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Each ship model has a fixed number of gun ports and turret \nmounts, but there are no constraints aside from space on what particular\n weapons will be mounted there.\u003C\/p\u003E\n\u003Cp\u003EA “gun” fires in the direction in which your ship is facing. This \nincludes homing missiles, which initially fire in that direction but can\n then turn under their own power to track their target. Other guns \ninclude lasers, which fire in a continuous beam, and energy projectile \nweapons such as blasters and plasma cannons. Some guns, such as particle\n cannons, are so large and draw so much power that they are typically \nonly installed in capital ships, but they still only occupy a single gun\n port and it is not unheard of for a small ship to carry one enormous \ngun in lieu of several smaller ones.\u003C\/p\u003E\n\u003Cp\u003EAlthough fixed guns cannot swivel once installed, they are set up to \npoint slightly inward rather than firing perfectly straight, so that the\n beams or projectiles will converge at close to their maximum range. For\n large ships with widely spaced guns, this is believed to increase their\n effectiveness, especially against small targets that might otherwise be\n able to fly in between the beams.\u003C\/p\u003E\n\u003Cp\u003ETurrets can fire in any direction, and typically have sophisticated \ntracking systems that can compensate for the relative velocity of a \ntarget. (But, if you do not have a target selected, turrets just fire \nstraight forward.) As with guns, some turrets are much larger and more \npowerful than others. Turret mounts can also be used for anti-missile \nsystems, specialized weapons that do not damage enemy ships but instead \ntarget enemy missiles, destroying them before they come close enough to \nstrike your ship. If it seems pointless to you to sacrifice the \nfirepower of an entire turret just for limited protection against \nmissiles, you may think differently the next time you find your ship \nbeing bombarded by missiles fired by pirates who are too cowardly to \nclose to within turret range!\u003C\/p\u003E\n\u003Cp\u003EThe rise of anti-missile technology has prompted changes in missile \ndesign to compensate. In particular, some missiles (such as the \nSidewinder from Lovelace Labs, which ironically is also the primary \nmanufacturer of anti-missile turrets) have ablative armor that makes \nthem harder to destroy. Also, if a ship has several missile launchers of\n the same type installed, they will fire in salvos rather than one at a \ntime, to increase the odds of one missile getting past a ship’s defenses\n while it is busy shooting down another.\u003C\/p\u003E\n\u003Cp\u003E\u003Cimg alt=\"\" src=\"https:\/\/raw.githubusercontent.com\/endless-sky\/endless-sky\/master\/images\/ship\/dagger.png\" \/\u003E\u003C\/p\u003E\n\u003Ch2\u003E\n\u003Ca aria-hidden=\"true\" class=\"anchor keychainify-checked\" href=\"https:\/\/github.com\/endless-sky\/endless-sky\/wiki\/PlayersManual#fighters-and-drones\" id=\"user-content-fighters-and-drones\"\u003E\u003Csvg aria-hidden=\"true\" class=\"octicon octicon-link\" height=\"16\" viewbox=\"0 0 16 16\" width=\"16\"\u003E\u003C\/svg\u003E\u003C\/a\u003E\u003C\/h2\u003E\u003Ch2\u003EFighters and Drones\u003C\/h2\u003E\n\u003Cp\u003EIf your ship has any “fighter bays” or “drone bays,” you can purchase\n fighters and drones in the shipyard for it to carry. Fighters and \ndrones do not have hyperspace capability, so if you have launched them \nyou must recall them to your ship before entering hyperspace to a new \nsystem. Otherwise, they behave the same as ordinary escorts. If you \naccidentally leave a fighter behind, return to that system as soon as \npossible to retrieve it! The pilot will probably be very relieved to see\n you.\u003C\/p\u003E\n\u003Cp\u003E\u003Cimg alt=\"\" src=\"https:\/\/raw.githubusercontent.com\/endless-sky\/endless-sky\/master\/images\/outfit\/small%20radiothermal.png\" \/\u003E\u003C\/p\u003E\n\u003Ch2\u003E\n\u003Ca aria-hidden=\"true\" class=\"anchor keychainify-checked\" href=\"https:\/\/github.com\/endless-sky\/endless-sky\/wiki\/PlayersManual#heat\" id=\"user-content-heat\"\u003E\u003Csvg aria-hidden=\"true\" class=\"octicon octicon-link\" height=\"16\" viewbox=\"0 0 16 16\" width=\"16\"\u003E\u003C\/svg\u003E\u003C\/a\u003E\u003C\/h2\u003E\u003Ch2\u003EHeat\u003C\/h2\u003E\n\u003Cp\u003EAlthough the vacuum of space it terribly cold, it is also a very good\n insulator. With no air to carry heat away, your ship relies purely on \nradiating it out as infrared energy. If enough heat builds up and your \nship’s internal temperature exceeds the maximum level, it will \ntemporarily shut down until it can cool off again. Since weapons \ngenerally produce more heat than anything else, a ship may seem to be \nmaintaining a safe temperature until it is in the thick of combat, but \ncan then suddenly overheat and be left as a defenseless target.\u003C\/p\u003E\n\u003Cp\u003EIt is highly recommended that when outfitting your ship, you pay \nattention to the “heat generation” numbers, including the combined value\n for when the engines and weapons are all firing. You may also find it \nuseful to test drive your ship by taking it out into an unoccupied \nregion of space in a safe star system and firing your weapons and \nthrusters simultaneously, to make sure that the heat and energy \nconsumption are both acceptable.\u003C\/p\u003E\n\u003Cp\u003EHeat may also be used as a weapon. Pirates, in particular, are \nnotorious for running their ships hot, and you may be able to find some \nweapons that heat up the target ship in addition to damaging it. For a \npirate vessel coming in with all guns blazing, that little extra bit of \nheat may be enough to push it over the edge. Heat weapons are most \neffective on ships whose shields are down.\u003C\/p\u003E\n\u003Ch1\u003E\n\u003Ca aria-hidden=\"true\" class=\"anchor keychainify-checked\" href=\"https:\/\/github.com\/endless-sky\/endless-sky\/wiki\/PlayersManual#combat\" id=\"user-content-combat\"\u003E\u003Csvg aria-hidden=\"true\" class=\"octicon octicon-link\" height=\"16\" viewbox=\"0 0 16 16\" width=\"16\"\u003E\u003C\/svg\u003E\u003C\/a\u003E\u003C\/h1\u003E\u003Ch1\u003ECombat\u003C\/h1\u003E\n\u003Cp\u003EA hundred years ago, in the golden age of the Republic, piracy had \nbeen all but eliminated. The slave trading cartels were defeated, Navy \nships patrolled every system from Betelgeuse to Tarazed, and most of the\n remaining pirate outposts were hidden underground bases on \nresource-poor worlds. But a few centers of pirate activity survived, and\n with the recent economic downturn and expansion of colonies into new \nsystems, the Navy is stretched too thin to patrol everywhere at once. \nSo, in every corner of the galaxy except for the Deep, there are worlds \nowned entirely by pirate clans who give neither respect nor revenue to \nthe Republic.\u003C\/p\u003E\n\u003Cp\u003EWhether or not you are looking for a fight, sooner or later a fight \nwill find you. The simplest response remains the best: run away, or look\n for help. If you fly in the direction of any government ship, they will\n be more than willing to shield you from the pirates. If you are near a \nplanet, landing on the planet will shake all but the most persistent \npursuit. And if you are too far away from a planet, you can always try \nmaking a hyperspace jump and hoping the pirates will not follow. But \nbear in mind that your ship must be almost stationary before initiating a\n hyperspace jump, so if you are taking impacts from powerful weapons you\n may not be able to come to a stop for long enough to make the jump.\u003C\/p\u003E\n\u003Cp\u003EIf you're unable to run away, you can always hail the pirates and \noffer them a bribe. Or, you can jettison a few crates of cargo (in the \nship info panel) and make your escape while the pirates are busy picking\n them up.\u003C\/p\u003E\n\u003Cp\u003EIf you decide to engage in combat, strategy can be as important as \nbrute force. If attacked by multiple adversaries, try to split them up \nand deal with them one at a time; even if you are in a capital ship, you\n can be taken down by three or four interceptors operating in tandem. If\n your weapons have a longer reach then theirs, try to keep them just \noutside their maximum weapon range. Focus your fire on one ship at a \ntime rather than continuously choosing new targets. Use asteroids for \ncover. If you are in a light, fast ship, change direction frequently to \ndodge the shots from their blasters or cannons. Do your best to dodge \nmissiles until your adversaries run out of ammunition. And even though \nmissiles cost money, if you’re facing a stronger ship don’t hesitate to \nbombard them from a distance before closing in for the kill.\u003C\/p\u003E\n\u003Cp\u003E\u003Cimg alt=\"\" src=\"https:\/\/raw.githubusercontent.com\/endless-sky\/endless-sky\/master\/images\/outfit\/sidewinder.png\" \/\u003E\u003C\/p\u003E\n\u003Ch2\u003E\n\u003Ca aria-hidden=\"true\" class=\"anchor keychainify-checked\" href=\"https:\/\/github.com\/endless-sky\/endless-sky\/wiki\/PlayersManual#secondary-weapons\" id=\"user-content-secondary-weapons\"\u003E\u003Csvg aria-hidden=\"true\" class=\"octicon octicon-link\" height=\"16\" viewbox=\"0 0 16 16\" width=\"16\"\u003E\u003C\/svg\u003E\u003C\/a\u003E\u003C\/h2\u003E\u003Ch2\u003ESecondary Weapons\u003C\/h2\u003E\n\u003Cp\u003EWeapons that use ammunition do not automatically fire when you press \nthe primary fire key. Instead, you must select the weapon you want with \nthe weapon select key (‘W’ by default) and then press the secondary \nfiring key (‘Q’ by default) to fire it. This is because, against weaker \nenemies, you may not want to waste ammunition.