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Guide, Chapter V: Combat, Trade and Bartering."},"content":{"type":"html","$t":"\u003Cp\u003E\u003Cb\u003E0 A.D.\u003C\/b\u003E originally began in 2001 as a comprehensive total conversion mod concept for Age of Empires II: The Age of Kings.\u003C\/p\u003E\u003Cp\u003E\u0026nbsp;The development team later decided that making the project as a mod was too limiting to their creative freedom, and elected to move their art and ideas to an in-house engine, making it a standalone game.\u003Cbr \/\u003E\u003Cbr \/\u003EThe historical accuracy of the game elements has been the highest development priority.\u0026nbsp;\u003C\/p\u003E\u003Cp\u003E\u0026nbsp;Unit and building names are shown in the original language of the civilization they belong to, and they are also translated into the language in which the user is playing the game.\u0026nbsp;\u003C\/p\u003E\u003Cp\u003E\u003Cimg border=\"0\" data-original-height=\"360\" data-original-width=\"640\" height=\"360\" src=\"https:\/\/2.bp.blogspot.com\/-fp70gdOSZLY\/W2nM4IlsPsI\/AAAAAAAAJlA\/UBh9fcpNaUYfTsUrxSDU9MXWFGSHd-OvQCLcBGAs\/s640\/0_A.D.-Britons.jpg\" width=\"640\" \/\u003E \u003Cbr \/\u003E\u003C\/p\u003E\u003Ch3 style=\"text-align: left;\"\u003E\u0026nbsp;0 A.D. Guide, Chapter V: Combat, Trade and Bartering.\u003C\/h3\u003E\u003Cp\u003EThere is also a strong focus on attempting to provide a high visual accuracy of unit armor, weapons, and buildings.\u003C\/p\u003E\u003Ch4 style=\"text-align: left;\"\u003ETypes of Combat Units.\u003C\/h4\u003E\u003Cp\u003E\u003Cbr \/\u003EWith a few exceptions, all combat units belong to one of these types:\u003Cbr \/\u003E\u003Cbr \/\u003E\u0026nbsp;\u0026nbsp;\u0026nbsp; Infantry: Warriors fighting on foot, with swords, bows and arrows, etc.,\u003Cbr \/\u003E\u0026nbsp;\u0026nbsp;\u0026nbsp; Cavalry: Warriors on horseback,\u003Cbr \/\u003E\u0026nbsp;\u0026nbsp;\u0026nbsp; Siege weapons, such as catapults, and\u003Cbr \/\u003E\u0026nbsp;\u0026nbsp;\u0026nbsp; War ships, such as triremes.\u003Cbr \/\u003E\u003Cbr \/\u003E\u003C\/p\u003E\u003Ch4 style=\"text-align: left;\"\u003EMelee vs. Ranged Units.\u003C\/h4\u003E\u003Cp\u003E\u003Cbr \/\u003ESome of the units mentioned here are melee units, which can only fight when very close to the enemy (e.g., with a sword); Others are ranged units, which shoot or throw a weapon from afar, so they only need to get close enough to be within range (but not too close). Each of these types has its advantages and disadvantages. For example, some ranged units may be very powerful against certain melee units from a distance, but helplessly vulnerable to melee attack from up close.\u003Cbr \/\u003ETypes of Damage and Balancing\u003Cbr \/\u003E\u003Cbr \/\u003EDamage in 0 A.D. comes in three types: hack, pierce and crush. Units have different armor for each type. In addition, unit attacks may be of multiple types simultaneously, e.g., a hoplite does both pierce and hack damage.\u003Cbr \/\u003E\u003Cbr \/\u003EOn top of this, some units have special bonuses against particular other units, e.g., spearmen defeat melee cavalry, but are countered by skirmishers and cavalry archers.\u003Cbr \/\u003E\u003Cbr \/\u003EConsider that different units have different movement speeds, firing rates, hit points and costs, and you get a complex game with many strategic choices to make when choosing how to spend your resources. In-game documentation can be found in each unit’s description when hovering above the button to train it.\u003Cbr \/\u003E\u003C\/p\u003E\u003Ch4 style=\"text-align: left;\"\u003ETrade.\u003C\/h4\u003E\u003Cp\u003E\u003Cbr \/\u003ETrading allows you to gain resources simply by having your traders shuttle between markets or docks. Traders that travel over land can be trained at markets, and merchant ships that sail over sea can be trained at the dock.\u003Cbr \/\u003E\u003Cbr \/\u003E(The following explanation refers to both markets and docks; “Market” is used for brevity.)\u003Cbr \/\u003E\u003Cbr \/\u003EEstablish a trade route between two markets by selecting a trader and right-clicking two markets one after another, setting them as “origin” and “destination” markets. Your traders will then start shuttling between them, gaining resources for every round trip made; You can choose which resource will be gained by each trader. The longer time it takes to travel between the two markets, the more of that resource you will get at the end of each round trip.\u003Cbr \/\u003E\u003Cbr \/\u003EYou can have a trader shuttle between two of your own markets, or between your market and an allied market. The latter case yields more resources per trip than the former.\u003Cbr \/\u003EBartering\u003Cbr \/\u003E\u003Cbr \/\u003EBartering allows you to buy and sell resources in exchange for other resources at the market. Resources are traded at exchange rates that vary with each deal. For example, to purchase 100 Food, you may initially have to spend 100 points of another resource type (Wood, Stone, or Metal). By the next deal, however, Food will become more expensive. The rates are global, so if another player buys Food it will be more expensive for you as well. Over time, the exchange rate gradually resets to the default rate.\u003Cbr \/\u003E\u003C\/p\u003E"},"link":[{"rel":"replies","type":"application/atom+xml","href":"https:\/\/thelinuxgames.blogspot.com\/feeds\/6079999980595283839\/comments\/default","title":"Post Comments"},{"rel":"replies","type":"text/html","href":"https:\/\/thelinuxgames.blogspot.com\/2022\/02\/0-ad-guide-chapter-v-combat-trade-and.html#comment-form","title":"0 Comments"},{"rel":"edit","type":"application/atom+xml","href":"https:\/\/www.blogger.com\/feeds\/6887185661194617221\/posts\/default\/6079999980595283839"},{"rel":"self","type":"application/atom+xml","href":"https:\/\/www.blogger.com\/feeds\/6887185661194617221\/posts\/default\/6079999980595283839"},{"rel":"alternate","type":"text/html","href":"https:\/\/thelinuxgames.blogspot.com\/2022\/02\/0-ad-guide-chapter-v-combat-trade-and.html","title":"0 A.D. Guide, Chapter V: Combat, Trade and Bartering."}],"author":[{"name":{"$t":"Giampaolo Rossi."},"uri":{"$t":"http:\/\/www.blogger.com\/profile\/17686146309652519452"},"email":{"$t":"noreply@blogger.com"},"gd$image":{"rel":"http://schemas.google.com/g/2005#thumbnail","width":"32","height":"32","src":"\/\/blogger.googleusercontent.com\/img\/b\/R29vZ2xl\/AVvXsEgVE9CmQpatcPbT16SHdBIGg9EamyGNOKM4NrfllzyXTG_PkHSs1vJocg-CeKa0lLpbqAGeFkcK0Rs8Pm0nLMhZ6dt2YR-sC-7Tvx_AvE1cLZdfyv943SPrFbYxsJa-ELfnV8b4RUm2H3T-OqsKFE2LBfEn6sa8lkS9BE-ysKQ6Socwfg\/s220\/account-gamesforlinux@gmail.com.png"}}],"media$thumbnail":{"xmlns$media":"http://search.yahoo.com/mrss/","url":"https:\/\/2.bp.blogspot.com\/-fp70gdOSZLY\/W2nM4IlsPsI\/AAAAAAAAJlA\/UBh9fcpNaUYfTsUrxSDU9MXWFGSHd-OvQCLcBGAs\/s72-c\/0_A.D.-Britons.jpg","height":"72","width":"72"},"thr$total":{"$t":"0"}},{"id":{"$t":"tag:blogger.com,1999:blog-6887185661194617221.post-5596832492503148226"},"published":{"$t":"2022-01-12T12:23:00.001-08:00"},"updated":{"$t":"2022-01-12T12:23:00.275-08:00"},"category":[{"scheme":"http://www.blogger.com/atom/ns#","term":"Action"},{"scheme":"http://www.blogger.com/atom/ns#","term":"Guides and Tutorials"},{"scheme":"http://www.blogger.com/atom/ns#","term":"Strategy"}],"title":{"type":"text","$t":"0 A.D. Guide, Chapter IV: Dynamic Territories, Technologies and Phases."},"content":{"type":"html","$t":"\u003Cp\u003E\u0026nbsp;0 A.D. features the traditional real-time strategy gameplay components of building a base, developing an economy, training an army, engaging in combat, and researching new technologies.\u003C\/p\u003E\u003Cp\u003EThe game includes multiple units and buildings specific to each civilization as well as both land and naval units.\u003Cbr \/\u003E\u003Cbr \/\u003EDuring the game, the player advances from \"village phase\", to \"town phase\", to \"city phase\". The phases represent the sizes of settlements in history, and every phase unlocks new units, buildings, and technologies.\u003Cbr \/\u003E\u003Cbr \/\u003EMultiplayer functionality is implemented using peer-to-peer networking, without a central server.\u003C\/p\u003E\u003Cp\u003E\u003Cimg border=\"0\" data-original-height=\"360\" data-original-width=\"640\" height=\"360\" src=\"https:\/\/3.bp.blogspot.com\/-pnGDhiriHD4\/W2nL3dLsxwI\/AAAAAAAAJk0\/urXqksDKrqwmuy79-Fr3nNrq6vQqd98RwCLcBGAs\/s640\/0%2BAD-%2Bempires%2Bascendent.jpg\" width=\"640\" \/\u003E\u003C\/p\u003E\u003Ch3 style=\"text-align: left;\"\u003E0 A.D. Guide, Chapter IV: Dynamic Territories, Technologies and Phases.\u003C\/h3\u003E\u003Cp\u003E\u003Cbr \/\u003E\u003C\/p\u003E\u003Ch4 style=\"text-align: left;\"\u003EDynamic Territories.