach ship has a limited amount of space for outfits. In addition, \nships also have a limit on the total size of weapons installed, and of \nengines. Some ships have ample engine space, but very little space for \nweapons; in other ships, the reverse is true. This means that, for \nexample, it is not possible to replace a Sparrow’s two small beam lasers\n with two massive particle cannons, even if the engines are downgraded \nto something smaller in order to make room.\u003C\/p\u003E\n\u003Cp\u003EShips and outfits depreciate (lose value) over time. Three years \nafter you bought a ship, it will only sell for 25% of its original \nvalue. Plundered outfits and captured ships also only sell for 25% of \ntheir value.\u003C\/p\u003E\n\u003Cp\u003E\u003Cimg alt=\"\" src=\"https:\/\/raw.githubusercontent.com\/endless-sky\/endless-sky\/master\/images\/outfit\/fission.png\" \/\u003E\u003C\/p\u003E\n\u003Ch2\u003E\n\u003Ca aria-hidden=\"true\" class=\"anchor keychainify-checked\" href=\"https:\/\/github.com\/endless-sky\/endless-sky\/wiki\/PlayersManual#power-sources\" id=\"user-content-power-sources\"\u003E\u003Csvg aria-hidden=\"true\" class=\"octicon octicon-link\" height=\"16\" viewbox=\"0 0 16 16\" width=\"16\"\u003E\u003C\/svg\u003E\u003C\/a\u003E\u003C\/h2\u003E\u003Ch2\u003EPower Sources\u003C\/h2\u003E\n\u003Cp\u003EOn most ships, a central generator produces electricity, which is \nthen stored in batteries until needed. The batteries allow the ship to \ntemporarily draw more power than its generator produces, for example to \nfire a weapon salvo. It is possible to forgo the batteries entirely if \nyour ship’s instantaneous power draw will never exceed the output of its\n generator, but without batteries you may not be able to fire weapons \nlike energy blasters that fire in discrete bursts instead of a \ncontinuous stream.\u003C\/p\u003E\n\u003Cp\u003EGenerators come in a variety of sizes, prices, and power levels. Most\n small ships will use a fuel cell of some sort. More efficient and \nexpensive generators are also available in some parts of human space. \nBatteries also come in a range of capacities, and are much cheaper than \ngenerators. The balance between battery size and generator size depends \non your budget. If you can afford it, it is best to have a powerful \ngenerator even if that means there is only room left for very small \nbatteries, because otherwise once your batteries are empty you will have\n to retreat from combat until they recharge.\u003C\/p\u003E\n\u003Cp\u003EIf your ship is short on energy, engines take priority over weapons. \nIf the engines draw enough power, it is even possible that once your \nbatteries are depleted you will not be able to steer and apply forward \nthrusters at the same time. In their stock configurations, most ships \nhave engines and generators balanced well enough that this will not \nhappen, but a common mistake made by rookie pilots is to install \noverpowered engines without having the means to drive them continuously.\u003C\/p\u003E\n\u003Cp\u003E\u003Cimg alt=\"\" src=\"https:\/\/raw.githubusercontent.com\/endless-sky\/endless-sky\/master\/images\/outfit\/large%20plasma%20steering.png\" \/\u003E\u003C\/p\u003E\n\u003Ch2\u003E\n\u003Ca aria-hidden=\"true\" class=\"anchor keychainify-checked\" href=\"https:\/\/github.com\/endless-sky\/endless-sky\/wiki\/PlayersManual#engines\" id=\"user-content-engines\"\u003E\u003Csvg aria-hidden=\"true\" class=\"octicon octicon-link\" height=\"16\" viewbox=\"0 0 16 16\" width=\"16\"\u003E\u003C\/svg\u003E\u003C\/a\u003E\u003C\/h2\u003E\u003Ch2\u003EEngines\u003C\/h2\u003E\n\u003Cp\u003EMost human ships use either ion drives or plasma drives. Ion drives \nare more energy-efficient; plasma drives are more space-efficient. \nPlasma drives also produce more heat, so if you install them along with \nother outfits that generate heat, your ship may be in danger of \noverheating. Ion drives are the older and more mature technology, and \nare available throughout most of human space; plasma drives are produced\n by Delta V Corporation, in the galactic south, and may be hard to find \nin other parts of the galaxy. A few worlds in the Deep sell atomic \nengines, which are more powerful but also very expensive and \nenergy-hungry.\u003C\/p\u003E\n\u003Cp\u003EEach engine type is available in a variety of sizes, and there is \nnothing stopping you from installing, for example, two small sets of \nthrusters instead of one large one, or even an ion thruster and a plasma\n thruster side by side. However, a larger thruster will always be more \nefficient that two smaller ones that add up to the same size.\u003C\/p\u003E\n\u003Cp\u003EBecause thrusters and steering systems are sold separately, you must \nalso balance how important it is for you to be able to turn quickly, \nversus being able to move quickly. If your ship has mostly \nforward-facing guns, quick steering is essential in order to be able to \ntrack your targets. If it has mostly turrets, you might forgo the better\n steering capability in favor of a higher maximum speed. And of course, \nyou may also decide to install smaller engines in order to use some of \nthe engine space for holding a bigger generator or other bulky systems.\u003C\/p\u003E\n\u003Cp\u003EYour acceleration and turn rate also depend on your ship’s mass: the \nbigger the ship and the more cargo it is carrying, the slower it will \nturn.\u003C\/p\u003E\n\u003Cp\u003E\u003Cimg alt=\"\" src=\"https:\/\/raw.githubusercontent.com\/endless-sky\/endless-sky\/master\/images\/outfit\/large%20shield.png\" \/\u003E\u003C\/p\u003E\n\u003Ch2\u003E\n\u003Ca aria-hidden=\"true\" class=\"anchor keychainify-checked\" href=\"https:\/\/github.com\/endless-sky\/endless-sky\/wiki\/PlayersManual#hull-and-shields\" id=\"user-content-hull-and-shields\"\u003E\u003Csvg aria-hidden=\"true\" class=\"octicon octicon-link\" height=\"16\" viewbox=\"0 0 16 16\" width=\"16\"\u003E\u003C\/svg\u003E\u003C\/a\u003E\u003C\/h2\u003E\u003Ch2\u003EHull and Shields\u003C\/h2\u003E\n\u003Cp\u003EAlthough most pilots today think of energy shields as purely for \nprotection in combat, they were originally designed as a defense against\n cosmic radiation. Later, they were strengthened enough to deflect \nmicro-asteroids and other space debris. These early shield generators \ncreated a spherical ring around the ship, generally at some distance \naway from the hull because a powerful enough impact could distort the \nfield and bend it inward.\u003C\/p\u003E\n\u003Cp\u003EThat was back in the early days of interstellar travel. Today’s \nintegrated shield matrices are an order of magnitude more powerful and \nefficient, in part because they are custom-fitted to the shape of a ship\n rather than extending far outside it. But because the emitters that \nmaintain the shield matrix are integrated into the hull, you cannot \nincrease the strength by swapping in a different generator; the only way\n to significantly boost your shield strength is to buy a stronger ship.\u003C\/p\u003E\n\u003Cp\u003EInstead, modern shield generators serve only to recharge the matrix, \nwhich is still a very useful function, especially if you are able to \ngain a brief respite from combat. Some shield generators, in fact, are \nso powerful that they can keep shields at full strength even when under \nconstant fire from an energy blaster. Recharging shields takes energy, \nbut typically much less energy than your other systems draw.\u003C\/p\u003E\n\u003Cp\u003E\u003Cimg alt=\"\" src=\"https:\/\/raw.githubusercontent.com\/endless-sky\/endless-sky\/master\/images\/outfit\/particle%20cannon.png\" \/\u003E\u003C\/p\u003E"},"link":[{"rel":"replies","type":"application/atom+xml","href":"https:\/\/thelinuxgames.blogspot.com\/feeds\/4645036424175167386\/comments\/default","title":"Post Comments"},{"rel":"replies","type":"text/html","href":"https:\/\/thelinuxgames.blogspot.com\/2022\/12\/endless-sky-walkhthrough-guide.html#comment-form","title":"0 Comments"},{"rel":"edit","type":"application/atom+xml","href":"https:\/\/www.blogger.com\/feeds\/6887185661194617221\/posts\/default\/4645036424175167386"},{"rel":"self","type":"application/atom+xml","href":"https:\/\/www.blogger.com\/feeds\/6887185661194617221\/posts\/default\/4645036424175167386"},{"rel":"alternate","type":"text/html","href":"https:\/\/thelinuxgames.blogspot.com\/2022\/12\/endless-sky-walkhthrough-guide.html","title":"Endless Sky Walkhthrough Guide: Outfitting Your Ship and Power Sources."}],"author":[{"name":{"$t":"Giampaolo Rossi."},"uri":{"$t":"http:\/\/www.blogger.com\/profile\/17686146309652519452"},"email":{"$t":"noreply@blogger.com"},"gd$image":{"rel":"http://schemas.google.com/g/2005#thumbnail","width":"32","height":"32","src":"\/\/blogger.googleusercontent.com\/img\/b\/R29vZ2xl\/AVvXsEgVE9CmQpatcPbT16SHdBIGg9EamyGNOKM4NrfllzyXTG_PkHSs1vJocg-CeKa0lLpbqAGeFkcK0Rs8Pm0nLMhZ6dt2YR-sC-7Tvx_AvE1cLZdfyv943SPrFbYxsJa-ELfnV8b4RUm2H3T-OqsKFE2LBfEn6sa8lkS9BE-ysKQ6Socwfg\/s220\/account-gamesforlinux@gmail.com.png"}}],"thr$total":{"$t":"0"}},{"id":{"$t":"tag:blogger.com,1999:blog-6887185661194617221.post-5188670515985635458"},"published":{"$t":"2022-11-17T12:30:00.007-08:00"},"updated":{"$t":"2022-11-17T12:30:00.208-08:00"},"category":[{"scheme":"http://www.blogger.com/atom/ns#","term":"Guides and Tutorials"}],"title":{"type":"text","$t":"Endless Sky Walkhthrough Guide: Interstellar Travel and Mining Asteroids."},"content":{"type":"html","$t":"\u003Cp\u003E\u0026nbsp;\u003Cimg alt=\"https:\/\/assets2.rockpapershotgun.com\/endlesssky.jpg\/BROK\/thumbnail\/1600x900\/format\/jpg\/quality\/80\/endlesssky.jpg\" class=\"shrinkToFit\" height=\"360\" src=\"https:\/\/assets2.rockpapershotgun.com\/endlesssky.jpg\/BROK\/thumbnail\/1600x900\/format\/jpg\/quality\/80\/endlesssky.jpg\" width=\"640\" \/\u003E\u003C\/p\u003E\u003Cp\u003EThe hyperdrive works by propelling a ship along a hyperspace “link” \nbetween two star systems. The consensus among physicists is that these \nlinks are in fact not a naturally occurring phenomenon, but an \nartificial construct. Some believe that they are an ancient network of \ninterstellar “roads” built by a species that inhabited our region of the\n galaxy millions of years ago. Others theorize that they are the \nequivalent of wheel-ruts in a well-traveled dirt road, worn into the \nfabric of space-time by a civilization with more advanced hyperspace \ntechnology. We do not currently know how to create more hyperspace \nlinks, and in fact we do not even know whether the links are permanent \nor may decay over time. No changes have been observed in the hyperspace \nnetwork during the previous millennium, but much of human space was not \nthoroughly mapped or under close observation until recently.\u003C\/p\u003E\n\u003Cp\u003EApart from all this speculation, it is a known fact that technology \nexists for traveling between systems that are not connected by \nhyperspace links, because that is how Quarg ships travel. However, the \nQuarg are unwilling to share this technology, and their ships are so \nmuch more powerful than ours that human beings have never succeeded in \ncapturing one. In response to recent diplomatic outreach, the Quarg have\n indicated that the galaxy beyond the bounds of human space is a \npatchwork of territories inhabited by different species, with no \nhyperspace routes between them. The fact that these species, humanity \nincluded, do not possess jump drive technology is the only thing \npreventing war between them. They have further hinted that this balance \nof power is not maintained by the Quarg, but a far more advanced \nspecies. Given that the Quarg are capable of disassembling entire \nplanets for use in constructing their ringworlds, any species that they \nhold in such awe must be terribly advanced, indeed.\u003C\/p\u003E\n\u003Cp\u003ETo set a hyperspace target, press the map key (‘M’ by default) to \ncall up the map, and click on your destination. If it is connected to \nthe current system by known hyperspace links, the shortest known path to\n that system will be displayed. Otherwise, you will need to explore in \nthat direction by traveling along known links until you find your way to\n your destination.\u003C\/p\u003E\n\u003Cp\u003EYour ship’s sensors use parallax measurements to find the locations \nof all star systems within a hundred light years of the current system, \nwhether or not they are linked to the present system. Therefore, some \nstars may appear on the map even if you have not yet found a link to \nthem. The range of these sensors is shown as a dark grey circle on the \nmap.\u003C\/p\u003E\n\u003Cp\u003EOnce you have set a hyperspace route, press the hyperspace key (‘J’ \nby default) to begin travel. Your hyperdrive cannot engage unless your \nship is nearly at a standstill, so the autopilot will first bring you to\n a stop, then activate the hyperdrive. As with the landing autopilot, \nyou can stop the hyperspace jump by pressing any other movement key, up \nuntil the point when the hyperdrive activates. But once it activates, \nyou cannot disengage it until the jump to the next system is completed.\u003C\/p\u003E\n\u003Cp\u003EIf your route contains multiple links, the autopilot will remain \nengaged and will again slow your ship to a stop and make the jump, \nrepeating until you either reach your destination or run out of fuel. Be\n careful: not every star system contains planets where you can refuel. \nWhen exploring new territory, if you only have one jump of fuel left, it\n is wise to land and refuel rather than hoping that your destination \nsystem will turn out to be inhabited. Your remaining fuel is displayed \non the right side of the screen, in the golden bar above the atomic \nenergy symbol: each break in the bar represents one jump of fuel. If you\n never want to worry about becoming stranded and out of fuel, you can \ninvest in a ramscoop, which slowly harvests deuterium from the solar \nwind to replenish your tank. Of course, most passing ships are glad to \nhelp out a novice pilot who has become stranded; just talk to them (‘T’ \nkey by default) and ask for help.\u003C\/p\u003E\n\u003Cp\u003EThe hyperdrive will not engage until you release the ‘J’ key, so if \nyou are traveling with escorts you can hold it down to have them get \nready to jump, then release it to all jump at once. The escort icons on \nthe bottom left of the screen will turn yellow if your escorts are not \nready to jump, or red if they are unable to (for example, because they \ndon't have enough fuel).\u003C\/p\u003E\n\u003Ch1\u003E\n\u003Ca aria-hidden=\"true\" class=\"anchor keychainify-checked\" href=\"https:\/\/github.com\/endless-sky\/endless-sky\/wiki\/PlayersManual#mining-asteroids\" id=\"user-content-mining-asteroids\"\u003E\u003Csvg aria-hidden=\"true\" class=\"octicon octicon-link\" height=\"16\" viewbox=\"0 0 16 16\" width=\"16\"\u003E\u003C\/svg\u003E\u003C\/a\u003E\u003C\/h1\u003E\u003Ch1\u003EMining Asteroids\u003C\/h1\u003E\n\u003Cp\u003EA pilot with a good eye and steady aim can earn an income just by \nharvesting materials from asteroids. Normal asteroids are \nindestructible, but orbiting some distance away from certain stars you \nwill find unusual asteroids that can be mined. Some are an obviously \ndifferent color or shape, but the most lucrative elements are found in \nasteroids that look very similar to ordinary ones:\u003C\/p\u003E\n\u003Cp\u003E\u003Cimg alt=\"\" data-canonical-src=\"https:\/\/endless-sky.github.io\/images\/mining.jpg\" src=\"https:\/\/camo.githubusercontent.com\/2dd5ce747e5048d0a78d5cf1c16bdd6540a943706a6b5e51d4a7da0b4a35b304\/68747470733a2f2f656e646c6573732d736b792e6769746875622e696f2f696d616765732f6d696e696e672e6a7067\" \/\u003E\u003C\/p\u003E\n\u003Cp\u003EIf you’re flying a Sparrow or other small ship, it may take a while \nfor your weak lasers to break open the asteroid, but if you keep at it \nfor long enough the asteroid will explode and you can fly in to collect \nthe fragments that it leaves behind.\u003C\/p\u003E"},"link":[{"rel":"replies","type":"application/atom+xml","href":"https:\/\/thelinuxgames.blogspot.com\/feeds\/5188670515985635458\/comments\/default","title":"Post Comments"},{"rel":"replies","type":"text/html","href":"https:\/\/thelinuxgames.blogspot.com\/2022\/11\/endless-sky-walkhthrough-guide.html#comment-form","title":"0 Comments"},{"rel":"edit","type":"application/atom+xml","href":"https:\/\/www.blogger.com\/feeds\/6887185661194617221\/posts\/default\/5188670515985635458"},{"rel":"self","type":"application/atom+xml","href":"https:\/\/www.blogger.com\/feeds\/6887185661194617221\/posts\/default\/5188670515985635458"},{"rel":"alternate","type":"text/html","href":"https:\/\/thelinuxgames.blogspot.com\/2022\/11\/endless-sky-walkhthrough-guide.html","title":"Endless Sky Walkhthrough Guide: Interstellar Travel and Mining Asteroids."}],"author":[{"name":{"$t":"Giampaolo Rossi."},"uri":{"$t":"http:\/\/www.blogger.com\/profile\/17686146309652519452"},"email":{"$t":"noreply@blogger.com"},"gd$image":{"rel":"http://schemas.google.com/g/2005#thumbnail","width":"32","height":"32","src":"\/\/blogger.googleusercontent.com\/img\/b\/R29vZ2xl\/AVvXsEgVE9CmQpatcPbT16SHdBIGg9EamyGNOKM4NrfllzyXTG_PkHSs1vJocg-CeKa0lLpbqAGeFkcK0Rs8Pm0nLMhZ6dt2YR-sC-7Tvx_AvE1cLZdfyv943SPrFbYxsJa-ELfnV8b4RUm2H3T-OqsKFE2LBfEn6sa8lkS9BE-ysKQ6Socwfg\/s220\/account-gamesforlinux@gmail.com.png"}}],"thr$total":{"$t":"0"}},{"id":{"$t":"tag:blogger.com,1999:blog-6887185661194617221.post-6953709595146545348"},"published":{"$t":"2022-10-13T13:27:00.003-07:00"},"updated":{"$t":"2022-10-13T13:27:00.225-07:00"},"category":[{"scheme":"http://www.blogger.com/atom/ns#","term":"Guides and Tutorials"}],"title":{"type":"text","$t":"Endless Sky Walkhthrough Guide: Outfitter, Hire Crew and Flying Your Ship."},"content":{"type":"html","$t":"\u003Cp\u003E\u0026nbsp;\u003Cimg alt=\"https:\/\/cdn.dbolical.com\/videos\/mods\/1\/45\/44800\/Endless_Sky_AGFFA_Testing_Large_Battles.mp4.jpg\" class=\"shrinkToFit\" height=\"360\" src=\"https:\/\/cdn.dbolical.com\/videos\/mods\/1\/45\/44800\/Endless_Sky_AGFFA_Testing_Large_Battles.mp4.jpg\" width=\"640\" \/\u003E\u003C\/p\u003E\u003Ch2\u003EOutfitter (O)\u003C\/h2\u003E\n\u003Cp\u003EMany starship captains have an almost obsessive impulse to fine-tune \ntheir ships, trying to find the perfect combinations of engines, \ngenerators, and weapons. As with ships, some outfits may only be \navailable in certain parts of the galaxy, and some particularly \nvaluable, exotic, or illegal outfits are available only in a handful of \nsystems. Ship outfits are described in much more detail later on in this\n document. As with the trading panel, in the Outfitter you can buy \nmultiple copies of an outfit, such as ammunition, by holding down the \nshift key (5x), the control key (20x), or both (100x).\u003C\/p\u003E\n\u003Cp\u003EOutfits can affect your ship in a myriad of ways. You can hover the \nmouse over any attribute of an outfit or a ship to view a tooltip \nexplaining how it works.\u003C\/p\u003E\n\u003Cp\u003EIf you have multiple ships, you can select the icons of more than one\n of them at once by clicking them while holding down the shift or \ncontrol modifier keys. That allows you to buy or sell outfits for \nmultiple ships simultaneously. Selling an outfit will put that outfit in\n stock until you buy it back or take off. Pressing ‘u’ will place an \noutfit into storage instead of selling it, letting that outfit \npermanently stay on that planet. Deselecting all your ships will cause \noutfits to be placed into cargo when bought or installed. In addition, \nthe checkboxes in the bottom left corner control what outfits are shown:\n all outfits stored on the selected ships are listed, as well as outfits\n on sale, in cargo, and in storage. Toggling “Show outfits in cargo” \nalso deselects all your ships.\u003C\/p\u003E\n\u003Ch2\u003E\n\u003Ca aria-hidden=\"true\" class=\"anchor keychainify-checked\" href=\"https:\/\/github.com\/endless-sky\/endless-sky\/wiki\/PlayersManual#hire-crew-h\" id=\"user-content-hire-crew-h\"\u003E\u003Csvg aria-hidden=\"true\" class=\"octicon octicon-link\" height=\"16\" viewbox=\"0 0 16 16\" width=\"16\"\u003E\u003C\/svg\u003E\u003C\/a\u003E\u003C\/h2\u003E\u003Ch2\u003EHire Crew (H)\u003C\/h2\u003E\n\u003Cp\u003EExtra crew serve no purpose, aside from drawing money from your bank \naccount every day, unless you are attempting to capture another ship. \nWhen you board an enemy ship, your odds of capturing it depend on how \nmany crew members you have. And, if you succeed in capturing the other \nship, you must have enough extra crew members to pilot both ships. If a \nship has fewer than the minimum number of crew, it will experience \nrandom control failures until you land on an inhabited planet (where you\n will automatically hire new crew to replace the ones you lost).\u003C\/p\u003E\n\u003Cp\u003EAs with the trading panel, you can hire or fire multiple extra crew \nmembers at once by holding down the shift key (5x), the control key \n(20x), or both (100x).\u003C\/p\u003E\n\u003Ch2\u003E\n\u003Ca aria-hidden=\"true\" class=\"anchor keychainify-checked\" href=\"https:\/\/github.com\/endless-sky\/endless-sky\/wiki\/PlayersManual#depart-d\" id=\"user-content-depart-d\"\u003E\u003Csvg aria-hidden=\"true\" class=\"octicon octicon-link\" height=\"16\" viewbox=\"0 0 16 16\" width=\"16\"\u003E\u003C\/svg\u003E\u003C\/a\u003E\u003C\/h2\u003E\u003Ch2\u003EDepart (D)\u003C\/h2\u003E\n\u003Cp\u003EMany first-time pilots describe it in terms usually reserved for \nreligious experiences: that moment when the thrum of the engines and the\n rush of atmosphere dies away, and you find yourself looking down at the\n world that, until that moment, you had called home. Everything you ever\n cared about, everything that ever made you cry, every scrap of beauty \nyou’ve ever seen up until now is down there, and it’s so small you could\n pick it up and hold it in the palm of your hand...\u003C\/p\u003E\n\u003Ch1\u003E\n\u003Ca aria-hidden=\"true\" class=\"anchor keychainify-checked\" href=\"https:\/\/github.com\/endless-sky\/endless-sky\/wiki\/PlayersManual#flying-your-ship\" id=\"user-content-flying-your-ship\"\u003E\u003Csvg aria-hidden=\"true\" class=\"octicon octicon-link\" height=\"16\" viewbox=\"0 0 16 16\" width=\"16\"\u003E\u003C\/svg\u003E\u003C\/a\u003E\u003C\/h1\u003E\u003Ch1\u003EFlying Your Ship\u003C\/h1\u003E\n\u003Cp\u003EWhen you leave the planet, you will find yourself surrounded by \nasteroids, planets, and maybe some other ships as well. Don’t panic: \nyour ship cannot collide with any of these objects, and instead it will \npass safely above or below them. Asteroids do have an effect in combat, \nhowever: projectiles that collide with them are destroyed. A skilled \npilot can often maneuver incoming missiles into crashing into asteroids,\n or can simply hide behind a large asteroid and use it as a shield. \n(Merchant crews operating near the fringes of human space call asteroids\n “the poor man’s anti-missile system,” and feel much safer in systems \nwhere there are plenty of asteroids to provide cover.)\u003C\/p\u003E\n\u003Cp\u003EIn space there is no atmosphere, no friction to slow you down. Once \nyour ship is moving, it keeps moving until you apply thrust in a \ndifferent direction. Every ship for sale on human worlds has two engine \nsystems: steering, to change what direction the ship is facing, and \nthrusters, to accelerate in a new direction. That means that to slow \ndown, you must turn in the opposite direction that your ship is headed \nin, and then activate thrusters.\u003C\/p\u003E\n\u003Cp\u003EFortunately, modern starships come with navigational computers that \nsimplify the work of flying them. To land on the nearest habitable \nplanet, just press the landing key (‘L’ by default), and your ship will \napproach the planet and slow down enough to land on it. (In a ship with \nmultiple planets you can land on, press the landing key repeatedly to \ntoggle between them.) If you press any other movement keys, the \nautopilot immediately disengages. Your ship’s autopilot can also help \nwith hyperspace travel and with boarding other ships, as described \nlater.\u003C\/p\u003E\n\u003Cp\u003EThe radar display shows all objects in the current star system. \nPlanets, space stations, and stars are hollow circles; ships are filled \ncircles. The size of the circle reflects the size of the object. \nMissiles show up as small white dots; smaller projectiles and energy \nbeams are not displayed. Aside from missiles, each object is colored \naccording to its attitude toward you:\u003C\/p\u003E\n\u003Cul\u003E\u003Cli\u003Egreen: owned by you (e.g. your own ship and its escorts)\u003C\/li\u003E\u003Cli\u003Eblue: friendly (planets that will let you land, ships that are not hostile toward you)\u003C\/li\u003E\u003Cli\u003Eyellow: unfriendly (ships that are hostile but currently busy attacking a different target)\u003C\/li\u003E\u003Cli\u003Ered: ships that are attacking you, or planets that will not let you land.\u003C\/li\u003E\u003Cli\u003Egrey: disabled ships, and planets you cannot land on.\u003C\/li\u003E\u003C\/ul\u003E\n\u003Cp\u003EThe other displays next to the radar show your current navigational \ntarget (which might be either a planet to land on, or another system to \njump to via hyperspace) and the currently targeted ship. By default, the\n ‘N’ key toggles between all targets in system, and the ‘R’ key targets \nthe nearest hostile ship (if any). Hold down the shift key while \npressing the ‘N’ key to toggle through your escorts, or while pressing \nthe ‘R’ key to select the nearest non-hostile ship.\u003C\/p\u003E\n\u003Cp\u003EThe only way to fire on a non-hostile ship is to choose it as your \ntarget before firing; otherwise, your shots will pass harmlessly below \nor above it. In general, your weapons only harm hostile ships, which is \nuseful in close combat where friendly fire would otherwise be a concern.\u003C\/p\u003E\n\u003Cp\u003EOn the right side of the screen is the status of your own ship, \nincluding shield (blue) and armor (gold) shown in rings around the \noutline of your ship. Below that are three bars showing your current \nlevels of hyperspace fuel, energy, and heat, and below that are \nammunition indicators for your secondary weapons, if you have any.\u003C\/p\u003E"},"link":[{"rel":"replies","type":"application/atom+xml","href":"https:\/\/thelinuxgames.blogspot.com\/feeds\/6953709595146545348\/comments\/default","title":"Post Comments"},{"rel":"replies","type":"text/html","href":"https:\/\/thelinuxgames.blogspot.com\/2022\/10\/endless-sky-walkhthrough-guide.html#comment-form","title":"0 Comments"},{"rel":"edit","type":"application/atom+xml","href":"https:\/\/www.blogger.com\/feeds\/6887185661194617221\/posts\/default\/6953709595146545348"},{"rel":"self","type":"application/atom+xml","href":"https:\/\/www.blogger.com\/feeds\/6887185661194617221\/posts\/default\/6953709595146545348"},{"rel":"alternate","type":"text/html","href":"https:\/\/thelinuxgames.blogspot.com\/2022\/10\/endless-sky-walkhthrough-guide.html","title":"Endless Sky Walkhthrough Guide: Outfitter, Hire Crew and Flying Your Ship."}],"author":[{"name":{"$t":"Giampaolo Rossi."},"uri":{"$t":"http:\/\/www.blogger.com\/profile\/17686146309652519452"},"email":{"$t":"noreply@blogger.com"},"gd$image":{"rel":"http://schemas.google.com/g/2005#thumbnail","width":"32","height":"32","src":"\/\/blogger.googleusercontent.com\/img\/b\/R29vZ2xl\/AVvXsEgVE9CmQpatcPbT16SHdBIGg9EamyGNOKM4NrfllzyXTG_PkHSs1vJocg-CeKa0lLpbqAGeFkcK0Rs8Pm0nLMhZ6dt2YR-sC-7Tvx_AvE1cLZdfyv943SPrFbYxsJa-ELfnV8b4RUm2H3T-OqsKFE2LBfEn6sa8lkS9BE-ysKQ6Socwfg\/s220\/account-gamesforlinux@gmail.com.png"}}],"thr$total":{"$t":"0"}},{"id":{"$t":"tag:blogger.com,1999:blog-6887185661194617221.post-1765154088377315731"},"published":{"$t":"2022-09-29T13:27:00.005-07:00"},"updated":{"$t":"2022-09-29T13:27:48.144-07:00"},"category":[{"scheme":"http://www.blogger.com/atom/ns#","term":"Guides and Tutorials"}],"title":{"type":"text","$t":"Endless Sky Walkhthrough Guide: Space Port and Shipyard."