<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-6887185661194617221</id><updated>2012-01-31T13:53:00.604-08:00</updated><category term='Engines'/><category term='Chess'/><category term='Sport'/><category term='Arcade'/><category term='First Person Shooter'/><category term='Jump and Run'/><category term='Board'/><category term='Fighting'/><category term='Music'/><category term='Blocks'/><category term='Library'/><category term='Warfare'/><category term='Strategy'/><category term='Puzzle'/><category term='Action'/><category term='Gnome'/><category term='Icons'/><title type='text'>Linux &amp; The Planet Games</title><subtitle type='html'></subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://thelinuxgames.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6887185661194617221/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://thelinuxgames.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><link rel='next' type='application/atom+xml' href='http://www.blogger.com/feeds/6887185661194617221/posts/default?start-index=101&amp;max-results=100'/><author><name>Games for Linux</name><uri>http://www.blogger.com/profile/17686146309652519452</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='27' height='32' src='http://2.bp.blogspot.com/_SbcV8oS9tVE/SkZ5Gn0H0DI/AAAAAAAAAAs/u3zpNPyFMvY/S220/linux_games.jpg'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>101</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-6887185661194617221.post-9138251495121999702</id><published>2012-01-31T13:53:00.000-08:00</published><updated>2012-01-31T13:53:00.609-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='First Person Shooter'/><category scheme='http://www.blogger.com/atom/ns#' term='Action'/><title type='text'>Prey is a first-person shooter with the player in control of Tommy as he explores the Sphere and fights the inhabitants aboard the craft.</title><content type='html'>&lt;div&gt;&lt;img height="240" src="http://www.freakygaming.com/gallery/game_wallpapers/prey/prey_logo_icon.jpg" style="float: left; margin-bottom: 10px; margin-right: 10px; margin-top: 10px; max-width: 800px;" width="320" /&gt;Prey is a first-person shooter video game developed by Human Head Studios and produced by 3D Realms.&lt;br /&gt;&lt;br /&gt;The  Xbox 360 port was developed by Venom Games. The game was initially  released in North America and Europe on 11 July 2006, and later was made  available on Valve's Steam system on 6 November 2006.&lt;br /&gt;&lt;br /&gt;Prey   uses a heavily modified version of id Tech 4  to use portals and  variable gravity to create the environments the player explores.&lt;br /&gt;&lt;br /&gt;The  game's story is focused on Cherokee  Domasi Tawodi as he, his  girlfriend, and grandfather are abducted aboard an alien spaceship known  as The Sphere as it consumes material, both inanimate and living, from  the Earth in order to sustain itself. Tommy's Cherokee past allows him  to let his spirit roam freely at times, and gives Tommy an edge in his  attempt to stop the Sphere.&lt;br /&gt;&lt;br /&gt;Prey had been in  development in one form or another since 1995, and has had several major  revisions. While the general approach to gameplay, including the use of  portals, remained in the game, the story and setting changed several  times. The game received generally positive reviews and was a commercial  success, selling more than one million copies and leading to the  development of a sequel, with rights owned by the Radar Group. The  rights were recently transferred to Bethesda Softworks and Id Software  parent company Zenimax Media.&lt;br /&gt;&lt;div align="center"&gt;&lt;img height="400" src="http://lh5.ggpht.com/_8Kvtw29jRUk/TD6rXdDxebI/AAAAAAAABTQ/NK_Rm_KuOPg/%5BUNSET%5D.jpg?imgmax=800" style="max-width: 800px;" width="276" /&gt;&lt;/div&gt;The  story focuses on Domasi Tawodi (also known as "Tommy"), a Cherokee   garage mechanic and former U.S. Army soldier living on a Native American  reservation in Oklahoma. At the beginning of the game, Tommy is in a  bar owned by his girlfriend, Jen. Tommy is tired of living on the  reservation, and constantly tries to push his heritage away, while at  the same time trying to convince Jen to leave home, if only for a short  while, to which she refuses steadfastly. After an unfortunate bar fight,  the entire building is lifted up by a gravitational force into a green  light above. Tommy, Jen, and Tommy's grandfather, Enisi, are transported  back to the massive alien starship called the Sphere. After docking,  all three, along with countless other captives, are dragged through the  upper levels of the Sphere. Tommy is freed in an explosion set off by a  stranger who, despite being cybernetic like most of the Sphere's  denizens, appears to be working against it rather than for it.&lt;br /&gt;&lt;br /&gt;Tommy  witnesses Enisi's death in a brutal alien device. While trying to find  Jen, he falls from a walkway and has a near-death experience where he  meets with his grandfather's spirit who bestows him with spiritual  powers. After returning to the world of the living, Tommy gains the  ability to spirit-walk, allowing him to separate from his body to pass  through forcefields and operate consoles normally out of reach, as well  as the aid of his spirit guide, the ghost of his childhood pet hawk,  named Talon. Despite being entrusted by his ancestor's spirits with the  mission to protect all of mankind from the sphere's invasion, Tommy  can't stop worrying about Jen, and he only cares about how to find and  rescue her. As the game's tagline says, "Earth's savior doesn't want the  job."&lt;br /&gt;&lt;div align="center"&gt;&lt;img height="300" src="http://lh4.ggpht.com/_8Kvtw29jRUk/TD6tLWo8RyI/AAAAAAAABT0/zIRp_FFEmLo/%5BUNSET%5D.jpg?imgmax=800" style="max-width: 800px;" width="400" /&gt;&lt;/div&gt;Features include:&lt;br /&gt;&lt;br /&gt;* Built on an enhanced Doom 3 engine&lt;br /&gt;* Multiplayer deathmatch&lt;br /&gt;*  Portal technology adds a new dimension to gameplay, allowing enemies to  appear out of thin air and create new and completely original puzzles  and gameplay styles&lt;br /&gt;* Several unique gameplay elements such as Spirit Walking, Wall Walking, and Deathwalk&lt;br /&gt;* Highly organic, living environment that itself can attack Tommy&lt;br /&gt;* Deep, emotional story of love and sacrifice&lt;br /&gt;* Tommy has a sidekick, a spiritual hawk that can help him fight enemies and decipher the alien language of the living ship&lt;br /&gt;* Multiplayer game support that takes advantage of the unique gameplay styles in Prey&lt;br /&gt;* PunkBuster support&lt;br /&gt;&lt;br /&gt;Install:&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt; Can be downloaded &lt;a href="http://icculus.org/prey/downloads/prey-installer-02192009.bin"&gt;here&lt;/a&gt;. &lt;/li&gt;&lt;li&gt; To install: set the downloaded file to be executable and run  it.     &lt;code&gt;chmod a+rx ./prey-installer-02192009.bin&lt;br /&gt;./prey-installer-02192009.bin&lt;/code&gt;&lt;/li&gt;&lt;li&gt; You will need the PC version: either the 3 CD set, the single DVD  Collector's Edition, or a normal installed copy of the game,  such as  you'd download via &lt;a href="http://steampowered.com/"&gt;Steam&lt;/a&gt;. You  will need a valid and unique CD key in any case. The Mac version's   install disc has not been tested, and the XBox 360 version will not  work. &lt;/li&gt;&lt;li&gt;To install the Linux version using datafiles downloaded through  Steam, run the installer like this (assuming the Windows partition is  mounted  at  "/mnt/ntfsdisk"):     &lt;code&gt;./prey-installer-02192009.bin --from-install --media  '/mnt/ntfsdisk/Program Files/Steam/steamapps/common/prey/base'&lt;/code&gt;&lt;/li&gt;&lt;/ul&gt;&lt;div style="text-align: center;"&gt;&lt;script type="text/javascript"&gt;&lt;!--google_ad_client = "pub-1005953070460828";/* Linux_Games_(Links)_468x15, creato 03/04/11 */google_ad_slot = "9920730505";google_ad_width = 468;google_ad_height = 15;//--&gt;&lt;/script&gt;&lt;br /&gt;&lt;script src="http://pagead2.googlesyndication.com/pagead/show_ads.js" type="text/javascript"&gt;&lt;/script&gt;&lt;/div&gt;&lt;b&gt;Screenshots.&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;div align="center"&gt;&lt;img height="237" src="http://lh4.ggpht.com/_8Kvtw29jRUk/TD6rqyRqOgI/AAAAAAAABTU/7U9rx-d46dM/%5BUNSET%5D.jpg?imgmax=800" style="max-width: 800px;" width="400" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;img height="299" src="http://lh5.ggpht.com/_8Kvtw29jRUk/TD6rvx3DuuI/AAAAAAAABTY/F06glyLFlaw/%5BUNSET%5D.jpg?imgmax=800" style="max-width: 800px;" width="400" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;img height="299" src="http://lh5.ggpht.com/_8Kvtw29jRUk/TD6r5HV-gvI/AAAAAAAABTc/X3CKi338dyY/%5BUNSET%5D.jpg?imgmax=800" style="max-width: 800px;" width="399" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;img height="298" src="http://lh4.ggpht.com/_8Kvtw29jRUk/TD6sCYSM4II/AAAAAAAABTk/dcD7IJR9HpQ/%5BUNSET%5D.jpg?imgmax=800" style="max-width: 800px;" width="400" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;img height="300" src="http://lh6.ggpht.com/_8Kvtw29jRUk/TD6sfQ2WHWI/AAAAAAAABTo/PaR3AvnRxEs/%5BUNSET%5D.jpg?imgmax=800" style="max-width: 800px;" width="400" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;img height="300" src="http://lh4.ggpht.com/_8Kvtw29jRUk/TD6smTPA4XI/AAAAAAAABTs/zC_1DRaVFv0/%5BUNSET%5D.jpg?imgmax=800" style="max-width: 800px;" width="400" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;img height="300" src="http://lh3.ggpht.com/_8Kvtw29jRUk/TD6sunpSeEI/AAAAAAAABTw/7XmE3EN1p7s/%5BUNSET%5D.jpg?imgmax=800" style="max-width: 800px;" width="400" /&gt;&lt;/div&gt;&lt;span style="font-size: small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-size: small;"&gt;&lt;b&gt;&lt;i&gt;&lt;span style="font-weight: normal;"&gt;&lt;a href="http://ad.zanox.com/ppc/?14474533C133869601T" target="_blank"&gt;&lt;img src="http://www.zanox-affiliate.de/ppv/images/programs/488/adserver/400x265.gif" style="max-width: 800px;" /&gt;&lt;/a&gt;&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-size: small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: small;"&gt;&lt;i&gt;&lt;i&gt;&lt;b&gt;&lt;i&gt;&lt;span style="font-weight: normal;"&gt;If  you           liked this article,         subscribe to  the feed by &lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;i&gt;clicking &lt;span style="font-weight: normal;"&gt;t&lt;/span&gt;&lt;/i&gt;&lt;b&gt;&lt;i&gt;&lt;span style="font-weight: normal;"&gt;he image below to keep &lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;i&gt;informed&lt;span style="font-weight: normal;"&gt; about new &lt;/span&gt;contents&lt;span style="font-weight: normal;"&gt; of the blog:&lt;/span&gt;&lt;/i&gt;&lt;/i&gt;&lt;/i&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: small;"&gt;&lt;i&gt;&lt;i&gt;&lt;i&gt;&lt;span style="font-weight: normal;"&gt;&amp;nbsp;&lt;/span&gt;&lt;/i&gt;&lt;b&gt;&lt;i&gt;&lt;br /&gt;&lt;/i&gt;&lt;/b&gt;&lt;/i&gt;&lt;/i&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;span style="font-size: small;"&gt;&lt;i&gt;&lt;i&gt;&lt;b&gt;&lt;b&gt;&lt;a href="http://thelinuxgames.blogspot.com/feeds/posts/default" target="_blank"&gt;&lt;img border="0" height="320" src="http://3.bp.blogspot.com/-A52oJag8GoA/TveJVfuZdZI/AAAAAAAABXQ/BsKAi8kc380/s320/bunny_piloto.png" width="320" /&gt;&lt;/a&gt;&lt;/b&gt;&lt;/b&gt;&lt;/i&gt;&lt;/i&gt;&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6887185661194617221-9138251495121999702?l=thelinuxgames.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6887185661194617221/posts/default/9138251495121999702'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6887185661194617221/posts/default/9138251495121999702'/><link rel='alternate' type='text/html' href='http://thelinuxgames.blogspot.com/2012/01/prey-is-first-person-shooter-with.html' title='Prey is a first-person shooter with the player in control of Tommy as he explores the Sphere and fights the inhabitants aboard the craft.'/><author><name>Games for Linux</name><uri>http://www.blogger.com/profile/17686146309652519452</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='27' height='32' src='http://2.bp.blogspot.com/_SbcV8oS9tVE/SkZ5Gn0H0DI/AAAAAAAAAAs/u3zpNPyFMvY/S220/linux_games.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://lh5.ggpht.com/_8Kvtw29jRUk/TD6rXdDxebI/AAAAAAAABTQ/NK_Rm_KuOPg/s72-c/%5BUNSET%5D.jpg?imgmax=800' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-6887185661194617221.post-6959274022946034799</id><published>2012-01-25T13:27:00.000-08:00</published><updated>2012-01-25T13:27:00.585-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='First Person Shooter'/><category scheme='http://www.blogger.com/atom/ns#' term='Action'/><title type='text'>Argonium is a standalone Multiplayer FPS powered by id software's Quake 2 engine.</title><content type='html'>&lt;div style="font-family: inherit;"&gt;&lt;span style="font-size: small;"&gt;&lt;a href="http://4.bp.blogspot.com/_SbcV8oS9tVE/S1gRlXVs77I/AAAAAAAAAr4/vzhXChVFiWQ/s1600-h/argonium.jpg"&gt;&lt;img alt="" border="0" height="240" id="BLOGGER_PHOTO_ID_5429108684413005746" src="http://4.bp.blogspot.com/_SbcV8oS9tVE/S1gRlXVs77I/AAAAAAAAAr4/vzhXChVFiWQ/s320/argonium.jpg" style="float: left; margin: 0pt 10px 10px 0pt;" width="320" /&gt;&lt;/a&gt;Argonium is a standalone Multiplayer FPS powered by id software's Quake 2 engine.&lt;/span&gt;&lt;/div&gt;&lt;div style="font-family: inherit;"&gt;&lt;span style="font-size: small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: small;"&gt;It includes over 100 sound files, over 250 image files and over 50 models.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: small;"&gt;Argonium includes 5 different weapons, 1 player character with 3 skins, 3 powerup items, armour and health items.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: small;"&gt;The game is strictly a Deathmatch game and comes with 3 levels.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: small;"&gt;The engine is released under the GNU General Public License and the sourcecode is released with the game.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: small;"&gt;&lt;b&gt;Download.&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://icculus.org/%7Eravage/argonium/argonium-1.00-i386.tar.gz"&gt;argonium-1.00-i386.tar.gz&lt;/a&gt; (21MB)&lt;br /&gt;&lt;br /&gt;&lt;a href="http://icculus.org/%7Eravage/argonium/argonium_1.00_src.tar.gz"&gt;source code&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Installation.&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;Extract to wherever you put your games. eg. /usr/local/games/&lt;br /&gt;&lt;br /&gt;tar xvzf argonium-1.00-i386.tar.gz -C /usr/local/games/&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Run ./argonium to play!&lt;/span&gt;&lt;span style="font-size: small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;div align="center"&gt;&lt;span style="font-size: small;"&gt;&lt;img height="300" src="http://lh4.ggpht.com/_8Kvtw29jRUk/S1gPgsmhg1I/AAAAAAAAA90/c9RoxD7PUog/%5BUNSET%5D.jpg?imgmax=800" style="max-width: 800px;" width="400" /&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style="font-size: small;"&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;&lt;div align="center"&gt;&lt;div style="font-weight: bold; text-align: center;"&gt;&lt;span style="font-size: small;"&gt;&lt;b&gt;&lt;i&gt;&lt;b&gt;&lt;a href="https://chitika.com/publishers.php?refid=maxi1984" style="text-decoration: none;" title="Get Chitika | Premium"&gt;&lt;img alt="Get Chitika | Premium" border="0" src="http://scripts.chitika.net/eminimalls/logos/300x250.png" title="Get Chitika | Premium" /&gt;&lt;/a&gt;&lt;/b&gt;&lt;/i&gt;&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;span style="font-size: small;"&gt;&lt;b&gt;  &lt;/b&gt;&lt;/span&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-size: small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;div style="text-align: left;"&gt;&lt;b&gt;&lt;span style="font-size: small;"&gt;Screenshots.&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;span style="font-size: small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-YesVcLXZkwk/TveWmAzhZcI/AAAAAAAABa0/zGrNopqKbZ8/s1600/argonium1.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="300" src="http://4.bp.blogspot.com/-YesVcLXZkwk/TveWmAzhZcI/AAAAAAAABa0/zGrNopqKbZ8/s400/argonium1.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-YFjddcbw8lA/TveXOhTKTfI/AAAAAAAABbA/9N7Det0UR2Y/s1600/argonium.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="300" src="http://4.bp.blogspot.com/-YFjddcbw8lA/TveXOhTKTfI/AAAAAAAABbA/9N7Det0UR2Y/s400/argonium.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-f0OaehHckd0/TveXST0n7zI/AAAAAAAABbM/nPQu6a9PpG8/s1600/argonium3.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="300" src="http://4.bp.blogspot.com/-f0OaehHckd0/TveXST0n7zI/AAAAAAAABbM/nPQu6a9PpG8/s400/argonium3.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-Gka_uuqoOIQ/TveXVzdJmcI/AAAAAAAABbY/9HYWiGi2qKU/s1600/argonium4.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="266" src="http://3.bp.blogspot.com/-Gka_uuqoOIQ/TveXVzdJmcI/AAAAAAAABbY/9HYWiGi2qKU/s400/argonium4.png" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;span style="font-size: small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: small;"&gt;&lt;b&gt;&lt;i&gt;&lt;span style="font-weight: normal;"&gt;&lt;a href="http://ad.zanox.com/ppc/?14474533C133869601T" target="_blank"&gt;&lt;img src="http://www.zanox-affiliate.de/ppv/images/programs/488/adserver/400x265.gif" style="max-width: 800px;" /&gt;&lt;/a&gt;&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-size: small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: small;"&gt;&lt;i&gt;&lt;i&gt;&lt;b&gt;&lt;i&gt;&lt;span style="font-weight: normal;"&gt;If  you           liked this article,         subscribe to  the feed by &lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;i&gt;clicking &lt;span style="font-weight: normal;"&gt;t&lt;/span&gt;&lt;/i&gt;&lt;b&gt;&lt;i&gt;&lt;span style="font-weight: normal;"&gt;he image below to keep &lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;i&gt;informed&lt;span style="font-weight: normal;"&gt; about new &lt;/span&gt;contents&lt;span style="font-weight: normal;"&gt; of the blog:&lt;/span&gt;&lt;/i&gt;&lt;/i&gt;&lt;/i&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: small;"&gt;&lt;i&gt;&lt;i&gt;&lt;i&gt;&lt;span style="font-weight: normal;"&gt;&amp;nbsp;&lt;/span&gt;&lt;/i&gt;&lt;b&gt;&lt;i&gt;&lt;br /&gt;&lt;/i&gt;&lt;/b&gt;&lt;/i&gt;&lt;/i&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;span style="font-size: small;"&gt;&lt;i&gt;&lt;i&gt;&lt;b&gt;&lt;b&gt;&lt;a href="http://thelinuxgames.blogspot.com/feeds/posts/default" target="_blank"&gt;&lt;img border="0" height="320" src="http://3.bp.blogspot.com/-A52oJag8GoA/TveJVfuZdZI/AAAAAAAABXQ/BsKAi8kc380/s320/bunny_piloto.png" width="320" /&gt;&lt;/a&gt;&lt;/b&gt;&lt;/b&gt;&lt;/i&gt;&lt;/i&gt;&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6887185661194617221-6959274022946034799?l=thelinuxgames.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6887185661194617221/posts/default/6959274022946034799'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6887185661194617221/posts/default/6959274022946034799'/><link rel='alternate' type='text/html' href='http://thelinuxgames.blogspot.com/2012/01/argonium-is-standalone-multiplayer-fps.html' title='Argonium is a standalone Multiplayer FPS powered by id software&amp;#39;s Quake 2 engine.'/><author><name>Games for Linux</name><uri>http://www.blogger.com/profile/17686146309652519452</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='27' height='32' src='http://2.bp.blogspot.com/_SbcV8oS9tVE/SkZ5Gn0H0DI/AAAAAAAAAAs/u3zpNPyFMvY/S220/linux_games.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_SbcV8oS9tVE/S1gRlXVs77I/AAAAAAAAAr4/vzhXChVFiWQ/s72-c/argonium.jpg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-6887185661194617221.post-7259285148612870345</id><published>2012-01-21T13:18:00.000-08:00</published><updated>2012-01-21T13:18:00.402-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='First Person Shooter'/><category scheme='http://www.blogger.com/atom/ns#' term='Action'/><title type='text'>NERO for short, is a unique computer game that lets you play with adapting intelligent agents hands-on.</title><content type='html'>&lt;a href="http://2.bp.blogspot.com/_SbcV8oS9tVE/TKDAxPk_lpI/AAAAAAAABA0/NQ6b7KdsWVs/s1600/nero_territory_screen2_detail.png"&gt;&lt;img alt="" border="0" id="BLOGGER_PHOTO_ID_5521625095384045202" src="http://2.bp.blogspot.com/_SbcV8oS9tVE/TKDAxPk_lpI/AAAAAAAABA0/NQ6b7KdsWVs/s200/nero_territory_screen2_detail.png" style="cursor: pointer; float: left; height: 150px; margin: 0pt 10px 10px 0pt; width: 200px;" /&gt;&lt;/a&gt;&lt;a href="http://www.nerogame.org/"&gt;Neuro-Evolving Robotic Operatives&lt;/a&gt;, or NERO for short, is a unique computer game that lets you play with adapting intelligent agents hands-on.&lt;br /&gt;&lt;br /&gt;Evolve  your own robot army by tuning their artificial brains for challenging  tasks, then pit them against your friends' teams in online competitions.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://z.cs.utexas.edu/users/nn/nero/whatsnew.php"&gt;New features&lt;/a&gt; in &lt;acronym title="Neuro-Evolving Robotic Operatives"&gt;NERO&lt;/acronym&gt;  2.0 include an interactive game mode called territory capture, as well  as  a new user interface and more extensive training tools.&lt;br /&gt;&lt;br /&gt;&lt;acronym title="Neuro-Evolving Robotic Operatives"&gt;NERO&lt;/acronym&gt; is a result of an academic research project in artificial intelligence, based on the &lt;a href="http://nn.cs.utexas.edu/keyword?rtneat" target="_blank"&gt;&lt;acronym title="real-time Neuro-Evolution of Augmenting Topologies"&gt;rtNEAT&lt;/acronym&gt;&lt;/a&gt; algorithm. It is also a platform for future research on intelligent agent technology. The &lt;acronym title="Neuro-Evolving Robotic Operatives"&gt;NERO&lt;/acronym&gt; project is run by the &lt;a href="http://nn.cs.utexas.edu/" target="_blank"&gt;Neural Networks Group&lt;/a&gt; of the &lt;a href="http://www.cs.utexas.edu/" target="_blank"&gt;Department of Computer Sciences&lt;/a&gt; at the &lt;a href="http://www.utexas.edu/" target="_blank"&gt;University of Texas at Austin&lt;/a&gt;. To learn more about &lt;acronym title="Neuro-Evolving Robotic Operatives"&gt;NERO&lt;/acronym&gt;, check the &lt;a href="http://z.cs.utexas.edu/users/nn/nero/about.php"&gt;About&lt;/a&gt; page and the illustrative &lt;a href="http://z.cs.utexas.edu/users/nn/nero/video.php"&gt;videos&lt;/a&gt;.  To try out &lt;acronym title="Neuro-Evolving Robotic Operatives"&gt;NERO&lt;/acronym&gt;, &lt;a href="http://z.cs.utexas.edu/users/nn/nero/download.php"&gt;download&lt;/a&gt; the game binary and run the tutorial.  To use &lt;acronym title="Neuro-Evolving Robotic Operatives"&gt;NERO&lt;/acronym&gt; in your research or teaching, contact &lt;a href="mailto:research@nerogame.org"&gt;&lt;acronym title="Neuro-Evolving Robotic Operatives"&gt;NERO&lt;/acronym&gt; team&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;iframe allowfullscreen="" frameborder="0" height="284" src="http://www.youtube.com/embed/HLs7nh-yNto" width="500"&gt;&lt;/iframe&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;Currently, we are developing an open source successor to &lt;acronym title="Neuro-Evolving Robotic Operatives"&gt;NERO&lt;/acronym&gt;, &lt;a href="http://opennero.googlecode.com/" target="_top"&gt;OpenNERO&lt;/a&gt;, a game platform for AI research and education. If you like &lt;acronym title="Neuro-Evolving Robotic Operatives"&gt;NERO&lt;/acronym&gt;, please consider contributing your testing and development skills to that project. You can find out more at &lt;a href="http://opennero.googlecode.com/" target="_top"&gt;OpenNERO Google Code page.&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;script type="text/javascript"&gt;&lt;!--google_ad_client = "pub-1005953070460828";/* Linux_Games_(Links)_468x15, creato 03/04/11 */google_ad_slot = "9920730505";google_ad_width = 468;google_ad_height = 15;//--&gt;&lt;/script&gt;&lt;br /&gt;&lt;script src="http://pagead2.googlesyndication.com/pagead/show_ads.js" type="text/javascript"&gt;&lt;/script&gt;&lt;/div&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Screenshots.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-XRWRuxmmgkE/TveTxWd_X1I/AAAAAAAABZI/2BzmMoqEiQ4/s1600/nero_territory_screen2_detail.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="298" src="http://4.bp.blogspot.com/-XRWRuxmmgkE/TveTxWd_X1I/AAAAAAAABZI/2BzmMoqEiQ4/s400/nero_territory_screen2_detail.png" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-ZhHTdTf40Fk/TveT1SV4n9I/AAAAAAAABZU/YYg0_R7Rluo/s1600/nero1.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="300" src="http://2.bp.blogspot.com/-ZhHTdTf40Fk/TveT1SV4n9I/AAAAAAAABZU/YYg0_R7Rluo/s400/nero1.png" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-Gh2wgafpgaM/TveT49Ei2PI/AAAAAAAABZg/mb3qbgQMTpw/s1600/nero2.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="250" src="http://1.bp.blogspot.com/-Gh2wgafpgaM/TveT49Ei2PI/AAAAAAAABZg/mb3qbgQMTpw/s400/nero2.png" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-TNztqdbDYTs/TveT8tGXu2I/AAAAAAAABZs/ArUDJUaCvzw/s1600/nero3.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="285" src="http://4.bp.blogspot.com/-TNztqdbDYTs/TveT8tGXu2I/AAAAAAAABZs/ArUDJUaCvzw/s400/nero3.png" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-3T7BrcOztKg/TveUAqJ8dLI/AAAAAAAABZ4/UF4J5aHzJmM/s1600/nero4.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="310" src="http://4.bp.blogspot.com/-3T7BrcOztKg/TveUAqJ8dLI/AAAAAAAABZ4/UF4J5aHzJmM/s400/nero4.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-emtiD_q2k0E/TveUE3fTjsI/AAAAAAAABaE/i6oCxlSpf8I/s1600/nero5.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="307" src="http://3.bp.blogspot.com/-emtiD_q2k0E/TveUE3fTjsI/AAAAAAAABaE/i6oCxlSpf8I/s400/nero5.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-lzSPFEY4HRc/TveUIOS3noI/AAAAAAAABaQ/MXfKXuHbP0c/s1600/nero6.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="225" src="http://1.bp.blogspot.com/-lzSPFEY4HRc/TveUIOS3noI/AAAAAAAABaQ/MXfKXuHbP0c/s400/nero6.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; 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about new &lt;/span&gt;contents&lt;span style="font-weight: normal;"&gt; of the blog:&lt;/span&gt;&lt;/i&gt;&lt;b&gt;&lt;i&gt;&lt;br /&gt;&lt;/i&gt;&lt;/b&gt;&lt;/i&gt;&lt;/i&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;i&gt;&lt;i&gt;&lt;b&gt;&lt;b&gt;&lt;a href="http://thelinuxgames.blogspot.com/feeds/posts/default" target="_blank"&gt;&lt;img border="0" height="320" src="http://3.bp.blogspot.com/-A52oJag8GoA/TveJVfuZdZI/AAAAAAAABXQ/BsKAi8kc380/s320/bunny_piloto.png" width="320" /&gt;&lt;/a&gt;&lt;/b&gt;&lt;/b&gt;&lt;/i&gt;&lt;/i&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6887185661194617221-7259285148612870345?l=thelinuxgames.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6887185661194617221/posts/default/7259285148612870345'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6887185661194617221/posts/default/7259285148612870345'/><link rel='alternate' type='text/html' href='http://thelinuxgames.blogspot.com/2012/01/nero-for-short-is-unique-computer-game.html' title='NERO for short, is a unique computer game that lets you play with adapting intelligent agents hands-on.'/><author><name>Games for Linux</name><uri>http://www.blogger.com/profile/17686146309652519452</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='27' height='32' src='http://2.bp.blogspot.com/_SbcV8oS9tVE/SkZ5Gn0H0DI/AAAAAAAAAAs/u3zpNPyFMvY/S220/linux_games.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_SbcV8oS9tVE/TKDAxPk_lpI/AAAAAAAABA0/NQ6b7KdsWVs/s72-c/nero_territory_screen2_detail.png' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-6887185661194617221.post-8031712588302010643</id><published>2012-01-14T13:13:00.000-08:00</published><updated>2012-01-14T13:13:01.382-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='First Person Shooter'/><category scheme='http://www.blogger.com/atom/ns#' term='Action'/><title type='text'>Ogrian Carpet is an outdoor First Person Shooter game with Real Time Strategy elements, inspired by the game Magic Carpet.</title><content type='html'>&lt;a href="http://2.bp.blogspot.com/_SbcV8oS9tVE/TGo-9z5uRYI/AAAAAAAAA80/QrmsleH6eTQ/s1600/ogrian_carpet_logo.jpg"&gt;&lt;img alt="" border="0" id="BLOGGER_PHOTO_ID_5506282726039111042" src="http://2.bp.blogspot.com/_SbcV8oS9tVE/TGo-9z5uRYI/AAAAAAAAA80/QrmsleH6eTQ/s200/ogrian_carpet_logo.jpg" style="cursor: pointer; float: left; height: 118px; margin: 0pt 10px 10px 0pt; width: 249px;" /&gt;&lt;/a&gt;Ogrian  Carpet is a first-person 'shooter' inspired by Bullfrog's Magic Carpet.  It started as a remake of Arabian Flights, which I made from Oct 2002  to Oct 2003. My goal was to create an impressive demo of my coding  ability, to facilitate my entrance into the games development industry  when I graduate.&lt;br /&gt;&lt;br /&gt;&lt;blockquote style="font-style: italic;"&gt;I  wrote it in java because I am very good at java, and I believed it  would allow me to get a good project done (reletively) quickly. I was  correct, and I am very happy with the result. However, Arabian Flights  is plauged with Java3D library bugs (which may never be fixed) and bad  performance. Also, Most 3D games are not written in Java.&lt;br /&gt;&lt;br /&gt;Thus,  I decided to re-make the game in a whole other language, namely C++. I  found the Ogre3D engine and realized it would make an excellent graphics  library for my remake. Thus the name 'Ogrian Carpet'. I was espeically  pleased with Ogre when I was able to make a landscape with ocean, sky,  and islands in a matter of hours based on the examples. What had taken  me 30 hours to do with Java3D took less then 5 hours of simply cutting  and pasting from the Ogre Examples. The result was significantly  prettier too. I quickly set up a SourceForge account and threw together  this webpage.&lt;/blockquote&gt;&lt;div style="text-align: center;"&gt;&lt;script type="text/javascript"&gt;&lt;!--google_ad_client = "pub-1005953070460828";/* Linux_Games_(Links)_468x15, creato 03/04/11 */google_ad_slot = "9920730505";google_ad_width = 468;google_ad_height = 15;//--&gt;&lt;/script&gt;&lt;br /&gt;&lt;script src="http://pagead2.googlesyndication.com/pagead/show_ads.js" type="text/javascript"&gt;&lt;/script&gt;&lt;/div&gt;&lt;blockquote style="font-style: italic;"&gt;&lt;div style="text-align: center;"&gt;&lt;iframe allowfullscreen="" frameborder="0" height="335" src="http://www.youtube.com/embed/EcdYxVLqCmU" width="450"&gt;&lt;/iframe&gt;&lt;/div&gt;&lt;/blockquote&gt;&lt;br /&gt;&lt;blockquote style="font-style: italic;"&gt;The Purpose of Arabian Flights was to  show off my coding ability. To facilitate this, I open-sourced it. This  means that anyone can get the source code freely, and even use it in  their own projects (as long as their project is also licenced under the  GPL). This also meant that I could use SourceForge's resources for free,  including ad-free webhosting and CVS services.&lt;br /&gt;&lt;br /&gt;I  waited until I was done with Arabian Flights before releasing it under  the GPL, but for Ogrian Carpet, I am releasing it under the GPL from the  beginning. I feel that I have proven my ability to code alone, and I  welcome any help on my current project.&lt;br /&gt;&lt;br /&gt;If you want to  work on Ogrian Carpet with me, simply sign up with SourceForge as a  developer (if you haven't already) and send me an email saying you want  to join the team.&lt;/blockquote&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Screenshots.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a href="http://ogrian.sourceforge.net/screens/screenshot_38.jpg"&gt;&lt;img src="http://ogrian.sourceforge.net/thumbs/screenshot_38.jpg" /&gt;&lt;/a&gt; &lt;a href="http://ogrian.sourceforge.net/screens/screenshot_39.jpg"&gt;&lt;img src="http://ogrian.sourceforge.net/thumbs/screenshot_39.jpg" /&gt;&lt;/a&gt; &lt;a href="http://ogrian.sourceforge.net/screens/screenshot_40.jpg"&gt;&lt;img src="http://ogrian.sourceforge.net/thumbs/screenshot_40.jpg" /&gt;&lt;/a&gt; &lt;a href="http://ogrian.sourceforge.net/screens/screenshot_41.jpg"&gt;&lt;img src="http://ogrian.sourceforge.net/thumbs/screenshot_41.jpg" /&gt;&lt;/a&gt; &lt;a href="http://ogrian.sourceforge.net/screens/screenshot_42.jpg"&gt;&lt;img src="http://ogrian.sourceforge.net/thumbs/screenshot_42.jpg" /&gt;&lt;/a&gt; &lt;a href="http://ogrian.sourceforge.net/screens/screenshot_43.jpg"&gt;&lt;img src="http://ogrian.sourceforge.net/thumbs/screenshot_43.jpg" /&gt;&lt;/a&gt; &lt;a href="http://ogrian.sourceforge.net/screens/screenshot_44.jpg"&gt;&lt;img src="http://ogrian.sourceforge.net/thumbs/screenshot_44.jpg" /&gt;&lt;/a&gt; &lt;a href="http://ogrian.sourceforge.net/screens/screenshot_45.jpg"&gt;&lt;img src="http://ogrian.sourceforge.net/thumbs/screenshot_45.jpg" /&gt;&lt;/a&gt; &lt;a href="http://ogrian.sourceforge.net/screens/screenshot_46.jpg"&gt;&lt;img src="http://ogrian.sourceforge.net/thumbs/screenshot_46.jpg" /&gt;&lt;/a&gt; &lt;a href="http://ogrian.sourceforge.net/screens/screenshot_47.jpg"&gt;&lt;img src="http://ogrian.sourceforge.net/thumbs/screenshot_47.jpg" /&gt;&lt;/a&gt; &lt;a href="http://ogrian.sourceforge.net/screens/screenshot_48.jpg"&gt;&lt;img src="http://ogrian.sourceforge.net/thumbs/screenshot_48.jpg" /&gt;&lt;/a&gt; &lt;a href="http://ogrian.sourceforge.net/screens/screenshot_49.jpg"&gt;&lt;img src="http://ogrian.sourceforge.net/thumbs/screenshot_49.jpg" /&gt;&lt;/a&gt; &lt;a href="http://ogrian.sourceforge.net/screens/screenshot_50.jpg"&gt;&lt;img src="http://ogrian.sourceforge.net/thumbs/screenshot_50.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a href="http://ogrian.sourceforge.net/screens/screenshot_54.jpg"&gt;&lt;img src="http://ogrian.sourceforge.net/thumbs/screenshot_54.jpg" /&gt;&lt;/a&gt; &lt;a href="http://ogrian.sourceforge.net/screens/screenshot_55.jpg"&gt;&lt;img src="http://ogrian.sourceforge.net/thumbs/screenshot_55.jpg" /&gt;&lt;/a&gt; &lt;a href="http://ogrian.sourceforge.net/screens/screenshot_56.jpg"&gt;&lt;img src="http://ogrian.sourceforge.net/thumbs/screenshot_56.jpg" /&gt;&lt;/a&gt; &lt;a href="http://ogrian.sourceforge.net/screens/screenshot_57.jpg"&gt;&lt;img src="http://ogrian.sourceforge.net/thumbs/screenshot_57.jpg" /&gt;&lt;/a&gt; &lt;a href="http://ogrian.sourceforge.net/screens/screenshot_58.jpg"&gt;&lt;img src="http://ogrian.sourceforge.net/thumbs/screenshot_58.jpg" /&gt;&lt;/a&gt; &lt;a href="http://ogrian.sourceforge.net/screens/screenshot_59.jpg"&gt;&lt;img src="http://ogrian.sourceforge.net/thumbs/screenshot_59.jpg" /&gt;&lt;/a&gt; &lt;a href="http://ogrian.sourceforge.net/screens/screenshot_60.jpg"&gt;&lt;img src="http://ogrian.sourceforge.net/thumbs/screenshot_60.jpg" /&gt;&lt;/a&gt; &lt;a href="http://ogrian.sourceforge.net/screens/screenshot_61.jpg"&gt;&lt;img src="http://ogrian.sourceforge.net/thumbs/screenshot_61.jpg" /&gt;&lt;/a&gt; &lt;a href="http://ogrian.sourceforge.net/screens/screenshot_62.jpg"&gt;&lt;img src="http://ogrian.sourceforge.net/thumbs/screenshot_62.jpg" /&gt;&lt;/a&gt; &lt;a href="http://ogrian.sourceforge.net/screens/screenshot_63.jpg"&gt;&lt;img src="http://ogrian.sourceforge.net/thumbs/screenshot_63.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;a href="http://ogrian.sourceforge.net/screens/screenshot_64.jpg"&gt;&lt;img src="http://ogrian.sourceforge.net/thumbs/screenshot_64.jpg" /&gt;&lt;/a&gt; &lt;a href="http://ogrian.sourceforge.net/screens/screenshot_65.jpg"&gt;&lt;img src="http://ogrian.sourceforge.net/thumbs/screenshot_65.jpg" /&gt;&lt;/a&gt; &lt;a href="http://ogrian.sourceforge.net/screens/screenshot_66.jpg"&gt;&lt;img src="http://ogrian.sourceforge.net/thumbs/screenshot_66.jpg" /&gt;&lt;/a&gt; &lt;a href="http://ogrian.sourceforge.net/screens/screenshot_67.jpg"&gt;&lt;img src="http://ogrian.sourceforge.net/thumbs/screenshot_67.jpg" /&gt;&lt;/a&gt; &lt;a href="http://ogrian.sourceforge.net/screens/screenshot_68.jpg"&gt;&lt;img src="http://ogrian.sourceforge.net/thumbs/screenshot_68.jpg" /&gt;&lt;/a&gt; &lt;a href="http://ogrian.sourceforge.net/screens/screenshot_69.jpg"&gt;&lt;img src="http://ogrian.sourceforge.net/thumbs/screenshot_69.jpg" /&gt;&lt;/a&gt; &lt;a href="http://ogrian.sourceforge.net/screens/screenshot_70.jpg"&gt;&lt;img src="http://ogrian.sourceforge.net/thumbs/screenshot_70.jpg" /&gt;&lt;/a&gt; &lt;a href="http://ogrian.sourceforge.net/screens/screenshot_71.jpg"&gt;&lt;img src="http://ogrian.sourceforge.net/thumbs/screenshot_71.jpg" /&gt;&lt;/a&gt; &lt;a href="http://ogrian.sourceforge.net/screens/screenshot_72.jpg"&gt;&lt;img src="http://ogrian.sourceforge.net/thumbs/screenshot_72.jpg" /&gt;&lt;/a&gt; &lt;a href="http://ogrian.sourceforge.net/screens/screenshot_73.jpg"&gt;&lt;img src="http://ogrian.sourceforge.net/thumbs/screenshot_73.jpg" /&gt;&lt;/a&gt; &lt;a href="http://ogrian.sourceforge.net/screens/screenshot_74.jpg"&gt;&lt;img src="http://ogrian.sourceforge.net/thumbs/screenshot_74.jpg" /&gt;&lt;/a&gt; &lt;a href="http://ogrian.sourceforge.net/screens/screenshot_75.jpg"&gt;&lt;img src="http://ogrian.sourceforge.net/thumbs/screenshot_75.jpg" /&gt;&lt;/a&gt; &lt;a href="http://ogrian.sourceforge.net/screens/screenshot_76.jpg"&gt;&lt;img src="http://ogrian.sourceforge.net/thumbs/screenshot_76.jpg" /&gt;&lt;/a&gt; &lt;a href="http://ogrian.sourceforge.net/screens/screenshot_77.jpg"&gt;&lt;img src="http://ogrian.sourceforge.net/thumbs/screenshot_77.jpg" /&gt;&lt;/a&gt; &lt;a href="http://ogrian.sourceforge.net/screens/screenshot_78.jpg"&gt;&lt;img src="http://ogrian.sourceforge.net/thumbs/screenshot_78.jpg" /&gt;&lt;/a&gt; &lt;a href="http://ogrian.sourceforge.net/screens/screenshot_79.jpg"&gt;&lt;img src="http://ogrian.sourceforge.net/thumbs/screenshot_79.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;a href="http://ogrian.sourceforge.net/screens/screenshot_17.jpg"&gt;&lt;img src="http://ogrian.sourceforge.net/thumbs/screenshot_17.jpg" /&gt;&lt;/a&gt; &lt;a href="http://ogrian.sourceforge.net/screens/screenshot_18.jpg"&gt;&lt;img src="http://ogrian.sourceforge.net/thumbs/screenshot_18.jpg" /&gt;&lt;/a&gt; &lt;a href="http://ogrian.sourceforge.net/screens/screenshot_19.jpg"&gt;&lt;img src="http://ogrian.sourceforge.net/thumbs/screenshot_19.jpg" /&gt;&lt;/a&gt; &lt;a href="http://ogrian.sourceforge.net/screens/screenshot_20.jpg"&gt;&lt;img src="http://ogrian.sourceforge.net/thumbs/screenshot_20.jpg" /&gt;&lt;/a&gt; &lt;a href="http://ogrian.sourceforge.net/screens/screenshot_21.jpg"&gt;&lt;img src="http://ogrian.sourceforge.net/thumbs/screenshot_21.jpg" /&gt;&lt;/a&gt; &lt;a href="http://ogrian.sourceforge.net/screens/screenshot_22.jpg"&gt;&lt;img src="http://ogrian.sourceforge.net/thumbs/screenshot_22.jpg" /&gt;&lt;/a&gt; &lt;a href="http://ogrian.sourceforge.net/screens/screenshot_23.jpg"&gt;&lt;img src="http://ogrian.sourceforge.net/thumbs/screenshot_23.jpg" /&gt;&lt;/a&gt; &lt;a href="http://ogrian.sourceforge.net/screens/screenshot_24.jpg"&gt;&lt;img src="http://ogrian.sourceforge.net/thumbs/screenshot_24.jpg" /&gt;&lt;/a&gt; &lt;a href="http://ogrian.sourceforge.net/screens/screenshot_25.jpg"&gt;&lt;img src="http://ogrian.sourceforge.net/thumbs/screenshot_25.jpg" /&gt;&lt;/a&gt; &lt;a href="http://ogrian.sourceforge.net/screens/screenshot_26.jpg"&gt;&lt;img src="http://ogrian.sourceforge.net/thumbs/screenshot_26.jpg" /&gt;&lt;/a&gt; &lt;a href="http://ogrian.sourceforge.net/screens/screenshot_27.jpg"&gt;&lt;img src="http://ogrian.sourceforge.net/thumbs/screenshot_27.jpg" /&gt;&lt;/a&gt; &lt;a href="http://ogrian.sourceforge.net/screens/screenshot_28.jpg"&gt;&lt;img src="http://ogrian.sourceforge.net/thumbs/screenshot_28.jpg" /&gt;&lt;/a&gt; &lt;a href="http://ogrian.sourceforge.net/screens/screenshot_29.jpg"&gt;&lt;img src="http://ogrian.sourceforge.net/thumbs/screenshot_29.jpg" /&gt;&lt;/a&gt; &lt;a href="http://ogrian.sourceforge.net/screens/screenshot_30.jpg"&gt;&lt;img src="http://ogrian.sourceforge.net/thumbs/screenshot_30.jpg" /&gt;&lt;/a&gt; &lt;a href="http://ogrian.sourceforge.net/screens/screenshot_31.jpg"&gt;&lt;img src="http://ogrian.sourceforge.net/thumbs/screenshot_31.jpg" /&gt;&lt;/a&gt; &lt;a href="http://ogrian.sourceforge.net/screens/screenshot_32.jpg"&gt;&lt;img src="http://ogrian.sourceforge.net/thumbs/screenshot_32.jpg" /&gt;&lt;/a&gt; &lt;a href="http://ogrian.sourceforge.net/screens/screenshot_33.jpg"&gt;&lt;img src="http://ogrian.sourceforge.net/thumbs/screenshot_33.jpg" /&gt;&lt;/a&gt; &lt;a href="http://ogrian.sourceforge.net/screens/screenshot_34.jpg"&gt;&lt;img src="http://ogrian.sourceforge.net/thumbs/screenshot_34.jpg" /&gt;&lt;/a&gt; &lt;a href="http://ogrian.sourceforge.net/screens/screenshot_35.jpg"&gt;&lt;img src="http://ogrian.sourceforge.net/thumbs/screenshot_35.jpg" /&gt;&lt;/a&gt; &lt;a href="http://ogrian.sourceforge.net/screens/screenshot_36.jpg"&gt;&lt;img src="http://ogrian.sourceforge.net/thumbs/screenshot_36.jpg" /&gt;&lt;/a&gt; &lt;a href="http://ogrian.sourceforge.net/screens/screenshot_37.jpg"&gt;&lt;img src="http://ogrian.sourceforge.net/thumbs/screenshot_37.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;b&gt;&lt;i&gt;&lt;span style="font-weight: normal;"&gt;&lt;a href="http://ad.zanox.com/ppc/?14474533C133869601T" target="_blank"&gt;&lt;img src="http://www.zanox-affiliate.de/ppv/images/programs/488/adserver/400x265.gif" style="max-width: 800px;" /&gt;&lt;/a&gt;&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;i&gt;&lt;i&gt;&lt;b&gt;&lt;i&gt;&lt;span style="font-weight: normal;"&gt;If  you           liked this article,         subscribe to  the feed by &lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;i&gt;clicking &lt;span style="font-weight: normal;"&gt;t&lt;/span&gt;&lt;/i&gt;&lt;b&gt;&lt;i&gt;&lt;span style="font-weight: normal;"&gt;he image below to keep &lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;i&gt;informed&lt;span style="font-weight: normal;"&gt; about new &lt;/span&gt;contents&lt;span style="font-weight: normal;"&gt; of the blog:&lt;/span&gt;&lt;/i&gt;&lt;b&gt;&lt;i&gt;&lt;br /&gt;&lt;/i&gt;&lt;/b&gt;&lt;/i&gt;&lt;/i&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;i&gt;&lt;i&gt;&lt;b&gt;&lt;b&gt;&lt;a href="http://thelinuxgames.blogspot.com/feeds/posts/default" target="_blank"&gt;&lt;img border="0" height="320" src="http://3.bp.blogspot.com/-A52oJag8GoA/TveJVfuZdZI/AAAAAAAABXQ/BsKAi8kc380/s320/bunny_piloto.png" width="320" /&gt;&lt;/a&gt;&lt;/b&gt;&lt;/b&gt;&lt;/i&gt;&lt;/i&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6887185661194617221-8031712588302010643?l=thelinuxgames.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6887185661194617221/posts/default/8031712588302010643'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6887185661194617221/posts/default/8031712588302010643'/><link rel='alternate' type='text/html' href='http://thelinuxgames.blogspot.com/2012/01/ogrian-carpet-is-outdoor-first-person.html' title='Ogrian Carpet is an outdoor First Person Shooter game with Real Time Strategy elements, inspired by the game Magic Carpet.'/><author><name>Games for Linux</name><uri>http://www.blogger.com/profile/17686146309652519452</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='27' height='32' src='http://2.bp.blogspot.com/_SbcV8oS9tVE/SkZ5Gn0H0DI/AAAAAAAAAAs/u3zpNPyFMvY/S220/linux_games.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_SbcV8oS9tVE/TGo-9z5uRYI/AAAAAAAAA80/QrmsleH6eTQ/s72-c/ogrian_carpet_logo.jpg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-6887185661194617221.post-4823868209277007426</id><published>2012-01-10T12:32:00.000-08:00</published><updated>2012-01-10T12:32:00.181-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Icons'/><title type='text'>35 Fresh RSS Icons Sets for EveryTime.</title><content type='html'>&lt;div class="separator" style="clear: both; font-family: inherit; text-align: center;"&gt;&lt;span style="font-size: small;"&gt;&lt;a href="http://3.bp.blogspot.com/-VvMfZwlXBF8/TveIzBSq2kI/AAAAAAAABXE/C7qDBW8hRsY/s1600/3d-rss-icon2.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://3.bp.blogspot.com/-VvMfZwlXBF8/TveIzBSq2kI/AAAAAAAABXE/C7qDBW8hRsY/s320/3d-rss-icon2.jpg" width="320" /&gt;&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="font-family: inherit;"&gt;&lt;span style="font-size: small;"&gt;  Bloggers and webmasters are applying RSS syndication in the direction  of converting their blog visitors into regular readers.&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;div style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: inherit;"&gt;&lt;span style="font-size: small;"&gt;This time, we  gathered once again some noticeable rss icons from all over the web that  can surely attract and encourage your readers to subscribe your blog  feeds.