\u003C\/p\u003E\n\u003Cp\u003EBear in mind, as mentioned previously, that missiles can be destroyed\n either by anti-missile systems, or by collisions with asteroids. In \nsystems with large numbers of asteroids, you may want to hold off on \nfiring missiles until you are relatively close to your target, and if \nfacing an opponent with anti-missile systems, you can fire at \npoint-blank range to give them less time to shoot down your missiles. \nJust don’t try that trick with heavy rockets or anything else that has a\n blast radius, or your own ship will be damaged in the process!\u003C\/p\u003E\n\u003Cp\u003ESecondary weapons also include weapons that are powered by hyperspace\n fuel, but such weapons are quite rare and generally only used \nexperimentally.\u003C\/p\u003E\n\u003Cp\u003EBy default, any escorts you have will save money by only firing their\n secondary weapons when faced with an enemy fleet more powerful than \nyour own. Their firing behavior can be adjusted in the preferences or by\n pressing the “toggle ammo usage” key (‘U’ by default).\u003C\/p\u003E\n\u003Ch2\u003E\n\u003Ca aria-hidden=\"true\" class=\"anchor keychainify-checked\" href=\"https:\/\/github.com\/endless-sky\/endless-sky\/wiki\/PlayersManual#boarding-plundering-and-capturing-ships\" id=\"user-content-boarding-plundering-and-capturing-ships\"\u003E\u003Csvg aria-hidden=\"true\" class=\"octicon octicon-link\" height=\"16\" viewbox=\"0 0 16 16\" width=\"16\"\u003E\u003C\/svg\u003E\u003C\/a\u003E\u003C\/h2\u003E\u003Ch2\u003EBoarding, Plundering, and Capturing Ships\u003C\/h2\u003E\n\u003Cp\u003EDepending on how strong its hull is, a ship will become disabled at \nsomewhere between 50% hull strength and 10%. By that point it only takes\n a few more shots to destroy them, but you may be better off leaving \nthem behind and choosing another target. Once there are no hostile ships\n left in the system, you can come back and plunder disabled ships. Bear \nin mind that plundering a ship is a criminal act against that ship’s \ngovernment, not much better than being the one who disabled it in the \nfirst place. But if it’s a pirate ship, no one but the pirates are going\n to complain.\u003C\/p\u003E\n\u003Cp\u003ETo board your current target, or to board the closest disabled ship \nif your current target is not disabled, press the boarding key (‘B’ by \ndefault). To board a ship you need to match speed with it and come \nwithin a certain range, but don’t worry - your autopilot will handle \nthis automatically. Once you are within range your ship’s magnetic \ngrapples engage and link your two ships together.\u003C\/p\u003E\n\u003Cp\u003EFrom here, you have two options. The safe option is to steal whatever\n you want that is accessible from the exterior of the ship: cargo in the\n cargo bays, plus weapons, engines and other outfits. The items \navailable to be plundered are listed in the boarding dialog sorted by \nprice per ton, with the most valuable items at the top of the list. \nBecause you cannot install outfits while in deep space, you will need \nroom in your cargo bay to store them, instead. To sell off or install a \nplundered outfit, visit the outfitter at the next planet you land on. \nThe outfits you stole will be listed as “in cargo,” and you can click on\n one to sell it or to install it (for free, since you already own it).\u003C\/p\u003E\n\u003Cp\u003EThe other option is the riskier one: attempting to capture the \ndisabled ship. The boarding dialog displays your calculated chances both\n of capturing a ship, and of defending your own ship if your capture \nattempt fails and the other ship’s crew turn around and attack you. Some\n outfits that you can buy increase your odds either of attacking another\n ship, or of defending your own. Each one needs a crew member to wield \nit. For example, if you have ten laser rifles but only three crew left, \nyou only get the bonus from three of the rifles, not all ten. Even \nwithout special weapons, crew members can fight. Because of the \nadvantage of using their own ship for cover, crew are generally twice as\n effective when defending as when attacking, which means that if you are\n trying to capture a ship with the same number of crew as your own, your\n odds will be far lower than 50-50.\u003C\/p\u003E\n\u003Cp\u003EIf you succeed in capturing a ship, some of your crew members must \ntransfer over to it in order to pilot it. That means, in particular, \nthat you cannot capture a ship if you only have one crew member left \n(i.e. yourself). If a ship has fewer than its minimum required crew, it \ncan still fly, but its controls will intermittently become unresponsive.\n For example, a ship that requires 5 crew and only has 3 will only \nrespond to controls 60% of the time, which can make it difficult for \nthat ship to land or to fight.\u003C\/p\u003E\n\u003Cp\u003EThe newly captured ship will be repaired just enough that it is no \nlonger disabled. A hit from any weapon will be enough to disable it \nagain, so you will need to avoid combat until its shields have a chance \nto recharge.\u003C\/p\u003E\n\u003Cp\u003EIf a friendly ship is disabled, you can board it to repair it just \nenough so that it can fly again. And if your own ship is disabled, you \ncan hail a friendly ship and ask it to repair you.\u003C\/p\u003E\n\u003Ch2\u003E\n\u003Ca aria-hidden=\"true\" class=\"anchor keychainify-checked\" href=\"https:\/\/github.com\/endless-sky\/endless-sky\/wiki\/PlayersManual#strategy\" id=\"user-content-strategy\"\u003E\u003Csvg aria-hidden=\"true\" class=\"octicon octicon-link\" height=\"16\" viewbox=\"0 0 16 16\" width=\"16\"\u003E\u003C\/svg\u003E\u003C\/a\u003E\u003C\/h2\u003E\u003Ch2\u003EStrategy\u003C\/h2\u003E\n\u003Cp\u003EIn the preferences screen, you can enable automatic aiming and \nfiring, allowing your ship’s computer to control your weapons more \nprecisely than you may be able to. Automatic aiming engages whenever you\n are firing your primary weapons and pointed roughly toward your target,\n and will turn your ship to track the target if possible. Especially for\n long-range weapons like particle cannons, you are unlikely to hit your \ntarget without the computer’s help. Unfortunately, all the ships you \nfight have access to the same precise targeting algorithms, so fancy \nflying alone will not guarantee you a victory against a ship that is as \nstrong as yours.\u003C\/p\u003E\n\u003Cp\u003EMost of the strategy lies in how you outfit your ship. For example, \nsuppose you are flying a sparrow. If you swap out its two beam lasers \nfor one heavy laser (which has a slightly longer range), you can defeat \nanother Sparrow by staying just outside its weapons range. Or, you can \ninstall missile launchers and destroy the enemy Sparrow from a safe \ndistance, but then you have to pay for ammunition. Or, you might try \nupgrading your Sparrow’s shield generator to give you a slight edge in \ncombat: if you break away from the fight, your shields will recharge \nfaster than your opponent’s.\u003C\/p\u003E\n\u003Cp\u003EIn combat, whichever ship is faster and more maneuverable has a \nsignificant advantage. For example, a fast ship can often strafe around a\n slower ship and keep out of range of that ship's forward-facing main \nguns. A fast ship can also choose when to disengage from combat, and can\n often avoid missiles just by running away from them. So, don't make the\n mistake of only prioritizing strength at the cost of speed.\u003C\/p\u003E\n\u003Cp\u003EIf fighting multiple opponents, a useful strategy is to split them up\n by flying away (so that the faster one will reach you before the slow \nones). That way you can fight them one by one. If you can’t do that, \nyour best strategy is to destroy the weakest ships first.\u003C\/p\u003E\n\u003Cp\u003EOnce you acquire escorts or get involved in the main plot line of the\n game, you will often be fighting with an entire fleet on your side. You\n can assist your fleet by acting as a diversion and drawing a large \nchunk of the enemy fleet away to follow you, or by going where the \nfighting is thickest and concentrating your fire on whichever ships the \nrest of the fleet is attacking. Or, you can load up your ship with \nanti-missile systems and just play a support role by shielding your \nallies from missiles. Also, some fleets include ships that will lurk on \nthe fringes of the battle bombarding you with missiles; if you have a \nfast enough ship to chase them down, you can take them out before they \nhave time to unload all their ammunition at your allies.\u003C\/p\u003E\n\u003Cp\u003EIf you are heavily damaged in a fleet vs. fleet battle, you can use \nyour allies as shields, because you can fire past them but your enemies \ncannot. In particular, if an allied ship has been destroyed and is in \nthe process of exploding, you can use it as a shield without costing \nyour fleet anything, because that ship is already dead. Just be sure you\n aren’t too close when the final explosion happens!\u003C\/p\u003E\n\u003Cp\u003EIf your fleet is jumping into a system where you expect a fight, hold\n down the jump key until all your ships are ready to jump, then release \nit to jump together. Otherwise, your ship will be the first to enter the\n system and all the enemies will concentrate their fire on you.