\u003C\/h4\u003E\u003Cdiv style=\"text-align: center;\"\u003E\u003Ciframe allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture\" allowfullscreen=\"\" frameborder=\"0\" height=\"315\" src=\"https:\/\/www.youtube.com\/embed\/ya5-tN1PV4Y\" title=\"YouTube video player\" width=\"560\"\u003E\u003C\/iframe\u003E \u003Cbr \/\u003E\u003C\/div\u003E\u003Cp\u003EMost buildings can only be built within your own territory, marked by colored borders on the ground. Players can expand their territory by constructing buildings near their borders. (Some types of buildings will expand your territory more than others.) Borders may change throughout the game, based upon the buildings built and destroyed by the players.\u003Cbr \/\u003E\u003Cbr \/\u003EIf one of a player’s buildings falls into enemy territory due to shifting borders, then the building will slowly lose loyalty until finally converting to the enemy’s side. This can be stopped and slowly reversed if the border shifts and the building comes back to the player’s side.\u003Cbr \/\u003EImportant Exceptions\u003Cbr \/\u003E\u003Cbr \/\u003EThere are a few important exceptions to this rule:\u003Cbr \/\u003E\u003Cbr \/\u003E\u0026nbsp;\u0026nbsp;\u0026nbsp; Outposts, Docks and Roman Entrenched Army Camps can be built outside your borders, but none of these will gain you new territory;\u003Cbr \/\u003E\u0026nbsp;\u0026nbsp;\u0026nbsp; The Civil Center can be built either on your territory or on unclaimed territory, but must be built a certain distance away from your existing civil centers. Building a civil center can gain you lots of extra territory. Moreover, as you progress through different phases of the game (see “Technologies and Game Phases”), the territory controlled by your Civic Centers will expand by a small amount.\u003Cbr \/\u003E\u003Cbr \/\u003EDocks do not lose loyalty\/health outside your territory, but Outposts and Roman Entrenched Army Camps do. Roman Entrenched Army Camps can also be built in enemy territory.\u003Cbr \/\u003E\u003C\/p\u003E\u003Ch4 style=\"text-align: left;\"\u003ETechnologies and Phases.\u003Cbr \/\u003E\u003C\/h4\u003E\u003Cp\u003ETechnologies\u003Cbr \/\u003E\u003Cbr \/\u003ETechnologies, or techs, are economic or military bonuses that can be “researched” (bought) for resources at designated buildings. Hover over the technology buttons to learn about the costs and benefits of each technology.\u003Cbr \/\u003E\u003Cbr \/\u003EIn 0 A.D., some technologies come in mutually exclusive pairs: This means that within each pair, you can either research one technology or the other, but not both in the same game. These technology pairs are represented on your screen by a link symbol “connecting” two buttons.\u003Cbr \/\u003EPhases\u003Cbr \/\u003E\u003Cbr \/\u003E0 A.D. describes the progression of a city from humble beginnings to greatness in three phases: the Village Phase, the Town Phase, and the City Phase. When the game starts, you are already in the Village Phase. If you want to progress to the Town and City Phases, you need to research each of these at the Civic Center.\u003Cbr \/\u003E\u003Cbr \/\u003EPhases are like technologies, but much more valuable, because by reaching a new phase you unlock many new types of buildings, units and technologies. Researching each phase is not only expensive but also requires you to have constructed certain buildings:\u003Cbr \/\u003E\u003Cbr \/\u003E\u0026nbsp;\u0026nbsp;\u0026nbsp; Advancing to the Town Phase costs 500 Food, 500 Wood, and requires having built five buildings of any type, except palisades and farm fields. (Five houses, for example, are sufficient, and so are three houses, a mill and a farmstead.)\u003Cbr \/\u003E\u0026nbsp;\u0026nbsp;\u0026nbsp; Advancing to the City Phase costs 1000 Stone and 1000 Metal, and requires having built four buildings of any type that becomes available in the Town Phase (except Walls and Civ Centers).\u003Cbr \/\u003E\u003C\/p\u003E"},"link":[{"rel":"replies","type":"application/atom+xml","href":"https:\/\/thelinuxgames.blogspot.com\/feeds\/5596832492503148226\/comments\/default","title":"Post Comments"},{"rel":"replies","type":"text/html","href":"https:\/\/thelinuxgames.blogspot.com\/2022\/01\/0-ad-guide-chapter-iv-dynamic.html#comment-form","title":"0 Comments"},{"rel":"edit","type":"application/atom+xml","href":"https:\/\/www.blogger.com\/feeds\/6887185661194617221\/posts\/default\/5596832492503148226"},{"rel":"self","type":"application/atom+xml","href":"https:\/\/www.blogger.com\/feeds\/6887185661194617221\/posts\/default\/5596832492503148226"},{"rel":"alternate","type":"text/html","href":"https:\/\/thelinuxgames.blogspot.com\/2022\/01\/0-ad-guide-chapter-iv-dynamic.html","title":"0 A.D. Guide, Chapter IV: Dynamic Territories, Technologies and Phases."}],"author":[{"name":{"$t":"Giampaolo Rossi."},"uri":{"$t":"http:\/\/www.blogger.com\/profile\/17686146309652519452"},"email":{"$t":"noreply@blogger.com"},"gd$image":{"rel":"http://schemas.google.com/g/2005#thumbnail","width":"32","height":"32","src":"\/\/blogger.googleusercontent.com\/img\/b\/R29vZ2xl\/AVvXsEgVE9CmQpatcPbT16SHdBIGg9EamyGNOKM4NrfllzyXTG_PkHSs1vJocg-CeKa0lLpbqAGeFkcK0Rs8Pm0nLMhZ6dt2YR-sC-7Tvx_AvE1cLZdfyv943SPrFbYxsJa-ELfnV8b4RUm2H3T-OqsKFE2LBfEn6sa8lkS9BE-ysKQ6Socwfg\/s220\/account-gamesforlinux@gmail.com.png"}}],"media$thumbnail":{"xmlns$media":"http://search.yahoo.com/mrss/","url":"https:\/\/3.bp.blogspot.com\/-pnGDhiriHD4\/W2nL3dLsxwI\/AAAAAAAAJk0\/urXqksDKrqwmuy79-Fr3nNrq6vQqd98RwCLcBGAs\/s72-c\/0%2BAD-%2Bempires%2Bascendent.jpg","height":"72","width":"72"},"thr$total":{"$t":"0"}},{"id":{"$t":"tag:blogger.com,1999:blog-6887185661194617221.post-4984537655455983199"},"published":{"$t":"2021-12-10T12:16:00.034-08:00"},"updated":{"$t":"2021-12-10T12:16:00.220-08:00"},"category":[{"scheme":"http://www.blogger.com/atom/ns#","term":"Action"},{"scheme":"http://www.blogger.com/atom/ns#","term":"Guides and Tutorials"},{"scheme":"http://www.blogger.com/atom/ns#","term":"Strategy"}],"title":{"type":"text","$t":"0 A.D. Guide, Chapter III: Working with Units and Exploring the Map."},"content":{"type":"html","$t":"\u003Cp\u003E\u0026nbsp;0 A.D. is a free and open-source real-time strategy video game under development by Wildfire Games. It is a historical war and economy game focusing on the years between 500 BCE and 1 BCE, with the years between 1 CE and 500 CE planned to be developed in the future.\u003C\/p\u003E\u003Cp\u003EThe game is cross-platform, playable on Windows, macOS, Linux, FreeBSD, and OpenBSD.\u003C\/p\u003E\u003Cp\u003EIt is composed entirely of free software and free media, using the GNU GPLv2 (or later) license for the game engine source code, and the CC BY-SA license for the game art and music.\u003Cbr \/\u003E\u003C\/p\u003E\u003Cp\u003E\u003Cimg border=\"0\" data-original-height=\"315\" data-original-width=\"640\" height=\"314\" src=\"https:\/\/3.bp.blogspot.com\/-RRk48dy2Esk\/W1xxEF0t38I\/AAAAAAAAJcA\/j8hCMHVv7ywOVCe68_kuAHbzoa2np_8FQCLcBGAs\/s640\/0%2BA.D.-seleucides-Berlin_Pergamonmuseum%252C_Tetradrachme_Seleukos%2527_I%252C_Silber%252C_Pergamon%252C_281-280_v.u.Z.jpg\" width=\"640\" \/\u003E \u003Cbr \/\u003E\u003C\/p\u003E\u003Ch3 style=\"text-align: left;\"\u003E0 A.D. Guide, Chapter I: Working with Units and Exploring the Map. \u003Cbr \/\u003E\u003C\/h3\u003E\u003Cp\u003EUnits in 0 A.D. can be placed on a continuum from “civilian-only”, which are almost exclusively used for accumulating resources, to “military-only”, which can only fight.\u0026nbsp;\u003C\/p\u003E\u003Cp\u003E\u0026nbsp;\u003C\/p\u003E\u003Cp\u003EIn the middle, the game features a wide variety of citizen soldiers, which can do a little bit of both.\u003C\/p\u003E\u003Cp\u003E\u003Cbr \/\u003E\u003C\/p\u003E\u003Ch4 style=\"text-align: left;\"\u003EFemale Citizens.\u003C\/h4\u003E\u003Cp\u003E\u003Cbr \/\u003EYou usually start out a game with a few female citizens, who are the driving force of your economy. They specialize in gathering resources, particularly Food, by foraging and farming more efficiently than other units. They can also build civic buildings, such as resource dropsites, and cause nearby male units to work faster. Although they can attack enemy units, they are very vulnerable to practically any other unit.\u003C\/p\u003E\u003Cp\u003E\u003Cbr \/\u003E\u003C\/p\u003E\u003Ch4 style=\"text-align: left;\"\u003ECitizen soldiers.\u003C\/h4\u003E\u003Cp\u003E\u003Cbr \/\u003ESome units have the dual role of both workers and soldiers, meaning they are citizen soldiers. For example, hoplites can not only fight but also chop wood.\u0026nbsp;\u003C\/p\u003E\u003Cp\u003ECitizen Soldiers have bonuses for gathering wood, stone and metal. Certain buildings, such as fortresses, can only be built by citizen soldiers.\u003Cbr \/\u003E\u0026nbsp;\u003C\/p\u003E\u003Ch4 style=\"text-align: left;\"\u003ERanks.\u003C\/h4\u003E\u003Cp\u003E\u003Cbr \/\u003EThe more citizen soldiers fight, the more battle experience they gain, and automatically go up the ranks.