&lt;br /&gt;&lt;br /&gt;So if you want to welcome your new visitors and convert them into  regular readers then change the default rss icon on your website into a  gorgeous one. so, in this post we will present the latest Free RSS icons  Specially for Bloggers like cartoonish, web 2.0, grunge, 3D and many  more that are out there on the web you can use for free.&lt;/span&gt;  &lt;/div&gt;&lt;div style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: inherit; text-align: center;"&gt;&lt;span style="font-size: small;"&gt;&lt;img alt="RSS Reeder Icon" src="http://visionwidget.com/images/2011albums/2011-12/1221-2/free-rss-icons-24.jpg" style="height: 350px; width: 550px;" /&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style="font-size: small;"&gt;&lt;span style="font-family: inherit;"&gt; &lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;div style="font-family: inherit;"&gt;&lt;br /&gt;&lt;span style="font-size: small;"&gt;&lt;a href="http://devilcry.org/?p=53"&gt;&lt;b&gt;Neons RSS Icons&lt;/b&gt;&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style="font-size: small;"&gt;&lt;span style="font-family: inherit;"&gt; &lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;div style="font-family: inherit; text-align: center;"&gt;&lt;span style="font-size: small;"&gt;&lt;img alt="Neons RSS Icons" src="http://visionwidget.com/images/2011albums/2011-12/1221-2/free-rss-icons-01.jpg" style="height: 279px; width: 550px;" /&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style="font-size: small;"&gt;&lt;span style="font-family: inherit;"&gt; &lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;div style="font-family: inherit; text-align: left;"&gt;&lt;br /&gt;&lt;span style="font-size: small;"&gt;&lt;a href="http://blog.bykvakin.com/arc/2008/05/06/rss-icons-campaign/"&gt;&lt;b&gt;Stock Continue RSS Icons&lt;/b&gt;&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style="font-size: small;"&gt;&lt;span style="font-family: inherit;"&gt; &lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;div style="font-family: inherit; text-align: center;"&gt;&lt;span style="font-size: small;"&gt;&lt;img alt="Stock Continue RSS Icons" src="http://visionwidget.com/images/2011albums/2011-12/1221-2/free-rss-icons-02.jpg" style="height: 200px; width: 550px;" /&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style="font-size: small;"&gt;&lt;span style="font-family: inherit;"&gt; &lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;div style="font-family: inherit;"&gt;&lt;br /&gt;&lt;span style="font-size: small;"&gt;&lt;a href="http://www.dzineblog360.com/wp-content/uploads/2011/01/News-Fire.jpg"&gt;&lt;b&gt;News Fire RSS Icons&lt;/b&gt;&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style="font-size: small;"&gt;&lt;span style="font-family: inherit;"&gt; &lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;div style="font-family: inherit; text-align: center;"&gt;&lt;span style="font-size: small;"&gt;&lt;img alt="News Fire RSS Icons" src="http://visionwidget.com/images/2011albums/2011-12/1221-2/free-rss-icons-03.jpg" style="height: 256px; width: 550px;" /&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style="font-size: small;"&gt;&lt;span style="font-family: inherit;"&gt; &lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;div style="font-family: inherit;"&gt;&lt;br /&gt;&lt;span style="font-size: small;"&gt;&lt;a href="http://taz3r.deviantart.com/art/In-the-Elements-Water-RSS-118258591"&gt;&lt;b&gt;Water RSS Icons&lt;/b&gt;&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style="font-size: small;"&gt;&lt;span style="font-family: inherit;"&gt; &lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;div style="font-family: inherit; text-align: center;"&gt;&lt;span style="font-size: small;"&gt;&lt;img alt="Water RSS Icons" src="http://visionwidget.com/images/2011albums/2011-12/1221-2/free-rss-icons-04.jpg" style="height: 302px; width: 550px;" /&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style="font-size: small;"&gt;&lt;span style="font-family: inherit;"&gt; &lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;div style="font-family: inherit;"&gt;&lt;br /&gt;&lt;span style="font-size: small;"&gt;&lt;a href="http://www.dzineblog360.com/wp-content/uploads/2011/01/RSS-Icon-Pack.jpg"&gt;&lt;b&gt;RSS Icon Pack&lt;/b&gt;&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style="font-size: small;"&gt;&lt;span style="font-family: inherit;"&gt; &lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;div style="font-family: inherit; text-align: center;"&gt;&lt;span style="font-size: small;"&gt;&lt;img alt="RSS Icon Pack" src="http://visionwidget.com/images/2011albums/2011-12/1221-2/free-rss-icons-05.jpg" style="height: 301px; width: 550px;" /&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style="font-size: small;"&gt;&lt;span style="font-family: inherit;"&gt; &lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;div style="font-family: inherit;"&gt;&lt;br /&gt;&lt;span style="font-size: small;"&gt;&lt;a href="http://www.dzineblog360.com/wp-content/uploads/2011/01/RSS-News.jpg"&gt;&lt;b&gt;RSS News Icon&lt;/b&gt;&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style="font-size: small;"&gt;&lt;span style="font-family: inherit;"&gt; &lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;div style="font-family: inherit; text-align: center;"&gt;&lt;span style="font-size: small;"&gt;&lt;img alt="RSS News Icon" src="http://visionwidget.com/images/2011albums/2011-12/1221-2/free-rss-icons-06.jpg" style="height: 307px; width: 550px;" /&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style="font-size: small;"&gt;&lt;span style="font-family: inherit;"&gt; &lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;div style="font-family: inherit;"&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;script type="text/javascript"&gt;&lt;!--google_ad_client = "pub-1005953070460828";/* Linux_Games_(Links)_468x15, creato 03/04/11 */google_ad_slot = "9920730505";google_ad_width = 468;google_ad_height = 15;//--&gt;&lt;/script&gt;&lt;br /&gt;&lt;script src="http://pagead2.googlesyndication.com/pagead/show_ads.js" type="text/javascript"&gt;&lt;/script&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;span style="font-size: small;"&gt;&lt;a href="http://www.dzineblog360.com/wp-content/uploads/2011/01/Smashy-The-Alien-Icon-Set.jpg"&gt;&lt;b&gt;Smashy The Alien Icon Set&lt;/b&gt;&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style="font-size: small;"&gt;&lt;span style="font-family: inherit;"&gt; &lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;div style="font-family: inherit; text-align: center;"&gt;&lt;span style="font-size: small;"&gt;&lt;img alt="Smashy The Alien Icon Set" src="http://visionwidget.com/images/2011albums/2011-12/1221-2/free-rss-icons-07.jpg" style="height: 306px; width: 550px;" /&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style="font-size: small;"&gt;&lt;span style="font-family: inherit;"&gt; &lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;div style="font-family: inherit;"&gt;&lt;br /&gt;&lt;span style="font-size: small;"&gt;&lt;a href="http://www.dzineblog360.com/wp-content/uploads/2011/01/RSS-Feed-Button-Pack.jpg"&gt;&lt;b&gt;RSS Feed Button Pack&lt;/b&gt;&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style="font-size: small;"&gt;&lt;span style="font-family: inherit;"&gt; &lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;div style="font-family: inherit; text-align: center;"&gt;&lt;span style="font-size: small;"&gt;&lt;img alt="RSS Feed Button Pack" src="http://visionwidget.com/images/2011albums/2011-12/1221-2/free-rss-icons-08.jpg" style="height: 303px; width: 550px;" /&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style="font-size: small;"&gt;&lt;span style="font-family: inherit;"&gt; &lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;div style="font-family: inherit;"&gt;&lt;br /&gt;&lt;span style="font-size: small;"&gt;&lt;a href="http://www.dzineblog360.com/wp-content/uploads/2011/01/RSS-Icons.jpg"&gt;&lt;b&gt;RSS Icons&lt;/b&gt;&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style="font-size: small;"&gt;&lt;span style="font-family: inherit;"&gt; &lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;div style="font-family: inherit; text-align: center;"&gt;&lt;span style="font-size: small;"&gt;&lt;img alt="RSS Icons" src="http://visionwidget.com/images/2011albums/2011-12/1221-2/free-rss-icons-09.jpg" style="height: 304px; width: 550px;" /&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style="font-size: small;"&gt;&lt;span style="font-family: inherit;"&gt; &lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;div style="font-family: inherit;"&gt;&lt;br /&gt;&lt;span style="font-size: small;"&gt;&lt;a href="http://comingupforair.net/2008/01/rss-icons/"&gt;&lt;b&gt;Ojingogo RSS News Icon&lt;/b&gt;&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style="font-size: small;"&gt;&lt;span style="font-family: inherit;"&gt; &lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;div style="font-family: inherit; text-align: center;"&gt;&lt;span style="font-size: small;"&gt;&lt;img alt="Ojingogo RSS News Icon" src="http://visionwidget.com/images/2011albums/2011-12/1221-2/free-rss-icons-10.jpg" style="height: 307px; width: 550px;" /&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style="font-size: small;"&gt;&lt;span style="font-family: inherit;"&gt; &lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;div style="font-family: inherit;"&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size: small;"&gt;&lt;a href="http://www.dzineblog360.com/wp-content/uploads/2011/01/My-RSS-Logos.jpg"&gt;&lt;b&gt;My RSS Logos&lt;/b&gt;&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style="font-size: small;"&gt;&lt;span style="font-family: inherit;"&gt; &lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;div style="font-family: inherit; text-align: center;"&gt;&lt;span style="font-size: small;"&gt;&lt;img alt="My RSS Logos" src="http://visionwidget.com/images/2011albums/2011-12/1221-2/free-rss-icons-11.jpg" style="height: 305px; width: 550px;" /&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style="font-size: small;"&gt;&lt;span style="font-family: inherit;"&gt; &lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;div style="font-family: inherit;"&gt;&lt;br /&gt;&lt;span style="font-size: small;"&gt;&lt;a href="http://www.dzineblog360.com/wp-content/uploads/2011/01/RSS-Feed-Icon-Photoshop-Shapes.jpg"&gt;&lt;b&gt;RSS Feed Icon Photoshop Shapes&lt;/b&gt;&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style="font-size: small;"&gt;&lt;span style="font-family: inherit;"&gt; &lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;div style="font-family: inherit;"&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;span style="font-size: small; margin-left: 1em; margin-right: 1em;"&gt;&lt;img alt="RSS Feed Icon Photoshop Shapes" src="http://visionwidget.com/images/2011albums/2011-12/1221-2/free-rss-icons-12.jpg" style="height: 304px; width: 550px;" /&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;/div&gt;&lt;span style="font-size: small;"&gt;&lt;span style="font-family: inherit;"&gt; 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text-align: center;"&gt;&lt;span style="font-size: small; margin-left: 1em; margin-right: 1em;"&gt;&lt;img alt="The Real Christmas RSS Icons" src="http://visionwidget.com/images/2011albums/2011-12/1221-2/free-rss-icons-15.jpg" style="height: 304px; width: 550px;" /&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;/div&gt;&lt;span style="font-size: small;"&gt;&lt;span style="font-family: inherit;"&gt; &lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;div style="font-family: inherit;"&gt;&lt;span style="font-size: small;"&gt;&lt;a href="http://www.smashingmagazine.com/2008/04/01/fresh-free-and-gorgeous-rssfeed-icons/"&gt;&lt;b&gt;Fresh, Free and Gorgeous RSS News Icon&lt;/b&gt;&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style="font-size: small;"&gt;&lt;span style="font-family: inherit;"&gt; &lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;div style="font-family: inherit;"&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;span style="font-size: small; margin-left: 1em; margin-right: 1em;"&gt;&lt;img alt="Fresh, Free and Gorgeous RSS News Icon" src="http://visionwidget.com/images/2011albums/2011-12/1221-2/free-rss-icons-16.jpg" style="height: 304px; width: 550px;" /&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;/div&gt;&lt;span style="font-size: small;"&gt;&lt;span style="font-family: inherit;"&gt; &lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;div style="font-family: inherit;"&gt;&lt;span style="font-size: small;"&gt;&lt;a href="http://www.dzineblog360.com/wp-content/uploads/2011/01/Vector-RSS-Icons-Pack-Free-Download.jpg"&gt;&lt;b&gt;Vector RSS Icons Pack Free Download&lt;/b&gt;&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style="font-size: small;"&gt;&lt;span style="font-family: inherit;"&gt; &lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;div style="font-family: inherit;"&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;span style="font-size: small; margin-left: 1em; margin-right: 1em;"&gt;&lt;img alt="Vector RSS Icons Pack Free Download" src="http://visionwidget.com/images/2011albums/2011-12/1221-2/free-rss-icons-17.jpg" style="height: 309px; width: 550px;" /&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;/div&gt;&lt;span style="font-size: small;"&gt;&lt;span style="font-family: inherit;"&gt; 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margin-left: 1em; margin-right: 1em;"&gt;&lt;img alt="Seasonal RSS Icons" src="http://visionwidget.com/images/2011albums/2011-12/1221-2/free-rss-icons-21.jpg" style="height: 350px; width: 550px;" /&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;/div&gt;&lt;span style="font-size: small;"&gt;&lt;span style="font-family: inherit;"&gt; &lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;div style="font-family: inherit;"&gt;&lt;span style="font-size: small;"&gt;&lt;a href="http://shapes4free.deviantart.com/art/RSS-Feed-PS-Custom-Shapes-212664084"&gt;&lt;b&gt;RSS Feed PS Custom Shapes&lt;/b&gt;&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style="font-size: small;"&gt;&lt;span style="font-family: inherit;"&gt; &lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;div style="font-family: inherit;"&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;span style="font-size: small; margin-left: 1em; margin-right: 1em;"&gt;&lt;img alt="RSS Feed PS Custom Shapes" src="http://visionwidget.com/images/2011albums/2011-12/1221-2/free-rss-icons-22.jpg" style="height: 350px; width: 550px;" /&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;/div&gt;&lt;span style="font-size: small;"&gt;&lt;span style="font-family: inherit;"&gt; &lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;div style="font-family: inherit;"&gt;&lt;span style="font-size: small;"&gt;&lt;a href="http://boogalabee.deviantart.com/art/Rss-213993571"&gt;&lt;b&gt;A set of rss icons suitabl&lt;/b&gt;&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style="font-size: small;"&gt;&lt;span style="font-family: inherit;"&gt; &lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;div style="font-family: inherit;"&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;span style="font-size: small; margin-left: 1em; margin-right: 1em;"&gt;&lt;img alt="A set of rss icons suitabl" src="http://visionwidget.com/images/2011albums/2011-12/1221-2/free-rss-icons-23.jpg" style="height: 350px; width: 550px;" /&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;/div&gt;&lt;span style="font-size: small;"&gt;&lt;span style="font-family: inherit;"&gt; &lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;div style="font-family: inherit;"&gt;&lt;span style="font-size: small;"&gt;&lt;a href="http://demeters.deviantart.com/art/Wooden-RSS-Icon-161132666"&gt;&lt;b&gt;Wooden RSS Icon&lt;/b&gt;&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style="font-size: small;"&gt;&lt;span style="font-family: inherit;"&gt; &lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;div style="font-family: inherit;"&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;span style="font-size: small; margin-left: 1em; margin-right: 1em;"&gt;&lt;img alt="Wooden RSS Icon" src="http://visionwidget.com/images/2011albums/2011-12/1221-2/free-rss-icons-25.jpg" style="height: 350px; width: 550px;" /&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;/div&gt;&lt;span style="font-size: small;"&gt;&lt;span style="font-family: inherit;"&gt; &lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;div style="font-family: inherit;"&gt;&lt;span style="font-size: small;"&gt;&lt;a href="http://pressmarketjohn.deviantart.com/art/RSS-251678311"&gt;&lt;b&gt;A set of rss icons&amp;nbsp;&lt;/b&gt;&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style="font-size: small;"&gt;&lt;span style="font-family: inherit;"&gt; &lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;div style="font-family: inherit;"&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;span style="font-size: small; margin-left: 1em; margin-right: 1em;"&gt;&lt;img alt="A set of rss icons " src="http://visionwidget.com/images/2011albums/2011-12/1221-2/free-rss-icons-26.jpg" style="height: 350px; width: 550px;" /&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;/div&gt;&lt;span style="font-size: small;"&gt;&lt;span style="font-family: inherit;"&gt; &lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;div style="font-family: inherit;"&gt;&lt;span style="font-size: small;"&gt;&lt;a href="http://vectorboom.com/load/freebies/vector_pack/free_vector_pack_rss_icons_creative_collection/21-1-0-10"&gt;&lt;b&gt;RSS Icons – Creative Collection&lt;/b&gt;&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style="font-size: small;"&gt;&lt;span style="font-family: inherit;"&gt; &lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;div style="font-family: inherit;"&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;span style="font-size: small; margin-left: 1em; margin-right: 1em;"&gt;&lt;img alt="RSS Icons – Creative Collection" src="http://visionwidget.com/images/2011albums/2011-12/1221-2/free-rss-icons-27.jpg" style="height: 350px; width: 550px;" /&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;/div&gt;&lt;span style="font-size: small;"&gt;&lt;span style="font-family: inherit;"&gt; &lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;div style="font-family: inherit;"&gt;&lt;span style="font-size: small;"&gt;&lt;a href="http://leslienayibe.deviantart.com/art/64-Pixel-RSS-Icons-152923726"&gt;&lt;b&gt;64 Pixel RSS Icons&lt;/b&gt;&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style="font-size: small;"&gt;&lt;span style="font-family: inherit;"&gt; &lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;div style="font-family: inherit;"&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;span style="font-size: small; margin-left: 1em; margin-right: 1em;"&gt;&lt;img alt="64 Pixel RSS Icons" src="http://visionwidget.com/images/2011albums/2011-12/1221-2/free-rss-icons-28.jpg" style="height: 350px; width: 550px;" /&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;/div&gt;&lt;span style="font-size: small;"&gt;&lt;span style="font-family: inherit;"&gt; &lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;div style="font-family: inherit;"&gt;&lt;span style="font-size: small;"&gt;&lt;a href="http://kaitou-arashi.deviantart.com/art/RSS-Feed-Icons-138870539"&gt;&lt;b&gt;RSS Feed Icons&lt;/b&gt;&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style="font-size: small;"&gt;&lt;span style="font-family: inherit;"&gt; &lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;div style="font-family: inherit;"&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;span style="font-size: small; margin-left: 1em; margin-right: 1em;"&gt;&lt;img alt="RSS Feed Icons" src="http://visionwidget.com/images/2011albums/2011-12/1221-2/free-rss-icons-29.jpg" style="height: 330px; width: 550px;" /&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;/div&gt;&lt;span style="font-size: small;"&gt;&lt;span style="font-family: inherit;"&gt; &lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;div style="font-family: inherit;"&gt;&lt;span style="font-size: small;"&gt;&lt;a href="http://rockstartemplate.com/icons/brand-new-rss-feed-icon/"&gt;&lt;b&gt;A Beer RSS Icon&lt;/b&gt;&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style="font-size: small;"&gt;&lt;span style="font-family: inherit;"&gt; &lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;div style="font-family: inherit;"&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;span style="font-size: small; margin-left: 1em; margin-right: 1em;"&gt;&lt;img alt="A Beer RSS Icon" src="http://visionwidget.com/images/2011albums/2011-12/1221-2/free-rss-icons-30.jpg" style="height: 379px; width: 550px;" /&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;/div&gt;&lt;span style="font-size: small;"&gt;&lt;span style="font-family: inherit;"&gt; &lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;div style="font-family: inherit;"&gt;&lt;span style="font-size: small;"&gt;&lt;a href="http://www.dzineblog360.com/wp-content/uploads/2011/01/Fireworks-RSS-Buttons.jpg"&gt;&lt;b&gt;Fireworks RSS Buttons&lt;/b&gt;&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style="font-size: small;"&gt;&lt;span style="font-family: inherit;"&gt; &lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;div style="font-family: inherit;"&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;span style="font-size: small; margin-left: 1em; margin-right: 1em;"&gt;&lt;img alt="Fireworks RSS Buttons" src="http://visionwidget.com/images/2011albums/2011-12/1221-2/free-rss-icons-31.jpg" style="height: 315px; width: 550px;" /&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;/div&gt;&lt;span style="font-size: small;"&gt;&lt;span style="font-family: inherit;"&gt; &lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;div style="font-family: inherit;"&gt;&lt;span style="font-size: small;"&gt;&lt;a href="http://www.dzineblog360.com/wp-content/uploads/2011/01/Free-Jeans-RSS-Icons.jpg"&gt;&lt;b&gt;Free Jeans RSS Icons&lt;/b&gt;&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style="font-size: small;"&gt;&lt;span style="font-family: inherit;"&gt; &lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;div style="font-family: inherit;"&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;span style="font-size: small; margin-left: 1em; margin-right: 1em;"&gt;&lt;img alt="Free Jeans RSS Icons" src="http://visionwidget.com/images/2011albums/2011-12/1221-2/free-rss-icons-32.jpg" style="height: 306px; width: 550px;" /&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;/div&gt;&lt;span style="font-size: small;"&gt;&lt;span style="font-family: inherit;"&gt; &lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;div style="font-family: inherit;"&gt;&lt;span style="font-size: small;"&gt;&lt;a href="http://www.dzineblog360.com/wp-content/uploads/2011/01/Free-RSS-Icons.jpg"&gt;&lt;b&gt;Free RSS Icons&lt;/b&gt;&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style="font-size: small;"&gt;&lt;span style="font-family: inherit;"&gt; &lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;div style="font-family: inherit;"&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;span style="font-size: small; margin-left: 1em; margin-right: 1em;"&gt;&lt;img alt="Free RSS Icons" src="http://visionwidget.com/images/2011albums/2011-12/1221-2/free-rss-icons-33.jpg" style="height: 299px; width: 550px;" /&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;/div&gt;&lt;span style="font-size: small;"&gt;&lt;span style="font-family: inherit;"&gt; &lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;div style="font-family: inherit;"&gt;&lt;span style="font-size: small;"&gt;&lt;a href="http://www.dzineblog360.com/wp-content/uploads/2011/01/Paper-Feed-Icons.jpg"&gt;&lt;b&gt;Paper Feed Icons&lt;/b&gt;&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style="font-size: small;"&gt;&lt;span style="font-family: inherit;"&gt; &lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;div style="font-family: inherit;"&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;span style="font-size: small; margin-left: 1em; margin-right: 1em;"&gt;&lt;img alt="Paper Feed Icons" src="http://visionwidget.com/images/2011albums/2011-12/1221-2/free-rss-icons-34.jpg" style="height: 308px; width: 550px;" /&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;/div&gt;&lt;span style="font-size: small;"&gt;&lt;span style="font-family: inherit;"&gt; &lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;div style="font-family: inherit;"&gt;&lt;span style="font-size: small;"&gt;&lt;a href="http://www.dzineblog360.com/wp-content/uploads/2011/01/RSS.jpg"&gt;&lt;b&gt;RSS News Icon&lt;/b&gt;&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style="font-size: small;"&gt;&lt;span style="font-family: inherit;"&gt; &lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;div style="font-family: inherit;"&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;span style="font-size: small; margin-left: 1em; margin-right: 1em;"&gt;&lt;img alt="RSS News Icon" src="http://visionwidget.com/images/2011albums/2011-12/1221-2/free-rss-icons-35.jpg" style="height: 306px; width: 550px;" /&gt;&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;span style="font-size: small;"&gt;&lt;span style="font-family: inherit;"&gt; &lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;div style="font-family: inherit;"&gt;&lt;span style="font-size: small;"&gt;  RSS&amp;nbsp; is a tool and feature of web feed formats used to publish  frequently updated works. It can be used to publish anything such as  blog entries, news headlines, audio, and video in a standardized  format.&amp;nbsp; The icons are selected from various resources and are the best  icons available for 2011.&lt;/span&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;b&gt;&lt;i&gt;&lt;span style="font-weight: normal;"&gt;&lt;a href="http://ad.zanox.com/ppc/?14474533C133869601T" target="_blank"&gt;&lt;img src="http://www.zanox-affiliate.de/ppv/images/programs/488/adserver/400x265.gif" style="max-width: 800px;" /&gt;&lt;/a&gt;&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;i&gt;&lt;i&gt;&lt;b&gt;&lt;i&gt;&lt;span style="font-weight: normal;"&gt;If  you           liked this article,         subscribe to  the feed by &lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;i&gt;clicking &lt;span style="font-weight: normal;"&gt;t&lt;/span&gt;&lt;/i&gt;&lt;b&gt;&lt;i&gt;&lt;span style="font-weight: normal;"&gt;he image below to keep &lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;i&gt;informed&lt;span style="font-weight: normal;"&gt; about new &lt;/span&gt;contents&lt;span style="font-weight: normal;"&gt; of the blog:&lt;/span&gt;&lt;/i&gt;&lt;b&gt;&lt;i&gt;&lt;br /&gt;&lt;/i&gt;&lt;/b&gt;&lt;/i&gt;&lt;/i&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;i&gt;&lt;i&gt;&lt;b&gt;&lt;b&gt;&lt;a href="http://thelinuxgames.blogspot.com/feeds/posts/default" target="_blank"&gt;&lt;img border="0" height="320" src="http://3.bp.blogspot.com/-A52oJag8GoA/TveJVfuZdZI/AAAAAAAABXQ/BsKAi8kc380/s320/bunny_piloto.png" width="320" /&gt;&lt;/a&gt;&lt;/b&gt;&lt;/b&gt;&lt;/i&gt;&lt;/i&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6887185661194617221-4823868209277007426?l=thelinuxgames.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6887185661194617221/posts/default/4823868209277007426'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6887185661194617221/posts/default/4823868209277007426'/><link rel='alternate' type='text/html' href='http://thelinuxgames.blogspot.com/2012/01/35-fresh-rss-icons-sets-for-everytime.html' title='35 Fresh RSS Icons Sets for EveryTime.'/><author><name>Games for Linux</name><uri>http://www.blogger.com/profile/17686146309652519452</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='27' height='32' src='http://2.bp.blogspot.com/_SbcV8oS9tVE/SkZ5Gn0H0DI/AAAAAAAAAAs/u3zpNPyFMvY/S220/linux_games.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/-VvMfZwlXBF8/TveIzBSq2kI/AAAAAAAABXE/C7qDBW8hRsY/s72-c/3d-rss-icon2.jpg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-6887185661194617221.post-7696395058635613000</id><published>2012-01-03T12:13:00.000-08:00</published><updated>2012-01-03T12:13:00.316-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='First Person Shooter'/><category scheme='http://www.blogger.com/atom/ns#' term='Action'/><title type='text'>Open Quartz is a replacement for the Quake  game data under the terms of the GNU General Public License.</title><content type='html'>&lt;a href="http://4.bp.blogspot.com/_SbcV8oS9tVE/TGVu-wIZ7uI/AAAAAAAAA8M/o69nSWCIrCE/s1600/openquartz4.jpg"&gt;&lt;img alt="" border="0" height="240" id="BLOGGER_PHOTO_ID_5504928143881400034" src="http://4.bp.blogspot.com/_SbcV8oS9tVE/TGVu-wIZ7uI/AAAAAAAAA8M/o69nSWCIrCE/s320/openquartz4.jpg" style="float: left; margin: 0pt 10px 10px 0pt;" width="320" /&gt;&lt;/a&gt;&lt;a href="http://sourceforge.net/projects/openquartz/"&gt;Open Quartz&lt;/a&gt;  is a project to supply GPL'ed artwork in the form of PAK and WAD files  to create a fully GPL game based around the GPL'ed quake sourcecode.This  includes models, maps, soundfx and textures.&lt;br /&gt;&lt;br /&gt;Open Quartz is a replacement for the Quake  game data under the terms of the GNU General Public License.&lt;br /&gt;&lt;br /&gt;So  what is Open Quartz? Basically, it is a replacement for the Quake 1  game data under the terms of the GNU General Public License. In  addition, GPLed tools are developed to support developers of content for  the Quake engine.&lt;br /&gt;&lt;br /&gt;On 31 May 1996, id Software released  the game Quake, which became a huge success. In 1999, the sourcecode  for Quake was released under the terms of the GNU General Public  License.&lt;br /&gt;&lt;br /&gt;Thus peolple could improve the engine and use  the engine to create their own games. Soon after the source release, the  QuakeForge project was startet to create a cross-platform engine that  would appeal to many people.&lt;br /&gt;&lt;br /&gt;But having only a GPLed engine but non-free data files was unsatisfiyng so the QuakeForge team also startet Open Quartz.&lt;br /&gt;&lt;br /&gt;Though  being abandoned for many years, the project is going again thanks to  new and devoted developers. But your help is still appreciated, there is  a lot to do.&lt;br /&gt;&lt;br /&gt;Why is having a free engine and non-free  data so unsatisfying? Quake can still be easily aquired from the id  Store and a Shareware Version is also available.&lt;br /&gt;&lt;br /&gt;Yeah,  that's true. Quake is a great game and we encourage everyone to buy it.  Combined with up-to-date engines like Darkplaces, QuakeForge and  Tenebrae it's still a great experience. The reasons why OpenQuartz is  developed lie not with the availability of Quake nor is Quake a bad  game.&lt;br /&gt;&lt;br /&gt;It's just that both a free engine and a free data  set result in a lot more options and possibilities for developers and  the end-user. It's for example not possible to ship Quake with any free  Linux distribution like Debian.&lt;br /&gt;&lt;br /&gt;But you can do that  with OpenQuartz. Also, when you want to create an own game using one of  the advanced Quake engines, you have to recreate everything from  scratch. With OpenQuartz, you have a lot of free content already  availabe which means a lot less work. Also, creating standalone games  from existing Quake Mods is now easily possible thanks to Open Quartz.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Screenshots.&lt;/span&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;script type="text/javascript"&gt;&lt;!--google_ad_client = "pub-1005953070460828";/* Linux_Games_(Links)_468x15, creato 03/04/11 */google_ad_slot = "9920730505";google_ad_width = 468;google_ad_height = 15;//--&gt;&lt;/script&gt;&lt;br /&gt;&lt;script src="http://pagead2.googlesyndication.com/pagead/show_ads.js" type="text/javascript"&gt;&lt;/script&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-eHjrQ9kkkks/TveMaJxF65I/AAAAAAAABXc/Sdw4XOEJIzc/s1600/openquartz.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="300" src="http://4.bp.blogspot.com/-eHjrQ9kkkks/TveMaJxF65I/AAAAAAAABXc/Sdw4XOEJIzc/s400/openquartz.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-031e3lsG1BQ/TveMegtU65I/AAAAAAAABXo/NK0ulwkXcfY/s1600/Open-Quartz_1.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="318" src="http://4.bp.blogspot.com/-031e3lsG1BQ/TveMegtU65I/AAAAAAAABXo/NK0ulwkXcfY/s400/Open-Quartz_1.png" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-gr6u0_T1rhU/TveMilRTdVI/AAAAAAAABX0/D3r9nTt7cNk/s1600/Open-Quartz_2.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="318" src="http://4.bp.blogspot.com/-gr6u0_T1rhU/TveMilRTdVI/AAAAAAAABX0/D3r9nTt7cNk/s400/Open-Quartz_2.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-A9RGv7e4njY/TveMmkXF-qI/AAAAAAAABYA/JFNBYlHW0aY/s1600/Open-Quartz_3.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="318" src="http://2.bp.blogspot.com/-A9RGv7e4njY/TveMmkXF-qI/AAAAAAAABYA/JFNBYlHW0aY/s400/Open-Quartz_3.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-VG3fSKFXCsQ/TveMqVDJ-XI/AAAAAAAABYM/_o3Gw1xq8DM/s1600/openquartz1.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="300" src="http://2.bp.blogspot.com/-VG3fSKFXCsQ/TveMqVDJ-XI/AAAAAAAABYM/_o3Gw1xq8DM/s400/openquartz1.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-XQqQgxAGynE/TveMteEa3FI/AAAAAAAABYY/Y-mohneo6Zo/s1600/openquartz2.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="300" src="http://4.bp.blogspot.com/-XQqQgxAGynE/TveMteEa3FI/AAAAAAAABYY/Y-mohneo6Zo/s400/openquartz2.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-Z46XflQ_n5Y/TveMxTry4AI/AAAAAAAABYk/p0diX-zEDNM/s1600/openquartz4.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="300" src="http://3.bp.blogspot.com/-Z46XflQ_n5Y/TveMxTry4AI/AAAAAAAABYk/p0diX-zEDNM/s400/openquartz4.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-o8H3jot5KHo/TveNbiHvDcI/AAAAAAAABYw/mClvleooCKI/s1600/openquatz8.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="300" src="http://2.bp.blogspot.com/-o8H3jot5KHo/TveNbiHvDcI/AAAAAAAABYw/mClvleooCKI/s400/openquatz8.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-xcGl7lVJPIQ/TveNfFv8k1I/AAAAAAAABY8/P7uciPlIxT0/s1600/openquartz7.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="300" src="http://3.bp.blogspot.com/-xcGl7lVJPIQ/TveNfFv8k1I/AAAAAAAABY8/P7uciPlIxT0/s400/openquartz7.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;div&gt;&lt;div lang="it" style="padding-top: 3px; width: 400px;"&gt;&lt;i&gt;&lt;i&gt;&lt;a href="http://www.imageloop.com/setuplooop.htm" target="_blank"&gt;&lt;img alt="Crea le tue foto ed immagini come Slideshow per eBay, Netlog,  MySpace, Facebook o la tua Homepage!" src="http://st.imageloop.com/_img/bt_myo_new.gif" style="border: medium none; display: inline;" /&gt;&lt;/a&gt;&lt;a href="http://slideshow-268.hugor.imageloop.com/" target="_blank"&gt;&lt;img alt="Mostrare tutte le immagini di questo Slideshow" src="http://st.imageloop.com/_img/bt_vap_new.gif" style="border: medium none; display: inline; vertical-align: top;" /&gt;&lt;/a&gt;&lt;/i&gt;&lt;/i&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;div align="center"&gt;&lt;b&gt;&lt;i&gt;&lt;span style="font-weight: normal;"&gt;&lt;a href="http://ad.zanox.com/ppc/?14474533C133869601T" target="_blank"&gt;&lt;img src="http://www.zanox-affiliate.de/ppv/images/programs/488/adserver/400x265.gif" style="max-width: 800px;" /&gt;&lt;/a&gt;&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;br /&gt;&lt;div align="center"&gt;&lt;br /&gt;&lt;i&gt;&lt;i&gt;&lt;b&gt;&lt;i&gt;&lt;span style="font-weight: normal;"&gt;If  you           liked this article,         subscribe to  the feed by &lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;i&gt;clicking &lt;span style="font-weight: normal;"&gt;t&lt;/span&gt;&lt;/i&gt;&lt;b&gt;&lt;i&gt;&lt;span style="font-weight: normal;"&gt;he image below to keep &lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;i&gt;informed&lt;span style="font-weight: normal;"&gt; about new &lt;/span&gt;contents&lt;span style="font-weight: normal;"&gt; of the blog:&lt;/span&gt;&lt;/i&gt;&lt;b&gt;&lt;i&gt;&lt;br /&gt;&lt;/i&gt;&lt;/b&gt;&lt;/i&gt;&lt;/i&gt;&lt;/div&gt;&lt;i&gt;&lt;i&gt;&lt;b&gt;&lt;b&gt;&lt;a href="http://thelinuxgames.blogspot.com/feeds/posts/default" target="_blank"&gt;&lt;/a&gt;&lt;/b&gt;&lt;/b&gt;&lt;/i&gt;&lt;/i&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;i&gt;&lt;i&gt;&lt;b&gt;&lt;b&gt;&lt;a href="http://thelinuxgames.blogspot.com/feeds/posts/default" target="_blank"&gt;&lt;img border="0" height="320" src="http://3.bp.blogspot.com/-A52oJag8GoA/TveJVfuZdZI/AAAAAAAABXQ/BsKAi8kc380/s320/bunny_piloto.png" width="320" /&gt;&lt;/a&gt;&lt;/b&gt;&lt;/b&gt;&lt;/i&gt;&lt;/i&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6887185661194617221-7696395058635613000?l=thelinuxgames.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6887185661194617221/posts/default/7696395058635613000'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6887185661194617221/posts/default/7696395058635613000'/><link rel='alternate' type='text/html' href='http://thelinuxgames.blogspot.com/2012/01/open-quartz-is-replacement-for-quake.html' title='Open Quartz is a replacement for the Quake  game data under the terms of the GNU General Public License.'/><author><name>Games for Linux</name><uri>http://www.blogger.com/profile/17686146309652519452</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='27' height='32' src='http://2.bp.blogspot.com/_SbcV8oS9tVE/SkZ5Gn0H0DI/AAAAAAAAAAs/u3zpNPyFMvY/S220/linux_games.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_SbcV8oS9tVE/TGVu-wIZ7uI/AAAAAAAAA8M/o69nSWCIrCE/s72-c/openquartz4.jpg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-6887185661194617221.post-3769089580867351838</id><published>2011-12-25T02:30:00.000-08:00</published><updated>2011-12-25T12:47:34.145-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='First Person Shooter'/><category scheme='http://www.blogger.com/atom/ns#' term='Action'/><category scheme='http://www.blogger.com/atom/ns#' term='Arcade'/><title type='text'>Atomic Tanks, a simple to play strategy game where you have to take out your enemy.</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-YgAtsTZ992A/Tvb588GKTLI/AAAAAAAABU0/GVwfKenMf34/s1600/atomic_tanks_logo.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="239" src="http://1.bp.blogspot.com/-YgAtsTZ992A/Tvb588GKTLI/AAAAAAAABU0/GVwfKenMf34/s320/atomic_tanks_logo.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;a href="http://atanks.sourceforge.net/" target="_blank"&gt;Atanks&lt;/a&gt; is a multi-platform Scorched Earth clone similar to the Worms  series of games.&lt;br /&gt;&lt;br /&gt;Annihilate the other tanks to earn money, then spend it  on bigger and better shields and weapons to wipe out the opposition. &lt;br /&gt;&lt;br /&gt;&lt;i&gt;What's New in Atomic Tanks 4.7:&lt;span id="intelliTxt"&gt;&lt;/span&gt;&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;&lt;i&gt;· Shields reactivate properly if they are knocked out.&lt;/i&gt;&lt;br /&gt;&lt;i&gt;· Fixed issue where if the first player was neutral they would not receive credit for wins.&lt;/i&gt;&lt;br /&gt;&lt;i&gt;· Fixed issue with the credit system where games end in a draw.&lt;/i&gt;&lt;br /&gt;&lt;i&gt;· Fixed background drawing code so that if no image is available we now avoid a crash and generate a new image.&lt;/i&gt;&lt;br /&gt;&lt;i&gt;· Made it possible to adjust the game's speed in a more fine-tuned manner.&lt;/i&gt;&lt;br /&gt;&lt;i&gt;· Shields now reactivate at the end of the player's turn, not the beginning.&lt;/i&gt;&lt;br /&gt;&lt;i&gt;· Code clean up to remove legacy file support.&lt;/i&gt;&lt;br /&gt;&lt;i&gt;· Added patches from CtHx to allow alternative key usage.&lt;/i&gt;&lt;br /&gt;&lt;i&gt;· A, D, W, S can be used in place of left, right, up and down. The R and F keys in place of PageUp and PageDown. The P key will work like the ESC key during combat rounds. The H and J key will move the tank, if the player has fuel.&lt;/i&gt;&lt;br /&gt;&lt;i&gt;· Added header file needed for newer versions of GCC.&lt;/i&gt;&lt;br /&gt;&lt;i&gt;· Fixed header file include code for FreeBSD.&lt;/i&gt;&lt;br /&gt;&lt;i&gt;· If Allegro doesn't start properly we now display an error and exit.&lt;/i&gt;&lt;br /&gt;&lt;i&gt;· Fixed bug where the height and width command line parameters were ignored.&lt;/i&gt;&lt;br /&gt;&lt;i&gt;· If the player has shield power left at the end of the round, the shield item is credited back to the player.&lt;/i&gt;&lt;br /&gt;&lt;i&gt;· Tanks should no longer get extra turns during the round.&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Requirements:&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;blockquote class="tr_bq"&gt;&lt;i&gt;You'll need to have the Allegro game library installed. Atomic Tanks should compile and run on any platform Allegro works on. &lt;/i&gt;&lt;/blockquote&gt;&lt;br /&gt;&lt;blockquote class="tr_bq"&gt;&lt;i&gt;It may also work on Solaris 8 and above (according to http://www.solaris4you.dk). Let me know if you can confirm this, and also if you get it working on any other platforms.&lt;/i&gt;&lt;/blockquote&gt;&lt;br /&gt;&lt;blockquote class="tr_bq"&gt;&lt;i&gt;There are Allegro dlls for Win32 and the Allegro source is available for download.&lt;/i&gt;&lt;br /&gt;&lt;i&gt;The Allegro libraries are also available precompiled for Linux as Debian packages and rpms. &lt;/i&gt;&lt;/blockquote&gt;&lt;span id="intelliTxt"&gt;&lt;span style="color: green;"&gt;&lt;b&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;script type="text/javascript"&gt;&lt;!--google_ad_client = "pub-1005953070460828";/* Linux_Games_(Links)_468x15, creato 03/04/11 */google_ad_slot = "9920730505";google_ad_width = 468;google_ad_height = 15;//--&gt;&lt;/script&gt;&lt;br /&gt;&lt;script src="http://pagead2.googlesyndication.com/pagead/show_ads.js" type="text/javascript"&gt;&lt;/script&gt;&lt;/div&gt;&lt;b&gt;Screenshots.&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-zITxBFZmwBo/Tvb68FBSKLI/AAAAAAAABVA/Ot3Q98LrXTw/s1600/atomic_tanks.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="300" src="http://1.bp.blogspot.com/-zITxBFZmwBo/Tvb68FBSKLI/AAAAAAAABVA/Ot3Q98LrXTw/s400/atomic_tanks.png" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-OULacXRYnhY/Tvb7GPzLl8I/AAAAAAAABVY/3NwMIRs-suo/s1600/atomic_tanks1.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="300" src="http://3.bp.blogspot.com/-OULacXRYnhY/Tvb7GPzLl8I/AAAAAAAABVY/3NwMIRs-suo/s400/atomic_tanks1.png" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-DBeGccwfLXc/Tvb7J0CIvfI/AAAAAAAABVk/R1EYA4cdaLQ/s1600/atomic_tanks2.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="300" src="http://3.bp.blogspot.com/-DBeGccwfLXc/Tvb7J0CIvfI/AAAAAAAABVk/R1EYA4cdaLQ/s400/atomic_tanks2.png" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-BMglpJF7Vbs/Tvb7NmD0msI/AAAAAAAABVw/nPrFK7zVDic/s1600/atomic_tanks3.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="300" src="http://1.bp.blogspot.com/-BMglpJF7Vbs/Tvb7NmD0msI/AAAAAAAABVw/nPrFK7zVDic/s400/atomic_tanks3.png" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-YiIxEwBZCZk/Tvb7SsgyYtI/AAAAAAAABV8/F7Gk3Zo6j5w/s1600/atomic_tanks4.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="300" src="http://1.bp.blogspot.com/-YiIxEwBZCZk/Tvb7SsgyYtI/AAAAAAAABV8/F7Gk3Zo6j5w/s400/atomic_tanks4.png" width="400" /&gt;&amp;nbsp;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-OzOnesTlgmM/Tvb7eTH_yyI/AAAAAAAABWI/7y43eh9PZ0A/s1600/atomic_tanks5.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="300" src="http://4.bp.blogspot.com/-OzOnesTlgmM/Tvb7eTH_yyI/AAAAAAAABWI/7y43eh9PZ0A/s400/atomic_tanks5.png" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-FWJoqSRZFTA/Tvb7jNyo2vI/AAAAAAAABWU/iSDrgIHhv7E/s1600/atomic_tanks6.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="300" src="http://3.bp.blogspot.com/-FWJoqSRZFTA/Tvb7jNyo2vI/AAAAAAAABWU/iSDrgIHhv7E/s400/atomic_tanks6.png" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-hl4vxYTQqSA/Tvb7mwNps6I/AAAAAAAABWg/J49zjrrMRs4/s1600/atomic_tanks7.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="300" src="http://4.bp.blogspot.com/-hl4vxYTQqSA/Tvb7mwNps6I/AAAAAAAABWg/J49zjrrMRs4/s400/atomic_tanks7.png" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-BxY0JbCtpMo/Tvb7qVY3O7I/AAAAAAAABWs/1H_G2t7eMxw/s1600/atomic_tanks8.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="300" src="http://2.bp.blogspot.com/-BxY0JbCtpMo/Tvb7qVY3O7I/AAAAAAAABWs/1H_G2t7eMxw/s400/atomic_tanks8.png" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-Y10iGFiyM4k/Tvb7uDlYSBI/AAAAAAAABW4/dsD_xjinGAQ/s1600/atomic_tanks9.