\u003C\/p\u003E"},"link":[{"rel":"replies","type":"application/atom+xml","href":"https:\/\/thelinuxgames.blogspot.com\/feeds\/8977944378099911729\/comments\/default","title":"Post Comments"},{"rel":"replies","type":"text/html","href":"https:\/\/thelinuxgames.blogspot.com\/2022\/12\/endless-sky-walkhthrough-guide-weapons.html#comment-form","title":"0 Comments"},{"rel":"edit","type":"application/atom+xml","href":"https:\/\/www.blogger.com\/feeds\/6887185661194617221\/posts\/default\/8977944378099911729"},{"rel":"self","type":"application/atom+xml","href":"https:\/\/www.blogger.com\/feeds\/6887185661194617221\/posts\/default\/8977944378099911729"},{"rel":"alternate","type":"text/html","href":"https:\/\/thelinuxgames.blogspot.com\/2022\/12\/endless-sky-walkhthrough-guide-weapons.html","title":"Endless Sky Walkhthrough Guide: Weapons."}],"author":[{"name":{"$t":"Giampaolo Rossi."},"uri":{"$t":"http:\/\/www.blogger.com\/profile\/17686146309652519452"},"email":{"$t":"noreply@blogger.com"},"gd$image":{"rel":"http://schemas.google.com/g/2005#thumbnail","width":"32","height":"32","src":"\/\/blogger.googleusercontent.com\/img\/b\/R29vZ2xl\/AVvXsEgVE9CmQpatcPbT16SHdBIGg9EamyGNOKM4NrfllzyXTG_PkHSs1vJocg-CeKa0lLpbqAGeFkcK0Rs8Pm0nLMhZ6dt2YR-sC-7Tvx_AvE1cLZdfyv943SPrFbYxsJa-ELfnV8b4RUm2H3T-OqsKFE2LBfEn6sa8lkS9BE-ysKQ6Socwfg\/s220\/account-gamesforlinux@gmail.com.png"}}],"thr$total":{"$t":"0"}},{"id":{"$t":"tag:blogger.com,1999:blog-6887185661194617221.post-4645036424175167386"},"published":{"$t":"2022-12-24T12:31:00.001-08:00"},"updated":{"$t":"2022-12-24T12:31:00.209-08:00"},"category":[{"scheme":"http://www.blogger.com/atom/ns#","term":"Guides and Tutorials"}],"title":{"type":"text","$t":"Endless Sky Walkhthrough Guide: Outfitting Your Ship and Power Sources."},"content":{"type":"html","$t":"\u003Cp\u003E\u0026nbsp;\u003Cimg alt=\"https:\/\/img.gg.deals\/e6\/6e\/b76acd6408f88e872861d3f3b2fcce644c1f_1920xt1080_S1000.jpg\" class=\"shrinkToFit\" height=\"360\" src=\"https:\/\/img.gg.deals\/e6\/6e\/b76acd6408f88e872861d3f3b2fcce644c1f_1920xt1080_S1000.jpg\" width=\"640\" \/\u003E\u003C\/p\u003E\u003Ch1\u003EOutfitting Your Ship\u003C\/h1\u003E\n\u003Cp\u003EAll ships need, at a bare minimum, a steering system and thruster, \nand a power source to drive them. To travel between star systems, a ship\n also needs a hyperdrive. Each ship chassis also comes with some things \nbuilt in. For example, all ships have a hull, and except for unmanned \ndrones the hull will include an integrated energy shield matrix that \nprovides defense in combat and also protects the crew from chronic \nexposure to cosmic radiation. Most ships also have hardpoints designed \nfor mounting forward-facing guns or omnidirectional gun turrets, and a \nfew ships have bays for fighters and drones.\u003C\/p\u003E\n\u003Cp\u003EEach ship has a limited amount of space for outfits. In addition, \nships also have a limit on the total size of weapons installed, and of \nengines. Some ships have ample engine space, but very little space for \nweapons; in other ships, the reverse is true. This means that, for \nexample, it is not possible to replace a Sparrow’s two small beam lasers\n with two massive particle cannons, even if the engines are downgraded \nto something smaller in order to make room.\u003C\/p\u003E\n\u003Cp\u003EShips and outfits depreciate (lose value) over time. Three years \nafter you bought a ship, it will only sell for 25% of its original \nvalue. Plundered outfits and captured ships also only sell for 25% of \ntheir value.\u003C\/p\u003E\n\u003Cp\u003E\u003Cimg alt=\"\" src=\"https:\/\/raw.githubusercontent.com\/endless-sky\/endless-sky\/master\/images\/outfit\/fission.png\" \/\u003E\u003C\/p\u003E\n\u003Ch2\u003E\n\u003Ca aria-hidden=\"true\" class=\"anchor keychainify-checked\" href=\"https:\/\/github.com\/endless-sky\/endless-sky\/wiki\/PlayersManual#power-sources\" id=\"user-content-power-sources\"\u003E\u003Csvg aria-hidden=\"true\" class=\"octicon octicon-link\" height=\"16\" viewbox=\"0 0 16 16\" width=\"16\"\u003E\u003C\/svg\u003E\u003C\/a\u003E\u003C\/h2\u003E\u003Ch2\u003EPower Sources\u003C\/h2\u003E\n\u003Cp\u003EOn most ships, a central generator produces electricity, which is \nthen stored in batteries until needed. The batteries allow the ship to \ntemporarily draw more power than its generator produces, for example to \nfire a weapon salvo. It is possible to forgo the batteries entirely if \nyour ship’s instantaneous power draw will never exceed the output of its\n generator, but without batteries you may not be able to fire weapons \nlike energy blasters that fire in discrete bursts instead of a \ncontinuous stream.\u003C\/p\u003E\n\u003Cp\u003EGenerators come in a variety of sizes, prices, and power levels. Most\n small ships will use a fuel cell of some sort. More efficient and \nexpensive generators are also available in some parts of human space. \nBatteries also come in a range of capacities, and are much cheaper than \ngenerators. The balance between battery size and generator size depends \non your budget. If you can afford it, it is best to have a powerful \ngenerator even if that means there is only room left for very small \nbatteries, because otherwise once your batteries are empty you will have\n to retreat from combat until they recharge.\u003C\/p\u003E\n\u003Cp\u003EIf your ship is short on energy, engines take priority over weapons. \nIf the engines draw enough power, it is even possible that once your \nbatteries are depleted you will not be able to steer and apply forward \nthrusters at the same time. In their stock configurations, most ships \nhave engines and generators balanced well enough that this will not \nhappen, but a common mistake made by rookie pilots is to install \noverpowered engines without having the means to drive them continuously.\u003C\/p\u003E\n\u003Cp\u003E\u003Cimg alt=\"\" src=\"https:\/\/raw.githubusercontent.com\/endless-sky\/endless-sky\/master\/images\/outfit\/large%20plasma%20steering.png\" \/\u003E\u003C\/p\u003E\n\u003Ch2\u003E\n\u003Ca aria-hidden=\"true\" class=\"anchor keychainify-checked\" href=\"https:\/\/github.com\/endless-sky\/endless-sky\/wiki\/PlayersManual#engines\" id=\"user-content-engines\"\u003E\u003Csvg aria-hidden=\"true\" class=\"octicon octicon-link\" height=\"16\" viewbox=\"0 0 16 16\" width=\"16\"\u003E\u003C\/svg\u003E\u003C\/a\u003E\u003C\/h2\u003E\u003Ch2\u003EEngines\u003C\/h2\u003E\n\u003Cp\u003EMost human ships use either ion drives or plasma drives. Ion drives \nare more energy-efficient; plasma drives are more space-efficient. \nPlasma drives also produce more heat, so if you install them along with \nother outfits that generate heat, your ship may be in danger of \noverheating. Ion drives are the older and more mature technology, and \nare available throughout most of human space; plasma drives are produced\n by Delta V Corporation, in the galactic south, and may be hard to find \nin other parts of the galaxy. A few worlds in the Deep sell atomic \nengines, which are more powerful but also very expensive and \nenergy-hungry.\u003C\/p\u003E\n\u003Cp\u003EEach engine type is available in a variety of sizes, and there is \nnothing stopping you from installing, for example, two small sets of \nthrusters instead of one large one, or even an ion thruster and a plasma\n thruster side by side. However, a larger thruster will always be more \nefficient that two smaller ones that add up to the same size.\u003C\/p\u003E\n\u003Cp\u003EBecause thrusters and steering systems are sold separately, you must \nalso balance how important it is for you to be able to turn quickly, \nversus being able to move quickly. If your ship has mostly \nforward-facing guns, quick steering is essential in order to be able to \ntrack your targets. If it has mostly turrets, you might forgo the better\n steering capability in favor of a higher maximum speed. And of course, \nyou may also decide to install smaller engines in order to use some of \nthe engine space for holding a bigger generator or other bulky systems.\u003C\/p\u003E\n\u003Cp\u003EYour acceleration and turn rate also depend on your ship’s mass: the \nbigger the ship and the more cargo it is carrying, the slower it will \nturn.\u003C\/p\u003E\n\u003Cp\u003E\u003Cimg alt=\"\" src=\"https:\/\/raw.githubusercontent.com\/endless-sky\/endless-sky\/master\/images\/outfit\/large%20shield.png\" \/\u003E\u003C\/p\u003E\n\u003Ch2\u003E\n\u003Ca aria-hidden=\"true\" class=\"anchor keychainify-checked\" href=\"https:\/\/github.com\/endless-sky\/endless-sky\/wiki\/PlayersManual#hull-and-shields\" id=\"user-content-hull-and-shields\"\u003E\u003Csvg aria-hidden=\"true\" class=\"octicon octicon-link\" height=\"16\" viewbox=\"0 0 16 16\" width=\"16\"\u003E\u003C\/svg\u003E\u003C\/a\u003E\u003C\/h2\u003E\u003Ch2\u003EHull and Shields\u003C\/h2\u003E\n\u003Cp\u003EAlthough most pilots today think of energy shields as purely for \nprotection in combat, they were originally designed as a defense against\n cosmic radiation. Later, they were strengthened enough to deflect \nmicro-asteroids and other space debris. These early shield generators \ncreated a spherical ring around the ship, generally at some distance \naway from the hull because a powerful enough impact could distort the \nfield and bend it inward.\u003C\/p\u003E\n\u003Cp\u003EThat was back in the early days of interstellar travel. Today’s \nintegrated shield matrices are an order of magnitude more powerful and \nefficient, in part because they are custom-fitted to the shape of a ship\n rather than extending far outside it. But because the emitters that \nmaintain the shield matrix are integrated into the hull, you cannot \nincrease the strength by swapping in a different generator; the only way\n to significantly boost your shield strength is to buy a stronger ship.