},"content":{"type":"html","$t":"\u003Cp\u003E\u0026nbsp;\u003Cimg alt=\"https:\/\/imag.malavida.com\/mvimgbig\/download-fs\/endless-sky-22739-5.jpg\" height=\"360\" src=\"https:\/\/imag.malavida.com\/mvimgbig\/download-fs\/endless-sky-22739-5.jpg\" width=\"640\" \/\u003E\u003C\/p\u003E\u003Ch2\u003ESpace Port (P)\u003C\/h2\u003E\n\u003Cp\u003EThe job board works fine for offering run of the mill missions, but \npeople who need more important or sensitive work done will generally \nwant to speak to a captain face to face before offering the job. So, it \nnever hurts to wander around the spaceport and see if you encounter \nanyone who can offer you a mission. If nothing else, exploring the \nspaceport will at least give you a sense of what the local culture is \nlike. Spaceports span the gamut from towering buildings with hangars for\n incoming ships, to fields of packed dirt with only a few huts or a \nsmall village nearby.\u003C\/p\u003E\n\u003Cp\u003EWhen you visit a spaceport, if anyone wants to offer you a mission a \nconversation panel will pop up. Some conversations just offer you a \nchoice between accepting or declining a mission; others let you ask \nquestions and make different choices of how to respond. And if you make a\n particularly bad decision, some conversations can end with you dead, or\n imprisoned or enslaved for life. The universe is a dangerous place, so \nbe careful!\u003C\/p\u003E\n\u003Cp\u003E\u003Cimg alt=\"\" src=\"https:\/\/raw.githubusercontent.com\/endless-sky\/endless-sky\/master\/images\/ship\/firebird.png\" \/\u003E\n\u003Cimg alt=\"\" src=\"https:\/\/raw.githubusercontent.com\/endless-sky\/endless-sky\/master\/images\/ship\/blackbird.png\" \/\u003E\n\u003Cimg alt=\"\" src=\"https:\/\/raw.githubusercontent.com\/endless-sky\/endless-sky\/master\/images\/ship\/hawk.png\" \/\u003E\u003C\/p\u003E\n\u003Ch2\u003E\n\u003Ca aria-hidden=\"true\" class=\"anchor keychainify-checked\" href=\"https:\/\/github.com\/endless-sky\/endless-sky\/wiki\/PlayersManual#shipyard-s\" id=\"user-content-shipyard-s\"\u003E\u003Csvg aria-hidden=\"true\" class=\"octicon octicon-link\" height=\"16\" viewbox=\"0 0 16 16\" width=\"16\"\u003E\u003C\/svg\u003E\u003C\/a\u003E\u003C\/h2\u003E\u003Ch2\u003EShipyard (S)\u003C\/h2\u003E\n\u003Cp\u003EThe degree of technological and industrial development necessary to \nbuild starships from scratch is so high that only a few planets in human\n space are home to active shipyards, although there are other planets \nthat sell those ships secondhand. So, even before you are ready to buy a\n new ship it is worthwhile to check what each planet is selling; the \nship models that are popular in one part of the galaxy may not be \navailable in others.\u003C\/p\u003E\n\u003Cp\u003EWhen buying a new ship, you can either sell your previous ship first,\n or buy a second ship and use either it or your previous ship as an \nescort. (You can click and drag the ship icons to reorder them; the \nfirst ship in the list is the one you will use as your flagship.) In \ngeneral, having many small escorts is more cost effective than one large\n ship, but small escorts are more easily destroyed in combat situations \nwhere a fleet of larger ships could have survived with no casualties. If\n an escort is destroyed, any cargo and passengers they are carrying will\n be lost as well, which may include mission-critical cargo if it all \ncould not fit in your flagship.\u003C\/p\u003E\n\u003Cp\u003ESome ships have space for “drones” or “fighters.” These are small \nattack ships that have no hyperdrives or fuel of their own; they can \ntravel from system to system only if carried within a larger ship. This \nlack of hyperspace capability generally makes them much cheaper than \nother ships. Drones are smaller than fighters, and require no crew, \nwhereas for each fighter, you will have to pay the salary for one \nadditional crew member. Ships with drone or fighter bays come with the \nbays empty; you must purchase the fighters or drones ships separately. \nYou can't use a drone or fighter as your flagship.\u003C\/p\u003E\n\u003Cp\u003EIf you trade in a ship for one with less cargo or passenger space, \nand then try to leave the planet, you may have to sell some of your \ncargo.  If there is not enough room for your passengers or \nmission-related cargo, you may fail some of your missions as a result.\u003C\/p\u003E\n\u003Cp\u003EWhenever you sell a ship, all the outfits that were installed in that\n ship are available for repurchase in the outfitter until you leave the \nplanet. This is especially handy if your old ship had a rare outfit \ninstalled and you want to transfer it to your new ship.\u003C\/p\u003E\n\u003Cp\u003E\u003Cimg alt=\"\" src=\"https:\/\/raw.githubusercontent.com\/endless-sky\/endless-sky\/master\/images\/outfit\/quad%20blaster%20turret.png\" \/\u003E\n\u003Cimg alt=\"\" src=\"https:\/\/raw.githubusercontent.com\/endless-sky\/endless-sky\/master\/images\/outfit\/small%20plasma%20thruster.png\" \/\u003E\n\u003Cimg alt=\"\" src=\"https:\/\/raw.githubusercontent.com\/endless-sky\/endless-sky\/master\/images\/outfit\/breeder.png\" \/\u003E\n\u003Cimg alt=\"\" src=\"https:\/\/raw.githubusercontent.com\/endless-sky\/endless-sky\/master\/images\/outfit\/large%20battery.png\" \/\u003E\n\u003Cimg alt=\"\" src=\"https:\/\/raw.githubusercontent.com\/endless-sky\/endless-sky\/master\/images\/outfit\/meteor%20launcher.png\" \/\u003E\u003C\/p\u003E"},"link":[{"rel":"replies","type":"application/atom+xml","href":"https:\/\/thelinuxgames.blogspot.com\/feeds\/1765154088377315731\/comments\/default","title":"Post Comments"},{"rel":"replies","type":"text/html","href":"https:\/\/thelinuxgames.blogspot.com\/2022\/09\/endless-sky-walkhthrough-guide-space.html#comment-form","title":"0 Comments"},{"rel":"edit","type":"application/atom+xml","href":"https:\/\/www.blogger.com\/feeds\/6887185661194617221\/posts\/default\/1765154088377315731"},{"rel":"self","type":"application/atom+xml","href":"https:\/\/www.blogger.com\/feeds\/6887185661194617221\/posts\/default\/1765154088377315731"},{"rel":"alternate","type":"text/html","href":"https:\/\/thelinuxgames.blogspot.com\/2022\/09\/endless-sky-walkhthrough-guide-space.html","title":"Endless Sky Walkhthrough Guide: Space Port and Shipyard."}],"author":[{"name":{"$t":"Giampaolo Rossi."},"uri":{"$t":"http:\/\/www.blogger.com\/profile\/17686146309652519452"},"email":{"$t":"noreply@blogger.com"},"gd$image":{"rel":"http://schemas.google.com/g/2005#thumbnail","width":"32","height":"32","src":"\/\/blogger.googleusercontent.com\/img\/b\/R29vZ2xl\/AVvXsEgVE9CmQpatcPbT16SHdBIGg9EamyGNOKM4NrfllzyXTG_PkHSs1vJocg-CeKa0lLpbqAGeFkcK0Rs8Pm0nLMhZ6dt2YR-sC-7Tvx_AvE1cLZdfyv943SPrFbYxsJa-ELfnV8b4RUm2H3T-OqsKFE2LBfEn6sa8lkS9BE-ysKQ6Socwfg\/s220\/account-gamesforlinux@gmail.com.png"}}],"thr$total":{"$t":"0"}},{"id":{"$t":"tag:blogger.com,1999:blog-6887185661194617221.post-3365206713041671357"},"published":{"$t":"2022-08-23T13:24:00.000-07:00"},"updated":{"$t":"2022-09-29T13:25:05.028-07:00"},"category":[{"scheme":"http://www.blogger.com/atom/ns#","term":"Guides and Tutorials"}],"title":{"type":"text","$t":"Endless Sky Walkhthrough Guide: Job board and bank."},"content":{"type":"html","$t":"\u003Cp\u003E\u003Cimg alt=\"https:\/\/i.ytimg.com\/vi\/k1LJabHzyZM\/maxresdefault.jpg\" height=\"360\" src=\"https:\/\/i.ytimg.com\/vi\/k1LJabHzyZM\/maxresdefault.jpg\" width=\"640\" \/\u003E\u003C\/p\u003E\u003Ch2\u003EJob Board (J)\u003C\/h2\u003E\n\u003Cp\u003EA few particularly wealthy people can afford to travel the galaxy on \nluxury cruisers or even in their own private transports, but most \nordinary civilians rely on friendly merchant captains with a bunk to \nspare to take them where they need to go. In addition, companies and \nother organizations on distant worlds sometimes need a particular sort \nof cargo delivered. Simple jobs like these are collected and posted on \nthe “job board” for anyone who wants to take them on. These jobs pay \nbetter than even the most lucrative trade route, especially if you can \nline up several simultaneous jobs along the same route of travel.\u003C\/p\u003E\n\u003Cp\u003EWhen you click on a mission in the job board, its destination will be\n displayed on the map, even if it is not a system you have already \nexplored. If you already know a route to that system, the route will be \ndisplayed; otherwise, you will need to explore the hyperspace paths in \nthat direction until you find a route to your destination. (Or, buying \nlocal maps from the Outfitter can help you to avoid getting lost!) \nSystems that are the destination of any of the jobs being offered are \nmarked with a yellow pointer, which will be dimmed out if the job \nrequires more cargo or passenger space than you have free. Once you \naccept a job, it is added to your “current missions” list, and the \nmarker turns blue; these markers are visible in your map whenever you \nbring it up.\u003C\/p\u003E\n\u003Ch2\u003E\n\u003Ca aria-hidden=\"true\" class=\"anchor keychainify-checked\" href=\"https:\/\/github.com\/endless-sky\/endless-sky\/wiki\/PlayersManual#bank-b\" id=\"user-content-bank-b\"\u003E\u003Csvg aria-hidden=\"true\" class=\"octicon octicon-link\" height=\"16\" viewbox=\"0 0 16 16\" width=\"16\"\u003E\u003C\/svg\u003E\u003C\/a\u003E\u003C\/h2\u003E\u003Ch2\u003EBank (B)\u003C\/h2\u003E\n\u003Cp\u003EThe work of a banker is hard: spending your days writing loans to \nenthusiastic young pilots, knowing full well that many of them will be \nunable to make their mortgage payments. And worse still, some of them, \nalong with their shiny new starships that were bought with your money, \nwill wander into a fringe system and get turned into a rapidly expanding\n cloud of debris at the hands of some pirate. And then good luck getting\n your money back. So, bankers can’t help but spend long, sleepless \nnights worrying about the fate of those young, optimistic pilots... and \nmore importantly, the fate of the capital investments that those pilots \nrepresent. It’s a big risk for the banks to take. Whether that justifies\n the exorbitant interest rates that the bankers charge is, of course, an\n entirely different question.\u003C\/p\u003E\n\u003Cp\u003EYou start the game with a significant mortgage to pay off. Every day \n(that is, every time you make a hyperspace jump or depart from a planet)\n if you have enough money to make your mortgage payment, the money is \nautomatically deducted from your account and your credit rating \nincreases. If you miss a payment, the daily interest is added to your \nloan and your credit score drops by five points. If you have extra \nmoney, it may make sense to pay down some of your loan immediately, to \nreduce the total amount of interest you pay, but don’t forget to leave \nsome money in reserve.\u003C\/p\u003E\n\u003Cp\u003EIf you apply for a new loan, your credit score determines the \ninterest rate you will be offered, and your income history for the last \nhundred days determines the amount you can qualify for.\u003C\/p\u003E"},"link":[{"rel":"replies","type":"application/atom+xml","href":"https:\/\/thelinuxgames.blogspot.com\/feeds\/3365206713041671357\/comments\/default","title":"Post Comments"},{"rel":"replies","type":"text/html","href":"https:\/\/thelinuxgames.blogspot.com\/2022\/09\/endless-sky-walkhthrough-guide-job.html#comment-form","title":"0 Comments"},{"rel":"edit","type":"application/atom+xml","href":"https:\/\/www.blogger.com\/feeds\/6887185661194617221\/posts\/default\/3365206713041671357"},{"rel":"self","type":"application/atom+xml","href":"https:\/\/www.blogger.com\/feeds\/6887185661194617221\/posts\/default\/3365206713041671357"},{"rel":"alternate","type":"text/html","href":"https:\/\/thelinuxgames.blogspot.com\/2022\/09\/endless-sky-walkhthrough-guide-job.html","title":"Endless Sky Walkhthrough Guide: Job board and bank."}],"author":[{"name":{"$t":"Giampaolo Rossi."},"uri":{"$t":"http:\/\/www.blogger.com\/profile\/17686146309652519452"},"email":{"$t":"noreply@blogger.com"},"gd$image":{"rel":"http://schemas.google.com/g/2005#thumbnail","width":"32","height":"32","src":"\/\/blogger.googleusercontent.com\/img\/b\/R29vZ2xl\/AVvXsEgVE9CmQpatcPbT16SHdBIGg9EamyGNOKM4NrfllzyXTG_PkHSs1vJocg-CeKa0lLpbqAGeFkcK0Rs8Pm0nLMhZ6dt2YR-sC-7Tvx_AvE1cLZdfyv943SPrFbYxsJa-ELfnV8b4RUm2H3T-OqsKFE2LBfEn6sa8lkS9BE-ysKQ6Socwfg\/s220\/account-gamesforlinux@gmail.com.png"}}],"thr$total":{"$t":"0"}},{"id":{"$t":"tag:blogger.com,1999:blog-6887185661194617221.post-2747208571368759719"},"published":{"$t":"2022-07-14T13:21:00.001-07:00"},"updated":{"$t":"2022-09-29T13:25:53.267-07:00"},"category":[{"scheme":"http://www.blogger.com/atom/ns#","term":"Guides and Tutorials"}],"title":{"type":"text","$t":"Endless Sky Walkhthrough Guide: Planets and Trading."},"content":{"type":"html","$t":"\u003Cp\u003E\u0026nbsp;\n\u003C\/p\u003E\u003Cp\u003E\u003Cimg alt=\"https:\/\/uploads.golmedia.net\/uploads\/articles\/article_media\/4765326771626259986gol1.jpg\" class=\"shrinkToFit\" height=\"720\" src=\"https:\/\/uploads.golmedia.net\/uploads\/articles\/article_media\/4765326771626259986gol1.jpg\" width=\"1280\" \/\u003E\u003C\/p\u003E\n\u003Ch1\u003E\n\u003Ca aria-hidden=\"true\" class=\"anchor keychainify-checked\" href=\"https:\/\/github.com\/endless-sky\/endless-sky\/wiki\/PlayersManual#planets\" id=\"user-content-planets\"\u003E\u003Csvg aria-hidden=\"true\" class=\"octicon octicon-link\" height=\"16\" viewbox=\"0 0 16 16\" width=\"16\"\u003E\u003C\/svg\u003E\u003C\/a\u003E\u003C\/h1\u003E\u003Ch1\u003EPlanets\u003C\/h1\u003E\n\u003Cp\u003EHuman beings have been living in space for more than a millennium, \nand there are always a hardy few who can manage to fall asleep on a \nspace station, pretending that the plink of micro-asteroids against the \nhull beside them is just the sound of rain on a tin roof, and that the \ndistant hum is something other than the sound of the only machine that \nkeeps them breathing. But most people prefer even the most inhospitable \nplanet to life on a station, so after the new wave of colonization in \nthe last two centuries, nearly every planet in human space that has \nbreathable atmosphere is home to at least one settlement.\u003C\/p\u003E\n\u003Cp\u003EEvery time you land on an inhabited world, your ship is automatically\n refueled and repaired. When you first land, a description of the planet\n is shown. (If you switch to a different view like the bank or the \ntrading panel, you can return to the planet description by clicking on \nthe landscape image.) You then have several options of what to do next. \nEach of the options also has a keyboard shortcut, as listed below.\u003C\/p\u003E\n\u003Ch2\u003E\n\u003Ca aria-hidden=\"true\" class=\"anchor keychainify-checked\" href=\"https:\/\/github.com\/endless-sky\/endless-sky\/wiki\/PlayersManual#trading-t\" id=\"user-content-trading-t\"\u003E\u003Csvg aria-hidden=\"true\" class=\"octicon octicon-link\" height=\"16\" viewbox=\"0 0 16 16\" width=\"16\"\u003E\u003C\/svg\u003E\u003C\/a\u003E\u003C\/h2\u003E\u003Ch2\u003ETrading (T)\u003C\/h2\u003E\n\u003Cp\u003EThey say that to an experienced merchant, the flow of goods from star\n to star and planet to planet tells a story, delineating the different \nregions of human space: the Core, rich in resources, home to many mining\n planets. Beyond the Core, the Syndicate worlds of industry and \nmanufacturing, where the flow of raw materials from the galactic East \nmeets the overflowing population from Earth and other old, stagnant \nworlds. To Earth, the constant flow of merchant caravans, bringing food \nto feed ten billion hungry mouths. Along the galactic spiral north of \nEarth, the paradise planets, humanity’s largest market for luxury goods.\n And farther north, the Deep, a region of ancient stars on the fringe of\n the galaxy, self-sufficient and isolated. Next to the Deep and even \nfarther north, the last fringes of civilization and a scattering of \nanarchist and pirate worlds.\u003C\/p\u003E\n\u003Cp\u003ETo the galactic south of Earth: the Dirt Belt, planets poor in \nresources, passed over by the early settlers, frontier worlds where food\n and medicine is precious. Farther south, the breadbasket of the galaxy,\n where the factories produce more tractors than starships. Spiraling \nwest from there, the Rim: a strip of long-settled worlds and \nwell-developed industry. On the very southern fringes of human space, \nthe pirate worlds, far from the reach of the Navy. And then, far to the \neast, the systems where human beings coexist with the Quarg, aliens who \ncannot survive Earth-like gravity and prefer instead to settle the small\n and nearly airless moons that humanity has no interest in.\u003C\/p\u003E\n\u003Cp\u003EMost planets have a variety of trade goods available for sale. You \ncan make a profit by buying at a low price, and carrying the cargo to a \ndifferent star system where it can be sold for a profit. The trading \npanel shows the price of each trade good, plus an indication of how high\n or low the price is. Some goods, like clothing, plastic, and \nelectronics, have prices that vary significantly from system to system, \nbut the total range of fluctuation is relatively small. Others, like \nfood, medical supplies, and heavy metals, are much more expensive in \nsome parts of the galaxy than others, but you need to carry them a \nsignificant distance to earn a profit.\u003C\/p\u003E\n\u003Cp\u003EOnce you have explored a system, your ship’s computer remembers the \ncommodity prices there. When you are trying to pick out a trade good to \ninvest in, you can press the map key (‘M’ by default) to view your map. \nThe systems will be color-coded according to the prices of the selected \ncommodity. You can also click on any star system to see how much profit \nor loss each commodity would earn there. Commodity prices will vary from\n day to day, and will drop if you sell a particularly large load (tens \nof thousands of tons) on one planet.\u003C\/p\u003E\n\u003Cp\u003ETo buy more than one ton of a given trade good at a time, you can \nhold down the shift key (5x), the control key (20x), or both (100x). For\n players with enormous cargo fleets, the alt \/ option key (500x) can be \nused in combination with those other keys to sell up to 50,000 tons of \ncargo per click. Or, you can just click the “Buy All“ and “Sell All“ \nbuttons.\u003C\/p\u003E"},"link":[{"rel":"replies","type":"application/atom+xml","href":"https:\/\/thelinuxgames.blogspot.com\/feeds\/2747208571368759719\/comments\/default","title":"Post Comments"},{"rel":"replies","type":"text/html","href":"https:\/\/thelinuxgames.blogspot.com\/2022\/09\/endless-sky-walkhthrough-guide-planets.html#comment-form","title":"0 Comments"},{"rel":"edit","type":"application/atom+xml","href":"https:\/\/www.blogger.com\/feeds\/6887185661194617221\/posts\/default\/2747208571368759719"},{"rel":"self","type":"application/atom+xml","href":"https:\/\/www.blogger.com\/feeds\/6887185661194617221\/posts\/default\/2747208571368759719"},{"rel":"alternate","type":"text/html","href":"https:\/\/thelinuxgames.blogspot.com\/2022\/09\/endless-sky-walkhthrough-guide-planets.html","title":"Endless Sky Walkhthrough Guide: Planets and Trading."}],"author":[{"name":{"$t":"Giampaolo Rossi."},"uri":{"$t":"http:\/\/www.blogger.com\/profile\/17686146309652519452"},"email":{"$t":"noreply@blogger.com"},"gd$image":{"rel":"http://schemas.google.com/g/2005#thumbnail","width":"32","height":"32","src":"\/\/blogger.googleusercontent.com\/img\/b\/R29vZ2xl\/AVvXsEgVE9CmQpatcPbT16SHdBIGg9EamyGNOKM4NrfllzyXTG_PkHSs1vJocg-CeKa0lLpbqAGeFkcK0Rs8Pm0nLMhZ6dt2YR-sC-7Tvx_AvE1cLZdfyv943SPrFbYxsJa-ELfnV8b4RUm2H3T-OqsKFE2LBfEn6sa8lkS9BE-ysKQ6Socwfg\/s220\/account-gamesforlinux@gmail.com.png"}}],"thr$total":{"$t":"0"}},{"id":{"$t":"tag:blogger.com,1999:blog-6887185661194617221.post-2825214816330496834"},"published":{"$t":"2022-06-30T13:15:00.000-07:00"},"updated":{"$t":"2022-09-29T13:16:34.790-07:00"},"category":[{"scheme":"http://www.blogger.com/atom/ns#","term":"Guides and Tutorials"}],"title":{"type":"text","$t":"Endless Sky Walkhthrough Guide: Starting a New Game."},"content":{"type":"html","$t":"\u003Cp\u003E\u003Ca class=\"keychainify-checked\" href=\"https:\/\/github.com\/endless-sky\/endless-sky\/wiki\/PlayersManual#key-bindings-and-shortcuts\"\u003E\u003C\/a\u003E\n\u003C\/p\u003E\u003Cp\u003E\u003Cimg alt=\"\" src=\"https:\/\/raw.githubusercontent.com\/endless-sky\/endless-sky\/master\/images\/land\/city7.jpg\" \/\u003E\u003C\/p\u003E\n\u003Cp\u003ETo own a starship: that is the dream that has kept you sane since you\n began working at the mill at the age of fifteen, saving up money little\n by little to pay for a captain’s license. In the weeks when you were \nworking so deep in the bowels of the factory that you could not even see\n out the windows from where you sat, you would tell yourself: one day, I\n will take to the sky, and be free. One day I will leave this planet \nbehind...\u003C\/p\u003E\n\u003Cp\u003EYou are about to purchase your first ship and set out to make your \nfortune among the stars. What happens next is up to you. Will you take \non the quiet, steady work of a merchant captain? Or join the Navy and \nfight to keep the galaxy safe? Will you choose the glamorous life of a \nbounty hunter and fight pirates for a living? Or will you become a \npirate yourself? Or will you journey beyond the edge of known space, \nseeking friends among the strange and powerful aliens that inhabit the \nother corners of the galaxy?\u003C\/p\u003E\n\u003Ch1\u003E\n\u003Ca aria-hidden=\"true\" class=\"anchor keychainify-checked\" href=\"https:\/\/github.com\/endless-sky\/endless-sky\/wiki\/PlayersManual#starting-a-new-game\" id=\"user-content-starting-a-new-game\"\u003E\u003Csvg aria-hidden=\"true\" class=\"octicon octicon-link\" height=\"16\" viewbox=\"0 0 16 16\" width=\"16\"\u003E\u003C\/svg\u003E\u003C\/a\u003E\u003C\/h1\u003E\u003Ch1\u003EStarting a New Game\u003C\/h1\u003E\n\u003Cp\u003EAs a new pilot, only a handful of ships are within your price range. Each one is suited to a slightly different personality:\u003C\/p\u003E\n\u003Cimg align=\"left\" height=\"140\" src=\"https:\/\/raw.githubusercontent.com\/endless-sky\/endless-sky-high-dpi\/master\/images\/ship\/shuttle=0@2x.png\" width=\"100\" \/\u003E\n\u003Cp\u003EThe Shuttle is the cheapest and most versatile option. Nearly as \nnimble as a fighter, shuttles can easily escape from slower pirate ships\n and even dodge missiles, which is a good thing because they are \notherwise useless in combat. Shuttles are classified as “transports” \nbecause they have relatively small cargo holds, and instead their most \ncommon use is ferrying passengers: a great way for more gregarious \ncaptains to meet interesting people while exploring the galaxy.\u003Cbr clear=\"all\" \/\u003E\u003C\/p\u003E\n\u003Cimg align=\"left\" height=\"160\" src=\"https:\/\/raw.githubusercontent.com\/endless-sky\/endless-sky-high-dpi\/master\/images\/ship\/star%20barge@2x.png\" width=\"140\" \/\u003E\n\u003Cp\u003EThe Star Barge is a slow ship, but with ample cargo capacity, enough \nto be able to take on multiple simultaneous delivery jobs. Or, a captain\n without much hunger for variety can earn a stable living on a Star \nBarge just by finding a decent trade route and running it over and over \nagain. Unfortunately, Star Barges are a favorite target of pirates \nbecause they often carry valuable cargo and are hardly ever able to \noutrun their adversaries.\u003Cbr clear=\"all\" \/\u003E\u003C\/p\u003E\n\u003Cimg align=\"left\" height=\"160\" src=\"https:\/\/raw.githubusercontent.com\/endless-sky\/endless-sky-high-dpi\/master\/images\/ship\/sparrow@2x.png\" width=\"140\" \/\u003E\n\u003Cp\u003EThe Sparrow is the cheapest interstellar ship you can buy that is \ndesigned for combat. With enough luck or skill, a Sparrow pilot can earn\n income by disabling and boarding small pirate ships... or by turning \npirate and attacking civilians. Once you earn a reputation in combat, \nyou can find a more steady income as an escort for merchant caravans, \nbut even so, life at the helm of a Sparrow is risky and uncertain. The \nsafe way to make money in a Sparrow is by mining asteroids, which is \ndescribed later.\u003Cbr clear=\"all\" \/\u003E\u003C\/p\u003E\n\u003Cp\u003EYour game is saved automatically every time you take an action while \nlanded. The game also maintains the three most recent previous saves in \ncase you need to revert to one of them (via the “Load \/ Save...” menu). \nIf you quit the game while landed on a planet, your progress is saved; \notherwise, your progress since the last planet you departed from is \nlost. If you want to be able to return to a specific point in time, \nperhaps because you are about to make a major decision or undertake a \nrisky mission, you can save a “snapshot” of the current game. These \nsnapshots are never overwritten or deleted unless you choose to delete \nthem. A special snapshot named “autosave” is updated whenever you reach a\n new milestone in the story line.\u003C\/p\u003E\n\u003Cp\u003EYou can pause the game and bring up the main menu at any time by \npressing the main menu key (escape, by default). The “Preferences” panel\n lets you view and edit all the key controls.\u003C\/p\u003E"},"link":[{"rel":"replies","type":"application/atom+xml","href":"https:\/\/thelinuxgames.blogspot.com\/feeds\/2825214816330496834\/comments\/default","title":"Post Comments"},{"rel":"replies","type":"text/html","href":"https:\/\/thelinuxgames.blogspot.com\/2022\/09\/endless-sky-walkhthrough-guide-starting.html#comment-form","title":"0 Comments"},{"rel":"edit","type":"application/atom+xml","href":"https:\/\/www.blogger.com\/feeds\/6887185661194617221\/posts\/default\/2825214816330496834"},{"rel":"self","type":"application/atom+xml","href":"https:\/\/www.blogger.com\/feeds\/6887185661194617221\/posts\/default\/2825214816330496834"},{"rel":"alternate","type":"text/html","href":"https:\/\/thelinuxgames.blogspot.com\/2022\/09\/endless-sky-walkhthrough-guide-starting.html","title":"Endless Sky Walkhthrough Guide: Starting a New Game."}],"author":[{"name":{"$t":"Giampaolo Rossi."},"uri":{"$t":"http:\/\/www.blogger.com\/profile\/17686146309652519452"},"email":{"$t":"noreply@blogger.com"},"gd$image":{"rel":"http://schemas.google.com/g/2005#thumbnail","width":"32","height":"32","src":"\/\/blogger.googleusercontent.com\/img\/b\/R29vZ2xl\/AVvXsEgVE9CmQpatcPbT16SHdBIGg9EamyGNOKM4NrfllzyXTG_PkHSs1vJocg-CeKa0lLpbqAGeFkcK0Rs8Pm0nLMhZ6dt2YR-sC-7Tvx_AvE1cLZdfyv943SPrFbYxsJa-ELfnV8b4RUm2H3T-OqsKFE2LBfEn6sa8lkS9BE-ysKQ6Socwfg\/s220\/account-gamesforlinux@gmail.com.png"}}],"thr$total":{"$t":"0"}},{"id":{"$t":"tag:blogger.com,1999:blog-6887185661194617221.post-6515741442066253228"},"published":{"$t":"2022-05-18T11:47:00.000-07:00"},"updated":{"$t":"2022-09-29T13:16:19.184-07:00"},"title":{"type":"text","$t":"Introductory to PayDay 2 Basics"},"content":{"type":"html","$t":"\u003Cp\u003EDISCLAIMER:\u003C\/p\u003E  \u003Cp\u003EHello, my name is Shady. In this guide I will be showcasing a few tips for both veteran and newcomers alike. There will be many sections dedicated to particular types of tips, such as advice for particular heists, what DLC is worth buying, and mods I recommend. There is also a section dedicated particulary for newcomers. If you are a veteran, you might enjoy reading this section.   \u003Cbr \/\u003EAlso, this is my first published guide, so thank you so much for reading...if you do. If not, I'll try to have a few TL;DRs at the end of each sections. I don't really care, so they'll be pretty horrid.\u003C\/p\u003E  \u003Cp\u003ETL;DR\u003C\/p\u003E  \u003Cp\u003E\u003Cb\u003E\u003Ci\u003EThis is my first guide and it's dedicated to tips for all kinds of players.\u003C\/i\u003E\u003C\/b\u003E\u003C\/p\u003E  \u003Cp\u003ETips for Newcomers:\u003C\/p\u003E  \u003Cp\u003EThis section is dedicated to advice for newcomers, and so, we'll start out with the basics:\u003C\/p\u003E  \u003Cp\u003EEquipment:\u003C\/p\u003E  \u003Cp\u003EWhat equipment should I use and \u003Ci\u003Ewhen\u003C\/i\u003E?\u003C\/p\u003E  \u003Cul\u003E   \u003Cli\u003EDoctors bags are by far the most useful deployable in PayDay 2. The Doctor bag is \u003Cb\u003ENOT\u003C\/b\u003E meant to be used to restore health.      \u003Cbr \/\u003EWhenever you go down three times in a row(excluding downs by tasers and cloakers), your screen will enter a state, known as being 'gray'\/'grey', where basically your screen becomes gray\/grey, and this tint emphasizes based on how much health you have. Once you enter this state, if you go down, you will be put into custody. To prevent this, use a doctor bag. While going into custody may not seem that bad for those of you that are very new, on lower difficulties you automatically leave custody after a short time. On higher difficulties, your teamates must get a hostage and trade you after the assault is over. This process is a pain on high difficulties.      \u003Cbr \/\u003E\u003Ca href=\"https:\/\/steamuserimages-a.akamaihd.net\/ugc\/263841253782831309\/E026EDB20CB89C5C98EFC0FB17CF5D1B34EC080F\/\"\u003E\u003Cimg alt=\"\" src=\"https:\/\/steamuserimages-a.akamaihd.net\/ugc\/263841253782831309\/E026EDB20CB89C5C98EFC0FB17CF5D1B34EC080F\/\" title=\"\" \/\u003E\u003C\/a\u003E      \u003Cbr \/\u003E(Save-Equipment Mod is showcased above.)\u003C\/li\u003E    \u003Cli\u003EAmmo bags are a very useful deployable, although it is debatable as to whether or not they are better than FAKs. Lower-level players do not have Walk-In-Closet(6\/9 in every perk deck), so their ammo pickup rate is lower than a vet's naturally. On stationary heists, such as Cookoff, it's idiotic to leave the house during an assault. The ammo bag allows you to stay inside the house, with ammo, and wait until the end of the assault to go pick up ammo.     \u003Cbr \/\u003EAmmo bags are commonly used in a greedy way. This way is that they will use a weapon, such as a flamethrower, which either cannot pick up ammo, or has a low pickup rate, making them rely soley on ammo bags. This usually isn't too bad, but if you use that weapon too often, you tear through the ammo. Please be generous.      \u003Cbr \/\u003E\u003Ca href=\"https:\/\/steamuserimages-a.akamaihd.net\/ugc\/263840737159561121\/DCB021A7DE7ABA596FDEFE8BE03ACDE2821856DE\/\"\u003E\u003Cimg alt=\"\" src=\"https:\/\/steamuserimages-a.akamaihd.net\/ugc\/263840737159561121\/DCB021A7DE7ABA596FDEFE8BE03ACDE2821856DE\/\" title=\"\" \/\u003E\u003C\/a\u003E\u003C\/li\u003E    \u003Cli\u003EFirst Aid Kits, or FAKs is the third, standard deployable for loud heists. ♥♥♥ are generally used by greedy players, such as Rogue perk deck users, Armourer perk decks or Armourer builds. The reason they do this, is because they do not have a build that can regenerate health(why?), so they rely on FAKs for health. This is greedy. Be sure to share them with your teammates, and only use them when you're on very low health(~15% health). Some players that\u003Ci\u003E can\u003C\/i\u003E regenerate health, specifically Ex-President perk deck users with a 'dodge' class. They may use a ♥♥♥ when they're at low health for this reason: The Ex-President 'stores' health based on how many kills the team is getting. Once his armour depletes, then regenerates, that health is used up. If he goes down, it's gone. What they might do, is if they are at low health, once their armour is depleted, they will go down, so they will use the ♥♥♥ and save the stored health for a much more needed situation.      \u003Cbr \/\u003E\u003Ca href=\"https:\/\/steamuserimages-a.akamaihd.net\/ugc\/263840737159564061\/BCB18947FAEE6F1F8DD76917AC4BA673AB0896B3\/\"\u003E\u003Cimg alt=\"\" src=\"https:\/\/steamuserimages-a.akamaihd.net\/ugc\/263840737159564061\/BCB18947FAEE6F1F8DD76917AC4BA673AB0896B3\/\" title=\"\" \/\u003E\u003C\/a\u003E\u003C\/li\u003E \u003C\/ul\u003E  \u003Cbr \/\u003EThese are the three main, standard deployabled used on loud heists. There are others that can, and are used, but as a new player, you may not want to bother with them for now. By the time you're ready to try these other deployables out, you should know enough about them, so I won't bother.  \u003Cp\u003EWeapons\u003C\/p\u003E  \u003Cp\u003EAgain, I won't bother too much with the weapons, because you should try all of the ones that are available to you, but a few that I recommend trying out first are:\u003C\/p\u003E  \u003Cul\u003E   \u003Cli\u003ECAR-4(primary) is a great weapon because of how much you can customize it.     \u003Cbr \/\u003E\u003Ca href=\"https:\/\/steamuserimages-a.akamaihd.net\/ugc\/263840737159729379\/CC3D39296B2B48B50DBC51ABD6761BCE127AE6E2\/\"\u003E\u003Cimg alt=\"\" src=\"https:\/\/steamuserimages-a.akamaihd.net\/ugc\/263840737159729379\/CC3D39296B2B48B50DBC51ABD6761BCE127AE6E2\/\" title=\"\" \/\u003E\u003C\/a\u003E\u003C\/li\u003E    \u003Cli\u003EAkimbo Deagles(primary)     \u003Cbr \/\u003E\u003Ca href=\"https:\/\/steamuserimages-a.akamaihd.net\/ugc\/263840737159727520\/2DA1662D6C9DC48D0FA9D8E84B1803D533EB4159\/\"\u003E\u003Cimg alt=\"\" src=\"https:\/\/steamuserimages-a.akamaihd.net\/ugc\/263840737159727520\/2DA1662D6C9DC48D0FA9D8E84B1803D533EB4159\/\" title=\"\" \/\u003E\u003C\/a\u003E\u003C\/li\u003E    \u003Cli\u003EDeagle(secondary)     \u003Cbr \/\u003E\u003Ca href=\"https:\/\/steamuserimages-a.akamaihd.net\/ugc\/263840737159725201\/6329DD7064DE5004E226A29BFD83CA27D424D0E8\/\"\u003E\u003Cimg alt=\"\" src=\"https:\/\/steamuserimages-a.akamaihd.net\/ugc\/263840737159725201\/6329DD7064DE5004E226A29BFD83CA27D424D0E8\/\" title=\"\" \/\u003E\u003C\/a\u003E\u003C\/li\u003E    \u003Cli\u003EThe Judge Shotgun(secondary, but is a community item!)     \u003Cbr \/\u003E\u003Ca href=\"https:\/\/steamuserimages-a.akamaihd.net\/ugc\/263840737159723484\/01E973A958CE056D892A40E253CA85396E376642\/\"\u003E\u003Cimg alt=\"\" src=\"https:\/\/steamuserimages-a.akamaihd.net\/ugc\/263840737159723484\/01E973A958CE056D892A40E253CA85396E376642\/\" title=\"\" \/\u003E\u003C\/a\u003E\u003C\/li\u003E    \u003Cli\u003ELocomotive 12G Shotgun     \u003Cbr \/\u003E\u003Ca href=\"https:\/\/steamuserimages-a.akamaihd.net\/ugc\/263840737159720146\/A6B1B8AC8349F4B6F8B2F8190153FD69F98951AA\/\"\u003E\u003Cimg alt=\"\" src=\"https:\/\/steamuserimages-a.akamaihd.net\/ugc\/263840737159720146\/A6B1B8AC8349F4B6F8B2F8190153FD69F98951AA\/\" title=\"\" \/\u003E\u003C\/a\u003E\u003C\/li\u003E    \u003Cli\u003EJacket's Piece(secondary, for those of you with deluxe Hotline Miami 2)     \u003Cbr \/\u003E\u003Ca href=\"https:\/\/steamuserimages-a.akamaihd.net\/ugc\/263840737159718435\/F5E5752B8096344315912A033B39A6670F38AC0E\/\"\u003E\u003Cimg alt=\"\" src=\"https:\/\/steamuserimages-a.akamaihd.net\/ugc\/263840737159718435\/F5E5752B8096344315912A033B39A6670F38AC0E\/\" title=\"\" \/\u003E\u003C\/a\u003E\u003C\/li\u003E \u003C\/ul\u003E  \u003Cp\u003EArmour:\u003C\/p\u003E  \u003Cp\u003EAn idea almost \u003Ci\u003Eall\u003C\/i\u003E newcomers have is that the heavier the armour, the better the build.    \u003Cbr \/\u003EThis is most defnitely not the case.    \u003Cbr \/\u003EThere are two main types of builds as far as armour is concerned:\u003C\/p\u003E  \u003Cul\u003E   \u003Cli\u003EArmourer is a person who has heavy armour(or just some armour), and durability relies on their armour.     \u003Cbr \/\u003E\u003Ca href=\"https:\/\/steamuserimages-a.akamaihd.net\/ugc\/263841253782865011\/893820A447045A33973AB967888D989E31250A22\/\"\u003E\u003Cimg alt=\"\" src=\"https:\/\/steamuserimages-a.akamaihd.net\/ugc\/263841253782865011\/893820A447045A33973AB967888D989E31250A22\/\" title=\"\" \/\u003E\u003C\/a\u003E\u003C\/li\u003E    \u003Cli\u003EDodge is a person who either has a two-piece suit or lightweight ballistic veist(two weakest armours). A dodge measures their durability by their dodge chance, which is RNG based.. Many perk decks help with this. Looking closely at the image below, you see that I have 25 dodge. This means I have 25% dodge chance, plus I have 20 armour, and 322 health.     \u003Cbr \/\u003E\u003Ca href=\"https:\/\/steamuserimages-a.akamaihd.net\/ugc\/263841253782864480\/A37E8CD8CA1A7ED1DD3386D20AAFBBF808472993\/\"\u003E\u003Cimg alt=\"\" src=\"https:\/\/steamuserimages-a.akamaihd.net\/ugc\/263841253782864480\/A37E8CD8CA1A7ED1DD3386D20AAFBBF808472993\/\" title=\"\" \/\u003E\u003C\/a\u003E\u003C\/li\u003E \u003C\/ul\u003E I won't go in depth on what a good dodge or armourer build is, but you should know that if a high level player joins your lobby, don't yell at him to put armour on. I've had this happen to me, and quite frankly, it's dumb.  \u003Cp\u003EThrowables:\u003C\/p\u003E  \u003Cp\u003EAgain, I won't bother much with the throwables, but a good tip is to take a silent throwable on stealth missions to make sure you don't have an accidental grenade throw. The throwing axe and spear are good choices(DLC), because in case things go loud, your throwable is still functional. A spear will throw a body, so I personally use them.   \u003Cbr \/\u003EIf you do not have DLC, the throwing cards are literally useless, so go with the HEF grenade.    \u003Cbr \/\u003E\u003Ca href=\"https:\/\/steamuserimages-a.akamaihd.net\/ugc\/263840737159787046\/FB9D97601843AD1B0315C074DC42CD2109FB4AA3\/\"\u003E\u003Cimg alt=\"\" src=\"https:\/\/steamuserimages-a.akamaihd.net\/ugc\/263840737159787046\/FB9D97601843AD1B0315C074DC42CD2109FB4AA3\/\" title=\"\" \/\u003E\u003C\/a\u003E\u003Ca href=\"https:\/\/steamuserimages-a.akamaihd.net\/ugc\/263840737159788190\/CB0D532BAA21D6D03B5830C4EB6CF61721674D68\/\"\u003E\u003Cimg alt=\"\" src=\"https:\/\/steamuserimages-a.akamaihd.net\/ugc\/263840737159788190\/CB0D532BAA21D6D03B5830C4EB6CF61721674D68\/\" title=\"\" \/\u003E\u003C\/a\u003E\u003C\/p\u003E  \u003Cp\u003EPerk Decks\u003C\/p\u003E  \u003Cp\u003EThe default perk deck is Crew Chief. Don't use it.   \u003Cbr \/\u003EAlso, you do not get the bonuses of each perk deck. You only get 1 deck at a time.    \u003Cbr \/\u003EGood decks you should read about and consider trying are: \u003C\/p\u003E  \u003Cul\u003E   \u003Cli\u003EMuscle\u003C\/li\u003E    \u003Cli\u003ERogue\u003C\/li\u003E    \u003Cli\u003EBurglar(for stealth, but is DLC)\u003C\/li\u003E    \u003Cli\u003EEx-President\u003C\/li\u003E    \u003Cli\u003EManiac(this is basically crew chief on steroids)\u003C\/li\u003E    \u003Cli\u003EAnarchist\u003C\/li\u003E \u003C\/ul\u003E  \u003Cp\u003ECharacters:\u003C\/p\u003E  \u003Cp\u003EDON'T PLAY AS BONNIE. PLEEEASE. SHE'S THE ONLY ONE WHO NEEDS A MASK.\u003C\/p\u003E  \u003Cp\u003EHosting\/Joining Lobbies\u003C\/p\u003E  \u003Cp\u003EHosting lobbies requires some decent competence, and sometimes mods.   \u003Cbr \/\u003EWhat to do if you host one: \u003C\/p\u003E  \u003Cul\u003E   \u003Cli\u003EIf you're playing Normal\/Hard, don't kick low levels just because you want higher leveled players to carry you.\u003C\/li\u003E    \u003Cli\u003EFor fk's sake, don't kick everybody at the end of the match.\u003C\/li\u003E    \u003Cli\u003EPlaying on higher difficulties, specifically Deathwish, you definitely do not want a level 0 playing, and kicking them will get annoying, so try using the mod 'Noobies Go Back To Overkill'(NGBTO) and LobbyPlayerInfo to test and detest cheaters.\u003C\/li\u003E    \u003Cli\u003EBe aware that the 'Reputation Limit' also affects Infamy players. Basically, if you set a rep limit on a lobby to 60, a level 59 player cannot joine, but neither can a XXII-59\u003C\/li\u003E \u003C\/ul\u003E What to do if you join a lobby:   \u003Cul\u003E   \u003Cli\u003EExpect to get kicked for no apparent reason at times.\u003C\/li\u003E    \u003Cli\u003EDo not join DW lobby if you are not infamy, have less than about 100 hours(at LEAST), and are not a decent level(60+ish). Deathwish stealth is an exception.\u003C\/li\u003E    \u003Cli\u003EThis is a public lobby, so except some salty and toxic people.\u003C\/li\u003E    \u003Cli\u003EExpect players that judge your playstyle\/build.\u003C\/li\u003E    \u003Cli\u003EExpect players that don't fully understand some game mechanics despite a lot of playtime.\u003C\/li\u003E    \u003Cli\u003EExpect the unexpected is basically what I'm saying here.\u003C\/li\u003E \u003C\/ul\u003E  \u003Cp\u003ETL;DR:\u003C\/p\u003E  \u003Cul\u003E   \u003Cli\u003EDoc bags = yeh, ammo bags and first aid kits = meh\u003C\/li\u003E    \u003Cli\u003EThe Deagles are pretty good...\u003C\/li\u003E    \u003Cli\u003EJust because I'm not wearing armour, that doesn't mean I'm shart.\u003C\/li\u003E    \u003Cli\u003EJavelin\/Axe is love\u003C\/li\u003E    \u003Cli\u003EPeople suck\u003C\/li\u003E \u003C\/ul\u003E  \u003Cp\u003EHeist Specific Tips:\u003C\/p\u003E  \u003Cp\u003EBe aware that the list is going to be all over the place. The ideas have to come to me.\u003C\/p\u003E  \u003Cp\u003ECookoff\/Rats day 1\u003C\/p\u003E  \u003Cul\u003E   \u003Cli\u003EIf you're playing on a high difficulty, try to get in habit of not leaving the house during an assault. If you do, stay close to the house for inspire players. If your excuse to leave the house is that you're a CQC build, why are you a CQC build on Cookoff?\u003C\/li\u003E    \u003Cli\u003EThe enemies come in waves at different sides, and everyone focuses on them at once. As a result, the crowd dies, and they leave ammo boxes. Be generous and don't be the only one collecting ammo boxes.\u003C\/li\u003E    \u003Cli\u003ESometimes lag will make you waste ingredients, so pick up the ingredients at a decent pace.\u003C\/li\u003E    \u003Cli\u003EBoard upstairs, even if the lab is downstairs. Make upstairs a panic room.\u003C\/li\u003E    \u003Cli\u003EGet the ingredients\/planks outside of the house first.\u003C\/li\u003E    \u003Cli\u003EDon't pick up ingredients just because you want to cook. I'll teach you how to cook correctly down there.\u003C\/li\u003E    \u003Cli\u003EDon't board up the windows on the side of the truck, or the sides of the sheds(same side). Not many enemies come from here.\u003C\/li\u003E    \u003Cli\u003EThere are three spots cloakers will hide at and wait for you to come:     \u003Cbr \/\u003E\u003Ca href=\"https:\/\/steamuserimages-a.akamaihd.net\/ugc\/263840737159871223\/EE011ADA1D680C10502980D9CC483E808DE6B078\/\"\u003E\u003Cimg alt=\"\" src=\"https:\/\/steamuserimages-a.akamaihd.net\/ugc\/263840737159871223\/EE011ADA1D680C10502980D9CC483E808DE6B078\/\" title=\"\" \/\u003E\u003C\/a\u003E      \u003Cbr \/\u003E\u003Ca href=\"https:\/\/steamuserimages-a.akamaihd.net\/ugc\/263840737159876523\/9322BCAF52FA6F490BEA1B6F88BE33D2A60C2EAC\/\"\u003E\u003Cimg alt=\"\" src=\"https:\/\/steamuserimages-a.akamaihd.net\/ugc\/263840737159876523\/9322BCAF52FA6F490BEA1B6F88BE33D2A60C2EAC\/\" title=\"\" \/\u003E\u003C\/a\u003E      \u003Cbr \/\u003E\u003Ca href=\"https:\/\/steamuserimages-a.akamaihd.net\/ugc\/263840737159875541\/BA6F28EE06F18988E6A17B661AAC96203443478D\/\"\u003E\u003Cimg alt=\"\" src=\"https:\/\/steamuserimages-a.akamaihd.net\/ugc\/263840737159875541\/BA6F28EE06F18988E6A17B661AAC96203443478D\/\" title=\"\" \/\u003E\u003C\/a\u003E\u003C\/li\u003E    \u003Cli\u003EOnly use the vantage point if someone else in your crew has inspire. Otherwise, don't bother.\u003C\/li\u003E    \u003Cli\u003EIf you wish to complete Rats quickly, you can blow up the lab on day 1 and leave by about the 7 minute mark. Doing this will result in an escape, though.\u003C\/li\u003E \u003C\/ul\u003E  \u003Cp\u003EMeltdown\u003C\/p\u003E  \u003Cul\u003E   \u003Cli\u003EYou can carry all the bags on a single forklift, but you \u003Ci\u003Emust\u003C\/i\u003E be host.      \u003Cbr \/\u003E\u003Ca href=\"https:\/\/steamuserimages-a.akamaihd.net\/ugc\/263841253782962313\/E62184E2CCED8044EC32156A22C7765D232AB918\/\"\u003E\u003Cimg alt=\"\" src=\"https:\/\/steamuserimages-a.akamaihd.net\/ugc\/263841253782962313\/E62184E2CCED8044EC32156A22C7765D232AB918\/\" title=\"\" \/\u003E\u003C\/a\u003E\u003C\/li\u003E    \u003Cli\u003EYou shouldn't use the Longellow. Just use the forklifts and take this shortcut:     \u003Cbr \/\u003E\u003Ca href=\"https:\/\/steamuserimages-a.akamaihd.net\/ugc\/263841253782962874\/E6D53FA0150F1D53DF2F032B3B8A5B9AB79BF8C6\/\"\u003E\u003Cimg alt=\"\" src=\"https:\/\/steamuserimages-a.akamaihd.net\/ugc\/263841253782962874\/E6D53FA0150F1D53DF2F032B3B8A5B9AB79BF8C6\/\" title=\"\" \/\u003E\u003C\/a\u003E\u003Ca href=\"https:\/\/steamuserimages-a.akamaihd.net\/ugc\/263841253782963475\/94E6CD5DC4D6AD9BB278C9DD3808B6AF3F51285C\/\"\u003E\u003Cimg alt=\"\" src=\"https:\/\/steamuserimages-a.akamaihd.net\/ugc\/263841253782963475\/94E6CD5DC4D6AD9BB278C9DD3808B6AF3F51285C\/\" title=\"\" \/\u003E\u003C\/a\u003E\u003Ca href=\"https:\/\/steamuserimages-a.akamaihd.net\/ugc\/263841253782964030\/84E45436AF6A099B0F5CEF1243353E4E97C79236\/\"\u003E\u003Cimg alt=\"\" src=\"https:\/\/steamuserimages-a.akamaihd.net\/ugc\/263841253782964030\/84E45436AF6A099B0F5CEF1243353E4E97C79236\/\" title=\"\" \/\u003E\u003C\/a\u003E      \u003Cbr \/\u003E\u003Ci\u003EIf you don't understand, look at the first image. In it you see a small gap on the right in a few meters. Turn right into the small wedge, and you're at picture 2. Once you emerge, turn left towards the garage and you're at picture 3.       \u003Cbr \/\u003E\u003C\/i\u003E\u003C\/li\u003E    \u003Cli\u003EThere ARE keycards lying around, just like Shadow Raid. Look for them to open the fences.\u003C\/li\u003E \u003C\/ul\u003E  \u003Cp\u003EBank Heist\u003C\/p\u003E  \u003Cp\u003E\u003Ci\u003EBank Heist\u003C\/i\u003E has many variants. In the pictures below I will be playing on Bank Heist: Cash.\u003C\/p\u003E  \u003Cul\u003E   \u003Cli\u003EWhen you try to dominate the building, civvies will go for the alarm:     \u003Cbr \/\u003E\u003Ca href=\"https:\/\/steamuserimages-a.akamaihd.net\/ugc\/263841253783018148\/E568A6BF00D6CC53E6A1EF9954FD3629D3B38A0A\/\"\u003E\u003Cimg alt=\"\" src=\"https:\/\/steamuserimages-a.akamaihd.net\/ugc\/263841253783018148\/E568A6BF00D6CC53E6A1EF9954FD3629D3B38A0A\/\" title=\"\" \/\u003E\u003C\/a\u003E      \u003Cbr \/\u003E\u003Ca href=\"https:\/\/steamuserimages-a.akamaihd.net\/ugc\/263841253783019682\/65E1D4CE007D5DC7BDE6B4EBC11A5C2D7866941C\/\"\u003E\u003Cimg alt=\"\" src=\"https:\/\/steamuserimages-a.akamaihd.net\/ugc\/263841253783019682\/65E1D4CE007D5DC7BDE6B4EBC11A5C2D7866941C\/\" title=\"\" \/\u003E\u003C\/a\u003E\u003C\/li\u003E    \u003Cli\u003EYou can dominate the entire map. What this means is that you can tie\/kill everybody on the map, making it impossible to lose. Doing this allows you to use a loud saw, which you should do.\u003C\/li\u003E \u003C\/ul\u003E  \u003Cp\u003EJEWelry Store\u003C\/p\u003E  \u003Cp\u003EThe only actual tip I can give is this:   \u003Cbr \/\u003EOn either sides of the building, a fence occasionally spawns that blocks off that route. Although, there's a trashcan that you can jump onto, and you can jump over the fence.\u003C\/p\u003E  \u003Cp\u003EShadow Raid\u003C\/p\u003E  \u003Cp\u003EI can go on forever about this heist, so I'm going to do my best to keep it brief.   \u003Cbr \/\u003EAlso, note that I am playing Shadow Raid during the day. For you, it will be night.\u003C\/p\u003E  \u003Cul\u003E   \u003Cli\u003EThe gaurds are usually pretty dumb in this game. Open vaults don't usually trigger the gaurds, except here. The vault with the armour will trigger gaurds, so be sure to get other loot prior to opening it.\u003C\/li\u003E    \u003Cli\u003EThe bag zip-line will work with bodies.\u003C\/li\u003E    \u003Cli\u003EMany players like to duplicate the thermite paste so you can open up all of the sewers. This is not necessary because you can grab loot from the other side of the bars.\u003C\/li\u003E    \u003Cli\u003EThe camera gaurd will always have a keycard.\u003C\/li\u003E    \u003Cli\u003ETwo server spawn locations:     \u003Cbr \/\u003E\u003Ca href=\"https:\/\/steamuserimages-a.akamaihd.net\/ugc\/263841253783135587\/9971CE896227C32BC04E1A6145D1B3BE327E77AA\/\"\u003E\u003Cimg alt=\"\" src=\"https:\/\/steamuserimages-a.akamaihd.net\/ugc\/263841253783135587\/9971CE896227C32BC04E1A6145D1B3BE327E77AA\/\" title=\"\" \/\u003E\u003C\/a\u003E      \u003Cbr \/\u003E(cam room)      \u003Cbr \/\u003E\u003Ca href=\"https:\/\/steamuserimages-a.akamaihd.net\/ugc\/263841253783132251\/80CB53F8D1F2404CD7D95F1C55CD083470CB6C8C\/\"\u003E\u003Cimg alt=\"\" src=\"https:\/\/steamuserimages-a.akamaihd.net\/ugc\/263841253783132251\/80CB53F8D1F2404CD7D95F1C55CD083470CB6C8C\/\" title=\"\" \/\u003E\u003C\/a\u003E      \u003Cbr \/\u003ESame floor as cams, the far room.\u003C\/li\u003E    \u003Cli\u003EYou can open the vault on solo, if the keycard spawns here, or if you kill a gaurd nearby:     \u003Cbr \/\u003E\u003Ca href=\"https:\/\/steamuserimages-a.akamaihd.net\/ugc\/263841253783140195\/4ECECDED46883C3EBF912115C709F40E72E6F33F\/\"\u003E\u003Cimg alt=\"\" src=\"https:\/\/steamuserimages-a.akamaihd.net\/ugc\/263841253783140195\/4ECECDED46883C3EBF912115C709F40E72E6F33F\/\" title=\"\" \/\u003E\u003C\/a\u003E      \u003Cbr \/\u003E\u003Ci\u003Egrab the keycard through the wall by the lockers. location of the keycard shown below. make sure to place the first keycard in the vault, then grab this one, and run back.\u003C\/i\u003E      \u003Cbr \/\u003E\u003Ca href=\"https:\/\/steamuserimages-a.akamaihd.net\/ugc\/263841253783139369\/A25A4DB4246BBC9BCB95A62DAE1EB561E7BB2CC9\/\"\u003E\u003Cimg alt=\"\" src=\"https:\/\/steamuserimages-a.akamaihd.net\/ugc\/263841253783139369\/A25A4DB4246BBC9BCB95A62DAE1EB561E7BB2CC9\/\" title=\"\" \/\u003E\u003C\/a\u003E      \u003Cbr \/\u003E\u003Ca href=\"https:\/\/steamuserimages-a.akamaihd.net\/ugc\/263841253783140704\/9F0D05F7AAE5EC1E3A45CE842E660C9D47A45327\/\"\u003E\u003Cimg alt=\"\" src=\"https:\/\/steamuserimages-a.akamaihd.net\/ugc\/263841253783140704\/9F0D05F7AAE5EC1E3A45CE842E660C9D47A45327\/\" title=\"\" \/\u003E\u003C\/a\u003E      \u003Cbr \/\u003EIf you have no idea where the exact area I'm at in picture 1 is, just go to this area and go to the other side of the wall:      \u003Cbr \/\u003E\u003Ca href=\"https:\/\/steamuserimages-a.akamaihd.net\/ugc\/263841253783148603\/4D7EBE84081BC3520317C2FBD77190D718594AC6\/\"\u003E\u003Cimg alt=\"\" src=\"https:\/\/steamuserimages-a.akamaihd.net\/ugc\/263841253783148603\/4D7EBE84081BC3520317C2FBD77190D718594AC6\/\" title=\"\" \/\u003E\u003C\/a\u003E\u003C\/li\u003E \u003C\/ul\u003E  \u003Cp\u003ETransport: Train Heist\u003C\/p\u003E  \u003Cp\u003EAnother heist with only one tip, but it's a useful one(stealth).   \u003Cbr \/\u003EOn one side of the train is the lumberyard. 1\/2 of the spawn locations for the truck are here. A nifty tactic you can do if you've been doing well and the truck spawns here is:    \u003Cbr \/\u003E3 gaurds and all 4 civvies will patrol this area at some point in time. You can tie\/kill the four civvies and kill the 3 gaurds. Doing this will make the lumberyard remote for you to do as you please.\u003C\/p\u003E  \u003Cp\u003EFirst World Bank\u003C\/p\u003E  \u003Cul\u003E   \u003Cli\u003EFor some reason a lot of people let this go over their head, so I'm including it: Inside the copying machine is thermite. There are two cans that, if you place both, speed up the burning process. Listen to Bain... pls\u003C\/li\u003E    \u003Cli\u003EWhen doing stealth, you can rewire the metal detectors before getting into the copying room.\u003C\/li\u003E \u003C\/ul\u003E  \u003Cp\u003EFirestarter\u003C\/p\u003E  \u003Cp\u003EOn day 3, Bank Heist, upstairs is a room that needs to be opened when doing loud. On stealth, though, place a non-silent drill to attract gaurds upstairs to take them out with ease.\u003C\/p\u003E  \u003Cp\u003EHotline Miami\u003C\/p\u003E  \u003Cp\u003EWhen you get inside the basement, you do the unbareable process with the barcodes. Before using random barcodes, look at the bulletin board. On it, you'll see places, such as Shaw or Downtown. On each location an item is connected to them, such as Cigars.. Any crate with those items, if they match what's on the bulletin to the location Bain specified, then only use the barcodes from that type of crate.\u003C\/p\u003E  \u003Cp\u003EAftershock\u003C\/p\u003E  \u003Cp\u003EA late objective in the mission is to place C4 on a wall. Before that, you open the two trucks using the saw. After you get one of the trucks open, carry the safes \u003Ci\u003Eall the way\u003C\/i\u003E to that wall. By the time you've done that, the second truck should open. Carry the safes to the wall again, and by the time you've done that, you can place the C4 on the wall. Once the wall is down, all the safes are close, so all you have to do is move the truck up a few feet- no turning.\u003C\/p\u003E  \u003Cp\u003EMallcrasher\u003C\/p\u003E  \u003Cp\u003EWine Bottles.\u003C\/p\u003E  \u003Cp\u003ESanta's Workshop\u003C\/p\u003E  \u003Cp\u003EOn this heist, there are two drop-off points. On one side the loot drop-off point will spawn, and the other will be the escape area. The two alternate randomly. A good tip to abide by, if you have trouble protecting the bags, is to bring all the bags to a single loot drop-off point and dump them in before the driver gets there. When he does go on that side, all the loot will fall in at once.   \u003Cbr \/\u003EFin.\u003C\/p\u003E  \u003Cp\u003ETL;DR\u003C\/p\u003E  \u003Cul\u003E   \u003Cli\u003ECookoff: Don't leave the house\u003C\/li\u003E    \u003Cli\u003EMeltdown: You can carry all the bags on a single forklift as host\u003C\/li\u003E    \u003Cli\u003EShadow Raid: You can open the vault on solo\u003C\/li\u003E    \u003Cli\u003ETrain Heist(stealth): You can kill everyone in the lumber yard\u003C\/li\u003E \u003C\/ul\u003E This is what you get if you're too impatient to read, b****.   \u003Cp\u003EHow Does do Cook Meth?:\u003C\/p\u003E  \u003Cp\u003EHow To Cook(Cookoff\/Rats)\u003C\/p\u003E  \u003Cp\u003EAlright, I'm sure plenty of you know the method where you just wait for Bain to say the same ingredient twice in a row, but that doesn't really work.   \u003Cbr \/\u003EThis method is simple and used by many:    \u003Cbr \/\u003EIf Bain says,\"Next ingredient is... Oh, I'm going with Hydrogen Chloride... \u003Ci\u003EI'm 72% sure...\u003C\/i\u003E\", then it is Hydrogen Chloride. If he says,\"Next ingredient is... Oh, I'm going with Hydrogen Chloride... \u003Ci\u003EStrike that! It's Muriatic Acid!\"\u003C\/i\u003E, then it is Muriatic Acid. Basically, if he doesn't doubt himself, and he just sounds unsure, the previous information was correct. If he corrects himself, the 2nd ingredient he says is correct.\u003C\/p\u003E  \u003Cp\u003EHow To Cook(Lab Rats)\u003C\/p\u003E  \u003Cp\u003E*whistle*\u003C\/p\u003E  \u003Cp\u003EHow To Cook(Hotline Miami)\u003C\/p\u003E  \u003Cp\u003EJUST FOLLOW THE INSTRUCTIONS ON THE BOARD. ARE YOU SERIOUSLY THAT ♥♥♥♥♥?\u003C\/p\u003E  \u003Cp\u003ETL;DR\u003C\/p\u003E  \u003Cul\u003E   \u003Cli\u003ECooking on Cookoff\/Rats:     \u003Cbr \/\u003EIf he says nein, then nein.      \u003Cbr \/\u003EIf he says, maybe, then... yein?\u003C\/li\u003E    \u003Cli\u003ECooking on Lab Rats\/Miami: kys.