\u0026nbsp;\u003C\/p\u003E\u003Cp\u003EWith each rank, they become stronger, and don a unique appearance, but also get gradually worse at “civilian” tasks, such as gathering resources.\u003C\/p\u003E\u003Cp\u003E\u003Cbr \/\u003E\u003C\/p\u003E\u003Ch4 style=\"text-align: left;\"\u003EChampions and Heroes.\u003C\/h4\u003E\u003Cp\u003E\u003Cbr \/\u003EYou may also train champion units, which are more expensive than citizen soldiers and cannot do any task but fight, but are stronger and better at fighting.\u0026nbsp;\u003C\/p\u003E\u003Cp\u003EYou can also train exactly one hero in a game, which is a very strong unique unit.\u003C\/p\u003E\u003Cp\u003E\u0026nbsp;\u003C\/p\u003E\u003Ch4 style=\"text-align: left;\"\u003EShroud of Darkness.\u003C\/h4\u003E\u003Cp\u003E\u003Cbr \/\u003EYou begin with only a small portion of the map revealed to you; The rest is covered in black. This black cover is called the Shroud of Darkness, and it may be hiding your enemies’ base, useful resources and more.\u0026nbsp;\u003C\/p\u003E\u003Cp\u003EThe shroud is gradually removed and the map is gradually revealed when you send units to explore new parts of the map.\u003C\/p\u003E\u003Cp\u003E\u003Cbr \/\u003E\u003C\/p\u003E\u003Ch4 style=\"text-align: left;\"\u003EFog of War.\u003C\/h4\u003E\u003Cp\u003E\u003Cbr \/\u003EAreas that you have explored, but currently do not have any units or buildings in them, appear with a grey shading covering them.\u0026nbsp;\u003C\/p\u003E\u003Cp\u003EThis is the Fog of War. Even if things change on the map, under the Fog of War you you will only see objects as they were when your units or buildings last “saw” them.\u0026nbsp;\u003C\/p\u003E\u003Cp\u003EFor example, if trees are cut down or a new enemy building is built under the Fog of War, you won’t see the change unless you send a unit there again. Importantly, enemy units are not seen at all under the Fog of War.\u003Cbr \/\u003E\u003Cbr \/\u003EIf you have allies, you can see whatever parts of the map your allies have explored and vice versa.\u003Cbr \/\u003EGathering Intelligence\u003Cbr \/\u003E\u003Cbr \/\u003EWhen exploring the map, you should be trying to find:\u003Cbr \/\u003E\u003Cbr \/\u003E\u0026nbsp;\u0026nbsp;\u0026nbsp; Treasures,\u003Cbr \/\u003E\u0026nbsp;\u0026nbsp;\u0026nbsp; Resources,\u003Cbr \/\u003E\u0026nbsp;\u0026nbsp;\u0026nbsp; Strategic areas on the map, such as river crossings,\u003Cbr \/\u003E\u0026nbsp;\u0026nbsp;\u0026nbsp; The location of your enemies’ bases,\u003Cbr \/\u003E\u0026nbsp;\u0026nbsp;\u0026nbsp; How fortified your enemies’ bases are,\u003Cbr \/\u003E\u0026nbsp;\u0026nbsp;\u0026nbsp; What sort of military units they have been training,\u003Cbr \/\u003E\u0026nbsp;\u0026nbsp;\u0026nbsp; and more.\u003Cbr \/\u003E\u003Cbr \/\u003EAll of this information can help you make the decisions that will make you victorious, such as the best direction to expand your base, and the types of units you should be training to counter your adversary. \u003Cbr \/\u003E\u003C\/p\u003E"},"link":[{"rel":"replies","type":"application/atom+xml","href":"https:\/\/thelinuxgames.blogspot.com\/feeds\/4984537655455983199\/comments\/default","title":"Post Comments"},{"rel":"replies","type":"text/html","href":"https:\/\/thelinuxgames.blogspot.com\/2021\/12\/0-ad-guide-chapter-iii-working-with.html#comment-form","title":"0 Comments"},{"rel":"edit","type":"application/atom+xml","href":"https:\/\/www.blogger.com\/feeds\/6887185661194617221\/posts\/default\/4984537655455983199"},{"rel":"self","type":"application/atom+xml","href":"https:\/\/www.blogger.com\/feeds\/6887185661194617221\/posts\/default\/4984537655455983199"},{"rel":"alternate","type":"text/html","href":"https:\/\/thelinuxgames.blogspot.com\/2021\/12\/0-ad-guide-chapter-iii-working-with.html","title":"0 A.D. Guide, Chapter III: Working with Units and Exploring the Map."}],"author":[{"name":{"$t":"Giampaolo Rossi."},"uri":{"$t":"http:\/\/www.blogger.com\/profile\/17686146309652519452"},"email":{"$t":"noreply@blogger.com"},"gd$image":{"rel":"http://schemas.google.com/g/2005#thumbnail","width":"32","height":"32","src":"\/\/blogger.googleusercontent.com\/img\/b\/R29vZ2xl\/AVvXsEgVE9CmQpatcPbT16SHdBIGg9EamyGNOKM4NrfllzyXTG_PkHSs1vJocg-CeKa0lLpbqAGeFkcK0Rs8Pm0nLMhZ6dt2YR-sC-7Tvx_AvE1cLZdfyv943SPrFbYxsJa-ELfnV8b4RUm2H3T-OqsKFE2LBfEn6sa8lkS9BE-ysKQ6Socwfg\/s220\/account-gamesforlinux@gmail.com.png"}}],"media$thumbnail":{"xmlns$media":"http://search.yahoo.com/mrss/","url":"https:\/\/3.bp.blogspot.com\/-RRk48dy2Esk\/W1xxEF0t38I\/AAAAAAAAJcA\/j8hCMHVv7ywOVCe68_kuAHbzoa2np_8FQCLcBGAs\/s72-c\/0%2BA.D.-seleucides-Berlin_Pergamonmuseum%252C_Tetradrachme_Seleukos%2527_I%252C_Silber%252C_Pergamon%252C_281-280_v.u.Z.jpg","height":"72","width":"72"},"thr$total":{"$t":"0"}},{"id":{"$t":"tag:blogger.com,1999:blog-6887185661194617221.post-4994506092283154065"},"published":{"$t":"2021-11-17T12:11:00.024-08:00"},"updated":{"$t":"2021-11-17T12:11:00.206-08:00"},"category":[{"scheme":"http://www.blogger.com/atom/ns#","term":"Action"},{"scheme":"http://www.blogger.com/atom/ns#","term":"Guides and Tutorials"},{"scheme":"http://www.blogger.com/atom/ns#","term":"Strategy"}],"title":{"type":"text","$t":"0 A.D. Guide, Chapter II: Gathering Resources and Training Units."},"content":{"type":"html","$t":"\u003Cp\u003E\u0026nbsp;The sum of all resources on the map is limited. These resources can be gathered in several ways:\u003Cbr \/\u003E\u003Cbr \/\u003E\u0026nbsp;\u0026nbsp;\u0026nbsp; Food: Foraging from bushes and certain trees; Hunting certain wild animals or slaughtering livestock, such as chickens and sheep; Fishing; Farming.\u003Cbr \/\u003E\u0026nbsp;\u0026nbsp;\u0026nbsp; Wood: Chopping down trees.\u003Cbr \/\u003E\u0026nbsp;\u0026nbsp;\u0026nbsp; Stone: Mining from stone mines.\u003Cbr \/\u003E\u0026nbsp;\u0026nbsp;\u0026nbsp; Metal: Mining from metal mines. (These occasionally sparkle, to make them easier to tell apart from stone mines.)\u003C\/p\u003E\u003Cp\u003E\u003Cimg border=\"0\" data-original-height=\"480\" data-original-width=\"640\" height=\"480\" src=\"https:\/\/3.bp.blogspot.com\/-ZgL5eSt8E6M\/W1xz_0vsZRI\/AAAAAAAAJcQ\/98fvhC9CYlQgx3CO4dbs0q1yLLka52VtQCLcBGAs\/s640\/0AD-seleucid.jpg\" width=\"640\" \/\u003E\u003C\/p\u003E\u003Cp\u003E\u003C\/p\u003E\u003Ch3 style=\"text-align: left;\"\u003E0 A.D. Guide, Chapter I: Gathering Resources and Training Units.\u003C\/h3\u003E\u003Cp\u003E(On certain maps, you can also quickly gather a great deal of resources from special treasures found on the map, such as shipwrecks.)\u003C\/p\u003E\u003Ch4 style=\"text-align: left;\"\u003EShuttling to Dropsites.\u003C\/h4\u003E\u003Ch4 style=\"text-align: center;\"\u003E\u003Ciframe allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture\" allowfullscreen=\"\" frameborder=\"0\" height=\"315\" src=\"https:\/\/www.youtube.com\/embed\/QRF53HLElCc\" title=\"YouTube video player\" width=\"560\"\u003E\u003C\/iframe\u003E \u003Cbr \/\u003E\u003C\/h4\u003E\u003Cp\u003E\u003Cbr \/\u003EWhen units gather a resource, there is only so much they can carry. Then they need to shuttle the resources they have gathered to a building that serves as their resource dropsite and drop it off there. Only then can they return to gather more resources.\u003Cbr \/\u003E\u003Cbr \/\u003E\u0026nbsp;\u0026nbsp;\u0026nbsp; Civic centers and docks serve as dropsites for all four resources.\u003Cbr \/\u003E\u0026nbsp;\u0026nbsp;\u0026nbsp; Mills serve as dropsites for wood, stone and metal only.\u003Cbr \/\u003E\u0026nbsp;\u0026nbsp;\u0026nbsp; Farmsteads serve as dropsites for food.\u003Cbr \/\u003E\u003Cbr \/\u003EUnits automatically shuttle the resources they have been gathering to the nearest dropsite that can accept it. It might be a good idea to build dropsites near their corresponding resources, to make sure your gathering units only have to shuttle short distances, which makes gathering more efficient.\u003Cbr \/\u003E\u003C\/p\u003E\u003Ch4 style=\"text-align: left;\"\u003ETraining Units.\u003C\/h4\u003E\u003Cdiv style=\"text-align: left;\"\u003EMost buildings in 0 A.D. can train (create) units. If you select a building, you can see in the bottom right panel what types of units can be trained at that building, and how much each type costs.\u003Cbr \/\u003EPopulation\u003Cbr \/\u003E\u003Cbr \/\u003EEvery new unit counts toward your population limit, indicated on the top left of your screen. The limit can be increased, by building more buildings such as houses.