\u003C\/p\u003E\n\u003Cp\u003EInstead, modern shield generators serve only to recharge the matrix, \nwhich is still a very useful function, especially if you are able to \ngain a brief respite from combat. Some shield generators, in fact, are \nso powerful that they can keep shields at full strength even when under \nconstant fire from an energy blaster. Recharging shields takes energy, \nbut typically much less energy than your other systems draw.\u003C\/p\u003E\n\u003Cp\u003E\u003Cimg alt=\"\" src=\"https:\/\/raw.githubusercontent.com\/endless-sky\/endless-sky\/master\/images\/outfit\/particle%20cannon.png\" \/\u003E\u003C\/p\u003E"},"link":[{"rel":"replies","type":"application/atom+xml","href":"https:\/\/thelinuxgames.blogspot.com\/feeds\/4645036424175167386\/comments\/default","title":"Post Comments"},{"rel":"replies","type":"text/html","href":"https:\/\/thelinuxgames.blogspot.com\/2022\/12\/endless-sky-walkhthrough-guide.html#comment-form","title":"0 Comments"},{"rel":"edit","type":"application/atom+xml","href":"https:\/\/www.blogger.com\/feeds\/6887185661194617221\/posts\/default\/4645036424175167386"},{"rel":"self","type":"application/atom+xml","href":"https:\/\/www.blogger.com\/feeds\/6887185661194617221\/posts\/default\/4645036424175167386"},{"rel":"alternate","type":"text/html","href":"https:\/\/thelinuxgames.blogspot.com\/2022\/12\/endless-sky-walkhthrough-guide.html","title":"Endless Sky Walkhthrough Guide: Outfitting Your Ship and Power Sources."}],"author":[{"name":{"$t":"Giampaolo Rossi."},"uri":{"$t":"http:\/\/www.blogger.com\/profile\/17686146309652519452"},"email":{"$t":"noreply@blogger.com"},"gd$image":{"rel":"http://schemas.google.com/g/2005#thumbnail","width":"32","height":"32","src":"\/\/blogger.googleusercontent.com\/img\/b\/R29vZ2xl\/AVvXsEgVE9CmQpatcPbT16SHdBIGg9EamyGNOKM4NrfllzyXTG_PkHSs1vJocg-CeKa0lLpbqAGeFkcK0Rs8Pm0nLMhZ6dt2YR-sC-7Tvx_AvE1cLZdfyv943SPrFbYxsJa-ELfnV8b4RUm2H3T-OqsKFE2LBfEn6sa8lkS9BE-ysKQ6Socwfg\/s220\/account-gamesforlinux@gmail.com.png"}}],"thr$total":{"$t":"0"}},{"id":{"$t":"tag:blogger.com,1999:blog-6887185661194617221.post-5188670515985635458"},"published":{"$t":"2022-11-17T12:30:00.007-08:00"},"updated":{"$t":"2022-11-17T12:30:00.208-08:00"},"category":[{"scheme":"http://www.blogger.com/atom/ns#","term":"Guides and Tutorials"}],"title":{"type":"text","$t":"Endless Sky Walkhthrough Guide: Interstellar Travel and Mining Asteroids."},"content":{"type":"html","$t":"\u003Cp\u003E\u0026nbsp;\u003Cimg alt=\"https:\/\/assets2.rockpapershotgun.com\/endlesssky.jpg\/BROK\/thumbnail\/1600x900\/format\/jpg\/quality\/80\/endlesssky.jpg\" class=\"shrinkToFit\" height=\"360\" src=\"https:\/\/assets2.rockpapershotgun.com\/endlesssky.jpg\/BROK\/thumbnail\/1600x900\/format\/jpg\/quality\/80\/endlesssky.jpg\" width=\"640\" \/\u003E\u003C\/p\u003E\u003Cp\u003EThe hyperdrive works by propelling a ship along a hyperspace “link” \nbetween two star systems. The consensus among physicists is that these \nlinks are in fact not a naturally occurring phenomenon, but an \nartificial construct. Some believe that they are an ancient network of \ninterstellar “roads” built by a species that inhabited our region of the\n galaxy millions of years ago. Others theorize that they are the \nequivalent of wheel-ruts in a well-traveled dirt road, worn into the \nfabric of space-time by a civilization with more advanced hyperspace \ntechnology. We do not currently know how to create more hyperspace \nlinks, and in fact we do not even know whether the links are permanent \nor may decay over time. No changes have been observed in the hyperspace \nnetwork during the previous millennium, but much of human space was not \nthoroughly mapped or under close observation until recently.\u003C\/p\u003E\n\u003Cp\u003EApart from all this speculation, it is a known fact that technology \nexists for traveling between systems that are not connected by \nhyperspace links, because that is how Quarg ships travel. However, the \nQuarg are unwilling to share this technology, and their ships are so \nmuch more powerful than ours that human beings have never succeeded in \ncapturing one. In response to recent diplomatic outreach, the Quarg have\n indicated that the galaxy beyond the bounds of human space is a \npatchwork of territories inhabited by different species, with no \nhyperspace routes between them. The fact that these species, humanity \nincluded, do not possess jump drive technology is the only thing \npreventing war between them. They have further hinted that this balance \nof power is not maintained by the Quarg, but a far more advanced \nspecies. Given that the Quarg are capable of disassembling entire \nplanets for use in constructing their ringworlds, any species that they \nhold in such awe must be terribly advanced, indeed.\u003C\/p\u003E\n\u003Cp\u003ETo set a hyperspace target, press the map key (‘M’ by default) to \ncall up the map, and click on your destination. If it is connected to \nthe current system by known hyperspace links, the shortest known path to\n that system will be displayed. Otherwise, you will need to explore in \nthat direction by traveling along known links until you find your way to\n your destination.\u003C\/p\u003E\n\u003Cp\u003EYour ship’s sensors use parallax measurements to find the locations \nof all star systems within a hundred light years of the current system, \nwhether or not they are linked to the present system. Therefore, some \nstars may appear on the map even if you have not yet found a link to \nthem. The range of these sensors is shown as a dark grey circle on the \nmap.\u003C\/p\u003E\n\u003Cp\u003EOnce you have set a hyperspace route, press the hyperspace key (‘J’ \nby default) to begin travel. Your hyperdrive cannot engage unless your \nship is nearly at a standstill, so the autopilot will first bring you to\n a stop, then activate the hyperdrive. As with the landing autopilot, \nyou can stop the hyperspace jump by pressing any other movement key, up \nuntil the point when the hyperdrive activates. But once it activates, \nyou cannot disengage it until the jump to the next system is completed.\u003C\/p\u003E\n\u003Cp\u003EIf your route contains multiple links, the autopilot will remain \nengaged and will again slow your ship to a stop and make the jump, \nrepeating until you either reach your destination or run out of fuel. Be\n careful: not every star system contains planets where you can refuel. \nWhen exploring new territory, if you only have one jump of fuel left, it\n is wise to land and refuel rather than hoping that your destination \nsystem will turn out to be inhabited. Your remaining fuel is displayed \non the right side of the screen, in the golden bar above the atomic \nenergy symbol: each break in the bar represents one jump of fuel. If you\n never want to worry about becoming stranded and out of fuel, you can \ninvest in a ramscoop, which slowly harvests deuterium from the solar \nwind to replenish your tank. Of course, most passing ships are glad to \nhelp out a novice pilot who has become stranded; just talk to them (‘T’ \nkey by default) and ask for help.\u003C\/p\u003E\n\u003Cp\u003EThe hyperdrive will not engage until you release the ‘J’ key, so if \nyou are traveling with escorts you can hold it down to have them get \nready to jump, then release it to all jump at once. The escort icons on \nthe bottom left of the screen will turn yellow if your escorts are not \nready to jump, or red if they are unable to (for example, because they \ndon't have enough fuel).\u003C\/p\u003E\n\u003Ch1\u003E\n\u003Ca aria-hidden=\"true\" class=\"anchor keychainify-checked\" href=\"https:\/\/github.com\/endless-sky\/endless-sky\/wiki\/PlayersManual#mining-asteroids\" id=\"user-content-mining-asteroids\"\u003E\u003Csvg aria-hidden=\"true\" class=\"octicon octicon-link\" height=\"16\" viewbox=\"0 0 16 16\" width=\"16\"\u003E\u003C\/svg\u003E\u003C\/a\u003E\u003C\/h1\u003E\u003Ch1\u003EMining Asteroids\u003C\/h1\u003E\n\u003Cp\u003EA pilot with a good eye and steady aim can earn an income just by \nharvesting materials from asteroids. Normal asteroids are \nindestructible, but orbiting some distance away from certain stars you \nwill find unusual asteroids that can be mined. Some are an obviously \ndifferent color or shape, but the most lucrative elements are found in \nasteroids that look very similar to ordinary ones:\u003C\/p\u003E\n\u003Cp\u003E\u003Cimg alt=\"\" data-canonical-src=\"https:\/\/endless-sky.github.io\/images\/mining.jpg\" src=\"https:\/\/camo.githubusercontent.com\/2dd5ce747e5048d0a78d5cf1c16bdd6540a943706a6b5e51d4a7da0b4a35b304\/68747470733a2f2f656e646c6573732d736b792e6769746875622e696f2f696d616765732f6d696e696e672e6a7067\" \/\u003E\u003C\/p\u003E\n\u003Cp\u003EIf you’re flying a Sparrow or other small ship, it may take a while \nfor your weak lasers to break open the asteroid, but if you keep at it \nfor long enough the asteroid will explode and you can fly in to collect \nthe fragments that it leaves behind.\u003C\/p\u003E"},"link":[{"rel":"replies","type":"application/atom+xml","href":"https:\/\/thelinuxgames.blogspot.com\/feeds\/5188670515985635458\/comments\/default","title":"Post Comments"},{"rel":"replies","type":"text/html","href":"https:\/\/thelinuxgames.blogspot.com\/2022\/11\/endless-sky-walkhthrough-guide.html#comment-form","title":"0 Comments"},{"rel":"edit","type":"application/atom+xml","href":"https:\/\/www.blogger.com\/feeds\/6887185661194617221\/posts\/default\/5188670515985635458"},{"rel":"self","type":"application/atom+xml","href":"https:\/\/www.blogger.com\/feeds\/6887185661194617221\/posts\/default\/5188670515985635458"},{"rel":"alternate","type":"text/html","href":"https:\/\/thelinuxgames.blogspot.com\/2022\/11\/endless-sky-walkhthrough-guide.html","title":"Endless Sky Walkhthrough Guide: Interstellar Travel and Mining Asteroids."