\u003C\/li\u003E \u003C\/ul\u003E  \u003Cp\u003EI am... Sam Fisher...(Stealthing)\u003C\/p\u003E  \u003Cp\u003EAlright, you wanna stealth, huh? Welp, I'm not really your guy.\u003C\/p\u003E  \u003Cul\u003E   \u003Cli\u003ETo avoid getting detected, use the jump\/crouch\/sprint technique. Basically, you sprint, jump, and while in midair, you crouch. Once you land, repeat. Sprinting gives you high momentum, jumping allows you to bridge sprinting and crouching, and crouching makes you harder to detect.\u003C\/li\u003E    \u003Cli\u003EYou shouldn't concern yourself too much with your weapons, so long as they have a suppressor and low detection.\u003C\/li\u003E    \u003Cli\u003EConsider using a javelin or throwing axe to throw bodies around.\u003C\/li\u003E    \u003Cli\u003EYou don't need too many skills for stealth, but you should have dominator and aced out ECMs. After, go into the technician tree and get an upgraded drill, trip mines, and 2 deployables. You can either have a body bag case as a secondary, or a trip mine to alert you and your friends of gaurds.\u003C\/li\u003E \u003C\/ul\u003E  \u003Cbr \/\u003ELike I said above, I'm not your guy, but if you want to be one with the Sam Fisher, get the Cloaker-San mask. It's pretty great.  \u003Cp\u003ETL;DR\u003C\/p\u003E  \u003Cp\u003Edonacdum. \u003C\/p\u003E  \u003Cp\u003EHow to be Louder than a Middle-Aged Mom at 2am.\u003C\/p\u003E  \u003Cp\u003EWow, I know. Thank you, thank you.   \u003Cbr \/\u003EHow does do loud?:\u003C\/p\u003E  \u003Cul\u003E   \u003Cli\u003EI wish I could, but really the only thing that you should be concerned with: HEADSHOTS. The biggest asset to your team, is headshots.\u003C\/li\u003E    \u003Cli\u003ERocking a solid, competent build is great and all, but you have to be able to be useful in other ways than just staying out of custody. Spamming doctor bags, Feign Death, Messiah and Stockholm may keep you alive, but it may not keep you safe from the kick. Be useful in other senses, such as: Can I quickly clear a room of minis? How about dozers? Are cloakers a big concern for me? Snipers? Tasers? You've got to be useful in some sense when it comes to the enemies. Personally, since I play a dodge class a majority of the time, I like to get additional suppressed weapon damage, crits, +pistol damage, and sometimes the frenzy\/beserker setup. This allows me to easily deal with high-health enemies such as dozers. Other like to be a Run'N'Gun style, and easily deal with minis(regular cops).\u003C\/li\u003E    \u003Cli\u003EDoing loud, you should be able to adjust to the map. As previously stated, why would you play a CQC(close-quarters-combat) build on a map like Cookoff? You have no excuse to be running around like an idiot outside of the house. On other maps, you want to stay close to stay close to your teammates, like Goat Sim, or be able to provide support from a different angle(like the vantage point on Jewelry Store).\u003C\/li\u003E    \u003Cli\u003ESometimes you should be able to adjust your build to other players. If another crew chief\/maniac is in the lobby, you should probably switch your perk deck.\u003C\/li\u003E \u003C\/ul\u003E If you want deathwish to be harder, considering the nerf, check out the Deathwish+ mod! It's very nice and allows you to scale the difficulty for deathwish.  \u003Cp\u003ETL;DR\u003C\/p\u003E  \u003Cp\u003EIt's not that much to read. Please. \u003C\/p\u003E  \u003Cp\u003EBuying DLC\/Microtransactions\u003C\/p\u003E  \u003Cp\u003EBuying microtransactions: Don't.   \u003Cbr \/\u003EI recommend buying character and weapon DLC before heist ones, because you don't have to buy heist DLC to play them. Same goes for the soundtracks in a sense.    \u003Cbr \/\u003EDLC that's worth buying, but only buy them during the sales: \u003C\/p\u003E  \u003Cul\u003E   \u003Cli\u003EArmoured Transport because of how many heists it gives you.\u003C\/li\u003E    \u003Cli\u003EGage Courier\u003C\/li\u003E    \u003Cli\u003EShotgun Pack\u003C\/li\u003E    \u003Cli\u003ESokol Character Pack - Grinder was nerfed, but Sokol is still the best character. #BCumASokolist #SokolistPride #Sokolism #ASokolsBlow #SokolIsLoveSokolIsLife\u003C\/li\u003E    \u003Cli\u003ESniper Pack\u003C\/li\u003E    \u003Cli\u003EAK\/CAR Pack(kinda the same as Gage Courier)\u003C\/li\u003E    \u003Cli\u003EReally any heist that you've played that you like.\u003C\/li\u003E \u003C\/ul\u003E  \u003Cp\u003EMods\u003C\/p\u003E  \u003Cp\u003Ewot r gud mods i shuld instal?:   \u003Cbr \/\u003EHuds: \u003C\/p\u003E  \u003Cul\u003E   \u003Cli\u003EPocoHud\u003C\/li\u003E    \u003Cli\u003EHoxHud\u003C\/li\u003E    \u003Cli\u003EWolfHud\u003C\/li\u003E \u003C\/ul\u003E These 'huds' are overlays for your game to give you information, leisurely functions, and allows you to have a bird's eye view on the match.  \u003Cbr \/\u003EMods I just recommend personally:   \u003Cul\u003E   \u003Cli\u003EDeathwish+ - woooooo! difficulty...\u003C\/li\u003E    \u003Cli\u003EGoonmod(crashes- only use when you are messing around) - How's about 9k entities?\u003C\/li\u003E    \u003Cli\u003EBetterBots - Scale your bots, and get 3 bots if playing solo\u003C\/li\u003E    \u003Cli\u003EKeepers - Allow bots to remain stationary\u003C\/li\u003E    \u003Cli\u003ENoobies Go Back to Overkill (NGBTO) - detect\/kick\/scan for cheaters or people that don't meet your requirements for a lobby. ie kick a noob out of a dw lobby\u003C\/li\u003E    \u003Cli\u003EPD2 Day\/Night Changes - Changes the times on each heist\u003C\/li\u003E    \u003Cli\u003ECreate Empty Lobby - Creates a heistless lobby\u003C\/li\u003E    \u003Cli\u003EInventory Chat \u0026amp; Player States - Type while in your inventory\u003C\/li\u003E    \u003Cli\u003EMusic Control - do song stuff\u003C\/li\u003E    \u003Cli\u003ELobby Player Info - check up on your teammate's skills\u003C\/li\u003E    \u003Cli\u003EKick a Friend - Invite a friend back after you've kicked them\u003C\/li\u003E    \u003Cli\u003EUnlimited Ink - gives you unlimited ink in preplanning\u003C\/li\u003E \u003C\/ul\u003E  \u003Cp\u003EThe Problem with Microtransactions\u003C\/p\u003E  \u003Cp\u003EThis should be a 'guide' on its own, but, with buying stuff, you should be aware of this, if you choose to learn. :)   \u003Cbr \/\u003E\u003Ci\u003E\u003C\/i\u003E\u003Ci\u003E\u003C\/i\u003E    \u003Cbr \/\u003ESorry about the rant in there- I hope you understand the point I'm trying to get across. Just don't buy the safes or drills, or crap from other games.\u003C\/p\u003E  \u003Cp\u003E\u0026nbsp;\u003C\/p\u003E  \u003Cp\u003Esource:\u003Ca href=\"https:\/\/steamcommunity.com\/sharedfiles\/filedetails\/?id=715070849\u0026amp;searchtext=PayDay2\" title=\"https:\/\/steamcommunity.com\/sharedfiles\/filedetails\/?id=715070849\u0026amp;searchtext=PayDay2\"\u003Ehttps:\/\/steamcommunity.com\/sharedfiles\/filedetails\/?id=715070849\u0026amp;searchtext=PayDay2\u003C\/a\u003E\u003C\/p\u003E"},"link":[{"rel":"replies","type":"application/atom+xml","href":"https:\/\/thelinuxgames.blogspot.com\/feeds\/6515741442066253228\/comments\/default","title":"Post Comments"},{"rel":"replies","type":"text/html","href":"https:\/\/thelinuxgames.blogspot.com\/2022\/09\/introductory-to-payday-2-basics.html#comment-form","title":"0 Comments"},{"rel":"edit","type":"application/atom+xml","href":"https:\/\/www.blogger.com\/feeds\/6887185661194617221\/posts\/default\/6515741442066253228"},{"rel":"self","type":"application/atom+xml","href":"https:\/\/www.blogger.com\/feeds\/6887185661194617221\/posts\/default\/6515741442066253228"},{"rel":"alternate","type":"text/html","href":"https:\/\/thelinuxgames.blogspot.com\/2022\/09\/introductory-to-payday-2-basics.html","title":"Introductory to PayDay 2 Basics"}],"author":[{"name":{"$t":"Giampaolo Rossi."},"uri":{"$t":"http:\/\/www.blogger.com\/profile\/17686146309652519452"},"email":{"$t":"noreply@blogger.com"},"gd$image":{"rel":"http://schemas.google.com/g/2005#thumbnail","width":"32","height":"32","src":"\/\/blogger.googleusercontent.com\/img\/b\/R29vZ2xl\/AVvXsEgVE9CmQpatcPbT16SHdBIGg9EamyGNOKM4NrfllzyXTG_PkHSs1vJocg-CeKa0lLpbqAGeFkcK0Rs8Pm0nLMhZ6dt2YR-sC-7Tvx_AvE1cLZdfyv943SPrFbYxsJa-ELfnV8b4RUm2H3T-OqsKFE2LBfEn6sa8lkS9BE-ysKQ6Socwfg\/s220\/account-gamesforlinux@gmail.com.png"}}],"thr$total":{"$t":"0"}},{"id":{"$t":"tag:blogger.com,1999:blog-6887185661194617221.post-8932937547377869872"},"published":{"$t":"2022-04-15T06:41:00.000-07:00"},"updated":{"$t":"2022-09-29T13:16:01.283-07:00"},"category":[{"scheme":"http://www.blogger.com/atom/ns#","term":"Guides and Tutorials"},{"scheme":"http://www.blogger.com/atom/ns#","term":"RPG"}],"title":{"type":"text","$t":"POKÉMON MYSTERY DUNGEON: EXPLORERS OF TIME (2007) | Retro Review."},"content":{"type":"html","$t":"\u003Cp\u003E\u0026nbsp;I had promised myself to start writing several articles often, but I have been somewhat inconsistent, honestly it would help me a lot to write at least twice a week or at least once a week, so as not to lose the practice, you know.\u0026nbsp;\u003C\/p\u003E\u003Cp\u003ESomething I will try to change are the formats of my publications, following the advice of a good friend, I will stop being so rigid in my way of talking about the games, as I feel that they seem more like I'm selling the game than a review itself. I hope you'll forgive me if this text is not as long or informative as my style usually is, but as I said, it's time to change and improve. \u003Cbr \/\u003E\u003C\/p\u003E\u003Cdiv class=\"separator\" style=\"clear: both; text-align: center;\"\u003E\u003Ca href=\"https:\/\/images.hive.blog\/p\/6gUbcKN7UxenPSDAzgvHuyroo6gu4rKcsacWRfZgqfUfBtKvsD7CfJFxudHQCFq7W6n87Q?format=match\u0026amp;mode=fit\u0026amp;width=1536\" style=\"margin-left: 1em; margin-right: 1em;\"\u003E\u003Cimg border=\"0\" data-original-height=\"449\" data-original-width=\"500\" height=\"575\" src=\"https:\/\/images.hive.blog\/p\/6gUbcKN7UxenPSDAzgvHuyroo6gu4rKcsacWRfZgqfUfBtKvsD7CfJFxudHQCFq7W6n87Q?format=match\u0026amp;mode=fit\u0026amp;width=1536\" width=\"640\" \/\u003E\u003C\/a\u003E\u003C\/div\u003EIt's been a long time since I talked about PMD Red Rescue Team and Blue Rescue Team and I think I've waited long enough to talk about the holy trilogy that came out for the Nintendo DS.\u0026nbsp;\u003Cp\u003E\u003C\/p\u003E\u003Cp\u003EThis title is quite special to me as it was my first cassette I had for the DS, as I didn't have what is known as R4 in which you could put hundreds of games, so my only method of entertainment was to become a Pokémon and see the world from the perspective of these so iconic creatures.\u0026nbsp;\u003C\/p\u003E\u003Cp\u003EAs far as this review is concerned I will try to talk from my first impression playing it as a kid and from my impression now quite a few years later.\u0026nbsp;\u003C\/p\u003E\u003Cp\u003E\u003C\/p\u003E\n\n\u003Cp\u003E\u003C\/p\u003E\u003Ccenter\u003E\u003Cimg alt=\"IMG_20220809_211430.jpg\" height=\"458\" src=\"https:\/\/images.hive.blog\/768x0\/https:\/\/files.peakd.com\/file\/peakd-hive\/zhoten\/23r1uH5cBPXYYFpGej9ZP37q7etwmga1nk7BxAbhuPbLbfLE9CvsYsNQCrrAkxLCKVk4B.jpg\" width=\"640\" \/\u003E\u003C\/center\u003E\u003Cbr \/\u003E\n\u003Ccenter\u003E\u003Cimg alt=\"IMG_20220809_211445.jpg\" height=\"463\" src=\"https:\/\/images.hive.blog\/768x0\/https:\/\/files.peakd.com\/file\/peakd-hive\/zhoten\/2458G1JvnBATbgo6ATsShUYqKySik3bcwH2MGv29NvqmZWpbnbWqyg5nEusYfJpm2YUqJ.jpg\" width=\"640\" \/\u003E\u003C\/center\u003E\u003Cp style=\"text-align: center;\"\u003E\u003C\/p\u003E\u003Cp\u003EI remember one day, I don't know if it was Christmas or my birthday, but my mother had arrived with a strange white box, it had something written on it \"Nintendo DS Lite\", I already knew about it, since several cousins also had similar gifts and also classmates. It didn't have any games, so I couldn't do much with that console.\u0026nbsp;\u003C\/p\u003E\u003Cp\u003EA week later my mother took me to a shopping mall, to a small store that I remember as if it was yesterday, it was full of giant Mario and Sonic stickers, as well as action figures of characters from different games. In that store my mother bought me the Pokémon Mystery Dungeon Explores of Time cassette, I was so happy, I could finally try my DS as it should be. As soon as I got home, I put the cassette in and turned on the console.\u0026nbsp;\u003C\/p\u003E\u003Cp\u003EAfter such a tedious introduction that for some reason they don't let you skip, I realized what I had in my hands just by looking at the home screen, I knew that interface, since I had already played a title of that series, the Red Rescue Team, I had it in my Gameboy Advance emulator on my PC. This made me even more excited, and I already knew what to expect, a great game.\u0026nbsp;\u003C\/p\u003E\u003Cp\u003EWhat represents these titles, are the interviews to know, according to your answers which Pokémon you would be, usually I always got Meowth, Treecko or Cubone. This title was no slouch and was faithful to its predecessor.\u0026nbsp;\u003C\/p\u003E\u003Cp\u003E\u003C\/p\u003E\u003Cdiv class=\"separator\" style=\"clear: both; text-align: center;\"\u003E\u003Ca href=\"https:\/\/images.hive.blog\/1536x0\/https:\/\/files.peakd.com\/file\/peakd-hive\/zhoten\/Eo8QtaM1pYY97jHe7vwWAWyiTKbnCYtfEd1EwDAdj7q4jbHQQpgDhKuaik8i17fsq9v.jpg\" style=\"margin-left: 1em; margin-right: 1em;\"\u003E\u003Cimg border=\"0\" data-original-height=\"593\" data-original-width=\"800\" height=\"474\" src=\"https:\/\/images.hive.blog\/1536x0\/https:\/\/files.peakd.com\/file\/peakd-hive\/zhoten\/Eo8QtaM1pYY97jHe7vwWAWyiTKbnCYtfEd1EwDAdj7q4jbHQQpgDhKuaik8i17fsq9v.jpg\" width=\"640\" \/\u003E\u003C\/a\u003E\u003C\/div\u003EThe interview doesn't have enough differences, morality questions and somewhat comical, \"what would you do if...?\" questions, the only thing they added was the aura detector, which consists of placing your fingertip on the touch screen for a few seconds, in order to know the color of your soul. To this day I don't know the patterns to get the different colors, but I have several theories that it depends on where you place your finger on the screen, plus the answers you give in the interview.\u0026nbsp;\u003Cp\u003E\u003C\/p\u003E\u003Cp\u003EOnce they tell you which Pokémon you are, you go to the next phase, which is to choose the one that will be your partner throughout your story in this game, I always try to choose a Pokémon that is able to defend my weakness, that way, if my Pokémon is Leaf, my natural enemy is Fire type, so I need a Water type partner to defend me, an easy strategy, somewhat selfish, but I'm the main character, so it doesn't matter. We give a name to our partner and the real story begins.\u003C\/p\u003E\u003Cp\u003E\u003C\/p\u003E\u003Cdiv class=\"separator\" style=\"clear: both; text-align: center;\"\u003E\u003Ca href=\"https:\/\/images.hive.blog\/1536x0\/https:\/\/files.peakd.com\/file\/peakd-hive\/zhoten\/23yTqZUybTAqvW6RpJLcCmDaDZErVMiquyWJL9VHMLxTxV7odgU7DQMF1WcaqkEepJ8Hc.jpg\" style=\"margin-left: 1em; margin-right: 1em;\"\u003E\u003Cimg border=\"0\" data-original-height=\"589\" data-original-width=\"800\" height=\"471\" src=\"https:\/\/images.hive.blog\/1536x0\/https:\/\/files.peakd.com\/file\/peakd-hive\/zhoten\/23yTqZUybTAqvW6RpJLcCmDaDZErVMiquyWJL9VHMLxTxV7odgU7DQMF1WcaqkEepJ8Hc.jpg\" width=\"640\" \/\u003E\u003C\/a\u003E\u003C\/div\u003E\u003Cbr \/\u003E\u0026nbsp;Although the development of the story is different, the premise remains the same, we must discover who turned us into Pokémon and why to do so. We will wake up on a beach where we will meet our partner and who will accompany us throughout the game and will become an important piece, so much so that, if he falls weakened, we will have to return.\u0026nbsp;\u003Cp\u003E\u003C\/p\u003E\u003Cp\u003EThe dungeons have not changed much, they are still randomly generated so every time you return to a dungeon this will be totally different, there are times that by \"luck\" we will have the stairs to continue to another level right in front of where we came from, this could be good if you want to advance quickly, although I always prefer to explore the entire map so there found the stairs, I like to farm experience and take all possible items, because you never know.\u0026nbsp;\u003C\/p\u003E\u003Cp\u003ESomething that I really enjoy when playing is when I complete the game and my Pokémon (depending on the one you choose) can evolve, and that motivated me to want to see it in action again doing side quests.\u003C\/p\u003E\u003Cp\u003E\u003Cbr \/\u003E\u003C\/p\u003E\u003Cp\u003EPersonally, I love these roguelike dungeon games, and Pokémon Mystery Dungeon was my first experience with them, I am a lover, but sadly all this saga, is almost totally the same in reference to mechanics and gameplay, the only thing that changes is the story, of course if you do something well you don't have to change it, but in this case, I always expected more. I recommend you to try these titles if you really like Pokémon, because as a roguelike it falls short.\u003Cbr \/\u003E\u003C\/p\u003E\u003Cp\u003Esource: https:\/\/hive.blog\/hive-140217\/@zhoten\/pokemon-mystery-dungeon-explorers-of-time-2007-or-retro-review \u003Cbr \/\u003E\u003C\/p\u003E"},"link":[{"rel":"replies","type":"application/atom+xml","href":"https:\/\/thelinuxgames.blogspot.com\/feeds\/8932937547377869872\/comments\/default","title":"Post Comments"},{"rel":"replies","type":"text/html","href":"https:\/\/thelinuxgames.blogspot.com\/2022\/08\/pokemon-mystery-dungeon-explorers-of.html#comment-form","title":"0 Comments"},{"rel":"edit","type":"application/atom+xml","href":"https:\/\/www.blogger.com\/feeds\/6887185661194617221\/posts\/default\/8932937547377869872"},{"rel":"self","type":"application/atom+xml","href":"https:\/\/www.blogger.com\/feeds\/6887185661194617221\/posts\/default\/8932937547377869872"},{"rel":"alternate","type":"text/html","href":"https:\/\/thelinuxgames.blogspot.com\/2022\/08\/pokemon-mystery-dungeon-explorers-of.html","title":"POKÉMON MYSTERY DUNGEON: EXPLORERS OF TIME (2007) | Retro Review."}],"author":[{"name":{"$t":"Giampaolo Rossi."},"uri":{"$t":"http:\/\/www.blogger.com\/profile\/17686146309652519452"},"email":{"$t":"noreply@blogger.com"},"gd$image":{"rel":"http://schemas.google.com/g/2005#thumbnail","width":"32","height":"32","src":"\/\/blogger.googleusercontent.com\/img\/b\/R29vZ2xl\/AVvXsEgVE9CmQpatcPbT16SHdBIGg9EamyGNOKM4NrfllzyXTG_PkHSs1vJocg-CeKa0lLpbqAGeFkcK0Rs8Pm0nLMhZ6dt2YR-sC-7Tvx_AvE1cLZdfyv943SPrFbYxsJa-ELfnV8b4RUm2H3T-OqsKFE2LBfEn6sa8lkS9BE-ysKQ6Socwfg\/s220\/account-gamesforlinux@gmail.com.png"}}],"thr$total":{"$t":"0"}},{"id":{"$t":"tag:blogger.com,1999:blog-6887185661194617221.post-3008205993617258145"},"published":{"$t":"2022-03-10T11:37:00.000-08:00"},"updated":{"$t":"2022-09-29T13:15:44.264-07:00"},"category":[{"scheme":"http://www.blogger.com/atom/ns#","term":"Guides and Tutorials"}],"title":{"type":"text","$t":"Let's Do Something Crazy! TFT - League Of Legends"},"content":{"type":"html","$t":"\u003Cp\u003EHello Gaming followers, I know I said I'm taking a break from TFT, but I can't stop playing this game. This competitive spirit in me won't leave me alone. So I wanted to try some crazy things at low elo on the Turkey server to try to cure it. I played 6 Guardians, it sounded pretty strong, my items were very good, but the result was disappointing. Then my competitive spirit kicked in and I decided that even though I was going to try something crazy, I wanted to do it in accordance with the meta.\u003C\/p\u003E  \u003Cp\u003E\u003Cimg src=\"https:\/\/images.hive.blog\/768x0\/https:\/\/images.ecency.com\/DQmZzhEWLiDseeshJY7BRc1CJVaJr1GdXoQzG78tyaYL2XZ\/thumbnail_12.jpg\" \/\u003E    \u003Cbr \/\u003E\u003Ca href=\"https:\/\/www.leagueoflegends.com\/tr-tr\/champions\/anivia\/\"\u003Eresource\u003C\/a\u003E\u003C\/p\u003E  \u003Cp\u003E\u003Cimg src=\"https:\/\/images.hive.blog\/768x0\/https:\/\/images.ecency.com\/DQmVSEJHCyXmTFMSjSEEzNPcKr4aJ1JTLcF2w5kvi91BicX\/image.png\" \/\u003E    \u003Cbr \/\u003EI started the game well. I chose the augment called Trade Sector because, as I said, I wanted to do something crazy and I could get stronger early on. I realized that I won the game in the screenshot you see now. Shi Oh Yu at level 5? This champion came at a time when I didn't know what to play, and this champion not only helped me know what to play, but also helped me get through the early stages very strong.\u003C\/p\u003E  \u003Cp\u003E\u003Cimg src=\"https:\/\/images.hive.blog\/768x0\/https:\/\/images.ecency.com\/DQmUzU9bS1wTjBFkLmciBBjfGjU9iTTaMtG4GYFcpWBCCkK\/image.png\" \/\u003E    \u003Cbr \/\u003EAnd this is another important moment. At level 6, I made Anivia 2 stars. The only sad thing for me here was that I didn't have a spare Karma. Without thinking, I switched items and sat back, knowing that it was going to be easy from now on. After her recent buffs she is a real monster, especially if your opponents don't know how to play against you!\u003C\/p\u003E  \u003Cp\u003E\u003Cimg src=\"https:\/\/images.hive.blog\/768x0\/https:\/\/images.ecency.com\/DQmcPuty14HyC4jZqvs27CELoXMpih3oTT337c3pptZApQe\/image.png\" \/\u003E    \u003Cbr \/\u003EI quickly leveled up to level 7 so I wouldn't lose any battles. I searched a bit but I couldn't find anything useful. Another reason I did this was to find Soraka. If I find Soraka early, I can destroy my opponents because I have over 100 health. Or if I find an early Bard, I can increase my odds a lot and make Shi Oh Yu 3 stars. I hope you understand me even though none of these options have materialized. I was able to beat an opponent with Ezreal 3 stars without any difficulty. Look at Anivia's damage!\u003C\/p\u003E  \u003Cp\u003E\u003Cimg src=\"https:\/\/images.hive.blog\/768x0\/https:\/\/images.ecency.com\/DQmdn8TU2DA7n2qnr59Mnh1pnBr9iJfLyH5JQKWKtaWWt4q\/image.png\" \/\u003E    \u003Cbr \/\u003EI won 10 rounds in a row and lost to that mage. Man, that was really ridiculous and I was really unlucky. I wish I could show you that. It wasn't a big loss so I didn't mind.\u003C\/p\u003E  \u003Cp\u003E\u003Cimg src=\"https:\/\/images.hive.blog\/768x0\/https:\/\/images.ecency.com\/DQmSE3A8tdFwsyCD2VG2GNA9E7WAqpFWrKP9sE2NPddxZ4o\/image.png\" \/\u003E    \u003Cbr \/\u003EThis game is one more moment that shows how lucky I am. I got a Spatula from the last carousel and I needed another spatula to make it work. And I also needed a tear for my Anivia, to make the Archangel's Staff. I saw them both together on the first page without even looking for them and I really laughed. I also got a Cybernetic Uplink from Augment, which was very good for my Anivia.\u003C\/p\u003E  \u003Cp\u003E\u003Cimg src=\"https:\/\/images.hive.blog\/768x0\/https:\/\/images.ecency.com\/DQmTDeB3DTatXQQsgNtV4xagVcW9sfod87KGNZXtsf5KVFb\/image.png\" \/\u003E    \u003Cbr \/\u003EThis little dude used everything against me and thought he could win. I'm not going to lie, he was really strong, but I was stronger. I took him apart and yes, again, it wasn't even hard. Still, it scared me that Daeja hit me that hard. After all the whole lobby was playing skill power compositions and I had to think of something against it.\u003C\/p\u003E  \u003Cp\u003E\u003Cimg src=\"https:\/\/images.hive.blog\/768x0\/https:\/\/images.ecency.com\/DQmW38hYVsH9PPZtWEUYLiH3nzvwSo7YJN2nP2W3rXjTxRe\/image.png\" \/\u003E    \u003Cbr \/\u003EWhen I was trying to get to level 9, I came across this super strong opponent. Level 9, Ao Shin 2 stars, Bard, Sylas, Ornn... Oh my god his board was really great and the Ao Shin item was not bad either. I thought I was going to get destroyed!\u003C\/p\u003E  \u003Cp\u003E\u003Cimg src=\"https:\/\/images.hive.blog\/768x0\/https:\/\/images.ecency.com\/DQmY7TtVrHqvzmd2eAZ1CP39fRX2BEBt6ZzCKuVEs5jznBv\/image.png\" \/\u003E    \u003Cbr \/\u003EI'm kidding! I destroyed him and sent him back to the lobby. Shi Oh Yu's damage isn't bad, huh?\u003C\/p\u003E  \u003Cp\u003E\u003Cimg src=\"https:\/\/images.hive.blog\/768x0\/https:\/\/images.ecency.com\/DQmbqtxErXhALft9TcF3STFrTmDJHYQYH8GHktNTkYk6DdJ\/image.png\" \/\u003E    \u003Cbr \/\u003EThis is the final version of my board. I know I didn't do anything super, I was aiming for Shi Oh Yu 3 stars or Soraka 3 stars, but still 9 Jade, 4 Mystic, Anivia 3 stars and Soraka 2 stars, I think it's a good board. It's a board that you can't always do. Anyway, let's not praise my board too much and move on to the battle.\u003C\/p\u003E  \u003Cp\u003E\u003Cimg src=\"https:\/\/images.hive.blog\/768x0\/https:\/\/images.ecency.com\/DQmS6uS8gUGMUHFV8ibQMbkXycURSdxZVsa9xZtBfpTkPMe\/image.png\" \/\u003E    \u003Cbr \/\u003EI literally tore him apart hahaha. I'm not sure if even one of my champions died. It must be because his tanks are very weak, my champions seem to have hit less, but the important thing is to win and I did that more than enough.\u003C\/p\u003E  \u003Cp\u003EFor those who don't know the composition at all, I'll give a little information and then I'll conclude. You give the ability power items to Anivia, the tank items to Neeko and the attack damage items to Shi Oh Yu. That's all you need to do.\u003C\/p\u003E  \u003Cp\u003Esource: \u003Ca href=\"https:\/\/hive.blog\/hive-140217\/@incublus\/let-s-do-something-crazy\" title=\"https:\/\/hive.blog\/hive-140217\/@incublus\/let-s-do-something-crazy\"\u003Ehttps:\/\/hive.blog\/hive-140217\/@incublus\/let-s-do-something-crazy\u003C\/a\u003E\u003C\/p\u003E"},"link":[{"rel":"replies","type":"application/atom+xml","href":"https:\/\/thelinuxgames.blogspot.com\/feeds\/3008205993617258145\/comments\/default","title":"Post Comments"},{"rel":"replies","type":"text/html","href":"https:\/\/thelinuxgames.blogspot.com\/2022\/08\/lets-do-something-crazy-tft-league-of.html#comment-form","title":"0 Comments"},{"rel":"edit","type":"application/atom+xml","href":"https:\/\/www.blogger.com\/feeds\/6887185661194617221\/posts\/default\/3008205993617258145"},{"rel":"self","type":"application/atom+xml","href":"https:\/\/www.blogger.com\/feeds\/6887185661194617221\/posts\/default\/3008205993617258145"},{"rel":"alternate","type":"text/html","href":"https:\/\/thelinuxgames.blogspot.com\/2022\/08\/lets-do-something-crazy-tft-league-of.html","title":"Let's Do Something Crazy! TFT - League Of Legends"}],"author":[{"name":{"$t":"Giampaolo Rossi."},"uri":{"$t":"http:\/\/www.blogger.com\/profile\/17686146309652519452"},"email":{"$t":"noreply@blogger.com"},"gd$image":{"rel":"http://schemas.google.com/g/2005#thumbnail","width":"32","height":"32","src":"\/\/blogger.googleusercontent.com\/img\/b\/R29vZ2xl\/AVvXsEgVE9CmQpatcPbT16SHdBIGg9EamyGNOKM4NrfllzyXTG_PkHSs1vJocg-CeKa0lLpbqAGeFkcK0Rs8Pm0nLMhZ6dt2YR-sC-7Tvx_AvE1cLZdfyv943SPrFbYxsJa-ELfnV8b4RUm2H3T-OqsKFE2LBfEn6sa8lkS9BE-ysKQ6Socwfg\/s220\/account-gamesforlinux@gmail.com.png"}}],"thr$total":{"$t":"0"}},{"id":{"$t":"tag:blogger.com,1999:blog-6887185661194617221.post-6079999980595283839"},"published":{"$t":"2022-02-10T12:33:00.022-08:00"},"updated":{"$t":"2022-02-10T12:33:00.206-08:00"},"category":[{"scheme":"http://www.blogger.com/atom/ns#","term":"Action"},{"scheme":"http://www.blogger.com/atom/ns#","term":"Guides and Tutorials"},{"scheme":"http://www.blogger.com/atom/ns#","term":"Strategy"}],"title":{"type":"text","$t":"0 A.D. Guide, Chapter V: Combat, Trade and Bartering."},"content":{"type":"html","$t":"\u003Cp\u003E\u003Cb\u003E0 A.D.\u003C\/b\u003E originally began in 2001 as a comprehensive total conversion mod concept for Age of Empires II: The Age of Kings.\u003C\/p\u003E\u003Cp\u003E\u0026nbsp;The development team later decided that making the project as a mod was too limiting to their creative freedom, and elected to move their art and ideas to an in-house engine, making it a standalone game.