\u003Cbr \/\u003ERally Points\u003Cbr \/\u003E\u003Cbr \/\u003EIf you select a building and then right-click a spot on the ground, you will create a rally point, which is a destination each new unit created from that building will automatically go to. Rally points can be set on resources, so that units will automatically gather that type of resource when they are created. \u003Cbr \/\u003E\u003C\/div\u003E\u003Cp\u003E\u003Cbr \/\u003E\u003C\/p\u003E\u003Cp\u003E\u003Cbr \/\u003E\u003C\/p\u003E"},"link":[{"rel":"replies","type":"application/atom+xml","href":"https:\/\/thelinuxgames.blogspot.com\/feeds\/4994506092283154065\/comments\/default","title":"Post Comments"},{"rel":"replies","type":"text/html","href":"https:\/\/thelinuxgames.blogspot.com\/2021\/11\/0-ad-guide-chapter-ii-gathering.html#comment-form","title":"0 Comments"},{"rel":"edit","type":"application/atom+xml","href":"https:\/\/www.blogger.com\/feeds\/6887185661194617221\/posts\/default\/4994506092283154065"},{"rel":"self","type":"application/atom+xml","href":"https:\/\/www.blogger.com\/feeds\/6887185661194617221\/posts\/default\/4994506092283154065"},{"rel":"alternate","type":"text/html","href":"https:\/\/thelinuxgames.blogspot.com\/2021\/11\/0-ad-guide-chapter-ii-gathering.html","title":"0 A.D. Guide, Chapter II: Gathering Resources and Training Units."}],"author":[{"name":{"$t":"Giampaolo Rossi."},"uri":{"$t":"http:\/\/www.blogger.com\/profile\/17686146309652519452"},"email":{"$t":"noreply@blogger.com"},"gd$image":{"rel":"http://schemas.google.com/g/2005#thumbnail","width":"32","height":"32","src":"\/\/blogger.googleusercontent.com\/img\/b\/R29vZ2xl\/AVvXsEgVE9CmQpatcPbT16SHdBIGg9EamyGNOKM4NrfllzyXTG_PkHSs1vJocg-CeKa0lLpbqAGeFkcK0Rs8Pm0nLMhZ6dt2YR-sC-7Tvx_AvE1cLZdfyv943SPrFbYxsJa-ELfnV8b4RUm2H3T-OqsKFE2LBfEn6sa8lkS9BE-ysKQ6Socwfg\/s220\/account-gamesforlinux@gmail.com.png"}}],"media$thumbnail":{"xmlns$media":"http://search.yahoo.com/mrss/","url":"https:\/\/3.bp.blogspot.com\/-ZgL5eSt8E6M\/W1xz_0vsZRI\/AAAAAAAAJcQ\/98fvhC9CYlQgx3CO4dbs0q1yLLka52VtQCLcBGAs\/s72-c\/0AD-seleucid.jpg","height":"72","width":"72"},"thr$total":{"$t":"0"}},{"id":{"$t":"tag:blogger.com,1999:blog-6887185661194617221.post-262895634826630021"},"published":{"$t":"2021-10-12T13:05:00.023-07:00"},"updated":{"$t":"2021-10-12T13:05:00.221-07:00"},"category":[{"scheme":"http://www.blogger.com/atom/ns#","term":"Action"},{"scheme":"http://www.blogger.com/atom/ns#","term":"Guides and Tutorials"},{"scheme":"http://www.blogger.com/atom/ns#","term":"Strategy"}],"title":{"type":"text","$t":"0 A.D. Guide, Chapter I: Game Objectives, Rules and User Interface Basics."},"content":{"type":"html","$t":"\u003Cp\u003EIn a nutshell, in 0 A.D., you start out with three things:\u003Cbr \/\u003E\u003Cbr \/\u003E\u0026nbsp;\u0026nbsp;\u0026nbsp; Buildings, such as civic centers,\u003Cbr \/\u003E\u0026nbsp;\u0026nbsp;\u0026nbsp; Units, such as female citizens and male soldiers, that you can move around the map and use to gather resources, build or fight, and\u003Cbr \/\u003E\u0026nbsp;\u0026nbsp;\u0026nbsp; Some initial amounts of four resources: Food, Wood, Stone and Metal.\u003Cbr \/\u003E\u003Cbr \/\u003EIn 0 A.D., you need to gather more of these four resources, and then use them to train (create) various units at your buildings. In turn, you will need to put some of the new units to work gathering more resources and building more types of buildings. In this way, you build a strong economy with a constant income stream of all four resources, and prepare for building a strong military.\u003Cbr \/\u003E\u003Cimg border=\"0\" data-original-height=\"408\" data-original-width=\"640\" height=\"408\" src=\"https:\/\/2.bp.blogspot.com\/-VnIppHwp44U\/W1xupwR4GUI\/AAAAAAAAJbw\/H1IB7CzUDvUrD-SWmX4AV6kiO01njeM8QCLcBGAs\/s640\/0AD-1.jpg\" width=\"640\" \/\u003E\u003Cbr \/\u003E\u0026nbsp;\u003C\/p\u003E\u003Ch3 style=\"text-align: left;\"\u003E0 A.D. Guide, Chapter I: Game Objectives, Rules and User Interface Basics.\u003C\/h3\u003E\u003Cp\u003EAs soon as possible, you need to train a large, powerful army, that can even include siege weapons and war ships. Training each of these military units costs the resources you gathered.\u003Cbr \/\u003E\u003C\/p\u003E\u003Cp\u003E\u003C\/p\u003E\u003Cp\u003E\u003C\/p\u003E\u003Cp\u003E\u003C\/p\u003E\u003Ch4 style=\"text-align: left;\"\u003EGame Objectives and Rules.\u003C\/h4\u003E\u003Cp\u003EUltimately, you will send off your army to battle in an attempt to destroy all your enemies’ structures that can generate units, and all units that can construct buildings. The first player that achieves this goal, wins.\u003C\/p\u003E\u003Ch4 style=\"text-align: left;\"\u003E\u0026nbsp;User Interface Basics.\u003C\/h4\u003E\u003Cp style=\"text-align: center;\"\u003E\u003Ciframe allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture\" allowfullscreen=\"\" frameborder=\"0\" height=\"315\" src=\"https:\/\/www.youtube.com\/embed\/xxs4-6gHKpw\" title=\"YouTube video player\" width=\"560\"\u003E\u003C\/iframe\u003E \u003C\/p\u003E\u003Cp style=\"text-align: left;\"\u003EThe following inputs affect what happens on screen:\u003Cbr \/\u003E\u003Cbr \/\u003E\u0026nbsp;\u0026nbsp;\u0026nbsp; Selecting objects: Left-click to select an object, such as a building or a unit. (Notice an outline appears on the ground at the base of the selected object.) You can select many objects at once by dragging the mouse.\u003Cbr \/\u003E\u0026nbsp;\u0026nbsp;\u0026nbsp; Tasks: If you right-click when a unit is selected, you tell it to do something. If you right-click an empty piece of ground: the unit will move there; right-click an enemy unit: it will attack it; right-click a tree, it will chop it to gather wood, etc.\u003Cbr \/\u003E\u0026nbsp;\u0026nbsp;\u0026nbsp; Moving the camera: Move the mouse towards an edge of the screen to move the camera in that direction and see more of the game world. Also: You can press the arrow keys (or the w, a, s or d keys) to move the camera.\u003Cbr \/\u003E\u0026nbsp;\u0026nbsp;\u0026nbsp; Rotate map: Either with Shift + Mouse wheel rotation, or with the Q and E keys. \u003Cbr \/\u003E\u003C\/p\u003E"},"link":[{"rel":"replies","type":"application/atom+xml","href":"https:\/\/thelinuxgames.blogspot.com\/feeds\/262895634826630021\/comments\/default","title":"Post Comments"},{"rel":"replies","type":"text/html","href":"https:\/\/thelinuxgames.blogspot.com\/2021\/10\/0-ad-guide-chapter-i-game-objectives.html#comment-form","title":"0 Comments"},{"rel":"edit","type":"application/atom+xml","href":"https:\/\/www.blogger.com\/feeds\/6887185661194617221\/posts\/default\/262895634826630021"},{"rel":"self","type":"application/atom+xml","href":"https:\/\/www.blogger.com\/feeds\/6887185661194617221\/posts\/default\/262895634826630021"},{"rel":"alternate","type":"text/html","href":"https:\/\/thelinuxgames.blogspot.com\/2021\/10\/0-ad-guide-chapter-i-game-objectives.html","title":"0 A.D. Guide, Chapter I: Game Objectives, Rules and User Interface Basics."}],"author":[{"name":{"$t":"Giampaolo Rossi."},"uri":{"$t":"http:\/\/www.blogger.com\/profile\/17686146309652519452"},"email":{"$t":"noreply@blogger.com"},"gd$image":{"rel":"http://schemas.google.com/g/2005#thumbnail","width":"32","height":"32","src":"\/\/blogger.googleusercontent.com\/img\/b\/R29vZ2xl\/AVvXsEgVE9CmQpatcPbT16SHdBIGg9EamyGNOKM4NrfllzyXTG_PkHSs1vJocg-CeKa0lLpbqAGeFkcK0Rs8Pm0nLMhZ6dt2YR-sC-7Tvx_AvE1cLZdfyv943SPrFbYxsJa-ELfnV8b4RUm2H3T-OqsKFE2LBfEn6sa8lkS9BE-ysKQ6Socwfg\/s220\/account-gamesforlinux@gmail.com.png"}}],"media$thumbnail":{"xmlns$media":"http://search.yahoo.com/mrss/","url":"https:\/\/2.bp.blogspot.com\/-VnIppHwp44U\/W1xupwR4GUI\/AAAAAAAAJbw\/H1IB7CzUDvUrD-SWmX4AV6kiO01njeM8QCLcBGAs\/s72-c\/0AD-1.jpg","height":"72","width":"72"},"thr$total":{"$t":"0"}},{"id":{"$t":"tag:blogger.com,1999:blog-6887185661194617221.post-2575694596472818891"},"published":{"$t":"2021-06-12T08:05:00.033-07:00"},"updated":{"$t":"2021-06-18T08:39:10.463-07:00"},"category":[{"scheme":"http://www.blogger.com/atom/ns#","term":"Action"},{"scheme":"http://www.blogger.com/atom/ns#","term":"Guides and Tutorials"},{"scheme":"http://www.blogger.com/atom/ns#","term":"Strategy"}],"title":{"type":"text","$t":"Open RA Guide, Chapter VI: Red Alert,  Command \u0026 Conquer,  Dune 2000,  Rebuilt for the Modern Era."},"content":{"type":"html","$t":"\u003Cp\u003E\u003Cb\u003E\u003Ca href=\"http:\/\/www.openra.net\/\" target=\"_blank\"\u003EOpenRA \u003C\/a\u003E\u003C\/b\u003Eis 100% free and comes with three different modifications.\u0026nbsp;\u003C\/p\u003E\u003Cp\u003EWhen you run a mod for the first time, the game can automatically download the resources from the original game, or they can use the original game discs.\u003C\/p\u003E\u003Cp\u003EOpenRA is a free, open source, cross-platform project that recreates and modernizes the classic Command \u0026amp; Conquer real-time strategy games providing a common platform for the reconstruction and reinvention of the classic 2D and 2.5D RTS games.\u003C\/p\u003E\u003Cp\u003EIt features support for Dune 2000 and dedicated server management, UPnP multiplayer support, improved logic, new map editor tiles, four new AR units, new community-made AR maps, AR balance changes, and much more.