}],"author":[{"name":{"$t":"Giampaolo Rossi."},"uri":{"$t":"http:\/\/www.blogger.com\/profile\/17686146309652519452"},"email":{"$t":"noreply@blogger.com"},"gd$image":{"rel":"http://schemas.google.com/g/2005#thumbnail","width":"32","height":"32","src":"\/\/blogger.googleusercontent.com\/img\/b\/R29vZ2xl\/AVvXsEgVE9CmQpatcPbT16SHdBIGg9EamyGNOKM4NrfllzyXTG_PkHSs1vJocg-CeKa0lLpbqAGeFkcK0Rs8Pm0nLMhZ6dt2YR-sC-7Tvx_AvE1cLZdfyv943SPrFbYxsJa-ELfnV8b4RUm2H3T-OqsKFE2LBfEn6sa8lkS9BE-ysKQ6Socwfg\/s220\/account-gamesforlinux@gmail.com.png"}}],"thr$total":{"$t":"0"}},{"id":{"$t":"tag:blogger.com,1999:blog-6887185661194617221.post-6953709595146545348"},"published":{"$t":"2022-10-13T13:27:00.003-07:00"},"updated":{"$t":"2022-10-13T13:27:00.225-07:00"},"category":[{"scheme":"http://www.blogger.com/atom/ns#","term":"Guides and Tutorials"}],"title":{"type":"text","$t":"Endless Sky Walkhthrough Guide: Outfitter, Hire Crew and Flying Your Ship."},"content":{"type":"html","$t":"\u003Cp\u003E\u0026nbsp;\u003Cimg alt=\"https:\/\/cdn.dbolical.com\/videos\/mods\/1\/45\/44800\/Endless_Sky_AGFFA_Testing_Large_Battles.mp4.jpg\" class=\"shrinkToFit\" height=\"360\" src=\"https:\/\/cdn.dbolical.com\/videos\/mods\/1\/45\/44800\/Endless_Sky_AGFFA_Testing_Large_Battles.mp4.jpg\" width=\"640\" \/\u003E\u003C\/p\u003E\u003Ch2\u003EOutfitter (O)\u003C\/h2\u003E\n\u003Cp\u003EMany starship captains have an almost obsessive impulse to fine-tune \ntheir ships, trying to find the perfect combinations of engines, \ngenerators, and weapons. As with ships, some outfits may only be \navailable in certain parts of the galaxy, and some particularly \nvaluable, exotic, or illegal outfits are available only in a handful of \nsystems. Ship outfits are described in much more detail later on in this\n document. As with the trading panel, in the Outfitter you can buy \nmultiple copies of an outfit, such as ammunition, by holding down the \nshift key (5x), the control key (20x), or both (100x).\u003C\/p\u003E\n\u003Cp\u003EOutfits can affect your ship in a myriad of ways. You can hover the \nmouse over any attribute of an outfit or a ship to view a tooltip \nexplaining how it works.\u003C\/p\u003E\n\u003Cp\u003EIf you have multiple ships, you can select the icons of more than one\n of them at once by clicking them while holding down the shift or \ncontrol modifier keys. That allows you to buy or sell outfits for \nmultiple ships simultaneously. Selling an outfit will put that outfit in\n stock until you buy it back or take off. Pressing ‘u’ will place an \noutfit into storage instead of selling it, letting that outfit \npermanently stay on that planet. Deselecting all your ships will cause \noutfits to be placed into cargo when bought or installed. In addition, \nthe checkboxes in the bottom left corner control what outfits are shown:\n all outfits stored on the selected ships are listed, as well as outfits\n on sale, in cargo, and in storage. Toggling “Show outfits in cargo” \nalso deselects all your ships.\u003C\/p\u003E\n\u003Ch2\u003E\n\u003Ca aria-hidden=\"true\" class=\"anchor keychainify-checked\" href=\"https:\/\/github.com\/endless-sky\/endless-sky\/wiki\/PlayersManual#hire-crew-h\" id=\"user-content-hire-crew-h\"\u003E\u003Csvg aria-hidden=\"true\" class=\"octicon octicon-link\" height=\"16\" viewbox=\"0 0 16 16\" width=\"16\"\u003E\u003C\/svg\u003E\u003C\/a\u003E\u003C\/h2\u003E\u003Ch2\u003EHire Crew (H)\u003C\/h2\u003E\n\u003Cp\u003EExtra crew serve no purpose, aside from drawing money from your bank \naccount every day, unless you are attempting to capture another ship. \nWhen you board an enemy ship, your odds of capturing it depend on how \nmany crew members you have. And, if you succeed in capturing the other \nship, you must have enough extra crew members to pilot both ships. If a \nship has fewer than the minimum number of crew, it will experience \nrandom control failures until you land on an inhabited planet (where you\n will automatically hire new crew to replace the ones you lost).\u003C\/p\u003E\n\u003Cp\u003EAs with the trading panel, you can hire or fire multiple extra crew \nmembers at once by holding down the shift key (5x), the control key \n(20x), or both (100x).\u003C\/p\u003E\n\u003Ch2\u003E\n\u003Ca aria-hidden=\"true\" class=\"anchor keychainify-checked\" href=\"https:\/\/github.com\/endless-sky\/endless-sky\/wiki\/PlayersManual#depart-d\" id=\"user-content-depart-d\"\u003E\u003Csvg aria-hidden=\"true\" class=\"octicon octicon-link\" height=\"16\" viewbox=\"0 0 16 16\" width=\"16\"\u003E\u003C\/svg\u003E\u003C\/a\u003E\u003C\/h2\u003E\u003Ch2\u003EDepart (D)\u003C\/h2\u003E\n\u003Cp\u003EMany first-time pilots describe it in terms usually reserved for \nreligious experiences: that moment when the thrum of the engines and the\n rush of atmosphere dies away, and you find yourself looking down at the\n world that, until that moment, you had called home. Everything you ever\n cared about, everything that ever made you cry, every scrap of beauty \nyou’ve ever seen up until now is down there, and it’s so small you could\n pick it up and hold it in the palm of your hand...\u003C\/p\u003E\n\u003Ch1\u003E\n\u003Ca aria-hidden=\"true\" class=\"anchor keychainify-checked\" href=\"https:\/\/github.com\/endless-sky\/endless-sky\/wiki\/PlayersManual#flying-your-ship\" id=\"user-content-flying-your-ship\"\u003E\u003Csvg aria-hidden=\"true\" class=\"octicon octicon-link\" height=\"16\" viewbox=\"0 0 16 16\" width=\"16\"\u003E\u003C\/svg\u003E\u003C\/a\u003E\u003C\/h1\u003E\u003Ch1\u003EFlying Your Ship\u003C\/h1\u003E\n\u003Cp\u003EWhen you leave the planet, you will find yourself surrounded by \nasteroids, planets, and maybe some other ships as well. Don’t panic: \nyour ship cannot collide with any of these objects, and instead it will \npass safely above or below them. Asteroids do have an effect in combat, \nhowever: projectiles that collide with them are destroyed. A skilled \npilot can often maneuver incoming missiles into crashing into asteroids,\n or can simply hide behind a large asteroid and use it as a shield. \n(Merchant crews operating near the fringes of human space call asteroids\n “the poor man’s anti-missile system,” and feel much safer in systems \nwhere there are plenty of asteroids to provide cover.)\u003C\/p\u003E\n\u003Cp\u003EIn space there is no atmosphere, no friction to slow you down. Once \nyour ship is moving, it keeps moving until you apply thrust in a \ndifferent direction. Every ship for sale on human worlds has two engine \nsystems: steering, to change what direction the ship is facing, and \nthrusters, to accelerate in a new direction. That means that to slow \ndown, you must turn in the opposite direction that your ship is headed \nin, and then activate thrusters.\u003C\/p\u003E\n\u003Cp\u003EFortunately, modern starships come with navigational computers that \nsimplify the work of flying them. To land on the nearest habitable \nplanet, just press the landing key (‘L’ by default), and your ship will \napproach the planet and slow down enough to land on it. (In a ship with \nmultiple planets you can land on, press the landing key repeatedly to \ntoggle between them.) If you press any other movement keys, the \nautopilot immediately disengages. Your ship’s autopilot can also help \nwith hyperspace travel and with boarding other ships, as described \nlater.\u003C\/p\u003E\n\u003Cp\u003EThe radar display shows all objects in the current star system. \nPlanets, space stations, and stars are hollow circles; ships are filled \ncircles. The size of the circle reflects the size of the object. \nMissiles show up as small white dots; smaller projectiles and energy \nbeams are not displayed. Aside from missiles, each object is colored \naccording to its attitude toward you:\u003C\/p\u003E\n\u003Cul\u003E\u003Cli\u003Egreen: owned by you (e.g. your own ship and its escorts)\u003C\/li\u003E\u003Cli\u003Eblue: friendly (planets that will let you land, ships that are not hostile toward you)\u003C\/li\u003E\u003Cli\u003Eyellow: unfriendly (ships that are hostile but currently busy attacking a different target)\u003C\/li\u003E\u003Cli\u003Ered: ships that are attacking you, or planets that will not let you land.\u003C\/li\u003E\u003Cli\u003Egrey: disabled ships, and planets you cannot land on.\u003C\/li\u003E\u003C\/ul\u003E\n\u003Cp\u003EThe other displays next to the radar show your current navigational \ntarget (which might be either a planet to land on, or another system to \njump to via hyperspace) and the currently targeted ship. By default, the\n ‘N’ key toggles between all targets in system, and the ‘R’ key targets \nthe nearest hostile ship (if any). Hold down the shift key while \npressing the ‘N’ key to toggle through your escorts, or while pressing \nthe ‘R’ key to select the nearest non-hostile ship.\u003C\/p\u003E\n\u003Cp\u003EThe only way to fire on a non-hostile ship is to choose it as your \ntarget before firing; otherwise, your shots will pass harmlessly below \nor above it. In general, your weapons only harm hostile ships, which is \nuseful in close combat where friendly fire would otherwise be a concern.