\u003Cbr \/\u003E\u003Cbr \/\u003EThe historical accuracy of the game elements has been the highest development priority.\u0026nbsp;\u003C\/p\u003E\u003Cp\u003E\u0026nbsp;Unit and building names are shown in the original language of the civilization they belong to, and they are also translated into the language in which the user is playing the game.\u0026nbsp;\u003C\/p\u003E\u003Cp\u003E\u003Cimg border=\"0\" data-original-height=\"360\" data-original-width=\"640\" height=\"360\" src=\"https:\/\/2.bp.blogspot.com\/-fp70gdOSZLY\/W2nM4IlsPsI\/AAAAAAAAJlA\/UBh9fcpNaUYfTsUrxSDU9MXWFGSHd-OvQCLcBGAs\/s640\/0_A.D.-Britons.jpg\" width=\"640\" \/\u003E \u003Cbr \/\u003E\u003C\/p\u003E\u003Ch3 style=\"text-align: left;\"\u003E\u0026nbsp;0 A.D. Guide, Chapter V: Combat, Trade and Bartering.\u003C\/h3\u003E\u003Cp\u003EThere is also a strong focus on attempting to provide a high visual accuracy of unit armor, weapons, and buildings.\u003C\/p\u003E\u003Ch4 style=\"text-align: left;\"\u003ETypes of Combat Units.\u003C\/h4\u003E\u003Cp\u003E\u003Cbr \/\u003EWith a few exceptions, all combat units belong to one of these types:\u003Cbr \/\u003E\u003Cbr \/\u003E\u0026nbsp;\u0026nbsp;\u0026nbsp; Infantry: Warriors fighting on foot, with swords, bows and arrows, etc.,\u003Cbr \/\u003E\u0026nbsp;\u0026nbsp;\u0026nbsp; Cavalry: Warriors on horseback,\u003Cbr \/\u003E\u0026nbsp;\u0026nbsp;\u0026nbsp; Siege weapons, such as catapults, and\u003Cbr \/\u003E\u0026nbsp;\u0026nbsp;\u0026nbsp; War ships, such as triremes.\u003Cbr \/\u003E\u003Cbr \/\u003E\u003C\/p\u003E\u003Ch4 style=\"text-align: left;\"\u003EMelee vs. Ranged Units.\u003C\/h4\u003E\u003Cp\u003E\u003Cbr \/\u003ESome of the units mentioned here are melee units, which can only fight when very close to the enemy (e.g., with a sword); Others are ranged units, which shoot or throw a weapon from afar, so they only need to get close enough to be within range (but not too close). Each of these types has its advantages and disadvantages. For example, some ranged units may be very powerful against certain melee units from a distance, but helplessly vulnerable to melee attack from up close.\u003Cbr \/\u003ETypes of Damage and Balancing\u003Cbr \/\u003E\u003Cbr \/\u003EDamage in 0 A.D. comes in three types: hack, pierce and crush. Units have different armor for each type. In addition, unit attacks may be of multiple types simultaneously, e.g., a hoplite does both pierce and hack damage.\u003Cbr \/\u003E\u003Cbr \/\u003EOn top of this, some units have special bonuses against particular other units, e.g., spearmen defeat melee cavalry, but are countered by skirmishers and cavalry archers.\u003Cbr \/\u003E\u003Cbr \/\u003EConsider that different units have different movement speeds, firing rates, hit points and costs, and you get a complex game with many strategic choices to make when choosing how to spend your resources. In-game documentation can be found in each unit’s description when hovering above the button to train it.\u003Cbr \/\u003E\u003C\/p\u003E\u003Ch4 style=\"text-align: left;\"\u003ETrade.\u003C\/h4\u003E\u003Cp\u003E\u003Cbr \/\u003ETrading allows you to gain resources simply by having your traders shuttle between markets or docks. Traders that travel over land can be trained at markets, and merchant ships that sail over sea can be trained at the dock.\u003Cbr \/\u003E\u003Cbr \/\u003E(The following explanation refers to both markets and docks; “Market” is used for brevity.)\u003Cbr \/\u003E\u003Cbr \/\u003EEstablish a trade route between two markets by selecting a trader and right-clicking two markets one after another, setting them as “origin” and “destination” markets. Your traders will then start shuttling between them, gaining resources for every round trip made; You can choose which resource will be gained by each trader. The longer time it takes to travel between the two markets, the more of that resource you will get at the end of each round trip.\u003Cbr \/\u003E\u003Cbr \/\u003EYou can have a trader shuttle between two of your own markets, or between your market and an allied market. The latter case yields more resources per trip than the former.\u003Cbr \/\u003EBartering\u003Cbr \/\u003E\u003Cbr \/\u003EBartering allows you to buy and sell resources in exchange for other resources at the market. Resources are traded at exchange rates that vary with each deal. For example, to purchase 100 Food, you may initially have to spend 100 points of another resource type (Wood, Stone, or Metal). By the next deal, however, Food will become more expensive. The rates are global, so if another player buys Food it will be more expensive for you as well. Over time, the exchange rate gradually resets to the default rate.\u003Cbr \/\u003E\u003C\/p\u003E"},"link":[{"rel":"replies","type":"application/atom+xml","href":"https:\/\/thelinuxgames.blogspot.com\/feeds\/6079999980595283839\/comments\/default","title":"Post Comments"},{"rel":"replies","type":"text/html","href":"https:\/\/thelinuxgames.blogspot.com\/2022\/02\/0-ad-guide-chapter-v-combat-trade-and.html#comment-form","title":"0 Comments"},{"rel":"edit","type":"application/atom+xml","href":"https:\/\/www.blogger.com\/feeds\/6887185661194617221\/posts\/default\/6079999980595283839"},{"rel":"self","type":"application/atom+xml","href":"https:\/\/www.blogger.com\/feeds\/6887185661194617221\/posts\/default\/6079999980595283839"},{"rel":"alternate","type":"text/html","href":"https:\/\/thelinuxgames.blogspot.com\/2022\/02\/0-ad-guide-chapter-v-combat-trade-and.html","title":"0 A.D. Guide, Chapter V: Combat, Trade and Bartering."}],"author":[{"name":{"$t":"Giampaolo Rossi."},"uri":{"$t":"http:\/\/www.blogger.com\/profile\/17686146309652519452"},"email":{"$t":"noreply@blogger.com"},"gd$image":{"rel":"http://schemas.google.com/g/2005#thumbnail","width":"32","height":"32","src":"\/\/blogger.googleusercontent.com\/img\/b\/R29vZ2xl\/AVvXsEgVE9CmQpatcPbT16SHdBIGg9EamyGNOKM4NrfllzyXTG_PkHSs1vJocg-CeKa0lLpbqAGeFkcK0Rs8Pm0nLMhZ6dt2YR-sC-7Tvx_AvE1cLZdfyv943SPrFbYxsJa-ELfnV8b4RUm2H3T-OqsKFE2LBfEn6sa8lkS9BE-ysKQ6Socwfg\/s220\/account-gamesforlinux@gmail.com.png"}}],"media$thumbnail":{"xmlns$media":"http://search.yahoo.com/mrss/","url":"https:\/\/2.bp.blogspot.com\/-fp70gdOSZLY\/W2nM4IlsPsI\/AAAAAAAAJlA\/UBh9fcpNaUYfTsUrxSDU9MXWFGSHd-OvQCLcBGAs\/s72-c\/0_A.D.-Britons.jpg","height":"72","width":"72"},"thr$total":{"$t":"0"}},{"id":{"$t":"tag:blogger.com,1999:blog-6887185661194617221.post-5596832492503148226"},"published":{"$t":"2022-01-12T12:23:00.001-08:00"},"updated":{"$t":"2022-01-12T12:23:00.275-08:00"},"category":[{"scheme":"http://www.blogger.com/atom/ns#","term":"Action"},{"scheme":"http://www.blogger.com/atom/ns#","term":"Guides and Tutorials"},{"scheme":"http://www.blogger.com/atom/ns#","term":"Strategy"}],"title":{"type":"text","$t":"0 A.D. Guide, Chapter IV: Dynamic Territories, Technologies and Phases."},"content":{"type":"html","$t":"\u003Cp\u003E\u0026nbsp;0 A.D. features the traditional real-time strategy gameplay components of building a base, developing an economy, training an army, engaging in combat, and researching new technologies.\u003C\/p\u003E\u003Cp\u003EThe game includes multiple units and buildings specific to each civilization as well as both land and naval units.\u003Cbr \/\u003E\u003Cbr \/\u003EDuring the game, the player advances from \"village phase\", to \"town phase\", to \"city phase\". The phases represent the sizes of settlements in history, and every phase unlocks new units, buildings, and technologies.\u003Cbr \/\u003E\u003Cbr \/\u003EMultiplayer functionality is implemented using peer-to-peer networking, without a central server.\u003C\/p\u003E\u003Cp\u003E\u003Cimg border=\"0\" data-original-height=\"360\" data-original-width=\"640\" height=\"360\" src=\"https:\/\/3.bp.blogspot.com\/-pnGDhiriHD4\/W2nL3dLsxwI\/AAAAAAAAJk0\/urXqksDKrqwmuy79-Fr3nNrq6vQqd98RwCLcBGAs\/s640\/0%2BAD-%2Bempires%2Bascendent.jpg\" width=\"640\" \/\u003E\u003C\/p\u003E\u003Ch3 style=\"text-align: left;\"\u003E0 A.D. Guide, Chapter IV: Dynamic Territories, Technologies and Phases.\u003C\/h3\u003E\u003Cp\u003E\u003Cbr \/\u003E\u003C\/p\u003E\u003Ch4 style=\"text-align: left;\"\u003EDynamic Territories.\u003C\/h4\u003E\u003Cdiv style=\"text-align: center;\"\u003E\u003Ciframe allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture\" allowfullscreen=\"\" frameborder=\"0\" height=\"315\" src=\"https:\/\/www.youtube.com\/embed\/ya5-tN1PV4Y\" title=\"YouTube video player\" width=\"560\"\u003E\u003C\/iframe\u003E \u003Cbr \/\u003E\u003C\/div\u003E\u003Cp\u003EMost buildings can only be built within your own territory, marked by colored borders on the ground. Players can expand their territory by constructing buildings near their borders. (Some types of buildings will expand your territory more than others.) Borders may change throughout the game, based upon the buildings built and destroyed by the players.\u003Cbr \/\u003E\u003Cbr \/\u003EIf one of a player’s buildings falls into enemy territory due to shifting borders, then the building will slowly lose loyalty until finally converting to the enemy’s side. This can be stopped and slowly reversed if the border shifts and the building comes back to the player’s side.\u003Cbr \/\u003EImportant Exceptions\u003Cbr \/\u003E\u003Cbr \/\u003EThere are a few important exceptions to this rule:\u003Cbr \/\u003E\u003Cbr \/\u003E\u0026nbsp;\u0026nbsp;\u0026nbsp; Outposts, Docks and Roman Entrenched Army Camps can be built outside your borders, but none of these will gain you new territory;\u003Cbr \/\u003E\u0026nbsp;\u0026nbsp;\u0026nbsp; The Civil Center can be built either on your territory or on unclaimed territory, but must be built a certain distance away from your existing civil centers. Building a civil center can gain you lots of extra territory. Moreover, as you progress through different phases of the game (see “Technologies and Game Phases”), the territory controlled by your Civic Centers will expand by a small amount.\u003Cbr \/\u003E\u003Cbr \/\u003EDocks do not lose loyalty\/health outside your territory, but Outposts and Roman Entrenched Army Camps do. Roman Entrenched Army Camps can also be built in enemy territory.\u003Cbr \/\u003E\u003C\/p\u003E\u003Ch4 style=\"text-align: left;\"\u003ETechnologies and Phases.\u003Cbr \/\u003E\u003C\/h4\u003E\u003Cp\u003ETechnologies\u003Cbr \/\u003E\u003Cbr \/\u003ETechnologies, or techs, are economic or military bonuses that can be “researched” (bought) for resources at designated buildings. Hover over the technology buttons to learn about the costs and benefits of each technology.\u003Cbr \/\u003E\u003Cbr \/\u003EIn 0 A.D., some technologies come in mutually exclusive pairs: This means that within each pair, you can either research one technology or the other, but not both in the same game. These technology pairs are represented on your screen by a link symbol “connecting” two buttons.\u003Cbr \/\u003EPhases\u003Cbr \/\u003E\u003Cbr \/\u003E0 A.D. describes the progression of a city from humble beginnings to greatness in three phases: the Village Phase, the Town Phase, and the City Phase. When the game starts, you are already in the Village Phase. If you want to progress to the Town and City Phases, you need to research each of these at the Civic Center.\u003Cbr \/\u003E\u003Cbr \/\u003EPhases are like technologies, but much more valuable, because by reaching a new phase you unlock many new types of buildings, units and technologies. Researching each phase is not only expensive but also requires you to have constructed certain buildings:\u003Cbr \/\u003E\u003Cbr \/\u003E\u0026nbsp;\u0026nbsp;\u0026nbsp; Advancing to the Town Phase costs 500 Food, 500 Wood, and requires having built five buildings of any type, except palisades and farm fields. (Five houses, for example, are sufficient, and so are three houses, a mill and a farmstead.)\u003Cbr \/\u003E\u0026nbsp;\u0026nbsp;\u0026nbsp; Advancing to the City Phase costs 1000 Stone and 1000 Metal, and requires having built four buildings of any type that becomes available in the Town Phase (except Walls and Civ Centers).\u003Cbr \/\u003E\u003C\/p\u003E"},"link":[{"rel":"replies","type":"application/atom+xml","href":"https:\/\/thelinuxgames.blogspot.com\/feeds\/5596832492503148226\/comments\/default","title":"Post Comments"},{"rel":"replies","type":"text/html","href":"https:\/\/thelinuxgames.blogspot.com\/2022\/01\/0-ad-guide-chapter-iv-dynamic.html#comment-form","title":"0 Comments"},{"rel":"edit","type":"application/atom+xml","href":"https:\/\/www.blogger.com\/feeds\/6887185661194617221\/posts\/default\/5596832492503148226"},{"rel":"self","type":"application/atom+xml","href":"https:\/\/www.blogger.com\/feeds\/6887185661194617221\/posts\/default\/5596832492503148226"},{"rel":"alternate","type":"text/html","href":"https:\/\/thelinuxgames.blogspot.com\/2022\/01\/0-ad-guide-chapter-iv-dynamic.html","title":"0 A.D. Guide, Chapter IV: Dynamic Territories, Technologies and Phases."}],"author":[{"name":{"$t":"Giampaolo Rossi."},"uri":{"$t":"http:\/\/www.blogger.com\/profile\/17686146309652519452"},"email":{"$t":"noreply@blogger.com"},"gd$image":{"rel":"http://schemas.google.com/g/2005#thumbnail","width":"32","height":"32","src":"\/\/blogger.googleusercontent.com\/img\/b\/R29vZ2xl\/AVvXsEgVE9CmQpatcPbT16SHdBIGg9EamyGNOKM4NrfllzyXTG_PkHSs1vJocg-CeKa0lLpbqAGeFkcK0Rs8Pm0nLMhZ6dt2YR-sC-7Tvx_AvE1cLZdfyv943SPrFbYxsJa-ELfnV8b4RUm2H3T-OqsKFE2LBfEn6sa8lkS9BE-ysKQ6Socwfg\/s220\/account-gamesforlinux@gmail.com.png"}}],"media$thumbnail":{"xmlns$media":"http://search.yahoo.com/mrss/","url":"https:\/\/3.bp.blogspot.com\/-pnGDhiriHD4\/W2nL3dLsxwI\/AAAAAAAAJk0\/urXqksDKrqwmuy79-Fr3nNrq6vQqd98RwCLcBGAs\/s72-c\/0%2BAD-%2Bempires%2Bascendent.jpg","height":"72","width":"72"},"thr$total":{"$t":"0"}},{"id":{"$t":"tag:blogger.com,1999:blog-6887185661194617221.post-4984537655455983199"},"published":{"$t":"2021-12-10T12:16:00.034-08:00"},"updated":{"$t":"2021-12-10T12:16:00.220-08:00"},"category":[{"scheme":"http://www.blogger.com/atom/ns#","term":"Action"},{"scheme":"http://www.blogger.com/atom/ns#","term":"Guides and Tutorials"},{"scheme":"http://www.blogger.com/atom/ns#","term":"Strategy"}],"title":{"type":"text","$t":"0 A.D. Guide, Chapter III: Working with Units and Exploring the Map."},"content":{"type":"html","$t":"\u003Cp\u003E\u0026nbsp;0 A.D. is a free and open-source real-time strategy video game under development by Wildfire Games. It is a historical war and economy game focusing on the years between 500 BCE and 1 BCE, with the years between 1 CE and 500 CE planned to be developed in the future.\u003C\/p\u003E\u003Cp\u003EThe game is cross-platform, playable on Windows, macOS, Linux, FreeBSD, and OpenBSD.\u003C\/p\u003E\u003Cp\u003EIt is composed entirely of free software and free media, using the GNU GPLv2 (or later) license for the game engine source code, and the CC BY-SA license for the game art and music.\u003Cbr \/\u003E\u003C\/p\u003E\u003Cp\u003E\u003Cimg border=\"0\" data-original-height=\"315\" data-original-width=\"640\" height=\"314\" src=\"https:\/\/3.bp.blogspot.com\/-RRk48dy2Esk\/W1xxEF0t38I\/AAAAAAAAJcA\/j8hCMHVv7ywOVCe68_kuAHbzoa2np_8FQCLcBGAs\/s640\/0%2BA.D.-seleucides-Berlin_Pergamonmuseum%252C_Tetradrachme_Seleukos%2527_I%252C_Silber%252C_Pergamon%252C_281-280_v.u.Z.jpg\" width=\"640\" \/\u003E \u003Cbr \/\u003E\u003C\/p\u003E\u003Ch3 style=\"text-align: left;\"\u003E0 A.D. Guide, Chapter I: Working with Units and Exploring the Map. \u003Cbr \/\u003E\u003C\/h3\u003E\u003Cp\u003EUnits in 0 A.D. can be placed on a continuum from “civilian-only”, which are almost exclusively used for accumulating resources, to “military-only”, which can only fight.\u0026nbsp;\u003C\/p\u003E\u003Cp\u003E\u0026nbsp;\u003C\/p\u003E\u003Cp\u003EIn the middle, the game features a wide variety of citizen soldiers, which can do a little bit of both.\u003C\/p\u003E\u003Cp\u003E\u003Cbr \/\u003E\u003C\/p\u003E\u003Ch4 style=\"text-align: left;\"\u003EFemale Citizens.\u003C\/h4\u003E\u003Cp\u003E\u003Cbr \/\u003EYou usually start out a game with a few female citizens, who are the driving force of your economy. They specialize in gathering resources, particularly Food, by foraging and farming more efficiently than other units. They can also build civic buildings, such as resource dropsites, and cause nearby male units to work faster. Although they can attack enemy units, they are very vulnerable to practically any other unit.\u003C\/p\u003E\u003Cp\u003E\u003Cbr \/\u003E\u003C\/p\u003E\u003Ch4 style=\"text-align: left;\"\u003ECitizen soldiers.\u003C\/h4\u003E\u003Cp\u003E\u003Cbr \/\u003ESome units have the dual role of both workers and soldiers, meaning they are citizen soldiers. For example, hoplites can not only fight but also chop wood.\u0026nbsp;\u003C\/p\u003E\u003Cp\u003ECitizen Soldiers have bonuses for gathering wood, stone and metal. Certain buildings, such as fortresses, can only be built by citizen soldiers.\u003Cbr \/\u003E\u0026nbsp;\u003C\/p\u003E\u003Ch4 style=\"text-align: left;\"\u003ERanks.\u003C\/h4\u003E\u003Cp\u003E\u003Cbr \/\u003EThe more citizen soldiers fight, the more battle experience they gain, and automatically go up the ranks.\u0026nbsp;\u003C\/p\u003E\u003Cp\u003EWith each rank, they become stronger, and don a unique appearance, but also get gradually worse at “civilian” tasks, such as gathering resources.\u003C\/p\u003E\u003Cp\u003E\u003Cbr \/\u003E\u003C\/p\u003E\u003Ch4 style=\"text-align: left;\"\u003EChampions and Heroes.\u003C\/h4\u003E\u003Cp\u003E\u003Cbr \/\u003EYou may also train champion units, which are more expensive than citizen soldiers and cannot do any task but fight, but are stronger and better at fighting.\u0026nbsp;\u003C\/p\u003E\u003Cp\u003EYou can also train exactly one hero in a game, which is a very strong unique unit.\u003C\/p\u003E\u003Cp\u003E\u0026nbsp;\u003C\/p\u003E\u003Ch4 style=\"text-align: left;\"\u003EShroud of Darkness.\u003C\/h4\u003E\u003Cp\u003E\u003Cbr \/\u003EYou begin with only a small portion of the map revealed to you; The rest is covered in black. This black cover is called the Shroud of Darkness, and it may be hiding your enemies’ base, useful resources and more.\u0026nbsp;\u003C\/p\u003E\u003Cp\u003EThe shroud is gradually removed and the map is gradually revealed when you send units to explore new parts of the map.\u003C\/p\u003E\u003Cp\u003E\u003Cbr \/\u003E\u003C\/p\u003E\u003Ch4 style=\"text-align: left;\"\u003EFog of War.\u003C\/h4\u003E\u003Cp\u003E\u003Cbr \/\u003EAreas that you have explored, but currently do not have any units or buildings in them, appear with a grey shading covering them.\u0026nbsp;\u003C\/p\u003E\u003Cp\u003EThis is the Fog of War. Even if things change on the map, under the Fog of War you you will only see objects as they were when your units or buildings last “saw” them.\u0026nbsp;\u003C\/p\u003E\u003Cp\u003EFor example, if trees are cut down or a new enemy building is built under the Fog of War, you won’t see the change unless you send a unit there again. Importantly, enemy units are not seen at all under the Fog of War.\u003Cbr \/\u003E\u003Cbr \/\u003EIf you have allies, you can see whatever parts of the map your allies have explored and vice versa.\u003Cbr \/\u003EGathering Intelligence\u003Cbr \/\u003E\u003Cbr \/\u003EWhen exploring the map, you should be trying to find:\u003Cbr \/\u003E\u003Cbr \/\u003E\u0026nbsp;\u0026nbsp;\u0026nbsp; Treasures,\u003Cbr \/\u003E\u0026nbsp;\u0026nbsp;\u0026nbsp; Resources,\u003Cbr \/\u003E\u0026nbsp;\u0026nbsp;\u0026nbsp; Strategic areas on the map, such as river crossings,\u003Cbr \/\u003E\u0026nbsp;\u0026nbsp;\u0026nbsp; The location of your enemies’ bases,\u003Cbr \/\u003E\u0026nbsp;\u0026nbsp;\u0026nbsp; How fortified your enemies’ bases are,\u003Cbr \/\u003E\u0026nbsp;\u0026nbsp;\u0026nbsp; What sort of military units they have been training,\u003Cbr \/\u003E\u0026nbsp;\u0026nbsp;\u0026nbsp; and more.\u003Cbr \/\u003E\u003Cbr \/\u003EAll of this information can help you make the decisions that will make you victorious, such as the best direction to expand your base, and the types of units you should be training to counter your adversary. \u003Cbr \/\u003E\u003C\/p\u003E"},"link":[{"rel":"replies","type":"application/atom+xml","href":"https:\/\/thelinuxgames.blogspot.com\/feeds\/4984537655455983199\/comments\/default","title":"Post Comments"},{"rel":"replies","type":"text/html","href":"https:\/\/thelinuxgames.blogspot.com\/2021\/12\/0-ad-guide-chapter-iii-working-with.html#comment-form","title":"0 Comments"},{"rel":"edit","type":"application/atom+xml","href":"https:\/\/www.blogger.com\/feeds\/6887185661194617221\/posts\/default\/4984537655455983199"},{"rel":"self","type":"application/atom+xml","href":"https:\/\/www.blogger.com\/feeds\/6887185661194617221\/posts\/default\/4984537655455983199"},{"rel":"alternate","type":"text/html","href":"https:\/\/thelinuxgames.blogspot.com\/2021\/12\/0-ad-guide-chapter-iii-working-with.html","title":"0 A.D. Guide, Chapter III: Working with Units and Exploring the Map."}],"author":[{"name":{"$t":"Giampaolo Rossi."},"uri":{"$t":"http:\/\/www.blogger.com\/profile\/17686146309652519452"},"email":{"$t":"noreply@blogger.com"},"gd$image":{"rel":"http://schemas.google.com/g/2005#thumbnail","width":"32","height":"32","src":"\/\/blogger.googleusercontent.com\/img\/b\/R29vZ2xl\/AVvXsEgVE9CmQpatcPbT16SHdBIGg9EamyGNOKM4NrfllzyXTG_PkHSs1vJocg-CeKa0lLpbqAGeFkcK0Rs8Pm0nLMhZ6dt2YR-sC-7Tvx_AvE1cLZdfyv943SPrFbYxsJa-ELfnV8b4RUm2H3T-OqsKFE2LBfEn6sa8lkS9BE-ysKQ6Socwfg\/s220\/account-gamesforlinux@gmail.com.png"}}],"media$thumbnail":{"xmlns$media":"http://search.yahoo.com/mrss/","url":"https:\/\/3.bp.blogspot.com\/-RRk48dy2Esk\/W1xxEF0t38I\/AAAAAAAAJcA\/j8hCMHVv7ywOVCe68_kuAHbzoa2np_8FQCLcBGAs\/s72-c\/0%2BA.D.-seleucides-Berlin_Pergamonmuseum%252C_Tetradrachme_Seleukos%2527_I%252C_Silber%252C_Pergamon%252C_281-280_v.u.Z.jpg","height":"72","width":"72"},"thr$total":{"$t":"0"}},{"id":{"$t":"tag:blogger.com,1999:blog-6887185661194617221.post-4994506092283154065"},"published":{"$t":"2021-11-17T12:11:00.024-08:00"},"updated":{"$t":"2021-11-17T12:11:00.206-08:00"},"category":[{"scheme":"http://www.blogger.com/atom/ns#","term":"Action"},{"scheme":"http://www.blogger.com/atom/ns#","term":"Guides and Tutorials"},{"scheme":"http://www.blogger.com/atom/ns#","term":"Strategy"}],"title":{"type":"text","$t":"0 A.D. Guide, Chapter II: Gathering Resources and Training Units."},"content":{"type":"html","$t":"\u003Cp\u003E\u0026nbsp;The sum of all resources on the map is limited. These resources can be gathered in several ways:\u003Cbr \/\u003E\u003Cbr \/\u003E\u0026nbsp;\u0026nbsp;\u0026nbsp; Food: Foraging from bushes and certain trees; Hunting certain wild animals or slaughtering livestock, such as chickens and sheep; Fishing; Farming.\u003Cbr \/\u003E\u0026nbsp;\u0026nbsp;\u0026nbsp; Wood: Chopping down trees.\u003Cbr \/\u003E\u0026nbsp;\u0026nbsp;\u0026nbsp; Stone: Mining from stone mines.\u003Cbr \/\u003E\u0026nbsp;\u0026nbsp;\u0026nbsp; Metal: Mining from metal mines. (These occasionally sparkle, to make them easier to tell apart from stone mines.)\u003C\/p\u003E\u003Cp\u003E\u003Cimg border=\"0\" data-original-height=\"480\" data-original-width=\"640\" height=\"480\" src=\"https:\/\/3.bp.blogspot.com\/-ZgL5eSt8E6M\/W1xz_0vsZRI\/AAAAAAAAJcQ\/98fvhC9CYlQgx3CO4dbs0q1yLLka52VtQCLcBGAs\/s640\/0AD-seleucid.jpg\" width=\"640\" \/\u003E\u003C\/p\u003E\u003Cp\u003E\u003C\/p\u003E\u003Ch3 style=\"text-align: left;\"\u003E0 A.D. Guide, Chapter I: Gathering Resources and Training Units.\u003C\/h3\u003E\u003Cp\u003E(On certain maps, you can also quickly gather a great deal of resources from special treasures found on the map, such as shipwrecks.)\u003C\/p\u003E\u003Ch4 style=\"text-align: left;\"\u003EShuttling to Dropsites.\u003C\/h4\u003E\u003Ch4 style=\"text-align: center;\"\u003E\u003Ciframe allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture\" allowfullscreen=\"\" frameborder=\"0\" height=\"315\" src=\"https:\/\/www.youtube.com\/embed\/QRF53HLElCc\" title=\"YouTube video player\" width=\"560\"\u003E\u003C\/iframe\u003E \u003Cbr \/\u003E\u003C\/h4\u003E\u003Cp\u003E\u003Cbr \/\u003EWhen units gather a resource, there is only so much they can carry. Then they need to shuttle the resources they have gathered to a building that serves as their resource dropsite and drop it off there. Only then can they return to gather more resources.\u003Cbr \/\u003E\u003Cbr \/\u003E\u0026nbsp;\u0026nbsp;\u0026nbsp; Civic centers and docks serve as dropsites for all four resources.\u003Cbr \/\u003E\u0026nbsp;\u0026nbsp;\u0026nbsp; Mills serve as dropsites for wood, stone and metal only.\u003Cbr \/\u003E\u0026nbsp;\u0026nbsp;\u0026nbsp; Farmsteads serve as dropsites for food.\u003Cbr \/\u003E\u003Cbr \/\u003EUnits automatically shuttle the resources they have been gathering to the nearest dropsite that can accept it. It might be a good idea to build dropsites near their corresponding resources, to make sure your gathering units only have to shuttle short distances, which makes gathering more efficient.\u003Cbr \/\u003E\u003C\/p\u003E\u003Ch4 style=\"text-align: left;\"\u003ETraining Units.\u003C\/h4\u003E\u003Cdiv style=\"text-align: left;\"\u003EMost buildings in 0 A.D. can train (create) units. If you select a building, you can see in the bottom right panel what types of units can be trained at that building, and how much each type costs.\u003Cbr \/\u003EPopulation\u003Cbr \/\u003E\u003Cbr \/\u003EEvery new unit counts toward your population limit, indicated on the top left of your screen. The limit can be increased, by building more buildings such as houses.\u003Cbr \/\u003ERally Points\u003Cbr \/\u003E\u003Cbr \/\u003EIf you select a building and then right-click a spot on the ground, you will create a rally point, which is a destination each new unit created from that building will automatically go to. Rally points can be set on resources, so that units will automatically gather that type of resource when they are created. \u003Cbr \/\u003E\u003C\/div\u003E\u003Cp\u003E\u003Cbr \/\u003E\u003C\/p\u003E\u003Cp\u003E\u003Cbr \/\u003E\u003C\/p\u003E"},"link":[{"rel":"replies","type":"application/atom+xml","href":"https:\/\/thelinuxgames.blogspot.com\/feeds\/4994506092283154065\/comments\/default","title":"Post Comments"},{"rel":"replies","type":"text/html","href":"https:\/\/thelinuxgames.blogspot.com\/2021\/11\/0-ad-guide-chapter-ii-gathering.html#comment-form","title":"0 Comments"},{"rel":"edit","type":"application/atom+xml","href":"https:\/\/www.blogger.com\/feeds\/6887185661194617221\/posts\/default\/4994506092283154065"},{"rel":"self","type":"application/atom+xml","href":"https:\/\/www.blogger.com\/feeds\/6887185661194617221\/posts\/default\/4994506092283154065"},{"rel":"alternate","type":"text/html","href":"https:\/\/thelinuxgames.blogspot.com\/2021\/11\/0-ad-guide-chapter-ii-gathering.html","title":"0 A.D. Guide, Chapter II: Gathering Resources and Training Units."}],"author":[{"name":{"$t":"Giampaolo Rossi."},"uri":{"$t":"http:\/\/www.blogger.com\/profile\/17686146309652519452"},"email":{"$t":"noreply@blogger.com"},"gd$image":{"rel":"http://schemas.google.com/g/2005#thumbnail","width":"32","height":"32","src":"\/\/blogger.googleusercontent.com\/img\/b\/R29vZ2xl\/AVvXsEgVE9CmQpatcPbT16SHdBIGg9EamyGNOKM4NrfllzyXTG_PkHSs1vJocg-CeKa0lLpbqAGeFkcK0Rs8Pm0nLMhZ6dt2YR-sC-7Tvx_AvE1cLZdfyv943SPrFbYxsJa-ELfnV8b4RUm2H3T-OqsKFE2LBfEn6sa8lkS9BE-ysKQ6Socwfg\/s220\/account-gamesforlinux@gmail.com.png"}}],"media$thumbnail":{"xmlns$media":"http://search.yahoo.com/mrss/","url":"https:\/\/3.bp.blogspot.com\/-ZgL5eSt8E6M\/W1xz_0vsZRI\/AAAAAAAAJcQ\/98fvhC9CYlQgx3CO4dbs0q1yLLka52VtQCLcBGAs\/s72-c\/0AD-seleucid.jpg","height":"72","width":"72"},"thr$total":{"$t":"0"}},{"id":{"$t":"tag:blogger.com,1999:blog-6887185661194617221.post-262895634826630021"},"published":{"$t":"2021-10-12T13:05:00.023-07:00"},"updated":{"$t":"2021-10-12T13:05:00.221-07:00"},"category":[{"scheme":"http://www.blogger.com/atom/ns#","term":"Action"},{"scheme":"http://www.blogger.com/atom/ns#","term":"Guides and Tutorials"},{"scheme":"http://www.blogger.com/atom/ns#","term":"Strategy"}],"title":{"type":"text","$t":"0 A.D. Guide, Chapter I: Game Objectives, Rules and User Interface Basics."