\u003C\/p\u003E\u003Cdiv class=\"separator\" style=\"clear: both; text-align: center;\"\u003E\u003Ca href=\"https:\/\/1.bp.blogspot.com\/-hmM63x0xL3E\/YMyyUXUdffI\/AAAAAAAAL1g\/t9Xa04fMusIOjsfyWpCmwB8W_mGbCv1_gCLcBGAsYHQ\/s640\/OpenRA.png\" style=\"margin-left: 1em; margin-right: 1em;\"\u003E\u003Cimg border=\"0\" data-original-height=\"336\" data-original-width=\"640\" height=\"336\" src=\"https:\/\/1.bp.blogspot.com\/-hmM63x0xL3E\/YMyyUXUdffI\/AAAAAAAAL1g\/t9Xa04fMusIOjsfyWpCmwB8W_mGbCv1_gCLcBGAsYHQ\/w640-h336\/OpenRA.png\" width=\"640\" \/\u003E\u003C\/a\u003E\u003C\/div\u003E\u003Cbr \/\u003E\n\u003Cdiv class=\"mbtTOC2\"\u003E \n\u003Cbutton\u003EContents: \u003Cspan\u003E[\u003Ca id=\"Tog\" onclick=\"mbtToggle2()\"\u003Ehide\u003C\/a\u003E]\u003C\/span\u003E\u003C\/button\u003E \n\u003Cdiv id=\"mbtTOC2\"\u003E\u003C\/div\u003E \n\u003C\/div\u003E\n\u003Ch3 style=\"text-align: left;\"\u003EOpen RA Guide, Chapter VI.\u003C\/h3\u003E\u003Cp\u003E\u003C\/p\u003E\u003Cp\u003EThis means that OpenRA is not restricted by the technical limitations of the original closed source games: it includes native support for current operating systems and screen resolutions without relying on emulation or binary hacks, and features integrated online multiplayer. \u003Cbr \/\u003E\u003C\/p\u003E\u003Ch4 style=\"text-align: left;\"\u003E\u003Cb\u003ERed alert.\u003C\/b\u003E\u003C\/h4\u003E\u003Cdiv class=\"separator\" style=\"clear: both; text-align: center;\"\u003E\u003Cb\u003E\u003Ca href=\"https:\/\/1.bp.blogspot.com\/-Sk1k-aBbVCA\/YMyzIRYiepI\/AAAAAAAAL1o\/abtbJqSJKioNFIesjwqLlwIQyNk7Xz-VQCLcBGAsYHQ\/s639\/OpenRA2-chapter-VI.png\" style=\"margin-left: 1em; margin-right: 1em;\"\u003E\u003Cimg border=\"0\" data-original-height=\"432\" data-original-width=\"639\" height=\"432\" src=\"https:\/\/1.bp.blogspot.com\/-Sk1k-aBbVCA\/YMyzIRYiepI\/AAAAAAAAL1o\/abtbJqSJKioNFIesjwqLlwIQyNk7Xz-VQCLcBGAsYHQ\/w640-h432\/OpenRA2-chapter-VI.png\" width=\"640\" \/\u003E\u003C\/a\u003E\u003C\/b\u003E\u003C\/div\u003E\u003Cb\u003E\u003C\/b\u003E\u003Cp\u003E\u003C\/p\u003E\u003Cp\u003EIn a world where Hitler was assassinated and the Third Reich never existed, the Soviet Union seeks power throughout Europe. Ally against this Evil Empire, the free world faces a heating up Cold War.\u003C\/p\u003E\u003Ch4 style=\"text-align: left;\"\u003E\u003Cb\u003ETiberian sunrise.\u003C\/b\u003E\u003C\/h4\u003E\u003Cdiv style=\"text-align: center;\"\u003E\u003Ca href=\"https:\/\/1.bp.blogspot.com\/-IY5_hsYUcGw\/YMyzU3A8H3I\/AAAAAAAAL1s\/tPlbUBhZKyQazs6pUiSUpys8RolNwj9ZwCLcBGAsYHQ\/s639\/OpenRA1-chapter-VI.png\" style=\"margin-left: 1em; margin-right: 1em;\"\u003E\u003Cimg border=\"0\" data-original-height=\"430\" data-original-width=\"639\" height=\"430\" src=\"https:\/\/1.bp.blogspot.com\/-IY5_hsYUcGw\/YMyzU3A8H3I\/AAAAAAAAL1s\/tPlbUBhZKyQazs6pUiSUpys8RolNwj9ZwCLcBGAsYHQ\/w640-h430\/OpenRA1-chapter-VI.png\" width=\"640\" \/\u003E\u003C\/a\u003E\u003C\/div\u003E\u003Cdiv style=\"text-align: left;\"\u003EAn alliance of nations fight to protect Europe and North Africa from a mysterious terrorist organization and the valuable but toxic extraterrestrial mineral Tiberium, which is slowly spreading around the world.\u003C\/div\u003E\u003Cp\u003EThe Red Alert mod focuses on strategy, providing a range of units and tactics to conquer land, sea, and air.\u003C\/p\u003E\u003Ch4 style=\"text-align: left;\"\u003E\u003Cb\u003EDune 2000.\u003C\/b\u003E\u003C\/h4\u003E\u003Cdiv style=\"text-align: center;\"\u003E\u003Ca href=\"https:\/\/1.bp.blogspot.com\/-Gp2pwnejc6Q\/YMyznZezw9I\/AAAAAAAAL10\/z5sDTVAXlv8ocpjBtDODpKB3PSg_xj99QCLcBGAsYHQ\/s640\/OpenRA-1-dune.png\" style=\"margin-left: 1em; margin-right: 1em;\"\u003E\u003Cimg border=\"0\" data-original-height=\"360\" data-original-width=\"640\" height=\"360\" src=\"https:\/\/1.bp.blogspot.com\/-Gp2pwnejc6Q\/YMyznZezw9I\/AAAAAAAAL10\/z5sDTVAXlv8ocpjBtDODpKB3PSg_xj99QCLcBGAsYHQ\/w640-h360\/OpenRA-1-dune.png\" width=\"640\" \/\u003E\u003C\/a\u003E\u003C\/div\u003E\u003Cp style=\"text-align: left;\"\u003EThree great houses fight for the precious mixture of spices.\u003Cbr \/\u003E\u003C\/p\u003E\u003Cul style=\"text-align: left;\"\u003E\u003Cli\u003EHe who controls the spice controls the universe!\u003C\/li\u003E\u003Cli\u003EEstablish a foothold on the desert planet Arrakis, where your greatest threat is the environment.\u003C\/li\u003E\u003Cli\u003EOpenRA mods include new features and game enhancements that bring them into the modern era:\u0026nbsp;\u0026nbsp;\u0026nbsp;\u003C\/li\u003E\u003Cli\u003EA choice between the \"right click\" and the classic \"left click\" in control schemes.\u0026nbsp;\u0026nbsp;\u0026nbsp;\u0026nbsp;\u003C\/li\u003E\u003Cli\u003ERevised sidebar interfaces to manage production.\u0026nbsp;\u0026nbsp;\u0026nbsp;\u0026nbsp;\u003C\/li\u003E\u003Cli\u003ESupport for game replays and a watcher interface designed for online game streaming.\u0026nbsp;\u0026nbsp;\u0026nbsp;\u0026nbsp;\u003C\/li\u003E\u003Cli\u003EThe \"fog of war\" that obscures the battlefield outside the line of sight of your units.\u0026nbsp;\u0026nbsp;\u0026nbsp;\u0026nbsp;\u003C\/li\u003E\u003Cli\u003ECivil structures that can be captured for strategic advantage.\u0026nbsp;\u0026nbsp;\u0026nbsp;\u0026nbsp;\u003C\/li\u003E\u003C\/ul\u003E\u003Cp\u003EUnits gain experience while fighting and improve when they gain new ranks\u003C\/p\u003E\u003Cp\u003E\u003C\/p\u003E\n\u003Cscript\u003EmbtTOC2();\u003C\/script\u003E"},"link":[{"rel":"replies","type":"application/atom+xml","href":"https:\/\/thelinuxgames.blogspot.com\/feeds\/2575694596472818891\/comments\/default","title":"Post Comments"},{"rel":"replies","type":"text/html","href":"https:\/\/thelinuxgames.blogspot.com\/2021\/06\/open-ra-guide-chapter-vi-red-alert.html#comment-form","title":"2 Comments"},{"rel":"edit","type":"application/atom+xml","href":"https:\/\/www.blogger.com\/feeds\/6887185661194617221\/posts\/default\/2575694596472818891"},{"rel":"self","type":"application/atom+xml","href":"https:\/\/www.blogger.com\/feeds\/6887185661194617221\/posts\/default\/2575694596472818891"},{"rel":"alternate","type":"text/html","href":"https:\/\/thelinuxgames.blogspot.com\/2021\/06\/open-ra-guide-chapter-vi-red-alert.html","title":"Open RA Guide, Chapter VI: Red Alert,  Command \u0026 Conquer,  Dune 2000,  Rebuilt for the Modern Era."}],"author":[{"name":{"$t":"Giampaolo Rossi."},"uri":{"$t":"http:\/\/www.blogger.com\/profile\/17686146309652519452"},"email":{"$t":"noreply@blogger.com"},"gd$image":{"rel":"http://schemas.google.com/g/2005#thumbnail","width":"32","height":"32","src":"\/\/blogger.googleusercontent.com\/img\/b\/R29vZ2xl\/AVvXsEgVE9CmQpatcPbT16SHdBIGg9EamyGNOKM4NrfllzyXTG_PkHSs1vJocg-CeKa0lLpbqAGeFkcK0Rs8Pm0nLMhZ6dt2YR-sC-7Tvx_AvE1cLZdfyv943SPrFbYxsJa-ELfnV8b4RUm2H3T-OqsKFE2LBfEn6sa8lkS9BE-ysKQ6Socwfg\/s220\/account-gamesforlinux@gmail.com.png"}}],"media$thumbnail":{"xmlns$media":"http://search.yahoo.com/mrss/","url":"https:\/\/1.bp.blogspot.com\/-hmM63x0xL3E\/YMyyUXUdffI\/AAAAAAAAL1g\/t9Xa04fMusIOjsfyWpCmwB8W_mGbCv1_gCLcBGAsYHQ\/s72-w640-h336-c\/OpenRA.png","height":"72","width":"72"},"thr$total":{"$t":"2"}},{"id":{"$t":"tag:blogger.com,1999:blog-6887185661194617221.post-3137906943311120779"},"published":{"$t":"2021-02-11T15:48:00.009-08:00"},"updated":{"$t":"2021-09-04T11:08:11.109-07:00"},"category":[{"scheme":"http://www.blogger.com/atom/ns#","term":"Action"},{"scheme":"http://www.blogger.com/atom/ns#","term":"Guides and Tutorials"},{"scheme":"http://www.blogger.com/atom/ns#","term":"Strategy"}],"title":{"type":"text","$t":"OpenRA Guide: Chapter II: Time Zones, Build orders and shortcuts!"},"content":{"type":"html","$t":"\u003Cp\u003EIn theory, time is the single most game-winning aspect of OpenRA.\u0026nbsp;\u003C\/p\u003E\u003Cp\u003ETime determines everything.\u0026nbsp;\u003C\/p\u003E\u003Cp\u003EHow quickly you build your base, how quickly you micro-manage your army into battle, how quickly you construct a nuclear missile.\u0026nbsp;\u003C\/p\u003E\u003Cp\u003EIt determines the entire outcome of the game.\u003C\/p\u003E\u003Cp\u003E\u0026nbsp;Look at this picture. Which player do you think will win first? At about  3 minutes, Player \"Polish Army\" (blue) has expanded to two different ore fields and has a secure base with a Yak.\u0026nbsp;\u003C\/p\u003E\u003Cp\u003E\u0026nbsp;Player \"British Army\" (Purple) has his ore refinery situated far from the intended ore field and most likely has no money!\u0026nbsp; \u003Cbr \/\u003E\u003C\/p\u003E\u003Cdiv class=\"separator\" style=\"clear: both; text-align: center;\"\u003E\u003Ca href=\"https:\/\/1.bp.blogspot.com\/-m7XmflpmSY0\/YLa8Wtl-zBI\/AAAAAAAALyU\/jTPyEfMUsScVCOqaB9Gw-n3krxROXM2SQCLcBGAsYHQ\/s640\/OpenRA-ChapterII.jpg\" imageanchor=\"1\" style=\"margin-left: 1em; margin-right: 1em;\"\u003E\u003Cimg border=\"0\" data-original-height=\"512\" data-original-width=\"640\" height=\"512\" src=\"https:\/\/1.bp.blogspot.com\/-m7XmflpmSY0\/YLa8Wtl-zBI\/AAAAAAAALyU\/jTPyEfMUsScVCOqaB9Gw-n3krxROXM2SQCLcBGAsYHQ\/w640-h512\/OpenRA-ChapterII.jpg\" width=\"640\" \/\u003E\u003C\/a\u003E\u003C\/div\u003E\u003Cbr \/\u003E\u003Cp\u003E\u003C\/p\u003E\u003Cp\u003EOn top of that, he also has a submarine pen in a small lake which serves no purpose. A waste of time and money!