\u003C\/p\u003E\n\u003Cp\u003EOn the right side of the screen is the status of your own ship, \nincluding shield (blue) and armor (gold) shown in rings around the \noutline of your ship. Below that are three bars showing your current \nlevels of hyperspace fuel, energy, and heat, and below that are \nammunition indicators for your secondary weapons, if you have any.\u003C\/p\u003E"},"link":[{"rel":"replies","type":"application/atom+xml","href":"https:\/\/thelinuxgames.blogspot.com\/feeds\/6953709595146545348\/comments\/default","title":"Post Comments"},{"rel":"replies","type":"text/html","href":"https:\/\/thelinuxgames.blogspot.com\/2022\/10\/endless-sky-walkhthrough-guide.html#comment-form","title":"0 Comments"},{"rel":"edit","type":"application/atom+xml","href":"https:\/\/www.blogger.com\/feeds\/6887185661194617221\/posts\/default\/6953709595146545348"},{"rel":"self","type":"application/atom+xml","href":"https:\/\/www.blogger.com\/feeds\/6887185661194617221\/posts\/default\/6953709595146545348"},{"rel":"alternate","type":"text/html","href":"https:\/\/thelinuxgames.blogspot.com\/2022\/10\/endless-sky-walkhthrough-guide.html","title":"Endless Sky Walkhthrough Guide: Outfitter, Hire Crew and Flying Your Ship."}],"author":[{"name":{"$t":"Giampaolo Rossi."},"uri":{"$t":"http:\/\/www.blogger.com\/profile\/17686146309652519452"},"email":{"$t":"noreply@blogger.com"},"gd$image":{"rel":"http://schemas.google.com/g/2005#thumbnail","width":"32","height":"32","src":"\/\/blogger.googleusercontent.com\/img\/b\/R29vZ2xl\/AVvXsEgVE9CmQpatcPbT16SHdBIGg9EamyGNOKM4NrfllzyXTG_PkHSs1vJocg-CeKa0lLpbqAGeFkcK0Rs8Pm0nLMhZ6dt2YR-sC-7Tvx_AvE1cLZdfyv943SPrFbYxsJa-ELfnV8b4RUm2H3T-OqsKFE2LBfEn6sa8lkS9BE-ysKQ6Socwfg\/s220\/account-gamesforlinux@gmail.com.png"}}],"thr$total":{"$t":"0"}},{"id":{"$t":"tag:blogger.com,1999:blog-6887185661194617221.post-1765154088377315731"},"published":{"$t":"2022-09-29T13:27:00.005-07:00"},"updated":{"$t":"2022-09-29T13:27:48.144-07:00"},"category":[{"scheme":"http://www.blogger.com/atom/ns#","term":"Guides and Tutorials"}],"title":{"type":"text","$t":"Endless Sky Walkhthrough Guide: Space Port and Shipyard."},"content":{"type":"html","$t":"\u003Cp\u003E\u0026nbsp;\u003Cimg alt=\"https:\/\/imag.malavida.com\/mvimgbig\/download-fs\/endless-sky-22739-5.jpg\" height=\"360\" src=\"https:\/\/imag.malavida.com\/mvimgbig\/download-fs\/endless-sky-22739-5.jpg\" width=\"640\" \/\u003E\u003C\/p\u003E\u003Ch2\u003ESpace Port (P)\u003C\/h2\u003E\n\u003Cp\u003EThe job board works fine for offering run of the mill missions, but \npeople who need more important or sensitive work done will generally \nwant to speak to a captain face to face before offering the job. So, it \nnever hurts to wander around the spaceport and see if you encounter \nanyone who can offer you a mission. If nothing else, exploring the \nspaceport will at least give you a sense of what the local culture is \nlike. Spaceports span the gamut from towering buildings with hangars for\n incoming ships, to fields of packed dirt with only a few huts or a \nsmall village nearby.\u003C\/p\u003E\n\u003Cp\u003EWhen you visit a spaceport, if anyone wants to offer you a mission a \nconversation panel will pop up. Some conversations just offer you a \nchoice between accepting or declining a mission; others let you ask \nquestions and make different choices of how to respond. And if you make a\n particularly bad decision, some conversations can end with you dead, or\n imprisoned or enslaved for life. The universe is a dangerous place, so \nbe careful!\u003C\/p\u003E\n\u003Cp\u003E\u003Cimg alt=\"\" src=\"https:\/\/raw.githubusercontent.com\/endless-sky\/endless-sky\/master\/images\/ship\/firebird.png\" \/\u003E\n\u003Cimg alt=\"\" src=\"https:\/\/raw.githubusercontent.com\/endless-sky\/endless-sky\/master\/images\/ship\/blackbird.png\" \/\u003E\n\u003Cimg alt=\"\" src=\"https:\/\/raw.githubusercontent.com\/endless-sky\/endless-sky\/master\/images\/ship\/hawk.png\" \/\u003E\u003C\/p\u003E\n\u003Ch2\u003E\n\u003Ca aria-hidden=\"true\" class=\"anchor keychainify-checked\" href=\"https:\/\/github.com\/endless-sky\/endless-sky\/wiki\/PlayersManual#shipyard-s\" id=\"user-content-shipyard-s\"\u003E\u003Csvg aria-hidden=\"true\" class=\"octicon octicon-link\" height=\"16\" viewbox=\"0 0 16 16\" width=\"16\"\u003E\u003C\/svg\u003E\u003C\/a\u003E\u003C\/h2\u003E\u003Ch2\u003EShipyard (S)\u003C\/h2\u003E\n\u003Cp\u003EThe degree of technological and industrial development necessary to \nbuild starships from scratch is so high that only a few planets in human\n space are home to active shipyards, although there are other planets \nthat sell those ships secondhand. So, even before you are ready to buy a\n new ship it is worthwhile to check what each planet is selling; the \nship models that are popular in one part of the galaxy may not be \navailable in others.\u003C\/p\u003E\n\u003Cp\u003EWhen buying a new ship, you can either sell your previous ship first,\n or buy a second ship and use either it or your previous ship as an \nescort. (You can click and drag the ship icons to reorder them; the \nfirst ship in the list is the one you will use as your flagship.) In \ngeneral, having many small escorts is more cost effective than one large\n ship, but small escorts are more easily destroyed in combat situations \nwhere a fleet of larger ships could have survived with no casualties. If\n an escort is destroyed, any cargo and passengers they are carrying will\n be lost as well, which may include mission-critical cargo if it all \ncould not fit in your flagship.\u003C\/p\u003E\n\u003Cp\u003ESome ships have space for “drones” or “fighters.” These are small \nattack ships that have no hyperdrives or fuel of their own; they can \ntravel from system to system only if carried within a larger ship. This \nlack of hyperspace capability generally makes them much cheaper than \nother ships. Drones are smaller than fighters, and require no crew, \nwhereas for each fighter, you will have to pay the salary for one \nadditional crew member. Ships with drone or fighter bays come with the \nbays empty; you must purchase the fighters or drones ships separately. \nYou can't use a drone or fighter as your flagship.\u003C\/p\u003E\n\u003Cp\u003EIf you trade in a ship for one with less cargo or passenger space, \nand then try to leave the planet, you may have to sell some of your \ncargo.  If there is not enough room for your passengers or \nmission-related cargo, you may fail some of your missions as a result.\u003C\/p\u003E\n\u003Cp\u003EWhenever you sell a ship, all the outfits that were installed in that\n ship are available for repurchase in the outfitter until you leave the \nplanet. This is especially handy if your old ship had a rare outfit \ninstalled and you want to transfer it to your new ship.\u003C\/p\u003E\n\u003Cp\u003E\u003Cimg alt=\"\" src=\"https:\/\/raw.githubusercontent.com\/endless-sky\/endless-sky\/master\/images\/outfit\/quad%20blaster%20turret.png\" \/\u003E\n\u003Cimg alt=\"\" src=\"https:\/\/raw.githubusercontent.com\/endless-sky\/endless-sky\/master\/images\/outfit\/small%20plasma%20thruster.png\" \/\u003E\n\u003Cimg alt=\"\" src=\"https:\/\/raw.githubusercontent.com\/endless-sky\/endless-sky\/master\/images\/outfit\/breeder.png\" \/\u003E\n\u003Cimg alt=\"\" src=\"https:\/\/raw.githubusercontent.com\/endless-sky\/endless-sky\/master\/images\/outfit\/large%20battery.png\" \/\u003E\n\u003Cimg alt=\"\" src=\"https:\/\/raw.githubusercontent.com\/endless-sky\/endless-sky\/master\/images\/outfit\/meteor%20launcher.png\" \/\u003E\u003C\/p\u003E"},"link":[{"rel":"replies","type":"application/atom+xml","href":"https:\/\/thelinuxgames.blogspot.com\/feeds\/1765154088377315731\/comments\/default","title":"Post Comments"},{"rel":"replies","type":"text/html","href":"https:\/\/thelinuxgames.blogspot.com\/2022\/09\/endless-sky-walkhthrough-guide-space.html#comment-form","title":"0 Comments"},{"rel":"edit","type":"application/atom+xml","href":"https:\/\/www.blogger.com\/feeds\/6887185661194617221\/posts\/default\/1765154088377315731"},{"rel":"self","type":"application/atom+xml","href":"https:\/\/www.blogger.com\/feeds\/6887185661194617221\/posts\/default\/1765154088377315731"},{"rel":"alternate","type":"text/html","href":"https:\/\/thelinuxgames.blogspot.com\/2022\/09\/endless-sky-walkhthrough-guide-space.html","title":"Endless Sky Walkhthrough Guide: Space Port and Shipyard."}],"author":[{"name":{"$t":"Giampaolo Rossi."},"uri":{"$t":"http:\/\/www.blogger.com\/profile\/17686146309652519452"},"email":{"$t":"noreply@blogger.com"},"gd$image":{"rel":"http://schemas.google.com/g/2005#thumbnail","width":"32","height":"32","src":"\/\/blogger.googleusercontent.com\/img\/b\/R29vZ2xl\/AVvXsEgVE9CmQpatcPbT16SHdBIGg9EamyGNOKM4NrfllzyXTG_PkHSs1vJocg-CeKa0lLpbqAGeFkcK0Rs8Pm0nLMhZ6dt2YR-sC-7Tvx_AvE1cLZdfyv943SPrFbYxsJa-ELfnV8b4RUm2H3T-OqsKFE2LBfEn6sa8lkS9BE-ysKQ6Socwfg\/s220\/account-gamesforlinux@gmail.com.png"}}],"thr$total":{"$t":"0"}},{"id":{"$t":"tag:blogger.com,1999:blog-6887185661194617221.post-3365206713041671357"},"published":{"$t":"2022-08-23T13:24:00.000-07:00"},"updated":{"$t":"2022-09-29T13:25:05.028-07:00"},"category":[{"scheme":"http://www.blogger.com/atom/ns#","term":"Guides and Tutorials"}],"title":{"type":"text","$t":"Endless Sky Walkhthrough Guide: Job board and bank."