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="310" src="http://1.bp.blogspot.com/-Y10iGFiyM4k/Tvb7uDlYSBI/AAAAAAAABW4/dsD_xjinGAQ/s400/atomic_tanks9.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; 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text-align: center;"&gt;&lt;i&gt;&lt;i&gt;&lt;b&gt;&lt;b&gt;&lt;a href="http://thelinuxgames.blogspot.com/feeds/posts/default" target="_blank"&gt;&lt;img border="0" height="320" src="http://3.bp.blogspot.com/-A52oJag8GoA/TveJVfuZdZI/AAAAAAAABXQ/BsKAi8kc380/s320/bunny_piloto.png" width="320" /&gt;&lt;/a&gt;&lt;/b&gt;&lt;/b&gt;&lt;/i&gt;&lt;/i&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6887185661194617221-3769089580867351838?l=thelinuxgames.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6887185661194617221/posts/default/3769089580867351838'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6887185661194617221/posts/default/3769089580867351838'/><link rel='alternate' type='text/html' href='http://thelinuxgames.blogspot.com/2011/12/atomic-tanks-simple-to-play-strategy.html' title='Atomic Tanks, a simple to play strategy game where you have to take out your enemy.'/><author><name>Games for Linux</name><uri>http://www.blogger.com/profile/17686146309652519452</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='27' height='32' src='http://2.bp.blogspot.com/_SbcV8oS9tVE/SkZ5Gn0H0DI/AAAAAAAAAAs/u3zpNPyFMvY/S220/linux_games.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/-YgAtsTZ992A/Tvb588GKTLI/AAAAAAAABU0/GVwfKenMf34/s72-c/atomic_tanks_logo.jpg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-6887185661194617221.post-4806001763130445036</id><published>2011-08-07T05:26:00.000-07:00</published><updated>2011-12-25T12:20:59.839-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Music'/><title type='text'>Frets on Fire is a game of musical skill and fast fingers.</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-YhTQBH2rQv0/Tj6C42sBqtI/AAAAAAAABMI/t0t41la9bXs/s1600/fretsonfire_logo.png" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="48" src="http://1.bp.blogspot.com/-YhTQBH2rQv0/Tj6C42sBqtI/AAAAAAAABMI/t0t41la9bXs/s200/fretsonfire_logo.png" width="200" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;a href="http://fretsonfire.sourceforge.net/"&gt;Frets on Fire (FoF)&lt;/a&gt; is a free, open-source Finnish music video game created by Unreal Voodoo. Players use the keyboard to play along with markers which appear on screen, with the aim to score points, achieve a high point multiplier, and complete a song. Frets on Fire was the winner of the Assembly 2006 game development competition.&lt;br /&gt;&lt;br /&gt;The game is written in the Python programming language, and is licensed under the GNU General Public License, although the game incorporates other free and open-source code under other licenses. The game's included song files and some internal fonts are proprietary, and their redistribution is not permitted outside of the Frets On Fire executable.&lt;br /&gt;&lt;br /&gt;Frets on Fire is a video game that imitates the commercial game Guitar Hero. It is playable on Windows, Linux and Mac OS X. The player presses buttons in time to coloured markers, which appear on-screen, the markers are matched with the rhythm of the music. Frets on Fire can be played by using a keyboard by pressing the fret buttons and pick buttons, although there is support for joysticks, meaning that with the appropriate adapter and/or software, various guitar-type controllers can be used as well.&lt;br /&gt;&lt;br /&gt;Coloured square-shaped markers appear on the player's screen, synchronized with the song and are played by holding the fret buttons that correspond with the correct colour and pressing one of the pick button at the correct moment. Every ten correct hits increase the score multiplier, which multiplies the points for every hit by up to four times. The multiplier is reset when the player misses a note or strums at the wrong time.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Alternate versions&lt;/b&gt;.&lt;br /&gt;&lt;br /&gt;One popular version of the game is Frets on Fire X (commonly abbreviated FoFiX), a fork developed from a series of mods of version 1.2.451 of Frets on Fire. As well as having support for 4 players,[10] this fork supports custom graphical themes (which enables users to create a Guitar Hero or Rock Band look-alike), bass and drum tracks and preliminary support for lyrics. The latest stable version of FoFiX is 3.121 released on December 7, 2009. Currently in development for version 4.000 is the inclusion of Online-Multiplayer, Video Background Support, and support for both Guitar Hero and Rock Band styles of play among many others.&lt;br /&gt;&lt;br /&gt;The University of Nevada developed a modified version of Frets on Fire called Blind Hero which uses a haptic glove to make this game accessible to players who are visually impaired.&lt;br /&gt;&lt;br /&gt;A similar game has been developed as homebrew for the Nintendo Wii named Guitars On Fire, which uses Frets of Fire songs, and incorporates the use of the guitar controller.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Download for Linux:&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="pane"&gt;Version 1.3.110:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;&lt;a href="http://downloads.sourceforge.net/fretsonfire/FretsOnFire-1.3.110.tar.gz?use_mirror=osdn"&gt;Full version&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;&lt;b&gt;Screenshots.&lt;/b&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;script type="text/javascript"&gt;&lt;!--google_ad_client = "pub-1005953070460828";/* Linux_Games_(Links)_468x15, creato 03/04/11 */google_ad_slot = "9920730505";google_ad_width = 468;google_ad_height = 15;//--&gt;&lt;/script&gt;&lt;br /&gt;&lt;script src="http://pagead2.googlesyndication.com/pagead/show_ads.js" type="text/javascript"&gt;&lt;/script&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-XJDNOnWeQA4/Tj58zf8ZafI/AAAAAAAABLo/PL3Yw88FFY8/s1600/frets+on+fire.png" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="240" src="http://3.bp.blogspot.com/-XJDNOnWeQA4/Tj58zf8ZafI/AAAAAAAABLo/PL3Yw88FFY8/s320/frets+on+fire.png" width="320" /&gt;&amp;nbsp;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-ghcyQrhCDZ0/Tj58-LVkiyI/AAAAAAAABLs/s6BvKvU9H4o/s1600/fretsonfire_fof-ledzep-thumb.jpg" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="238" src="http://3.bp.blogspot.com/-ghcyQrhCDZ0/Tj58-LVkiyI/AAAAAAAABLs/s6BvKvU9H4o/s320/fretsonfire_fof-ledzep-thumb.jpg" width="320" /&gt;&amp;nbsp;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-hT492aKYpP8/Tj59EGjG0jI/AAAAAAAABLw/IdKTSlB8ALM/s1600/fretsonfire2.JPG" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="240" src="http://2.bp.blogspot.com/-hT492aKYpP8/Tj59EGjG0jI/AAAAAAAABLw/IdKTSlB8ALM/s320/fretsonfire2.JPG" width="320" /&gt;&amp;nbsp;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-9U6buEWFoU4/Tj59IEpafkI/AAAAAAAABL0/uKE22cOJOVw/s1600/Fretsonfire4.png" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="240" src="http://1.bp.blogspot.com/-9U6buEWFoU4/Tj59IEpafkI/AAAAAAAABL0/uKE22cOJOVw/s320/Fretsonfire4.png" width="320" /&gt;&amp;nbsp;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; 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the image below    to keep &lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;i&gt;informed&lt;/i&gt;&lt;b&gt;&lt;i&gt;&lt;span style="font-weight: normal;"&gt; about new &lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;i&gt;contents&lt;/i&gt;&lt;b&gt;&lt;i&gt;&lt;span style="font-weight: normal;"&gt; of the blog:&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;b&gt;&lt;i&gt;&lt;br /&gt;&lt;/i&gt;&lt;/b&gt;&lt;/i&gt;&lt;/i&gt;&lt;/i&gt;&lt;/div&gt;&lt;i&gt;&lt;i&gt;&lt;i&gt;&lt;b&gt;&lt;b&gt;&lt;a href="http://thelinuxgames.blogspot.com/feeds/posts/default" target="_blank"&gt;&lt;img alt="" border="0" height="216" src="http://4.bp.blogspot.com/_SbcV8oS9tVE/SstPsnkgm3I/AAAAAAAAAao/cU7jN5CLsrc/s400/feed_audio.gif" style="display: block; float: none; margin-left: auto; margin-right: auto;" width="240" /&gt;&lt;/a&gt;&lt;/b&gt;&lt;/b&gt;&lt;/i&gt;&lt;/i&gt;&lt;/i&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6887185661194617221-4806001763130445036?l=thelinuxgames.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6887185661194617221/posts/default/4806001763130445036'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6887185661194617221/posts/default/4806001763130445036'/><link rel='alternate' type='text/html' href='http://thelinuxgames.blogspot.com/2011/08/frets-on-fire-is-game-of-musical-skill.html' title='Frets on Fire is a game of musical skill and fast fingers.'/><author><name>Games for Linux</name><uri>http://www.blogger.com/profile/17686146309652519452</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='27' height='32' src='http://2.bp.blogspot.com/_SbcV8oS9tVE/SkZ5Gn0H0DI/AAAAAAAAAAs/u3zpNPyFMvY/S220/linux_games.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/-YhTQBH2rQv0/Tj6C42sBqtI/AAAAAAAABMI/t0t41la9bXs/s72-c/fretsonfire_logo.png' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-6887185661194617221.post-6203564451137898910</id><published>2011-08-07T01:12:00.000-07:00</published><updated>2011-08-07T01:20:20.536-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Sport'/><title type='text'>LongoMatch is a sports video analysis tool for coaches and sports scientists, to assist them on making games video analysis.</title><content type='html'>&lt;div class="separator" style="clear: both; font-family: inherit; text-align: center;"&gt;&lt;span style="font-size: small;"&gt;&lt;a href="http://3.bp.blogspot.com/-6AUEzR4A95Q/Tj5IqOdxfOI/AAAAAAAABLg/wXZepEJ_kUE/s1600/longomatch.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="144" src="http://3.bp.blogspot.com/-6AUEzR4A95Q/Tj5IqOdxfOI/AAAAAAAABLg/wXZepEJ_kUE/s200/longomatch.jpg" width="200" /&gt;&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="font-family: inherit;"&gt;&lt;span style="font-size: small;"&gt;&lt;a href="http://longomatch.ylatuya.es/"&gt;LongoMatch&lt;/a&gt; is a sports video analysis tool for coaches and sports scientists, to assist them on making games video analysis.&amp;nbsp;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size: small;"&gt;It simplifies video analysis by providing a set of intuitive tools to tag, review and edit the most important plays of the game.&lt;/span&gt;&lt;/div&gt;&lt;div style="font-family: inherit;"&gt;&lt;span style="font-size: small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="font-family: inherit;"&gt;&lt;span style="font-size: small;"&gt;It allows to group plays by categories and adjust their the boundaries (lead and lag time) through a timeline.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size: small;"&gt; It also has support for playlists, an easy way to create presentations with plays from different games and provides a video editor to render new videos with your favourite ones.&lt;/span&gt;&lt;/div&gt;&lt;div style="font-family: inherit;"&gt;&lt;span style="font-size: small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="font-family: inherit;"&gt;&lt;span style="font-size: small;"&gt;Even if it is primary focused to sports, LongoMatch can be used for any task that requires tagging and reviewing segments of a video file, and can be applied to fields like cinema, medics or conferences.&lt;/span&gt;&lt;/div&gt;&lt;div style="font-family: inherit;"&gt;&lt;span style="font-size: small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="font-family: inherit;"&gt;&lt;span style="font-size: small;"&gt;LongoMatch is free software. It is licensed under the GNU General Public License (GPL) version 2. This means you are free to use it.&lt;/span&gt;&lt;/div&gt;&lt;div style="font-family: inherit;"&gt;&lt;span style="font-size: small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="font-family: inherit;"&gt;&lt;span style="font-size: small;"&gt;&lt;b&gt;Screenshots.&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-size: small;"&gt;&lt;script type="text/javascript"&gt;&lt;!--google_ad_client = "pub-1005953070460828";/* Linux_Games_(Links)_468x15, creato 03/04/11 */google_ad_slot = "9920730505";google_ad_width = 468;google_ad_height = 15;//--&gt;&lt;/script&gt;&lt;br /&gt;&lt;script src="http://pagead2.googlesyndication.com/pagead/show_ads.js" type="text/javascript"&gt;&lt;/script&gt; &lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;div style="font-family: inherit;"&gt;&lt;span style="font-size: small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="font-family: inherit;"&gt;&lt;span style="font-size: small;"&gt;&lt;img src="http://www.longomatch.ylatuya.es/screenshots/analisis-th.png" style="border-width: 0px;" /&gt;&lt;/span&gt;&lt;/div&gt;&lt;h3&gt;&lt;span style="font-size: small;"&gt;Adjust each play frame by frame for a perfect synchronisation&lt;/span&gt;&lt;/h3&gt;&lt;table border="0" cellpadding="2" cellspacing="2" style="font-family: inherit;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;&lt;span style="font-size: small;"&gt;&lt;img src="http://www.longomatch.ylatuya.es/screenshots/tag-th.png" style="border-width: 0px;" /&gt;&lt;/span&gt; &lt;/td&gt; &lt;td&gt;&lt;span style="font-size: small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/td&gt; &lt;td&gt;&lt;span style="font-size: small;"&gt;&lt;a href="http://lh4.ggpht.com/_-4n_Cwtmed0/S7pzgI7xkuI/AAAAAAAAAb8/gLF3KKqWqrE/s800/analisis.png" rel="lightbox" title="Adjust each play frame by frame for a perfect synchronisation"&gt;&lt;br /&gt;&lt;/a&gt;&lt;/span&gt; &lt;/td&gt; &lt;/tr&gt;&lt;tr&gt; &lt;td style="text-align: center;"&gt;&lt;h3 style="text-align: left;"&gt;&lt;span style="font-size: small;"&gt;Tag plays in different categories and review them with a single click&lt;/span&gt;&lt;/h3&gt;&lt;h3 style="text-align: left;"&gt;&lt;span style="font-size: small;"&gt;&lt;img src="http://www.longomatch.ylatuya.es/screenshots/projectsmanager-th.png" style="border-width: 0px;" /&gt;&lt;/span&gt;&lt;span style="font-size: small;"&gt; &lt;/span&gt;&lt;/h3&gt;&lt;h3 style="text-align: left;"&gt;&lt;span style="font-size: small;"&gt;Manage all your projects with an intuitive interface&lt;/span&gt;&lt;/h3&gt;&lt;/td&gt; &lt;td&gt;&lt;span style="font-size: small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/td&gt; &lt;td style="text-align: center;"&gt;&lt;h3&gt;&lt;span style="font-size: small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/h3&gt;&lt;/td&gt; &lt;/tr&gt;&lt;tr&gt;  &lt;td&gt;&lt;span style="font-size: small;"&gt;&lt;img src="http://www.longomatch.ylatuya.es/screenshots/newproject-th.png" style="border-width: 0px;" /&gt;&lt;/span&gt; &lt;/td&gt; &lt;td&gt;&lt;span style="font-size: small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/td&gt; &lt;td&gt;&lt;span style="font-size: small;"&gt;&lt;a href="http://lh4.ggpht.com/_-4n_Cwtmed0/S7pzCKgNG8I/AAAAAAAAAbw/a9Xl5J5pTUk/s800/projectsmanager.png" rel="lightbox" title="Manage all your projects with an intuitive interface"&gt;&lt;br /&gt;&lt;/a&gt;&lt;/span&gt; &lt;/td&gt;  &lt;/tr&gt;&lt;tr&gt; &lt;td style="text-align: center;"&gt;&lt;h3&gt;&lt;span style="font-size: small;"&gt;Create projects based on customizable templates for any kind of sports&lt;/span&gt;&lt;/h3&gt;&lt;h3 style="text-align: left;"&gt;&lt;span style="font-size: small;"&gt;&lt;img src="http://www.longomatch.ylatuya.es/screenshots/teamstemplate-th.png" style="border-width: 0px;" /&gt;&lt;/span&gt;&lt;span style="font-size: small;"&gt; &lt;/span&gt;&lt;/h3&gt;&lt;h3 style="text-align: left;"&gt;&lt;span style="font-size: small;"&gt;Create your own teams templates&lt;/span&gt;&lt;/h3&gt;&lt;/td&gt; &lt;td&gt;&lt;span style="font-size: small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/td&gt; &lt;td style="text-align: center;"&gt;&lt;h3&gt;&lt;span style="font-size: small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/h3&gt;&lt;/td&gt; &lt;/tr&gt;&lt;tr&gt;  &lt;td&gt;&lt;span style="font-size: small;"&gt;&lt;img src="http://www.longomatch.ylatuya.es/screenshots/Cattpm-th.png" style="border-width: 0px;" /&gt;&lt;/span&gt; &lt;/td&gt; &lt;td&gt;&lt;span style="font-size: small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/td&gt; &lt;td&gt;&lt;span style="font-size: small;"&gt;&lt;a href="http://lh4.ggpht.com/_-4n_Cwtmed0/S7pzBm1LX8I/AAAAAAAAAbo/xrDxxlNAyHw/s800/teamstemplate.png" rel="lightbox" title="Create your own teams templates"&gt;&lt;br /&gt;&lt;/a&gt;&lt;/span&gt; &lt;/td&gt; &lt;/tr&gt;&lt;tr&gt; &lt;td style="text-align: left;"&gt;&lt;h3&gt;&lt;span style="font-size: small;"&gt;Create your own templates using an illimited number of categories&lt;/span&gt;&lt;/h3&gt;&lt;/td&gt; &lt;td&gt;&lt;span style="font-size: small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/td&gt; &lt;td style="text-align: center;"&gt;&lt;h3&gt;&lt;span style="font-size: small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/h3&gt;&lt;/td&gt; &lt;/tr&gt;&lt;tr&gt;  &lt;td&gt;&lt;span style="font-size: small;"&gt;&lt;img src="http://www.longomatch.ylatuya.es/screenshots/playerslist-th.png" style="border-width: 0px;" /&gt;&lt;/span&gt; &lt;/td&gt; &lt;td&gt;&lt;span style="font-size: small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/td&gt; &lt;td&gt;&lt;span style="font-size: small;"&gt;&lt;a href="http://lh5.ggpht.com/_-4n_Cwtmed0/S7pzCILWCII/AAAAAAAAAb0/Q-oCbG50NcM/s800/playlist.png" rel="lightbox" title="Use the playlist to group your favorite plays an render them into new clips"&gt;&lt;br /&gt;&lt;/a&gt;&lt;/span&gt; &lt;/td&gt;  &lt;/tr&gt;&lt;tr&gt; &lt;td style="text-align: center;"&gt;&lt;h3 style="text-align: left;"&gt;&lt;span style="font-size: small;"&gt;Follow each player in detail&lt;/span&gt;&lt;/h3&gt;&lt;h3 style="text-align: left;"&gt;&lt;span style="font-size: small;"&gt;&lt;img src="http://www.longomatch.ylatuya.es/screenshots/playlist-th.png" style="border-width: 0px;" /&gt;&lt;/span&gt;&lt;span style="font-size: small;"&gt; &lt;/span&gt;&lt;/h3&gt;&lt;h3 style="text-align: left;"&gt;&lt;span style="font-size: small;"&gt;Use the playlist to group your favorite plays an render them into new clips&lt;/span&gt;&lt;/h3&gt;&lt;/td&gt; &lt;td&gt;&lt;span style="font-size: small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/td&gt; &lt;td style="text-align: center;"&gt;&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;div style="text-align: center;"&gt;&lt;style type="text/css"&gt;&lt;/style&gt;&lt;br /&gt;&lt;div class="cse-branding-bottom" style="background-color: #999999; color: black;"&gt;&lt;div class="cse-branding-form"&gt;&lt;form action="http://www.google.com/cse" id="cse-search-box" target="_blank"&gt;&lt;div&gt;&lt;input name="cx" type="hidden" value="partner-pub-1005953070460828:hyq39kije0x" /&gt;&lt;br /&gt;&lt;input name="ie" type="hidden" value="ISO-8859-1" /&gt;&lt;br /&gt;&lt;input name="q" size="31" type="text" /&gt;&lt;br /&gt;&lt;input name="sa" type="submit" value="Search" /&gt;&lt;/div&gt;&lt;/form&gt;&lt;/div&gt;&lt;div class="cse-branding-logo"&gt;&lt;img alt="Google" src="http://www.google.com/images/poweredby_transparent/poweredby_999999.gif" /&gt;&lt;/div&gt;&lt;div class="cse-branding-text"&gt;Custom Search&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div align="center"&gt;&lt;b&gt;&lt;i&gt;&lt;span style="font-weight: normal;"&gt;&lt;a href="http://ad.zanox.com/ppc/?14474533C133869601T" target="_blank"&gt;&lt;img src="http://www.zanox-affiliate.de/ppv/images/programs/488/adserver/400x265.gif" style="max-width: 800px;" /&gt;&lt;/a&gt;&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;br /&gt;&lt;div align="center"&gt;&lt;br /&gt;&lt;i&gt;&lt;i&gt;&lt;i&gt;&lt;b&gt;&lt;i&gt;&lt;span style="font-weight: normal;"&gt;If  you           liked this article,         subscribe to  the    feed by &lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;i&gt;clicking&lt;/i&gt;&lt;b&gt;&lt;i&gt;&lt;span style="font-weight: normal;"&gt; the image below    to keep &lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;i&gt;informed&lt;/i&gt;&lt;b&gt;&lt;i&gt;&lt;span style="font-weight: normal;"&gt; about new &lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;i&gt;contents&lt;/i&gt;&lt;b&gt;&lt;i&gt;&lt;span style="font-weight: normal;"&gt; of the blog:&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;b&gt;&lt;i&gt;&lt;br /&gt;&lt;/i&gt;&lt;/b&gt;&lt;/i&gt;&lt;/i&gt;&lt;/i&gt;&lt;/div&gt;&lt;i&gt;&lt;i&gt;&lt;i&gt;&lt;b&gt;&lt;b&gt;&lt;a href="http://thelinuxgames.blogspot.com/feeds/posts/default" target="_blank"&gt;&lt;img alt="" border="0" height="216" src="http://4.bp.blogspot.com/_SbcV8oS9tVE/SstPsnkgm3I/AAAAAAAAAao/cU7jN5CLsrc/s400/feed_audio.gif" style="display: block; float: none; margin-left: auto; margin-right: auto;" width="240" /&gt;&lt;/a&gt;&lt;/b&gt;&lt;/b&gt;&lt;/i&gt;&lt;/i&gt;&lt;/i&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6887185661194617221-6203564451137898910?l=thelinuxgames.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6887185661194617221/posts/default/6203564451137898910'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6887185661194617221/posts/default/6203564451137898910'/><link rel='alternate' type='text/html' href='http://thelinuxgames.blogspot.com/2011/08/longomatch-is-sports-video-analysis.html' title='LongoMatch is a sports video analysis tool for coaches and sports scientists, to assist them on making games video analysis.'/><author><name>Games for Linux</name><uri>http://www.blogger.com/profile/17686146309652519452</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='27' height='32' src='http://2.bp.blogspot.com/_SbcV8oS9tVE/SkZ5Gn0H0DI/AAAAAAAAAAs/u3zpNPyFMvY/S220/linux_games.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/-6AUEzR4A95Q/Tj5IqOdxfOI/AAAAAAAABLg/wXZepEJ_kUE/s72-c/longomatch.jpg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-6887185661194617221.post-8541257201354617632</id><published>2011-05-29T10:21:00.000-07:00</published><updated>2011-08-07T01:17:56.493-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Jump and Run'/><category scheme='http://www.blogger.com/atom/ns#' term='Action'/><title type='text'>Abuse-SDL is a port of Abuse to Linux using the Simple DirectMedia Layer library.</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;a href="http://2.bp.blogspot.com/-fjF-E-q469I/TeJ_6OwYwTI/AAAAAAAABJc/7zZ3LiNI6io/s1600/abuse_screenshot_xmb.png" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="113" src="http://2.bp.blogspot.com/-fjF-E-q469I/TeJ_6OwYwTI/AAAAAAAABJc/7zZ3LiNI6io/s200/abuse_screenshot_xmb.png" width="200" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;a href="http://abuse.zoy.org/"&gt;Abuse-SDL&lt;/a&gt; is a port of Abuse to Linux using the Simple DirectMedia Layer library. This allows Abuse to run at screen depths greater than 8bpp as well as fullscreen.&lt;br /&gt;&lt;br /&gt;Abuse is a dark 2D side-scrolling platform game developed by Crack dot Com in 1995. It features beautiful lighting, realistic animation and nasty alien-like creatures to destroy. It is now maintained by Sam Hocevar in an attempt to prevent it from vanishing from the Internet.&lt;br /&gt;Since Abuse's public domain release in 1997, the following improvements were made:&lt;br /&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; * video output uses the SDL library, with optional OpenGL rendering&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; * 64-bit platforms support&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; * lots of crashes, memory leaks and general bugs fixed&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; * abuse-lib, abuse-frabs and abuse-data were merged into one big dataset&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; * easier edition of data files using abuse-tool&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;See all the &lt;a class="wiki" href="http://abuse.zoy.org/wiki/doc"&gt;documentation&lt;/a&gt;. &lt;br /&gt;There is also an &lt;a class="wiki" href="http://abuse.zoy.org/wiki/artwork"&gt;artwork page&lt;/a&gt; and a collection of &lt;a class="wiki" href="http://abuse.zoy.org/wiki/screenshots"&gt;screenshots&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;News. &lt;/b&gt;&lt;br /&gt;&lt;h2 id="News"&gt;&lt;a class="anchor" href="http://abuse.zoy.org/#News" title="Link to this section"&gt;&lt;/a&gt;&lt;/h2&gt;&lt;ul&gt;&lt;li&gt;May 9th, 2011: &lt;a class="wiki" href="http://abuse.zoy.org/wiki/download"&gt;Abuse 0.8&lt;/a&gt; is out! &lt;/li&gt;&lt;/ul&gt;&lt;h2 id="Plans"&gt;&lt;a class="anchor" href="http://abuse.zoy.org/#Plans" title="Link to this section"&gt;&lt;/a&gt;&lt;/h2&gt;There is no precise roadmap yet. See the &lt;a class="wiki" href="http://abuse.zoy.org/wiki/dev"&gt;development page&lt;/a&gt; for information about development and the &lt;a href="http://abuse.zoy.org/timeline"&gt;timeline&lt;/a&gt; to see what’s going on right now. &lt;br /&gt;My current plans are: &lt;br /&gt;&lt;a href="http://abuse.zoy.org/attachment/wiki/screenshots/abuse.png" style="border: medium none; padding: 0pt;"&gt;&lt;/a&gt; &lt;br /&gt;&lt;ul&gt;&lt;li&gt;get network play to work again &lt;/li&gt;&lt;li&gt;merge back the CTF code that was developed for Abuse Win32 &lt;/li&gt;&lt;li&gt;create free (as in speech) sound effects (my previous attempts  at getting Bobby Prince to put them in the public domain didn’t get far) &lt;/li&gt;&lt;/ul&gt;I have no plans for 3D effects, a new game engine or complete rewrites.  That would be an entirely separate project and I know I don’t have  enough energy to lead such a project. But if you do, let me know, I’m  willing to help.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Requirements:&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;· Glibc&lt;br /&gt;· SDL&lt;br /&gt;· A set of datafiles : Registered Abuse, Shareware Abuse, or fRaBs (Free Abuse). &lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.sourcefiles.org/Games/Action/Jump_and_Run/abuse_sdl-0.7.0.tar.bz2"&gt;Download.&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Screenshots.&lt;/b&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;script type="text/javascript"&gt;&lt;!--google_ad_client = "pub-1005953070460828";/* Linux_Games_(Links)_468x15, creato 03/04/11 */google_ad_slot = "9920730505";google_ad_width = 468;google_ad_height = 15;//--&gt;&lt;/script&gt;&lt;br /&gt;&lt;script src="http://pagead2.googlesyndication.com/pagead/show_ads.js" type="text/javascript"&gt;&lt;/script&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/--pE3z6LV3kU/TeKALXwBlqI/AAAAAAAABJg/gY05Wn1Ap5Q/s1600/abuse.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="200" src="http://2.bp.blogspot.com/--pE3z6LV3kU/TeKALXwBlqI/AAAAAAAABJg/gY05Wn1Ap5Q/s320/abuse.png" width="320" /&gt;&amp;nbsp;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-FTXH2-9knoo/TeKAPS4IoLI/AAAAAAAABJk/jICFg68U8tg/s1600/abuse_screenshot_ingame1.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="181" src="http://2.bp.blogspot.com/-FTXH2-9knoo/TeKAPS4IoLI/AAAAAAAABJk/jICFg68U8tg/s320/abuse_screenshot_ingame1.png" width="320" /&gt;&amp;nbsp;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-gIYEydHrOgA/TeKAS10-kYI/AAAAAAAABJo/NQ4dAXkvCY4/s1600/abuse_screenshot_ingame2.png" imageanchor="1" style="margin-left: 1em; 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the image below    to keep &lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;i&gt;informed&lt;/i&gt;&lt;b&gt;&lt;i&gt;&lt;span style="font-weight: normal;"&gt; about new &lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;i&gt;contents&lt;/i&gt;&lt;b&gt;&lt;i&gt;&lt;span style="font-weight: normal;"&gt; of the blog:&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;b&gt;&lt;i&gt;&lt;br /&gt;&lt;/i&gt;&lt;/b&gt;&lt;/i&gt;&lt;/i&gt;&lt;/i&gt;&lt;/div&gt;&lt;i&gt;&lt;i&gt;&lt;i&gt;&lt;b&gt;&lt;b&gt;&lt;a href="http://thelinuxgames.blogspot.com/feeds/posts/default" target="_blank"&gt;&lt;img alt="" border="0" height="216" src="http://4.bp.blogspot.com/_SbcV8oS9tVE/SstPsnkgm3I/AAAAAAAAAao/cU7jN5CLsrc/s400/feed_audio.gif" style="display: block; float: none; margin-left: auto; margin-right: auto;" width="240" /&gt;&lt;/a&gt;&lt;/b&gt;&lt;/b&gt;&lt;/i&gt;&lt;/i&gt;&lt;/i&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6887185661194617221-8541257201354617632?l=thelinuxgames.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6887185661194617221/posts/default/8541257201354617632'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6887185661194617221/posts/default/8541257201354617632'/><link rel='alternate' type='text/html' href='http://thelinuxgames.blogspot.com/2011/05/abuse-sdl-is-port-of-abuse-to-linux.html' title='Abuse-SDL is a port of Abuse to Linux using the Simple DirectMedia Layer library.'/><author><name>Games for Linux</name><uri>http://www.blogger.com/profile/17686146309652519452</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='27' height='32' src='http://2.bp.blogspot.com/_SbcV8oS9tVE/SkZ5Gn0H0DI/AAAAAAAAAAs/u3zpNPyFMvY/S220/linux_games.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/-fjF-E-q469I/TeJ_6OwYwTI/AAAAAAAABJc/7zZ3LiNI6io/s72-c/abuse_screenshot_xmb.png' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-6887185661194617221.post-2673015982476700279</id><published>2011-04-28T11:04:00.000-07:00</published><updated>2011-05-29T10:32:26.511-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='First Person Shooter'/><category scheme='http://www.blogger.com/atom/ns#' term='Action'/><title type='text'>Counter-Strike 2D offers many additional items, game modes and features which do not exist in the original Counter-Strike.</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-iqQgptfksag/Tbmry4LkHMI/AAAAAAAABJY/OEBubN660Tc/s1600/cs2d.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="200" src="http://3.bp.blogspot.com/-iqQgptfksag/Tbmry4LkHMI/AAAAAAAABJY/OEBubN660Tc/s200/cs2d.jpg" width="200" /&gt;&lt;/a&gt;&lt;/div&gt;The initial idea of &lt;a href="http://www.cs2d.com/"&gt;Counter-Strike 2D &lt;/a&gt;was to create a game which is pretty much like the original Counter-Strike game by Valve Software but which is 2D in a top-down persepective.&lt;br /&gt;&lt;br /&gt;This goal has been reached by implementing all original Counter-Strike weapons with their original sounds, by adding the well known hostage rescue (CS) and bomb defuse (DE) scenarios (+the VIP (AS) mode which has been removed from the original Counter-Strike already) and finally by creating 2D versions of the most popular Counter-Strike maps.&lt;br /&gt;&lt;br /&gt;Everyone can download and play Counter-Strike 2D for free within a few minutes! You do not have to own any Valve game and you do not need to have Steam! Great fun, easy and fast access!&lt;br /&gt;&lt;br /&gt;Counter-Strike 2D offers many additional items, game modes and features which do not exist in the original Counter-Strike. So it is actually much more than just a 2D version of Counter-Strike! When you start a game you can choose to make it a normal CS-like game or you can select another game mode like Construction, Zombies or Deathmatch! Crazy weapons like the portal gun, an airstrike, lasers, RPGs, grenade launchers and many more are included! Furthermore there is a very easy to use but yet powerful map editor which allows you to create your own maps. Therefore there are countless CS2D maps available on the internet! Still not enough? Write Lua scripts to extend and modify the game or use the existing scripts! &lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;script type="text/javascript"&gt;&lt;!--google_ad_client = "pub-1005953070460828";/* Linux_Games_(Links)_468x15, creato 03/04/11 */google_ad_slot = "9920730505";google_ad_width = 468;google_ad_height = 15;//--&gt;&lt;/script&gt;&lt;br /&gt;&lt;script src="http://pagead2.googlesyndication.com/pagead/show_ads.js" type="text/javascript"&gt;&lt;/script&gt;&lt;/div&gt;&lt;br /&gt;&lt;a href="http://www.cs2d.com/download.php"&gt;Download.&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Features.&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;General&lt;br /&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; * Fast paced and tactical gaming similar to Counter-Strike&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; * Chat &amp;amp; original Counter-Strike radio messages&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; * Fog of war only lets you see enemies in your field of view (optional)&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; * Bots (AI) available for on- and offline gaming (Lua scripted)&lt;br /&gt;&lt;br /&gt;Multiplayer&lt;br /&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; * Serverlist with sorting, filters, Internet servers, LAN servers and favorites&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; * Friends system and authentication (U.S.G.N.)&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; * Listen servers (win, linux, mac) and dedicated servers (win, linux)&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; * Spraylogo-, map- and filetransfer&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; * RCon (remote control) for servers&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; * Voting, kicking, banning, mapcycles and many settings&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; * Server player ranking and stats (in-game and as HTML output)&lt;br /&gt;&lt;br /&gt;Game Modes&lt;br /&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; * Standard (normal Counter-Strike)&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; * Deathmatch&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; * Team Deathmatch&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; * Construction&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; * Zombies!&lt;br /&gt;&lt;br /&gt;Map Types With Special Goals&lt;br /&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; * DE: bomb defuse (Standard)&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; * CS: hostage rescue (Standard)&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; * AS: VIP assassination (Standard)&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; * CTF: capture the flag (Team Deathmatch / Construction)&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; * DOM: domination (Team Deathmatch / Construction)&lt;br /&gt;&lt;br /&gt;Weapons &amp;amp; Items&lt;br /&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; * ALL original Counter-Strike weapons, including the tactical shield, using original sounds&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; * Different armors (including a medic armor and a stealth armor)&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; * Medikits &amp;amp; bandages&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; * Money items&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; * Close combat: machete, wrench, claw, chainsaw&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; * Special "grenades": flare, molotov cocktail, gas grenade, airstrike, snowball&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; * Launchers: RPG launcher, rocket launcher, grenade launcher&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; * Mines: mines, laser mines&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; * And more: flamethrower, laser, portal gun, ...&lt;br /&gt;&lt;br /&gt;Create &amp;amp; Extend&lt;br /&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; * Sounds and graphics can be replaced&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; * Create and use your own spraylogos&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; * Easy to use map editor&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; * Entity &amp;amp; trigger system&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; * Server-sided Lua script system allows to modify and extend the gameplay&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; * Console &amp;amp; buy scripts like the original Counter-Strike&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Screenshots.&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-zrbbYSmJ0nQ/TbiCNWR5kzI/AAAAAAAABIw/HBzbkqBPYmM/s1600/counter-strike2d.jpg" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="265" src="http://3.bp.blogspot.com/-zrbbYSmJ0nQ/TbiCNWR5kzI/AAAAAAAABIw/HBzbkqBPYmM/s400/counter-strike2d.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-7Uxd6KJASGI/TbiCa5PTLFI/AAAAAAAABI0/t2fgA1jQM_U/s1600/CounterStrike2D2009-05-1714-56-04-6.jpg" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="300" src="http://4.bp.blogspot.com/-7Uxd6KJASGI/TbiCa5PTLFI/AAAAAAAABI0/t2fgA1jQM_U/s400/CounterStrike2D2009-05-1714-56-04-6.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; 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float: left; height: 99px; margin: 0pt 10px 10px 0pt; width: 248px;" /&gt;&lt;/a&gt;This project is dedicated to two of the most impressive First-Person Shooters of the nineties:&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.dxx-rebirth.com/"&gt;DXX-Rebirth&lt;/a&gt; is a &lt;a href="http://en.wikipedia.org/wiki/Source_port" target="_blank" title="What is a Source Port?"&gt;Source Port&lt;/a&gt;  of the Descent and Descent 2 Engines for Windows, Mac OS, Linux (most  *NIX systems), offering OpenGL graphics and effects, advanced  Multiplayer, many improvements and new features.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Descent and Descent 2 are pretty old games so you usually run into  problems running it on more recent Hardware and Operating Systems.  DXX-Rebirth will also take care about this for you.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;It’s Open Source, it’s Multiplatform!&lt;br /&gt;&lt;/b&gt;&lt;br /&gt;&lt;div style="font-style: italic;"&gt;&lt;/div&gt;&lt;blockquote&gt;&lt;div style="font-style: italic;"&gt;Still DXX-Rebirth is no clone. Our &lt;a href="http://www.dxx-rebirth.com/philosophy/" style="color: #ff1111;" target="_self" title="The Philosophy of the DXX-Rebirth project"&gt;Philosophy&lt;/a&gt;  is to bring these games to the new millenium, keep ‘em alive – reborn.  It’s our desire to maintain the original Feeling and Gameplay we all  love so much.&lt;/div&gt;&lt;div style="font-style: italic;"&gt;In short: If you love these games and if you want to play them, you came to the right place.&lt;/div&gt;&lt;div style="font-style: italic;"&gt;If you want to know more, read about the &lt;a href="http://www.dxx-rebirth.com/project-details-history/" target="_self" title="Details and History about DXX-Rebirth"&gt;Project Details&lt;/a&gt; and its &lt;a href="http://www.dxx-rebirth.com/features/" target="_self" title="Features of DXX-Rebirth"&gt;Features&lt;/a&gt; or start right away and &lt;a href="http://www.dxx-rebirth.com/download-dxx-rebirth/" style="color: #ff1111;" target="_self" title="Download DXX-Rebirth now!"&gt;Download now&lt;/a&gt;!&lt;/div&gt;&lt;/blockquote&gt;&lt;div style="font-style: italic;"&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="font-weight: bold;"&gt;Features:&lt;/div&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a href="http://www.dxx-rebirth.com/wp-content/uploads/ef06.png" target="_blank"&gt;&lt;img alt="" class="size-medium wp-image-642  " height="225" src="http://www.dxx-rebirth.com/wp-content/uploads/ef06-300x225.png" title="OpenGL effects comparison (click to enlarge)" width="300" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;ul&gt;&lt;li&gt;Plays Descent and Descent 2 and all their AddOns and &lt;a href="http://www.dxx-rebirth.com/descent-mission-database/" target="_self" title="The Descent Mission Database"&gt;third-party levels&lt;/a&gt;.&lt;/li&gt;&lt;li&gt;DXX-Rebirth runs on your favourite Operating System. We officially  support Linux (and other *NIX), Mac OS (9/X) and Windows (2000, XP,  Vista, 7). Still the code can be compiled on many other systems as well.&amp;nbsp;&lt;/li&gt;&lt;li&gt;&lt;div class="wp-caption alignright" id="attachment_642" style="width: 310px;"&gt;&lt;div style="text-align: center;"&gt;&lt;a href="http://www.dxx-rebirth.com/wp-content/uploads/ef06.png" target="_blank"&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="wp-caption-text"&gt;OpenGL effects comparison (click to enlarge)&lt;/div&gt;&lt;/div&gt;&lt;/li&gt;&lt;li&gt;OpenGL provides a fast and smooth rendering – even on low-end  systems. Optionally you can toggle several effects like Transparency,  Texture Filtering, FSAA, etc.&lt;/li&gt;&lt;li&gt;Thanks to SDL, a wide palette of Joysticks are supported. Also you  can use more Joysticks, buttons and axes than you can ever operate in  your state of evolution.&lt;/li&gt;&lt;li&gt;If you prefer steering your Pyro with a mouse, you will not have the problem that the movement becomes slow in high game speed.&lt;/li&gt;&lt;li&gt;Joystick, Keyboard and Mouse can be used simultaneously.&lt;/li&gt;&lt;li&gt;The games can display all resolutions and aspects supported by your Monitor, including an option for VSync.&lt;/li&gt;&lt;li&gt;Besides MIDI and CD-Audio (Redbook), you can play your own custom Music from your Harddrive or a separate AddOns.&lt;/li&gt;&lt;li&gt;Both games can utilize special &lt;a href="http://www.dxx-rebirth.com/addons/" target="_self" title="DXX-Rebirth AddOns"&gt;AddOn packs&lt;/a&gt; to replace or expand the original game content.&lt;/li&gt;&lt;li&gt;Multiplayer via UDP protocol provides a fast and easy-to-use LAN and  Online action. This includes reliable communication causing less  glitches due to lost packages.&lt;/li&gt;&lt;li&gt;Multiplayer via IPX protocol lets you play against players still using the MS-DOS version of the game.&lt;/li&gt;&lt;li&gt;The ingame Demo-recording system has been improved. Demos are less  glitchy and smaller while still still being backwards-compatible to  earlier versions of the games.&lt;/li&gt;&lt;li&gt;Higher game speed will not cause glitches such as unacceptable fast  homing projectiles, incredible high damage caused by several collisions  or Fusion cannon, etc.&lt;/li&gt;&lt;li&gt;Player files, Savegames, Demos and Missions from DOS-Versions of the games can freely be used in DXX-Rebirth and vice versa.&lt;/li&gt;&lt;li&gt;Even more …&lt;/li&gt;&lt;/ul&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-weight: bold;"&gt; &lt;script src="http://zbox.zanox.com/scripts/adbox_content.js" type="text/javascript"&gt;&lt;/script&gt; &lt;script type="text/javascript"&gt;CallAdBoxTracking(356405, 879755101, 0, 300, 250, 'B0E0E6', 'FFFFFF', '000000', '336699', '333333', '0', '', true);&lt;/script&gt; &lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style="font-weight: bold;"&gt;The game called DESCENT.&lt;/span&gt;&lt;br /&gt;Descent is a 3D first person  shooter that takes place in the distant  future. The PTMC (Post Terran  Mining Corporation) owns a lot of mines,  spread all over planets in our  solar system. Somehow all the mining  robots become infected with a  computer virus and took the human workers  hostage. Your job is to  infiltrate the mines, clean out the robots,  rescue any hostages you  find, and lastly destroy the infected mines by  destroying its reactor.  You control a small anti-grav vessel called a  Pyro-GX, your only hope in  this metallic nightmare.&lt;br /&gt;Descent was developed back in 1995 by Parallax Software and published   by Interplay. It was a milestone in computer-gaming because it was the  first game to truly take advantage of all three dimensions in the  virtual space and had enemies that were not simple 2D sprites, as in  Doom, but real 3D polygon models.&lt;span style="font-weight: bold;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;The sequel.&lt;/span&gt;&lt;br /&gt;In 1996 Interplay released the second part of the successful saga.   Developed by Parallax again, Descent 2 was one of best games in that   year.&lt;br /&gt;This time, your job is it to clean up the PTMC deep space mines  outside the solar system. There the player encountered over 30 new,  deadly robots in 30 new mines with new textures. The Gameplay was the  same as known from Descent because it uses the same engine.&lt;br /&gt;As the game is already a real old-timer, it has – like Descent, too –  a  huge and strong community full of fans who love the saga and still  play  it as on the first day.&lt;span style="font-weight: bold;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;The Source.&lt;/span&gt;&lt;br /&gt;1997 and 1998 the Source code of Descent and Descent 2 was released  by PARALLAX under the flag of a non-commercial Open Source license. As a  result, LDescent, D1X (Descent 1 eXtended) and D2X (Descent 2 eXtended)  were developed. These initially introduced sound output via &lt;a href="http://www.libsdl.org/" target="_blank" title="Simple Direct Layer"&gt;SDL&lt;/a&gt;, &lt;a href="http://www.opengl.org/" target="_blank" title="Open Graphics Library"&gt;OpenGL&lt;/a&gt; rendering, UDP for Multiplayer and many overall improvements to the original games.