\u0026nbsp;\u003C\/p\u003E\n\u003Cdiv class=\"mbtTOC2\"\u003E \n\u003Cbutton\u003EContents: \u003Cspan\u003E[\u003Ca onclick=\"mbtToggle2()\"  id=\"Tog\"\u003Ehide\u003C\/a\u003E]\u003C\/span\u003E\u003C\/button\u003E \n\u003Cdiv id=\"mbtTOC2\"\u003E\u003C\/div\u003E \n\u003C\/div\u003E\n\u003Ch3 style=\"text-align: left;\"\u003EOpenRA Guide: Time, Build orders and shortcuts! \u003Cbr \/\u003E\u003C\/h3\u003E\u003Cp\u003EAll Polish Army has to do is fly his yak over and attack \"British Army's\" one power plant and bam! Low power for him, making him even \u003Ci\u003Emore\u003C\/i\u003E far behind than he already was.\u0026nbsp;\u003C\/p\u003E\u003Cp\u003EPolish Army did a very good job of planning, placement and expanding. He ended up winning that one easy.\u003C\/p\u003E\u003Ch4\u003ETime Zones.\u003C\/h4\u003E\u003Cp\u003ETheir are certain \"Time Zones\" you need to recognize in-game.\u003C\/p\u003E\u003Cp\u003E\"Starting\" Timezone - player has just started to build his base, has very limited structures, seldom has defenses and has only a couple infantry. Starts to build economy. (0:00-1:00)\u003C\/p\u003E\u003Cp\u003E\"Expansion\" Timezone - player's base is still under construction, player has some defenses and infantry out. Economy is increasing, Player is expanding to conquer more ore. (1:00-3:00) \u003Ci\u003EIn some circumstances if fast aircraft build order is used the player might have a yak or hind.\u003C\/i\u003E\u003C\/p\u003E\u003Cp\u003E\"Production\" Timezone -player's Base has decent Defenses and has a small amount of units and infantry. Light tanks, Artillery, V2 Rockets are possible in this time Zone, player is looking to expand and produce armies for attacking. (3:00-7:00)\u003C\/p\u003E\u003Cp\u003E\"Standard\" Timezone - All Players have adequate defenses and economy. Has an army built up for attacking, Has successfully expanded. (7:00-13:00)\u003C\/p\u003E\u003Cp\u003E\"Attacking\" Timezone -Players Economies are in full time. Players are engaged in attacking, super weapons are possibly used at this point. (13:00-18:00)\u003C\/p\u003E\u003Cp\u003E\"Standstill\/Endgame\" Timezone - The teams at this point are at a standstill, (ore is used up, no armies left, all super weapons used and have been destroyed) teams are most likely balanced because of this standstill. Endgame point. (18:00 - ~)\u003C\/p\u003E\u003Cp\u003ETime most importantly encompasses how fast you build your base and still have a strong structured economy. Almost ALL players have a certain way they build their base. This is called a \"Build Order\".\u003C\/p\u003E\u003Ch4 style=\"text-align: left;\"\u003EBuild Order. \u003C\/h4\u003E\u003Cp\u003EA certain order a player uses to create his base, defenses, units and super weapons in a fast timed manner and still maintain a structured economy.\u003C\/p\u003E\u003Cp\u003EMost players have perfected their build orders. Experienced players have several build orders for different factions and map layouts, which allows the players to be dynamic in any game and in any circumstances.\u003C\/p\u003E\u003Cp\u003ESo you're probably wondering, well what's a good build order? Well, here are a few sample ones you can use:\u003C\/p\u003E\u003Cp\u003EFor a fast tank build order (allies or soviets) go: Deploy\u0026gt; Power plant \u0026gt;Barrack\u0026gt;Ore Refinery\u0026gt;War Factory\u0026gt;Ore refinery\u0026gt;Service Depot\u0026gt;Start Producing Tanks!\u003C\/p\u003E\u003Cdiv class=\"separator\" style=\"clear: both; text-align: center;\"\u003E\u003Ca href=\"https:\/\/1.bp.blogspot.com\/-WiwK8dRpZwE\/YLa8eTT_3RI\/AAAAAAAALyY\/aGKik2SJnfgVCrT3zH_0UqGW_5tVrRFgACLcBGAsYHQ\/s640\/OpenRA-ChapterII-1.png\" imageanchor=\"1\" style=\"margin-left: 1em; margin-right: 1em;\"\u003E\u003Cimg border=\"0\" data-original-height=\"213\" data-original-width=\"640\" height=\"212\" src=\"https:\/\/1.bp.blogspot.com\/-WiwK8dRpZwE\/YLa8eTT_3RI\/AAAAAAAALyY\/aGKik2SJnfgVCrT3zH_0UqGW_5tVrRFgACLcBGAsYHQ\/w640-h212\/OpenRA-ChapterII-1.png\" width=\"640\" \/\u003E\u003C\/a\u003E\u003C\/div\u003E\u003Cbr \/\u003E\u003Cp\u003E\u003C\/p\u003E\u003Cp\u003EFor a fast aircraft build order (soviets) go: Deploy\u0026gt; Power plant \u0026gt;Barracks\u0026gt;Ore Refinery\u0026gt;Radar Dome\u0026gt;Airfield\u0026gt; Yaks\u003C\/p\u003E\u003Cp\u003EThese are just a few simple ones but in order to establish a great Build order you must do some experimenting yourself. Find out which Build order fits you; what kind of player are you? A defensive or offensive Player? Do you like to use naval units or aircraft? Infantry or vehicles? Find out what works for you!\u003C\/p\u003E\u003Cp\u003ELet's say you have a build order that works and you want to perfect it. First off you should understand the use of shortcuts.\u003C\/p\u003E\u003Ch4\u003EShortcuts.\u003C\/h4\u003E\u003Cp\u003E\"Shortcuts\" are keyboard commands that you can use to cut your build order time down by seconds! An example would be after you deploy your MCV, instead of clicking the \"Build Power Plant\" button you could just press \"P\" instead, Then when it is complete press \"P\" and Right click to place it in desired spot! The next step is to re-memorize your build order's Building Shortcut keys!\u003C\/p\u003E\u003Cp\u003EUsing the Example \"Fast Tank\" Build order: Deploy\u0026gt; Power plant \u0026gt;Barrack\u0026gt;Ore Refinery\u0026gt;War Factory\u0026gt;Ore refinery\u0026gt;Service Depot\u0026gt;Start Producing Tanks! The \"shortcut\" keys would work as followed: Deploy\u0026gt; \"P\" \u0026gt;\"B\"\u0026gt;\"E\"\u0026gt;\"W\"\u0026gt;\"E\"\u0026gt;\"D\"\u0026gt;Start Producing Tanks! Try doing this build order without the Shortcut keys and record your time, then try it with shortcut keys and compare the two, I promise your time will increase by at least a couple seconds using shortcuts.\u003C\/p\u003E\u003Cp\u003E\u003C\/p\u003E\u003Cp\u003E\u003C\/p\u003E\u003Cp\u003E\u003C\/p\u003E\u003Cp\u003E\u003C\/p\u003E\u003Cp\u003E\u003C\/p\u003E\u003Cp\u003E\u003C\/p\u003E\u003Cp\u003E\u003C\/p\u003E\u003Cp\u003E\u003C\/p\u003E\u003Cp\u003E\u003C\/p\u003E\u003Cp\u003E\u003C\/p\u003E\u003Cp\u003E\u003C\/p\u003E\u003Cp\u003E\u003C\/p\u003E\u003Cp\u003E\u003C\/p\u003E\u003Cp\u003E\u003C\/p\u003E\u003Cp\u003E\u003C\/p\u003E\u003Cp\u003E\u003C\/p\u003E\u003Cp\u003E\u003C\/p\u003E\u003Cp\u003E\u003C\/p\u003E\u003Cp\u003E\u003C\/p\u003E\u003Cp\u003E\u003C\/p\u003E\n\u003Cscript\u003EmbtTOC2();\u003C\/script\u003E"},"link":[{"rel":"replies","type":"application/atom+xml","href":"https:\/\/thelinuxgames.blogspot.com\/feeds\/3137906943311120779\/comments\/default","title":"Post Comments"},{"rel":"replies","type":"text/html","href":"https:\/\/thelinuxgames.blogspot.com\/2019\/10\/openra-guide-chapter-two-time-build.html#comment-form","title":"2 Comments"},{"rel":"edit","type":"application/atom+xml","href":"https:\/\/www.blogger.com\/feeds\/6887185661194617221\/posts\/default\/3137906943311120779"},{"rel":"self","type":"application/atom+xml","href":"https:\/\/www.blogger.com\/feeds\/6887185661194617221\/posts\/default\/3137906943311120779"},{"rel":"alternate","type":"text/html","href":"https:\/\/thelinuxgames.blogspot.com\/2019\/10\/openra-guide-chapter-two-time-build.html","title":"OpenRA Guide: Chapter II: Time Zones, Build orders and shortcuts!"}],"author":[{"name":{"$t":"Giampaolo Rossi."},"uri":{"$t":"http:\/\/www.blogger.com\/profile\/17686146309652519452"},"email":{"$t":"noreply@blogger.com"},"gd$image":{"rel":"http://schemas.google.com/g/2005#thumbnail","width":"32","height":"32","src":"\/\/blogger.googleusercontent.com\/img\/b\/R29vZ2xl\/AVvXsEgVE9CmQpatcPbT16SHdBIGg9EamyGNOKM4NrfllzyXTG_PkHSs1vJocg-CeKa0lLpbqAGeFkcK0Rs8Pm0nLMhZ6dt2YR-sC-7Tvx_AvE1cLZdfyv943SPrFbYxsJa-ELfnV8b4RUm2H3T-OqsKFE2LBfEn6sa8lkS9BE-ysKQ6Socwfg\/s220\/account-gamesforlinux@gmail.com.png"}}],"media$thumbnail":{"xmlns$media":"http://search.yahoo.com/mrss/","url":"https:\/\/1.bp.blogspot.com\/-m7XmflpmSY0\/YLa8Wtl-zBI\/AAAAAAAALyU\/jTPyEfMUsScVCOqaB9Gw-n3krxROXM2SQCLcBGAsYHQ\/s72-w640-h512-c\/OpenRA-ChapterII.jpg","height":"72","width":"72"},"thr$total":{"$t":"2"}},{"id":{"$t":"tag:blogger.com,1999:blog-6887185661194617221.post-1490484600889180042"},"published":{"$t":"2021-01-15T16:47:00.013-08:00"},"updated":{"$t":"2021-06-07T14:52:19.597-07:00"},"category":[{"scheme":"http://www.blogger.com/atom/ns#","term":"Guides and Tutorials"},{"scheme":"http://www.blogger.com/atom/ns#","term":"Strategy"}],"title":{"type":"text","$t":"OpenRA Guide, Chapter I: Mapping theory, Expansion and  Economic building placement."