},"content":{"type":"html","$t":"\u003Cp\u003EIn a nutshell, in 0 A.D., you start out with three things:\u003Cbr \/\u003E\u003Cbr \/\u003E\u0026nbsp;\u0026nbsp;\u0026nbsp; Buildings, such as civic centers,\u003Cbr \/\u003E\u0026nbsp;\u0026nbsp;\u0026nbsp; Units, such as female citizens and male soldiers, that you can move around the map and use to gather resources, build or fight, and\u003Cbr \/\u003E\u0026nbsp;\u0026nbsp;\u0026nbsp; Some initial amounts of four resources: Food, Wood, Stone and Metal.\u003Cbr \/\u003E\u003Cbr \/\u003EIn 0 A.D., you need to gather more of these four resources, and then use them to train (create) various units at your buildings. In turn, you will need to put some of the new units to work gathering more resources and building more types of buildings. In this way, you build a strong economy with a constant income stream of all four resources, and prepare for building a strong military.\u003Cbr \/\u003E\u003Cimg border=\"0\" data-original-height=\"408\" data-original-width=\"640\" height=\"408\" src=\"https:\/\/2.bp.blogspot.com\/-VnIppHwp44U\/W1xupwR4GUI\/AAAAAAAAJbw\/H1IB7CzUDvUrD-SWmX4AV6kiO01njeM8QCLcBGAs\/s640\/0AD-1.jpg\" width=\"640\" \/\u003E\u003Cbr \/\u003E\u0026nbsp;\u003C\/p\u003E\u003Ch3 style=\"text-align: left;\"\u003E0 A.D. Guide, Chapter I: Game Objectives, Rules and User Interface Basics.\u003C\/h3\u003E\u003Cp\u003EAs soon as possible, you need to train a large, powerful army, that can even include siege weapons and war ships. Training each of these military units costs the resources you gathered.\u003Cbr \/\u003E\u003C\/p\u003E\u003Cp\u003E\u003C\/p\u003E\u003Cp\u003E\u003C\/p\u003E\u003Cp\u003E\u003C\/p\u003E\u003Ch4 style=\"text-align: left;\"\u003EGame Objectives and Rules.\u003C\/h4\u003E\u003Cp\u003EUltimately, you will send off your army to battle in an attempt to destroy all your enemies’ structures that can generate units, and all units that can construct buildings. The first player that achieves this goal, wins.\u003C\/p\u003E\u003Ch4 style=\"text-align: left;\"\u003E\u0026nbsp;User Interface Basics.\u003C\/h4\u003E\u003Cp style=\"text-align: center;\"\u003E\u003Ciframe allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture\" allowfullscreen=\"\" frameborder=\"0\" height=\"315\" src=\"https:\/\/www.youtube.com\/embed\/xxs4-6gHKpw\" title=\"YouTube video player\" width=\"560\"\u003E\u003C\/iframe\u003E \u003C\/p\u003E\u003Cp style=\"text-align: left;\"\u003EThe following inputs affect what happens on screen:\u003Cbr \/\u003E\u003Cbr \/\u003E\u0026nbsp;\u0026nbsp;\u0026nbsp; Selecting objects: Left-click to select an object, such as a building or a unit. (Notice an outline appears on the ground at the base of the selected object.) You can select many objects at once by dragging the mouse.\u003Cbr \/\u003E\u0026nbsp;\u0026nbsp;\u0026nbsp; Tasks: If you right-click when a unit is selected, you tell it to do something. If you right-click an empty piece of ground: the unit will move there; right-click an enemy unit: it will attack it; right-click a tree, it will chop it to gather wood, etc.\u003Cbr \/\u003E\u0026nbsp;\u0026nbsp;\u0026nbsp; Moving the camera: Move the mouse towards an edge of the screen to move the camera in that direction and see more of the game world. Also: You can press the arrow keys (or the w, a, s or d keys) to move the camera.\u003Cbr \/\u003E\u0026nbsp;\u0026nbsp;\u0026nbsp; Rotate map: Either with Shift + Mouse wheel rotation, or with the Q and E keys. \u003Cbr \/\u003E\u003C\/p\u003E"},"link":[{"rel":"replies","type":"application/atom+xml","href":"https:\/\/thelinuxgames.blogspot.com\/feeds\/262895634826630021\/comments\/default","title":"Post Comments"},{"rel":"replies","type":"text/html","href":"https:\/\/thelinuxgames.blogspot.com\/2021\/10\/0-ad-guide-chapter-i-game-objectives.html#comment-form","title":"0 Comments"},{"rel":"edit","type":"application/atom+xml","href":"https:\/\/www.blogger.com\/feeds\/6887185661194617221\/posts\/default\/262895634826630021"},{"rel":"self","type":"application/atom+xml","href":"https:\/\/www.blogger.com\/feeds\/6887185661194617221\/posts\/default\/262895634826630021"},{"rel":"alternate","type":"text/html","href":"https:\/\/thelinuxgames.blogspot.com\/2021\/10\/0-ad-guide-chapter-i-game-objectives.html","title":"0 A.D. Guide, Chapter I: Game Objectives, Rules and User Interface Basics."}],"author":[{"name":{"$t":"Giampaolo Rossi."},"uri":{"$t":"http:\/\/www.blogger.com\/profile\/17686146309652519452"},"email":{"$t":"noreply@blogger.com"},"gd$image":{"rel":"http://schemas.google.com/g/2005#thumbnail","width":"32","height":"32","src":"\/\/blogger.googleusercontent.com\/img\/b\/R29vZ2xl\/AVvXsEgVE9CmQpatcPbT16SHdBIGg9EamyGNOKM4NrfllzyXTG_PkHSs1vJocg-CeKa0lLpbqAGeFkcK0Rs8Pm0nLMhZ6dt2YR-sC-7Tvx_AvE1cLZdfyv943SPrFbYxsJa-ELfnV8b4RUm2H3T-OqsKFE2LBfEn6sa8lkS9BE-ysKQ6Socwfg\/s220\/account-gamesforlinux@gmail.com.png"}}],"media$thumbnail":{"xmlns$media":"http://search.yahoo.com/mrss/","url":"https:\/\/2.bp.blogspot.com\/-VnIppHwp44U\/W1xupwR4GUI\/AAAAAAAAJbw\/H1IB7CzUDvUrD-SWmX4AV6kiO01njeM8QCLcBGAs\/s72-c\/0AD-1.jpg","height":"72","width":"72"},"thr$total":{"$t":"0"}},{"id":{"$t":"tag:blogger.com,1999:blog-6887185661194617221.post-8938416026058427429"},"published":{"$t":"2021-09-17T14:26:00.009-07:00"},"updated":{"$t":"2021-09-17T14:26:00.209-07:00"},"title":{"type":"text","$t":" The Mana World (TMW) is an innovative free MMORPG totally free."},"content":{"type":"html","$t":"\u003Cp\u003EThe Mana World (TMW) is the name of a rather serious effort to create an innovative free MMORPG totally free. It uses two-dimensional graphics, which takes us directly to the times of the sixteen-bit consoles although they have created a world much bigger than we can imagine. The title is being made under GPL license.\u003Cbr \/\u003E\u003Cbr \/\u003EThe project includes the development of a specific server for the game, online and multiplayer, The Mana World is a game similar in concept to Ragnarok Online although it presents a rather discreet technical deployment. \u003Cbr \/\u003E\u003C\/p\u003E\u003Cp\u003E\u003Cimg alt=\"File:Beheader quest.png\" height=\"338\" src=\"https:\/\/wiki.themanaworld.org\/images\/thumb\/4\/44\/Beheader_quest.png\/800px-Beheader_quest.png\" width=\"640\" \/\u003E \u003Cbr \/\u003E\u003C\/p\u003E"},"link":[{"rel":"replies","type":"application/atom+xml","href":"https:\/\/thelinuxgames.blogspot.com\/feeds\/8938416026058427429\/comments\/default","title":"Post Comments"},{"rel":"replies","type":"text/html","href":"https:\/\/thelinuxgames.blogspot.com\/2021\/09\/the-mana-world-tmw-is-innovative-free.html#comment-form","title":"0 Comments"},{"rel":"edit","type":"application/atom+xml","href":"https:\/\/www.blogger.com\/feeds\/6887185661194617221\/posts\/default\/8938416026058427429"},{"rel":"self","type":"application/atom+xml","href":"https:\/\/www.blogger.com\/feeds\/6887185661194617221\/posts\/default\/8938416026058427429"},{"rel":"alternate","type":"text/html","href":"https:\/\/thelinuxgames.blogspot.com\/2021\/09\/the-mana-world-tmw-is-innovative-free.html","title":" The Mana World (TMW) is an innovative free MMORPG totally free."}],"author":[{"name":{"$t":"Giampaolo Rossi."},"uri":{"$t":"http:\/\/www.blogger.com\/profile\/17686146309652519452"},"email":{"$t":"noreply@blogger.com"},"gd$image":{"rel":"http://schemas.google.com/g/2005#thumbnail","width":"32","height":"32","src":"\/\/blogger.googleusercontent.com\/img\/b\/R29vZ2xl\/AVvXsEgVE9CmQpatcPbT16SHdBIGg9EamyGNOKM4NrfllzyXTG_PkHSs1vJocg-CeKa0lLpbqAGeFkcK0Rs8Pm0nLMhZ6dt2YR-sC-7Tvx_AvE1cLZdfyv943SPrFbYxsJa-ELfnV8b4RUm2H3T-OqsKFE2LBfEn6sa8lkS9BE-ysKQ6Socwfg\/s220\/account-gamesforlinux@gmail.com.png"}}],"thr$total":{"$t":"0"}},{"id":{"$t":"tag:blogger.com,1999:blog-6887185661194617221.post-3448043293384058866"},"published":{"$t":"2021-08-20T14:23:00.010-07:00"},"updated":{"$t":"2021-08-31T12:39:34.126-07:00"},"category":[{"scheme":"http://www.blogger.com/atom/ns#","term":"Guides and Tutorials"},{"scheme":"http://www.blogger.com/atom/ns#","term":"Sport"}],"title":{"type":"text","$t":"XMoto is a very simple game that consists of controlling a person in a MotoCross in different levels. "},"content":{"type":"html","$t":"\u003Cp\u003EAlthough I'm not one of those who spend all day playing games, there are times when I dedicate some minutes (and even hours) to certain games that can be installed on GNU\/Linux.\u003Cbr \/\u003E\u003Cbr \/\u003EOne of them is XMoto, a very simple game that consists of controlling a guy -rubber I would say- on a MotoCross in levels ranging from very easy to impossible.\u0026nbsp;\u003C\/p\u003E\u003Cp\u003EThe game has several configuration options and you can publish the records you achieve on the Internet.\u0026nbsp;\u003C\/p\u003E\u003Cp\u003EThe goal is to reach the goal by collecting a series of objects that we find along the way in the shortest time possible.\u0026nbsp;\u003C\/p\u003E\u003Cp\u003E\u003C\/p\u003E\u003Cdiv class=\"separator\" style=\"clear: both; text-align: center;\"\u003E\u003Ca href=\"https:\/\/1.bp.blogspot.com\/-CJqg4GpslO4\/YS6E7HcJWbI\/AAAAAAAAMDM\/hKxtXYdD_QM2YzqNrJ4oFBG69YdlwQUjQCLcBGAsYHQ\/s640\/xmoto.png\" imageanchor=\"1\" style=\"margin-left: 1em; margin-right: 1em;\"\u003E\u003Cimg border=\"0\" data-original-height=\"480\" data-original-width=\"640\" height=\"480\" src=\"https:\/\/1.bp.blogspot.com\/-CJqg4GpslO4\/YS6E7HcJWbI\/AAAAAAAAMDM\/hKxtXYdD_QM2YzqNrJ4oFBG69YdlwQUjQCLcBGAsYHQ\/w640-h480\/xmoto.png\" width=\"640\" \/\u003E\u003C\/a\u003E\u003C\/div\u003E\u003Cbr \/\u003E\u003Cp\u003E\u003C\/p\u003E\n\u003Cdiv class=\"mbtTOC2\"\u003E \n\u003Cbutton\u003EContent: \u003Cspan\u003E[\u003Ca onclick=\"mbtToggle2()\"  id=\"Tog\"\u003Ehide\u003C\/a\u003E]\u003C\/span\u003E\u003C\/button\u003E \n\u003Cdiv id=\"mbtTOC2\"\u003E\u003C\/div\u003E \n\u003C\/div\u003E\n\u003Ch3 style=\"text-align: left;\"\u003E\u0026nbsp;X-Motos options and features.\u003C\/h3\u003E\u003Cp\u003E\u0026nbsp;As X-Moto supports a well coded, server based highscore system, you can match with your friends, and fight for the best times on the levels you want.\u003C\/p\u003E\u003Cp\u003EFor doing this, you'll need to open a so called room on the websites \"Private rooms\" tab. \u003Cbr \/\u003E\u003Cbr \/\u003EYou will find an explanation there of how to deal with the account settings, and once it's done, you get your private competition among your friendship! It is based on the principle, that once somebody makes a new highscore on a certain level, he can upload it to the server, and every participating room mate gets it downloaded on his computer, to see this highscore as a ghost on this level, that he\u003Cbr \/\u003Emust beat now in return. \u003Cbr \/\u003E\u003C\/p\u003E\u003Ch4 style=\"text-align: left;\"\u003EDownload.\u003C\/h4\u003E\u003Ctable class=\"packages-list\"\u003E\u003Ctbody\u003E\u003Ctr\u003E\u003Ctd class=\"package-type\"\u003E\u003Cimg alt=\"debian.png\" src=\"https:\/\/xmoto.tuxfamily.org\/images\/releases\/debian.png\" \/\u003E\u003C\/td\u003E\u003Ctd class=\"package-file\"\u003E\u003Ca class=\"keychainify-checked\" href=\"https:\/\/github.com\/xmoto\/xmoto\/releases\/download\/0.6.1\/xmoto-0.6.1.deb\"\u003Exmoto-0.6.1.deb\u003C\/a\u003E\u003C\/td\u003E\u003Ctd class=\"package-description\"\u003ELatest Debian package\u003C\/td\u003E\u003C\/tr\u003E\u003Ctr\u003E\u003Ctd class=\"package-type\"\u003E\u003Cimg alt=\"ubuntu.png\" src=\"https:\/\/xmoto.tuxfamily.org\/images\/releases\/ubuntu.png\" \/\u003E\u003C\/td\u003E\u003Ctd class=\"package-file\"\u003E\u003Ca class=\"keychainify-checked\" href=\"https:\/\/github.com\/xmoto\/xmoto\/releases\/download\/0.6.1\/xmoto-0.6.1-ubuntu.deb\"\u003Exmoto-0.6.1-ubuntu.deb\u003C\/a\u003E\u003C\/td\u003E\u003Ctd class=\"package-description\"\u003ELatest Ubuntu package\u003C\/td\u003E\u003C\/tr\u003E\u003C\/tbody\u003E\u003C\/table\u003E\u003Ch4 style=\"text-align: left;\"\u003EKeyboard Functions.\u003C\/h4\u003E\u003Cp\u003E\u003Cbr \/\u003EF1 - Display ingame help.\u003Cbr \/\u003E\u003Cbr \/\u003EF2 - Switches the camera to the ghost, so you can follow him to see\u003Cbr \/\u003Ehow the parcour can be mastered.\u003Cbr \/\u003E\u003Cbr \/\u003EF3 - Add\/Remove current level to favourites.\u003Cbr \/\u003E\u003Cbr \/\u003EF4 - Toggle Ghost Trail Tracking (xmoto \u0026gt;= 0.5.2).\u003Cbr \/\u003E\u003Cbr \/\u003EF5 - If you are at the level reset the level (xmoto \u0026lt;= 0.5.0) and\u003Cbr \/\u003Eif you are at main menu reload the database.\u003Cbr \/\u003E\u003Cbr \/\u003EF7 - Show\/Hide frames-per-second counter.\u003Cbr \/\u003E\u003Cbr \/\u003EF8 - Activate\/ Deactivate Internet connection.\u003Cbr \/\u003E\u003Cbr \/\u003EF9 - Switch to Ugly mode. Saves lots of CPU time and shows some\u003Cbr \/\u003Esecret ways.\u003Cbr \/\u003E\u003Cbr \/\u003EF10 - Toggle gfx modes for getting more or less detailed view (xmoto\u003Cbr \/\u003E\u0026gt;= 0.5.2).\u003Cbr \/\u003E\u003Cbr \/\u003EF11 - Toggle Theme Mode and Line Mode. Draws lines around blocks for\u003Cbr \/\u003Ebetter orientation.\u003Cbr \/\u003E\u003Cbr \/\u003EF12 - Take a Screenshot. The file is saved into the xmoto directory.\u003Cbr \/\u003E\u003Cbr \/\u003ECtrl-c - Open chat message window in Network game.\u003Cbr \/\u003E\u003Cbr \/\u003ECtrl-i - Toggle replay interpolation. Makes replays look smoother.\u003Cbr \/\u003E\u003Cbr \/\u003ECtrl-o - Display the option screen\u003Cbr \/\u003E\u003Cbr \/\u003ECtrl-m - Toggle mirror mode. Wanna have twice as much tracks?\u003Cbr \/\u003E\u003Cbr \/\u003ECtrl-n - Toggle to slave mode.\u003Cbr \/\u003E\u003Cbr \/\u003ECtrl-s - Toggle audio.\u003Cbr \/\u003E\u003Cbr \/\u003ECtrl-t - Toggle trail cam (gives better overview for the track).\u003Cbr \/\u003E\u003Cbr \/\u003EPg-Up - Jump to previous level (xmoto 0.3.3).\u003Cbr \/\u003E\u003Cbr \/\u003EPg-Down - Jump to next level (xmoto 0.3.3).\u003Cbr \/\u003E\u003Cbr \/\u003EAlt+Enter - Toggle fullscreen.\u003Cbr \/\u003E\u003Cbr \/\u003ETab - Pause to watch the level. \u003Cbr \/\u003E\u003C\/p\u003E\n\u003Cscript\u003EmbtTOC2();\u003C\/script\u003E"},"link":[{"rel":"replies","type":"application/atom+xml","href":"https:\/\/thelinuxgames.blogspot.com\/feeds\/3448043293384058866\/comments\/default","title":"Post Comments"},{"rel":"replies","type":"text/html","href":"https:\/\/thelinuxgames.blogspot.com\/2021\/08\/xmoto-very-simple-game-with-has-several.html#comment-form","title":"2 Comments"},{"rel":"edit","type":"application/atom+xml","href":"https:\/\/www.blogger.com\/feeds\/6887185661194617221\/posts\/default\/3448043293384058866"},{"rel":"self","type":"application/atom+xml","href":"https:\/\/www.blogger.com\/feeds\/6887185661194617221\/posts\/default\/3448043293384058866"},{"rel":"alternate","type":"text/html","href":"https:\/\/thelinuxgames.blogspot.com\/2021\/08\/xmoto-very-simple-game-with-has-several.html","title":"XMoto is a very simple game that consists of controlling a person in a MotoCross in different levels. "}],"author":[{"name":{"$t":"Giampaolo Rossi."},"uri":{"$t":"http:\/\/www.blogger.com\/profile\/17686146309652519452"},"email":{"$t":"noreply@blogger.com"},"gd$image":{"rel":"http://schemas.google.com/g/2005#thumbnail","width":"32","height":"32","src":"\/\/blogger.googleusercontent.com\/img\/b\/R29vZ2xl\/AVvXsEgVE9CmQpatcPbT16SHdBIGg9EamyGNOKM4NrfllzyXTG_PkHSs1vJocg-CeKa0lLpbqAGeFkcK0Rs8Pm0nLMhZ6dt2YR-sC-7Tvx_AvE1cLZdfyv943SPrFbYxsJa-ELfnV8b4RUm2H3T-OqsKFE2LBfEn6sa8lkS9BE-ysKQ6Socwfg\/s220\/account-gamesforlinux@gmail.com.png"}}],"media$thumbnail":{"xmlns$media":"http://search.yahoo.com/mrss/","url":"https:\/\/1.bp.blogspot.com\/-CJqg4GpslO4\/YS6E7HcJWbI\/AAAAAAAAMDM\/hKxtXYdD_QM2YzqNrJ4oFBG69YdlwQUjQCLcBGAsYHQ\/s72-w640-h480-c\/xmoto.png","height":"72","width":"72"},"thr$total":{"$t":"2"}},{"id":{"$t":"tag:blogger.com,1999:blog-6887185661194617221.post-6974931661077507330"},"published":{"$t":"2021-07-06T14:08:00.013-07:00"},"updated":{"$t":"2021-09-01T12:05:46.045-07:00"},"title":{"type":"text","$t":"Here we share a list of nice games for the spare time in Xubuntu."},"content":{"type":"html","$t":"\u003Cp\u003EWith Linux, and in our case with Xubuntu, the Ubuntu flavor with the Xfce desktop environment, you can play games and well.\u003Cbr \/\u003E\u003Cbr \/\u003EEvery day the number of games available on the penguin platform is increasing.\u003Cbr \/\u003E\u003Cbr \/\u003EAlthough to be able to play on Linux you have to do a little bit of software usage, it is true that you will not have to compile the game on your own to make it work on the platform. The first thing you need to do is to know if you have your drivers configured properly.\u003C\/p\u003E\u003Cp\u003EHere we share a list of good games for free time on Xubuntu.\u003Cbr \/\u003E\u003C\/p\u003E\u003Cp\u003E\u003C\/p\u003E\u003Cp\u003EEnjoy!\u003C\/p\u003E\u003Cp\u003E\u003C\/p\u003E\u003Cdiv class=\"separator\" style=\"clear: both; text-align: center;\"\u003E\u003Ca href=\"https:\/\/1.bp.blogspot.com\/-OuLW-YfSxdQ\/YS_NCjeycFI\/AAAAAAAAMDU\/_BXIpjK7ECUOsrpfepmwALgLjnU6ryGCQCLcBGAsYHQ\/s640\/The-Mana-World.png\" imageanchor=\"1\" style=\"margin-left: 1em; margin-right: 1em;\"\u003E\u003Cimg border=\"0\" data-original-height=\"477\" data-original-width=\"640\" height=\"478\" src=\"https:\/\/1.bp.blogspot.com\/-OuLW-YfSxdQ\/YS_NCjeycFI\/AAAAAAAAMDU\/_BXIpjK7ECUOsrpfepmwALgLjnU6ryGCQCLcBGAsYHQ\/w640-h478\/The-Mana-World.png\" width=\"640\" \/\u003E\u003C\/a\u003E\u003C\/div\u003E\u003Cbr \/\u003E\u003Cp\u003E\u003C\/p\u003E\n\u003Cdiv class=\"mbtTOC2\"\u003E \n\u003Cbutton\u003EContents: \u003Cspan\u003E[\u003Ca onclick=\"mbtToggle2()\"  id=\"Tog\"\u003Ehide\u003C\/a\u003E]\u003C\/span\u003E\u003C\/button\u003E \n\u003Cdiv id=\"mbtTOC2\"\u003E\u003C\/div\u003E \n\u003C\/div\u003E\n\u003Ch3 style=\"text-align: left;\"\u003EHere we share a list of nice games for the spare time in Xubuntu.\u003C\/h3\u003E\u003Cdiv style=\"text-align: left;\"\u003ELinux distributions, such as Ubuntu, install drivers automatically for you - just like Windows does now.\u0026nbsp;\u003C\/div\u003E\u003Cdiv style=\"text-align: left;\"\u003E\u0026nbsp;\u003C\/div\u003E\u003Cdiv style=\"text-align: left;\"\u003EHowever, we find open source drivers that, while they may be more stable than proprietary ones, do not bring out the full potential of your GPU.\u0026nbsp;\u003C\/div\u003E\u003Cdiv style=\"text-align: left;\"\u003E\u003Cbr \/\u003E\u003C\/div\u003E\u003Ch4 class=\"sectionedit2\" id=\"the_mana_world_tmw\" style=\"text-align: left;\"\u003EThe Mana World (TMW).\u003C\/h4\u003E\n\u003Cdiv class=\"level2\"\u003E\n\u003Cul\u003E\u003Cli class=\"level1\"\u003E\u003Cdiv class=\"li\"\u003E Description: MMORPG game where you gain experience and become stronger\u003C\/div\u003E\n\u003C\/li\u003E\u003Cli class=\"level1\"\u003E\u003Cdiv class=\"li\"\u003E Website: \u003Ca class=\"urlextern keychainify-checked\" href=\"http:\/\/themanaworld.sourceforge.net\/\" rel=\"ugc nofollow\" title=\"http:\/\/themanaworld.sourceforge.net\/\"\u003Ehttp:\/\/themanaworld.sourceforge.net\/\u003C\/a\u003E\u003C\/div\u003E\n\u003C\/li\u003E\u003Cli class=\"level1\"\u003E\u003Cdiv class=\"li\"\u003E Screenshots: \u003Ca class=\"urlextern keychainify-checked\" href=\"http:\/\/wiki.themanaworld.org\/index.php\/Screenshots\" rel=\"ugc nofollow\" title=\"http:\/\/wiki.themanaworld.org\/index.php\/Screenshots\"\u003Ehttp:\/\/wiki.themanaworld.org\/index.php\/Screenshots\u003C\/a\u003E \u003Cbr \/\u003E\u0026nbsp;\u003C\/div\u003E\n\u003C\/li\u003E\u003C\/ul\u003E\n\n\u003C\/div\u003E\n\n\u003Ch4 class=\"sectionedit3\" id=\"battle_for_wesnoth\" style=\"text-align: left;\"\u003EBattle for Wesnoth.\u003C\/h4\u003E\n\u003Cdiv class=\"level2\"\u003E\n\u003Cul\u003E\u003Cli class=\"level1\"\u003E\u003Cdiv class=\"li\"\u003E Description: Turn-based strategy game with a fantasy theme\u003C\/div\u003E\n\u003C\/li\u003E\u003Cli class=\"level1\"\u003E\u003Cdiv class=\"li\"\u003E Website: \u003Ca class=\"urlextern keychainify-checked\" href=\"http:\/\/www.wesnoth.org\/\" rel=\"ugc nofollow\" title=\"http:\/\/www.wesnoth.org\/\"\u003Ehttp:\/\/www.wesnoth.org\/\u003C\/a\u003E\u003C\/div\u003E\n\u003C\/li\u003E\u003Cli class=\"level1\"\u003E\u003Cdiv class=\"li\"\u003E Screenshots: \u003Ca class=\"urlextern keychainify-checked\" href=\"http:\/\/www.wesnoth.org\/wiki\/Screenshots\" rel=\"ugc nofollow\" title=\"http:\/\/www.wesnoth.org\/wiki\/Screenshots\"\u003Ehttp:\/\/www.wesnoth.org\/wiki\/Screenshots\u003C\/a\u003E\u003C\/div\u003E\u003Cdiv class=\"li\"\u003E\u0026nbsp; \u003Cbr \/\u003E\u003C\/div\u003E\u003C\/li\u003E\u003C\/ul\u003E\u003C\/div\u003E\u003Ch4 class=\"sectionedit4\" id=\"crossfire\" style=\"text-align: left;\"\u003ECrossfire.\u003C\/h4\u003E\n\u003Cdiv class=\"level2\"\u003E\n\u003Cul\u003E\u003Cli class=\"level1\"\u003E\u003Cdiv class=\"li\"\u003E Description: Cooperative multiplayer graphical RPG and adventure game\u003C\/div\u003E\n\u003C\/li\u003E\u003Cli class=\"level1\"\u003E\u003Cdiv class=\"li\"\u003E Website: \u003Ca class=\"urlextern keychainify-checked\" href=\"http:\/\/crossfire.real-time.com\/\" rel=\"ugc nofollow\" title=\"http:\/\/crossfire.real-time.com\/\"\u003Ehttp:\/\/crossfire.real-time.com\/\u003C\/a\u003E\u003C\/div\u003E\n\u003C\/li\u003E\u003Cli class=\"level1\"\u003E\u003Cdiv class=\"li\"\u003E Screenshots: \u003Ca class=\"urlextern keychainify-checked\" href=\"http:\/\/crossfire.real-time.com\/screenshots\/index.html\" rel=\"ugc nofollow\" title=\"http:\/\/crossfire.real-time.com\/screenshots\/index.html\"\u003Ehttp:\/\/crossfire.real-time.com\/screenshots\/index.html\u003C\/a\u003E\u003C\/div\u003E\u003Cdiv class=\"li\"\u003E\u0026nbsp; \u003Cbr \/\u003E\u003C\/div\u003E\u003C\/li\u003E\u003C\/ul\u003E\u003C\/div\u003E\u003Ch4 class=\"sectionedit5\" id=\"xmoto\" style=\"text-align: left;\"\u003EXMoto.\u003C\/h4\u003E\n\u003Cdiv class=\"level2\"\u003E\n\u003Cul\u003E\u003Cli class=\"level1\"\u003E\u003Cdiv class=\"li\"\u003E Description: 2D motocross platform game\u003C\/div\u003E\n\u003C\/li\u003E\u003Cli class=\"level1\"\u003E\u003Cdiv class=\"li\"\u003E Website: \u003Ca class=\"urlextern keychainify-checked\" href=\"http:\/\/xmoto.tuxfamily.org\/\" rel=\"ugc nofollow\" title=\"http:\/\/xmoto.tuxfamily.org\/\"\u003Ehttp:\/\/xmoto.tuxfamily.org\/\u003C\/a\u003E\u003C\/div\u003E\n\u003C\/li\u003E\u003Cli class=\"level1\"\u003E\u003Cdiv class=\"li\"\u003E Screenshots: \u003Ca class=\"urlextern keychainify-checked\" href=\"http:\/\/xmoto.tuxfamily.org\/index.php?page=screenshots\" rel=\"ugc nofollow\" title=\"http:\/\/xmoto.tuxfamily.org\/index.php?page=screenshots\"\u003Ehttp:\/\/xmoto.tuxfamily.org\/index.php?page=screenshots\u003C\/a\u003E\u003C\/div\u003E\u003Cdiv class=\"li\"\u003E\u0026nbsp; \u003Cbr \/\u003E\u003C\/div\u003E\u003C\/li\u003E\u003C\/ul\u003E\u003C\/div\u003E\u003Ch4 class=\"sectionedit6\" id=\"supertux\" style=\"text-align: left;\"\u003ESuperTux.\u003C\/h4\u003E\n\u003Cdiv class=\"level2\"\u003E\n\u003Cul\u003E\u003Cli class=\"level1\"\u003E\u003Cdiv class=\"li\"\u003E Description: Classic 2D jump'n run sidescroller game similar to SuperMario\u003C\/div\u003E\n\u003C\/li\u003E\u003Cli class=\"level1\"\u003E\u003Cdiv class=\"li\"\u003E Website: \u003Ca class=\"urlextern keychainify-checked\" href=\"http:\/\/supertux.lethargik.org\/\" rel=\"ugc nofollow\" title=\"http:\/\/supertux.lethargik.org\/\"\u003Ehttp:\/\/supertux.lethargik.org\/\u003C\/a\u003E\u003C\/div\u003E\n\u003C\/li\u003E\u003Cli class=\"level1\"\u003E\u003Cdiv class=\"li\"\u003E Screenshots: \u003Ca class=\"urlextern keychainify-checked\" href=\"http:\/\/supertux.lethargik.org\/screenshots.html\" rel=\"ugc nofollow\" title=\"http:\/\/supertux.lethargik.org\/screenshots.html\"\u003Ehttp:\/\/supertux.lethargik.org\/screenshots.html\u003C\/a\u003E\u003C\/div\u003E\u003Cdiv class=\"li\"\u003E\u0026nbsp; \u003Cbr \/\u003E\u003C\/div\u003E\u003C\/li\u003E\u003C\/ul\u003E\u003C\/div\u003E\u003Ch4 class=\"sectionedit7\" id=\"jump_n_bump\" style=\"text-align: left;\"\u003EJump'n'Bump.\u003C\/h4\u003E\n\u003Cdiv class=\"level2\"\u003E\n\u003Cul\u003E\u003Cli class=\"level1\"\u003E\u003Cdiv class=\"li\"\u003E Description: Multiplayer only where you are a bunny and have to stomp on other bunnies\u003C\/div\u003E\n\u003C\/li\u003E\u003Cli class=\"level1\"\u003E\u003Cdiv class=\"li\"\u003E Website: \u003Ca class=\"urlextern keychainify-checked\" href=\"http:\/\/www.jumpbump.mine.nu\/\" rel=\"ugc nofollow\" title=\"http:\/\/www.jumpbump.mine.nu\/\"\u003Ehttp:\/\/www.jumpbump.mine.nu\/\u003C\/a\u003E\u003C\/div\u003E\n\u003C\/li\u003E\u003Cli class=\"level1\"\u003E\u003Cdiv class=\"li\"\u003E Screenshots: \u003Ca class=\"urlextern keychainify-checked\" href=\"http:\/\/www.jumpbump.mine.nu\/port\/screenshots\/\" rel=\"ugc nofollow\" title=\"http:\/\/www.jumpbump.mine.nu\/port\/screenshots\/\"\u003Ehttp:\/\/www.jumpbump.mine.nu\/port\/screenshots\/\u003C\/a\u003E\u003C\/div\u003E\u003Cdiv class=\"li\"\u003E\u0026nbsp; \u003Cbr \/\u003E\u003C\/div\u003E\u003C\/li\u003E\u003C\/ul\u003E\u003C\/div\u003E\u003Ch4 class=\"sectionedit8\" id=\"asciijump\" style=\"text-align: left;\"\u003Easciijump.\u003C\/h4\u003E\n\u003Cdiv class=\"level2\"\u003E\n\u003Cul\u003E\u003Cli class=\"level1\"\u003E\u003Cdiv class=\"li\"\u003E Description: Small and funny \u003Cabbr title=\"American Standard Code for Information Interchange\"\u003EASCII\u003C\/abbr\u003E-art game about ski jumping\u003C\/div\u003E\n\u003C\/li\u003E\u003Cli class=\"level1\"\u003E\u003Cdiv class=\"li\"\u003E Website: \u003Ca class=\"urlextern keychainify-checked\" href=\"http:\/\/asciijump.prv.pl\/\" rel=\"ugc nofollow\" title=\"http:\/\/asciijump.prv.pl\/\"\u003Ehttp:\/\/asciijump.prv.pl\/\u003C\/a\u003E\u003C\/div\u003E\n\u003C\/li\u003E\u003Cli class=\"level1\"\u003E\u003Cdiv class=\"li\"\u003E Screenshots: \u003Ca class=\"urlextern keychainify-checked\" href=\"http:\/\/otak.k-k.pl\/asciijump\/gallery.php\" rel=\"ugc nofollow\" title=\"http:\/\/otak.k-k.pl\/asciijump\/gallery.php\"\u003Ehttp:\/\/otak.k-k.pl\/asciijump\/gallery.php\u003C\/a\u003E\u003C\/div\u003E\u003Cdiv class=\"li\"\u003E\u0026nbsp; \u003Cbr \/\u003E\u003C\/div\u003E\u003C\/li\u003E\u003C\/ul\u003E\u003C\/div\u003E\u003Ch4 class=\"sectionedit9\" id=\"cavez_of_phear\" style=\"text-align: left;\"\u003ECAVEZ of PHEAR.\u003C\/h4\u003E\n\u003Cdiv class=\"level2\"\u003E\n\u003Cul\u003E\u003Cli class=\"level1\"\u003E\u003Cdiv class=\"li\"\u003E Description: A boulder dash \/ digger like game for console using ncurses\u003C\/div\u003E\n\u003C\/li\u003E\u003Cli class=\"level1\"\u003E\u003Cdiv class=\"li\"\u003E Website: \u003Ca class=\"urlextern keychainify-checked\" href=\"http:\/\/www.x86.no\/cavezofphear\/\" rel=\"ugc nofollow\" title=\"http:\/\/www.x86.no\/cavezofphear\/\"\u003Ehttp:\/\/www.x86.no\/cavezofphear\/\u003C\/a\u003E\u003C\/div\u003E\n\u003C\/li\u003E\u003Cli class=\"level1\"\u003E\u003Cdiv class=\"li\"\u003E Screenshots: \u003Ca class=\"urlextern keychainify-checked\" href=\"http:\/\/www.x86.no\/cavezofphear\/screenshot.png\" rel=\"ugc nofollow\" title=\"http:\/\/www.x86.no\/cavezofphear\/screenshot.png\"\u003Ehttp:\/\/www.x86.no\/cavezofphear\/screenshot.png\u003C\/a\u003E\u0026nbsp;\u003C\/div\u003E\u003Cdiv class=\"li\"\u003E\u0026nbsp;\u003Cbr \/\u003E\u003C\/div\u003E\u003C\/li\u003E\u003C\/ul\u003E\u003C\/div\u003E\u003Ch4 class=\"sectionedit10\" id=\"pysolfc\" style=\"text-align: left;\"\u003EPySolFC.