&lt;br /&gt;However the development of LDescent stopped when D1X came out and D1X itself fell asleep some day and D2X followed later on.&lt;br /&gt;But it’s the nature of Open Source that the torch will be passed and never be extinguished…&lt;span style="font-weight: bold;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;The Rebirth.&lt;/span&gt;&lt;br /&gt;In September 2005 I started the write some small installer scripts  for some older Linux binaries of the latest versions of D1X and D2X.  Pretty fast I noticed that with the Source I had more possibilities I  could ever imagined.&lt;br /&gt;As Linux-user and enthusiast of the Open Source-movement it was only a  logical step the provide my work to everyone loving Descent and Descent  2 as much as I do.&lt;br /&gt;I had no experience about programming but I had the “my way or the  highway”-attitude. So I learned and in January 2006 I provided my very  own binaries of D1X and D2X for Linux and Windows.&lt;br /&gt;While not having it’s own features or improvements, I now had my own ports of the games:&lt;br /&gt;D1X-Rebirth – for Descent&lt;br /&gt;D2X-Rebirth – for Descent 2&lt;br /&gt;Together they form &lt;b&gt;the DXX-Rebirth project&lt;/b&gt;.&lt;span style="font-weight: bold;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;The Evolution.&lt;/span&gt;&lt;br /&gt;As time went by, I worked a lot on DXX-Rebirth and a lot changed. While still maintaining my own &lt;a href="http://www.dxx-rebirth.com/philosophy/" target="_self" title="The Philosophy of the DXX-Rebirth project"&gt;Philosophy&lt;/a&gt; about the original Feeling of the games, I introduced new &lt;a href="http://www.dxx-rebirth.com/features/" style="color: #ff1111;" target="_self" title="Features of DXX-Rebirth"&gt;features&lt;/a&gt;,  fixed old glitches and little annoyances and as well cleaned up a lot  of the old code. Some helping hands joined the team and enrich  DXX-Rebirth with their own skills and ideas.&lt;br /&gt;And this process still goes on – it always will – since finished  Software is dead Software. The world of IT is a fast-paced and we keep  the project on track.&lt;span style="font-weight: bold;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;The Technology.&lt;/span&gt;&lt;br /&gt;To support a lot of Hardware and maintaining a portable code base, a lot needs to be done.&lt;br /&gt;Therefor, we use the the full potential of Open Source to provide a reliable and stable piece of Software.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Screenshots.&lt;/b&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;script type="text/javascript"&gt;&lt;!--google_ad_client = "pub-1005953070460828";/* Linux_Games_(Links)_468x15, creato 03/04/11 */google_ad_slot = "9920730505";google_ad_width = 468;google_ad_height = 15;//--&gt;&lt;/script&gt;&lt;br /&gt;&lt;script src="http://pagead2.googlesyndication.com/pagead/show_ads.js" type="text/javascript"&gt;&lt;/script&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="previous"&gt;&lt;div style="text-align: center;"&gt;&lt;/div&gt;&lt;div class="ngg-gallery-thumbnail-box" id="ngg-image-1"&gt;&lt;div style="text-align: center;"&gt;&lt;/div&gt;&lt;div class="ngg-gallery-thumbnail" style="text-align: center;"&gt;&lt;img alt="d1xr-scrn1" height="300" src="http://www.dxx-rebirth.com/wp-content/gallery/d1x-rebirth_screenshots/thumbs/thumbs_d1xr-scrn1.jpg" title="d1xr-scrn1" width="400" /&gt;&amp;nbsp;&lt;/div&gt;&lt;div class="ngg-gallery-thumbnail"&gt;&lt;/div&gt;&lt;div class="ngg-gallery-thumbnail"&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="ngg-gallery-thumbnail-box" id="ngg-image-2" style="text-align: center;"&gt;&lt;div class="ngg-gallery-thumbnail"&gt;&lt;img alt="d1xr-scrn10" height="300" src="http://www.dxx-rebirth.com/wp-content/gallery/d1x-rebirth_screenshots/thumbs/thumbs_d1xr-scrn10.jpg" title="d1xr-scrn10" width="400" /&gt;&amp;nbsp;&lt;/div&gt;&lt;div class="ngg-gallery-thumbnail"&gt;&lt;/div&gt;&lt;div class="ngg-gallery-thumbnail"&gt;&lt;/div&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div class="ngg-gallery-thumbnail-box" id="ngg-image-3" style="text-align: center;"&gt;&lt;div class="ngg-gallery-thumbnail"&gt;&lt;img alt="d1xr-scrn11" height="300" src="http://www.dxx-rebirth.com/wp-content/gallery/d1x-rebirth_screenshots/thumbs/thumbs_d1xr-scrn11.jpg" title="d1xr-scrn11" width="400" /&gt;&amp;nbsp;&lt;/div&gt;&lt;div class="ngg-gallery-thumbnail"&gt;&lt;/div&gt;&lt;div class="ngg-gallery-thumbnail"&gt;&lt;/div&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;/div&gt;&lt;div class="ngg-gallery-thumbnail-box" id="ngg-image-4" style="text-align: center;"&gt;&lt;div class="ngg-gallery-thumbnail"&gt;&lt;img alt="d1xr-scrn12" height="300" src="http://www.dxx-rebirth.com/wp-content/gallery/d1x-rebirth_screenshots/thumbs/thumbs_d1xr-scrn12.jpg" title="d1xr-scrn12" width="400" /&gt;&amp;nbsp;&lt;/div&gt;&lt;div class="ngg-gallery-thumbnail"&gt;&lt;/div&gt;&lt;div class="ngg-gallery-thumbnail"&gt;&lt;/div&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;/div&gt;&lt;div class="ngg-gallery-thumbnail-box" id="ngg-image-5" style="text-align: center;"&gt;&lt;div class="ngg-gallery-thumbnail"&gt;&lt;img alt="d1xr-scrn13" height="300" src="http://www.dxx-rebirth.com/wp-content/gallery/d1x-rebirth_screenshots/thumbs/thumbs_d1xr-scrn13.jpg" title="d1xr-scrn13" width="400" /&gt;&amp;nbsp;&lt;/div&gt;&lt;div class="ngg-gallery-thumbnail"&gt;&lt;/div&gt;&lt;div class="ngg-gallery-thumbnail"&gt;&lt;/div&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;/div&gt;&lt;div class="ngg-gallery-thumbnail-box" id="ngg-image-6" style="text-align: center;"&gt;&lt;div class="ngg-gallery-thumbnail"&gt;&lt;img alt="d1xr-scrn14" height="300" src="http://www.dxx-rebirth.com/wp-content/gallery/d1x-rebirth_screenshots/thumbs/thumbs_d1xr-scrn14.jpg" title="d1xr-scrn14" width="400" /&gt;&amp;nbsp;&lt;/div&gt;&lt;div class="ngg-gallery-thumbnail"&gt;&lt;/div&gt;&lt;div class="ngg-gallery-thumbnail"&gt;&lt;/div&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;/div&gt;&lt;div class="ngg-gallery-thumbnail-box" id="ngg-image-7" style="text-align: center;"&gt;&lt;div class="ngg-gallery-thumbnail"&gt;&lt;img alt="d1xr-scrn15" height="300" src="http://www.dxx-rebirth.com/wp-content/gallery/d1x-rebirth_screenshots/thumbs/thumbs_d1xr-scrn15.jpg" title="d1xr-scrn15" width="400" /&gt;&amp;nbsp;&lt;/div&gt;&lt;div class="ngg-gallery-thumbnail"&gt;&lt;/div&gt;&lt;div class="ngg-gallery-thumbnail"&gt;&lt;/div&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;/div&gt;&lt;div class="ngg-gallery-thumbnail-box" id="ngg-image-8" style="text-align: center;"&gt;&lt;div class="ngg-gallery-thumbnail"&gt;&lt;img alt="d1xr-scrn16" height="300" src="http://www.dxx-rebirth.com/wp-content/gallery/d1x-rebirth_screenshots/thumbs/thumbs_d1xr-scrn16.jpg" title="d1xr-scrn16" width="400" /&gt; 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float: none; margin-left: auto; margin-right: auto;" width="240" /&gt;&lt;/a&gt;&lt;/b&gt;&lt;/b&gt;&lt;/i&gt;&lt;/i&gt;&lt;/i&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6887185661194617221-7637624177834698452?l=thelinuxgames.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6887185661194617221/posts/default/7637624177834698452'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6887185661194617221/posts/default/7637624177834698452'/><link rel='alternate' type='text/html' href='http://thelinuxgames.blogspot.com/2011/03/dxx-rebirth-is-remake-of-two-descent.html' title='DXX-Rebirth is a remake of the two DESCENT ports D1X and D2X.'/><author><name>Games for Linux</name><uri>http://www.blogger.com/profile/17686146309652519452</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='27' height='32' src='http://2.bp.blogspot.com/_SbcV8oS9tVE/SkZ5Gn0H0DI/AAAAAAAAAAs/u3zpNPyFMvY/S220/linux_games.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/-RBTUcpW9CdI/TXzLz3LbzmI/AAAAAAAABHU/ip8bvAq45dY/s72-c/dxxrebirth_logo.png' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-6887185661194617221.post-9158031685294987623</id><published>2011-02-06T03:26:00.000-08:00</published><updated>2011-05-29T10:34:57.331-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='First Person Shooter'/><category scheme='http://www.blogger.com/atom/ns#' term='Action'/><title type='text'>EDuke32 is an awesome, free homebrew game engine and source port of the classic PC first person shooter Duke Nukem 3D— Duke3D.</title><content type='html'>&lt;a href="http://4.bp.blogspot.com/_SbcV8oS9tVE/TU6GiFAH3UI/AAAAAAAABGU/BIGieG7RGZ4/s1600/eduke3d_2.jpg" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"&gt;&lt;img alt="" border="0" id="BLOGGER_PHOTO_ID_5570537709120249154" src="http://4.bp.blogspot.com/_SbcV8oS9tVE/TU6GiFAH3UI/AAAAAAAABGU/BIGieG7RGZ4/s320/eduke3d_2.jpg" style="cursor: pointer; float: left; height: 188px; margin: 0pt 10px 10px 0pt; width: 250px;" /&gt;&lt;/a&gt;&lt;a href="http://eduke32.com/"&gt;&lt;b&gt;&lt;i&gt;EDuke32&lt;/i&gt;&lt;/b&gt;&lt;/a&gt; is an awesome, free homebrew game engine and &lt;a href="http://en.wikipedia.org/wiki/Source_port"&gt;source port&lt;/a&gt; of the classic PC first person shooter &lt;b&gt;&lt;i&gt;Duke Nukem 3D&lt;/i&gt;&lt;/b&gt;— &lt;b&gt;&lt;i&gt;Duke3D&lt;/i&gt;&lt;/b&gt;  for short—to Windows, Linux, Mac OS X, FreeBSD, several handhelds, and  to your family toaster.&lt;br /&gt;&lt;br /&gt;We've added all kinds of new renderers, tons of  cool features and upgrades for regular players, and thousands of  additional editing capabilities and scripting extensions for mod  creators. &lt;b&gt;EDuke32 is completely free, open source software.&lt;/b&gt;  &lt;br /&gt;First brewed in August 2004 by &lt;b&gt;Duke community leader Richard "TerminX" Gobeille&lt;/b&gt;—joined in 2005 by &lt;b&gt;NVIDIA software engineer Pierre-Loup "Plagman" Griffais&lt;/b&gt;—and incorporating work by &lt;a href="http://www.3drealms.com/"&gt;3D Realms&lt;/a&gt;/&lt;a href="http://advsys.net/ken/buildsrc"&gt;Ken Silverman&lt;/a&gt;/&lt;a href="http://jonof.id.au/jfduke3d"&gt;Jonathon Fowler&lt;/a&gt;/&lt;a href="http://saettler.com/eduke"&gt;Matt Saettler&lt;/a&gt;, what started as a learning experience and an excuse to learn &lt;a href="http://en.wikipedia.org/wiki/C_%28programming_language%29"&gt;C&lt;/a&gt; soon rose from obscurity to become pretty much the best Duke Nukem 3D port ever.  We think you'll agree.&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;iframe allowfullscreen="" frameborder="0" height="255" src="http://www.youtube.com/embed/JVSi_VyMCiU" title="YouTube video player" width="400"&gt;&lt;/iframe&gt;&lt;/div&gt;EDuke32 screams bad-ass so loud, you'll think &lt;i&gt;Iron Maiden&lt;/i&gt; frontman &lt;a href="http://www.youtube.com/watch?v=ksAFzBQlE3E"&gt;&lt;i&gt;Bruce Dickinson&lt;/i&gt;&lt;/a&gt;  got uppercut in the balls by Freddy Krueger.  We acknowledge that that  is possibly the most ridiculous statement ever made, by us or anyone  else—and we don't care!&lt;br /&gt;You even get &lt;b&gt;&lt;i&gt;Mapster32&lt;/i&gt;&lt;/b&gt;, a hacked up and enhanced version of that good ol' &lt;b&gt;&lt;i&gt;BUILD&lt;/i&gt;&lt;/b&gt;  editor you remember fruitlessly trying to make maps with way back in  college—when you were sober enough to see the monitor, that is.   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float: left; height: 150px; margin: 0pt 10px 10px 0pt; width: 258px;" /&gt;&lt;/a&gt;&lt;a href="http://fightwinprevail.sourceforge.net/"&gt;Fight Win Prevail&lt;/a&gt; (or FWP for short) is a hobbyist multiplayer first  person shooter.&lt;br /&gt;&lt;br /&gt;Fight Win Prevail is set in an imaginary universe where  fearless pilots fight to the death with their futuristic vehicles.&lt;br /&gt;&lt;br /&gt;Gameplay lies somewhere between the Mechwarrior-series and Quake 3.&lt;br /&gt;&lt;br /&gt;It  is faster and more action-orientated than in Mechwarrior, but tries to  avoid the  jump-around-like-crazy-and-fire-at-everything-that-moves-gameplay known  from Quake 3.&lt;br /&gt;&lt;br /&gt;Fight Win Prevail is a pure multiplayer game and does not  have a real singleplayer mode. Our primary target are LANs, but the game  is playable over the internet, too.. The official fight win prevail  website.&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;script type="text/javascript"&gt;&lt;!--google_ad_client = "pub-1005953070460828";/* Linux_Games_(Links)_468x15, creato 03/04/11 */google_ad_slot = "9920730505";google_ad_width = 468;google_ad_height = 15;//--&gt;&lt;/script&gt;&lt;br /&gt;&lt;script src="http://pagead2.googlesyndication.com/pagead/show_ads.js" type="text/javascript"&gt;&lt;/script&gt;&lt;/div&gt;&lt;span style="font-weight: bold;"&gt;Screenshots.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_SbcV8oS9tVE/TROqBVs-DiI/AAAAAAAABEk/cva21k4GW20/s1600/figh%2Bwin%2Bprevail1.png"&gt;&lt;img alt="" border="0" id="BLOGGER_PHOTO_ID_5553969705460305442" src="http://1.bp.blogspot.com/_SbcV8oS9tVE/TROqBVs-DiI/AAAAAAAABEk/cva21k4GW20/s400/figh%2Bwin%2Bprevail1.png" style="cursor: pointer; display: block; height: 300px; margin: 0px auto 10px; text-align: center; width: 400px;" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://3.bp.blogspot.com/_SbcV8oS9tVE/TRRHj2PlEoI/AAAAAAAABE0/Z0V3BzF3U_E/s1600/figh%2Bwin%2Bprevail2.jpg"&gt;&lt;img alt="" border="0" id="BLOGGER_PHOTO_ID_5554142921636516482" src="http://3.bp.blogspot.com/_SbcV8oS9tVE/TRRHj2PlEoI/AAAAAAAABE0/Z0V3BzF3U_E/s400/figh%2Bwin%2Bprevail2.jpg" style="cursor: pointer; display: block; height: 300px; margin: 0px auto 10px; text-align: center; width: 400px;" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://4.bp.blogspot.com/_SbcV8oS9tVE/TRRHdDElfuI/AAAAAAAABEs/XguizSqVMDg/s1600/figh%2Bwin%2Bprevail.jpg"&gt;&lt;img alt="" border="0" id="BLOGGER_PHOTO_ID_5554142804820983522" src="http://4.bp.blogspot.com/_SbcV8oS9tVE/TRRHdDElfuI/AAAAAAAABEs/XguizSqVMDg/s400/figh%2Bwin%2Bprevail.jpg" style="cursor: pointer; display: block; height: 231px; margin: 0px auto 10px; text-align: center; width: 400px;" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://3.bp.blogspot.com/_SbcV8oS9tVE/TRRIUiOOaAI/AAAAAAAABFE/RiWj0Zwm-Ks/s1600/fwp1.png"&gt;&lt;img alt="" border="0" id="BLOGGER_PHOTO_ID_5554143758075717634" src="http://3.bp.blogspot.com/_SbcV8oS9tVE/TRRIUiOOaAI/AAAAAAAABFE/RiWj0Zwm-Ks/s400/fwp1.png" style="cursor: pointer; display: block; height: 300px; margin: 0px auto 10px; text-align: center; width: 400px;" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/_SbcV8oS9tVE/TRRIE2w3cgI/AAAAAAAABE8/vmAR_qHQYb8/s1600/fwp.png"&gt;&lt;img alt="" border="0" id="BLOGGER_PHOTO_ID_5554143488711815682" src="http://1.bp.blogspot.com/_SbcV8oS9tVE/TRRIE2w3cgI/AAAAAAAABE8/vmAR_qHQYb8/s400/fwp.png" style="cursor: pointer; display: block; height: 300px; margin: 0px auto 10px; text-align: center; width: 400px;" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;table align="center" border="0" cellpadding="0" cellspacing="0" style="font-weight: bold; width: 700px;"&gt;&lt;tbody&gt;&lt;tr&gt; &lt;td align="left" class="invert"&gt;Version 0.0.8&lt;/td&gt; &lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;table align="center" border="0" cellpadding="0" cellspacing="5" style="width: 700px;" valign="middle"&gt;&lt;tbody&gt;&lt;tr&gt; &lt;td align="center" valign="middle"&gt;&lt;img height="150" src="http://fightwinprevail.sourceforge.net/screenshots/version_0.0.8/s1_thumbnail.png" width="200" /&gt;  &lt;/td&gt;  &lt;td align="center" valign="middle"&gt;&lt;img height="150" src="http://fightwinprevail.sourceforge.net/screenshots/version_0.0.8/s2_thumbnail.png" width="200" /&gt;  &lt;/td&gt;  &lt;td align="center" valign="middle"&gt;&lt;img height="150" src="http://fightwinprevail.sourceforge.net/screenshots/version_0.0.8/s3_thumbnail.png" width="200" /&gt;  &lt;/td&gt; &lt;/tr&gt;&lt;tr&gt; &lt;td align="center" valign="middle"&gt;&lt;img height="150" src="http://fightwinprevail.sourceforge.net/screenshots/version_0.0.8/s4_thumbnail.png" width="200" /&gt;  &lt;/td&gt;  &lt;td align="center" valign="middle"&gt;&lt;img height="150" src="http://fightwinprevail.sourceforge.net/screenshots/version_0.0.8/s5_thumbnail.png" width="200" /&gt;  &lt;/td&gt;  &lt;td align="center" valign="middle"&gt;&lt;img height="150" src="http://fightwinprevail.sourceforge.net/screenshots/version_0.0.8/s6_thumbnail.png" width="200" /&gt;  &lt;/td&gt; &lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;table align="center" border="0" cellpadding="0" cellspacing="0" style="font-weight: bold; width: 700px;"&gt;&lt;tbody&gt;&lt;tr&gt; &lt;td align="left" class="invert"&gt;Version 0.0.7&lt;/td&gt; &lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;table align="center" border="0" cellpadding="0" cellspacing="5" style="width: 700px;" valign="middle"&gt;&lt;tbody&gt;&lt;tr&gt; &lt;td align="center" valign="middle"&gt;&lt;img height="150" src="http://fightwinprevail.sourceforge.net/screenshots/version_0.0.7/s1_thumbnail.png" width="200" /&gt;  &lt;/td&gt;  &lt;td align="center" valign="middle"&gt;&lt;img height="150" src="http://fightwinprevail.sourceforge.net/screenshots/version_0.0.7/s5_thumbnail.png" width="200" /&gt;  &lt;/td&gt;  &lt;td align="center" valign="middle"&gt;&lt;img height="150" src="http://fightwinprevail.sourceforge.net/screenshots/version_0.0.7/s8_thumbnail.png" width="200" /&gt;  &lt;/td&gt; &lt;/tr&gt;&lt;tr&gt; &lt;td align="center" valign="middle"&gt;&lt;img height="150" src="http://fightwinprevail.sourceforge.net/screenshots/version_0.0.7/s10_thumbnail.png" width="200" /&gt;  &lt;/td&gt;  &lt;td align="center" valign="middle"&gt;&lt;img height="150" src="http://fightwinprevail.sourceforge.net/screenshots/version_0.0.7/s11_thumbnail.png" width="200" /&gt;  &lt;/td&gt;  &lt;td align="center" valign="middle"&gt;&lt;img height="150" src="http://fightwinprevail.sourceforge.net/screenshots/version_0.0.7/s12_thumbnail.png" width="200" /&gt;  &lt;/td&gt; &lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;table align="center" border="0" cellpadding="0" cellspacing="0" style="font-weight: bold; width: 700px;"&gt;&lt;tbody&gt;&lt;tr&gt; &lt;td align="left" class="invert"&gt;External Renderings.&lt;/td&gt; &lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;table align="center" border="0" cellpadding="0" cellspacing="5" style="width: 700px;" valign="middle"&gt;&lt;tbody&gt;&lt;tr&gt; &lt;td align="center" valign="middle"&gt;&lt;img height="150" src="http://fightwinprevail.sourceforge.net/screenshots/artwork/s1_thumbnail.png" width="200" /&gt;  &lt;/td&gt;  &lt;td align="center" valign="middle"&gt;&lt;img height="150" src="http://fightwinprevail.sourceforge.net/screenshots/artwork/s2_thumbnail.png" width="200" /&gt;  &lt;/td&gt;  &lt;td align="center" valign="middle"&gt;&lt;img height="150" src="http://fightwinprevail.sourceforge.net/screenshots/artwork/s3_thumbnail.png" width="200" /&gt;  &lt;/td&gt; &lt;/tr&gt;&lt;tr&gt; &lt;td align="center" valign="middle"&gt;&lt;img height="150" src="http://fightwinprevail.sourceforge.net/screenshots/artwork/s4_thumbnail.png" width="200" /&gt;  &lt;/td&gt; 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about new &lt;/span&gt;&lt;a href="http://www.blogger.com/post-edit.g?blogID=6887185661194617221&amp;amp;postID=4722689907424669026" name="AdBriteInlineAd_contents" style="font-weight: normal;"&gt;contents&lt;/a&gt;&lt;span style="font-weight: normal;"&gt; of the blog:&lt;/span&gt;&lt;br /&gt;&lt;/i&gt;&lt;/b&gt;&lt;/i&gt;&lt;/i&gt;&lt;/i&gt;&lt;/div&gt;&lt;i&gt;&lt;i&gt;&lt;i&gt;&lt;b&gt;&lt;b&gt;&lt;a href="http://thelinuxgames.blogspot.com/feeds/posts/default" target="_blank"&gt;&lt;img alt="" border="0" height="216" src="http://4.bp.blogspot.com/_SbcV8oS9tVE/SstPsnkgm3I/AAAAAAAAAao/cU7jN5CLsrc/s400/feed_audio.gif" style="display: block; float: none; margin-left: auto; margin-right: auto;" width="240" /&gt;&lt;/a&gt;&lt;/b&gt;&lt;/b&gt;&lt;/i&gt;&lt;/i&gt;&lt;/i&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6887185661194617221-4722689907424669026?l=thelinuxgames.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6887185661194617221/posts/default/4722689907424669026'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6887185661194617221/posts/default/4722689907424669026'/><link rel='alternate' type='text/html' href='http://thelinuxgames.blogspot.com/2010/12/fight-win-prevail-or-fwp-for-short-is.html' title='Fight Win Prevail (or FWP for short) is a hobbyist multiplayer first person shooter.'/><author><name>Games for Linux</name><uri>http://www.blogger.com/profile/17686146309652519452</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='27' height='32' src='http://2.bp.blogspot.com/_SbcV8oS9tVE/SkZ5Gn0H0DI/AAAAAAAAAAs/u3zpNPyFMvY/S220/linux_games.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_SbcV8oS9tVE/TROpXF_SCQI/AAAAAAAABEU/zTKjo00LTu4/s72-c/figh%2Bwin%2Bprevail.jpg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-6887185661194617221.post-1434102167690968329</id><published>2010-12-12T08:29:00.000-08:00</published><updated>2011-05-29T10:41:25.077-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='First Person Shooter'/><category scheme='http://www.blogger.com/atom/ns#' term='Action'/><title type='text'>The Freedoom project aims to create a complete Doom-based game which is free software.</title><content type='html'>&lt;a href="http://3.bp.blogspot.com/_SbcV8oS9tVE/TQT5zeSPQnI/AAAAAAAABDI/O_83Ls1B-z0/s1600/freedom4.png" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"&gt;&lt;img alt="" border="0" id="BLOGGER_PHOTO_ID_5549835303525499506" src="http://3.bp.blogspot.com/_SbcV8oS9tVE/TQT5zeSPQnI/AAAAAAAABDI/O_83Ls1B-z0/s320/freedom4.png" style="cursor: pointer; float: left; height: 201px; margin: 0pt 10px 10px 0pt; width: 250px;" /&gt;&lt;/a&gt;id Software has released the source code to their classic game, Doom, under the GNU General Public License.&lt;br /&gt;&lt;br /&gt;This means that the engine which powers Doom is Free Software. However, the game engine is only one component of a complete game.&lt;br /&gt;&lt;br /&gt;The Doom engine uses an "IWAD" file to store all of its game data. This contains the raw data used by the game — the artwork, sound effects, levels, everything which defines Doom as a game. Until now, one of the original proprietary files was still needed in order to play Doom.&lt;br /&gt;&lt;br /&gt;The Freedoom project aims at collaboratively creating a free IWAD file. Combined with the free source code, this results in a complete game based on the Doom engine which is Free Software.&lt;br /&gt;&lt;br /&gt;Doom source code + Freedoom IWAD&lt;br /&gt;The purpose of Freedoom&lt;br /&gt;&lt;br /&gt;Freedoom has multiple purposes:&lt;br /&gt;&lt;br /&gt;1. To create a complete free game based on the Doom engine.&lt;br /&gt;A large library exists of modifications which have been created for Doom over the past fifteen years; Freedoom maintains compatibility with the original IWAD files so that these modifications can be played.&lt;br /&gt;&lt;br /&gt;2. To create a pool of free game material for people to reuse in their own projects.&lt;br /&gt;All material in the Freedoom project is released under the modified BSD license, allowing people to reuse it as they wish. Freedoom contains a large collection of material. This includes Doom levels, sound effects, graphics, and music.&lt;br /&gt;&lt;br /&gt;3. To serve as a demonstration of the talent and creativity of the Doom community.&lt;br /&gt;Despite its age, Doom has retained a surprisingly large community of fans. Freedoom is developed collaboratively by fans of the original Doom games.&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;script type="text/javascript"&gt;&lt;!--google_ad_client = "pub-1005953070460828";/* Linux_Games_(Links)_468x15, creato 03/04/11 */google_ad_slot = "9920730505";google_ad_width = 468;google_ad_height = 15;//--&gt;&lt;/script&gt;&lt;br /&gt;&lt;script src="http://pagead2.googlesyndication.com/pagead/show_ads.js" type="text/javascript"&gt;&lt;/script&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;span style="font-weight: bold;"&gt;Screenshots.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;img alt="0.6.3-01" src="http://www.nongnu.org/freedoom/img/screenshots/th_0.6.3_01.jpg" style="height: 300px; width: 401px;" /&gt;&amp;nbsp;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;img alt="0.6.3-02" src="http://www.nongnu.org/freedoom/img/screenshots/th_0.6.3_02.jpg" style="height: 299px; width: 399px;" /&gt;&amp;nbsp;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;img alt="0.6.3-03" src="http://www.nongnu.org/freedoom/img/screenshots/th_0.6.3_03.jpg" style="height: 299px; width: 400px;" /&gt;&amp;nbsp;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;img alt="0.6.3-04" src="http://www.nongnu.org/freedoom/img/screenshots/th_0.6.3_04.jpg" style="height: 301px; width: 402px;" /&gt;&amp;nbsp;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;img alt="0.6.3-05" src="http://www.nongnu.org/freedoom/img/screenshots/th_0.6.3_05.jpg" style="height: 300px; width: 401px;" /&gt;&amp;nbsp;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;img alt="0.6.3-06" src="http://www.nongnu.org/freedoom/img/screenshots/th_0.6.3_06.jpg" style="height: 299px; width: 400px;" /&gt;&amp;nbsp;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;/div&gt;&lt;a href="http://4.bp.blogspot.com/_SbcV8oS9tVE/TQT7EfkA-FI/AAAAAAAABDo/R4l6qNG5K8E/s1600/freedom8.jpg"&gt;&lt;img alt="" border="0" id="BLOGGER_PHOTO_ID_5549836695437899858" src="http://4.bp.blogspot.com/_SbcV8oS9tVE/TQT7EfkA-FI/AAAAAAAABDo/R4l6qNG5K8E/s400/freedom8.jpg" style="display: block; height: 300px; margin: 0px auto 10px; text-align: center; width: 400px;" /&gt;&amp;nbsp;&lt;/a&gt; &lt;br /&gt;&lt;a href="http://3.bp.blogspot.com/_SbcV8oS9tVE/TQT7BMPAAbI/AAAAAAAABDg/7BdE45J8j9c/s1600/freedom7.jpg"&gt;&lt;img alt="" border="0" id="BLOGGER_PHOTO_ID_5549836638709875122" src="http://3.bp.blogspot.com/_SbcV8oS9tVE/TQT7BMPAAbI/AAAAAAAABDg/7BdE45J8j9c/s400/freedom7.jpg" style="display: block; height: 300px; margin: 0px auto 10px; text-align: center; width: 400px;" /&gt;&amp;nbsp;&lt;/a&gt; &lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/_SbcV8oS9tVE/TQT69AN2SnI/AAAAAAAABDY/XzbEAnSrB-E/s1600/freedom6.jpg"&gt;&lt;img alt="" border="0" id="BLOGGER_PHOTO_ID_5549836566764341874" src="http://1.bp.blogspot.com/_SbcV8oS9tVE/TQT69AN2SnI/AAAAAAAABDY/XzbEAnSrB-E/s400/freedom6.jpg" style="display: block; 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about new &lt;/span&gt;&lt;a href="http://www.blogger.com/post-edit.g?blogID=6887185661194617221&amp;amp;postID=1434102167690968329" name="AdBriteInlineAd_contents" style="font-weight: normal;"&gt;contents&lt;/a&gt;&lt;span style="font-weight: normal;"&gt; of the blog:&lt;/span&gt;&lt;br /&gt;&lt;/i&gt;&lt;/b&gt;&lt;/i&gt;&lt;/i&gt;&lt;/i&gt;&lt;/div&gt;&lt;i&gt;&lt;i&gt;&lt;i&gt;&lt;b&gt;&lt;b&gt;&lt;a href="http://thelinuxgames.blogspot.com/feeds/posts/default" target="_blank"&gt;&lt;img alt="" border="0" height="216" src="http://4.bp.blogspot.com/_SbcV8oS9tVE/SstPsnkgm3I/AAAAAAAAAao/cU7jN5CLsrc/s400/feed_audio.gif" style="display: block; float: none; margin-left: auto; margin-right: auto;" width="240" /&gt;&lt;/a&gt;&lt;/b&gt;&lt;/b&gt;&lt;/i&gt;&lt;/i&gt;&lt;/i&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6887185661194617221-1434102167690968329?l=thelinuxgames.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6887185661194617221/posts/default/1434102167690968329'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6887185661194617221/posts/default/1434102167690968329'/><link rel='alternate' type='text/html' href='http://thelinuxgames.blogspot.com/2010/12/freedoom-project-aims-to-create.html' title='The Freedoom project aims to create a complete Doom-based game which is free software.'/><author><name>Games for Linux</name><uri>http://www.blogger.com/profile/17686146309652519452</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='27' height='32' src='http://2.bp.blogspot.com/_SbcV8oS9tVE/SkZ5Gn0H0DI/AAAAAAAAAAs/u3zpNPyFMvY/S220/linux_games.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_SbcV8oS9tVE/TQT5zeSPQnI/AAAAAAAABDI/O_83Ls1B-z0/s72-c/freedom4.png' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-6887185661194617221.post-8239643378956645632</id><published>2010-11-25T14:04:00.000-08:00</published><updated>2011-05-29T10:42:23.202-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='First Person Shooter'/><category scheme='http://www.blogger.com/atom/ns#' term='Action'/><title type='text'>Hell World is a FPS adventure game which features excellent graphics, a dark atmosphere and an excellent scenario.</title><content type='html'>&lt;a href="http://www.angelfire.com/on3/ironhell3index/HellWorld.html" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"&gt;&lt;img alt="" border="0" id="BLOGGER_PHOTO_ID_5543612085849707618" src="http://1.bp.blogspot.com/_SbcV8oS9tVE/TO7d0h2iVGI/AAAAAAAABCg/0qO1MB45uUM/s200/hell%2Bworld.jpg" style="cursor: pointer; float: left; height: 150px; margin: 0pt 10px 10px 0pt; width: 200px;" /&gt;&lt;/a&gt;&lt;span id="intelliTxt" name="intelliTxt"&gt;&lt;a href="http://www.angelfire.com/on3/ironhell3index/HellWorld.html"&gt;Hell World &lt;/a&gt;is a thrilling FPS  adventure game which features excellent graphics, a dark atmosphere and  an excellent scenario. Hell World game is designed to be a port of the  Windows-only version of Hell World.&lt;br /&gt;&lt;br /&gt;It is written using the openGL and SDL library and is developing for the last months by ironhell3.&lt;br /&gt;&lt;br /&gt;The  game starts from main.c There we call first two functions, sdl_init()  and game_init() to initialise the sdl and game part of the game.After  the succesfull initialisation of Hell World we loop in a while()  function.Each frame we check the keyboard and mouse for events through  keyhandler() and then render the game frames through loop().When we  catch a done=true signal we quit the game.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Important:&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;1)We are in need of developers,musicians,artists etc to help develop this game&lt;br /&gt;2)This game is released under the GPL license.Please READ the COPYING file for more info&lt;br /&gt;&lt;br /&gt;&lt;b&gt;What's New&lt;/b&gt; in This Release:&lt;br /&gt;&lt;br /&gt;· Fixed movement&lt;br /&gt;· Added fog&lt;br /&gt;· Added crates&lt;br /&gt;· Redesign of level 1 including texture changes&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;h4&gt;&lt;i&gt;Downloads&lt;/i&gt;&lt;/h4&gt;&lt;i&gt;&lt;br /&gt;&lt;b&gt;Old but stable windows-only release&lt;/b&gt;&lt;br /&gt;&lt;a href="http://www.angelfire.com/on3/ironhell3index/HellWorldv0.1alpha11.zip"&gt;HellWorldv0.1alpha11.zip&lt;/a&gt;670 Kb&lt;/i&gt;&lt;br /&gt;&lt;i&gt;&lt;b&gt;New but VERY unstable cross-platform release&lt;/b&gt;&lt;br /&gt;&lt;a href="http://www.angelfire.com/on3/ironhell3index/HellWorld-0.1.4.tar.bz2"&gt;HellWorld-0.1.4.tar.bz2&lt;/a&gt;200 Kb &lt;/i&gt;&lt;br /&gt;&lt;br /&gt;&lt;span id="intelliTxt" name="intelliTxt"&gt;&lt;span style="font-weight: bold;"&gt;Screenshots.&lt;/span&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;span id="intelliTxt" name="intelliTxt"&gt;&lt;script type="text/javascript"&gt;&lt;!--google_ad_client = "pub-1005953070460828";/* Linux_Games_(Links)_468x15, creato 03/04/11 */google_ad_slot = "9920730505";google_ad_width = 468;google_ad_height = 15;//--&gt;&lt;/script&gt;&lt;br /&gt;&lt;script type="text/javascript"src="http://pagead2.googlesyndication.com/pagead/show_ads.js"&gt;&lt;/script&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;span id="intelliTxt" name="intelliTxt"&gt;&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;span id="intelliTxt" name="intelliTxt"&gt; &lt;/span&gt;&lt;a href="http://3.bp.blogspot.com/_SbcV8oS9tVE/TO7h5ar12iI/AAAAAAAABC4/fxQyIhjYMlc/s1600/hellworld_screen%2B%25281%2529.jpg"&gt;&lt;img alt="" border="0" id="BLOGGER_PHOTO_ID_5543616567871658530" src="http://3.bp.blogspot.com/_SbcV8oS9tVE/TO7h5ar12iI/AAAAAAAABC4/fxQyIhjYMlc/s400/hellworld_screen%2B%25281%2529.jpg" style="cursor: pointer; display: block; height: 300px; margin: 0px auto 10px; text-align: center; width: 400px;" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://2.bp.blogspot.com/_SbcV8oS9tVE/TO7iPFTRJWI/AAAAAAAABDA/oXq8eU3wiAM/s1600/hellworld-b.jpg"&gt;&lt;img alt="" border="0" id="BLOGGER_PHOTO_ID_5543616940088567138" src="http://2.bp.blogspot.com/_SbcV8oS9tVE/TO7iPFTRJWI/AAAAAAAABDA/oXq8eU3wiAM/s400/hellworld-b.jpg" style="cursor: pointer; display: block; height: 200px; margin: 0px auto 10px; text-align: center; width: 358px;" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://3.bp.blogspot.com/_SbcV8oS9tVE/TO7hwrkwlsI/AAAAAAAABCw/ZIzb6XyQiKE/s1600/hellworld.jpg"&gt;&lt;img alt="" border="0" id="BLOGGER_PHOTO_ID_5543616417786533570" src="http://3.bp.blogspot.com/_SbcV8oS9tVE/TO7hwrkwlsI/AAAAAAAABCw/ZIzb6XyQiKE/s400/hellworld.jpg" style="cursor: pointer; 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about new &lt;/span&gt;&lt;a href="http://www.blogger.com/post-edit.g?blogID=6887185661194617221&amp;amp;postID=8239643378956645632" name="AdBriteInlineAd_contents" style="font-weight: normal;"&gt;contents&lt;/a&gt;&lt;span style="font-weight: normal;"&gt; of the blog:&lt;/span&gt;&lt;br /&gt;&lt;/i&gt;&lt;/b&gt;&lt;/i&gt;&lt;/i&gt;&lt;/i&gt;&lt;/div&gt;&lt;i&gt;&lt;i&gt;&lt;i&gt;&lt;b&gt;&lt;b&gt;&lt;a href="http://thelinuxgames.blogspot.com/feeds/posts/default" target="_blank"&gt;&lt;img alt="" border="0" height="216" src="http://4.bp.blogspot.com/_SbcV8oS9tVE/SstPsnkgm3I/AAAAAAAAAao/cU7jN5CLsrc/s400/feed_audio.gif" style="display: block; float: none; margin-left: auto; margin-right: auto;" width="240" /&gt;&lt;/a&gt;&lt;/b&gt;&lt;/b&gt;&lt;/i&gt;&lt;/i&gt;&lt;/i&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6887185661194617221-8239643378956645632?l=thelinuxgames.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6887185661194617221/posts/default/8239643378956645632'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6887185661194617221/posts/default/8239643378956645632'/><link rel='alternate' type='text/html' href='http://thelinuxgames.blogspot.com/2010/11/hell-world-is-fps-adventure-game-which.html' title='Hell World is a FPS adventure game which features excellent graphics, a dark atmosphere and an excellent scenario.'/><author><name>Games for Linux</name><uri>http://www.blogger.com/profile/17686146309652519452</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='27' height='32' src='http://2.bp.blogspot.com/_SbcV8oS9tVE/SkZ5Gn0H0DI/AAAAAAAAAAs/u3zpNPyFMvY/S220/linux_games.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_SbcV8oS9tVE/TO7d0h2iVGI/AAAAAAAABCg/0qO1MB45uUM/s72-c/hell%2Bworld.jpg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-6887185661194617221.post-7271276564938960982</id><published>2010-11-18T12:45:00.000-08:00</published><updated>2011-05-29T10:43:10.489-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='First Person Shooter'/><category scheme='http://www.blogger.com/atom/ns#' term='Action'/><title type='text'>B3D/SDL is a port of Ken's Labyrinth to modern operating systems, using OpenGL for graphics output.</title><content type='html'>&lt;a href="http://2.bp.blogspot.com/_SbcV8oS9tVE/TOWRiG1uorI/AAAAAAAABCY/-ybfyZdFWwM/s1600/b3d.jpg" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"&gt;&lt;img alt="" border="0" id="BLOGGER_PHOTO_ID_5540994931686810290" src="http://2.bp.blogspot.com/_SbcV8oS9tVE/TOWRiG1uorI/AAAAAAAABCY/-ybfyZdFWwM/s200/b3d.jpg" style="cursor: pointer; float: left; height: 150px; margin: 0pt 10px 10px 0pt; width: 200px;" /&gt;&lt;/a&gt;B3D/SDL is a port of Ken's Labyrinth to modern operating systems, using OpenGL for graphics output and the SDL library to provide user input, sound output, threading, and some graphics support functions. Music output is through Adlib emulation or MIDI (MIDI only on  Linux and other operating systems with OSS-compatible sound APIs).  &lt;br /&gt;As this program is provided for free, neither Ken Silverman nor Jan Lönnberg take any responsibility for any effects, adverse or otherwise, resulting from the use of this program.  &lt;br /&gt;Current version: &lt;i&gt;2.32&lt;/i&gt; (11/10/2004).  &lt;br /&gt;Improvements over the original Ken's Labyrinth:  &lt;br /&gt;&lt;ul&gt;&lt;li&gt;Runs natively on 32-bit Windows or Linux (and possibly some similar systems). &lt;/li&gt;&lt;li&gt;Uses OpenGL to provide hardware accelerated, anti-aliased graphics with   trilinear interpolation in true colour (where available). &lt;/li&gt;&lt;li&gt;Multiple simultaneous sound effects. &lt;/li&gt;&lt;li&gt;Improved General MIDI music. &lt;/li&gt;&lt;li&gt;Many bug fixes. &lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;&lt;a href="http://icculus.org/LAB3D/changelog.html"&gt;Changes...&lt;/a&gt; &lt;/li&gt;&lt;/ul&gt;&lt;h2&gt;&lt;span style="font-size: small;"&gt;Downloading.&lt;/span&gt;&lt;/h2&gt;Download an &lt;a href="http://icculus.org/LAB3D/full.html"&gt;all-in-one package&lt;/a&gt; &lt;i&gt;or&lt;/i&gt; follow the below instructions:  &lt;br /&gt;&lt;ul&gt;&lt;li&gt;Make sure that you have &lt;a href="http://www.libsdl.org/"&gt;SDL&lt;/a&gt; (version 1.2 or later) installed. &lt;/li&gt;&lt;li&gt;Download and install the full version of &lt;a href="http://www.advsys.net/ken/klab.htm"&gt;Ken's Labyrinth&lt;/a&gt; 1.0, 1.1, 2.0 or 2.1. &lt;/li&gt;&lt;li&gt;One of the following: &lt;ul&gt;&lt;li&gt;Download the &lt;a href="http://icculus.org/LAB3D/source.html"&gt;source code&lt;/a&gt;, compile and install. &lt;/li&gt;&lt;li&gt;Download a &lt;a href="http://icculus.org/LAB3D/binary.html"&gt;precompiled binary&lt;/a&gt; and install. &lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;/ul&gt;&lt;span style="font-weight: bold;"&gt;&lt;br /&gt;Screenshots.&lt;/span&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;script type="text/javascript"&gt;&lt;!--google_ad_client = "pub-1005953070460828";/* Linux_Games_(Links)_468x15, creato 03/04/11 */google_ad_slot = "9920730505";google_ad_width = 468;google_ad_height = 15;//--&gt;&lt;/script&gt;&lt;br /&gt;&lt;script type="text/javascript"src="http://pagead2.googlesyndication.com/pagead/show_ads.js"&gt;&lt;/script&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;img src="http://icculus.org/LAB3D/captur00.png" /&gt;&lt;br /&gt;You need a lot of practice to defeat pirates like this guy. Especially in large groups.&lt;br /&gt;&lt;img src="http://icculus.org/LAB3D/captur04.png" /&gt;&lt;br /&gt;Yes, our Beowulf cluster of fans will keep you nice and cool...&lt;br /&gt;&lt;img src="http://icculus.org/LAB3D/captur02.png" /&gt;&lt;br /&gt;Money, money, money!&lt;br /&gt;&lt;img src="http://icculus.org/LAB3D/captur03.png" /&gt;&lt;br /&gt;The infamous &lt;i&gt;Ken&lt;/i&gt;.&lt;br /&gt;&lt;div class="previous"&gt;&lt;br /&gt;&lt;style type="text/css"&gt;@import url(http://www.google.com/cse/api/branding.css);&lt;/style&gt;&lt;br /&gt;&lt;div class="cse-branding-bottom" style="background-color: #999999; color: black;"&gt;&lt;div class="cse-branding-form"&gt;&lt;form action="http://www.google.com/cse" id="cse-search-box" target="_blank"&gt;&lt;div&gt;&lt;input name="cx" type="hidden" value="partner-pub-1005953070460828:hyq39kije0x" /&gt;&lt;br /&gt;&lt;input name="ie" type="hidden" value="ISO-8859-1" /&gt;&lt;br /&gt;&lt;input name="q" size="31" type="text" /&gt;&lt;br /&gt;&lt;input name="sa" type="submit" value="Search" /&gt;&lt;/div&gt;&lt;/form&gt;&lt;/div&gt;&lt;div class="cse-branding-logo"&gt;&lt;img alt="Google" src="http://www.google.com/images/poweredby_transparent/poweredby_999999.gif" /&gt;&lt;/div&gt;&lt;div class="cse-branding-text"&gt;Custom Search&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;div align="center"&gt;&lt;b&gt;&lt;i&gt;&lt;span style="font-weight: normal;"&gt;&lt;a href="http://ad.zanox.com/ppc/?14474533C133869601T" target="_blank"&gt;&lt;img src="http://www.zanox-affiliate.de/ppv/images/programs/488/adserver/400x265.gif" style="max-width: 800px;" /&gt;&lt;/a&gt;&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;b&gt;&lt;i&gt;&lt;/i&gt;&lt;/b&gt;&lt;/div&gt;&lt;div align="center"&gt;&lt;i&gt;&lt;i&gt;&lt;i&gt;&lt;b&gt;&lt;i&gt;&lt;span style="font-weight: normal;"&gt;If  you           liked this article,         subscribe to  the    feed by &lt;/span&gt;&lt;a href="http://www.blogger.com/post-edit.g?blogID=6887185661194617221&amp;amp;postID=7271276564938960982" name="AdBriteInlineAd_clicking" style="font-weight: normal;"&gt;clicking&lt;/a&gt;&lt;span style="font-weight: normal;"&gt;the image below    to keep &lt;/span&gt;&lt;a href="http://www.blogger.com/post-edit.g?blogID=6887185661194617221&amp;amp;postID=7271276564938960982" name="AdBriteInlineAd_informed" style="font-weight: normal;"&gt;informed&lt;/a&gt;&lt;span style="font-weight: normal;"&gt; about new &lt;/span&gt;&lt;a href="http://www.blogger.com/post-edit.g?blogID=6887185661194617221&amp;amp;postID=7271276564938960982" name="AdBriteInlineAd_contents" style="font-weight: normal;"&gt;contents&lt;/a&gt;&lt;span style="font-weight: normal;"&gt; of the blog:&lt;/span&gt;&lt;br /&gt;&lt;/i&gt;&lt;/b&gt;&lt;/i&gt;&lt;/i&gt;&lt;/i&gt;&lt;/div&gt;&lt;i&gt;&lt;i&gt;&lt;i&gt;&lt;b&gt;&lt;b&gt;&lt;a href="http://thelinuxgames.blogspot.com/feeds/posts/default" target="_blank"&gt;&lt;img alt="" border="0" height="216" src="http://4.bp.blogspot.com/_SbcV8oS9tVE/SstPsnkgm3I/AAAAAAAAAao/cU7jN5CLsrc/s400/feed_audio.gif" style="display: block; float: none; margin-left: auto; margin-right: auto;" width="240" /&gt;&lt;/a&gt;&lt;/b&gt;&lt;/b&gt;&lt;/i&gt;&lt;/i&gt;&lt;/i&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6887185661194617221-7271276564938960982?l=thelinuxgames.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6887185661194617221/posts/default/7271276564938960982'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6887185661194617221/posts/default/7271276564938960982'/><link rel='alternate' type='text/html' href='http://thelinuxgames.blogspot.com/2010/11/b3dsdl-is-port-of-kens-labyrinth-to.html' title='B3D/SDL is a port of Ken&apos;s Labyrinth to modern operating systems, using OpenGL for graphics output.'/><author><name>Games for Linux</name><uri>http://www.blogger.com/profile/17686146309652519452</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='27' height='32' src='http://2.bp.blogspot.com/_SbcV8oS9tVE/SkZ5Gn0H0DI/AAAAAAAAAAs/u3zpNPyFMvY/S220/linux_games.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_SbcV8oS9tVE/TOWRiG1uorI/AAAAAAAABCY/-ybfyZdFWwM/s72-c/b3d.jpg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-6887185661194617221.post-2612441202985935807</id><published>2010-10-19T10:19:00.000-07:00</published><updated>2011-05-29T10:43:35.788-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='First Person Shooter'/><category scheme='http://www.blogger.com/atom/ns#' term='Action'/><title type='text'>LTKTBM, fast paced, single and multiplayer action built on the all time</title><content type='html'>&lt;a href="http://3.bp.blogspot.com/_SbcV8oS9tVE/TL3Ww1xsMjI/AAAAAAAABCI/juzXVVDE_Aw/s1600/ltktbm2.jpg" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"&gt;&lt;img alt="" border="0" id="BLOGGER_PHOTO_ID_5529812052038398514" src="http://3.bp.blogspot.com/_SbcV8oS9tVE/TL3Ww1xsMjI/AAAAAAAABCI/juzXVVDE_Aw/s200/ltktbm2.jpg" style="cursor: pointer; float: left; height: 157px; margin: 0pt 10px 10px 0pt; width: 200px;" /&gt;&lt;/a&gt;&lt;a href="http://www.theborgmatrix.com/ltk/ltktbm.shtml"&gt;LTKTBM,&lt;/a&gt; fast paced, single and multiplayer action built on the all time, original, classic mod:- Action Quake 2. into a heavly enhanced engine with superiour sound and Graphics, whilst still maintaining compatibility with both the hundreds of AQ2 servers and the origonal, giving you easy access to online play with people close to you.&lt;br /&gt;&lt;br /&gt;The FULL install does not require any previous installation of either Quake 2 or AQ2 and adds many gameplay and graphical enhancements to the quake 2 engine.&lt;br /&gt;&lt;br /&gt;If you just want to see what its all about you can download the small installer AQ2 LTKTBM Lite v1.9.0.25 wieghing in at just 13MB&lt;br /&gt;&lt;br /&gt;You can now download the full installer &lt;a href="http://www.theborgmatrix.com/ltk/index2.php?location=LTKTBM&amp;amp;expand=6"&gt;here&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Take a dose of classic quake 2, fill it with game play from one of the best all time classic mods, AQ2. Whisk up a large cup of gore and toast with some new graphics and sound, and you know you've got the start of something special.