},"content":{"type":"html","$t":"\u003Cp\u003E\u003Cimg alt=\"https:\/\/i.ytimg.com\/vi\/k1LJabHzyZM\/maxresdefault.jpg\" height=\"360\" src=\"https:\/\/i.ytimg.com\/vi\/k1LJabHzyZM\/maxresdefault.jpg\" width=\"640\" \/\u003E\u003C\/p\u003E\u003Ch2\u003EJob Board (J)\u003C\/h2\u003E\n\u003Cp\u003EA few particularly wealthy people can afford to travel the galaxy on \nluxury cruisers or even in their own private transports, but most \nordinary civilians rely on friendly merchant captains with a bunk to \nspare to take them where they need to go. In addition, companies and \nother organizations on distant worlds sometimes need a particular sort \nof cargo delivered. Simple jobs like these are collected and posted on \nthe “job board” for anyone who wants to take them on. These jobs pay \nbetter than even the most lucrative trade route, especially if you can \nline up several simultaneous jobs along the same route of travel.\u003C\/p\u003E\n\u003Cp\u003EWhen you click on a mission in the job board, its destination will be\n displayed on the map, even if it is not a system you have already \nexplored. If you already know a route to that system, the route will be \ndisplayed; otherwise, you will need to explore the hyperspace paths in \nthat direction until you find a route to your destination. (Or, buying \nlocal maps from the Outfitter can help you to avoid getting lost!) \nSystems that are the destination of any of the jobs being offered are \nmarked with a yellow pointer, which will be dimmed out if the job \nrequires more cargo or passenger space than you have free. Once you \naccept a job, it is added to your “current missions” list, and the \nmarker turns blue; these markers are visible in your map whenever you \nbring it up.\u003C\/p\u003E\n\u003Ch2\u003E\n\u003Ca aria-hidden=\"true\" class=\"anchor keychainify-checked\" href=\"https:\/\/github.com\/endless-sky\/endless-sky\/wiki\/PlayersManual#bank-b\" id=\"user-content-bank-b\"\u003E\u003Csvg aria-hidden=\"true\" class=\"octicon octicon-link\" height=\"16\" viewbox=\"0 0 16 16\" width=\"16\"\u003E\u003C\/svg\u003E\u003C\/a\u003E\u003C\/h2\u003E\u003Ch2\u003EBank (B)\u003C\/h2\u003E\n\u003Cp\u003EThe work of a banker is hard: spending your days writing loans to \nenthusiastic young pilots, knowing full well that many of them will be \nunable to make their mortgage payments. And worse still, some of them, \nalong with their shiny new starships that were bought with your money, \nwill wander into a fringe system and get turned into a rapidly expanding\n cloud of debris at the hands of some pirate. And then good luck getting\n your money back. So, bankers can’t help but spend long, sleepless \nnights worrying about the fate of those young, optimistic pilots... and \nmore importantly, the fate of the capital investments that those pilots \nrepresent. It’s a big risk for the banks to take. Whether that justifies\n the exorbitant interest rates that the bankers charge is, of course, an\n entirely different question.\u003C\/p\u003E\n\u003Cp\u003EYou start the game with a significant mortgage to pay off. Every day \n(that is, every time you make a hyperspace jump or depart from a planet)\n if you have enough money to make your mortgage payment, the money is \nautomatically deducted from your account and your credit rating \nincreases. If you miss a payment, the daily interest is added to your \nloan and your credit score drops by five points. If you have extra \nmoney, it may make sense to pay down some of your loan immediately, to \nreduce the total amount of interest you pay, but don’t forget to leave \nsome money in reserve.\u003C\/p\u003E\n\u003Cp\u003EIf you apply for a new loan, your credit score determines the \ninterest rate you will be offered, and your income history for the last \nhundred days determines the amount you can qualify for.\u003C\/p\u003E"},"link":[{"rel":"replies","type":"application/atom+xml","href":"https:\/\/thelinuxgames.blogspot.com\/feeds\/3365206713041671357\/comments\/default","title":"Post Comments"},{"rel":"replies","type":"text/html","href":"https:\/\/thelinuxgames.blogspot.com\/2022\/09\/endless-sky-walkhthrough-guide-job.html#comment-form","title":"0 Comments"},{"rel":"edit","type":"application/atom+xml","href":"https:\/\/www.blogger.com\/feeds\/6887185661194617221\/posts\/default\/3365206713041671357"},{"rel":"self","type":"application/atom+xml","href":"https:\/\/www.blogger.com\/feeds\/6887185661194617221\/posts\/default\/3365206713041671357"},{"rel":"alternate","type":"text/html","href":"https:\/\/thelinuxgames.blogspot.com\/2022\/09\/endless-sky-walkhthrough-guide-job.html","title":"Endless Sky Walkhthrough Guide: Job board and bank."}],"author":[{"name":{"$t":"Giampaolo Rossi."},"uri":{"$t":"http:\/\/www.blogger.com\/profile\/17686146309652519452"},"email":{"$t":"noreply@blogger.com"},"gd$image":{"rel":"http://schemas.google.com/g/2005#thumbnail","width":"32","height":"32","src":"\/\/blogger.googleusercontent.com\/img\/b\/R29vZ2xl\/AVvXsEgVE9CmQpatcPbT16SHdBIGg9EamyGNOKM4NrfllzyXTG_PkHSs1vJocg-CeKa0lLpbqAGeFkcK0Rs8Pm0nLMhZ6dt2YR-sC-7Tvx_AvE1cLZdfyv943SPrFbYxsJa-ELfnV8b4RUm2H3T-OqsKFE2LBfEn6sa8lkS9BE-ysKQ6Socwfg\/s220\/account-gamesforlinux@gmail.com.png"}}],"thr$total":{"$t":"0"}},{"id":{"$t":"tag:blogger.com,1999:blog-6887185661194617221.post-2747208571368759719"},"published":{"$t":"2022-07-14T13:21:00.001-07:00"},"updated":{"$t":"2022-09-29T13:25:53.267-07:00"},"category":[{"scheme":"http://www.blogger.com/atom/ns#","term":"Guides and Tutorials"}],"title":{"type":"text","$t":"Endless Sky Walkhthrough Guide: Planets and Trading."},"content":{"type":"html","$t":"\u003Cp\u003E\u0026nbsp;\n\u003C\/p\u003E\u003Cp\u003E\u003Cimg alt=\"https:\/\/uploads.golmedia.net\/uploads\/articles\/article_media\/4765326771626259986gol1.jpg\" class=\"shrinkToFit\" height=\"720\" src=\"https:\/\/uploads.golmedia.net\/uploads\/articles\/article_media\/4765326771626259986gol1.jpg\" width=\"1280\" \/\u003E\u003C\/p\u003E\n\u003Ch1\u003E\n\u003Ca aria-hidden=\"true\" class=\"anchor keychainify-checked\" href=\"https:\/\/github.com\/endless-sky\/endless-sky\/wiki\/PlayersManual#planets\" id=\"user-content-planets\"\u003E\u003Csvg aria-hidden=\"true\" class=\"octicon octicon-link\" height=\"16\" viewbox=\"0 0 16 16\" width=\"16\"\u003E\u003C\/svg\u003E\u003C\/a\u003E\u003C\/h1\u003E\u003Ch1\u003EPlanets\u003C\/h1\u003E\n\u003Cp\u003EHuman beings have been living in space for more than a millennium, \nand there are always a hardy few who can manage to fall asleep on a \nspace station, pretending that the plink of micro-asteroids against the \nhull beside them is just the sound of rain on a tin roof, and that the \ndistant hum is something other than the sound of the only machine that \nkeeps them breathing. But most people prefer even the most inhospitable \nplanet to life on a station, so after the new wave of colonization in \nthe last two centuries, nearly every planet in human space that has \nbreathable atmosphere is home to at least one settlement.\u003C\/p\u003E\n\u003Cp\u003EEvery time you land on an inhabited world, your ship is automatically\n refueled and repaired. When you first land, a description of the planet\n is shown. (If you switch to a different view like the bank or the \ntrading panel, you can return to the planet description by clicking on \nthe landscape image.) You then have several options of what to do next. \nEach of the options also has a keyboard shortcut, as listed below.\u003C\/p\u003E\n\u003Ch2\u003E\n\u003Ca aria-hidden=\"true\" class=\"anchor keychainify-checked\" href=\"https:\/\/github.com\/endless-sky\/endless-sky\/wiki\/PlayersManual#trading-t\" id=\"user-content-trading-t\"\u003E\u003Csvg aria-hidden=\"true\" class=\"octicon octicon-link\" height=\"16\" viewbox=\"0 0 16 16\" width=\"16\"\u003E\u003C\/svg\u003E\u003C\/a\u003E\u003C\/h2\u003E\u003Ch2\u003ETrading (T)\u003C\/h2\u003E\n\u003Cp\u003EThey say that to an experienced merchant, the flow of goods from star\n to star and planet to planet tells a story, delineating the different \nregions of human space: the Core, rich in resources, home to many mining\n planets. Beyond the Core, the Syndicate worlds of industry and \nmanufacturing, where the flow of raw materials from the galactic East \nmeets the overflowing population from Earth and other old, stagnant \nworlds. To Earth, the constant flow of merchant caravans, bringing food \nto feed ten billion hungry mouths. Along the galactic spiral north of \nEarth, the paradise planets, humanity’s largest market for luxury goods.\n And farther north, the Deep, a region of ancient stars on the fringe of\n the galaxy, self-sufficient and isolated. Next to the Deep and even \nfarther north, the last fringes of civilization and a scattering of \nanarchist and pirate worlds.\u003C\/p\u003E\n\u003Cp\u003ETo the galactic south of Earth: the Dirt Belt, planets poor in \nresources, passed over by the early settlers, frontier worlds where food\n and medicine is precious. Farther south, the breadbasket of the galaxy,\n where the factories produce more tractors than starships. Spiraling \nwest from there, the Rim: a strip of long-settled worlds and \nwell-developed industry. On the very southern fringes of human space, \nthe pirate worlds, far from the reach of the Navy. And then, far to the \neast, the systems where human beings coexist with the Quarg, aliens who \ncannot survive Earth-like gravity and prefer instead to settle the small\n and nearly airless moons that humanity has no interest in.\u003C\/p\u003E\n\u003Cp\u003EMost planets have a variety of trade goods available for sale. You \ncan make a profit by buying at a low price, and carrying the cargo to a \ndifferent star system where it can be sold for a profit. The trading \npanel shows the price of each trade good, plus an indication of how high\n or low the price is. Some goods, like clothing, plastic, and \nelectronics, have prices that vary significantly from system to system, \nbut the total range of fluctuation is relatively small. Others, like \nfood, medical supplies, and heavy metals, are much more expensive in \nsome parts of the galaxy than others, but you need to carry them a \nsignificant distance to earn a profit.