\u003C\/h4\u003E\n\u003Cdiv class=\"level2\"\u003E\n\u003Cul\u003E\u003Cli class=\"level1\"\u003E\u003Cdiv class=\"li\"\u003E Description: a Python solitaire game collection\u003C\/div\u003E\n\u003C\/li\u003E\u003Cli class=\"level1\"\u003E\u003Cdiv class=\"li\"\u003E Website: \u003Ca class=\"urlextern keychainify-checked\" href=\"http:\/\/pysolfc.sourceforge.net\/\" rel=\"ugc nofollow\" title=\"http:\/\/pysolfc.sourceforge.net\/\"\u003Ehttp:\/\/pysolfc.sourceforge.net\/\u003C\/a\u003E\u003C\/div\u003E\n\u003C\/li\u003E\u003Cli class=\"level1\"\u003E\u003Cdiv class=\"li\"\u003E Screenshots: \u003Ca class=\"urlextern keychainify-checked\" href=\"http:\/\/sourceforge.net\/project\/screenshots.php?group_id=150718\" rel=\"ugc nofollow\" title=\"http:\/\/sourceforge.net\/project\/screenshots.php?group_id=150718\"\u003Ehttp:\/\/sourceforge.net\/project\/screenshots.php?group_id=150718\u003C\/a\u003E\u003C\/div\u003E\n\u003C\/li\u003E\u003C\/ul\u003E\n\n\u003C\/div\u003E\n\u003Cscript\u003EmbtTOC2();\u003C\/script\u003E"},"link":[{"rel":"replies","type":"application/atom+xml","href":"https:\/\/thelinuxgames.blogspot.com\/feeds\/6974931661077507330\/comments\/default","title":"Post Comments"},{"rel":"replies","type":"text/html","href":"https:\/\/thelinuxgames.blogspot.com\/2021\/07\/here-we-share-list-of-nice-games-for.html#comment-form","title":"2 Comments"},{"rel":"edit","type":"application/atom+xml","href":"https:\/\/www.blogger.com\/feeds\/6887185661194617221\/posts\/default\/6974931661077507330"},{"rel":"self","type":"application/atom+xml","href":"https:\/\/www.blogger.com\/feeds\/6887185661194617221\/posts\/default\/6974931661077507330"},{"rel":"alternate","type":"text/html","href":"https:\/\/thelinuxgames.blogspot.com\/2021\/07\/here-we-share-list-of-nice-games-for.html","title":"Here we share a list of nice games for the spare time in Xubuntu."}],"author":[{"name":{"$t":"Giampaolo Rossi."},"uri":{"$t":"http:\/\/www.blogger.com\/profile\/17686146309652519452"},"email":{"$t":"noreply@blogger.com"},"gd$image":{"rel":"http://schemas.google.com/g/2005#thumbnail","width":"32","height":"32","src":"\/\/blogger.googleusercontent.com\/img\/b\/R29vZ2xl\/AVvXsEgVE9CmQpatcPbT16SHdBIGg9EamyGNOKM4NrfllzyXTG_PkHSs1vJocg-CeKa0lLpbqAGeFkcK0Rs8Pm0nLMhZ6dt2YR-sC-7Tvx_AvE1cLZdfyv943SPrFbYxsJa-ELfnV8b4RUm2H3T-OqsKFE2LBfEn6sa8lkS9BE-ysKQ6Socwfg\/s220\/account-gamesforlinux@gmail.com.png"}}],"media$thumbnail":{"xmlns$media":"http://search.yahoo.com/mrss/","url":"https:\/\/1.bp.blogspot.com\/-OuLW-YfSxdQ\/YS_NCjeycFI\/AAAAAAAAMDU\/_BXIpjK7ECUOsrpfepmwALgLjnU6ryGCQCLcBGAsYHQ\/s72-w640-h478-c\/The-Mana-World.png","height":"72","width":"72"},"thr$total":{"$t":"2"}},{"id":{"$t":"tag:blogger.com,1999:blog-6887185661194617221.post-2575694596472818891"},"published":{"$t":"2021-06-12T08:05:00.033-07:00"},"updated":{"$t":"2021-06-18T08:39:10.463-07:00"},"category":[{"scheme":"http://www.blogger.com/atom/ns#","term":"Action"},{"scheme":"http://www.blogger.com/atom/ns#","term":"Guides and Tutorials"},{"scheme":"http://www.blogger.com/atom/ns#","term":"Strategy"}],"title":{"type":"text","$t":"Open RA Guide, Chapter VI: Red Alert,  Command \u0026 Conquer,  Dune 2000,  Rebuilt for the Modern Era."},"content":{"type":"html","$t":"\u003Cp\u003E\u003Cb\u003E\u003Ca href=\"http:\/\/www.openra.net\/\" target=\"_blank\"\u003EOpenRA \u003C\/a\u003E\u003C\/b\u003Eis 100% free and comes with three different modifications.\u0026nbsp;\u003C\/p\u003E\u003Cp\u003EWhen you run a mod for the first time, the game can automatically download the resources from the original game, or they can use the original game discs.\u003C\/p\u003E\u003Cp\u003EOpenRA is a free, open source, cross-platform project that recreates and modernizes the classic Command \u0026amp; Conquer real-time strategy games providing a common platform for the reconstruction and reinvention of the classic 2D and 2.5D RTS games.\u003C\/p\u003E\u003Cp\u003EIt features support for Dune 2000 and dedicated server management, UPnP multiplayer support, improved logic, new map editor tiles, four new AR units, new community-made AR maps, AR balance changes, and much more.\u003C\/p\u003E\u003Cdiv class=\"separator\" style=\"clear: both; text-align: center;\"\u003E\u003Ca href=\"https:\/\/1.bp.blogspot.com\/-hmM63x0xL3E\/YMyyUXUdffI\/AAAAAAAAL1g\/t9Xa04fMusIOjsfyWpCmwB8W_mGbCv1_gCLcBGAsYHQ\/s640\/OpenRA.png\" style=\"margin-left: 1em; margin-right: 1em;\"\u003E\u003Cimg border=\"0\" data-original-height=\"336\" data-original-width=\"640\" height=\"336\" src=\"https:\/\/1.bp.blogspot.com\/-hmM63x0xL3E\/YMyyUXUdffI\/AAAAAAAAL1g\/t9Xa04fMusIOjsfyWpCmwB8W_mGbCv1_gCLcBGAsYHQ\/w640-h336\/OpenRA.png\" width=\"640\" \/\u003E\u003C\/a\u003E\u003C\/div\u003E\u003Cbr \/\u003E\n\u003Cdiv class=\"mbtTOC2\"\u003E \n\u003Cbutton\u003EContents: \u003Cspan\u003E[\u003Ca id=\"Tog\" onclick=\"mbtToggle2()\"\u003Ehide\u003C\/a\u003E]\u003C\/span\u003E\u003C\/button\u003E \n\u003Cdiv id=\"mbtTOC2\"\u003E\u003C\/div\u003E \n\u003C\/div\u003E\n\u003Ch3 style=\"text-align: left;\"\u003EOpen RA Guide, Chapter VI.\u003C\/h3\u003E\u003Cp\u003E\u003C\/p\u003E\u003Cp\u003EThis means that OpenRA is not restricted by the technical limitations of the original closed source games: it includes native support for current operating systems and screen resolutions without relying on emulation or binary hacks, and features integrated online multiplayer. \u003Cbr \/\u003E\u003C\/p\u003E\u003Ch4 style=\"text-align: left;\"\u003E\u003Cb\u003ERed alert.\u003C\/b\u003E\u003C\/h4\u003E\u003Cdiv class=\"separator\" style=\"clear: both; text-align: center;\"\u003E\u003Cb\u003E\u003Ca href=\"https:\/\/1.bp.blogspot.com\/-Sk1k-aBbVCA\/YMyzIRYiepI\/AAAAAAAAL1o\/abtbJqSJKioNFIesjwqLlwIQyNk7Xz-VQCLcBGAsYHQ\/s639\/OpenRA2-chapter-VI.png\" style=\"margin-left: 1em; margin-right: 1em;\"\u003E\u003Cimg border=\"0\" data-original-height=\"432\" data-original-width=\"639\" height=\"432\" src=\"https:\/\/1.bp.blogspot.com\/-Sk1k-aBbVCA\/YMyzIRYiepI\/AAAAAAAAL1o\/abtbJqSJKioNFIesjwqLlwIQyNk7Xz-VQCLcBGAsYHQ\/w640-h432\/OpenRA2-chapter-VI.png\" width=\"640\" \/\u003E\u003C\/a\u003E\u003C\/b\u003E\u003C\/div\u003E\u003Cb\u003E\u003C\/b\u003E\u003Cp\u003E\u003C\/p\u003E\u003Cp\u003EIn a world where Hitler was assassinated and the Third Reich never existed, the Soviet Union seeks power throughout Europe. Ally against this Evil Empire, the free world faces a heating up Cold War.\u003C\/p\u003E\u003Ch4 style=\"text-align: left;\"\u003E\u003Cb\u003ETiberian sunrise.\u003C\/b\u003E\u003C\/h4\u003E\u003Cdiv style=\"text-align: center;\"\u003E\u003Ca href=\"https:\/\/1.bp.blogspot.com\/-IY5_hsYUcGw\/YMyzU3A8H3I\/AAAAAAAAL1s\/tPlbUBhZKyQazs6pUiSUpys8RolNwj9ZwCLcBGAsYHQ\/s639\/OpenRA1-chapter-VI.png\" style=\"margin-left: 1em; margin-right: 1em;\"\u003E\u003Cimg border=\"0\" data-original-height=\"430\" data-original-width=\"639\" height=\"430\" src=\"https:\/\/1.bp.blogspot.com\/-IY5_hsYUcGw\/YMyzU3A8H3I\/AAAAAAAAL1s\/tPlbUBhZKyQazs6pUiSUpys8RolNwj9ZwCLcBGAsYHQ\/w640-h430\/OpenRA1-chapter-VI.png\" width=\"640\" \/\u003E\u003C\/a\u003E\u003C\/div\u003E\u003Cdiv style=\"text-align: left;\"\u003EAn alliance of nations fight to protect Europe and North Africa from a mysterious terrorist organization and the valuable but toxic extraterrestrial mineral Tiberium, which is slowly spreading around the world.\u003C\/div\u003E\u003Cp\u003EThe Red Alert mod focuses on strategy, providing a range of units and tactics to conquer land, sea, and air.\u003C\/p\u003E\u003Ch4 style=\"text-align: left;\"\u003E\u003Cb\u003EDune 2000.\u003C\/b\u003E\u003C\/h4\u003E\u003Cdiv style=\"text-align: center;\"\u003E\u003Ca href=\"https:\/\/1.bp.blogspot.com\/-Gp2pwnejc6Q\/YMyznZezw9I\/AAAAAAAAL10\/z5sDTVAXlv8ocpjBtDODpKB3PSg_xj99QCLcBGAsYHQ\/s640\/OpenRA-1-dune.png\" style=\"margin-left: 1em; margin-right: 1em;\"\u003E\u003Cimg border=\"0\" data-original-height=\"360\" data-original-width=\"640\" height=\"360\" src=\"https:\/\/1.bp.blogspot.com\/-Gp2pwnejc6Q\/YMyznZezw9I\/AAAAAAAAL10\/z5sDTVAXlv8ocpjBtDODpKB3PSg_xj99QCLcBGAsYHQ\/w640-h360\/OpenRA-1-dune.png\" width=\"640\" \/\u003E\u003C\/a\u003E\u003C\/div\u003E\u003Cp style=\"text-align: left;\"\u003EThree great houses fight for the precious mixture of spices.\u003Cbr \/\u003E\u003C\/p\u003E\u003Cul style=\"text-align: left;\"\u003E\u003Cli\u003EHe who controls the spice controls the universe!\u003C\/li\u003E\u003Cli\u003EEstablish a foothold on the desert planet Arrakis, where your greatest threat is the environment.\u003C\/li\u003E\u003Cli\u003EOpenRA mods include new features and game enhancements that bring them into the modern era:\u0026nbsp;\u0026nbsp;\u0026nbsp;\u003C\/li\u003E\u003Cli\u003EA choice between the \"right click\" and the classic \"left click\" in control schemes.\u0026nbsp;\u0026nbsp;\u0026nbsp;\u0026nbsp;\u003C\/li\u003E\u003Cli\u003ERevised sidebar interfaces to manage production.\u0026nbsp;\u0026nbsp;\u0026nbsp;\u0026nbsp;\u003C\/li\u003E\u003Cli\u003ESupport for game replays and a watcher interface designed for online game streaming.\u0026nbsp;\u0026nbsp;\u0026nbsp;\u0026nbsp;\u003C\/li\u003E\u003Cli\u003EThe \"fog of war\" that obscures the battlefield outside the line of sight of your units.\u0026nbsp;\u0026nbsp;\u0026nbsp;\u0026nbsp;\u003C\/li\u003E\u003Cli\u003ECivil structures that can be captured for strategic advantage.\u0026nbsp;\u0026nbsp;\u0026nbsp;\u0026nbsp;\u003C\/li\u003E\u003C\/ul\u003E\u003Cp\u003EUnits gain experience while fighting and improve when they gain new ranks\u003C\/p\u003E\u003Cp\u003E\u003C\/p\u003E\n\u003Cscript\u003EmbtTOC2();\u003C\/script\u003E"},"link":[{"rel":"replies","type":"application/atom+xml","href":"https:\/\/thelinuxgames.blogspot.com\/feeds\/2575694596472818891\/comments\/default","title":"Post Comments"},{"rel":"replies","type":"text/html","href":"https:\/\/thelinuxgames.blogspot.com\/2021\/06\/open-ra-guide-chapter-vi-red-alert.html#comment-form","title":"2 Comments"},{"rel":"edit","type":"application/atom+xml","href":"https:\/\/www.blogger.com\/feeds\/6887185661194617221\/posts\/default\/2575694596472818891"},{"rel":"self","type":"application/atom+xml","href":"https:\/\/www.blogger.com\/feeds\/6887185661194617221\/posts\/default\/2575694596472818891"},{"rel":"alternate","type":"text/html","href":"https:\/\/thelinuxgames.blogspot.com\/2021\/06\/open-ra-guide-chapter-vi-red-alert.html","title":"Open RA Guide, Chapter VI: Red Alert,  Command \u0026 Conquer,  Dune 2000,  Rebuilt for the Modern Era."}],"author":[{"name":{"$t":"Giampaolo Rossi."},"uri":{"$t":"http:\/\/www.blogger.com\/profile\/17686146309652519452"},"email":{"$t":"noreply@blogger.com"},"gd$image":{"rel":"http://schemas.google.com/g/2005#thumbnail","width":"32","height":"32","src":"\/\/blogger.googleusercontent.com\/img\/b\/R29vZ2xl\/AVvXsEgVE9CmQpatcPbT16SHdBIGg9EamyGNOKM4NrfllzyXTG_PkHSs1vJocg-CeKa0lLpbqAGeFkcK0Rs8Pm0nLMhZ6dt2YR-sC-7Tvx_AvE1cLZdfyv943SPrFbYxsJa-ELfnV8b4RUm2H3T-OqsKFE2LBfEn6sa8lkS9BE-ysKQ6Socwfg\/s220\/account-gamesforlinux@gmail.com.png"}}],"media$thumbnail":{"xmlns$media":"http://search.yahoo.com/mrss/","url":"https:\/\/1.bp.blogspot.com\/-hmM63x0xL3E\/YMyyUXUdffI\/AAAAAAAAL1g\/t9Xa04fMusIOjsfyWpCmwB8W_mGbCv1_gCLcBGAsYHQ\/s72-w640-h336-c\/OpenRA.png","height":"72","width":"72"},"thr$total":{"$t":"2"}},{"id":{"$t":"tag:blogger.com,1999:blog-6887185661194617221.post-87830119520112215"},"published":{"$t":"2021-05-13T16:54:00.009-07:00"},"updated":{"$t":"2021-05-18T09:12:24.488-07:00"},"category":[{"scheme":"http://www.blogger.com/atom/ns#","term":"Action"},{"scheme":"http://www.blogger.com/atom/ns#","term":"Guides and Tutorials"}],"title":{"type":"text","$t":"OpenRA Guide (Chapter V): Offensive Theory and Common Strategic Knowledge."},"content":{"type":"html","$t":"\u003Cp\u003E\u003Ca href=\"https:\/\/www.openra.net\/\" target=\"_blank\"\u003E\u003Cb\u003EOpenRA\u003C\/b\u003E\u003C\/a\u003E is a free and open-source RTS game engine that lets you play re-balanced games like C\u0026amp;C: Red Alert, C\u0026amp;C: Tiberian Dawn, Dune 2000...\u003Cbr \/\u003E\u003Cbr \/\u003EThe engine allows players to create new mods, add modified versions of units, buildings etc.\u0026nbsp;\u003C\/p\u003E\u003Cp\u003EIt also offers advanced features for creating maps and missions.\u003Cbr \/\u003E\u003Cbr \/\u003EThis website makes distribution of OpenRA maps more comfortable.\u003Cbr \/\u003E\u003C\/p\u003E\u003Cp\u003EThis chapter will enlighten you on offensive measures and how to devise perfect attacking plans.\u0026nbsp;\u003C\/p\u003E\u003Cp\u003EMost of it is common sense, but a lot of it requires fast thinking. You will come to understand all offensive strategies.\u003C\/p\u003E\u003Cp\u003E\u003C\/p\u003E\u003Cdiv class=\"separator\" style=\"clear: both; text-align: center;\"\u003E\u003Ca href=\"https:\/\/1.bp.blogspot.com\/-P0XKv84ZAXk\/YKPkyWe89cI\/AAAAAAAALv4\/2zGmn6Q6u80w1ihwz8_FUpgnTKKNAK4NACLcBGAsYHQ\/s640\/OpenRA-1-dune.png\" style=\"margin-left: 1em; margin-right: 1em;\"\u003E\u003Cimg border=\"0\" data-original-height=\"360\" data-original-width=\"640\" height=\"360\" src=\"https:\/\/1.bp.blogspot.com\/-P0XKv84ZAXk\/YKPkyWe89cI\/AAAAAAAALv4\/2zGmn6Q6u80w1ihwz8_FUpgnTKKNAK4NACLcBGAsYHQ\/w640-h360\/OpenRA-1-dune.png\" width=\"640\" \/\u003E\u003C\/a\u003E\u003C\/div\u003E\u0026nbsp;\u003Cp\u003E\u003C\/p\u003E\n\u003Cdiv class=\"mbtTOC2\"\u003E \n\u003Cbutton\u003EContents: \u003Cspan\u003E[\u003Ca onclick=\"mbtToggle2()\"  id=\"Tog\"\u003Ehide\u003C\/a\u003E]\u003C\/span\u003E\u003C\/button\u003E \n\u003Cdiv id=\"mbtTOC2\"\u003E\u003C\/div\u003E \n\u003C\/div\u003E\n\u003Ch3 style=\"text-align: left;\"\u003EOpenRA Guide, Types of Offensive Strategies.\u003C\/h3\u003E\u003Cdiv style=\"text-align: left;\"\u003EIf you created a new map and want to play it with other players, you just have to:\u003C\/div\u003E\u003Cdiv style=\"text-align: left;\"\u003E\u0026nbsp;\u003C\/div\u003E\u003Cul style=\"text-align: left;\"\u003E\u003Cli\u003EUpload the map here.\u003C\/li\u003E\u003Cli\u003ECreate a new game or join any public server and select your map.\u003C\/li\u003E\u003Cli\u003EOther players joining can download the map in-game directly from this website. \u003C\/li\u003E\u003C\/ul\u003E\u003Ch4 style=\"text-align: left;\"\u003EInfantry.\u003C\/h4\u003E\u003Cp\u003EAttacking with infantry is a cheap way to offset the player in early game. \u003C\/p\u003E\u003Cp\u003EAlthough they are inexpensive and motile, they can be easily stopped by a well placed Pillbox\/Flameturret early game, or by Walling up with concrete in which the enemy player would have to find an alternative way to reach the inside of the base. \u003C\/p\u003E\u003Cp\u003EThe use of infantry past the \"production\" Timezone requires very honed microing skills to evade deadly long-ranged units like Artillery\/V2.\u003C\/p\u003E\u003Ch4 style=\"text-align: left;\"\u003ERifle Men.\u003C\/h4\u003E\u003Cp\u003ENot much to say about Rifle Men. Cheap, easy to use, motile. In most cases just cannon fodder.\u003C\/p\u003E\u003Ch4 style=\"text-align: left;\"\u003ERocket Soldiers.\u003C\/h4\u003E\u003Cp\u003ERocket soldiers are a very valuable asset to have on the field in the range of any type of tank attack. Although they are a bit expensive and slow, when they are behind Concrete Walls they are extremely dangerous! \u003C\/p\u003E\u003Cp\u003EYou can easily lose a dozen heavy tanks when out of the fog of war a squad of rocket soldiers appears. So remember! Rocket soldiers are deadly versus tanks!\u003C\/p\u003E\u003Ch4 style=\"text-align: left;\"\u003EGrenadiers.\u003C\/h4\u003E\u003Cp\u003EGrenadiers are tricky units to master. If you are in early game and can send a few over to an enemy's base to attack, they can take out a power plant exceptionally fast. In fact 4 grenadiers can take out a single power plant with two grenades thrown by each unit. \u003C\/p\u003E\u003Cp\u003EVery motile and cheap but they also share a \"Chain Explosion\" much like when you shoot a group of artillery and they all blow up.\u003C\/p\u003E\u003Ch4 style=\"text-align: left;\"\u003EDogs.\u003C\/h4\u003E\u003Cp\u003ECheap, very motile, great range, an Ideal scouting unit. If you are playing soviets, you are in for a treat! Producing two dogs at the beginning of the game to scout is a great strategy.\u0026nbsp;\u003C\/p\u003E\u003Cp\u003EIf you can make it into an enemy's base fast enough early game, you can move your dog in-front of an enemy's barrack and the dog will auto-attack any units that come out of the barracks. Beware though, dogs can only take one hit from a Rifleman.\u003C\/p\u003E\u003Ch4 style=\"text-align: left;\"\u003EFlamethrower.\u003C\/h4\u003E\u003Cp\u003EExpensive, slow, but very dangerous in taking out other units. Have a very far range and can take out some structures in a fast manner.\u0026nbsp;\u003C\/p\u003E\u003Cp\u003ECan't really say I know any players that really use this unit other than Bellator, who makes very fine use of flamethrowers.\u003C\/p\u003E\u003Ch4 style=\"text-align: left;\"\u003EShock Trooper.\u003C\/h4\u003E\u003Cp\u003ENot really the best choice for infantry. Slow, small ranged and slow Rate of fire. Also can be killed easily. I can't recall any regular players using Shock Troopers.\u0026nbsp;\u003C\/p\u003E\u003Cp\u003EYou are better off buying flamethrowers, Enough said.\u003C\/p\u003E\u003Ch4 style=\"text-align: left;\"\u003ESpy.\u003C\/h4\u003E\u003Cp\u003EA spy is expensive, but can be compensated for if it infiltrates an enemy radar dome or ore refinery. Upon use of a spy it disguises itself as an enemy's unit and can be used to infiltrate structures or assassinating other enemy units.\u0026nbsp;\u003C\/p\u003E\u003Cp\u003EOnce inside an enemy ore ref the spy takes half of the player's credits (or 500 credits if the player has low cash). If it were to infiltrate a radar, it disables an enemy player's radar dome. Dangerous unit.\u003C\/p\u003E\u003Ch4 style=\"text-align: left;\"\u003EMedic.\u003C\/h4\u003E\u003Cp\u003EThe ultimate test of a great microing player.\u0026nbsp;\u003C\/p\u003E\u003Cp\u003EIf you can master the use of a medic (keeping him out of harms way to heal infantry), then it is a very valuable unit to have in the battlefield.\u003C\/p\u003E\u003Ch4 style=\"text-align: left;\"\u003ETanya.\u003C\/h4\u003E\u003Cp\u003EExpensive, very motile and armed with two Colt. 45's and C4. A very valuable unit if you have the money.\u0026nbsp;\u003C\/p\u003E\u003Cp\u003ECan mow down units fast at a large range and has much health.\u0026nbsp;\u003C\/p\u003E\u003Cp\u003ECan also blow up buildings with secondary attack. If one were to drop a few off in an enemy base with the help of a transport helicopter, the results are catastrophic, but you can only make one at a time, so be sure to make good use of her.\u003C\/p\u003E\u003Ch4 style=\"text-align: left;\"\u003EEngineers.\u003C\/h4\u003E\u003Cp\u003EThis slow moving, easily preventable unit is ultimately the biggest game changer.\u0026nbsp;\u003C\/p\u003E\u003Cp\u003EOne can go from losing a game to winning by capturing enemy structures and building off of them in the enemy's own base.\u0026nbsp;\u003C\/p\u003E\u003Cp\u003EMost novices will use engineers as a main strategic move to set back a player in early game.\u0026nbsp;\u003C\/p\u003E\u003Cp\u003EA good countermeasure versus these is to wall up structures like MCV's and super weapons. Most players use it as a last measure to downfall the opposition.\u0026nbsp;\u003C\/p\u003E\u003Cp\u003ENote that some players may feel offended if you focus solely on a tactic that can be considered trolling and have to surrender after a few minutes played, because you have no plan B.\u003C\/p\u003E\u003Ch4\u003EAircraft.\u003C\/h4\u003E\u003Ch4 style=\"text-align: left;\"\u003EYaks.\u003C\/h4\u003E\u003Cp\u003EYaks are VERY dangerous early game. If one can manage to get one out Sub 2:20 minutes than he can fly it over to an enemy's base and take out a powerplant and set back the player severely.\u0026nbsp;\u003C\/p\u003E\u003Cp\u003ENext to Dogs, Yaks are the best scouting unit in the game because of how early they can be produced! Yaks compared to the MiGs are slow and easy to take down.\u0026nbsp;\u003C\/p\u003E\u003Cp\u003EYaks would mainly be used 2-6 mins into the game and would be used for infantry, light Vehicles and small structures.\u003C\/p\u003E\u003Cp\u003EYak Damage Calculations \u003Ci\u003EOnly Important Structures\u003C\/i\u003E\u003C\/p\u003E\u003Cp\u003EYak Structure\u003C\/p\u003E\u003Cp\u003E2 Powerplant, Advanced Powerplant, Soviet \u0026amp; Allied Tech Center Chronosphere,\u003C\/p\u003E\u003Cp\u003E3 Ore Refinery, Barrack, Radar Dome, Service Depot, Nuke, Gap, Tesla Coil\u003C\/p\u003E\u003Cp\u003E4 War Factory\u003C\/p\u003E\u003Cp\u003E6 Con Yard\u003C\/p\u003E\u003Ch4 style=\"text-align: left;\"\u003EMiG.\u003C\/h4\u003E\u003Cp\u003EYak's bigger brother. Fastest aircraft, most dangerous and has decent amount of health, but expensive. MiGs can take a while to get used to.\u0026nbsp;\u003C\/p\u003E\u003Cp\u003EWhen attacking with MiGs notice how if you don't click anywhere else while they attack, they will just fly over and circle around still attacking the enemy until it is destroyed. This is fine, but there is a better way.\u0026nbsp;\u003C\/p\u003E\u003Cp\u003EOnce you've gotten used to it, you can click to attack and once the missiles shoot out to attack, quickly pull your MiGs away to avoid any rocket soldiers or Sam\/AA fire.\u0026nbsp;\u003C\/p\u003E\u003Cp\u003EThis is the best and most effective way to strike with MiGs. MiGs are also risky, if you see a structure you want destroyed that is across an enemy base, be aware the enemy may throw down a Sam\/AA at any time, so be careful!\u0026nbsp;\u003C\/p\u003E\u003Cp\u003EAlways try different approaches every time with the MiGs, try not to attack the same position over and over again as the enemy will recognize this and throw up an AA\/Sam. Also MiGs are \u003Ci\u003Every deadly\u003C\/i\u003E at taking out ore trucks!\u003C\/p\u003E\u003Cp\u003EMiG Damage Calculations \u003Ci\u003EOnly Important Structures\u003C\/i\u003E\u003C\/p\u003E\u003Cp\u003EMiG Structure\u003C\/p\u003E\u003Cp\u003E1 Allied Tech Center Chronosphere Nuke Tesla Coil\u003C\/p\u003E\u003Cp\u003E2 Powerplant, Advanced Powerplant, Con Yard Soviet Tech Center Ore Refinery,Barrack,\u003C\/p\u003E\u003Cp\u003E3 Radar Dome, Service Depot, Gap\u003C\/p\u003E\u003Cp\u003E4 War Factory\u003C\/p\u003E\u003Ch4 style=\"text-align: left;\"\u003EHinds.\u003C\/h4\u003E\u003Cp\u003ESlow moving helicopters, cheap and have decent health.\u0026nbsp;\u003C\/p\u003E\u003Cp\u003EMostly used to wipe out Rocket soldiers and various infantry, along with some small structures, like power plants and other small defenses.\u003C\/p\u003E\u003Ch4 style=\"text-align: left;\"\u003ELongbows.\u003C\/h4\u003E\u003Cp\u003EHind's bigger brother. These balance out the MiGs. They are moderately fast and shoot rockets. Good for taking out structures, ore trucks and vehicles.\u0026nbsp;\u003C\/p\u003E\u003Cp\u003EThey can also shoot down Yaks, MiGs, Hinds, Chinooks and other Longbows.\u0026nbsp;\u003C\/p\u003E\u003Cp\u003EUseful for taking out MiG's by hiding in shroud awaiting MiG's to fly by.\u003C\/p\u003E\u003Ch4 style=\"text-align: left;\"\u003EChinooks.\u003C\/h4\u003E\u003Cp\u003ESlow, low health, somewhat cheap. Used to move infantry into battle, can hold up to eight infantry. Very useful for dropping Rocket soldiers, Flamethrowers, Tanya, Engineers into an enemies base.\u0026nbsp;\u003C\/p\u003E\u003Cp\u003ECan deliver a \u003Ci\u003Elot\u003C\/i\u003E of damage if micro-ed into an enemy base wisely. Notable players that use Chinooks: Hamb and WurstSalat.\u003C\/p\u003E\u003Cp\u003ERemember to always try to avoid Sam\/AA as much as you can and never send Aircraft straight into rocket soldiers or Flak. Only fly-by Sam\/AA when it is vital to get by or to destroy something near them. With a little experience with Aircraft you will realize they are VERY valuable in the battlefield.\u003Ci\u003ENote: Aircraft do \u003Ci\u003Enot\u003C\/i\u003E require money to reload\u003C\/i\u003E\u003C\/p\u003E\u003Cp\u003E\u003C\/p\u003E\u003Cp\u003E\u003C\/p\u003E\u003Cp\u003E\u003C\/p\u003E\u003Cp\u003E\u003C\/p\u003E\u003Cp\u003E\u003C\/p\u003E\u003Cp\u003E\u003C\/p\u003E\u003Cp\u003E\u003C\/p\u003E\u003Cp\u003E\u003C\/p\u003E\u003Cp\u003E\u003C\/p\u003E\u003Cp\u003E\u003C\/p\u003E\u003Cp\u003E\u003C\/p\u003E\u003Cp\u003E\u003C\/p\u003E\u003Cp\u003E\u003C\/p\u003E\u003Cp\u003E\u003C\/p\u003E\u003Cp\u003E\u003C\/p\u003E\u003Cp\u003E\u003C\/p\u003E\u003Cp\u003E\u003C\/p\u003E\u003Cp\u003E\u003C\/p\u003E\u003Cp\u003E\u003C\/p\u003E\u003Cp\u003E\u003C\/p\u003E\u003Cp\u003E\u003C\/p\u003E\u003Cp\u003E\u003C\/p\u003E\u003Cp\u003E\u003C\/p\u003E\u003Cp\u003E\u003C\/p\u003E\u003Cp\u003E\u003C\/p\u003E\u003Cp\u003E\u003C\/p\u003E\u003Cp\u003E\u003C\/p\u003E\u003Cp\u003E\u003C\/p\u003E\u003Cp\u003E\u003C\/p\u003E\n\u003Cscript\u003EmbtTOC2();\u003C\/script\u003E"},"link":[{"rel":"replies","type":"application/atom+xml","href":"https:\/\/thelinuxgames.blogspot.com\/feeds\/87830119520112215\/comments\/default","title":"Post Comments"},{"rel":"replies","type":"text/html","href":"https:\/\/thelinuxgames.blogspot.com\/2019\/10\/openra-guide-chapter-five-offensive.html#comment-form","title":"2 Comments"},{"rel":"edit","type":"application/atom+xml","href":"https:\/\/www.blogger.com\/feeds\/6887185661194617221\/posts\/default\/87830119520112215"},{"rel":"self","type":"application/atom+xml","href":"https:\/\/www.blogger.com\/feeds\/6887185661194617221\/posts\/default\/87830119520112215"},{"rel":"alternate","type":"text/html","href":"https:\/\/thelinuxgames.blogspot.com\/2019\/10\/openra-guide-chapter-five-offensive.html","title":"OpenRA Guide (Chapter V): Offensive Theory and Common Strategic Knowledge."}],"author":[{"name":{"$t":"Giampaolo Rossi."},"uri":{"$t":"http:\/\/www.blogger.com\/profile\/17686146309652519452"},"email":{"$t":"noreply@blogger.com"},"gd$image":{"rel":"http://schemas.google.com/g/2005#thumbnail","width":"32","height":"32","src":"\/\/blogger.googleusercontent.com\/img\/b\/R29vZ2xl\/AVvXsEgVE9CmQpatcPbT16SHdBIGg9EamyGNOKM4NrfllzyXTG_PkHSs1vJocg-CeKa0lLpbqAGeFkcK0Rs8Pm0nLMhZ6dt2YR-sC-7Tvx_AvE1cLZdfyv943SPrFbYxsJa-ELfnV8b4RUm2H3T-OqsKFE2LBfEn6sa8lkS9BE-ysKQ6Socwfg\/s220\/account-gamesforlinux@gmail.com.png"}}],"media$thumbnail":{"xmlns$media":"http://search.yahoo.com/mrss/","url":"https:\/\/1.bp.blogspot.com\/-P0XKv84ZAXk\/YKPkyWe89cI\/AAAAAAAALv4\/2zGmn6Q6u80w1ihwz8_FUpgnTKKNAK4NACLcBGAsYHQ\/s72-w640-h360-c\/OpenRA-1-dune.png","height":"72","width":"72"},"thr$total":{"$t":"2"}},{"id":{"$t":"tag:blogger.com,1999:blog-6887185661194617221.post-7311437717259644905"},"published":{"$t":"2021-04-15T16:53:00.007-07:00"},"updated":{"$t":"2021-06-07T14:09:17.633-07:00"},"category":[{"scheme":"http://www.blogger.com/atom/ns#","term":"Action"},{"scheme":"http://www.blogger.com/atom/ns#","term":"Guides and Tutorials"}],"title":{"type":"text","$t":"OpenRA Guide, Chapter IV: Defense Theory and Placement."},"content":{"type":"html","$t":"\u003Cp\u003EThis chapter will enlighten you on how to defend successfully in OpenRA.\u003C\/p\u003E\u003Cp\u003EWhen first starting your base out always make sure you have a couple troops or small defenses handy in case of an early attack.\u0026nbsp;\u003C\/p\u003E\u003Cp\u003EEarly attacks can really set you back time-wise on your build order, even if it is just a couple of infantry attacking your base.\u0026nbsp;\u003C\/p\u003E\u003Cp\u003EAlways watch out for early attacks in the \"starting\" and \"expanding\" timezones.