&lt;br /&gt;&lt;br /&gt;Once thoroughly cooked, gently stir in the power of ltktbm to bring a taste of single player, and provide some much needed character assassination, put in a single, hugely expandable package, that anyone and everyone has access to and you've successfully whipped up AQ2 LTKTBM Edition: Codename: THE EXTRAS (simply LTKTBM).&lt;br /&gt;&lt;br /&gt;All this, in combination with the proven playability of multiplayer AQ2, stability of the Quake2 engine and versitility and shear number of aq2 maps.&lt;br /&gt;&lt;br /&gt;LTKTBM provides 3 levels of game play, which are all as different as they are similar'&lt;br /&gt;Firstly, simple deathmatch; everyone for themselves, kill as quickly and  as frequently as possible, and take pride in getting your name at the  top of the scoreboard'&lt;br /&gt;Secondly, Teamplay; Group carnage to the extreme, the fast paced, wipe  them out first game type that AQ2 made famous' Simply select your side  and armoury and let the killing commence' Group performance is the goal  here, but individual performance still plays a large part'&lt;br /&gt;Thirdly, new with LTKTBM, Movie script; difficult to describe as an  individual game type, Movie script is more like teamplay+, providing  variability and script twists galore' Movie script provides a more  organised teamplay type utilising LTKTBM’s AI to provide ‘all action’  characters to interact with in a group basis, where each ‘gametype’ is  as individual as the level itself'&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;LTKTBM also adds some extra abilities to your AQ2 arsenal:&lt;br /&gt;The spotlight: Gone are the days when dark multiplayer maps are more of a  nightmare than atmospheric, the spotlight not only allows you to find  your way in the dark, but can also be a valuable method of communicating  with your team' The spotlight comes automatically attached to the MP5,  M3 assault shotgun, and M4 assault weapons&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The sword: Enter the realms of the true elite with this powerful hand  to hand combat weapon' Deflect enemies shots and cut the down to size  before kicking them to their death' The sword comes as a weapon choice  in teamplay/movie script, or as a default secondary weapon in  deathmatch'&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-weight: bold;"&gt;Screenshots.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;&lt;script type="text/javascript"&gt;&lt;!--google_ad_client = "pub-1005953070460828";/* Linux_Games_(Links)_468x15, creato 03/04/11 */google_ad_slot = "9920730505";google_ad_width = 468;google_ad_height = 15;//--&gt;&lt;/script&gt;&lt;br /&gt;&lt;script type="text/javascript"src="http://pagead2.googlesyndication.com/pagead/show_ads.js"&gt;&lt;/script&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt; 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float: left; height: 167px; margin: 0pt 10px 10px 0pt; width: 249px;" /&gt;&lt;/a&gt;The aim is to shoot down &lt;i&gt;as many&lt;/i&gt; 'drones' as you can in the  arena you play in.&lt;br /&gt;&lt;br /&gt;If the number or living drones exceeds 10, you lose.&lt;br /&gt;&lt;br /&gt;The drones appear at random places at regular intervals. Colliding with a drone also ends your life.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The arena is enclosed by walls and you start at its center. You have got limited number of bullets to kill the drones. You can replenish your ammo by picking up ammo packets that appear as yellow spheres with stripes.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The bottom of the screen shows you the game statistics. &lt;br /&gt;&lt;div style="font-weight: bold;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;span style="font-weight: bold;"&gt;Keys.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;table align="center" border="1"&gt;&lt;tbody&gt;&lt;tr&gt; &lt;th colspan="2"&gt;Player movement &lt;/th&gt; &lt;/tr&gt;&lt;tr&gt;   &lt;th&gt;Forward&lt;/th&gt;&lt;td&gt;Up arrow&lt;/td&gt; &lt;/tr&gt;&lt;tr&gt; &lt;th&gt;Back&lt;/th&gt;&lt;td&gt;Down arrow&lt;/td&gt; &lt;/tr&gt;&lt;tr&gt; &lt;th&gt;Left&lt;/th&gt;&lt;td&gt;Left arrow&lt;/td&gt; &lt;/tr&gt;&lt;tr&gt; &lt;th&gt;Right&lt;/th&gt;&lt;td&gt;Right arrow&lt;/td&gt; &lt;/tr&gt;&lt;tr&gt; &lt;th&gt;Run&lt;/th&gt;&lt;td&gt;Left Shift&lt;/td&gt; &lt;/tr&gt;&lt;tr&gt; &lt;th colspan="2"&gt;Actions &lt;/th&gt; &lt;/tr&gt;&lt;tr&gt; &lt;th&gt;Fire missile&lt;/th&gt;&lt;td&gt;Spacebar&lt;/td&gt; &lt;/tr&gt;&lt;tr&gt; &lt;th&gt;Toggle game stats display&lt;/th&gt;&lt;td&gt;Tab&lt;/td&gt; &lt;/tr&gt;&lt;tr&gt; &lt;th&gt;Toggle map display&lt;/th&gt;&lt;td&gt;m&lt;/td&gt; &lt;/tr&gt;&lt;tr&gt; &lt;th&gt;In-game menu&lt;/th&gt;&lt;td&gt;Escape&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;div style="font-weight: bold;"&gt;Configuration.&lt;/div&gt;The game expects a config file named .nmaFPS in the users home directory. If that file doesnt exist, it uses a system-wide config file located in '/usr/local/share/nmaFPS/conf'. Currently, the following options are supported.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;table align="center" border="1"&gt;&lt;tbody&gt;&lt;tr&gt; &lt;th&gt;Option name&lt;/th&gt;&lt;th&gt;Description&lt;/th&gt; &lt;th&gt;Allowed values&lt;/th&gt; &lt;/tr&gt;&lt;tr&gt; &lt;th&gt;WINHEIGHT&lt;/th&gt;&lt;td&gt;Window height&lt;/td&gt;&lt;td&gt;Numeric values.&lt;/td&gt; &lt;/tr&gt;&lt;tr&gt; &lt;th&gt;WINWIDTH&lt;/th&gt;&lt;td&gt;Window width&lt;/td&gt;&lt;td&gt;Numeric values.&lt;/td&gt; &lt;/tr&gt;&lt;tr&gt; &lt;th&gt;FULLSCREEN&lt;/th&gt;&lt;td&gt;To go fullscreen or not&lt;/td&gt;&lt;td&gt;1 or 0&lt;/td&gt; &lt;/tr&gt;&lt;tr&gt; &lt;th&gt;STARTLEVEL&lt;/th&gt;&lt;td&gt;The level to start with.&lt;/td&gt; &lt;td&gt;Number&lt;/td&gt; &lt;/tr&gt;&lt;tr&gt; &lt;th&gt;TEXTUREDIR&lt;/th&gt;&lt;td&gt;Name of texture images directory&lt;/td&gt; &lt;td&gt;String&lt;/td&gt; &lt;/tr&gt;&lt;tr&gt; &lt;th&gt;SOUND&lt;/th&gt;&lt;td&gt;Enable sound.&lt;/td&gt;&lt;td&gt;1 or 0&lt;/td&gt; &lt;/tr&gt;&lt;tr&gt; &lt;th&gt;DIFFICULTY&lt;/th&gt;&lt;td&gt;Difficulty setting&lt;/td&gt;&lt;td&gt;1 : Hard, 2 : Normal, 3 : Easy&lt;/td&gt; &lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://sourceforge.net/projects/libox/files/"&gt;Download.&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="font-weight: bold;"&gt;Screenshots.&lt;/div&gt;&lt;div style="font-weight: bold;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-weight: bold; text-align: center;"&gt;&lt;script type="text/javascript"&gt;&lt;!--google_ad_client = "pub-1005953070460828";/* Linux_Games_(Links)_468x15, creato 03/04/11 */google_ad_slot = "9920730505";google_ad_width = 468;google_ad_height = 15;//--&gt;&lt;/script&gt;&lt;br /&gt;&lt;script type="text/javascript"src="http://pagead2.googlesyndication.com/pagead/show_ads.js"&gt;&lt;/script&gt;&lt;/div&gt;&lt;div style="font-weight: bold; text-align: center;"&gt; &lt;/div&gt;&lt;div class="MsoNormal" style="text-align: center;"&gt;&lt;img alt="" src="http://suddenattack.asiasoft.co.th/download/images/screenshot/screenshot09.jpg" style="height: 302px; width: 402px;" /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="text-align: center;"&gt;&lt;img alt="" src="http://img.photobucket.com/albums/v253/Daiku/KR%20games%20list/SuddenAttack.jpg" style="height: 298px; width: 401px;" /&gt;&lt;/div&gt;&lt;a href="http://1.bp.blogspot.com/_SbcV8oS9tVE/TJtW15xk9kI/AAAAAAAABAE/Nti6KTtkvJA/s1600/nmafps1.jpg"&gt;&lt;img alt="" border="0" id="BLOGGER_PHOTO_ID_5520101252314494530" src="http://1.bp.blogspot.com/_SbcV8oS9tVE/TJtW15xk9kI/AAAAAAAABAE/Nti6KTtkvJA/s400/nmafps1.jpg" style="cursor: pointer; display: block; height: 300px; margin: 0px auto 10px; text-align: center; width: 400px;" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://3.bp.blogspot.com/_SbcV8oS9tVE/TJtXpBN94fI/AAAAAAAABAs/330VUzVcRAo/s1600/nmsfps5.jpg"&gt;&lt;img alt="" border="0" id="BLOGGER_PHOTO_ID_5520102130485944818" src="http://3.bp.blogspot.com/_SbcV8oS9tVE/TJtXpBN94fI/AAAAAAAABAs/330VUzVcRAo/s400/nmsfps5.jpg" style="cursor: pointer; display: block; height: 225px; margin: 0px auto 10px; text-align: center; width: 400px;" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://2.bp.blogspot.com/_SbcV8oS9tVE/TJtXjJ4cYrI/AAAAAAAABAk/q9SyqAZHzyc/s1600/nmsfps4.jpg"&gt;&lt;img alt="" border="0" id="BLOGGER_PHOTO_ID_5520102029732373170" src="http://2.bp.blogspot.com/_SbcV8oS9tVE/TJtXjJ4cYrI/AAAAAAAABAk/q9SyqAZHzyc/s400/nmsfps4.jpg" style="cursor: pointer; display: block; height: 231px; margin: 0px auto 10px; text-align: center; width: 400px;" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/_SbcV8oS9tVE/TJtXd86c5FI/AAAAAAAABAc/tL7MH_yj8lM/s1600/nmafps6.jpg"&gt;&lt;img alt="" border="0" id="BLOGGER_PHOTO_ID_5520101940351788114" src="http://1.bp.blogspot.com/_SbcV8oS9tVE/TJtXd86c5FI/AAAAAAAABAc/tL7MH_yj8lM/s400/nmafps6.jpg" style="cursor: pointer; display: block; height: 300px; margin: 0px auto 10px; text-align: center; width: 400px;" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://4.bp.blogspot.com/_SbcV8oS9tVE/TJtXT2ZbCQI/AAAAAAAABAU/xlQr-Egf7C0/s1600/nmafps3.jpg"&gt;&lt;img alt="" border="0" id="BLOGGER_PHOTO_ID_5520101766803949826" src="http://4.bp.blogspot.com/_SbcV8oS9tVE/TJtXT2ZbCQI/AAAAAAAABAU/xlQr-Egf7C0/s400/nmafps3.jpg" style="cursor: pointer; 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about new &lt;/span&gt;&lt;a href="" name="AdBriteInlineAd_contents" style="font-weight: normal;"&gt;contents&lt;/a&gt;&lt;span style="font-weight: normal;"&gt; of the blog:&lt;/span&gt;&lt;br /&gt;&lt;/i&gt;&lt;/b&gt;&lt;/i&gt;&lt;/i&gt;&lt;/i&gt;&lt;/div&gt;&lt;i&gt;&lt;i&gt;&lt;i&gt;&lt;b&gt;&lt;b&gt;&lt;a href="http://thelinuxgames.blogspot.com/feeds/posts/default" target="_blank"&gt;&lt;img alt="" border="0" height="216" src="http://4.bp.blogspot.com/_SbcV8oS9tVE/SstPsnkgm3I/AAAAAAAAAao/cU7jN5CLsrc/s400/feed_audio.gif" style="display: block; float: none; margin-left: auto; margin-right: auto;" width="240" /&gt;&lt;/a&gt;&lt;/b&gt;&lt;/b&gt;&lt;/i&gt;&lt;/i&gt;&lt;/i&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6887185661194617221-734321716639001366?l=thelinuxgames.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6887185661194617221/posts/default/734321716639001366'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6887185661194617221/posts/default/734321716639001366'/><link rel='alternate' type='text/html' href='http://thelinuxgames.blogspot.com/2010/09/nmafps-is-simple-portable-3d-first.html' title='nmaFPS is a simple, portable 3D first person shooter.'/><author><name>Games for Linux</name><uri>http://www.blogger.com/profile/17686146309652519452</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='27' height='32' src='http://2.bp.blogspot.com/_SbcV8oS9tVE/SkZ5Gn0H0DI/AAAAAAAAAAs/u3zpNPyFMvY/S220/linux_games.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_SbcV8oS9tVE/TJtWExoxjmI/AAAAAAAAA_8/8jchijtyakU/s72-c/nmafps.jpg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-6887185661194617221.post-2197004420830752111</id><published>2010-08-23T03:20:00.000-07:00</published><updated>2011-08-07T04:34:11.694-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='First Person Shooter'/><category scheme='http://www.blogger.com/atom/ns#' term='Action'/><title type='text'>ZDoom is an enhanced port of the official DOOM source code.</title><content type='html'>&lt;a href="http://4.bp.blogspot.com/_SbcV8oS9tVE/THJN3LOjkuI/AAAAAAAAA9I/vDSnXKDdqnM/s1600/ZDoom-thumb.jpg" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"&gt;&lt;img alt="" border="0" id="BLOGGER_PHOTO_ID_5508550904529523426" src="http://4.bp.blogspot.com/_SbcV8oS9tVE/THJN3LOjkuI/AAAAAAAAA9I/vDSnXKDdqnM/s200/ZDoom-thumb.jpg" style="cursor: pointer; float: left; height: 136px; margin: 0pt 10px 10px 0pt; width: 198px;" /&gt;&lt;/a&gt;&lt;a href="http://zdoom.org/About"&gt;ZDoom&lt;/a&gt; is an enhanced port of the official DOOM source code to Win32.  As such,  it not only works with (and requires) Windows 95/NT 4.0, but it also  adds new  features not found in the version published by id Software.&lt;br /&gt;&lt;br /&gt;ZDoom may be used and distributed free of charge. No profit may be  made from  the sale of it.&lt;br /&gt;&lt;br /&gt;ZDoom was created by &lt;a href="mailto:smordak@yahoo.com"&gt;Randy Heit&lt;/a&gt;  using &lt;a href="http://www.idsoftware.com/" target="_new"&gt;   id Software's&lt;/a&gt; and various others' sources.&lt;br /&gt;&lt;br /&gt;&lt;span id="intelliTxt" name="intelliTxt"&gt;ZDoom is, essentially, an  advanced source port for Doom. However, it doesn't just support  Doom/Doom II... it also has support for Hexen, Heretic, and Strife.&lt;br /&gt;&lt;br /&gt;This  new and easy to use tool will allow you to create new maps with great  ease You can also add elements of detail to your levels, such as slopes,  mirrors, 3-D bridges (sort of), colored lighting, deep-water,  translucent glass, print messages, and many others.&lt;br /&gt;&lt;br /&gt;ZDoom also  has the ability to use free mouse-look. Other various options in the  options menu allow for toggling the ability to jump, falling damage,  allowing the silent BFG trick, crosshairs, and much more.&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;span id="intelliTxt" name="intelliTxt"&gt;&lt;script type="text/javascript"&gt;&lt;!--google_ad_client = "pub-1005953070460828";/* Linux_Games_(Links)_468x15, creato 03/04/11 */google_ad_slot = "9920730505";google_ad_width = 468;google_ad_height = 15;//--&gt;&lt;/script&gt;&lt;br /&gt;&lt;script src="http://pagead2.googlesyndication.com/pagead/show_ads.js" type="text/javascript"&gt;&lt;/script&gt;&lt;/span&gt;&lt;/div&gt;&lt;span id="intelliTxt" name="intelliTxt"&gt; ZDoom  supports the ability to use any graphics lumps in a wad as a texture or  flat. You're also able to make your own custom enemies via DECORATE  (without the use of DeHackEd).You are even able to make custom weapons  (also without DeHackEd). Furthermore, ZDoom has full DeHackEd support,  so you can customize already existing weapons (currently, "new" weapons  must be added via KEYCONF).&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Why would I want to use ZDoom instead of regular Doom?&lt;/span&gt;&lt;br /&gt;Consider all these features that ZDoom has that are not found in the  standard   Doom originally released by id:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;It runs well under all modern versions of Windows, from Windows  95 to the new Windows Vista. If you have Linux, it works     with that too.&lt;/li&gt;&lt;li&gt;Can play all Doom engine games, including Ultimate Doom, Doom 2,  Heretic, Hexen, and Strife.&lt;/li&gt;&lt;li&gt;Supports all the editing features of Hexen. (ACS, hubs, new map  format, etc.)&lt;/li&gt;&lt;li&gt;Supports most of the &lt;a href="http://www.teamtnt.com/boompubl/ixboom.htm"&gt;BOOM&lt;/a&gt;   editing features.&lt;/li&gt;&lt;li&gt;Many more all-new editing features such as:      &lt;ul&gt;&lt;li&gt;Colored sector lighting.&lt;/li&gt;&lt;li&gt;Custom monsters, weapons, and items.&lt;/li&gt;&lt;li&gt;High resolution textures.&lt;/li&gt;&lt;li&gt;Many, many extensions to ACS that were not present in Hexen.&lt;/li&gt;&lt;li&gt;More music formats: Ogg Vorbis, MOD, XM, IT, S3M, MIDI, and MP3  as well as old-fashioned MUS all work.&lt;/li&gt;&lt;li&gt;More sound formats: FLAC and WAVE can both be used for sound  effects.&lt;/li&gt;&lt;li&gt;More texture formats: PNG and JPEG are both useable for  artwork.&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;li&gt;The vast majority of Doom limits are gone.&lt;/li&gt;&lt;li&gt;An OPL softsynth is provided that can play the standard MUS music  for an authentic "oldschool" flavor.&lt;/li&gt;&lt;li&gt;Free look (look up/down).&lt;/li&gt;&lt;li&gt;High resolutions.&lt;/li&gt;&lt;li&gt;Translucency (regular and additive).&lt;/li&gt;&lt;li&gt;A console.&lt;/li&gt;&lt;li&gt;Full-featured joystick/gamepad support under Windows.&lt;/li&gt;&lt;li&gt;Up to 8 player network games using UDP/IP, including team-based  gameplay.&lt;/li&gt;&lt;li&gt;Support for the Bloodbath announcer from the classic Monolith game  Blood.&lt;/li&gt;&lt;li&gt;Quake-style key bindings.&lt;/li&gt;&lt;li&gt;Jumping.&lt;/li&gt;&lt;li&gt;Crosshairs.&lt;/li&gt;&lt;li&gt;Walk over/under monsters and other things.&lt;/li&gt;&lt;/ul&gt;&lt;a href="http://2.bp.blogspot.com/_SbcV8oS9tVE/THJOC_FylmI/AAAAAAAAA9Q/41sSPHmVH0s/s1600/ZDoom_2.1.4.png" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"&gt;&lt;img alt="" border="0" id="BLOGGER_PHOTO_ID_5508551107429963362" src="http://2.bp.blogspot.com/_SbcV8oS9tVE/THJOC_FylmI/AAAAAAAAA9Q/41sSPHmVH0s/s400/ZDoom_2.1.4.png" style="cursor: pointer; display: block; height: 300px; margin: 0px auto 10px; text-align: center; width: 400px;" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://zdoom.org/Download"&gt;&lt;span style="font-weight: bold;"&gt;Download.&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-weight: bold;"&gt;Screenshots.&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;a href="http://4.bp.blogspot.com/_SbcV8oS9tVE/THJO3xW40uI/AAAAAAAAA9o/7_KDhWDDLUI/s1600/ZDoom_3.jpg" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"&gt;&lt;img alt="" border="0" id="BLOGGER_PHOTO_ID_5508552014276645602" src="http://4.bp.blogspot.com/_SbcV8oS9tVE/THJO3xW40uI/AAAAAAAAA9o/7_KDhWDDLUI/s400/ZDoom_3.jpg" style="cursor: pointer; display: block; height: 250px; margin: 0px auto 10px; text-align: center; width: 400px;" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://3.bp.blogspot.com/_SbcV8oS9tVE/THJOztMcbZI/AAAAAAAAA9g/421x9xEvkNE/s1600/ZDoom_2.jpg" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"&gt;&lt;img alt="" border="0" id="BLOGGER_PHOTO_ID_5508551944439623058" src="http://3.bp.blogspot.com/_SbcV8oS9tVE/THJOztMcbZI/AAAAAAAAA9g/421x9xEvkNE/s400/ZDoom_2.jpg" style="cursor: pointer; 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about new &lt;/span&gt;&lt;a href="http://www.blogger.com/post-edit.g?blogID=6887185661194617221&amp;amp;postID=2197004420830752111" name="AdBriteInlineAd_contents" style="font-weight: normal;"&gt;contents&lt;/a&gt;&lt;span style="font-weight: normal;"&gt; of the blog:&lt;/span&gt;&lt;br /&gt;&lt;/i&gt;&lt;/b&gt;&lt;/i&gt;&lt;/i&gt;&lt;/i&gt;&lt;/div&gt;&lt;i&gt;&lt;i&gt;&lt;i&gt;&lt;b&gt;&lt;b&gt;&lt;a href="http://thelinuxgames.blogspot.com/feeds/posts/default" target="_blank"&gt;&lt;img alt="" border="0" height="216" src="http://4.bp.blogspot.com/_SbcV8oS9tVE/SstPsnkgm3I/AAAAAAAAAao/cU7jN5CLsrc/s400/feed_audio.gif" style="display: block; float: none; margin-left: auto; margin-right: auto;" width="240" /&gt;&lt;/a&gt;&lt;/b&gt;&lt;/b&gt;&lt;/i&gt;&lt;/i&gt;&lt;/i&gt;&lt;/div&gt;&lt;i&gt;&lt;/i&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6887185661194617221-2197004420830752111?l=thelinuxgames.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6887185661194617221/posts/default/2197004420830752111'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6887185661194617221/posts/default/2197004420830752111'/><link rel='alternate' type='text/html' href='http://thelinuxgames.blogspot.com/2010/08/zdoom-is-enhanced-port-of-official-doom.html' title='ZDoom is an enhanced port of the official DOOM source code.'/><author><name>Games for Linux</name><uri>http://www.blogger.com/profile/17686146309652519452</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='27' height='32' src='http://2.bp.blogspot.com/_SbcV8oS9tVE/SkZ5Gn0H0DI/AAAAAAAAAAs/u3zpNPyFMvY/S220/linux_games.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_SbcV8oS9tVE/THJN3LOjkuI/AAAAAAAAA9I/vDSnXKDdqnM/s72-c/ZDoom-thumb.jpg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-6887185661194617221.post-4255537573921493687</id><published>2010-08-23T02:20:00.000-07:00</published><updated>2011-08-07T04:39:25.490-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='First Person Shooter'/><category scheme='http://www.blogger.com/atom/ns#' term='Action'/><title type='text'>U-Hexen is another free and open source port of Hexen game.</title><content type='html'>&lt;a href="http://4.bp.blogspot.com/_SbcV8oS9tVE/THJAaXJm3iI/AAAAAAAAA88/c20CT816j1Q/s1600/uhexen.png" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"&gt;&lt;img alt="" border="0" id="BLOGGER_PHOTO_ID_5508536115862625826" src="http://4.bp.blogspot.com/_SbcV8oS9tVE/THJAaXJm3iI/AAAAAAAAA88/c20CT816j1Q/s200/uhexen.png" style="cursor: pointer; float: left; height: 125px; margin: 0pt 10px 10px 0pt; width: 200px;" /&gt;&lt;/a&gt;Free and open source port of Hexen game.&lt;br /&gt;&lt;br /&gt;U-Hexen is another port of Hexen game of Raven Software and Id Software to Simple Directmedia Layer library (SDL). U-Hexen works on Mac OS X, Linux, FreeBSD, OpenBSD and Windows platforms&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Main features.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;- Plays digital music via DSP device using SDL_mixers timidity library (requires instrument patches, download &lt;a href="http://www.libsdl.org/projects/SDL_mixer/timidity/timidity.tar.gz"&gt;here&lt;/a&gt;);&lt;br /&gt;- Uses hardware acceleration (2D only), if it detected by SDL;&lt;br /&gt;- Some new menus added for easier configuration;&lt;br /&gt;- Uses FreeBSD syscons driver (if invoked from ttyvX and SDL fails to initialize graphics);&lt;br /&gt;- "Turbo mouse" mode to correct mouse sensitivity on different platfotms.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;U-Hexen is yet another port of Hexen game of Raven Software and Id Software to Simple Directmedia Layer library (SDL). It works on Linux, FreeBSD, OpenBSD and Windows platforms.&lt;br /&gt;&lt;br /&gt;The latest snapshot is available &lt;a href="http://uhexen.sourceforge.net/uhexen-latest.tar.gz"&gt;here&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;The latest windows version is available &lt;a href="http://uhexen.sourceforge.net/uhexen.zip"&gt;here&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;To play you also need resource file (hexen.wad) you can download it &lt;a href="http://uhexen.sourceforge.net/hexen.zip"&gt;here&lt;/a&gt; (this is demo version distributed by Raven Software).&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;script type="text/javascript"&gt;&lt;!--google_ad_client = "pub-1005953070460828";/* Linux_Games_(Links)_468x15, creato 03/04/11 */google_ad_slot = "9920730505";google_ad_width = 468;google_ad_height = 15;//--&gt;&lt;/script&gt;&lt;br /&gt;&lt;script src="http://pagead2.googlesyndication.com/pagead/show_ads.js" type="text/javascript"&gt;&lt;/script&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;object height="344" width="425"&gt;&lt;param name="movie" value="http://www.youtube.com/v/bcQUba3QEGo?fs=1&amp;amp;hl=it_IT"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/bcQUba3QEGo?fs=1&amp;amp;hl=it_IT" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;&lt;object height="344" width="425"&gt;&lt;param name="movie" value="http://www.youtube.com/v/X6I8hVaqmA0?fs=1&amp;amp;hl=it_IT"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/X6I8hVaqmA0?fs=1&amp;amp;hl=it_IT" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;&lt;object height="344" width="425"&gt;&lt;param name="movie" value="http://www.youtube.com/v/oFjeQ8UcU6o?fs=1&amp;amp;hl=it_IT"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/oFjeQ8UcU6o?fs=1&amp;amp;hl=it_IT" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;&lt;object height="344" width="425"&gt;&lt;param name="movie" value="http://www.youtube.com/v/EBscTjFuFx8?fs=1&amp;amp;hl=it_IT"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/EBscTjFuFx8?fs=1&amp;amp;hl=it_IT" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;&lt;object height="344" width="425"&gt;&lt;param name="movie" value="http://www.youtube.com/v/KKYKuKF0BbY?fs=1&amp;amp;hl=it_IT"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/KKYKuKF0BbY?fs=1&amp;amp;hl=it_IT" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;&lt;style type="text/css"&gt;@import url(http://www.google.com/cse/api/branding.css);&lt;/style&gt;&lt;br /&gt;&lt;div class="cse-branding-bottom" style="background-color: #999999; 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float: left; margin-top: 10px; margin-bottom: 10px; margin-right: 10px;" /&gt;&lt;/a&gt;&lt;a href="http://oaf.mutualads.org/" target="_blank"&gt;Open Arena Fortress&lt;/a&gt; is a mod for Open Arena that adds customizable player classes. You can choose from familiar preset classes, such as "soldier" or "sniper," or create your own by choosing your starting weapons and armor class.&lt;br /&gt;&lt;br /&gt;Current Version: Beta 1&lt;br /&gt;&lt;br /&gt;The only real change in this release is it is compiled against the new 0.8.1 sources.&lt;br /&gt;&lt;br /&gt;Changes from Alpha 3:&lt;br /&gt;&lt;br /&gt;* Compiled against Open Arena 0.8.1 sources.&lt;br /&gt;&lt;br /&gt;Changes from Alpha 2:&lt;br /&gt;&lt;br /&gt;* Player load-out has been moved to persistant data. Player shouldn't spawn "naked" anymore. (Thanks Sago, for help with debugging)&lt;br /&gt;* Choosing no primary or secondary weapon works now.&lt;br /&gt;&lt;br /&gt;Changes from Alpha 1:&lt;br /&gt;&lt;br /&gt;* Chaingun and Nailgun added to Primary Weapons menu. (Thanks Megagun)&lt;br /&gt;&lt;b&gt;&lt;br /&gt;Screenshots.&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;div align="center"&gt;&lt;img src="http://www.g4g.it/g4g/wp-content/uploads/2008/04/open_arena_076_01.jpg" style="max-width: 800px;" width="400" height="320" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="http://storage.imageloop.com/content/093def6f-323d-143a-b713-12313b0078b1/rw400x" style="max-width: 800px;" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="http://i.ytimg.com/vi/PCbopgnuMzM/0.jpg" style="max-width: 800px;" width="400" height="301" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="http://storage.imageloop.com/content/18028f27-e67a-1ee1-bb4b-12313b0078b1/rw400x" style="max-width: 800px;" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.linuxlinks.com/portal/content/reviews/Games/Screenshot-OpenArena.jpg" style="max-width: 800px;" width="401" height="300" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="http://storage.imageloop.com/content/62da868b-1880-14b8-bc83-12313b0301a1/rw400x" style="max-width: 800px;" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="http://openarena.ws/shots/gibby/newblood1.jpg" style="max-width: 800px;" width="399" height="299" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="http://main.makeuseoflimited.netdna-cdn.com/wp-content/uploads/2008/09/openarenaa.jpg" style="max-width: 800px;" width="401" height="321" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div align="center"&gt;&lt;strong&gt;&lt;em&gt;&lt;span style="font-weight: normal;"&gt;&lt;a href="http://ad.zanox.com/ppc/?14474533C133869601T" target="_blank"&gt;&lt;img src="http://www.zanox-affiliate.de/ppv/images/programs/488/adserver/400x265.gif" style="max-width: 800px;" /&gt;&lt;/a&gt;&lt;/span&gt;&lt;/em&gt;&lt;/strong&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;strong&gt;&lt;em&gt;&lt;/em&gt;&lt;/strong&gt;&lt;/div&gt;&lt;p align="center"&gt;&lt;em&gt;&lt;em&gt;&lt;em&gt;&lt;strong&gt;&lt;em&gt;&lt;span style="font-weight: normal;"&gt;If  you           liked this article,         subscribe to  the feed by &lt;/span&gt;&lt;a name="AdBriteInlineAd_clicking" style="font-weight: normal;"&gt;clicking&lt;/a&gt;&lt;span style="font-weight: normal;"&gt;the image below to keep &lt;/span&gt;&lt;a name="AdBriteInlineAd_informed" style="font-weight: normal;"&gt;informed&lt;/a&gt;&lt;span style="font-weight: normal;"&gt; about new &lt;/span&gt;&lt;a name="AdBriteInlineAd_contents" style="font-weight: normal;"&gt;contents&lt;/a&gt;&lt;span style="font-weight: normal;"&gt; of the blog:&lt;/span&gt;&lt;br /&gt;&lt;/em&gt;&lt;/strong&gt;&lt;/em&gt;&lt;/em&gt;&lt;/em&gt;&lt;/p&gt;&lt;em&gt;&lt;em&gt;&lt;em&gt;&lt;strong&gt;&lt;strong&gt;&lt;a href="http://thelinuxgames.blogspot.com/feeds/posts/default" target="_blank"&gt;&lt;img style="display: block; float: none; margin-left: auto; margin-right: auto;" alt="" src="http://4.bp.blogspot.com/_SbcV8oS9tVE/SstPsnkgm3I/AAAAAAAAAao/cU7jN5CLsrc/s400/feed_audio.gif" border="0" width="240" height="216" /&gt;&lt;/a&gt;&lt;/strong&gt;&lt;/strong&gt;&lt;/em&gt;&lt;/em&gt;&lt;/em&gt;&lt;/div&gt;&lt;em&gt;&lt;br /&gt;&lt;/em&gt;&lt;/div&gt;&lt;em&gt;&lt;/em&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6887185661194617221-6593667805565429932?l=thelinuxgames.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6887185661194617221/posts/default/6593667805565429932'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6887185661194617221/posts/default/6593667805565429932'/><link rel='alternate' type='text/html' href='http://thelinuxgames.blogspot.com/2010/08/open-arena-fortress-is-mod-for-open.html' title='Open Arena Fortress  is a mod for Open Arena that adds customizable player classes.'/><author><name>Games for Linux</name><uri>http://www.blogger.com/profile/17686146309652519452</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='27' height='32' src='http://2.bp.blogspot.com/_SbcV8oS9tVE/SkZ5Gn0H0DI/AAAAAAAAAAs/u3zpNPyFMvY/S220/linux_games.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_SbcV8oS9tVE/SstPsnkgm3I/AAAAAAAAAao/cU7jN5CLsrc/s72-c/feed_audio.gif' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-6887185661194617221.post-309282472315221747</id><published>2010-08-09T04:39:00.001-07:00</published><updated>2010-08-13T09:17:32.038-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='First Person Shooter'/><category scheme='http://www.blogger.com/atom/ns#' term='Action'/><title type='text'>Openfrag is a GPL medieval-themed open-source FPS currently in development written in C++ and Lua.</title><content type='html'>&lt;div xmlns="http://www.w3.org/1999/xhtml"&gt;&lt;a href="http://www.openfrag.org/" target="_blank"&gt;&lt;img src="http://t2.gstatic.com/images?q=tbn:Usw6zNOoGh2gtM:http://i33.photobucket.com/albums/d63/Ven0mSeven/Gold.jpg&amp;amp;t=1" style="max-width: 800px; float: left; margin-top: 10px; margin-bottom: 10px; margin-right: 10px;" /&gt;OpenFrag &lt;/a&gt;is an Open Source, multi-platform game. It plays in a medieval environment where Orcs and Humans fight to the death in a multiplayer session.&lt;br /&gt;&lt;br /&gt;Openfrag is a GPL medieval-themed open-source FPS currently in development written in C++ and Lua.&lt;br /&gt;&lt;br /&gt;The latest version of the game is the Demo 0.5 released on May 20th, 2008.&lt;br /&gt;&lt;br /&gt;Several Openfrag developers, and the Openfrag leader, have announced that they would be leaving the Openfrag project, however, the leader of the Bullets Project has said that the latter would like to continue the Openfrag Project.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://sourceforge.net/projects/openfrag/files/" target="_blank"&gt;Download.&lt;/a&gt;&lt;br /&gt;&lt;b&gt;&lt;br /&gt;Screenshots.&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;div align="center"&gt;&lt;a target="_blank" href="http://slideshow-264.hugor.imageloop.com/3f62c959-d055-1230-b41b-12313b030221/index.htm"&gt;&lt;img title="Imagehosting at Imageloop" alt="Imagehosting at Imageloop" src="http://storage.imageloop.com/content/3f62c959-d055-1230-b41b-12313b030221/rw400x" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;div align="center"&gt;&lt;a target="_blank" href="http://slideshow-264.hugor.imageloop.com/a9df74d1-d939-1f23-b093-12313b030221/index.htm"&gt;&lt;img title="Imagehosting at Imageloop" alt="Imagehosting at Imageloop" src="http://storage.imageloop.com/content/a9df74d1-d939-1f23-b093-12313b030221/rw400x" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;div align="center"&gt;&lt;a target="_blank" href="http://slideshow-264.hugor.imageloop.com/c3a36e6c-bbab-196e-8519-12313b030221/index.htm"&gt;&lt;img title="Imagehosting at Imageloop" alt="Imagehosting at Imageloop" src="http://storage.imageloop.com/content/c3a36e6c-bbab-196e-8519-12313b030221/rw400x" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;div align="center"&gt;&lt;a target="_blank" href="http://slideshow-264.hugor.imageloop.com/1c451c80-33e4-1304-8213-12313b030221/index.htm"&gt;&lt;img title="Imagehosting at Imageloop" alt="Imagehosting at Imageloop" src="http://storage.imageloop.com/content/1c451c80-33e4-1304-8213-12313b030221/rw400x" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;div align="center"&gt;&lt;a target="_blank" href="http://slideshow-264.hugor.imageloop.com/c04cf11c-1aaa-1dd9-b620-12313b030221/index.htm"&gt;&lt;img title="Imagehosting at Imageloop" alt="Imagehosting at Imageloop" src="http://storage.imageloop.com/content/c04cf11c-1aaa-1dd9-b620-12313b030221/rw400x" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;div align="center"&gt;&lt;a target="_blank" href="http://slideshow-264.hugor.imageloop.com/60af1120-cadf-189a-a789-12313b030221/index.htm"&gt;&lt;img title="Imagehosting at Imageloop" alt="Imagehosting at Imageloop" src="http://storage.imageloop.com/content/60af1120-cadf-189a-a789-12313b030221/rw400x" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;div align="center"&gt;&lt;a target="_blank" href="http://slideshow-264.hugor.imageloop.com/7aa0cf26-aa1e-185a-a7c0-12313b030221/index.htm"&gt;&lt;img title="Imagehosting at Imageloop" alt="Imagehosting at Imageloop" src="http://storage.imageloop.com/content/7aa0cf26-aa1e-185a-a7c0-12313b030221/rw400x" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;div align="center"&gt;&lt;div&gt;&lt;embed style="width: 425px; 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about new &lt;/span&gt;&lt;a style="font-weight: normal;" name="AdBriteInlineAd_contents"&gt;contents&lt;/a&gt;&lt;span style="font-weight: normal;"&gt; of the blog:&lt;/span&gt;&lt;br /&gt;&lt;/em&gt;&lt;/strong&gt;&lt;/em&gt;&lt;/em&gt;&lt;/p&gt;&lt;em&gt;&lt;em&gt;&lt;strong&gt;&lt;strong&gt;&lt;a target="_blank" href="http://thelinuxgames.blogspot.com/feeds/posts/default"&gt;&lt;img src="http://4.bp.blogspot.com/_SbcV8oS9tVE/SstPsnkgm3I/AAAAAAAAAao/cU7jN5CLsrc/s400/feed_audio.gif" alt="" style="display: block; float: none; margin-left: auto; margin-right: auto;" border="0" width="240" height="216" /&gt;&lt;/a&gt;&lt;/strong&gt;&lt;/strong&gt;&lt;/em&gt;&lt;/em&gt;&lt;/div&gt;&lt;em&gt;&lt;/em&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6887185661194617221-309282472315221747?l=thelinuxgames.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6887185661194617221/posts/default/309282472315221747'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6887185661194617221/posts/default/309282472315221747'/><link rel='alternate' type='text/html' href='http://thelinuxgames.blogspot.com/2010/08/openfrag-is-gpl-medieval-themed-open.html' title='Openfrag is a GPL medieval-themed open-source FPS currently in development written in C++ and Lua.'/><author><name>Games for Linux</name><uri>http://www.blogger.com/profile/17686146309652519452</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='27' height='32' src='http://2.bp.blogspot.com/_SbcV8oS9tVE/SkZ5Gn0H0DI/AAAAAAAAAAs/u3zpNPyFMvY/S220/linux_games.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_SbcV8oS9tVE/SstPsnkgm3I/AAAAAAAAAao/cU7jN5CLsrc/s72-c/feed_audio.gif' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-6887185661194617221.post-7080440250605676339</id><published>2010-08-09T04:04:00.001-07:00</published><updated>2010-08-09T04:04:47.374-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='First Person Shooter'/><category scheme='http://www.blogger.com/atom/ns#' term='Action'/><title type='text'>PoopmUp is an open source arcade-style 3D flight simulator.</title><content type='html'>&lt;div xmlns='http://www.w3.org/1999/xhtml'&gt;&lt;a href='http://poopmup.sourceforge.net/' target='_blank'&gt;&lt;img height='187' width='250' src='http://poopmup.sourceforge.net/imgs/red-screenshot.jpg' style='max-width: 800px; float: left; margin-top: 10px; margin-bottom: 10px; margin-right: 10px;'/&gt;PoopmUp &lt;/a&gt;is an Open Source arcade-style 3D urban flight simulator. It is written in C++ using OpenGL. &lt;br/&gt;&lt;br/&gt;We originally used GLUT as an upper layer, but recently moved to Simple DirectMedia Layer as it is easier to install for an end user and it is a more powerful tool to create user interfaces.&lt;br/&gt;&lt;br/&gt;Right now the website is in its beta version. Most of its functionalities are still in developement.&lt;br/&gt;&lt;br/&gt;As a child, you where tortured in the playground. You         where a victim of the highschool hirarchy. You hacked hours on  end, and         built a machine that transformed you into a bird. &lt;br/&gt;&lt;br/&gt;You are now  free (as         in speech) to fly around the city and poop on passers-by. It's  time to         get revenge! It's time to Poop'm'Up.&lt;br/&gt;&lt;a href='http://sourceforge.net/projects/poopmup/files/' target='_blank'&gt;&lt;br/&gt;Download.&lt;/a&gt;&lt;br/&gt;&lt;br/&gt;&lt;b&gt;Screenshots.&lt;/b&gt;&lt;br/&gt;&lt;br/&gt;&lt;div align='center'&gt;&lt;img height='320' width='400' src='http://poopmup.sourceforge.net/imgs/screenshots/1.3-1.jpg' style='max-width: 800px;'/&gt;&lt;br/&gt;&lt;br/&gt;&lt;img height='408' width='400' src='http://poopmup.sourceforge.net/imgs/screenshots/1.1-1.jpg' style='max-width: 800px;'/&gt;&lt;br/&gt;&lt;br/&gt;&lt;img height='324' width='405' src='http://poopmup.sourceforge.net/imgs/screenshots/alpha-1.jpg' style='max-width: 800px;'/&gt;&lt;br/&gt;&lt;br/&gt;&lt;img height='320' width='401' src='http://poopmup.sourceforge.net/imgs/screenshots/alpha-3.jpg' style='max-width: 800px;'/&gt;&lt;br/&gt;&lt;br/&gt;&lt;img height='320' width='400' src='http://poopmup.sourceforge.net/imgs/screenshots/alpha-2.jpg' style='max-width: 800px;'/&gt;&lt;br/&gt;&lt;/div&gt;&lt;br/&gt;&lt;div align='center'&gt;&lt;strong&gt;&lt;em&gt;&lt;span style='font-weight: normal;'&gt;&lt;a href='http://ad.zanox.com/ppc/?14474533C133869601T' target='_blank'&gt;&lt;img src='http://www.zanox-affiliate.de/ppv/images/programs/488/adserver/400x265.gif' style='max-width: 800px;'/&gt;&lt;/a&gt;&lt;/span&gt;&lt;/em&gt;&lt;/strong&gt;&lt;br/&gt;&lt;div style='text-align: center;'&gt;&lt;strong&gt;&lt;em/&gt;&lt;/strong&gt;&lt;/div&gt;&lt;p align='center'&gt;&lt;strong&gt;&lt;em&gt;&lt;span style='font-weight: normal;'&gt;If you           liked this article,         subscribe to  the feed by &lt;/span&gt;&lt;a name='AdBriteInlineAd_clicking' style='font-weight: normal;'&gt;clicking&lt;/a&gt;&lt;span style='font-weight: normal;'&gt;the image below to keep &lt;/span&gt;&lt;a name='AdBriteInlineAd_informed' style='font-weight: normal;'&gt;informed&lt;/a&gt;&lt;span style='font-weight: normal;'&gt; about new &lt;/span&gt;&lt;a name='AdBriteInlineAd_contents' style='font-weight: normal;'&gt;contents&lt;/a&gt;&lt;span style='font-weight: normal;'&gt; of the blog:&lt;/span&gt;&lt;br/&gt;&lt;/em&gt;&lt;/strong&gt;&lt;/p&gt;&lt;strong&gt;&lt;strong&gt;&lt;a href='http://thelinuxgames.blogspot.com/feeds/posts/default' target='_blank'&gt;&lt;img height='216' width='240' border='0' style='display: block; float: none; margin-left: auto; margin-right: auto;' alt='' src='http://4.bp.blogspot.com/_SbcV8oS9tVE/SstPsnkgm3I/AAAAAAAAAao/cU7jN5CLsrc/s400/feed_audio.gif'/&gt;&lt;/a&gt;&lt;/strong&gt;&lt;/strong&gt;&lt;/div&gt;&lt;br/&gt;&lt;br/&gt;&lt;div class='zemanta-pixie'&gt;&lt;img src='http://img.zemanta.com/pixy.gif?x-id=1202626f-9f2f-8214-b1e1-e57be16b56f3' alt='' class='zemanta-pixie-img'/&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6887185661194617221-7080440250605676339?l=thelinuxgames.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6887185661194617221/posts/default/7080440250605676339'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6887185661194617221/posts/default/7080440250605676339'/><link rel='alternate' type='text/html' href='http://thelinuxgames.blogspot.com/2010/08/poopmup-is-open-source-arcade-style-3d.html' title='PoopmUp is an open source arcade-style 3D flight simulator.'/><author><name>Games for Linux</name><uri>http://www.blogger.com/profile/17686146309652519452</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='27' height='32' src='http://2.bp.blogspot.com/_SbcV8oS9tVE/SkZ5Gn0H0DI/AAAAAAAAAAs/u3zpNPyFMvY/S220/linux_games.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_SbcV8oS9tVE/SstPsnkgm3I/AAAAAAAAAao/cU7jN5CLsrc/s72-c/feed_audio.gif' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-6887185661194617221.post-3833292030518300827</id><published>2010-08-01T10:04:00.000-07:00</published><updated>2010-08-01T10:30:18.832-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='First Person Shooter'/><category scheme='http://www.blogger.com/atom/ns#' term='Action'/><title type='text'>Postal 2, both are intentionally highly controversial due to high levels of violence and stereotyping.</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_SbcV8oS9tVE/TFWqzaCbxJI/AAAAAAAAA6k/fDRwN0ULeYk/s1600/postal2_logo.php"&gt;&lt;img style="float: left; margin: 0pt 10px 10px 0pt; cursor: pointer; width: 140px; height: 200px;" src="http://4.bp.blogspot.com/_SbcV8oS9tVE/TFWqzaCbxJI/AAAAAAAAA6k/fDRwN0ULeYk/s200/postal2_logo.php" alt="" id="BLOGGER_PHOTO_ID_5500490320042509458" border="0" /&gt;&lt;/a&gt;&lt;a href="http://www.linuxgamepublishing.com/info.php?id=22&amp;amp;"&gt;Postal 2&lt;/a&gt; (styled as Postal²) is a first-person shooter video game by Running with Scissors, and it is the sequel to the 1997 game Postal. Both are intentionally highly controversial due to high levels of violence and stereotyping.&lt;br /&gt;&lt;br /&gt;Unlike its predecessor, Postal 2 is played completely in first-person based on the Unreal Graphics Engine. Due to its graphic nature the game has been banned in Australia and several other places.&lt;br /&gt;&lt;br /&gt;The player takes on the role of 'The Postal Dude' (all evidence given in-game indicates that the character's full legal name actually is "The Postal Dude, Jr.": his father's tombstone reads "T. Dude Sr."; characters constantly call him "Mr. The Dude" and a package for him is addressed to "P. Dude"), a tall thin man with a goatee, sunglasses, a blue alien t-shirt, and a long black leather coat. The Postal Dude also wears a Happy Smiley pin on his right lapel and a cross pin on his left one. 'The Postal Dude' lives in a trailer park with his nagging wife (only identified in the credits as 'Postal Dude's Bitch') in the town of Paradise, Arizona.&lt;br /&gt;&lt;br /&gt;The game levels are split into days of the week starting Monday and finishing Friday. At the beginning of each day, Dude is given several tasks to accomplish, such as 'Get milk', 'Confess sins', and other seemingly mundane tasks. The purpose of the game is to finish all of the tasks throughout the week, and the player can accomplish these tasks in any way he wishes, be it as civilly or as chaotically as possible (it is possible, if occasionally difficult, to complete most tasks without engaging in battle, or, at least, killing other people). The daily tasks can be accomplished in any order, and the game includes one task that is only activated on a certain day if Dude performs a certain action.&lt;br /&gt;&lt;br /&gt;Dude must put up with being flipped the bird, mugged, attacked by protesters, put upon by an obnoxious convenience store owner/terrorist and his patrons who cut before Dude in the "money-line", plus a marching band, a murderous toy mascot named Krotchy, the police and SWAT team, the ATF and the National Guard, a religious cult, savage butchers, psycho Al-Qaeda terrorists, and Gary Coleman, among many other things.&lt;br /&gt;&lt;br /&gt;One of the major concepts of &lt;i&gt;Postal 2&lt;/i&gt; is that it is meant to be a  "living world", a simulation of a tongue-in-cheek off-kilter town. Game  characters live out their lives completely separate from the actions of  Dude; walking around town, buying and selling merchandise, and even  engaging in random shootouts with each other and the police.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://keyserver.linuxgamepublishing.com/?"&gt;Download.&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span&gt;Minimum Requirements :&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span&gt;Operating System    2.2.x or better Linux kernel with glibc-2.1 or later and X-Windows (XFree86 3.3.x or later)&lt;/span&gt;&lt;br /&gt;&lt;span&gt;Processor    1.0 GHz x86 Processor&lt;/span&gt;&lt;br /&gt;&lt;span&gt;Memory    128 MB&lt;/span&gt;&lt;br /&gt;&lt;span&gt;Disc Space    1.4 GB&lt;/span&gt;&lt;br /&gt;&lt;span&gt;CD Rom    8 x CD Rom&lt;/span&gt;&lt;br /&gt;&lt;span&gt;Graphics Card    Hardware Accelerated 3D Graphics card with 64 MB video memory&lt;/span&gt;&lt;br /&gt;&lt;span&gt;Sound Card    OSS Compatible&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Screenshots.