},"content":{"type":"html","$t":"\u003Cdiv\u003EOpenRA is a clone of the old-school popular RTS Command \u0026amp; Conquer Red Alert. If you haven't played Red Alert, you probably should, because you've missed out on an amazing piece of gaming history.\u003C\/div\u003E\u003Cdiv\u003E\u003Cbr \/\u003E\n\nGameplay.\u0026nbsp;\u003C\/div\u003E\u003Cdiv\u003E\u0026nbsp;\u003C\/div\u003E\u003Cdiv\u003EYes, If you have played old-school Red Alert or Aftermath and have come to OpenRA to play, you will notice MANY things are different. Don't Fret! OpenRA was set to balance the Online gaming universe of Command\u0026amp;Conquer. Basically, Allies have certain Units\/Infantry\/Building\/SuperWeapons that the Soviets don't have and vice-versa.\u0026nbsp;\u003Cp\u003EYou will also notice different units that were not included in the Original RA such as the Flak Truck and Supply Truck.\u0026nbsp;\u003C\/p\u003E\u003Cp\u003EGame-play is also a bit tricky and difficult to understand if you haven't played OpenRA at least a couple times, which I recommend if you haven't already. Well, Lets get cracking on how to make you an overall better player and team player in OpenRA.\u003C\/p\u003E\u003Cdiv class=\"separator\" style=\"clear: both; text-align: center;\"\u003E\u003Ca href=\"https:\/\/1.bp.blogspot.com\/-d6J8OHGnF7M\/YL6MuSe2EFI\/AAAAAAAALzE\/Exns4Fl90-QMc_AGtvWvPd7rKewvlLl1QCLcBGAsYHQ\/s640\/OpenRA-ChapterI.png\" style=\"margin-left: 1em; margin-right: 1em;\"\u003E\u003Cimg border=\"0\" data-original-height=\"560\" data-original-width=\"640\" height=\"560\" src=\"https:\/\/1.bp.blogspot.com\/-d6J8OHGnF7M\/YL6MuSe2EFI\/AAAAAAAALzE\/Exns4Fl90-QMc_AGtvWvPd7rKewvlLl1QCLcBGAsYHQ\/w640-h560\/OpenRA-ChapterI.png\" width=\"640\" \/\u003E\u003C\/a\u003E\u003C\/div\u003E\u003Cbr \/\u003E\u003Cp\u003E\n\u003C\/p\u003E\n\u003Cdiv class=\"mbtTOC2\"\u003E \n\u003Cbutton\u003EContents: \u003Cspan\u003E[\u003Ca id=\"Tog\" onclick=\"mbtToggle2()\"\u003Ehide\u003C\/a\u003E]\u003C\/span\u003E\u003C\/button\u003E \n\u003Cdiv id=\"mbtTOC2\"\u003E\u003C\/div\u003E \n\u003C\/div\u003E\n\u003Ch3\u003EOpenRA Guide, Chapter one: Game Theory.\u003C\/h3\u003E\u003Cp\u003E\nWhen you get right down to it, the entirety of Game-play can be sub-categorized into two parts:\u003Cbr \/\u003E\n  \nMicro - the ability and capacity to command and control many units, aircraft, infantry, naval vessels, etc. at different times in a controlled and strategic manner.\u003C\/p\u003E\u003Cdiv class=\"separator\" style=\"clear: both; text-align: center;\"\u003E\u003Ca href=\"https:\/\/1.bp.blogspot.com\/-0Zl0L_ZyUAs\/YL6Nd-ULQNI\/AAAAAAAALzM\/HhiEyL8K8pc0fVl33DebCWWePW0GXG09gCLcBGAsYHQ\/s640\/OpenRA-ChapterI-1.png\" style=\"margin-left: 1em; margin-right: 1em;\"\u003E\u003Cimg border=\"0\" data-original-height=\"640\" data-original-width=\"493\" height=\"640\" src=\"https:\/\/1.bp.blogspot.com\/-0Zl0L_ZyUAs\/YL6Nd-ULQNI\/AAAAAAAALzM\/HhiEyL8K8pc0fVl33DebCWWePW0GXG09gCLcBGAsYHQ\/w492-h640\/OpenRA-ChapterI-1.png\" width=\"492\" \/\u003E\u003C\/a\u003E\u003C\/div\u003E\u003Cp\u003E\nLook at this picture, could you imagine how difficult it would be for a novice player to micro all of these units into battle?\u0026nbsp;\u003C\/p\u003E\u003Cp\u003EMost novice players would get so overwhelmed with the size of their army, believing that size is everything, and will throw these units into battle without any real strategic thought.\u0026nbsp;\u003C\/p\u003E\u003Cp\u003EThere are few players that actually do this since, if you are a great player and are able to get an army of massive size, you should be able to micro them equally as well.\u003C\/p\u003E\u003Cp\u003E Macro - the ability to build and construct buildings, defenses and ore refineries in strategic places that serve your economy and base defense.\u003C\/p\u003E\u003Cp\u003E\u003C\/p\u003E\u003Cdiv class=\"separator\" style=\"clear: both; text-align: center;\"\u003E\u003Ca href=\"https:\/\/1.bp.blogspot.com\/-7rVA7_7TCWE\/YL6ONq2bCRI\/AAAAAAAALzU\/kEL48BzOnckk4sewmMyqH8SEHHBajNQhwCLcBGAsYHQ\/s640\/OpenRA-ChapterI-2.png\" style=\"margin-left: 1em; margin-right: 1em;\"\u003E\u003Cimg border=\"0\" data-original-height=\"558\" data-original-width=\"640\" height=\"558\" src=\"https:\/\/1.bp.blogspot.com\/-7rVA7_7TCWE\/YL6ONq2bCRI\/AAAAAAAALzU\/kEL48BzOnckk4sewmMyqH8SEHHBajNQhwCLcBGAsYHQ\/w640-h558\/OpenRA-ChapterI-2.png\" width=\"640\" \/\u003E\u003C\/a\u003E\u003C\/div\u003E\u003Cbr \/\u003E\u003Cp\u003E\nNow, look at this. Could you imagine how difficult it would be to a novice player trying to macro all of these ore trucks efficiently? Although Macroing is difficult to get down at first, it is way easier to understand how to Macro your building and defense's placement than Microing your troops efficiently into battle.\u003Cbr \/\u003E\n\u003C\/p\u003E\u003Ch3\u003EMapping theory, Expansion, Economic building placement.\u003C\/h3\u003E\n\u003Ch4\u003EMapping Theory.\u003C\/h4\u003E\u003Cp\u003E\nBasically, When starting or in a multiplayer lobby about to play a game, examine the map you're about to play on; check spawn points, geography of the map (Rivers, Lakes, Mountains, Ore placement). Check to see which spawn is situated closest to the most ore. (for the sake of this chapter we'll assume this is a Free For All match and will cover teamplay later) Determine where other players are situated if possible; understand their motives, goals and objectives. There are a number of questions you want to ask yourself:\u003C\/p\u003E\u003Cp\u003E\u003Cbr \/\u003E\n\"Which spawn has the most ore?\"\u003C\/p\u003E\u003Cp\u003E\u003Cbr \/\u003E\n\"Are any of these players next to me better than me? Should I be worried If they attack?\"\u003Cbr \/\u003E\n\"Does the player next to me want the same ore pile that I want? Would I be willing to fight him for it to gain the upper-hand?\"\u003C\/p\u003E\u003Cp\u003E\u003Cbr \/\u003E\n\"Is this mostly a land or a water map?\" Should I be worried if an adjacent player were to get a naval army?\"\u003C\/p\u003E\u003Cp\u003E\u003Cbr \/\u003E\n\"How would I go about taking the adjacent player down? Do I want to attack him fast? (3-10 Minutes in-game) Or do I attack him later? (10 Minutes - ~ )\"\u003C\/p\u003E\u003Cp\u003E\u003Cbr \/\u003E\nThose are all great questions to ask yourself. Remember, If you know you cannot beat the adjacent player next to you, it is a good idea to either not spawn next to him, or not attack him in-game. (maybe he won't attack you)\u003Cbr \/\u003E\n\u003C\/p\u003E\u003Ch3\u003EExpansion.\u003C\/h3\u003E\u003Cbr \/\u003E\nAfter you found your first ore field and your harvester starts collecting, you will notice: those resources won't last forever. Ore mines can regrow gold, but that takes time.\u003C\/div\u003E\u003Cdiv\u003E\u003Cbr \/\u003E\u003C\/div\u003E\n\u003Cdiv style=\"text-align: center;\"\u003E\u003Cimg alt=\"2\" src=\"https:\/\/camo.githubusercontent.com\/71605db5d374c0b310fb55df8af1c2e416bcb79a\/687474703a2f2f692e696d6775722e636f6d2f544f64564650562e706e67\" \/\u003E\u003Cbr \/\u003E\u0026nbsp;\u003C\/div\u003E\u003Cdiv style=\"text-align: left;\"\u003EIt is therefore recommended to scout new ore patches early and plan new expansions so you never run out of money for new buildings and units.\u003C\/div\u003E\u003Cdiv style=\"text-align: left;\"\u003E\u003Cbr \/\u003E\nIn the early game it is usually enough to reveal the area around your base with some light units such as infantry, jeeps and yaks. This will also secure the next ore patch a bit.\u003C\/div\u003E\u003Cdiv style=\"text-align: center;\"\u003E\u003Cbr \/\u003E\u003C\/div\u003E\u003Cdiv style=\"text-align: left;\"\u003E\nNow for the actual expanding. You have the following possibilities to do so:\u003C\/div\u003E\u003Cdiv style=\"text-align: center;\"\u003E\u003Cbr \/\u003E\u003C\/div\u003E\u003Cdiv class=\"separator\" style=\"clear: both; text-align: center;\"\u003E\u003Ca href=\"https:\/\/1.bp.blogspot.com\/-BuMxNa-n7Qo\/YL6PPPGqP9I\/AAAAAAAALzc\/ztJ9HSC8s28uXDErWz-lHpdo_Tc8d8uhwCLcBGAsYHQ\/s640\/OpenRA-ChapterI-3.png\" style=\"margin-left: 1em; margin-right: 1em;\"\u003E\u003Cimg border=\"0\" data-original-height=\"640\" data-original-width=\"588\" height=\"640\" src=\"https:\/\/1.bp.blogspot.com\/-BuMxNa-n7Qo\/YL6PPPGqP9I\/AAAAAAAALzc\/ztJ9HSC8s28uXDErWz-lHpdo_Tc8d8uhwCLcBGAsYHQ\/w588-h640\/OpenRA-ChapterI-3.png\" width=\"588\" \/\u003E\u003C\/a\u003E\u003C\/div\u003E\u003Ch4 style=\"text-align: left;\"\u003EBase Walking.\u003C\/h4\u003E\u003Cdiv style=\"text-align: left;\"\u003E\nWhen you click on your main building with a left-click, you will notice a build radius which marks the area where you are allowed to place buildings.