\u003C\/p\u003E\u003Cp\u003EAlways make sure you are building defenses in the paths that an enemy might come through. If the enemy has any type of long ranged Units (Artillery\/V2) use aircraft to destroy them. Keep your power plants and Ore refineries safe! You can always build another War Factory or Barrack.\u003C\/p\u003E\u003Cp\u003E\u003C\/p\u003E\u003Cdiv class=\"separator\" style=\"clear: both; text-align: center;\"\u003E\u003Ca href=\"https:\/\/1.bp.blogspot.com\/-Aub_1o4VCdY\/YKaSbB2QOZI\/AAAAAAAALwA\/Beoewqcf0kQUP6i-Umsxo_JmdZ3XugtVwCLcBGAsYHQ\/s640\/OpenRA-ChapterIV-1.png.jpg\" style=\"margin-left: 1em; margin-right: 1em;\"\u003E\u003Cimg border=\"0\" data-original-height=\"360\" data-original-width=\"640\" height=\"360\" src=\"https:\/\/1.bp.blogspot.com\/-Aub_1o4VCdY\/YKaSbB2QOZI\/AAAAAAAALwA\/Beoewqcf0kQUP6i-Umsxo_JmdZ3XugtVwCLcBGAsYHQ\/w640-h360\/OpenRA-ChapterIV-1.png.jpg\" width=\"640\" \/\u003E\u003C\/a\u003E\u003C\/div\u003E\u003Cp\u003E\u003C\/p\u003E\n\u003Cdiv class=\"mbtTOC2\"\u003E \n\u003Cbutton\u003EContents: \u003Cspan\u003E[\u003Ca id=\"Tog\" onclick=\"mbtToggle2()\"\u003Ehide\u003C\/a\u003E]\u003C\/span\u003E\u003C\/button\u003E \n\u003Cdiv id=\"mbtTOC2\"\u003E\u003C\/div\u003E \n\u003C\/div\u003E\n\u003Ch3 style=\"text-align: left;\"\u003EOpenRA Guide: Chapter IV: Defense Theory and Placement.\u003C\/h3\u003E\u003Ch4 style=\"text-align: left;\"\u003EAir Defense.\u003C\/h4\u003E\u003Cp\u003EIn the Expanding and Production Timezones you might be faced with Yaks or Hinds. In this case, Try to build some AA's or Sam sites. When a sam Site or AA is built don't just hurry and throw it down. (unless needed) Wait till the enemy aircraft is in range of your base and then place your Sam\/AA down at a spot that is in range of the enemy aircraft that way you have a better chance of shooting it down.\u0026nbsp;\u003C\/p\u003E\u003Cp\u003EAlso DO NOT place two AA's or Sam sites next to each other it is a total waste of money! Spread your Sam Sites\/AA's around your base to conceal it from Aircraft attack. Make sure to also try and place AA's\/Sams where they are not easily destroyed by enemy V2s\/Artillery.\u003C\/p\u003E\u003Ch4 style=\"text-align: left;\"\u003EGround Defense.\u003C\/h4\u003E\u003Cp\u003EFlame Turrets\/Pillboxes and Turrets\/Teslas are good defenses in the \"Starting\" and \"Expanding\" time zones. Just like Sams\/AA they should be put in places where they are not easily destroyed, and should be put down right as the enemy is attacking.\u0026nbsp;\u003C\/p\u003E\u003Cp\u003EMost of the time if you place a flame turret\/pillbox right as Enemy infantry approach the base the player sometimes will retreat and find a different approach. When this happens, you will need to make use of the most ultimate defense in OpenRA.\u003C\/p\u003E\u003Ch4 style=\"text-align: left;\"\u003EThe Almighty Concrete Barrier.\u003C\/h4\u003E\u003Cp\u003EConcrete Barriers (CB) are the most useful defense in OpenRA. One can go from winning to losing with this defense. It has many uses from Walling up a side you don't want an enemy to go through, to walling up your entire base.\u003C\/p\u003E\u003Cdiv class=\"separator\" style=\"clear: both; text-align: center;\"\u003E\u003Ca href=\"https:\/\/1.bp.blogspot.com\/-iHKJpso1uzE\/YKaSmBGk7tI\/AAAAAAAALwE\/pqP6Yty6PhsWmnBMXcmPuyXh2-Wd5u3IgCLcBGAsYHQ\/s640\/OpenRA-ChapterIV-2.jpg\" style=\"margin-left: 1em; margin-right: 1em;\"\u003E\u003Cimg border=\"0\" data-original-height=\"430\" data-original-width=\"640\" height=\"430\" src=\"https:\/\/1.bp.blogspot.com\/-iHKJpso1uzE\/YKaSmBGk7tI\/AAAAAAAALwE\/pqP6Yty6PhsWmnBMXcmPuyXh2-Wd5u3IgCLcBGAsYHQ\/w640-h430\/OpenRA-ChapterIV-2.jpg\" width=\"640\" \/\u003E\u003C\/a\u003E\u003C\/div\u003E\u003Cp\u003E\u003C\/p\u003E\u003Cp\u003EOne can also wall up important Structures like Tech Centers, Superweapons and MCVs. CBs can also be used to wall up enemies that are basewalking towards you, or you can use them to wall up an Enemy's defensive structure like a Flame turret or Turret so they can't attack you. They can also be used to \"Attack\" in a sense.\u003C\/p\u003E\u003Cp\u003EIf a player walls up a bunch of enemy tanks from advancing into his base, the enemy has to find another way around! This strategy works even better if you have some Artillery or v2s that you can use to safely attack from behind your walls.\u003C\/p\u003E\u003Ch4 style=\"text-align: left;\"\u003EArtillery\/V2.\u003C\/h4\u003E\u003Cp\u003EArtillery is a very good Defense if you know how to use them. If your base isn't totally walled up you might see that if an enemy comes in range the artillery will attack them, and follow the enemy if it runs away. In this case, you should highlight the Artillery\/V2s you want to be stationary and defend and press \"V\" to cycle to the Defense stance. This way the arty will attack anything that comes it's way and won't move from its spot!\u003C\/p\u003E\u003Ch4 style=\"text-align: left;\"\u003ENaval Defense.\u003C\/h4\u003E\u003Cp\u003EI've been playing for a while and there is no real \"defense\" against naval attacks other than getting a naval army yourself. That's basically about all you can do.\u003C\/p\u003E\u003Ch4 style=\"text-align: left;\"\u003E\"Turtling\" Up.\u003C\/h4\u003E\u003Cp\u003EA term used by players In OpenRA. In other words, A player places concrete barriers up his base and conceals it. Then places many Sam\/AAs around his base and defends with lots of Teslas\/Turrets\/pillboxes\/flame turrets. Commonly the player will also use Artillery to fire over the wall. It is usually very hard to attack this player, but one very well placed Nuke will usually do the trick since the base is usually compact.\u003C\/p\u003E\u003Ch4 style=\"text-align: left;\"\u003ESuper Weapons.\u003C\/h4\u003E\u003Cp\u003EIf you're about to get nuked, I am sorry as there is really nothing you can do but estimate where the nuke is coming down at, so move any units in that area away and sell any buildings before the nuke hits. Although getting nuked sucks, there are preventative measures:\u003C\/p\u003E\u003Cul\u003E\u003Cli\u003EDon't put structures too close together. If you put 7 Advanced Power-plants together you are going to have a bad time.\n\u003C\/li\u003E\u003Cli\u003ESpread all your structures out when you are building.\n\u003C\/li\u003E\u003Cli\u003EBe sure to Concrete barrier up all your important structures as I said before.\n\u003C\/li\u003E\u003Cli\u003EAlso, use Gap generators to hide important structures and AA\/Sams, that way the enemy player has to guess at what the nukes and nearby aircraft will get shot down.\u003C\/li\u003E\u003C\/ul\u003E\u003Ch4 style=\"text-align: left;\"\u003EMines.\u003C\/h4\u003E\u003Cp\u003EMines are an easy way to defend against tanks and other vehicles but you need to have very good microing skills to use the Mine layer. Mines are only sometimes used in games.\u003C\/p\u003E\u003Cdiv class=\"separator\" style=\"clear: both; text-align: center;\"\u003E\u003Ca href=\"https:\/\/1.bp.blogspot.com\/-RSCbrPbdSrI\/YKaS03T6wII\/AAAAAAAALwM\/LDLzBnDwS4IYfXDWCJCiy5TmEM579anFwCLcBGAsYHQ\/s640\/OpenRA-ChapterIV-3.jpg\" style=\"margin-left: 1em; margin-right: 1em;\"\u003E\u003Cimg border=\"0\" data-original-height=\"404\" data-original-width=\"640\" height=\"404\" src=\"https:\/\/1.bp.blogspot.com\/-RSCbrPbdSrI\/YKaS03T6wII\/AAAAAAAALwM\/LDLzBnDwS4IYfXDWCJCiy5TmEM579anFwCLcBGAsYHQ\/w640-h404\/OpenRA-ChapterIV-3.jpg\" width=\"640\" \/\u003E\u003C\/a\u003E\u003C\/div\u003E\u003Cp\u003E\u003C\/p\u003E\u003Ch4 style=\"text-align: left;\"\u003EGeometry.\u003C\/h4\u003E\u003Cp\u003ESometimes the use of a level's Geometry can help defend a player's base. If a player's base is surrounded by rivers, lakes or mountains, he can use them to his advantage.\u003C\/p\u003E\u003Ch4 style=\"text-align: left;\"\u003EPreventing Engineers.\u003C\/h4\u003E\u003Cp\u003EEngineers can be easily prevented if a player is keen, watchful and fast to react. Firstly you could always have a defense structure Queued up to throw down at any given moment an engineer approaches via on foot, or by vehicle or Chinook.\u0026nbsp;\u003C\/p\u003E\u003Cp\u003EAlways keep a couple of Rifle men handy and always Concrete barrier up your important structures! Remember, there is no avoiding it. You \u003Ci\u003Ewill be\u003C\/i\u003EEngineered eventually, it happens to all players, so just try to be ready for it at all times!\u003C\/p\u003E\u003Ch4 style=\"text-align: left;\"\u003EHow to be a successful Defensive player.\u003C\/h4\u003E\u003Cp\u003ERemember, A successful defensive player will Never attack early game because it will only hinder Economic production. Therefore, A defensive player will Construct a base with good defenses (Ground\/Air\/Concrete) and will expand his base as far across the map as possible with maintaining strategic control of that area and being able to still maintain a stable economy. The player will also construct super weapons such as nukes, chronospheres and iron curtains.\u0026nbsp;\u003C\/p\u003E\u003Cp\u003EWhen a respectably sized army is constructed, the player will weaken the enemy with his super-weapons, Then attack directly. Destroying the enemy player. Most of the time when a very skilled defensive player expands and conquers a large portion of the map he usually suppresses the enemy's economy by taking all of the ore.\u003C\/p\u003E\u003Cp\u003E\u003C\/p\u003E\u003Cp\u003E\u003C\/p\u003E\u003Cp\u003E\u003C\/p\u003E\u003Cp\u003E\u003C\/p\u003E\u003Cp\u003E\u003C\/p\u003E\u003Cp\u003E\u003C\/p\u003E\u003Cp\u003E\u003C\/p\u003E\u003Cp\u003E\u003C\/p\u003E\u003Cp\u003E\u003C\/p\u003E\u003Cp\u003E\u003C\/p\u003E\u003Cp\u003E\u003C\/p\u003E\u003Cp\u003E\u003C\/p\u003E\u003Cp\u003E\u003C\/p\u003E\u003Cp\u003E\u003C\/p\u003E\u003Cp\u003E\u003C\/p\u003E\u003Cp\u003E\u003C\/p\u003E\u003Cp\u003E\u003C\/p\u003E\n\u003Cscript\u003EmbtTOC2();\u003C\/script\u003E"},"link":[{"rel":"replies","type":"application/atom+xml","href":"https:\/\/thelinuxgames.blogspot.com\/feeds\/7311437717259644905\/comments\/default","title":"Post Comments"},{"rel":"replies","type":"text/html","href":"https:\/\/thelinuxgames.blogspot.com\/2019\/10\/openra-guide-chapter-four-defense.html#comment-form","title":"2 Comments"},{"rel":"edit","type":"application/atom+xml","href":"https:\/\/www.blogger.com\/feeds\/6887185661194617221\/posts\/default\/7311437717259644905"},{"rel":"self","type":"application/atom+xml","href":"https:\/\/www.blogger.com\/feeds\/6887185661194617221\/posts\/default\/7311437717259644905"},{"rel":"alternate","type":"text/html","href":"https:\/\/thelinuxgames.blogspot.com\/2019\/10\/openra-guide-chapter-four-defense.html","title":"OpenRA Guide, Chapter IV: Defense Theory and Placement."}],"author":[{"name":{"$t":"Giampaolo Rossi."},"uri":{"$t":"http:\/\/www.blogger.com\/profile\/17686146309652519452"},"email":{"$t":"noreply@blogger.com"},"gd$image":{"rel":"http://schemas.google.com/g/2005#thumbnail","width":"32","height":"32","src":"\/\/blogger.googleusercontent.com\/img\/b\/R29vZ2xl\/AVvXsEgVE9CmQpatcPbT16SHdBIGg9EamyGNOKM4NrfllzyXTG_PkHSs1vJocg-CeKa0lLpbqAGeFkcK0Rs8Pm0nLMhZ6dt2YR-sC-7Tvx_AvE1cLZdfyv943SPrFbYxsJa-ELfnV8b4RUm2H3T-OqsKFE2LBfEn6sa8lkS9BE-ysKQ6Socwfg\/s220\/account-gamesforlinux@gmail.com.png"}}],"media$thumbnail":{"xmlns$media":"http://search.yahoo.com/mrss/","url":"https:\/\/1.bp.blogspot.com\/-Aub_1o4VCdY\/YKaSbB2QOZI\/AAAAAAAALwA\/Beoewqcf0kQUP6i-Umsxo_JmdZ3XugtVwCLcBGAsYHQ\/s72-w640-h360-c\/OpenRA-ChapterIV-1.png.jpg","height":"72","width":"72"},"thr$total":{"$t":"2"}},{"id":{"$t":"tag:blogger.com,1999:blog-6887185661194617221.post-3747870601680827721"},"published":{"$t":"2021-03-11T15:51:00.008-08:00"},"updated":{"$t":"2021-05-28T09:40:57.869-07:00"},"category":[{"scheme":"http://www.blogger.com/atom/ns#","term":"Action"},{"scheme":"http://www.blogger.com/atom/ns#","term":"Guides and Tutorials"}],"title":{"type":"text","$t":"OpenRA Guide: Chapter III: Player Personality and different ways of playing."},"content":{"type":"html","$t":"\u003Cp\u003EThis article is dedicated to the different types of players that can be found in OpenRA.\u003C\/p\u003E\u003Cp\u003EThere are \u003Ci\u003Emany\u003C\/i\u003E OpenRA players from all over the globe.\u0026nbsp;\u003C\/p\u003E\u003Cp\u003EThe interesting thing is, they all have different ways of playing, different build orders and different personalities.\u003C\/p\u003E\u003Cp\u003EIt also offers advanced features for creating maps and missions.\u003Cbr \/\u003E\u003Cbr \/\u003EThis website makes distribution of OpenRA maps more comfortable.\u003Cbr \/\u003E\u003Cbr \/\u003EThis chapter will enlighten you on offensive measures and how to devise perfect attacking plans. \u003Cbr \/\u003E\u003Cbr \/\u003EMost of it is common sense, but a lot of it requires fast thinking. You will come to understand all offensive strategies. \u003Cbr \/\u003E\u003C\/p\u003E\u003Cdiv class=\"separator\" style=\"clear: both; text-align: center;\"\u003E\u003Ca href=\"https:\/\/1.bp.blogspot.com\/-l0Xdw6JXVPY\/YLEcAVE9h7I\/AAAAAAAALyM\/pgBJjHhj1H0ko5O9p541sZt3Q18W4vl8gCLcBGAsYHQ\/s640\/OpenRA-players.png\" style=\"margin-left: 1em; margin-right: 1em;\"\u003E\u003Cimg border=\"0\" data-original-height=\"411\" data-original-width=\"640\" height=\"412\" src=\"https:\/\/1.bp.blogspot.com\/-l0Xdw6JXVPY\/YLEcAVE9h7I\/AAAAAAAALyM\/pgBJjHhj1H0ko5O9p541sZt3Q18W4vl8gCLcBGAsYHQ\/w640-h412\/OpenRA-players.png\" width=\"640\" \/\u003E\u003C\/a\u003E\u003C\/div\u003E\u003Cbr \/\u003E\u003Cp\u003E\u003C\/p\u003E\n\u003Cdiv class=\"mbtTOC2\"\u003E \n\u003Cbutton\u003EContents: \u003Cspan\u003E[\u003Ca id=\"Tog\" onclick=\"mbtToggle2()\"\u003Ehide\u003C\/a\u003E]\u003C\/span\u003E\u003C\/button\u003E \n\u003Cdiv id=\"mbtTOC2\"\u003E\u003C\/div\u003E \n\u003C\/div\u003E\n\u003Ch3 style=\"text-align: left;\"\u003ETypes of OpenRA Players.\u003C\/h3\u003E\u003Ch4 style=\"text-align: left;\"\u003EOffensive Players.\u003C\/h4\u003E\u003Cp\u003EPlayers that play dangerously offensive use an aggressive build order solely for attacking and destroying other players early in-game with deadly rushes.\u0026nbsp;\u003C\/p\u003E\u003Cp\u003ETheir disadvantage is the middle- and late-game where defensive players have more ore trucks up and running if they defended successfully.\u003C\/p\u003E\u003Ch4 style=\"text-align: left;\"\u003EDefensive Players.\u003C\/h4\u003E\u003Cp\u003ESome players like to play defensively, building up their base and defenses and conquering the map forcing the other player to run out of resources and then finally, using Super Weapons (Chronosphere\/Nuke) To destroy the player later into the game.\u003C\/p\u003E\u003Ch4 style=\"text-align: left;\"\u003ESupporting Players.\u003C\/h4\u003E\u003Cp\u003ESome players keep an eye on their friends and tend to support other team-players by helping them expand, Attack, Defend and just helping them out. This is often the key to success. Having one those characters in your team game is often more helpful than lone wolves.\u003C\/p\u003E\u003Ch4 style=\"text-align: left;\"\u003EPower Players.\u003C\/h4\u003E\u003Cp\u003EThese types of players usually go for Fast and Dangerous build orders like getting out tanks and aircraft fast. These players usually need teammates to help them in case of an early attack since they do not build any defenses early game. Nuke'm Bro. and Buddha are good examples.\u003C\/p\u003E\u003Cp\u003EPlayers will always have a distinct personality when It comes to playing. So keep that in mind. If an enemy player likes to use tanks, Build rocket troops to counter-attack. If the enemy likes planes, get AA or Sam Sites. ETC.\u003C\/p\u003E\u003Cp\u003E\u003C\/p\u003E\u003Cp\u003E\u003C\/p\u003E\u003Cp\u003E\u003C\/p\u003E\u003Cp\u003E\u003C\/p\u003E\n\u003Cscript\u003EmbtTOC2();\u003C\/script\u003E\n"},"link":[{"rel":"replies","type":"application/atom+xml","href":"https:\/\/thelinuxgames.blogspot.com\/feeds\/3747870601680827721\/comments\/default","title":"Post Comments"},{"rel":"replies","type":"text/html","href":"https:\/\/thelinuxgames.blogspot.com\/2019\/10\/openra-guide-chapter-three-player.html#comment-form","title":"2 Comments"},{"rel":"edit","type":"application/atom+xml","href":"https:\/\/www.blogger.com\/feeds\/6887185661194617221\/posts\/default\/3747870601680827721"},{"rel":"self","type":"application/atom+xml","href":"https:\/\/www.blogger.com\/feeds\/6887185661194617221\/posts\/default\/3747870601680827721"},{"rel":"alternate","type":"text/html","href":"https:\/\/thelinuxgames.blogspot.com\/2019\/10\/openra-guide-chapter-three-player.html","title":"OpenRA Guide: Chapter III: Player Personality and different ways of playing."}],"author":[{"name":{"$t":"Giampaolo Rossi."},"uri":{"$t":"http:\/\/www.blogger.com\/profile\/17686146309652519452"},"email":{"$t":"noreply@blogger.com"},"gd$image":{"rel":"http://schemas.google.com/g/2005#thumbnail","width":"32","height":"32","src":"\/\/blogger.googleusercontent.com\/img\/b\/R29vZ2xl\/AVvXsEgVE9CmQpatcPbT16SHdBIGg9EamyGNOKM4NrfllzyXTG_PkHSs1vJocg-CeKa0lLpbqAGeFkcK0Rs8Pm0nLMhZ6dt2YR-sC-7Tvx_AvE1cLZdfyv943SPrFbYxsJa-ELfnV8b4RUm2H3T-OqsKFE2LBfEn6sa8lkS9BE-ysKQ6Socwfg\/s220\/account-gamesforlinux@gmail.com.png"}}],"media$thumbnail":{"xmlns$media":"http://search.yahoo.com/mrss/","url":"https:\/\/1.bp.blogspot.com\/-l0Xdw6JXVPY\/YLEcAVE9h7I\/AAAAAAAALyM\/pgBJjHhj1H0ko5O9p541sZt3Q18W4vl8gCLcBGAsYHQ\/s72-w640-h412-c\/OpenRA-players.png","height":"72","width":"72"},"thr$total":{"$t":"2"}},{"id":{"$t":"tag:blogger.com,1999:blog-6887185661194617221.post-3137906943311120779"},"published":{"$t":"2021-02-11T15:48:00.009-08:00"},"updated":{"$t":"2021-09-04T11:08:11.109-07:00"},"category":[{"scheme":"http://www.blogger.com/atom/ns#","term":"Action"},{"scheme":"http://www.blogger.com/atom/ns#","term":"Guides and Tutorials"},{"scheme":"http://www.blogger.com/atom/ns#","term":"Strategy"}],"title":{"type":"text","$t":"OpenRA Guide: Chapter II: Time Zones, Build orders and shortcuts!"},"content":{"type":"html","$t":"\u003Cp\u003EIn theory, time is the single most game-winning aspect of OpenRA.\u0026nbsp;\u003C\/p\u003E\u003Cp\u003ETime determines everything.\u0026nbsp;\u003C\/p\u003E\u003Cp\u003EHow quickly you build your base, how quickly you micro-manage your army into battle, how quickly you construct a nuclear missile.\u0026nbsp;\u003C\/p\u003E\u003Cp\u003EIt determines the entire outcome of the game.\u003C\/p\u003E\u003Cp\u003E\u0026nbsp;Look at this picture. Which player do you think will win first? At about  3 minutes, Player \"Polish Army\" (blue) has expanded to two different ore fields and has a secure base with a Yak.\u0026nbsp;\u003C\/p\u003E\u003Cp\u003E\u0026nbsp;Player \"British Army\" (Purple) has his ore refinery situated far from the intended ore field and most likely has no money!\u0026nbsp; \u003Cbr \/\u003E\u003C\/p\u003E\u003Cdiv class=\"separator\" style=\"clear: both; text-align: center;\"\u003E\u003Ca href=\"https:\/\/1.bp.blogspot.com\/-m7XmflpmSY0\/YLa8Wtl-zBI\/AAAAAAAALyU\/jTPyEfMUsScVCOqaB9Gw-n3krxROXM2SQCLcBGAsYHQ\/s640\/OpenRA-ChapterII.jpg\" imageanchor=\"1\" style=\"margin-left: 1em; margin-right: 1em;\"\u003E\u003Cimg border=\"0\" data-original-height=\"512\" data-original-width=\"640\" height=\"512\" src=\"https:\/\/1.bp.blogspot.com\/-m7XmflpmSY0\/YLa8Wtl-zBI\/AAAAAAAALyU\/jTPyEfMUsScVCOqaB9Gw-n3krxROXM2SQCLcBGAsYHQ\/w640-h512\/OpenRA-ChapterII.jpg\" width=\"640\" \/\u003E\u003C\/a\u003E\u003C\/div\u003E\u003Cbr \/\u003E\u003Cp\u003E\u003C\/p\u003E\u003Cp\u003EOn top of that, he also has a submarine pen in a small lake which serves no purpose. A waste of time and money!\u0026nbsp;\u003C\/p\u003E\n\u003Cdiv class=\"mbtTOC2\"\u003E \n\u003Cbutton\u003EContents: \u003Cspan\u003E[\u003Ca onclick=\"mbtToggle2()\"  id=\"Tog\"\u003Ehide\u003C\/a\u003E]\u003C\/span\u003E\u003C\/button\u003E \n\u003Cdiv id=\"mbtTOC2\"\u003E\u003C\/div\u003E \n\u003C\/div\u003E\n\u003Ch3 style=\"text-align: left;\"\u003EOpenRA Guide: Time, Build orders and shortcuts! \u003Cbr \/\u003E\u003C\/h3\u003E\u003Cp\u003EAll Polish Army has to do is fly his yak over and attack \"British Army's\" one power plant and bam! Low power for him, making him even \u003Ci\u003Emore\u003C\/i\u003E far behind than he already was.\u0026nbsp;\u003C\/p\u003E\u003Cp\u003EPolish Army did a very good job of planning, placement and expanding. He ended up winning that one easy.\u003C\/p\u003E\u003Ch4\u003ETime Zones.\u003C\/h4\u003E\u003Cp\u003ETheir are certain \"Time Zones\" you need to recognize in-game.\u003C\/p\u003E\u003Cp\u003E\"Starting\" Timezone - player has just started to build his base, has very limited structures, seldom has defenses and has only a couple infantry. Starts to build economy. (0:00-1:00)\u003C\/p\u003E\u003Cp\u003E\"Expansion\" Timezone - player's base is still under construction, player has some defenses and infantry out. Economy is increasing, Player is expanding to conquer more ore. (1:00-3:00) \u003Ci\u003EIn some circumstances if fast aircraft build order is used the player might have a yak or hind.\u003C\/i\u003E\u003C\/p\u003E\u003Cp\u003E\"Production\" Timezone -player's Base has decent Defenses and has a small amount of units and infantry. Light tanks, Artillery, V2 Rockets are possible in this time Zone, player is looking to expand and produce armies for attacking. (3:00-7:00)\u003C\/p\u003E\u003Cp\u003E\"Standard\" Timezone - All Players have adequate defenses and economy. Has an army built up for attacking, Has successfully expanded. (7:00-13:00)\u003C\/p\u003E\u003Cp\u003E\"Attacking\" Timezone -Players Economies are in full time. Players are engaged in attacking, super weapons are possibly used at this point. (13:00-18:00)\u003C\/p\u003E\u003Cp\u003E\"Standstill\/Endgame\" Timezone - The teams at this point are at a standstill, (ore is used up, no armies left, all super weapons used and have been destroyed) teams are most likely balanced because of this standstill. Endgame point. (18:00 - ~)\u003C\/p\u003E\u003Cp\u003ETime most importantly encompasses how fast you build your base and still have a strong structured economy. Almost ALL players have a certain way they build their base. This is called a \"Build Order\".\u003C\/p\u003E\u003Ch4 style=\"text-align: left;\"\u003EBuild Order. \u003C\/h4\u003E\u003Cp\u003EA certain order a player uses to create his base, defenses, units and super weapons in a fast timed manner and still maintain a structured economy.\u003C\/p\u003E\u003Cp\u003EMost players have perfected their build orders. Experienced players have several build orders for different factions and map layouts, which allows the players to be dynamic in any game and in any circumstances.\u003C\/p\u003E\u003Cp\u003ESo you're probably wondering, well what's a good build order? Well, here are a few sample ones you can use:\u003C\/p\u003E\u003Cp\u003EFor a fast tank build order (allies or soviets) go: Deploy\u0026gt; Power plant \u0026gt;Barrack\u0026gt;Ore Refinery\u0026gt;War Factory\u0026gt;Ore refinery\u0026gt;Service Depot\u0026gt;Start Producing Tanks!\u003C\/p\u003E\u003Cdiv class=\"separator\" style=\"clear: both; text-align: center;\"\u003E\u003Ca href=\"https:\/\/1.bp.blogspot.com\/-WiwK8dRpZwE\/YLa8eTT_3RI\/AAAAAAAALyY\/aGKik2SJnfgVCrT3zH_0UqGW_5tVrRFgACLcBGAsYHQ\/s640\/OpenRA-ChapterII-1.png\" imageanchor=\"1\" style=\"margin-left: 1em; margin-right: 1em;\"\u003E\u003Cimg border=\"0\" data-original-height=\"213\" data-original-width=\"640\" height=\"212\" src=\"https:\/\/1.bp.blogspot.com\/-WiwK8dRpZwE\/YLa8eTT_3RI\/AAAAAAAALyY\/aGKik2SJnfgVCrT3zH_0UqGW_5tVrRFgACLcBGAsYHQ\/w640-h212\/OpenRA-ChapterII-1.png\" width=\"640\" \/\u003E\u003C\/a\u003E\u003C\/div\u003E\u003Cbr \/\u003E\u003Cp\u003E\u003C\/p\u003E\u003Cp\u003EFor a fast aircraft build order (soviets) go: Deploy\u0026gt; Power plant \u0026gt;Barracks\u0026gt;Ore Refinery\u0026gt;Radar Dome\u0026gt;Airfield\u0026gt; Yaks\u003C\/p\u003E\u003Cp\u003EThese are just a few simple ones but in order to establish a great Build order you must do some experimenting yourself. Find out which Build order fits you; what kind of player are you? A defensive or offensive Player? Do you like to use naval units or aircraft? Infantry or vehicles? Find out what works for you!\u003C\/p\u003E\u003Cp\u003ELet's say you have a build order that works and you want to perfect it. First off you should understand the use of shortcuts.\u003C\/p\u003E\u003Ch4\u003EShortcuts.\u003C\/h4\u003E\u003Cp\u003E\"Shortcuts\" are keyboard commands that you can use to cut your build order time down by seconds! An example would be after you deploy your MCV, instead of clicking the \"Build Power Plant\" button you could just press \"P\" instead, Then when it is complete press \"P\" and Right click to place it in desired spot! The next step is to re-memorize your build order's Building Shortcut keys!\u003C\/p\u003E\u003Cp\u003EUsing the Example \"Fast Tank\" Build order: Deploy\u0026gt; Power plant \u0026gt;Barrack\u0026gt;Ore Refinery\u0026gt;War Factory\u0026gt;Ore refinery\u0026gt;Service Depot\u0026gt;Start Producing Tanks! The \"shortcut\" keys would work as followed: Deploy\u0026gt; \"P\" \u0026gt;\"B\"\u0026gt;\"E\"\u0026gt;\"W\"\u0026gt;\"E\"\u0026gt;\"D\"\u0026gt;Start Producing Tanks! Try doing this build order without the Shortcut keys and record your time, then try it with shortcut keys and compare the two, I promise your time will increase by at least a couple seconds using shortcuts.\u003C\/p\u003E\u003Cp\u003E\u003C\/p\u003E\u003Cp\u003E\u003C\/p\u003E\u003Cp\u003E\u003C\/p\u003E\u003Cp\u003E\u003C\/p\u003E\u003Cp\u003E\u003C\/p\u003E\u003Cp\u003E\u003C\/p\u003E\u003Cp\u003E\u003C\/p\u003E\u003Cp\u003E\u003C\/p\u003E\u003Cp\u003E\u003C\/p\u003E\u003Cp\u003E\u003C\/p\u003E\u003Cp\u003E\u003C\/p\u003E\u003Cp\u003E\u003C\/p\u003E\u003Cp\u003E\u003C\/p\u003E\u003Cp\u003E\u003C\/p\u003E\u003Cp\u003E\u003C\/p\u003E\u003Cp\u003E\u003C\/p\u003E\u003Cp\u003E\u003C\/p\u003E\u003Cp\u003E\u003C\/p\u003E\u003Cp\u003E\u003C\/p\u003E\u003Cp\u003E\u003C\/p\u003E\n\u003Cscript\u003EmbtTOC2();\u003C\/script\u003E"},"link":[{"rel":"replies","type":"application/atom+xml","href":"https:\/\/thelinuxgames.blogspot.com\/feeds\/3137906943311120779\/comments\/default","title":"Post Comments"},{"rel":"replies","type":"text/html","href":"https:\/\/thelinuxgames.blogspot.com\/2019\/10\/openra-guide-chapter-two-time-build.html#comment-form","title":"2 Comments"},{"rel":"edit","type":"application/atom+xml","href":"https:\/\/www.blogger.com\/feeds\/6887185661194617221\/posts\/default\/3137906943311120779"},{"rel":"self","type":"application/atom+xml","href":"https:\/\/www.blogger.com\/feeds\/6887185661194617221\/posts\/default\/3137906943311120779"},{"rel":"alternate","type":"text/html","href":"https:\/\/thelinuxgames.blogspot.com\/2019\/10\/openra-guide-chapter-two-time-build.html","title":"OpenRA Guide: Chapter II: Time Zones, Build orders and shortcuts!"}],"author":[{"name":{"$t":"Giampaolo Rossi."},"uri":{"$t":"http:\/\/www.blogger.com\/profile\/17686146309652519452"},"email":{"$t":"noreply@blogger.com"},"gd$image":{"rel":"http://schemas.google.com/g/2005#thumbnail","width":"32","height":"32","src":"\/\/blogger.googleusercontent.com\/img\/b\/R29vZ2xl\/AVvXsEgVE9CmQpatcPbT16SHdBIGg9EamyGNOKM4NrfllzyXTG_PkHSs1vJocg-CeKa0lLpbqAGeFkcK0Rs8Pm0nLMhZ6dt2YR-sC-7Tvx_AvE1cLZdfyv943SPrFbYxsJa-ELfnV8b4RUm2H3T-OqsKFE2LBfEn6sa8lkS9BE-ysKQ6Socwfg\/s220\/account-gamesforlinux@gmail.com.png"}}],"media$thumbnail":{"xmlns$media":"http://search.yahoo.com/mrss/","url":"https:\/\/1.bp.blogspot.com\/-m7XmflpmSY0\/YLa8Wtl-zBI\/AAAAAAAALyU\/jTPyEfMUsScVCOqaB9Gw-n3krxROXM2SQCLcBGAsYHQ\/s72-w640-h512-c\/OpenRA-ChapterII.jpg","height":"72","width":"72"},"thr$total":{"$t":"2"}}]}});