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a href="http://slideshow-259.hugor.imageloop.com/77a787c0-fec8-159b-b12e-12313b0301a1/index.htm" target="_blank"&gt;&lt;img src="http://storage.imageloop.com/content/77a787c0-fec8-159b-b12e-12313b0301a1/rw400x" alt="Imagehosting at Imageloop" title="Imagehosting at Imageloop" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://slideshow-259.hugor.imageloop.com/0fac404f-d636-173a-a2b8-12313b0301a1/index.htm" target="_blank"&gt;&lt;img src="http://storage.imageloop.com/content/0fac404f-d636-173a-a2b8-12313b0301a1/rw400x" alt="Imagehosting at Imageloop" title="Imagehosting at Imageloop" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://slideshow-259.hugor.imageloop.com/d64c774e-d33b-1bcf-a8b9-12313b0301a1/index.htm" target="_blank"&gt;&lt;img src="http://storage.imageloop.com/content/d64c774e-d33b-1bcf-a8b9-12313b0301a1/rw400x" alt="Imagehosting at Imageloop" title="Imagehosting at Imageloop" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://slideshow-259.hugor.imageloop.com/9a42f11b-d689-1e77-be42-12313b0301a1/index.htm" target="_blank"&gt;&lt;img src="http://storage.imageloop.com/content/9a42f11b-d689-1e77-be42-12313b0301a1/rw400x" alt="Imagehosting at Imageloop" title="Imagehosting at Imageloop" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://slideshow-259.hugor.imageloop.com/cb02b55b-87af-1b92-947f-12313b0301a1/index.htm" target="_blank"&gt;&lt;img src="http://storage.imageloop.com/content/cb02b55b-87af-1b92-947f-12313b0301a1/rw400x" alt="Imagehosting at Imageloop" title="Imagehosting at Imageloop" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://slideshow-259.hugor.imageloop.com/c53221e7-3079-1e2d-93b5-12313b0301a1/index.htm" target="_blank"&gt;&lt;img src="http://storage.imageloop.com/content/c53221e7-3079-1e2d-93b5-12313b0301a1/rw400x" alt="Imagehosting at Imageloop" title="Imagehosting at Imageloop" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://slideshow-259.hugor.imageloop.com/8e810a90-4702-13be-bbde-12313b0301a1/index.htm" target="_blank"&gt;&lt;img src="http://storage.imageloop.com/content/8e810a90-4702-13be-bbde-12313b0301a1/rw400x" alt="Imagehosting at Imageloop" title="Imagehosting at Imageloop" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://slideshow-259.hugor.imageloop.com/bf8d2df5-fc60-1026-a9c0-12313b0301a1/index.htm" target="_blank"&gt;&lt;img src="http://storage.imageloop.com/content/bf8d2df5-fc60-1026-a9c0-12313b0301a1/rw400x" alt="Imagehosting at Imageloop" title="Imagehosting at Imageloop" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;object width="480" height="385"&gt;&lt;param name="movie" value="http://www.youtube.com/v/aropobNMZA8&amp;amp;hl=it_IT&amp;amp;fs=1"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/aropobNMZA8&amp;amp;hl=it_IT&amp;amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;embed src="http://www.imageloop.com/swf/looopSlider2.swf" flashvars="id=83aef457-432f-1fe1-ab6e-12313b0301a1&amp;amp;c=01,01,02,01" type="application/x-shockwave-flash" quality="high" scale="noscale" salign="l" wmode="transparent" allowscriptaccess="always" width="400" height="325" style="width:400px;height:325px;"&gt;&lt;/embed&gt;&lt;div lang="it" lang="it" style="width:400px;padding-top:3px;"&gt;&lt;a href="http://www.imageloop.com/setuplooop.htm" target="_blank"&gt;&lt;img alt="Crea le tue foto ed immagini come Slideshow per eBay, Netlog, MySpace, Facebook o la tua Homepage!" src="http://st.imageloop.com/_img/bt_myo_new.gif" style="border:none;display:inline" /&gt;&lt;/a&gt;&lt;a href="http://slideshow-259.hugor.imageloop.com" target="_blank"&gt;&lt;img alt="Mostrare tutte le immagini di questo Slideshow" src="http://st.imageloop.com/_img/bt_vap_new.gif" style="border:none;display:inline;vertical-align:top;" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: right; font-style: italic;"&gt;&lt;span style="font-size:85%;"&gt;&lt;br /&gt;sources: &lt;a href="http://www.linuxgamepublishing.com/info.php?id=22&amp;amp;"&gt;Postal2 &lt;/a&gt;&amp;amp; &lt;a href="http://en.wikipedia.org/wiki/Postal_2"&gt;Wikipedia&lt;/a&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;strong&gt;&lt;em&gt;&lt;span style="font-weight: normal;"&gt;&lt;a target="_blank" href="http://ad.zanox.com/ppc/?14474533C133869601T"&gt;&lt;img style="max-width: 800px;" src="http://www.zanox-affiliate.de/ppv/images/programs/488/adserver/400x265.gif" /&gt;&lt;/a&gt;&lt;/span&gt;&lt;/em&gt;&lt;/strong&gt;&lt;br /&gt;&lt;strong&gt;&lt;em&gt;&lt;/em&gt;&lt;/strong&gt;&lt;/div&gt;&lt;p align="center"&gt;&lt;strong&gt;&lt;em&gt;&lt;span style="font-weight: normal;"&gt;If you           liked this article,         subscribe to  the feed by &lt;/span&gt;&lt;a style="font-weight: normal;" name="AdBriteInlineAd_clicking"&gt;clicking&lt;/a&gt;&lt;span style="font-weight: normal;"&gt;the image below to keep &lt;/span&gt;&lt;a style="font-weight: normal;" name="AdBriteInlineAd_informed"&gt;informed&lt;/a&gt;&lt;span style="font-weight: normal;"&gt; about new &lt;/span&gt;&lt;a style="font-weight: normal;" name="AdBriteInlineAd_contents"&gt;contents&lt;/a&gt;&lt;span style="font-weight: normal;"&gt; of the blog:&lt;/span&gt;&lt;br /&gt;&lt;/em&gt;&lt;/strong&gt;&lt;/p&gt;&lt;strong&gt;&lt;strong&gt;&lt;a target="_blank" href="http://thelinuxgames.blogspot.com/feeds/posts/default"&gt;&lt;img src="http://4.bp.blogspot.com/_SbcV8oS9tVE/SstPsnkgm3I/AAAAAAAAAao/cU7jN5CLsrc/s400/feed_audio.gif" alt="" style="display: block; float: none; margin-left: auto; margin-right: auto;" border="0" width="240" height="216" /&gt;&lt;/a&gt;&lt;/strong&gt;&lt;/strong&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6887185661194617221-3833292030518300827?l=thelinuxgames.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6887185661194617221/posts/default/3833292030518300827'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6887185661194617221/posts/default/3833292030518300827'/><link rel='alternate' type='text/html' href='http://thelinuxgames.blogspot.com/2010/08/postal-2-both-are-intentionally-highly.html' title='Postal 2, both are intentionally highly controversial due to high levels of violence and stereotyping.'/><author><name>Games for Linux</name><uri>http://www.blogger.com/profile/17686146309652519452</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='27' height='32' src='http://2.bp.blogspot.com/_SbcV8oS9tVE/SkZ5Gn0H0DI/AAAAAAAAAAs/u3zpNPyFMvY/S220/linux_games.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_SbcV8oS9tVE/TFWqzaCbxJI/AAAAAAAAA6k/fDRwN0ULeYk/s72-c/postal2_logo.php' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-6887185661194617221.post-8995931430098255652</id><published>2010-07-24T09:00:00.000-07:00</published><updated>2010-08-01T09:54:18.914-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='First Person Shooter'/><category scheme='http://www.blogger.com/atom/ns#' term='Action'/><title type='text'>PrBoom is a version of the classic fps game Doom.</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_SbcV8oS9tVE/TEsPC22SvoI/AAAAAAAAA50/-rGJFsJoBzg/s1600/prboom_logo.gif"&gt;&lt;img style="float: left; margin: 0pt 10px 10px 0pt; cursor: pointer; width: 242px; height: 80px;" src="http://3.bp.blogspot.com/_SbcV8oS9tVE/TEsPC22SvoI/AAAAAAAAA50/-rGJFsJoBzg/s200/prboom_logo.gif" alt="" id="BLOGGER_PHOTO_ID_5497504311893212802" border="0" /&gt;&lt;/a&gt;&lt;a href="http://prboom.sourceforge.net/"&gt;PrBoom&lt;/a&gt; is a version of the classic fps game Doom by id Software. Specifically, it's an engine for playing Doom levels, based on the source code released by id Software. It aims to be free, reliable, portable, and support a wide range of levels.&lt;br /&gt;&lt;br /&gt;&lt;p&gt;     PrBoom is the culmination of years of work by various people     and projects on the Doom source code. PrBoom includes work from     all of the following projects:     &lt;/p&gt;      &lt;table summary="History"&gt;       &lt;tbody&gt;&lt;tr&gt;         &lt;td&gt;Original Doom source release&lt;/td&gt;          &lt;td&gt;Without id         Software releasing the source code to Doom in the first         place, we couldn't be here. And one mustn't forget Bernd Kreimeier who         prepared the source for release.&lt;/td&gt;       &lt;/tr&gt;        &lt;tr&gt;         &lt;td&gt;&lt;span id="dosdoom"&gt;DosDoom&lt;/span&gt;&lt;/td&gt;          &lt;td&gt;The first serious Doom port, got things working enough         for other projects to spawn from it. Also continued to         provide a lot of innovative ideas for other ports.&lt;/td&gt;       &lt;/tr&gt;        &lt;tr&gt;         &lt;td&gt;&lt;span id="boom"&gt;         Boom&lt;/span&gt;&lt;/td&gt;          &lt;td&gt;This project gave a complete overhaul to the Doom         engine, one it badly needed. All of Doom's infamous bugs         and limitations were fixed. Many new features which fitted         nicely into the engine were added, including a better line         types system, translucency, friction and wind types, and         much more.&lt;/td&gt;       &lt;/tr&gt;        &lt;tr&gt;         &lt;td&gt;&lt;span id="prboom"&gt;PrBoom&lt;/span&gt;&lt;/td&gt;          &lt;td&gt;Brought Boom to Windows, and made large improvements to         the graphics: first higher resolutions, later OpenGL         rendering.&lt;/td&gt;       &lt;/tr&gt;        &lt;tr&gt;         &lt;td&gt;&lt;span id="mbf"&gt;MBF&lt;/span&gt;&lt;/td&gt;          &lt;td&gt;This continuation of the Boom project, by Lee Killough,         did huge amounts of debugging and other improvements, as         well as adding more natural features in the way that Boom         had done. There were also some special features like Doom         beta emulation, and friendly monsters.&lt;/td&gt;       &lt;/tr&gt;        &lt;tr&gt;         &lt;td&gt;&lt;span id="lxdoom"&gt;LxDoom&lt;/span&gt;&lt;/td&gt;          &lt;td&gt;Initially just a Linux port of Boom, it went on to         become a portable POSIX Doom port, with further         compatibility improvements and debugging.&lt;/td&gt;       &lt;/tr&gt;        &lt;tr&gt;         &lt;td&gt;&lt;span id="lsdldoom"&gt;lSDLDoom&lt;/span&gt;&lt;/td&gt;          &lt;td&gt;This port of LxDoom to SDL brought the Windows and         Linux development back together. It just makes you wish         we'd had SDL when the Doom source first came out :-\.&lt;/td&gt;       &lt;/tr&gt;     &lt;/tbody&gt;&lt;/table&gt;      &lt;p&gt; Of course ideas were exchanged with many other Doom ports,     including xdoom, and Eternity.&lt;/p&gt;&lt;p style="font-weight: bold;"&gt;Game engine.&lt;/p&gt;      &lt;ul&gt;&lt;li&gt;Player bobbing improved, optional (BOOM, MBF)&lt;/li&gt;&lt;li&gt;Friction effects (BOOM),  affecting       players and monsters (MBF)&lt;/li&gt;&lt;li&gt;Wind, current, conveyor effects (BOOM)&lt;/li&gt;&lt;li&gt;Far more flexible scrolling wall/floor types (BOOM)&lt;/li&gt;&lt;li&gt;Always run (BOOM)&lt;/li&gt;&lt;li&gt;Weapon change logic overhauled and improved (BOOM)&lt;/li&gt;&lt;li&gt;Support for friendly monsters, helper dogs (MBF)&lt;/li&gt;&lt;li&gt;Monster target finding code improved (MBF)&lt;/li&gt;&lt;li&gt;AI improvements (MBF)&lt;/li&gt;&lt;li&gt;Bouncy and touchy things (MBF)&lt;/li&gt;&lt;li&gt;New code pointers (MBF)&lt;/li&gt;&lt;li&gt;Per-level and animated skies (MBF)&lt;/li&gt;&lt;li&gt;Generalised line types system gives complete flexibility       (BOOM)&lt;/li&gt;&lt;li&gt;Elevators (BOOM)&lt;/li&gt;&lt;li&gt;Translucent sprites, walls (BOOM)&lt;/li&gt;&lt;li&gt;Independent floor and ceiling lighting (BOOM)&lt;/li&gt;&lt;li&gt;Silent teleports (BOOM)&lt;/li&gt;&lt;li&gt;Deep water, true underwater areas (BOOM)&lt;/li&gt;&lt;li&gt;Icon of Sin telefragging made more consistent (MBF)&lt;/li&gt;&lt;li&gt;Fix large numbers of game bugs (BOOM,       MBF, LxDoom)&lt;/li&gt;&lt;li&gt;Support arbitrary texture heights (BOOM)&lt;/li&gt;&lt;/ul&gt;&lt;a href="http://prboom.sourceforge.net/linux.html"&gt;Download.&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Screenshots.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a href="http://slideshow-251.hugor.imageloop.com/f0ed8dce-2e1d-1f9e-ac04-12313b0301a1/index.htm" target="_blank"&gt;&lt;img src="http://storage.imageloop.com/content/f0ed8dce-2e1d-1f9e-ac04-12313b0301a1/rw400x" alt="Imagehosting at Imageloop" title="Imagehosting at Imageloop" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://slideshow-251.hugor.imageloop.com/8ecbede7-6a15-10a7-9668-12313b0301a1/index.htm" target="_blank"&gt;&lt;img src="http://storage.imageloop.com/content/8ecbede7-6a15-10a7-9668-12313b0301a1/rw400x" alt="Imagehosting at Imageloop" title="Imagehosting at Imageloop" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://slideshow-251.hugor.imageloop.com/f1232070-0e15-1900-aeca-12313b0301a1/index.htm" target="_blank"&gt;&lt;img src="http://storage.imageloop.com/content/f1232070-0e15-1900-aeca-12313b0301a1/rw400x" alt="Imagehosting at Imageloop" title="Imagehosting at Imageloop" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://slideshow-251.hugor.imageloop.com/e31481dc-0b9b-1c6e-97bb-12313b0301a1/index.htm" target="_blank"&gt;&lt;img src="http://storage.imageloop.com/content/e31481dc-0b9b-1c6e-97bb-12313b0301a1/rw400x" alt="Imagehosting at Imageloop" title="Imagehosting at Imageloop" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://slideshow-251.hugor.imageloop.com/cc553552-7181-1343-be2b-12313b0301a1/index.htm" target="_blank"&gt;&lt;img src="http://storage.imageloop.com/content/cc553552-7181-1343-be2b-12313b0301a1/rw400x" alt="Imagehosting at Imageloop" title="Imagehosting at Imageloop" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://slideshow-251.hugor.imageloop.com/705ef0a8-0410-1e01-8055-12313b0301a1/index.htm" target="_blank"&gt;&lt;img src="http://storage.imageloop.com/content/705ef0a8-0410-1e01-8055-12313b0301a1/rw400x" alt="Imagehosting at Imageloop" title="Imagehosting at Imageloop" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://slideshow-251.hugor.imageloop.com/6c030be3-0150-136b-ae39-12313b0301a1/index.htm" target="_blank"&gt;&lt;img src="http://storage.imageloop.com/content/6c030be3-0150-136b-ae39-12313b0301a1/rw400x" alt="Imagehosting at Imageloop" title="Imagehosting at Imageloop" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://slideshow-251.hugor.imageloop.com/95089d67-a38c-106a-baf6-12313b0301a1/index.htm" target="_blank"&gt;&lt;img src="http://storage.imageloop.com/content/95089d67-a38c-106a-baf6-12313b0301a1/rw400x" alt="Imagehosting at Imageloop" title="Imagehosting at Imageloop" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://slideshow-251.hugor.imageloop.com/198aa974-c833-1bfe-a605-12313b0301a1/index.htm" target="_blank"&gt;&lt;img src="http://storage.imageloop.com/content/198aa974-c833-1bfe-a605-12313b0301a1/rw400x" alt="Imagehosting at Imageloop" title="Imagehosting at Imageloop" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;div&gt;&lt;embed src="http://www.imageloop.com/swf/looopSlider2.swf" 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center;"&gt;&lt;object width="480" height="385"&gt;&lt;param name="movie" value="http://www.youtube.com/v/g17jztPq4rc&amp;amp;hl=it_IT&amp;amp;fs=1"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/g17jztPq4rc&amp;amp;hl=it_IT&amp;amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;em&gt;&lt;span style="font-weight: normal;"&gt;&lt;a target="_blank" href="http://ad.zanox.com/ppc/?14474533C133869601T"&gt;&lt;img style="max-width: 800px;" src="http://www.zanox-affiliate.de/ppv/images/programs/488/adserver/400x265.gif" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/span&gt;&lt;/em&gt;&lt;/strong&gt;&lt;p align="center"&gt;&lt;strong&gt;&lt;em&gt;&lt;span style="font-weight: normal;"&gt;If you          liked this article,         subscribe to  the feed by &lt;/span&gt;&lt;a style="font-weight: normal;" name="AdBriteInlineAd_clicking"&gt;clicking&lt;/a&gt;&lt;span style="font-weight: normal;"&gt;the image below to keep &lt;/span&gt;&lt;a style="font-weight: normal;" name="AdBriteInlineAd_informed"&gt;informed&lt;/a&gt;&lt;span style="font-weight: normal;"&gt; about new &lt;/span&gt;&lt;a style="font-weight: normal;" name="AdBriteInlineAd_contents"&gt;contents&lt;/a&gt;&lt;span style="font-weight: normal;"&gt; of the blog:&lt;/span&gt;&lt;br /&gt;&lt;/em&gt;&lt;/strong&gt;&lt;/p&gt;&lt;strong&gt;&lt;strong&gt;&lt;a target="_blank" href="http://thelinuxgames.blogspot.com/feeds/posts/default"&gt;&lt;img src="http://4.bp.blogspot.com/_SbcV8oS9tVE/SstPsnkgm3I/AAAAAAAAAao/cU7jN5CLsrc/s400/feed_audio.gif" alt="" style="display: block; float: none; margin-left: auto; margin-right: auto;" border="0" width="240" height="216" /&gt;&lt;/a&gt;&lt;/strong&gt;&lt;/strong&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img 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xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_SbcV8oS9tVE/TEsPC22SvoI/AAAAAAAAA50/-rGJFsJoBzg/s72-c/prboom_logo.gif' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-6887185661194617221.post-249052634813978</id><published>2010-07-06T00:23:00.001-07:00</published><updated>2010-07-15T23:41:43.228-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='First Person Shooter'/><category scheme='http://www.blogger.com/atom/ns#' term='Action'/><title type='text'>Quake III Arena Cell Shading, modification for Quake III Arena which makes the game look like a painting or cartoon.</title><content type='html'>&lt;div xmlns="http://www.w3.org/1999/xhtml"&gt;&lt;a href="http://q3cellshading.sourceforge.net/" target="_blank"&gt;&lt;img src="http://q3cellshading.sourceforge.net/screenshots/images/shot0003.png" style="max-width: 800px; float: left; margin-top: 10px; margin-bottom: 10px; margin-right: 10px; width: 250px; height: 205px;" /&gt;Quake III Arena Cell Shading&lt;/a&gt; is a  modification for Quake III Arena which makes the game look like a  painting or cartoon. Two techniques are used. The default one (Kuwahara  filtering) simplifies the texture a bit, and the second one removes the  texture, so it looks plain.&lt;br /&gt;&lt;br /&gt;The goal of this project is to add Cell Shading capabilities to the  Quake III engine with Real-time performance.&lt;br /&gt;&lt;br /&gt;In order to provide such feature we have decided to use Kuwahara filter. Kuwahara filter is a noise-reduction filter that preserves edges.&lt;br /&gt;&lt;br /&gt;It uses four subquadrants to calculate the mean and variance and chooses the mean value for the region with the smallest variance.&lt;br /&gt;&lt;br /&gt;To increase the hand-painted effect we have decided to apply a simple  blur filter to reduce hard-edges on textures and increase the flatness  effect.&lt;br /&gt;&lt;br /&gt;To produce the cell shading effect we use no graphics card shaders, so  our implementation could run with almost any gfx card. The edge effect  is produced by painting backface polygons with a thick wireframe without textures and repaint all the scene, but this time, with textures.&lt;br /&gt;&lt;br /&gt;We have also implemented a different algorithm (we call it White  Texture) , which uses white textures. It looks like this and this, you  can set the console variable r_celshadalgo to 2, and load another map,  or run using the appropiate link that came with the release.&lt;br /&gt;&lt;br /&gt;To test our modified engine just place our binary in your game's folder  to frag all day long!&lt;br /&gt;&lt;br /&gt;Ensure you have a copy of Quake 3 Arena installed on your PC. You're  going to need the artwork/content from the game because it is not  redistributable.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Lastest version.&lt;/b&gt; &lt;p&gt;Version 1.0 sports a new alternative cell shading algorithm (white  texture) and a lot of bug fixes. See the &lt;a href="http://svn.sourceforge.net/viewvc/*checkout*/q3cellshading/tags/1.0/CHANGES.txt?revision=34"&gt;change  list&lt;/a&gt; and &lt;a href="http://q3cellshading.sourceforge.net/screenshots.xml"&gt;screenshots&lt;/a&gt;, or &lt;strong&gt;&lt;a href="http://sourceforge.net/project/showfiles.php?group_id=169901"&gt;download  it&lt;/a&gt;&lt;/strong&gt;. It's recommended that you enable antialiasing, and by  the way, Windows users should download the &lt;a href="http://prdownloads.sourceforge.net/q3cellshading/q3cel-1.0-Windows.msi?download"&gt;MSI  package&lt;/a&gt; and uninstall the previous version.&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Screenshots.&lt;/b&gt;&lt;/p&gt;&lt;p align="center"&gt;&lt;a target="_blank" href="http://slideshow-238.hugor.imageloop.com/5f52f8bf-2fa8-121c-826e-12313b030221/index.htm"&gt;&lt;img title="Imagehosting at Imageloop" alt="Imagehosting at Imageloop" src="http://storage.imageloop.com/content/5f52f8bf-2fa8-121c-826e-12313b030221/rw400x" border="0" /&gt;&lt;/a&gt;&lt;/p&gt;&lt;p align="center"&gt;&lt;br /&gt;&lt;/p&gt;&lt;p align="center"&gt;&lt;a target="_blank" href="http://slideshow-238.hugor.imageloop.com/216faa4e-a6c7-1c1f-a1b4-12313b030221/index.htm"&gt;&lt;img title="Imagehosting at Imageloop" alt="Imagehosting at Imageloop" src="http://storage.imageloop.com/content/216faa4e-a6c7-1c1f-a1b4-12313b030221/rw400x" border="0" /&gt;&lt;/a&gt;&lt;/p&gt;&lt;p align="center"&gt;&lt;br /&gt;&lt;/p&gt;&lt;p align="center"&gt;&lt;a target="_blank" href="http://slideshow-238.hugor.imageloop.com/6665d9d5-0dc4-1184-afaf-12313b030221/index.htm"&gt;&lt;img title="Imagehosting at Imageloop" alt="Imagehosting at Imageloop" src="http://storage.imageloop.com/content/6665d9d5-0dc4-1184-afaf-12313b030221/rw400x" border="0" /&gt;&lt;/a&gt;&lt;/p&gt;&lt;p align="center"&gt;&lt;br /&gt;&lt;/p&gt;&lt;p align="center"&gt;&lt;a target="_blank" href="http://slideshow-238.hugor.imageloop.com/24053e80-ca58-1be4-8400-12313b030221/index.htm"&gt;&lt;img title="Imagehosting at Imageloop" alt="Imagehosting at Imageloop" src="http://storage.imageloop.com/content/24053e80-ca58-1be4-8400-12313b030221/rw400x" border="0" /&gt;&lt;/a&gt;&lt;/p&gt;&lt;p align="center"&gt;&lt;br /&gt;&lt;/p&gt;&lt;p align="center"&gt;&lt;a target="_blank" href="http://slideshow-238.hugor.imageloop.com/6869ca49-a2af-1bc5-9b18-12313b030221/index.htm"&gt;&lt;img title="Imagehosting at Imageloop" alt="Imagehosting at Imageloop" src="http://storage.imageloop.com/content/6869ca49-a2af-1bc5-9b18-12313b030221/rw400x" border="0" /&gt;&lt;/a&gt;&lt;/p&gt;&lt;p align="center"&gt;&lt;br /&gt;&lt;/p&gt;&lt;p align="center"&gt;&lt;a target="_blank" href="http://slideshow-238.hugor.imageloop.com/435df337-9cd8-15ad-b7da-12313b030221/index.htm"&gt;&lt;img title="Imagehosting at Imageloop" alt="Imagehosting at Imageloop" src="http://storage.imageloop.com/content/435df337-9cd8-15ad-b7da-12313b030221/rw400x" border="0" /&gt;&lt;/a&gt;&lt;/p&gt;&lt;p align="center"&gt;&lt;br /&gt;&lt;/p&gt;&lt;p align="center"&gt;&lt;a target="_blank" href="http://slideshow-238.hugor.imageloop.com/d9ef3e2a-6d9e-13f4-83a5-12313b030221/index.htm"&gt;&lt;img title="Imagehosting at Imageloop" alt="Imagehosting at Imageloop" src="http://storage.imageloop.com/content/d9ef3e2a-6d9e-13f4-83a5-12313b030221/rw400x" border="0" /&gt;&lt;/a&gt;&lt;/p&gt;&lt;p align="center"&gt;&lt;br /&gt;&lt;/p&gt;&lt;p align="center"&gt;&lt;a target="_blank" href="http://slideshow-238.hugor.imageloop.com/5aa38a34-4fec-1feb-824c-12313b030221/index.htm"&gt;&lt;img title="Imagehosting at Imageloop" alt="Imagehosting at Imageloop" src="http://storage.imageloop.com/content/5aa38a34-4fec-1feb-824c-12313b030221/rw400x" border="0" /&gt;&lt;/a&gt;&lt;/p&gt;&lt;p align="center"&gt;&lt;br /&gt;&lt;/p&gt;&lt;p align="center"&gt;&lt;a target="_blank" href="http://slideshow-238.hugor.imageloop.com/cf2355f1-9098-187c-8554-12313b030221/index.htm"&gt;&lt;img title="Imagehosting at Imageloop" alt="Imagehosting at Imageloop" src="http://storage.imageloop.com/content/cf2355f1-9098-187c-8554-12313b030221/rw400x" border="0" /&gt;&lt;/a&gt;&lt;/p&gt;&lt;p align="center"&gt;&lt;/p&gt;&lt;div&gt;&lt;embed src="http://www.imageloop.com/swf/looopSlider2.swf" flashvars="id=d2a0ef18-7881-1362-9d14-12313b030221&amp;amp;c=01,01,02,01" type="application/x-shockwave-flash" quality="high" scale="noscale" salign="l" wmode="transparent" allowscriptaccess="always" style="width: 400px; 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about new &lt;/span&gt;&lt;a name="AdBriteInlineAd_contents" style="font-weight: normal;"&gt;contents&lt;/a&gt;&lt;span style="font-weight: normal;"&gt; of the blog:&lt;/span&gt;&lt;br /&gt;&lt;/em&gt;&lt;/strong&gt;&lt;/p&gt;&lt;strong&gt;&lt;strong&gt;&lt;a href="http://thelinuxgames.blogspot.com/feeds/posts/default" target="_blank"&gt;&lt;img style="display: block; float: none; margin-left: auto; margin-right: auto;" alt="" src="http://4.bp.blogspot.com/_SbcV8oS9tVE/SstPsnkgm3I/AAAAAAAAAao/cU7jN5CLsrc/s400/feed_audio.gif" border="0" width="240" height="216" /&gt;&lt;/a&gt;&lt;/strong&gt;&lt;/strong&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="zemanta-pixie"&gt;&lt;img src="http://img.zemanta.com/pixy.gif?x-id=107c3677-35de-8925-93ad-a57235a8c55e" alt="" class="zemanta-pixie-img" /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6887185661194617221-249052634813978?l=thelinuxgames.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6887185661194617221/posts/default/249052634813978'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6887185661194617221/posts/default/249052634813978'/><link rel='alternate' type='text/html' href='http://thelinuxgames.blogspot.com/2010/07/quake-iii-arena-cell-shading.html' title='Quake III Arena Cell Shading, modification for Quake III Arena which makes the game look like a painting or cartoon.'/><author><name>Games for Linux</name><uri>http://www.blogger.com/profile/17686146309652519452</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='27' height='32' src='http://2.bp.blogspot.com/_SbcV8oS9tVE/SkZ5Gn0H0DI/AAAAAAAAAAs/u3zpNPyFMvY/S220/linux_games.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_SbcV8oS9tVE/SstPsnkgm3I/AAAAAAAAAao/cU7jN5CLsrc/s72-c/feed_audio.gif' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-6887185661194617221.post-6981889068142751293</id><published>2010-06-22T00:05:00.001-07:00</published><updated>2010-06-22T00:23:21.299-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Library'/><title type='text'>Allegro is a portable library mainly aimed at video game and multimedia programming.</title><content type='html'>&lt;div xmlns="http://www.w3.org/1999/xhtml"&gt;&lt;a href="http://www.talula.demon.co.uk/allegro/" target="_blank"&gt;&lt;img src="http://lh4.ggpht.com/_SbcV8oS9tVE/TCBe5Fuj5TI/AAAAAAAAA5I/BObNALiTb-0/%5BUNSET%5D.gif?imgmax=800" style="max-width: 800px; float: left; margin-top: 10px; margin-bottom: 10px; margin-right: 10px; width: 250px; height: 188px;" /&gt;Allegro &lt;/a&gt;is a portable library mainly aimed at video game and multimedia programming, originally started by Shawn Hargreaves for the DJGPP compiler in a mixture of C and assembler.&lt;br /&gt;&lt;br /&gt;Allegro is a game programming library for C/C++ developers distributed freely, supporting the following platforms: Unix (Linux, FreeBSD, etc.), Windows, MacOS X and Haiku/BeOS. Older versions also support DOS and QNX.&lt;br /&gt;&lt;br /&gt;It provides many functions for graphics, sounds, player input (keyboard, mouse and joystick) and timers. It also provides fixed and floating point mathematical functions, 3d functions, file management functions, compressed datafile and a GUI. Read more details on the introductory  page.&lt;br /&gt;&lt;br /&gt;According to the Oxford Companion to Music, Allegro is the Italian for «quick, lively, bright». It is also a recursive acronym which stands for «Allegro Low LEvel Game ROutines».&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Graphic functions.&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;  * Vector drawing:&lt;br /&gt;        o pixels, lines, rectangles, circles, ellipses, arcs, Bezier splines&lt;br /&gt;        o shape fill, with or without pattern&lt;br /&gt;        o polygons: flat, Gouraud, textured (3D) and translucent&lt;br /&gt;  * Sprites:&lt;br /&gt;        o masked, compressed and compiled sprites&lt;br /&gt;        o blitting, rotation, stretching, reduction, alpha blending, Gouraud shading&lt;br /&gt;        o native support for BMP, LBM, PCX and TGA files (others supported with library extensions)&lt;br /&gt;  * Color palettes:&lt;br /&gt;        o color palette manipulation (reading, writing, conversion)&lt;br /&gt;        o conversion of color formats RGB &amp;lt;-&amp;gt; HSV&lt;br /&gt;  * Text:&lt;br /&gt;        o support for different encodings and conversion, default is UTF-8&lt;br /&gt;        o bitmap fonts (masking, colouring, alignment)&lt;br /&gt;  * Misc:&lt;br /&gt;        o draw directly on the screen or on any-size memory bitmaps&lt;br /&gt;        o hardware scrolling and triple buffering (where available), mode-X split screen&lt;br /&gt;        o animation functions for FLI/FLC format&lt;br /&gt;&lt;br /&gt;&lt;p&gt;&lt;a href="http://ad.zanox.com/ppc/?15451533C1514231337T" onblur="try {parent.deselectBloggerImageGracefully();}  catch(e)   {}"&gt;&lt;img alt="" src="http://www.zanox-affiliate.de/ppv/images/programs/7423/110510/Playboy%20300x250.gif" style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 300px; height: 250px;" border="0" /&gt;&lt;/a&gt;&lt;/p&gt;&lt;br /&gt;&lt;b&gt;Graphic drivers.&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;  * Unix:&lt;br /&gt;        o X Window, DGA, fbcon&lt;br /&gt;        o SVGAlib&lt;br /&gt;  * Windows:&lt;br /&gt;        o DirectX (windowed or full-screen)&lt;br /&gt;        o GDI&lt;br /&gt;  * MacOS X:&lt;br /&gt;        o Quartz (windowed or full-screen)&lt;br /&gt;  * Haiku/BeOS:&lt;br /&gt;        o BWindowScreen&lt;br /&gt;        o BDirectWindow&lt;br /&gt;  * OpenGL:&lt;br /&gt;        o The AllegroGL addon allows to use OpenGL graphics with Allegro.&lt;br /&gt;&lt;br /&gt;The older 4.2 branch also supports:&lt;br /&gt;&lt;br /&gt;  * Unix:&lt;br /&gt;        o VBE/AF&lt;br /&gt;        o mode-X&lt;br /&gt;        o VGA&lt;br /&gt;  * DOS:&lt;br /&gt;        o VGA 13h mode&lt;br /&gt;        o mode-X (23 VGA resolution plus unchained 640x400 extended mode)&lt;br /&gt;        o SVGA modes in 8, 15, 16, 24 and 32 bits per pixel&lt;br /&gt;        o linear VBE 2.0 framebuffer access&lt;br /&gt;        o hardware acceleration through VBE/AF API if supported&lt;br /&gt;        o additional graphic drivers through FreeBE/AF project&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Sound functions.&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;  * Midi:&lt;br /&gt;        o native MIDI music format support (with 64 simultaneous effects)&lt;br /&gt;        o dynamic control/response to music note on, note off, main volume, pan, pitch bend, and program change&lt;br /&gt;        o uses General MIDI patches&lt;br /&gt;        o you can read in wavetable patches for MIDI files (SF2 and GUS patches)&lt;br /&gt;  * Wave:&lt;br /&gt;        o native support of WAV and VOC file formats (playing looped forward, backwards or bidirectional)&lt;br /&gt;        o streaming audio&lt;br /&gt;        o modify volume, pan, pitch, etc during play&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a href="http://www.wordlinx.com/index.php?r=282471"&gt;&lt;img src="http://www.wordlinx.com/banners/468x60_2.gif" alt="WordLinx - Low Cost Traffic" width="468" height="60" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;b&gt;Sound drivers.&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;  * Unix:&lt;br /&gt;        o OSS&lt;br /&gt;        o ALSA&lt;br /&gt;        o JACK&lt;br /&gt;        o SGI AL&lt;br /&gt;  * Windows:&lt;br /&gt;        o DirectSound&lt;br /&gt;        o WaveOut&lt;br /&gt;        o MIDI system drivers&lt;br /&gt;  * MacOS X:&lt;br /&gt;        o Core Audio&lt;br /&gt;        o Sound Manager&lt;br /&gt;        o Core Audio MIDI&lt;br /&gt;        o QuickTime MIDI&lt;br /&gt;&lt;br /&gt;The older 4.2 branch also supports:&lt;br /&gt;&lt;br /&gt;  * Unix:&lt;br /&gt;        o ESD&lt;br /&gt;        o aRts&lt;br /&gt;  * DOS:&lt;br /&gt;        o Adlib, SB, SB Pro, SB16, AWE32&lt;br /&gt;        o MPU-401&lt;br /&gt;        o ESS AudioDrive&lt;br /&gt;        o Ensoniq Soundscape&lt;br /&gt;        o Windows Sound System&lt;br /&gt;&lt;br /&gt;Math functions&lt;br /&gt;&lt;br /&gt;  * fixed point arithmetic and trigonometric routines&lt;br /&gt;  * precalculated trigonometric tables&lt;br /&gt;  * vector/matrix/quaternions 3d manipulation (translation, rotation, scaling, projection)&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Misc.&lt;br /&gt;&lt;/b&gt;&lt;br /&gt;  * mouse, keyboard and joystick management&lt;br /&gt;  * high resolution interrupt timers (resolution of 10, 5 or less ms depending on platform)&lt;br /&gt;  * vertical retrace simulation&lt;br /&gt;  * manipulate configuration files&lt;br /&gt;  * manipulate compressed files in LZSS format&lt;br /&gt;  * manipulate multi-object resource-like compressed datafiles&lt;br /&gt;  * tool for creating datafiles (grabber)&lt;br /&gt;  * simple GUI for dialogs and file selector&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;object type="application/x-shockwave-flash" data="http://wordlinx.com/wordlinx.swf" width="370" height="530"&gt;&lt;param name="allowScriptAccess" value="always"&gt;&lt;param name="FlashVars" value="referral=http://wordlinx.com?r=282471"&gt;&lt;param name="movie" value="http://wordlinx.com/wordlinx.swf"&gt;&lt;param name="bgcolor" value="#ffffff"&gt;&lt;param name="wmode" value="transparent"&gt;&lt;/object&gt;&lt;br /&gt;&lt;script type="text/javascript" src="http://w.sharethis.com/button/sharethis.js#tabs=web%2Cpost%2Cemail&amp;amp;charset=utf-8&amp;amp;style=default&amp;amp;publisher=04981e2b-7f65-4353-a5d3-17f09f92e992&amp;amp;offsetTop=-300"&gt;&lt;/script&gt;&lt;br /&gt;&lt;/div&gt;&lt;b&gt;Screenshots.&lt;/b&gt;&lt;br /&gt;&lt;div align="center"&gt;&lt;img src="http://lh3.ggpht.com/_SbcV8oS9tVE/TCBfxlnwxQI/AAAAAAAAA5Q/GEWWZ0fg6J8/%5BUNSET%5D.jpg?imgmax=800" style="max-width: 800px;" width="400" height="300" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="http://lh3.ggpht.com/_SbcV8oS9tVE/TCBf4PGCJOI/AAAAAAAAA5U/jkZ27WtOXwE/%5BUNSET%5D.png?imgmax=800" style="max-width: 800px;" width="399" height="299" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="http://lh6.ggpht.com/_SbcV8oS9tVE/TCBf-MvpPqI/AAAAAAAAA5Y/powh69WC0A0/%5BUNSET%5D.jpg?imgmax=800" style="max-width: 800px;" width="401" height="267" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="http://lh3.ggpht.com/_SbcV8oS9tVE/TCBgCI7KP1I/AAAAAAAAA5c/ARXDOtHAZvM/%5BUNSET%5D.png?imgmax=800" style="max-width: 800px;" width="401" height="300" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://ad.zanox.com/ppc/?15451566C1536296043T" onblur="try {parent.deselectBloggerImageGracefully();}    catch(e)    {}"&gt;&lt;img alt="" src="http://www.bidwiz.co.uk/adv/user_files/redGadjetArrow300x250.jpg" style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 300px; height: 250px;" border="0" /&gt;&lt;/a&gt;&lt;p align="center"&gt;&lt;strong&gt;&lt;em&gt;&lt;span style="font-weight: normal;"&gt;If you         liked this article,         subscribe to  the feed by &lt;/span&gt;&lt;a style="font-weight: normal;" name="AdBriteInlineAd_clicking"&gt;clicking&lt;/a&gt;&lt;span style="font-weight: normal;"&gt;the image below to keep &lt;/span&gt;&lt;a style="font-weight: normal;" name="AdBriteInlineAd_informed"&gt;informed&lt;/a&gt;&lt;span style="font-weight: normal;"&gt; about new &lt;/span&gt;&lt;a style="font-weight: normal;" name="AdBriteInlineAd_contents"&gt;contents&lt;/a&gt;&lt;span style="font-weight: normal;"&gt; of the blog:&lt;/span&gt;&lt;br /&gt;&lt;/em&gt;&lt;/strong&gt;&lt;/p&gt;&lt;strong&gt;&lt;strong&gt;&lt;a target="_blank" href="http://thelinuxgames.blogspot.com/feeds/posts/default"&gt;&lt;img src="http://4.bp.blogspot.com/_SbcV8oS9tVE/SstPsnkgm3I/AAAAAAAAAao/cU7jN5CLsrc/s400/feed_audio.gif" alt="" style="display: block; float: none; margin-left: auto; margin-right: auto;" border="0" width="240" height="216" /&gt;&lt;/a&gt;&lt;/strong&gt;&lt;br /&gt;&lt;/strong&gt;&lt;/div&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6887185661194617221-6981889068142751293?l=thelinuxgames.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6887185661194617221/posts/default/6981889068142751293'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6887185661194617221/posts/default/6981889068142751293'/><link rel='alternate' type='text/html' href='http://thelinuxgames.blogspot.com/2010/06/allegro-is-portable-library-mainly.html' title='Allegro is a portable library mainly aimed at video game and multimedia programming.'/><author><name>Games for Linux</name><uri>http://www.blogger.com/profile/17686146309652519452</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='27' height='32' src='http://2.bp.blogspot.com/_SbcV8oS9tVE/SkZ5Gn0H0DI/AAAAAAAAAAs/u3zpNPyFMvY/S220/linux_games.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://lh4.ggpht.com/_SbcV8oS9tVE/TCBe5Fuj5TI/AAAAAAAAA5I/BObNALiTb-0/s72-c/%5BUNSET%5D.gif?imgmax=800' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-6887185661194617221.post-5957635017475650911</id><published>2010-06-18T01:12:00.000-07:00</published><updated>2010-06-18T01:23:21.566-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='First Person Shooter'/><category scheme='http://www.blogger.com/atom/ns#' term='Action'/><title type='text'>Quake III Arena was specifically designed for multiplayer.</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_SbcV8oS9tVE/TBsr6vdbzRI/AAAAAAAAA48/yCD0ayDSp94/s1600/quake-3-arena_1600x1200.jpg"&gt;&lt;img style="float: left; margin: 0pt 10px 10px 0pt; cursor: pointer; width: 200px; height: 150px;" src="http://3.bp.blogspot.com/_SbcV8oS9tVE/TBsr6vdbzRI/AAAAAAAAA48/yCD0ayDSp94/s200/quake-3-arena_1600x1200.jpg" alt="" id="BLOGGER_PHOTO_ID_5484025259426041106" border="0" /&gt;&lt;/a&gt;&lt;a href="http://www.quake3arena.com/"&gt;Quake III Arena&lt;/a&gt;  is a multiplayer first-person shooter computer and video game released on December 2, 1999. The game was developed by id Software and featured music composed by Sonic Mayhem and Front Line Assembly.&lt;br /&gt;&lt;br /&gt;Quake III Arena is the third in the series and differs from previous games by excluding a traditional single-player element and focusing on multi-player action. The single-player is instead played against computer controlled bots in a similar style to Unreal Tournament.&lt;br /&gt;&lt;br /&gt;Notable features of Quake 3 include the minimalist design, lacking rarely used items and features, the extensive customizability of player settings such as field of view, texture detail and enemy model, and advanced movement features such as strafe and rocket-jumping.&lt;br /&gt;&lt;br /&gt;Quake 3 is available on a number of platforms and contains mature content. The game was highly praised by reviewers who, for the most part, described the gameplay as fun and engaging. Many liked the crisp graphics and focus on multiplayer. The game engine has been heavily modified.&lt;br /&gt;&lt;br /&gt;Quake 3 has also been used extensively in professional electronic sports tournaments such as Quakecon, Cyberathlete Professional League and the Electronic Sports World Cup.&lt;br /&gt;&lt;br /&gt;Quake III Arena features an advanced AI with five difficulty levels which can accommodate both a beginner and an advanced player, though they usually do not pose a challenge to high-tier or competitive players.&lt;br /&gt;&lt;br /&gt;Quake III Arena's multiplayer-focused development led to it developing a large community of competitive players and like its predecessors it was used extensively in professional electronic sports tournaments.&lt;br /&gt;&lt;br /&gt;In competitive Quake III Arena there are two distinct gameplays, often referred to as 'rulesets', the out-of-the-box Quake III Arena game, also known as vanilla Quake 3 (VQ3), and the CPM ruleset of the Challenge Pro Mode Arena mod.&lt;br /&gt;&lt;br /&gt;Each bot has its own, often humorous, 'personality', expressed as scripted lines that are triggered to simulate real player chat. If the player were to type certain phrases the bots may respond, typing "You bore me" might cause one of the bots to reply "You should have been here 3 hours ago!". Each bot has a number of alternative lines to reduce the repetition of bot chatter.&lt;br /&gt;&lt;br /&gt;The Gladiator bots from Quake II were ported to Quake III and incorporated into the game by its creator - Jean Paul van Waveren, aka Mr. Elusive. Bot chat lines were written by R. A. Salvatore, Seven Swords and Steve Winter. Xaero, the hardest opponent in the game, was based on the Gladiator bot Zero.[citation needed] The bot Hunter appears on magazine covers in the later id game Doom 3.&lt;br /&gt;&lt;p&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e)   {}" href="http://ad.zanox.com/ppc/?15451533C1514231337T"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 300px; height: 250px;" src="http://www.zanox-affiliate.de/ppv/images/programs/7423/110510/Playboy%20300x250.gif" alt="" border="0" /&gt;&lt;/a&gt;&lt;/p&gt;&lt;br /&gt;&lt;p&gt;The following competitions have held Quake 3 events:&lt;/p&gt; &lt;ul&gt;&lt;li&gt;&lt;a href="http://en.wikipedia.org/wiki/Cyberathlete_Professional_League#Cyberathlete_Amateur_League" title="Cyberathlete Professional League"&gt;Cyberathlete Amateur League&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://en.wikipedia.org/wiki/Cyberathlete_Professional_League" title="Cyberathlete Professional League"&gt;Cyberathlete Professional  League&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://en.wikipedia.org/wiki/Electronic_Sports_World_Cup" title="Electronic Sports World Cup"&gt;Electronic Sports World Cup&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://en.wikipedia.org/wiki/QuakeCon" title="QuakeCon"&gt;QuakeCon&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://en.wikipedia.org/wiki/World_Cyber_Games" title="World Cyber Games"&gt;World Cyber Games&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Screenshots.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a href="http://slideshow-208.hugor.imageloop.com/2c976d24-7576-11eb-af89-12313b0301a1/index.htm" target="_blank"&gt;&lt;img src="http://storage.imageloop.com/content/2c976d24-7576-11eb-af89-12313b0301a1/rw400x" alt="Imagehosting at Imageloop" title="Imagehosting at Imageloop" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://slideshow-208.hugor.imageloop.com/de635dd2-e977-13f0-91e6-12313b0301a1/index.htm" target="_blank"&gt;&lt;img src="http://storage.imageloop.com/content/de635dd2-e977-13f0-91e6-12313b0301a1/rw400x" alt="Imagehosting at Imageloop" title="Imagehosting at Imageloop" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://slideshow-208.hugor.imageloop.com/d8a8b62a-3914-1337-b219-12313b0301a1/index.htm" target="_blank"&gt;&lt;img src="http://storage.imageloop.com/content/d8a8b62a-3914-1337-b219-12313b0301a1/rw400x" alt="Imagehosting at Imageloop" title="Imagehosting at Imageloop" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://slideshow-208.hugor.imageloop.com/718333bb-45f6-1fde-814b-12313b0301a1/index.htm" target="_blank"&gt;&lt;img src="http://storage.imageloop.com/content/718333bb-45f6-1fde-814b-12313b0301a1/rw400x" alt="Imagehosting at Imageloop" title="Imagehosting at Imageloop" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://slideshow-208.hugor.imageloop.com/20434495-f280-1f01-a36e-12313b0301a1/index.htm" target="_blank"&gt;&lt;img src="http://storage.imageloop.com/content/20434495-f280-1f01-a36e-12313b0301a1/rw400x" alt="Imagehosting at Imageloop" title="Imagehosting at Imageloop" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://slideshow-208.hugor.imageloop.com/a0fec197-58a4-1c9b-b5fb-12313b0301a1/index.htm" target="_blank"&gt;&lt;img src="http://storage.imageloop.com/content/a0fec197-58a4-1c9b-b5fb-12313b0301a1/rw400x" alt="Imagehosting at Imageloop" title="Imagehosting at Imageloop" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://slideshow-208.hugor.imageloop.com/9844455c-94a7-1098-aae8-12313b0301a1/index.htm" target="_blank"&gt;&lt;img src="http://storage.imageloop.com/content/9844455c-94a7-1098-aae8-12313b0301a1/rw400x" alt="Imagehosting at Imageloop" title="Imagehosting at Imageloop" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://slideshow-208.hugor.imageloop.com/9ed3693b-377f-19b0-8cbe-12313b0301a1/index.htm" target="_blank"&gt;&lt;img src="http://storage.imageloop.com/content/9ed3693b-377f-19b0-8cbe-12313b0301a1/rw400x" alt="Imagehosting at Imageloop" title="Imagehosting at Imageloop" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://slideshow-208.hugor.imageloop.com/52b9d3f2-9e75-1873-af13-12313b0301a1/index.htm" target="_blank"&gt;&lt;img src="http://storage.imageloop.com/content/52b9d3f2-9e75-1873-af13-12313b0301a1/rw400x" alt="Imagehosting at Imageloop" title="Imagehosting at Imageloop" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;div&gt;&lt;embed src="http://www.imageloop.com/swf/looopSlider2.swf" flashvars="id=5e8bc13c-dfd1-181f-b8e6-12313b0301a1&amp;amp;c=01,01,02,01" type="application/x-shockwave-flash" quality="high" scale="noscale" salign="l" wmode="transparent" allowscriptaccess="always" style="width: 400px; height: 325px;" width="400" height="325"&gt;&lt;/embed&gt;&lt;div style="width: 400px; padding-top: 3px;" lang="it"&gt;&lt;a href="http://www.imageloop.com/setuplooop.htm" target="_blank"&gt;&lt;img alt="Crea le tue foto ed immagini come Slideshow per eBay, Netlog,  MySpace, Facebook o la tua Homepage!" src="http://st.imageloop.com/_img/bt_myo_new.gif" style="border: medium none; display: inline;" /&gt;&lt;/a&gt;&lt;a href="http://slideshow-208.hugor.imageloop.com/" target="_blank"&gt;&lt;img alt="Mostrare tutte le immagini di questo Slideshow" src="http://st.imageloop.com/_img/bt_vap_new.gif" style="border: medium none; display: inline; vertical-align: top;" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;object width="480" height="385"&gt;&lt;param name="movie" value="http://www.youtube.com/v/PSe6jNBGDMM&amp;amp;hl=it_IT&amp;amp;fs=1&amp;amp;"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/PSe6jNBGDMM&amp;amp;hl=it_IT&amp;amp;fs=1&amp;amp;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="text-align: right;"&gt;&lt;span style="font-size:85%;"&gt;&lt;span style="font-style: italic;"&gt;sources: &lt;a href="http://en.wikipedia.org/wiki/Quake_III_Arena"&gt;Wikipedia&lt;/a&gt;  &amp;amp; &lt;a href="http://www.quake3arena.com/"&gt;Quak&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;a href="http://www.quake3arena.com/"&gt;e&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();}   catch(e)    {}" href="http://ad.zanox.com/ppc/?15451566C1536296043T"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 300px; height: 250px;" src="http://www.bidwiz.co.uk/adv/user_files/redGadjetArrow300x250.