\u003C\/div\u003E\u003Cdiv style=\"text-align: left;\"\u003E\u003Cbr \/\u003E\u003C\/div\u003E\u003Cdiv class=\"separator\" style=\"clear: both; text-align: center;\"\u003E\u003Ca href=\"https:\/\/1.bp.blogspot.com\/-ltORrbl4vXY\/YL6QVRzqq0I\/AAAAAAAALzk\/LzieeppuV20joelRpdaCuYd522rmw36DgCLcBGAsYHQ\/s640\/OpenRA-ChapterI-4.png\" style=\"margin-left: 1em; margin-right: 1em;\"\u003E\u003Cimg border=\"0\" data-original-height=\"631\" data-original-width=\"640\" height=\"632\" src=\"https:\/\/1.bp.blogspot.com\/-ltORrbl4vXY\/YL6QVRzqq0I\/AAAAAAAALzk\/LzieeppuV20joelRpdaCuYd522rmw36DgCLcBGAsYHQ\/w640-h632\/OpenRA-ChapterI-4.png\" width=\"640\" \/\u003E\u003C\/a\u003E\u003C\/div\u003E\u003Cbr \/\u003E\u003Cdiv style=\"text-align: center;\"\u003E\u003C\/div\u003E\u003Cdiv style=\"text-align: left;\"\u003E\u003C\/div\u003E\u003Cdiv style=\"text-align: center;\"\u003E\u003C\/div\u003E\u003Cdiv style=\"text-align: left;\"\u003E\nIn the inner of this build radius you can construct buildings at a distance of one cell vertically, horizontally and diagonally. Beyond this distance placement is impossible and the area will be marked red.\u003C\/div\u003E\u003Cdiv style=\"text-align: center;\"\u003E\u003Cbr \/\u003E\u003Cimg alt=\"5\" height=\"292\" src=\"https:\/\/camo.githubusercontent.com\/7b93e8c4d36b3cd41373646217d8a4d2bd738997\/687474703a2f2f692e696d6775722e636f6d2f646c6f6a6f33432e706e67\" width=\"640\" \/\u003E\u003Cbr \/\u003E\u003Cb\u003ETip:\u003C\/b\u003E If an ore field is in your build radius, place the next building in that direction so next time you can build a refinery on the edge of the ore field.\u003Cbr \/\u003E\u003C\/div\u003E\n\n\u003Ch4 style=\"text-align: center;\"\u003EBase Moving\u003C\/h4\u003E\u003Cdiv style=\"text-align: left;\"\u003E\nShould there be no further ore fields within your build radius, you need to move it. Your construction yard can be deployed into a mobile construction vehicle (MCV) that can be redeployed everywhere with enough space. To do so select the main building with the left mouse button. You will see a green crosshair on it. Now click with the right mouse button again on it to start the transformation into a truck than can be ordered to move around.\u003C\/div\u003E\u003Cdiv style=\"text-align: center;\"\u003E\u003Cbr \/\u003E\u003Cimg alt=\"6\" src=\"https:\/\/camo.githubusercontent.com\/c23860a84c80b52f195f9fb903cef29fe3814c88\/687474703a2f2f692e696d6775722e636f6d2f54314a7449414a2e706e67\" \/\u003E\u003Cbr \/\u003E\u003C\/div\u003E\u003Cdiv style=\"text-align: left;\"\u003E\u0026nbsp;\u003C\/div\u003E\u003Cdiv style=\"text-align: left;\"\u003EDrive it next to a new ore field and right-click on it, to convert it into a construction yard again. Your build radius has moved with it. You can repeat this indefinitely.\u003C\/div\u003E\u003Cdiv style=\"text-align: center;\"\u003E\u003Cbr \/\u003E\u003C\/div\u003E\n\n\u003Cdiv class=\"separator\" style=\"clear: both; text-align: center;\"\u003E\u003Ca href=\"https:\/\/1.bp.blogspot.com\/-wOK8FhIJJOE\/YL6RNn5VNqI\/AAAAAAAALzs\/ybCwJb0h5mQRtEFqV-N0eysfyEyUhh33gCLcBGAsYHQ\/s640\/OpenRA-ChapterI-5.png\" style=\"margin-left: 1em; margin-right: 1em;\"\u003E\u003Cimg border=\"0\" data-original-height=\"589\" data-original-width=\"640\" height=\"588\" src=\"https:\/\/1.bp.blogspot.com\/-wOK8FhIJJOE\/YL6RNn5VNqI\/AAAAAAAALzs\/ybCwJb0h5mQRtEFqV-N0eysfyEyUhh33gCLcBGAsYHQ\/w640-h588\/OpenRA-ChapterI-5.png\" width=\"640\" \/\u003E\u003C\/a\u003E\u003C\/div\u003E\u003Cbr \/\u003E\u003Cdiv style=\"text-align: center;\"\u003E\u003Cbr \/\u003E\u003C\/div\u003E\u003Cdiv style=\"text-align: left;\"\u003E\u003Cb\u003EImportant:\u003C\/b\u003E Moving your build radius with your MCV, will have you lose the right to build on the old place. It is therefore advised to keep some defense turrets ore mobile units there to keep your buildings defended.\u003C\/div\u003E\u003Cdiv style=\"text-align: center;\"\u003E\u003Cbr \/\u003E\u003C\/div\u003E\u003Cp\u003E\n\nA less risky method is building a weapons factory and a service depot. Together they grant you access to build additional MCVs. Not only will this allow you to construct while one truck is on the move, you will get additional build space on the map and buildings are constructed a little faster with more than one construction yard active.\u003C\/p\u003E\u003Cdiv class=\"separator\" style=\"clear: both; text-align: center;\"\u003E\u003Ca href=\"https:\/\/1.bp.blogspot.com\/-VsCUxDTnZoE\/YL6SHhQhbkI\/AAAAAAAALz0\/G3R2Mz1DzPYt3r2qN6X1pZqVXk_nrkzLwCLcBGAsYHQ\/s640\/OpenRA-ChapterI-6.png\" style=\"margin-left: 1em; margin-right: 1em;\"\u003E\u003Cimg border=\"0\" data-original-height=\"520\" data-original-width=\"640\" height=\"520\" src=\"https:\/\/1.bp.blogspot.com\/-VsCUxDTnZoE\/YL6SHhQhbkI\/AAAAAAAALz0\/G3R2Mz1DzPYt3r2qN6X1pZqVXk_nrkzLwCLcBGAsYHQ\/w640-h520\/OpenRA-ChapterI-6.png\" width=\"640\" \/\u003E\u003C\/a\u003E\u003C\/div\u003E\u003Cbr \/\u003E\u003Cp style=\"text-align: left;\"\u003E\n\u003Cb\u003EImportant:\u003C\/b\u003E Enemy construction vehicles are easy targets, because they have weak armor and drive slowly. You should never leave it undefended and if under attack, deploy it into a construction yard to get better armor and to initiate repairs. It is advised to scout and secure the area before moving, to avoid getting the core unit of the game in trouble.\u003Cbr \/\u003E\u003C\/p\u003E\u003Ch4\u003EEconomic Building Placement \u0026amp; Expansion.\u003C\/h4\u003E\u003Cp\u003E\nDoesn't it seem like common sense to place an ore refinery CLOSEST to an ore pile? Doing so will improve faster Ore truck path time, higher income of money AND less overcrowding of your base. (I only mention because some new players that play 45 min to 1 hour long games produce really overcrowded bases) At the start of a match, after deploying MCV, you should already understand where you want certain buildings to be placed. I.e., ore refinery should be placed closest to ore pile, Barracks should be situated where most of the opposing players might attack from, power plants in a safer place until enough time passes where you can build defenses.\u003C\/p\u003E\u003Cp\u003E\u003Cbr \/\u003E\nUpon Expansion, Ore refineries should be placed closest to ore with \u003Ci\u003Ecare\u003C\/i\u003E. You never know who is on the other side of the ore pile hiding in the fog of war trying to take the ore too, Could be a veteran player, could be the whole team, who knows? Always remember to defend the advancing path of your expansion with defenses or units. Use team chat to inform your fellow teammates about your expansion goals and motives; team-chat is vital for victory!\u003C\/p\u003E\u003Cp\u003E\u003Cbr \/\u003E\nExpansion also comes with a price. Expanding too early, before setting up at least a base Economy, will cause you to suffer minutes later. Be it you run out of money, or you get attacked very soon 2-4 minutes into the game. Remember to think about expanding before you do it and think of all outcomes and remember, let your teammates know what is up!\u003C\/p\u003E\u003Cp\u003E\u003Cbr \/\u003E\nIn conclusion, expansion and strategic building placement is vital to your macro economy and for victory! Almost all OpenRA veterans use base expansions to win. Stay in your base at your starting point and you won't last long.\u003Cbr \/\u003E\n\u003Cscript\u003EmbtTOC2();\u003C\/script\u003E\u003C\/p\u003E"},"link":[{"rel":"replies","type":"application/atom+xml","href":"https:\/\/thelinuxgames.blogspot.com\/feeds\/1490484600889180042\/comments\/default","title":"Post Comments"},{"rel":"replies","type":"text/html","href":"https:\/\/thelinuxgames.blogspot.com\/2019\/10\/openra-guide-chapter-one-game-theory.html#comment-form","title":"2 Comments"},{"rel":"edit","type":"application/atom+xml","href":"https:\/\/www.blogger.com\/feeds\/6887185661194617221\/posts\/default\/1490484600889180042"},{"rel":"self","type":"application/atom+xml","href":"https:\/\/www.blogger.com\/feeds\/6887185661194617221\/posts\/default\/1490484600889180042"},{"rel":"alternate","type":"text/html","href":"https:\/\/thelinuxgames.blogspot.com\/2019\/10\/openra-guide-chapter-one-game-theory.html","title":"OpenRA Guide, Chapter I: Mapping theory, Expansion and  Economic building placement."}],"author":[{"name":{"$t":"Giampaolo Rossi."},"uri":{"$t":"http:\/\/www.blogger.com\/profile\/17686146309652519452"},"email":{"$t":"noreply@blogger.com"},"gd$image":{"rel":"http://schemas.google.com/g/2005#thumbnail","width":"32","height":"32","src":"\/\/blogger.googleusercontent.com\/img\/b\/R29vZ2xl\/AVvXsEgVE9CmQpatcPbT16SHdBIGg9EamyGNOKM4NrfllzyXTG_PkHSs1vJocg-CeKa0lLpbqAGeFkcK0Rs8Pm0nLMhZ6dt2YR-sC-7Tvx_AvE1cLZdfyv943SPrFbYxsJa-ELfnV8b4RUm2H3T-OqsKFE2LBfEn6sa8lkS9BE-ysKQ6Socwfg\/s220\/account-gamesforlinux@gmail.com.png"}}],"media$thumbnail":{"xmlns$media":"http://search.yahoo.com/mrss/","url":"https:\/\/1.bp.blogspot.com\/-d6J8OHGnF7M\/YL6MuSe2EFI\/AAAAAAAALzE\/Exns4Fl90-QMc_AGtvWvPd7rKewvlLl1QCLcBGAsYHQ\/s72-w640-h560-c\/OpenRA-ChapterI.png","height":"72","width":"72"},"thr$total":{"$t":"2"}}]}});