\u003C\/p\u003E\n\u003Cp\u003EOnce you have explored a system, your ship’s computer remembers the \ncommodity prices there. When you are trying to pick out a trade good to \ninvest in, you can press the map key (‘M’ by default) to view your map. \nThe systems will be color-coded according to the prices of the selected \ncommodity. You can also click on any star system to see how much profit \nor loss each commodity would earn there. Commodity prices will vary from\n day to day, and will drop if you sell a particularly large load (tens \nof thousands of tons) on one planet.\u003C\/p\u003E\n\u003Cp\u003ETo buy more than one ton of a given trade good at a time, you can \nhold down the shift key (5x), the control key (20x), or both (100x). For\n players with enormous cargo fleets, the alt \/ option key (500x) can be \nused in combination with those other keys to sell up to 50,000 tons of \ncargo per click. Or, you can just click the “Buy All“ and “Sell All“ \nbuttons.\u003C\/p\u003E"},"link":[{"rel":"replies","type":"application/atom+xml","href":"https:\/\/thelinuxgames.blogspot.com\/feeds\/2747208571368759719\/comments\/default","title":"Post Comments"},{"rel":"replies","type":"text/html","href":"https:\/\/thelinuxgames.blogspot.com\/2022\/09\/endless-sky-walkhthrough-guide-planets.html#comment-form","title":"0 Comments"},{"rel":"edit","type":"application/atom+xml","href":"https:\/\/www.blogger.com\/feeds\/6887185661194617221\/posts\/default\/2747208571368759719"},{"rel":"self","type":"application/atom+xml","href":"https:\/\/www.blogger.com\/feeds\/6887185661194617221\/posts\/default\/2747208571368759719"},{"rel":"alternate","type":"text/html","href":"https:\/\/thelinuxgames.blogspot.com\/2022\/09\/endless-sky-walkhthrough-guide-planets.html","title":"Endless Sky Walkhthrough Guide: Planets and Trading."}],"author":[{"name":{"$t":"Giampaolo Rossi."},"uri":{"$t":"http:\/\/www.blogger.com\/profile\/17686146309652519452"},"email":{"$t":"noreply@blogger.com"},"gd$image":{"rel":"http://schemas.google.com/g/2005#thumbnail","width":"32","height":"32","src":"\/\/blogger.googleusercontent.com\/img\/b\/R29vZ2xl\/AVvXsEgVE9CmQpatcPbT16SHdBIGg9EamyGNOKM4NrfllzyXTG_PkHSs1vJocg-CeKa0lLpbqAGeFkcK0Rs8Pm0nLMhZ6dt2YR-sC-7Tvx_AvE1cLZdfyv943SPrFbYxsJa-ELfnV8b4RUm2H3T-OqsKFE2LBfEn6sa8lkS9BE-ysKQ6Socwfg\/s220\/account-gamesforlinux@gmail.com.png"}}],"thr$total":{"$t":"0"}},{"id":{"$t":"tag:blogger.com,1999:blog-6887185661194617221.post-2825214816330496834"},"published":{"$t":"2022-06-30T13:15:00.000-07:00"},"updated":{"$t":"2022-09-29T13:16:34.790-07:00"},"category":[{"scheme":"http://www.blogger.com/atom/ns#","term":"Guides and Tutorials"}],"title":{"type":"text","$t":"Endless Sky Walkhthrough Guide: Starting a New Game."},"content":{"type":"html","$t":"\u003Cp\u003E\u003Ca class=\"keychainify-checked\" href=\"https:\/\/github.com\/endless-sky\/endless-sky\/wiki\/PlayersManual#key-bindings-and-shortcuts\"\u003E\u003C\/a\u003E\n\u003C\/p\u003E\u003Cp\u003E\u003Cimg alt=\"\" src=\"https:\/\/raw.githubusercontent.com\/endless-sky\/endless-sky\/master\/images\/land\/city7.jpg\" \/\u003E\u003C\/p\u003E\n\u003Cp\u003ETo own a starship: that is the dream that has kept you sane since you\n began working at the mill at the age of fifteen, saving up money little\n by little to pay for a captain’s license. In the weeks when you were \nworking so deep in the bowels of the factory that you could not even see\n out the windows from where you sat, you would tell yourself: one day, I\n will take to the sky, and be free. One day I will leave this planet \nbehind...\u003C\/p\u003E\n\u003Cp\u003EYou are about to purchase your first ship and set out to make your \nfortune among the stars. What happens next is up to you. Will you take \non the quiet, steady work of a merchant captain? Or join the Navy and \nfight to keep the galaxy safe? Will you choose the glamorous life of a \nbounty hunter and fight pirates for a living? Or will you become a \npirate yourself? Or will you journey beyond the edge of known space, \nseeking friends among the strange and powerful aliens that inhabit the \nother corners of the galaxy?\u003C\/p\u003E\n\u003Ch1\u003E\n\u003Ca aria-hidden=\"true\" class=\"anchor keychainify-checked\" href=\"https:\/\/github.com\/endless-sky\/endless-sky\/wiki\/PlayersManual#starting-a-new-game\" id=\"user-content-starting-a-new-game\"\u003E\u003Csvg aria-hidden=\"true\" class=\"octicon octicon-link\" height=\"16\" viewbox=\"0 0 16 16\" width=\"16\"\u003E\u003C\/svg\u003E\u003C\/a\u003E\u003C\/h1\u003E\u003Ch1\u003EStarting a New Game\u003C\/h1\u003E\n\u003Cp\u003EAs a new pilot, only a handful of ships are within your price range. Each one is suited to a slightly different personality:\u003C\/p\u003E\n\u003Cimg align=\"left\" height=\"140\" src=\"https:\/\/raw.githubusercontent.com\/endless-sky\/endless-sky-high-dpi\/master\/images\/ship\/shuttle=0@2x.png\" width=\"100\" \/\u003E\n\u003Cp\u003EThe Shuttle is the cheapest and most versatile option. Nearly as \nnimble as a fighter, shuttles can easily escape from slower pirate ships\n and even dodge missiles, which is a good thing because they are \notherwise useless in combat. Shuttles are classified as “transports” \nbecause they have relatively small cargo holds, and instead their most \ncommon use is ferrying passengers: a great way for more gregarious \ncaptains to meet interesting people while exploring the galaxy.\u003Cbr clear=\"all\" \/\u003E\u003C\/p\u003E\n\u003Cimg align=\"left\" height=\"160\" src=\"https:\/\/raw.githubusercontent.com\/endless-sky\/endless-sky-high-dpi\/master\/images\/ship\/star%20barge@2x.png\" width=\"140\" \/\u003E\n\u003Cp\u003EThe Star Barge is a slow ship, but with ample cargo capacity, enough \nto be able to take on multiple simultaneous delivery jobs. Or, a captain\n without much hunger for variety can earn a stable living on a Star \nBarge just by finding a decent trade route and running it over and over \nagain. Unfortunately, Star Barges are a favorite target of pirates \nbecause they often carry valuable cargo and are hardly ever able to \noutrun their adversaries.\u003Cbr clear=\"all\" \/\u003E\u003C\/p\u003E\n\u003Cimg align=\"left\" height=\"160\" src=\"https:\/\/raw.githubusercontent.com\/endless-sky\/endless-sky-high-dpi\/master\/images\/ship\/sparrow@2x.png\" width=\"140\" \/\u003E\n\u003Cp\u003EThe Sparrow is the cheapest interstellar ship you can buy that is \ndesigned for combat. With enough luck or skill, a Sparrow pilot can earn\n income by disabling and boarding small pirate ships... or by turning \npirate and attacking civilians. Once you earn a reputation in combat, \nyou can find a more steady income as an escort for merchant caravans, \nbut even so, life at the helm of a Sparrow is risky and uncertain. The \nsafe way to make money in a Sparrow is by mining asteroids, which is \ndescribed later.\u003Cbr clear=\"all\" \/\u003E\u003C\/p\u003E\n\u003Cp\u003EYour game is saved automatically every time you take an action while \nlanded. The game also maintains the three most recent previous saves in \ncase you need to revert to one of them (via the “Load \/ Save...” menu). \nIf you quit the game while landed on a planet, your progress is saved; \notherwise, your progress since the last planet you departed from is \nlost. If you want to be able to return to a specific point in time, \nperhaps because you are about to make a major decision or undertake a \nrisky mission, you can save a “snapshot” of the current game. These \nsnapshots are never overwritten or deleted unless you choose to delete \nthem. A special snapshot named “autosave” is updated whenever you reach a\n new milestone in the story line.\u003C\/p\u003E\n\u003Cp\u003EYou can pause the game and bring up the main menu at any time by \npressing the main menu key (escape, by default). The “Preferences” panel\n lets you view and edit all the key controls.\u003C\/p\u003E"},"link":[{"rel":"replies","type":"application/atom+xml","href":"https:\/\/thelinuxgames.blogspot.com\/feeds\/2825214816330496834\/comments\/default","title":"Post Comments"},{"rel":"replies","type":"text/html","href":"https:\/\/thelinuxgames.blogspot.com\/2022\/09\/endless-sky-walkhthrough-guide-starting.html#comment-form","title":"0 Comments"},{"rel":"edit","type":"application/atom+xml","href":"https:\/\/www.blogger.com\/feeds\/6887185661194617221\/posts\/default\/2825214816330496834"},{"rel":"self","type":"application/atom+xml","href":"https:\/\/www.blogger.com\/feeds\/6887185661194617221\/posts\/default\/2825214816330496834"},{"rel":"alternate","type":"text/html","href":"https:\/\/thelinuxgames.blogspot.com\/2022\/09\/endless-sky-walkhthrough-guide-starting.html","title":"Endless Sky Walkhthrough Guide: Starting a New Game."}],"author":[{"name":{"$t":"Giampaolo Rossi."},"uri":{"$t":"http:\/\/www.blogger.com\/profile\/17686146309652519452"},"email":{"$t":"noreply@blogger.com"},"gd$image":{"rel":"http://schemas.google.com/g/2005#thumbnail","width":"32","height":"32","src":"\/\/blogger.googleusercontent.com\/img\/b\/R29vZ2xl\/AVvXsEgVE9CmQpatcPbT16SHdBIGg9EamyGNOKM4NrfllzyXTG_PkHSs1vJocg-CeKa0lLpbqAGeFkcK0Rs8Pm0nLMhZ6dt2YR-sC-7Tvx_AvE1cLZdfyv943SPrFbYxsJa-ELfnV8b4RUm2H3T-OqsKFE2LBfEn6sa8lkS9BE-ysKQ6Socwfg\/s220\/account-gamesforlinux@gmail.com.png"}}],"thr$total":{"$t":"0"}}]}});