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;p align="center"&gt;&lt;strong&gt;&lt;em&gt;&lt;span style="font-weight: normal;"&gt;If you         liked this article,        subscribe to  the feed by &lt;/span&gt;&lt;a name="AdBriteInlineAd_clicking" style="font-weight: normal;"&gt;clicking&lt;/a&gt;&lt;span style="font-weight: normal;"&gt;the image below to keep &lt;/span&gt;&lt;a name="AdBriteInlineAd_informed" style="font-weight: normal;"&gt;informed&lt;/a&gt;&lt;span style="font-weight: normal;"&gt; about new &lt;/span&gt;&lt;a name="AdBriteInlineAd_contents" style="font-weight: normal;"&gt;contents&lt;/a&gt;&lt;span style="font-weight: normal;"&gt; of the blog:&lt;/span&gt;&lt;br /&gt;&lt;/em&gt;&lt;/strong&gt;&lt;/p&gt;&lt;strong&gt;&lt;/strong&gt;&lt;strong&gt;&lt;a href="http://thelinuxgames.blogspot.com/feeds/posts/default" target="_blank"&gt;&lt;img style="display: block; float: none; margin-left: auto; margin-right: auto;" alt="" src="http://4.bp.blogspot.com/_SbcV8oS9tVE/SstPsnkgm3I/AAAAAAAAAao/cU7jN5CLsrc/s400/feed_audio.gif" border="0" width="240" height="216" /&gt;&lt;/a&gt;&lt;/strong&gt;&lt;img src="http://img.zemanta.com/pixy.gif?x-id=bb6cf00b-9066-8d63-a229-131c85819ebb" alt="" class="zemanta-pixie-img" /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6887185661194617221-5957635017475650911?l=thelinuxgames.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6887185661194617221/posts/default/5957635017475650911'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6887185661194617221/posts/default/5957635017475650911'/><link rel='alternate' type='text/html' href='http://thelinuxgames.blogspot.com/2010/06/quake-iii-arena-was-specifically.html' title='Quake III Arena was specifically designed for multiplayer.'/><author><name>Games for Linux</name><uri>http://www.blogger.com/profile/17686146309652519452</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='27' height='32' src='http://2.bp.blogspot.com/_SbcV8oS9tVE/SkZ5Gn0H0DI/AAAAAAAAAAs/u3zpNPyFMvY/S220/linux_games.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_SbcV8oS9tVE/TBsr6vdbzRI/AAAAAAAAA48/yCD0ayDSp94/s72-c/quake-3-arena_1600x1200.jpg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-6887185661194617221.post-3449726704371890846</id><published>2010-06-15T23:25:00.001-07:00</published><updated>2010-06-15T23:58:08.052-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='First Person Shooter'/><category scheme='http://www.blogger.com/atom/ns#' term='Action'/><title type='text'>QuakeWorld is an Internet multi-player specific version of Quake.</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_SbcV8oS9tVE/TBhwg0LqV8I/AAAAAAAAA4U/45Omrqn3Ubw/s1600/quakeworld9.jpg"&gt;&lt;img style="float: left; margin: 0pt 10px 10px 0pt; cursor: pointer; width: 200px; height: 160px;" src="http://4.bp.blogspot.com/_SbcV8oS9tVE/TBhwg0LqV8I/AAAAAAAAA4U/45Omrqn3Ubw/s200/quakeworld9.jpg" alt="" id="BLOGGER_PHOTO_ID_5483256255389259714" border="0" /&gt;&lt;/a&gt;&lt;a href="http://www.quakeworld.net/"&gt;QuakeWorld&lt;/a&gt; (abbreviated QW) is an update to id Software's seminal multiplayer deathmatch game, Quake, that enhances the game's multiplayer features (namely UDP support) to allow people with dial-up modems to achieve greatly improved responsiveness when playing on Internet game servers.&lt;br /&gt;&lt;br /&gt;Modern broadband connections such as cable and DSL can use the QW model of network handling and game physics. Official id Software development stopped with the test release of QuakeWorld 2.33 on December 21, 1998. Latest official stable release was 2.30.&lt;br /&gt;&lt;br /&gt;QuakeWorld's most important feature is its rewritten networking code (for client-side player prediction and delta compression). Player prediction allowed QuakeWorld clients to compensate for high latency, thus allowing dialup users to move around in the virtual world without being affected by the disorienting effects of latency. This helped Quake  network play reach an additional market, as opposed to those who had LAN or broadband connections at the time.&lt;br /&gt;&lt;br /&gt;It did not address what some considered exploits, namely bunny hopping, wall-hugging, and zig-zagging. These bugs have shaped the recent part of QuakeWorld's life, allowing for additional dimensions to playing style, and are now seen as features by much of the community.&lt;br /&gt;&lt;br /&gt;QuakeWorld was seminal in popularising deathmatch, and, alongside Ultima Online, internet multiplayer. It is considered even today by many die-hard players to be the best multiplayer game, such that several games featuring QuakeWorld-like gameplay elements have been developed, including the Quake III mod: Challenge ProMode Arena, Painkiller, the freeware  game Warsow, a mod for Quake 4  called Quake4World, and a free game called Quake2World based on the Quake 2 engine.&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;object width="640" height="385"&gt;&lt;param name="movie" value="http://www.youtube.com/v/5kT_WGrL3Fs&amp;amp;color1=0xb1b1b1&amp;amp;color2=0xd0d0d0&amp;amp;hl=en_US&amp;amp;feature=player_embedded&amp;amp;fs=1"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowScriptAccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/5kT_WGrL3Fs&amp;amp;color1=0xb1b1b1&amp;amp;color2=0xd0d0d0&amp;amp;hl=en_US&amp;amp;feature=player_embedded&amp;amp;fs=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="640" height="385"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;/div&gt;A license to QuakeWorld was given to Valve Software L.L.C. in 1996, which was heavily modified into the GoldSrc engine, which powers Half-Life, Team Fortress Classic (a follow-up to the QuakeWorld mod Team Fortress), and Counter-Strike, among others.&lt;br /&gt;&lt;br /&gt;In December 1999, John Carmack of id Software released the server and client source code of Quake and QuakeWorld under the GNU General Public License as a Christmas present to the world, and this spawned a plethora of 21st century updates to this famous game first released in 1996. A few years later John Romero released the map sources under the GNU General Public License in October 2006. Among the popular clients today are FuhQuake, ezQuake, More QuakeWorld, with ezQuake being most popular.&lt;br /&gt;&lt;br /&gt;QuakeNet, the largest Internet Relay Chat (IRC) network, originated in 1997 as a network for QuakeWorld players.&lt;br /&gt;&lt;p&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e)  {}" href="http://ad.zanox.com/ppc/?15451533C1514231337T"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 300px; height: 250px;" src="http://www.zanox-affiliate.de/ppv/images/programs/7423/110510/Playboy%20300x250.gif" alt="" border="0" /&gt;&lt;/a&gt;&lt;/p&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Screenshots.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a href="http://slideshow-204.hugor.imageloop.com/86ef267c-57b0-15bf-b888-12313b030221/index.htm" target="_blank"&gt;&lt;img src="http://storage.imageloop.com/content/86ef267c-57b0-15bf-b888-12313b030221/rw400x" alt="Imagehosting at Imageloop" title="Imagehosting at Imageloop" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://slideshow-204.hugor.imageloop.com/b98a295e-4840-172d-a5ee-12313b030221/index.htm" target="_blank"&gt;&lt;img src="http://storage.imageloop.com/content/b98a295e-4840-172d-a5ee-12313b030221/rw400x" alt="Imagehosting at Imageloop" title="Imagehosting at Imageloop" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://slideshow-204.hugor.imageloop.com/c627783b-4706-1289-890b-12313b030221/index.htm" target="_blank"&gt;&lt;img src="http://storage.imageloop.com/content/c627783b-4706-1289-890b-12313b030221/rw400x" alt="Imagehosting at Imageloop" title="Imagehosting at Imageloop" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://slideshow-204.hugor.imageloop.com/85bab182-a44f-1752-8a08-12313b030221/index.htm" target="_blank"&gt;&lt;img src="http://storage.imageloop.com/content/85bab182-a44f-1752-8a08-12313b030221/rw400x" alt="Imagehosting at Imageloop" title="Imagehosting at Imageloop" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://slideshow-204.hugor.imageloop.com/e6b60ee0-689b-1b84-a5e2-12313b030221/index.htm" target="_blank"&gt;&lt;img src="http://storage.imageloop.com/content/e6b60ee0-689b-1b84-a5e2-12313b030221/rw400x" alt="Imagehosting at Imageloop" title="Imagehosting at Imageloop" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://slideshow-204.hugor.imageloop.com/e3f70adf-e81d-11db-8d29-12313b030221/index.htm" target="_blank"&gt;&lt;img src="http://storage.imageloop.com/content/e3f70adf-e81d-11db-8d29-12313b030221/rw400x" alt="Imagehosting at Imageloop" title="Imagehosting at Imageloop" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://slideshow-204.hugor.imageloop.com/8398e0f6-abf5-128d-97d2-12313b030221/index.htm" target="_blank"&gt;&lt;img src="http://storage.imageloop.com/content/8398e0f6-abf5-128d-97d2-12313b030221/rw400x" alt="Imagehosting at Imageloop" title="Imagehosting at Imageloop" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://slideshow-204.hugor.imageloop.com/04b3ec11-1f0a-1b9b-bbf7-12313b030221/index.htm" target="_blank"&gt;&lt;img src="http://storage.imageloop.com/content/04b3ec11-1f0a-1b9b-bbf7-12313b030221/rw400x" alt="Imagehosting at Imageloop" title="Imagehosting at Imageloop" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://slideshow-204.hugor.imageloop.com/54c7be82-fa5e-117d-bbe4-12313b030221/index.htm" target="_blank"&gt;&lt;img src="http://storage.imageloop.com/content/54c7be82-fa5e-117d-bbe4-12313b030221/rw400x" alt="Imagehosting at Imageloop" title="Imagehosting at Imageloop" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;div&gt;&lt;embed src="http://www.imageloop.com/swf/looopSlider2.swf" flashvars="id=8bdc3931-9cad-1448-8a3c-12313b030221&amp;amp;c=01,01,02,01" type="application/x-shockwave-flash" quality="high" scale="noscale" salign="l" wmode="transparent" allowscriptaccess="always" style="width: 400px; height: 325px;" width="400" height="325"&gt;&lt;/embed&gt;&lt;div style="width: 400px; padding-top: 3px;" lang="it"&gt;&lt;a href="http://www.imageloop.com/setuplooop.htm" target="_blank"&gt;&lt;img alt="Crea le tue foto ed immagini come Slideshow per eBay, Netlog, MySpace, Facebook o la tua Homepage!" src="http://st.imageloop.com/_img/bt_myo_new.gif" style="border: medium none; display: inline;" /&gt;&lt;/a&gt;&lt;a href="http://slideshow-204.hugor.imageloop.com/" target="_blank"&gt;&lt;img alt="Mostrare tutte le immagini di questo Slideshow" src="http://st.imageloop.com/_img/bt_vap_new.gif" style="border: medium none; display: inline; vertical-align: top;" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();}  catch(e)    {}" href="http://ad.zanox.com/ppc/?15451566C1536296043T"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 300px; height: 250px;" src="http://www.bidwiz.co.uk/adv/user_files/redGadjetArrow300x250.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;p align="center"&gt;&lt;strong&gt;&lt;em&gt;&lt;span style="font-weight: normal;"&gt;If you         liked this article,       subscribe to  the feed by &lt;/span&gt;&lt;a name="AdBriteInlineAd_clicking" style="font-weight: normal;"&gt;clicking&lt;/a&gt;&lt;span style="font-weight: normal;"&gt;the image below to keep &lt;/span&gt;&lt;a name="AdBriteInlineAd_informed" style="font-weight: normal;"&gt;informed&lt;/a&gt;&lt;span style="font-weight: normal;"&gt; about new &lt;/span&gt;&lt;a name="AdBriteInlineAd_contents" style="font-weight: normal;"&gt;contents&lt;/a&gt;&lt;span style="font-weight: normal;"&gt; of the blog:&lt;/span&gt;&lt;br /&gt;&lt;/em&gt;&lt;/strong&gt;&lt;/p&gt;&lt;strong&gt;&lt;/strong&gt;&lt;strong&gt;&lt;a href="http://thelinuxgames.blogspot.com/feeds/posts/default" target="_blank"&gt;&lt;img style="display: block; float: none; margin-left: auto; margin-right: auto;" alt="" src="http://4.bp.blogspot.com/_SbcV8oS9tVE/SstPsnkgm3I/AAAAAAAAAao/cU7jN5CLsrc/s400/feed_audio.gif" border="0" width="240" height="216" /&gt;&lt;/a&gt;&lt;/strong&gt;&lt;img src="http://img.zemanta.com/pixy.gif?x-id=bb6cf00b-9066-8d63-a229-131c85819ebb" alt="" class="zemanta-pixie-img" /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6887185661194617221-3449726704371890846?l=thelinuxgames.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6887185661194617221/posts/default/3449726704371890846'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6887185661194617221/posts/default/3449726704371890846'/><link rel='alternate' type='text/html' href='http://thelinuxgames.blogspot.com/2010/06/quakeworld-is-internet-multi-player.html' title='QuakeWorld is an Internet multi-player specific version of Quake.'/><author><name>Games for Linux</name><uri>http://www.blogger.com/profile/17686146309652519452</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='27' height='32' src='http://2.bp.blogspot.com/_SbcV8oS9tVE/SkZ5Gn0H0DI/AAAAAAAAAAs/u3zpNPyFMvY/S220/linux_games.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_SbcV8oS9tVE/TBhwg0LqV8I/AAAAAAAAA4U/45Omrqn3Ubw/s72-c/quakeworld9.jpg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-6887185661194617221.post-2112961737279976193</id><published>2010-06-14T13:21:00.000-07:00</published><updated>2010-06-15T23:39:01.749-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='First Person Shooter'/><category scheme='http://www.blogger.com/atom/ns#' term='Action'/><title type='text'>Quetoo is a Quake 2 compatible game engine optimized for speed.</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_SbcV8oS9tVE/TBaQ3PqqO8I/AAAAAAAAA3c/YMHCbZt61DQ/s1600/Quetoo_1.jpg"&gt;&lt;img style="float: left; margin: 0pt 10px 10px 0pt; cursor: pointer; width: 200px; height: 125px;" src="http://3.bp.blogspot.com/_SbcV8oS9tVE/TBaQ3PqqO8I/AAAAAAAAA3c/YMHCbZt61DQ/s200/Quetoo_1.jpg" alt="" id="BLOGGER_PHOTO_ID_5482728875142822850" border="0" /&gt;&lt;/a&gt;&lt;a class="wiki" href="http://jdolan.dyndns.org/trac/wiki/Quetoo"&gt;Quetoo&lt;/a&gt;  is a Quake2-compatible game engine for GNU/Linux and FreeBSD.  It's  focus is simplicity, security, stability, and speed.  It contains  critical security updates for both clients and servers, bandwidth saving  network protocol enhancements, an improved console, and some major  speed increases.  &lt;span class="wiki"&gt;Quetoo&lt;/span&gt; is up to  140% faster than stock Quake2.  &lt;p&gt; If you're looking for visual effect updates and gimmick features, or a  rich single-player experience, run something else.  However, perhaps  these things sound good to you: &lt;/p&gt; &lt;ul&gt;&lt;li&gt;Dramatic performance increases through proper removal of dynamic  lighting, polyblend and other "candy" features. &lt;/li&gt;&lt;li&gt;Integrated video refresh and renderer core simplifies program  design and execution. &lt;/li&gt;&lt;li&gt;&lt;span class="ext-link"&gt;&lt;span class="icon"&gt;R1Q2&lt;/span&gt;&lt;/span&gt; Protocol 35 support and Quetoo-specific  protocol extensions to save bandwidth. &lt;/li&gt;&lt;li&gt;Support for asynchronous video/sound/input and network framing:  run at 90fps over a dialup connection. &lt;/li&gt;&lt;li&gt;High color Targa (.tga) image support for all game media. &lt;/li&gt;&lt;li&gt;Location (.loc) file support for alerting team members to your  position. &lt;/li&gt;&lt;li&gt;Mono (white) lightmap interpolation mode for neutral  (non-colored) lighting. &lt;/li&gt;&lt;li&gt;Bright player skins supported directly within the engine. &lt;/li&gt;&lt;li&gt;Ability to disable ambient sounds and load wildcard pakfiles  (*.pak). &lt;/li&gt;&lt;li&gt;Vastly improved console with Bash-style tab completion,  positioned editing, mwheel scrolling, etc.. &lt;/li&gt;&lt;li&gt;Optional deathmatch  mod with &lt;span class="ext-link"&gt;&lt;span class="icon"&gt;MySQL&lt;/span&gt;&lt;/span&gt; frag logging  and team play. &lt;/li&gt;&lt;li&gt;GNU Autoconf/Automake build scripts and pure C source compiles  cleanly with modern gcc. &lt;/li&gt;&lt;/ul&gt;&lt;p&gt; The current stable release is &lt;strong&gt;0.6.1&lt;/strong&gt;.&lt;/p&gt;&lt;p&gt;&lt;span name="intelliTxt" id="intelliTxt"&gt;&lt;b&gt;Installation:&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;Quetoo  builds with GNU Automake.  To build it, do the following:&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;&lt;div style="text-align: center;"&gt;&lt;span name="intelliTxt" id="intelliTxt"&gt;&lt;span style="font-style: italic;"&gt;./configure  &amp;amp;&amp;amp; sudo make install&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;p&gt;&lt;span name="intelliTxt" id="intelliTxt"&gt;&lt;br /&gt;Your Quake II game data should  reside in $PREFIX/share/quake2.  To specify an alternate path, use  --datadir=/some/path.  A quake2 directory is automatically appended  to the path you provide.  See ./configure --help for more  information.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Running:&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;Quetoo can be executed from  any path.  To set your video mode, use vid_width, vid_height, and  vid_fullscreen.  You must issue vid_restart for your changes to take  effect.&lt;br /&gt;&lt;br /&gt;vid_width 1024; vid_height 768; vid_fullscreen 1;  vid_restart&lt;br /&gt;&lt;br /&gt;F11 toggles fullscreen quickly, for switching to  other windows.&lt;br /&gt;&lt;br /&gt;Mouse cvars are universally prefixed with "m_."   So use m_sensitvity, m_invert, and m_filter to adjust your mouse.&lt;br /&gt;&lt;br /&gt;To  adjust brightness levels, use vid_gamma.  You may also play with gl_modulate  and gl_intensity, but you must issue gl_reload for these changes to  take effect.&lt;br /&gt;&lt;br /&gt;To change rail trail color, adjust  cl_railtrailcolor.  "Tan" and "blue" are recognized strings.   Integers from 1-255 are also valid.&lt;br /&gt;&lt;br /&gt;Use cl_showfps to view your  framerate on screen, and cl_maxfps to cap it.&lt;br /&gt;60 is a good number for  LCD monitors, 124 provides optimal physics for jumping.  You can  also use cl_showspeed to view your player's horizontal velocity,  which can be helpful for practicing jumps.&lt;br /&gt;&lt;br /&gt;High color Targa  (.tga) image support is available for textures, status bar pics,  crosshairs, and model skins.  You may wish to download our Retexture  pak from http://jdolan.dyndns.org/trac/wiki/Retexture.&lt;br /&gt;&lt;br /&gt;Location  files (.loc) are fully supported, and should reside in your maps directory,  alongside their respective .bsp file.  e.g. baseq2/maps/q2dm1.loc.&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span name="intelliTxt" id="intelliTxt"&gt;You  may create your own .loc files using the addloc and savelocs commands. The  tokens $loc_here and $loc_there are expanded in your chat messages to your  current location, and the location you're looking at, respectively.&lt;br /&gt;&lt;br /&gt;Wildcard  Pakfiles (*.pak) are also supported, so you're not limited to pak0-9.pak  for your Pakfiles.  Meaningful names like retexture.pak and qmass-sounds.pak  will help keep your baseq2 folder organized.&lt;br /&gt;&lt;br /&gt;There's quite a bit  more to this engine.  Cvarlist and cmdlist are your friends, so use  them.  You may also find the CHANGES section of this file  interesting.&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://ad.zanox.com/ppc/?15451533C1514231337T"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 300px; height: 250px;" src="http://www.zanox-affiliate.de/ppv/images/programs/7423/110510/Playboy%20300x250.gif" alt="" border="0" /&gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-weight: bold;"&gt;Download&lt;/span&gt;&lt;a title="Link to this section" href="http://jdolan.dyndns.org/trac/wiki/Quetoo#Download" class="anchor"&gt;&lt;br /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;ul&gt;&lt;li&gt;&lt;a class="ext-link" href="http://tastyspleen.net/%7Ejdolan/quetoo-0.6.1.tar.bz2"&gt;&lt;span class="icon"&gt;quetoo-0.6.1.tar.bz2&lt;/span&gt;&lt;/a&gt; &lt;a class="ext-link" href="http://tastyspleen.net/"&gt;&lt;span class="icon"&gt;Tastyspleen.net&lt;/span&gt;&lt;/a&gt; &lt;/li&gt;&lt;li&gt;&lt;a href="http://jdolan.dyndns.org/jaydolan/files/quetoo-0.6.1.tar.bz2"&gt;quetoo-0.6.1.tar.bz2&lt;/a&gt;  Local Mirror &lt;/li&gt;&lt;/ul&gt;&lt;span style="font-weight: bold;"&gt;Screenshots.&lt;/span&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_SbcV8oS9tVE/TBaSCBSZfeI/AAAAAAAAA38/YXpKuczGdwg/s1600/quetoo3.jpg"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 400px; height: 299px;" src="http://2.bp.blogspot.com/_SbcV8oS9tVE/TBaSCBSZfeI/AAAAAAAAA38/YXpKuczGdwg/s400/quetoo3.jpg" alt="" id="BLOGGER_PHOTO_ID_5482730159773154786" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_SbcV8oS9tVE/TBaRtvhciFI/AAAAAAAAA30/Iu9NuH5oh6c/s1600/quetoo2.jpg"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 400px; height: 306px;" src="http://3.bp.blogspot.com/_SbcV8oS9tVE/TBaRtvhciFI/AAAAAAAAA30/Iu9NuH5oh6c/s400/quetoo2.jpg" alt="" id="BLOGGER_PHOTO_ID_5482729811407046738" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_SbcV8oS9tVE/TBaRms5rySI/AAAAAAAAA3s/huOKBrINuE0/s1600/quetoo1.jpg"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 400px; height: 300px;" src="http://2.bp.blogspot.com/_SbcV8oS9tVE/TBaRms5rySI/AAAAAAAAA3s/huOKBrINuE0/s400/quetoo1.jpg" alt="" id="BLOGGER_PHOTO_ID_5482729690444319010" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_SbcV8oS9tVE/TBaRV9J5iEI/AAAAAAAAA3k/Pyv4GYshXO4/s1600/quetoo.jpg"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 400px; height: 300px;" src="http://1.bp.blogspot.com/_SbcV8oS9tVE/TBaRV9J5iEI/AAAAAAAAA3k/Pyv4GYshXO4/s400/quetoo.jpg" alt="" id="BLOGGER_PHOTO_ID_5482729402749519938" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();}  catch(e)    {}" href="http://ad.zanox.com/ppc/?15451566C1536296043T"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 300px; height: 250px;" src="http://www.bidwiz.co.uk/adv/user_files/redGadjetArrow300x250.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;p align="center"&gt;&lt;strong&gt;&lt;em&gt;&lt;span style="font-weight: normal;"&gt;If you         liked this article,      subscribe to  the feed by &lt;/span&gt;&lt;a name="AdBriteInlineAd_clicking" style="font-weight: normal;"&gt;clicking&lt;/a&gt;&lt;span style="font-weight: normal;"&gt;the image below to keep &lt;/span&gt;&lt;a name="AdBriteInlineAd_informed" style="font-weight: normal;"&gt;informed&lt;/a&gt;&lt;span style="font-weight: normal;"&gt; about new &lt;/span&gt;&lt;a name="AdBriteInlineAd_contents" style="font-weight: normal;"&gt;contents&lt;/a&gt;&lt;span style="font-weight: normal;"&gt; of the blog:&lt;/span&gt;&lt;br /&gt;&lt;/em&gt;&lt;/strong&gt;&lt;/p&gt;&lt;strong&gt;&lt;/strong&gt;&lt;strong&gt;&lt;a href="http://thelinuxgames.blogspot.com/feeds/posts/default" target="_blank"&gt;&lt;img style="display: block; float: none; margin-left: auto; margin-right: auto;" alt="" src="http://4.bp.blogspot.com/_SbcV8oS9tVE/SstPsnkgm3I/AAAAAAAAAao/cU7jN5CLsrc/s400/feed_audio.gif" border="0" width="240" height="216" /&gt;&lt;/a&gt;&lt;/strong&gt;&lt;br /&gt;&lt;div class="zemanta-pixie"&gt;&lt;img src="http://img.zemanta.com/pixy.gif?x-id=bb6cf00b-9066-8d63-a229-131c85819ebb" alt="" class="zemanta-pixie-img" /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6887185661194617221-2112961737279976193?l=thelinuxgames.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6887185661194617221/posts/default/2112961737279976193'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6887185661194617221/posts/default/2112961737279976193'/><link rel='alternate' type='text/html' href='http://thelinuxgames.blogspot.com/2010/06/quetoo-is-quake-2-compatible-game.html' title='Quetoo is a Quake 2 compatible game engine optimized for speed.'/><author><name>Games for Linux</name><uri>http://www.blogger.com/profile/17686146309652519452</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='27' height='32' src='http://2.bp.blogspot.com/_SbcV8oS9tVE/SkZ5Gn0H0DI/AAAAAAAAAAs/u3zpNPyFMvY/S220/linux_games.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_SbcV8oS9tVE/TBaQ3PqqO8I/AAAAAAAAA3c/YMHCbZt61DQ/s72-c/Quetoo_1.jpg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-6887185661194617221.post-298865816141453640</id><published>2010-06-09T07:32:00.000-07:00</published><updated>2010-06-09T07:56:06.756-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='First Person Shooter'/><category scheme='http://www.blogger.com/atom/ns#' term='Action'/><title type='text'>Serious Sam is the title of a series of first-person shooters created by the Croatian  development team Croteam.</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_SbcV8oS9tVE/TA-mkPPMPYI/AAAAAAAAA28/uS-ft6Lrh6A/s1600/SeriousSam-Screenshot.jpg"&gt;&lt;img style="float: left; margin: 0pt 10px 10px 0pt; cursor: pointer; width: 200px; height: 150px;" src="http://2.bp.blogspot.com/_SbcV8oS9tVE/TA-mkPPMPYI/AAAAAAAAA28/uS-ft6Lrh6A/s200/SeriousSam-Screenshot.jpg" alt="" id="BLOGGER_PHOTO_ID_5480782413028932994" border="0" /&gt;&lt;/a&gt;&lt;a href="http://www.croteam.com/"&gt;Serious Sam &lt;/a&gt;is the title of a series of first-person shooters created by the Croatian  development team Croteam. Originally released for the PC market only, Serious Sam's rising popularity resulted in the porting of the series to a number of different platforms, including the Microsoft  Xbox, Nintendo GameCube, Sony PlayStation 2 and Xbox Live Arcade among others.&lt;br /&gt;&lt;br /&gt;The series follows the adventures of hero Sam "Serious" Stone and his fight against the forces of the notorious extraterrestrial overlord Mental who seeks to destroy humanity.&lt;br /&gt;&lt;br /&gt;The series' gameplay could be seen as a bit of a throwback to earlier first-person shooters. Released during a time where shooters were becoming increasingly realistic and more concerned with "authenticity", Serious Sam offered up traditional, Quake-style shooting. However, the more modern technology of the time allowed for a new take on that classic formula. Closed-in corridors are mostly replaced with wide-open environments, small groups of enemies are replaced by dozens attacking at any given time, and there are many hidden areas and treasures to find, often in obscure and counter-intuitive locations. Combat makes up most of the games, with Sam's only help being NETRICSA (NEuro-TRonically Implanted Combat Situation Analyser), an advanced computer AI surgically implanted in his brain.&lt;br /&gt;&lt;p&gt;&lt;a href="http://ad.zanox.com/ppc/?14512625C1028892556T" onblur="try             {parent.deselectBloggerImageGracefully();}  catch(e) {}"&gt;&lt;img alt="" src="http://chaos.com/images/cms/chaos-book-300x250.gif" style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 300px; height: 250px;" border="0" /&gt;&lt;/a&gt; &lt;/p&gt;NETRICSA serves as an in-game strategy guide, cataloguing encountered enemies and weapons, and at the same time providing bits about the background story and hints on how to progress. Ammunition and weapons are plentiful, and guns, for the most part, do not need to be reloaded. Enemy designs are whimsical and often take inspiration from mythology and fantasy, and include anything from flying harpies, to giant bipedal cybernetic monsters, to headless suicide-bombers.&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;Serious Sam features cooperative gameplay, something not commonly seen in modern PC first-person shooters. Besides network/online play, Serious Sam also allows for split screen action supporting up to 4 players and this is an even rarer multiplayer feature for PC games these days, although very common in gaming consoles.&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_SbcV8oS9tVE/TA-mqNySdwI/AAAAAAAAA3E/ETTmT7P2kFA/s1600/serious_sam.jpg"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 254px; height: 363px;" src="http://4.bp.blogspot.com/_SbcV8oS9tVE/TA-mqNySdwI/AAAAAAAAA3E/ETTmT7P2kFA/s400/serious_sam.jpg" alt="" id="BLOGGER_PHOTO_ID_5480782515718485762" border="0" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;span style="font-weight: bold;"&gt;Screenshots.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-weight: normal;"&gt;&lt;a href="http://slideshow-175.hugor.imageloop.com/77a324d6-f4f4-1f53-9b51-12313b030221/index.htm" target="_blank"&gt;&lt;img src="http://storage.imageloop.com/content/77a324d6-f4f4-1f53-9b51-12313b030221/rw400x" alt="Imagehosting at Imageloop" title="Imagehosting at Imageloop" border="0" /&gt;&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: normal;"&gt;&lt;a href="http://slideshow-175.hugor.imageloop.com/2b13278c-1861-1fbd-97f4-12313b030221/index.htm" target="_blank"&gt;&lt;img src="http://storage.imageloop.com/content/2b13278c-1861-1fbd-97f4-12313b030221/rw400x" alt="Imagehosting at Imageloop" title="Imagehosting at Imageloop" border="0" /&gt;&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://ad.zanox.com/ppc/?15451533C1514231337T"&gt;&lt;img style="display: block; 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about new &lt;/span&gt;&lt;a name="AdBriteInlineAd_contents" style="font-weight: normal;"&gt;contents&lt;/a&gt;&lt;span style="font-weight: normal;"&gt; of the blog:&lt;/span&gt;&lt;br /&gt;&lt;/em&gt;&lt;/strong&gt;&lt;/p&gt;&lt;strong&gt;&lt;/strong&gt;&lt;strong&gt;&lt;a href="http://thelinuxgames.blogspot.com/feeds/posts/default" target="_blank"&gt;&lt;img style="display: block; float: none; margin-left: auto; margin-right: auto;" alt="" src="http://4.bp.blogspot.com/_SbcV8oS9tVE/SstPsnkgm3I/AAAAAAAAAao/cU7jN5CLsrc/s400/feed_audio.gif" border="0" width="240" height="216" /&gt;&lt;/a&gt;&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="zemanta-pixie"&gt;&lt;img src="http://img.zemanta.com/pixy.gif?x-id=bb6cf00b-9066-8d63-a229-131c85819ebb" alt="" class="zemanta-pixie-img" /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6887185661194617221-298865816141453640?l=thelinuxgames.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6887185661194617221/posts/default/298865816141453640'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6887185661194617221/posts/default/298865816141453640'/><link rel='alternate' type='text/html' href='http://thelinuxgames.blogspot.com/2010/06/serious-sam-is-title-of-series-of-first.html' title='Serious Sam is the title of a series of first-person shooters created by the Croatian  development team Croteam.'/><author><name>Games for Linux</name><uri>http://www.blogger.com/profile/17686146309652519452</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='27' height='32' src='http://2.bp.blogspot.com/_SbcV8oS9tVE/SkZ5Gn0H0DI/AAAAAAAAAAs/u3zpNPyFMvY/S220/linux_games.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_SbcV8oS9tVE/TA-mkPPMPYI/AAAAAAAAA28/uS-ft6Lrh6A/s72-c/SeriousSam-Screenshot.jpg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-6887185661194617221.post-5276451995183196064</id><published>2010-06-08T11:10:00.001-07:00</published><updated>2011-05-29T10:57:42.854-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='First Person Shooter'/><category scheme='http://www.blogger.com/atom/ns#' term='Action'/><title type='text'>Rubicon X is a first person shooter that continues the story of Bungie's Marathon trilogy.</title><content type='html'>&lt;div xmlns="http://www.w3.org/1999/xhtml"&gt;&lt;img height="217" src="http://www.happypenguin.org/images/marathonrubiconx.png" style="float: left; margin-bottom: 10px; margin-right: 10px; margin-top: 10px; max-width: 800px;" width="289" /&gt;&lt;a href="http://www.marathonrubicon.com/" target="_blank"&gt;Rubicon X&lt;/a&gt; is a free, cross platform, first person shooter that continues the story of Bungie's Marathon trilogy. First released as Marathon:Rubicon in 2001, Rubicon X is a complete overhaul of the original. It features all new high-resolution artwork, new and updated maps, and enough surprises to feel like a whole new game.&lt;br /&gt;&lt;br /&gt;At the time of its original release in 2001, Rubicon was billed as the largest Marathon scenario project ever created. It featured hundreds of new textures, more than a dozen new characters, new scenery, weapons and lots of solo levels.&lt;br /&gt;&lt;br /&gt;Rubicon X’s developers describe the new release as “a complete overhaul of the original” featuring new, high-resolution artwork, new and updated maps, “and enough surprises to feel like a whole new game.”&lt;br /&gt;&lt;br /&gt;Marathon add-on scenarios and total conversions are nothing new, but Rubicon X is exceptional. It’s a completely new game that makes use of Aleph One, an open source descendant of the same engine that powered Bungie’s Marathon 2. Aleph One is available for Mac OS X, Windows and Linux operating systems, and also works with Intel-based Macs, through a variant that uses Simple Directmedia Layer (SDL). Visit the Rubicon X Web site for link&lt;br /&gt;&lt;br /&gt;First released 12 years ago, Marathon was an intricate story that transported players to the 28th century, where players assume the role of a security officer who must defend human colonists from a race of aliens called the Pfhor. At the time, the game was lauded for its use of then-novel concepts like new multiplayer modes, dual-wielded weapons and more.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://sourceforge.net/projects/marathon/files/Aleph%20One/2010-04-24/AlephOne-20100424.tar.bz2/download" target="_blank"&gt;Download:&lt;/a&gt;&lt;br /&gt;&lt;a href="http://ad.zanox.com/ppc/?14512625C1028892556T" onblur="try            {parent.deselectBloggerImageGracefully();}  catch(e) {}"&gt;&lt;img alt="" border="0" src="http://chaos.com/images/cms/chaos-book-300x250.gif" style="cursor: pointer; display: block; height: 250px; margin: 0px auto 10px; text-align: center; width: 300px;" /&gt;&lt;/a&gt; &lt;br /&gt;&lt;br /&gt;&lt;b&gt;Screenshots.&lt;/b&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;b&gt;&lt;script type="text/javascript"&gt;&lt;!--google_ad_client = "pub-1005953070460828";/* Linux_Games_(Links)_468x15, creato 03/04/11 */google_ad_slot = "9920730505";google_ad_width = 468;google_ad_height = 15;//--&gt;&lt;/script&gt;&lt;br /&gt;&lt;script type="text/javascript"src="http://pagead2.googlesyndication.com/pagead/show_ads.js"&gt;&lt;/script&gt;&lt;/b&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;b&gt; &lt;/b&gt;&lt;/div&gt;&lt;div align="center"&gt;&lt;img src="http://i185.photobucket.com/albums/x32/guimontag/RubiconAIs.jpg" style="height: 360px; max-width: 800px; width: 400px;" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div align="center"&gt;&lt;img src="http://i194.photobucket.com/albums/z307/StJimmyPyro1/screen1.png" style="height: 320px; max-width: 800px; width: 400px;" /&gt;&lt;/div&gt;&lt;br /&gt;&lt;div align="center"&gt;&lt;img src="http://files.getdropbox.com/u/99638/Corrupted%20Durandal%20Rubicon%20Volunteers.jpg" style="height: 205px; max-width: 800px; width: 400px;" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="http://i194.photobucket.com/albums/z307/StJimmyPyro1/screen8.png" style="height: 301px; max-width: 800px; width: 400px;" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://ad.zanox.com/ppc/?15451533C1514231337T" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"&gt;&lt;img alt="" border="0" src="http://www.zanox-affiliate.de/ppv/images/programs/7423/110510/Playboy%20300x250.gif" style="cursor: pointer; 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display: block; height: 250px; margin: 0px auto 10px; text-align: center; width: 300px;" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div align="center"&gt;&lt;b&gt;&lt;i&gt;&lt;span style="font-weight: normal;"&gt;If you         liked this article,    subscribe to  the feed by &lt;/span&gt;&lt;a href="" name="AdBriteInlineAd_clicking" style="font-weight: normal;"&gt;clicking&lt;/a&gt;&lt;span style="font-weight: normal;"&gt;the image below to keep &lt;/span&gt;&lt;a href="" name="AdBriteInlineAd_informed" style="font-weight: normal;"&gt;informed&lt;/a&gt;&lt;span style="font-weight: normal;"&gt; about new &lt;/span&gt;&lt;a href="" name="AdBriteInlineAd_contents" style="font-weight: normal;"&gt;contents&lt;/a&gt;&lt;span style="font-weight: normal;"&gt; of the blog:&lt;/span&gt;&lt;br /&gt;&lt;/i&gt;&lt;/b&gt;&lt;/div&gt;&lt;b&gt;&lt;/b&gt;&lt;b&gt;&lt;a href="http://thelinuxgames.blogspot.com/feeds/posts/default" target="_blank"&gt;&lt;img alt="" border="0" height="216" src="http://4.bp.blogspot.com/_SbcV8oS9tVE/SstPsnkgm3I/AAAAAAAAAao/cU7jN5CLsrc/s400/feed_audio.gif" style="display: block; float: none; margin-left: auto; margin-right: auto;" width="240" /&gt;&lt;/a&gt;&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="zemanta-pixie"&gt;&lt;img alt="" class="zemanta-pixie-img" src="http://img.zemanta.com/pixy.gif?x-id=bb6cf00b-9066-8d63-a229-131c85819ebb" /&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6887185661194617221-5276451995183196064?l=thelinuxgames.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6887185661194617221/posts/default/5276451995183196064'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6887185661194617221/posts/default/5276451995183196064'/><link rel='alternate' type='text/html' href='http://thelinuxgames.blogspot.com/2010/06/rubicon-x-is-first-person-shooter-that.html' title='Rubicon X is a first person shooter that continues the story of Bungie&amp;#39;s Marathon trilogy.'/><author><name>Games for Linux</name><uri>http://www.blogger.com/profile/17686146309652519452</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='27' height='32' src='http://2.bp.blogspot.com/_SbcV8oS9tVE/SkZ5Gn0H0DI/AAAAAAAAAAs/u3zpNPyFMvY/S220/linux_games.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_SbcV8oS9tVE/SstPsnkgm3I/AAAAAAAAAao/cU7jN5CLsrc/s72-c/feed_audio.gif' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-6887185661194617221.post-231494376217281448</id><published>2010-05-30T10:51:00.001-07:00</published><updated>2010-06-08T11:17:18.575-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='First Person Shooter'/><category scheme='http://www.blogger.com/atom/ns#' term='Action'/><title type='text'>Slickworm is a game with a vehicle physics and a landscape engine.</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_SbcV8oS9tVE/TAKlsrJfo-I/AAAAAAAAA1k/8GummX9syTc/s1600/Slickworm_buggy.png"&gt;&lt;img style="float: left; margin: 0pt 10px 10px 0pt; cursor: pointer; width: 215px; height: 118px;" src="http://2.bp.blogspot.com/_SbcV8oS9tVE/TAKlsrJfo-I/AAAAAAAAA1k/8GummX9syTc/s200/Slickworm_buggy.png" alt="" id="BLOGGER_PHOTO_ID_5477122283751318498" border="0" /&gt;&lt;/a&gt;&lt;a href="http://slickworm.sourceforge.net/"&gt;Slickworm&lt;/a&gt; is a game with a vehicle physics and a landscape engine. It now has a first-person mode with rocket launcher which can deform the terrain.&lt;br /&gt;&lt;br /&gt;It also has a vehicle that can be driven. The landscape engine uses variable Level-Of-Detail with geomipmapping.&lt;br /&gt;&lt;br /&gt;Slickworm is going to be a shoot-em-up. Currently it's not yet playable but I hope to remedy that situation soon.&lt;br /&gt;&lt;br /&gt;Currently it's still in active development. The most recent techdemo, 0.4.1, showcases the cityscapes that are now implemented.&lt;br /&gt;&lt;br /&gt;Slickworm is Free Software. It's source code is BSD licensed.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Screenshots.&lt;/span&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://ad.zanox.com/ppc/?15451533C1514231337T"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 300px; height: 250px;" src="http://www.zanox-affiliate.de/ppv/images/programs/7423/110510/Playboy%20300x250.gif" alt="" border="0" /&gt;&lt;/a&gt;&lt;img style="width: 401px; height: 301px;" src="http://slickworm.sourceforge.net/images/scr04122004_1.jpg" border="0" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;img style="width: 400px; height: 301px;" src="http://slickworm.sourceforge.net/images/scr04122004_3.jpg" border="0" /&gt; &lt;p&gt; &lt;img style="width: 400px; height: 299px;" src="http://slickworm.sourceforge.net/images/scr04122004_2.jpg" border="0" /&gt; &lt;/p&gt;&lt;p&gt;  &lt;img style="width: 400px; height: 300px;" src="http://slickworm.sourceforge.net/images/scr30072003_1.jpg" border="0" /&gt; &lt;/p&gt;&lt;p&gt; &lt;img style="width: 399px; height: 299px;" src="http://slickworm.sourceforge.net/images/scr30072003_2.jpg" border="0" /&gt; &lt;/p&gt;&lt;p&gt; &lt;img style="width: 400px; height: 300px;" src="http://slickworm.sourceforge.net/images/scr30072003_3.jpg" border="0" /&gt; &lt;/p&gt;&lt;p&gt; &lt;img style="width: 399px; height: 299px;" src="http://slickworm.sourceforge.net/images/scr30072003_4.jpg" border="0" /&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://ad.zanox.com/ppc/?14512625C1028892556T" onblur="try           {parent.deselectBloggerImageGracefully();}  catch(e) {}"&gt;&lt;img alt="" src="http://chaos.com/images/cms/chaos-book-300x250.gif" style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 300px; height: 250px;" border="0" /&gt;&lt;/a&gt; &lt;/p&gt;&lt;p&gt; &lt;img style="width: 400px; height: 300px;" src="http://slickworm.sourceforge.net/images/scr30072003_5.jpg" border="0" /&gt; &lt;/p&gt;&lt;p&gt; &lt;img style="width: 400px; height: 300px;" src="http://slickworm.sourceforge.net/images/scr30072003_6.jpg" border="0" /&gt; &lt;/p&gt;&lt;p&gt; &lt;img style="width: 399px; height: 299px;" src="http://slickworm.sourceforge.net/images/scr30072003_7.jpg" border="0" /&gt;       &lt;/p&gt;&lt;/div&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e)  {}" href="http://ad.zanox.com/ppc/?15451566C1536296043T"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 300px; height: 250px;" src="http://www.bidwiz.co.uk/adv/user_files/redGadjetArrow300x250.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;p align="center"&gt;&lt;strong&gt;&lt;em&gt;&lt;span style="font-weight: normal;"&gt;If you         liked this article,   subscribe to  the feed by &lt;/span&gt;&lt;a name="AdBriteInlineAd_clicking" style="font-weight: normal;"&gt;clicking&lt;/a&gt;&lt;span style="font-weight: normal;"&gt;the image below to keep &lt;/span&gt;&lt;a name="AdBriteInlineAd_informed" style="font-weight: normal;"&gt;informed&lt;/a&gt;&lt;span style="font-weight: normal;"&gt; about new &lt;/span&gt;&lt;a name="AdBriteInlineAd_contents" style="font-weight: normal;"&gt;contents&lt;/a&gt;&lt;span style="font-weight: normal;"&gt; of the blog:&lt;/span&gt;&lt;br /&gt;&lt;/em&gt;&lt;/strong&gt;&lt;/p&gt;&lt;strong&gt;&lt;/strong&gt;&lt;strong&gt;&lt;a href="http://thelinuxgames.blogspot.com/feeds/posts/default" target="_blank"&gt;&lt;img style="display: block; float: none; margin-left: auto; margin-right: auto;" alt="" src="http://4.bp.blogspot.com/_SbcV8oS9tVE/SstPsnkgm3I/AAAAAAAAAao/cU7jN5CLsrc/s400/feed_audio.gif" border="0" width="240" height="216" /&gt;&lt;/a&gt;&lt;/strong&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6887185661194617221-231494376217281448?l=thelinuxgames.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6887185661194617221/posts/default/231494376217281448'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6887185661194617221/posts/default/231494376217281448'/><link rel='alternate' type='text/html' href='http://thelinuxgames.blogspot.com/2010/05/slickworm-is-game-with-vehicle-physics.html' title='Slickworm is a game with a vehicle physics and a landscape engine.'/><author><name>Games for Linux</name><uri>http://www.blogger.com/profile/17686146309652519452</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='27' height='32' src='http://2.bp.blogspot.com/_SbcV8oS9tVE/SkZ5Gn0H0DI/AAAAAAAAAAs/u3zpNPyFMvY/S220/linux_games.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_SbcV8oS9tVE/TAKlsrJfo-I/AAAAAAAAA1k/8GummX9syTc/s72-c/Slickworm_buggy.png' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-6887185661194617221.post-1707204634978120843</id><published>2010-05-26T00:22:00.000-07:00</published><updated>2010-05-26T00:42:18.754-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='First Person Shooter'/><category scheme='http://www.blogger.com/atom/ns#' term='Action'/><title type='text'>Adanaxis is a playable demo of a forthcoming game in four spatial dimensions.</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_SbcV8oS9tVE/S_zMsXL-GtI/AAAAAAAAA1U/JgG7-rxvbXc/s1600/adanaxis3.png"&gt;&lt;img style="float: left; margin: 0pt 10px 10px 0pt; cursor: pointer; width: 200px; height: 150px;" src="http://2.bp.blogspot.com/_SbcV8oS9tVE/S_zMsXL-GtI/AAAAAAAAA1U/JgG7-rxvbXc/s200/adanaxis3.png" alt="" id="BLOGGER_PHOTO_ID_5475476309486213842" border="0" /&gt;&lt;/a&gt;&lt;a href="http://www.mushware.com/"&gt;Adanaxis&lt;/a&gt; is the first in a new genre of action gaming, where the fundamentals of space itself are changed. By adding another dimension to space this game provides an environment like no other, recently made possible by the power of modern graphics hardware.&lt;br /&gt;&lt;br /&gt;Initially it's like learning to play a 3D FPS for the first time, as the hand and eye have to learn a whole new type of coordination. Soon it becomes second nature, and you're rapidly blowing things out of the sky. The usual assortment of enemies, allies, weapons and power ups are there, and commercially sourced graphics, audio and voice acting add a little extra to this shareware title. Hopefully Adanaxis will convince you that this won't be the last title in spatial 4D.&lt;br /&gt;&lt;br /&gt;Adanaxis is a deep space first-person shooter game in four spatial dimensions, written by Andy Southgate. The latest version of the game is 1.2.5. It is written in the C++ programming language using the GLUT library.&lt;br /&gt;&lt;br /&gt;Adanaxis is designed to minimise the visibility and impact of 4D on the player. With just one extra control required, the game looks and plays a lot like a 3D shooter, with another aiming stage added on.&lt;br /&gt;&lt;br /&gt;It uses 3D for rendering, and things like explosions, planets and galaxies look “normal”.&lt;br /&gt;&lt;br /&gt;But other objects are rendered, very roughly, as projections of 4D objects on the 2D screen.[6] In the game manual, the author says he didn’t yet figure out how to implement real 4D and 4D explosions without making the game require a thousand times more processing power&lt;br /&gt;&lt;p style="text-align: center;"&gt;&lt;a href="http://ad.zanox.com/ppc/?14474533C133869601T"&gt;&lt;img src="http://ad.zanox.com/ppv/?14474533C133869601" alt="www.zanox.com" align="bottom" border="0" width="400" height="265" hspace="1" /&gt;&lt;/a&gt;&lt;/p&gt;&lt;span style="font-weight: bold;"&gt;Weapons.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt; * The basic Plasma Spitter is self-recharging but does minimal damage. Projectiles are guided, so once the player's crosshairs have registered a target (by turning blue or red) these projectiles will be guided to that target.&lt;br /&gt; * The Machine Cannon provides more rapid fire than the base weapon. Damage is minimal and projectiles are unguided. Useful at close to medium range on lightly armoured targets.&lt;br /&gt; * The short range Plasma Flak variant of the Spitter. Very effective at point blank range or in a target-rich environment.&lt;br /&gt; * The Machine Cannon provides a rapid rate of fire that overwhelms its target quickly. It also rapidly exhausts its ammunition.&lt;br /&gt; * Heavy Cannon projectiles are simple and effective. Dense and fast moving, their&lt;br /&gt;&lt;br /&gt;repeated impact does enormous damage and can rapidly destroy targets.&lt;br /&gt;&lt;br /&gt; * The range and power of the Beam Artillery makes it ideal for long-range engagements. There is a downside to that power - it will destroy anything that the target is carrying along with the target.&lt;br /&gt; * Guided Ordnance is a medium range guided missile. Ideal for picking off a number of distant lightly armoured craft, or deployed en masse against a larger target.&lt;br /&gt; * Heavy Guided Ordnance carries a high yield warhead and will damage both the target and surrounding objects. Also has excellent seek characteristics, long range and rarely loses a target.&lt;br /&gt; * A captured device named the Gravity Sink. Precise characteristics are unknown. The weapon appears to be gravitational in nature, but has never been seen in operation.&lt;br /&gt; * The Heavy Demolition Charge is cumbersome and slow to deploy, but the results are astounding. Fitted with a five second fuse. Its enormous blast radius makes it unwise to hit the target and cause early detonation. Aim to miss.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Health and Shield.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt; * The health display shows the basic condition of the player's craft, and when it reaches zero his/her craft can’t go on any more. Health boxes can be collected to improve the state of things.&lt;br /&gt; * The shield protects the player's health from damage. Collecting shield boxes increases the shield strength to provide better protection.&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://ad.zanox.com/ppc/?15451533C1514231337T"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 300px; height: 250px;" src="http://www.zanox-affiliate.de/ppv/images/programs/7423/110510/Playboy%20300x250.gif" alt="" border="0" /&gt;&lt;/a&gt;&lt;span style="font-weight: bold;"&gt;Screenshots.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a href="http://slideshow-170.hugor.imageloop.com/7b1502db-f7c1-1575-8b1a-12313b030221/index.htm" target="_blank"&gt;&lt;img src="http://storage.imageloop.com/content/7b1502db-f7c1-1575-8b1a-12313b030221/rw400x" alt="Imagehosting at Imageloop" title="Imagehosting at Imageloop" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://slideshow-170.hugor.imageloop.com/a6fddf94-e459-1d0d-98c1-12313b030221/index.htm" target="_blank"&gt;&lt;img src="http://storage.imageloop.com/content/a6fddf94-e459-1d0d-98c1-12313b030221/rw400x" alt="Imagehosting at Imageloop" title="Imagehosting at Imageloop" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://slideshow-170.hugor.imageloop.com/c3614ed3-56e1-18d3-9a72-12313b030221/index.htm" target="_blank"&gt;&lt;img src="http://storage.imageloop.com/content/c3614ed3-56e1-18d3-9a72-12313b030221/rw400x" alt="Imagehosting at Imageloop" title="Imagehosting at Imageloop" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://slideshow-170.hugor.imageloop.com/1c401503-5122-1378-8d73-12313b030221/index.htm" target="_blank"&gt;&lt;img src="http://storage.imageloop.com/content/1c401503-5122-1378-8d73-12313b030221/rw400x" alt="Imagehosting at Imageloop" title="Imagehosting at Imageloop" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://ad.zanox.com/ppc/?14512625C1028892556T" onblur="try          {parent.deselectBloggerImageGracefully();}  catch(e) {}"&gt;&lt;img alt="" src="http://chaos.com/images/cms/chaos-book-300x250.gif" style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 300px; height: 250px;" border="0" /&gt;&lt;/a&gt;&lt;a href="http://slideshow-170.hugor.imageloop.com/e2ec72e7-20bb-1e9a-85aa-12313b030221/index.htm" target="_blank"&gt;&lt;img src="http://storage.imageloop.com/content/e2ec72e7-20bb-1e9a-85aa-12313b030221/rw400x" alt="Imagehosting at Imageloop" title="Imagehosting at Imageloop" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://slideshow-170.hugor.imageloop.com/1caeedd1-173d-14d0-8eb4-12313b030221/index.htm" target="_blank"&gt;&lt;img src="http://storage.imageloop.com/content/1caeedd1-173d-14d0-8eb4-12313b030221/rw400x" alt="Imagehosting at Imageloop" title="Imagehosting at Imageloop" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://slideshow-170.hugor.imageloop.com/87d682ee-3fe6-1c40-9ed8-12313b030221/index.htm" target="_blank"&gt;&lt;img src="http://storage.imageloop.com/content/87d682ee-3fe6-1c40-9ed8-12313b030221/rw400x" alt="Imagehosting at Imageloop" title="Imagehosting at Imageloop" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://slideshow-170.hugor.imageloop.com/b5321e6a-2f0d-10db-bfb0-12313b030221/index.htm" target="_blank"&gt;&lt;img src="http://storage.imageloop.com/content/b5321e6a-2f0d-10db-bfb0-12313b030221/rw400x" alt="Imagehosting at Imageloop" title="Imagehosting at Imageloop" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;embed src="http://www.imageloop.com/swf/looopSlider2.swf" flashvars="id=ef7c084f-9cda-189f-880d-12313b030221&amp;amp;c=01,01,02,01" type="application/x-shockwave-flash" quality="high" scale="noscale" salign="l" wmode="transparent" allowscriptaccess="always" width="400" height="325" style="width:400px;height:325px;"&gt;&lt;/embed&gt;&lt;div lang="it" lang="it" style="width:400px;padding-top:3px;"&gt;&lt;a href="http://www.imageloop.com/setuplooop.htm" target="_blank"&gt;&lt;img alt="Crea le tue foto ed immagini come Slideshow per eBay, Netlog, MySpace, Facebook o la tua Homepage!" src="http://st.imageloop.com/_img/bt_myo_new.gif" style="border:none;display:inline" /&gt;&lt;/a&gt;&lt;a href="http://slideshow-170.hugor.imageloop.com" target="_blank"&gt;&lt;img alt="Mostrare tutte le immagini di questo Slideshow" src="http://st.imageloop.com/_img/bt_vap_new.gif" style="border:none;display:inline;vertical-align:top;" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;object style="height: 344px; width: 425px;"&gt;&lt;param name="movie" value="http://www.youtube.com/v/W6wFM7iyj_M"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowScriptAccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/W6wFM7iyj_M" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://ad.zanox.com/ppc/?15451566C1536296043T"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 300px; height: 250px;" src="http://www.bidwiz.co.uk/adv/user_files/redGadjetArrow300x250.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;p align="center"&gt;&lt;strong&gt;&lt;em&gt;&lt;span style="font-weight: normal;"&gt;If you         liked this article,  subscribe to  the feed by &lt;/span&gt;&lt;a name="AdBriteInlineAd_clicking" style="font-weight: normal;"&gt;clicking&lt;/a&gt;&lt;span style="font-weight: normal;"&gt;the image below to keep &lt;/span&gt;&lt;a name="AdBriteInlineAd_informed" style="font-weight: normal;"&gt;informed&lt;/a&gt;&lt;span style="font-weight: normal;"&gt; about new &lt;/span&gt;&lt;a name="AdBriteInlineAd_contents" style="font-weight: normal;"&gt;contents&lt;/a&gt;&lt;span style="font-weight: normal;"&gt; of the blog:&lt;/span&gt;&lt;br /&gt;&lt;/em&gt;&lt;/strong&gt;&lt;/p&gt;&lt;strong&gt;&lt;br /&gt;&lt;/strong&gt;&lt;p&gt;&lt;strong&gt;&lt;a href="http://thelinuxgames.blogspot.com/feeds/posts/default" target="_blank"&gt;&lt;img style="display: block; float: none; margin-left: auto; margin-right: auto;" alt="" src="http://4.bp.blogspot.com/_SbcV8oS9tVE/SstPsnkgm3I/AAAAAAAAAao/cU7jN5CLsrc/s400/feed_audio.gif" border="0" width="240" height="216" /&gt;&lt;/a&gt;&lt;/strong&gt;&lt;/p&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6887185661194617221-1707204634978120843?l=thelinuxgames.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6887185661194617221/posts/default/1707204634978120843'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6887185661194617221/posts/default/1707204634978120843'/><link rel='alternate' type='text/html' href='http://thelinuxgames.blogspot.com/2010/05/adanaxis-is-playable-demo-of.html' title='Adanaxis is a playable demo of a forthcoming game in four spatial dimensions.'/><author><name>Games for Linux</name><uri>http://www.blogger.com/profile/17686146309652519452</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='27' height='32' src='http://2.bp.blogspot.com/_SbcV8oS9tVE/SkZ5Gn0H0DI/AAAAAAAAAAs/u3zpNPyFMvY/S220/linux_games.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_SbcV8oS9tVE/S_zMsXL-GtI/AAAAAAAAA1U/JgG7-rxvbXc/s72-c/adanaxis3.png' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-6887185661194617221.post-967178795063116304</id><published>2010-05-24T02:52:00.000-07:00</published><updated>2010-05-24T03:33:22.015-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='First Person Shooter'/><category scheme='http://www.blogger.com/atom/ns#' term='Action'/><title type='text'>The Smokin' Guns game started its life under the name of Western Quake.</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_SbcV8oS9tVE/S_pPNi_7sCI/AAAAAAAAA0s/F0jJH0wTT-s/s1600/smokin_guns_logo.jpg"&gt;&lt;img style="float: left; margin: 0pt 10px 10px 0pt; cursor: pointer; width: 200px; height: 150px;" src="http://2.bp.blogspot.com/_SbcV8oS9tVE/S_pPNi_7sCI/AAAAAAAAA0s/F0jJH0wTT-s/s200/smokin_guns_logo.jpg" alt="" id="BLOGGER_PHOTO_ID_5474775391174111266" border="0" /&gt;&lt;/a&gt;&lt;a href="http://smokin-guns.net/"&gt;Smokin' Guns&lt;/a&gt; is an open sourced, total conversion of id Software's Quake III Arena.&lt;br /&gt;&lt;br /&gt;The Smokin' Guns game started its life under the name of Western Quake. It was originally developed by a team known as Iron Claw Interactive.&lt;br /&gt;&lt;br /&gt;They released WQ3 beta 2.0 in 2003, after which development all but ceased. In May 2005, development of Western Quake was taken over of by a bunch of cowboys calling themselves The Smokin' Guns with the blessings of the former team.&lt;br /&gt;&lt;br /&gt;With the release of the stand alone version in 2008, the game was renamed to Smokin' Guns, and the team to Smokin' Guns Productions. Throughout this manual, anytime you see the word "we" it should be noted that "we" refers to one or the other (or both) teams.&lt;br /&gt;&lt;br /&gt;Smokin' Guns is intended to be a semi-realistic simulation of the "Old West's" great atmosphere was developed on Id Software's Quake III Arena Engine.&lt;br /&gt;&lt;br /&gt;This total conversion includes completely new weapons created with historically correct information about damage, rate of fire, reload time, etc. It also includes new gametypes and maps inspired mostly by movies. And to increase the feeling of a "gunslingers atmosphere" we also created music tracks and sounds adapted to this time period.&lt;br /&gt;&lt;p style="text-align: center;"&gt;&lt;a href="http://ad.zanox.com/ppc/?14474533C133869601T"&gt;&lt;img src="http://ad.zanox.com/ppv/?14474533C133869601" alt="www.zanox.com" align="bottom" border="0" width="400" height="265" hspace="1" /&gt;&lt;/a&gt;&lt;/p&gt;&lt;span style="font-weight: bold;"&gt;Screenshots.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a href="http://slideshow-167.hugor.imageloop.com/b5dab79c-58b3-1080-9e5b-12313b0301a1/index.htm" target="_blank"&gt;&lt;img src="http://storage.imageloop.com/content/b5dab79c-58b3-1080-9e5b-12313b0301a1/rw400x" alt="Imagehosting at Imageloop" title="Imagehosting at Imageloop" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://slideshow-167.hugor.imageloop.com/8f197727-b316-157f-a6a6-12313b0301a1/index.htm" target="_blank"&gt;&lt;img src="http://storage.imageloop.com/content/8f197727-b316-157f-a6a6-12313b0301a1/rw400x" alt="Imagehosting at Imageloop" title="Imagehosting at Imageloop" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://ad.zanox.com/ppc/?15451533C1514231337T"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 300px; height: 250px;" src="http://www.zanox-affiliate.de/ppv/images/programs/7423/110510/Playboy%20300x250.gif" alt="" border="0" /&gt;&lt;/a&gt;&lt;a href="http://slideshow-167.hugor.imageloop.com/4482b26f-e823-1714-b6cf-12313b0301a1/index.htm" target="_blank"&gt;&lt;img src="http://storage.imageloop.com/content/4482b26f-e823-1714-b6cf-12313b0301a1/rw400x" alt="Imagehosting at Imageloop" title="Imagehosting at Imageloop" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://slideshow-167.hugor.imageloop.com/49700e77-2b17-1904-ae63-12313b0301a1/index.htm" target="_blank"&gt;&lt;img src="http://storage.imageloop.com/content/49700e77-2b17-1904-ae63-12313b0301a1/rw400x" alt="Imagehosting at Imageloop" title="Imagehosting at Imageloop" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://ad.zanox.com/ppc/?14512625C1028892556T" onblur="try         {parent.deselectBloggerImageGracefully();}  catch(e) {}"&gt;&lt;img alt="" src="http://chaos.com/images/cms/chaos-book-300x250.gif" style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 300px; height: 250px;" border="0" /&gt;&lt;/a&gt;&lt;a href="http://slideshow-167.hugor.imageloop.com/e2eef226-7554-1e37-846c-12313b0301a1/index.htm" target="_blank"&gt;&lt;img src="http://storage.imageloop.com/content/e2eef226-7554-1e37-846c-12313b0301a1/rw400x" alt="Imagehosting at Imageloop" title="Imagehosting at Imageloop" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://slideshow-167.hugor.imageloop.com/4c1cde18-0fd9-1d30-8a6c-12313b0301a1/index.htm" target="_blank"&gt;&lt;img src="http://storage.imageloop.com/content/4c1cde18-0fd9-1d30-8a6c-12313b0301a1/rw400x" alt="Imagehosting at Imageloop" title="Imagehosting at Imageloop" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://slideshow-167.hugor.imageloop.com/0bb074ce-db18-11e8-8b2c-12313b0301a1/index.htm" target="_blank"&gt;&lt;img src="http://storage.imageloop.com/content/0bb074ce-db18-11e8-8b2c-12313b0301a1/rw400x" alt="Imagehosting at Imageloop" title="Imagehosting at Imageloop" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://slideshow-167.hugor.imageloop.com/ef592880-0dcd-16f6-b8cb-12313b0301a1/index.htm" target="_blank"&gt;&lt;img src="http://storage.imageloop.com/content/ef592880-0dcd-16f6-b8cb-12313b0301a1/rw400x" alt="Imagehosting at Imageloop" title="Imagehosting at Imageloop" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;div&gt;&lt;embed src="http://www.imageloop.com/swf/looopSlider2.swf" flashvars="id=3450802c-d160-110c-9489-12313b0301a1&amp;amp;c=01,01,02,01" type="application/x-shockwave-flash" quality="high" scale="noscale" salign="l" wmode="transparent" allowscriptaccess="always" style="width: 400px; height: 325px;" width="400" height="325"&gt;&lt;/embed&gt;&lt;div style="width: 400px; padding-top: 3px;" lang="it"&gt;&lt;a href="http://www.imageloop.com/setuplooop.htm" target="_blank"&gt;&lt;img alt="Crea le tue foto ed immagini come Slideshow per eBay, Netlog, MySpace, Facebook o la tua Homepage!" src="http://st.imageloop.com/_img/bt_myo_new.gif" style="border: medium none; display: inline;" /&gt;&lt;/a&gt;&lt;a href="http://slideshow-167.hugor.imageloop.com/" target="_blank"&gt;&lt;img alt="Mostrare tutte le immagini di questo Slideshow" src="http://st.imageloop.com/_img/bt_vap_new.gif" style="border: medium none; display: inline; vertical-align: top;" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;/div&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://ad.zanox.com/ppc/?15451566C1536296043T"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 300px; height: 250px;" src="http://www.bidwiz.co.uk/adv/user_files/redGadjetArrow300x250.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;p align="center"&gt;&lt;strong&gt;&lt;em&gt;&lt;span style="font-weight: normal;"&gt;If you         liked this article, subscribe to  the feed by &lt;/span&gt;&lt;a name="AdBriteInlineAd_clicking" style="font-weight: normal;"&gt;clicking&lt;/a&gt;&lt;span style="font-weight: normal;"&gt;the image below to keep &lt;/span&gt;&lt;a name="AdBriteInlineAd_informed" style="font-weight: normal;"&gt;informed&lt;/a&gt;&lt;span style="font-weight: normal;"&gt; about new &lt;/span&gt;&lt;a name="AdBriteInlineAd_contents" style="font-weight: normal;"&gt;contents&lt;/a&gt;&lt;span style="font-weight: normal;"&gt; of the blog:&lt;/span&gt;&lt;br /&gt;&lt;/em&gt;&lt;/strong&gt;&lt;/p&gt;&lt;strong&gt;&lt;br /&gt;&lt;/strong&gt;&lt;p&gt;&lt;strong&gt;&lt;a href="http://thelinuxgames.blogspot.com/feeds/posts/default" target="_blank"&gt;&lt;img style="display: block; float: none; margin-left: auto; margin-right: auto;" alt="" src="http://4.bp.blogspot.com/_SbcV8oS9tVE/SstPsnkgm3I/AAAAAAAAAao/cU7jN5CLsrc/s400/feed_audio.gif" border="0" width="240" height="216" /&gt;&lt;/a&gt;&lt;/strong&gt;&lt;/p&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6887185661194617221-967178795063116304?l=thelinuxgames.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6887185661194617221/posts/default/967178795063116304'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6887185661194617221/posts/default/967178795063116304'/><link rel='alternate' type='text/html' href='http://thelinuxgames.blogspot.com/2010/05/smokin-guns-game-started-its-life-under.html' title='The Smokin&apos; Guns game started its life under the name of Western Quake.'/><author><name>Games for Linux</name><uri>http://www.blogger.com/profile/17686146309652519452</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='27' height='32' src='http://2.bp.blogspot.com/_SbcV8oS9tVE/SkZ5Gn0H0DI/AAAAAAAAAAs/u3zpNPyFMvY/S220/linux_games.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_SbcV8oS9tVE/S_pPNi_7sCI/AAAAAAAAA0s/F0jJH0wTT-s/s72-c/smokin_guns_logo.jpg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-6887185661194617221.post-7268921600088209640</id><published>2010-05-17T12:19:00.000-07:00</published><updated>2010-05-17T12:24:56.035-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='First Person Shooter'/><category scheme='http://www.blogger.com/atom/ns#' term='Action'/><title type='text'>Space Plumber is a first-person 3d game, not much different to Doom and Quake.</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_SbcV8oS9tVE/S_GXkCG2bMI/AAAAAAAAAzE/8fKGfG4UrLo/s1600/space_plumber.png"&gt;&lt;img style="float: left; margin: 0pt 10px 10px 0pt; cursor: pointer; width: 200px; height: 125px;" src="http://2.bp.blogspot.com/_SbcV8oS9tVE/S_GXkCG2bMI/AAAAAAAAAzE/8fKGfG4UrLo/s200/space_plumber.png" alt="" id="BLOGGER_PHOTO_ID_5472321667528551618" border="0" /&gt;&lt;/a&gt;Space Plumber is a first-person 3d game, not much different to Doom and Quake.&lt;br /&gt;&lt;br /&gt;The main goal is to reach the extraction pumps before the water level increases swamping everything. Each of the 30 levels that conform the game have progressive difficulty by adding more pumps and consoles  that you must deactivate first, and by making the map bigger.&lt;br /&gt;&lt;br /&gt;There are no  enemies, you fight against time and misorientation, and you only have your skills to move inside the maze. &lt;p&gt; The 1.1.x series are a port to use &lt;a href="http://triptico.com/software/qdgdf.html"&gt;QDGDF&lt;/a&gt;, making it easier to compile in a variety of systems. It's included in  the package, so you don't have to download it separately. &lt;/p&gt;&lt;p&gt; Download the source code: &lt;/p&gt;&lt;p&gt; &lt;a href="http://triptico.com/download/splumber-1.1.0-rc2.tar.gz"&gt;http://triptico.com/download/splumber-1.1.0-rc2.tar.gz&lt;/a&gt;  - &lt;a href="http://triptico.com/download/splumber-1.1.0-rc2.tar.gz.asc"&gt;[GPG  signature]&lt;/a&gt; &lt;/p&gt;&lt;p&gt; or get the development version using &lt;code class="literal"&gt;git&lt;/code&gt;: &lt;/p&gt;&lt;p&gt; &lt;/p&gt;&lt;pre&gt; git clone http://git.triptico.com/splumber&lt;br /&gt;&lt;/pre&gt; &lt;p&gt; If you use the &lt;code class="literal"&gt;git&lt;/code&gt; repository, remember you  need &lt;a href="http://triptico.com/software/qdgdf.html"&gt;QDGDF&lt;/a&gt;. &lt;/p&gt;&lt;p&gt; Win32 install package: &lt;/p&gt;&lt;p&gt; &lt;a href="http://triptico.com/download/splumber-1.1.0-rc2.exe"&gt;http://triptico.com/download/splumber-1.1.0-rc2.exe&lt;/a&gt; &lt;/p&gt;&lt;p&gt; This software is licensed under the GPL. &lt;/p&gt;&lt;p&gt;Latest version is &lt;strong&gt;1.1.0-rc2&lt;/strong&gt;. &lt;a href="http://triptico.com/docs/splumber_release_notes.html"&gt;Space  Plumber Release Notes&lt;/a&gt;.&lt;br /&gt;&lt;/p&gt;&lt;p style="text-align: center;"&gt;&lt;a href="http://ad.zanox.com/ppc/?14474533C133869601T"&gt;&lt;img src="http://ad.zanox.com/ppv/?14474533C133869601" alt="www.zanox.com" align="bottom" border="0" width="400" height="265" hspace="1" /&gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-weight: bold;"&gt;Screenshots.&lt;/span&gt;&lt;br /&gt;&lt;/p&gt;&lt;p style="text-align: center;"&gt; &lt;img src="http://triptico.com/img/spscreen1.png" width="320" height="200" /&gt; &lt;/p&gt;&lt;p style="text-align: center;"&gt; &lt;img src="http://triptico.com/img/spscreen2.png" width="320" height="200" /&gt; &lt;/p&gt;&lt;p style="text-align: center;"&gt; &lt;img src="http://triptico.com/img/spscreen3.png" width="320" height="200" /&gt; &lt;/p&gt;&lt;p style="text-align: center;"&gt; &lt;img src="http://triptico.com/img/spscreen4.png" width="320" height="200" /&gt; &lt;/p&gt;&lt;p style="text-align: center;"&gt; &lt;img src="http://triptico.com/img/spscreen5.png" width="320" height="200" /&gt; &lt;/p&gt;&lt;p style="text-align: center;"&gt; &lt;img src="http://triptico.com/img/spscreen6.png" width="320" height="200" /&gt;&lt;/p&gt;&lt;div style="text-align: center;"&gt;&lt;a href="http://ad.zanox.com/ppc/?14512625C1028892556T" onblur="try        {parent.deselectBloggerImageGracefully();}  catch(e) {}"&gt;&lt;img alt="" src="http://chaos.com/images/cms/chaos-book-300x250.gif" style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 300px; height: 250px;" border="0" /&gt;&lt;/a&gt;&lt;strong&gt;    &lt;/strong&gt;&lt;/div&gt;&lt;p align="center"&gt;&lt;strong&gt;&lt;em&gt;&lt;span style="font-weight: normal;"&gt;If you        liked this article, subscribe to  the feed by &lt;/span&gt;&lt;a name="AdBriteInlineAd_clicking" style="font-weight: normal;"&gt;clicking&lt;/a&gt;&lt;span style="font-weight: normal;"&gt;the image below to keep &lt;/span&gt;&lt;a name="AdBriteInlineAd_informed" style="font-weight: normal;"&gt;informed&lt;/a&gt;&lt;span style="font-weight: normal;"&gt; about new &lt;/span&gt;&lt;a name="AdBriteInlineAd_contents" style="font-weight: normal;"&gt;contents&lt;/a&gt;&lt;span style="font-weight: normal;"&gt; of the blog:&lt;/span&gt;&lt;br /&gt;&lt;/em&gt;&lt;/strong&gt;&lt;/p&gt;&lt;strong&gt;&lt;br /&gt;&lt;/strong&gt;&lt;p&gt;&lt;strong&gt;&lt;a href="http://thelinuxgames.blogspot.com/feeds/posts/default" target="_blank"&gt;&lt;img style="display: block; float: none; margin-left: auto; margin-right: auto;" alt="" src="http://4.bp.blogspot.com/_SbcV8oS9tVE/SstPsnkgm3I/AAAAAAAAAao/cU7jN5CLsrc/s400/feed_audio.gif" border="0" width="240" height="216" /&gt;&lt;/a&gt;&lt;/strong&gt;&lt;/p&gt;&lt;p style="text-align: center;"&gt; &lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6887185661194617221-7268921600088209640?l=thelinuxgames.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6887185661194617221/posts/default/7268921600088209640'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6887185661194617221/posts/default/7268921600088209640'/><link rel='alternate' type='text/html' href='http://thelinuxgames.blogspot.com/2010/05/space-plumber-is-first-person-3d-game.html' title='Space Plumber is a first-person 3d game, not much different to Doom and Quake.'/><author><name>Games for Linux</name><uri>http://www.blogger.com/profile/17686146309652519452</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='27' height='32' src='http://2.bp.blogspot.com/_SbcV8oS9tVE/SkZ5Gn0H0DI/AAAAAAAAAAs/u3zpNPyFMvY/S220/linux_games.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_SbcV8oS9tVE/S_GXkCG2bMI/AAAAAAAAAzE/8fKGfG4UrLo/s72-c/space_plumber.png' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-6887185661194617221.post-1924279302988514474</id><published>2010-05-07T23:43:00.000-07:00</published><updated>2010-05-07T23:55:49.653-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='First Person Shooter'/><category scheme='http://www.blogger.com/atom/ns#' term='Action'/><title type='text'>Standalone Q3 is a modified version of Quake 3 GPL .</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_SbcV8oS9tVE/S-UIlaXeeCI/AAAAAAAAAyc/9U72NmXfov8/s1600/standalone+q3.jpg"&gt;&lt;img style="float: left; margin: 0pt 10px 10px 0pt; cursor: pointer; width: 141px; height: 143px;" src="http://3.bp.blogspot.com/_SbcV8oS9tVE/S-UIlaXeeCI/AAAAAAAAAyc/9U72NmXfov8/s200/standalone+q3.jpg" alt="" id="BLOGGER_PHOTO_ID_5468786761337305122" border="0" /&gt;&lt;/a&gt;&lt;a href="http://sourceforge.net/projects/saq3/"&gt;Standalone Q3&lt;/a&gt; is a modified version of Quake 3 GPL engine allowing to play Quake 3 modswithout the need of the original Quake 3 CD. (Quake and Quake 3 aretrademark of ID Software)&lt;p style="margin-top: 0px; margin-bottom: 0px;"&gt;&lt;br /&gt;&lt;/p&gt; &lt;p style="margin-top: 0px; margin-bottom: 0px;"&gt;Download:&lt;br /&gt; &lt;a target="_blank" href="http://www.g4g.it/download/comment.php?dlid=1151"&gt;&lt;br /&gt; Linux&lt;/a&gt;&lt;/p&gt;&lt;p style="margin-top: 0px; margin-bottom: 0px;"&gt;&lt;span style="font-weight: bold;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;&lt;p style="margin-top: 0px; margin-bottom: 0px;"&gt;&lt;span style="font-weight: bold;"&gt;Update project web page.                                 &lt;/span&gt;&lt;/p&gt;                                 &lt;p&gt;                                         This page is the default project  web page supplied by SourceForge.net. If you are a member of this  project, you can deploy your own project web pages as per our                                         &lt;a href="http://sourceforge.net/apps/trac/sourceforge/wiki/Project%20web"&gt;                                                 site documentation&lt;/a&gt;.                                 &lt;/p&gt;                                 &lt;p&gt;                                         If you are a web page developer  interested in this project, please consider reaching out to the project  admin (per the "Join this project" section, above) to offer your  assistance.                                 &lt;/p&gt;&lt;p style="margin-top: 0px; margin-bottom: 0px; font-weight: bold;"&gt;Screenshots.&lt;/p&gt;&lt;p style="margin-top: 0px; margin-bottom: 0px; text-align: center;"&gt;&lt;br /&gt;&lt;/p&gt;&lt;p style="margin-top: 0px; margin-bottom: 0px;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_SbcV8oS9tVE/S-UJfRH5DxI/AAAAAAAAAy0/RsEq90rSk6E/s1600/quake3_standalone_mod_02.jpg"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 399px; height: 459px;" src="http://2.bp.blogspot.com/_SbcV8oS9tVE/S-UJfRH5DxI/AAAAAAAAAy0/RsEq90rSk6E/s400/quake3_standalone_mod_02.jpg" alt="" id="BLOGGER_PHOTO_ID_5468787755288432402" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_SbcV8oS9tVE/S-UJaN39vzI/AAAAAAAAAys/RHLHMpK9Ao8/s1600/q3_western_02.jpg"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 398px; height: 298px;" src="http://1.bp.blogspot.com/_SbcV8oS9tVE/S-UJaN39vzI/AAAAAAAAAys/RHLHMpK9Ao8/s400/q3_western_02.jpg" alt="" id="BLOGGER_PHOTO_ID_5468787668516978482" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_SbcV8oS9tVE/S-UJVrziV-I/AAAAAAAAAyk/gZn3Nl7y0bY/s1600/q3_padman_02.jpg"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 400px; height: 299px;" src="http://4.bp.blogspot.com/_SbcV8oS9tVE/S-UJVrziV-I/AAAAAAAAAyk/gZn3Nl7y0bY/s400/q3_padman_02.jpg" alt="" id="BLOGGER_PHOTO_ID_5468787590652123106" border="0" /&gt;&lt;/a&gt;&lt;/p&gt;&lt;div style="text-align: center;"&gt;&lt;a href="http://ad.zanox.com/ppc/?14512625C1028892556T" onblur="try       {parent.deselectBloggerImageGracefully();}  catch(e) {}"&gt;&lt;img alt="" src="http://chaos.com/images/cms/chaos-book-300x250.gif" style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 300px; height: 250px;" border="0" /&gt;&lt;/a&gt;&lt;strong&gt;    &lt;/strong&gt;&lt;/div&gt;&lt;p align="center"&gt;&lt;strong&gt;&lt;em&gt;&lt;span style="font-weight: normal;"&gt;If you       liked this article, subscribe to  the feed by &lt;/span&gt;&lt;a name="AdBriteInlineAd_clicking" style="font-weight: normal;"&gt;clicking&lt;/a&gt;&lt;span style="font-weight: normal;"&gt;the image below to keep &lt;/span&gt;&lt;a name="AdBriteInlineAd_informed" style="font-weight: normal;"&gt;informed&lt;/a&gt;&lt;span style="font-weight: normal;"&gt; about new &lt;/span&gt;&lt;a name="AdBriteInlineAd_contents" style="font-weight: normal;"&gt;contents&lt;/a&gt;&lt;span style="font-weight: normal;"&gt; of the blog:&lt;/span&gt;&lt;br /&gt;&lt;/em&gt;&lt;/strong&gt;&lt;/p&gt;&lt;strong&gt;&lt;br /&gt;&lt;/strong&gt;&lt;p&gt;&lt;strong&gt;&lt;a href="http://thelinuxgames.blogspot.com/feeds/posts/default" target="_blank"&gt;&lt;img style="display: block; float: none; margin-left: auto; margin-right: auto;" alt="" src="http://4.bp.blogspot.com/_SbcV8oS9tVE/SstPsnkgm3I/AAAAAAAAAao/cU7jN5CLsrc/s400/feed_audio.gif" border="0" width="240" height="216" /&gt;&lt;/a&gt;&lt;/strong&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6887185661194617221-1924279302988514474?l=thelinuxgames.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6887185661194617221/posts/default/1924279302988514474'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6887185661194617221/posts/default/1924279302988514474'/><link rel='alternate' type='text/html' href='http://thelinuxgames.blogspot.com/2010/05/standalone-q3-is-modified-version-of.html' title='Standalone Q3 is a modified version of Quake 3 GPL .'/><author><name>Games for Linux</name><uri>http://www.blogger.com/profile/17686146309652519452</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='27' height='32' src='http://2.bp.blogspot.com/_SbcV8oS9tVE/SkZ5Gn0H0DI/AAAAAAAAAAs/u3zpNPyFMvY/S220/linux_games.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_SbcV8oS9tVE/S-UIlaXeeCI/AAAAAAAAAyc/9U72NmXfov8/s72-c/standalone+q3.jpg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-6887185661194617221.post-4976890982573161663</id><published>2010-05-07T09:53:00.000-07:00</published><updated>2010-05-07T10:24:09.819-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='First Person Shooter'/><category scheme='http://www.blogger.com/atom/ns#' term='Action'/><title type='text'>Tactical Operations: Crossfire is a fast paced first person online shooter in which two teams, terrorists and special forces.</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://linux.softpedia.com/screenshots/Tactical-Operations-Crossfire_1.jpg"&gt;&lt;img style="float: left; margin: 0pt 10px 10px 0pt; cursor: pointer; width: 250px; height: 163px;" src="http://linux.softpedia.com/screenshots/Tactical-Operations-Crossfire_1.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;a href="http://www.to-crossfire.net/"&gt;Tactical Operations: Crossfire&lt;/a&gt; is a fast paced first person online shooter in which two teams, terrorists and special forces, duke it out in a wide variety of environments with various objectives to accomplish.&lt;br /&gt;&lt;br /&gt;Tactical Operations: Crossfire is a fast paced first person online shooter in which two teams, terrorists and special forces, duke it out in a wide variety of environments with various objectives to accomplish.&lt;br /&gt;&lt;br /&gt;From rescuing hostages kept in a small desert town in Saudi-Arabia to preventing the bombing of an oil refinery on the Caspian sea shore. There are no less than fourteen official maps to choose from!&lt;br /&gt;&lt;br /&gt;Each map is played for a certain amount of time and the team having won the most rounds when the time runs out is declared the winner. A round can be won either by completing the objective set for that team, such as rescueing the hostages, or by simply eliminating all players on the opposite team.&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a href="http://ad.zanox.com/ppc/?14474533C133869601T"&gt;&lt;img src="http://ad.zanox.com/ppv/?14474533C133869601" alt="www.zanox.com" align="bottom" border="0" width="400" height="265" hspace="1" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;A large number of weapons is avaialable for both teams, which can be purchased by each player at the start of the round. Out of the thirty weapons currently available, there's bound to be a weapon to suit your style of playing, be it either up close and personal with the Benelli Nova tactical shotgun or sneaky sniper work with the Dragunov SVD.&lt;br /&gt;&lt;br /&gt;Tactical Operations: Crossfire continues where the popular Tactical Ops: Assault on Terror left off, with many classic weapons returning and remakes of some of the original maps. To play TO:C, you will need Unreal Tournament 2004 installed and patched to the latest version (3369).&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_SbcV8oS9tVE/S-RKk6lWpGI/AAAAAAAAAyM/ru-mysLY7xA/s1600/thetocomic001.jpg"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 193px; height: 400px;" src="http://4.bp.blogspot.com/_SbcV8oS9tVE/S-RKk6lWpGI/AAAAAAAAAyM/ru-mysLY7xA/s400/thetocomic001.jpg" alt="" id="BLOGGER_PHOTO_ID_5468577845596300386" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Screenshots.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:Verdana;"&gt;C4 scenario – Terrorists plan a  bit of industrial espionage, Special Forces dig their heels in for a  siege. This industrial themed map brings fast and tight action that  should please shottie whores and snipers alike.&lt;br /&gt;&lt;/span&gt;&lt;div style="text-align: center;"&gt;&lt;span&gt;&lt;a class="jcepopup" href="http://www.to-crossfire.net/images/stories/maps_shakal/toc_anvil01.jpg"&gt;&lt;span style=""&gt;&lt;img src="http://www.to-crossfire.net/images/stories/maps_shakal/toc_anvil01.jpg" alt="toc_anvil01.jpg" title="toc_anvil01.jpg" width="250" height="200" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style="font-family:Verdana;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;div style="text-align: center;"&gt;&lt;span&gt;&lt;a class="jcepopup" href="http://www.to-crossfire.net/images/stories/maps_shakal/toc_anvil02.jpg"&gt;&lt;span style=""&gt;&lt;img src="http://www.to-crossfire.net/images/stories/maps_shakal/toc_anvil02.jpg" alt="toc_anvil02.jpg" title="toc_anvil02.jpg" width="250" height="200" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;p&gt;&lt;span style="font-family:Verdana;"&gt;&lt;strong&gt;OBJ-Asylum][ &lt;/strong&gt;&lt;/span&gt;&lt;span style="font-family:Verdana;"&gt;–&lt;/span&gt;&lt;span style="font-family:Verdana;"&gt; By &lt;/span&gt;&lt;span class="Apple-style-span"&gt;CrysAk &amp;amp; &lt;/span&gt;&lt;span style="font-family:Verdana;"&gt;Mimir&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:Verdana;"&gt;&lt;br /&gt;Escape scenario &lt;/span&gt;&lt;span style="font-family:Verdana;"&gt;–&lt;/span&gt;&lt;span style="font-family:Verdana;"&gt; A terrorist group attacks the prison of Asylum to get one of  the most important criminals out of there. They blast a hole into the  prisons wall to escape from there. Now they need to get outside to the  boats but the Special Forces landed in the meantime with a helicopter in  the inner courtyard to stop the fleeing. (Public map-version without  escape point for VIP!)&lt;/span&gt;&lt;/p&gt;&lt;p style="text-align: center;"&gt;&lt;span&gt;&lt;a class="jcepopup" href="http://www.to-crossfire.net/images/stories/maps_shakal/toc_asylum01.jpg"&gt;&lt;span style=""&gt;&lt;img src="http://www.to-crossfire.net/images/stories/maps_shakal/toc_asylum01.jpg" alt="toc_asylum01.jpg" title="toc_asylum01.jpg" width="250" height="200" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;/span&gt;&lt;/p&gt;&lt;p style="text-align: center;"&gt;&lt;span&gt;&lt;a class="jcepopup" href="http://www.to-crossfire.net/images/stories/maps_shakal/toc_asylum02.jpg"&gt;&lt;span style=""&gt;&lt;img src="http://www.to-crossfire.net/images/stories/maps_shakal/toc_asylum02.jpg" alt="toc_asylum02.jpg" title="toc_asylum02.jpg" width="250" height="200" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-family:Verdana;"&gt;&lt;strong&gt;OBJ-Asylum][-VIP &lt;/strong&gt;&lt;/span&gt;&lt;span style="font-family:Verdana;"&gt;–&lt;/span&gt;&lt;span style="font-family:Verdana;"&gt; By &lt;/span&gt;&lt;span class="Apple-style-span"&gt;CrysAk &amp;amp; &lt;/span&gt;&lt;span style="font-family:Verdana;"&gt;Mimir&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:Verdana;"&gt;&lt;br /&gt;V.I.P. scenario &lt;/span&gt;&lt;span style="font-family:Verdana;"&gt;–&lt;/span&gt;&lt;span style="font-family:Verdana;"&gt; A terrorist group attacks the prison of Asylum to get one of  the most important criminals out of there. They blast a hole into the  prisons wall to escape from there. Now they need to get outside to the  boats but the Special Forces landed in the meantime with a helicopter in  the inner courtyard to stop the VIP from fleeing.&lt;/span&gt;&lt;/p&gt;&lt;p style="text-align: center;"&gt;&lt;span&gt;&lt;a class="jcepopup" href="http://www.to-crossfire.net/images/stories/maps_shakal/toc_asylum01.jpg"&gt;&lt;span style=""&gt;&lt;img src="http://www.to-crossfire.net/images/stories/maps_shakal/toc_asylum01.jpg" alt="toc_asylum01.jpg" title="toc_asylum01.jpg" width="250" height="200" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;/span&gt;&lt;/p&gt;&lt;p style="text-align: center;"&gt;&lt;span&gt;&lt;a class="jcepopup" href="http://www.to-crossfire.net/images/stories/maps_shakal/toc_asylum01.jpg"&gt;&lt;span style=""&gt;&lt;img src="http://www.to-crossfire.net/images/stories/maps_shakal/toc_asylum02.jpg" alt="toc_asylum02.jpg" title="toc_asylum02.jpg" width="250" height="200" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt; &lt;/p&gt; &lt;p&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://ad.zanox.com/ppc/?15196177C1348640263T"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 300px; height: 250px;" src="http://banner.cayenne-digital.it/edison/repository/zanox/Edison_300x250.gif" alt="" border="0" /&gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-family:Verdana;"&gt;&lt;strong&gt;OBJ-Avion&lt;/strong&gt; &lt;/span&gt;&lt;span style="font-family:Verdana;"&gt;–&lt;/span&gt;&lt;span style="font-family:Verdana;"&gt; By BabyNuke&lt;br /&gt;&lt;br /&gt;Console scenario – Set in a small  airport in a desert dust storm, this map brings fast action, crisp  visuals and some great z-axis fighting. A sure fire crowd pleaser.&lt;/span&gt;&lt;/p&gt;&lt;p style="text-align: center;"&gt;&lt;span&gt;&lt;a class="jcepopup" href="http://www.to-crossfire.net/images/stories/maps_shakal/toc_avion01.jpg"&gt;&lt;span style=""&gt;&lt;img src="http://www.to-crossfire.net/images/stories/maps_shakal/toc_avion01.jpg" alt="toc_avion01.jpg" title="toc_avion01.jpg" width="250" height="200" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;/span&gt;&lt;/p&gt;&lt;p style="text-align: center;"&gt;&lt;span&gt;&lt;a class="jcepopup" href="http://www.to-crossfire.net/images/stories/maps_shakal/toc_avion01.jpg"&gt;&lt;span style=""&gt;&lt;img src="http://www.to-crossfire.net/images/stories/maps_shakal/toc_avion01.jpg" alt="toc_avion02.jpg" title="toc_avion02.jpg" width="250" height="200" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;/span&gt;&lt;/p&gt;&lt;strong&gt;OBJ-Blink&lt;/strong&gt; &lt;span style="font-family:Verdana;"&gt;–&lt;/span&gt; By Antilop &lt;p align="left"&gt;&lt;span style="font-family:Verdana;"&gt;Hostage scenario – A  terrorist group in France have kidnapped hostages and are hiding out in  an abandoned mine. Special forces have arrived on a rescue mission.&lt;/span&gt;&lt;/p&gt;&lt;p style="text-align: center;"&gt;&lt;span&gt;&lt;a class="jcepopup" href="http://www.to-crossfire.net/images/stories/maps_shakal/toc_blink02.jpg"&gt;&lt;span style=""&gt;&lt;img src="http://www.to-crossfire.net/images/stories/maps_shakal/toc_blink02.jpg" alt="toc_blink01.jpg" title="toc_blink01.jpg" width="250" height="200" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;/span&gt;&lt;/p&gt;&lt;p style="text-align: center;"&gt;&lt;span&gt;&lt;a class="jcepopup" href="http://www.to-crossfire.net/images/stories/maps_shakal/toc_blink02.jpg"&gt;&lt;span style=""&gt;&lt;img src="http://www.to-crossfire.net/images/stories/maps_shakal/toc_blink02.jpg" alt="toc_blink02.jpg" title="toc_blink02.jpg" width="250" height="200" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;/span&gt;&lt;/p&gt;&lt;div align="left"&gt;&lt;a&gt; &lt;/a&gt;&lt;/div&gt; &lt;p align="left"&gt;&lt;strong&gt;OBJ-Blister][&lt;/strong&gt; &lt;span style="font-family:Verdana;"&gt;–&lt;/span&gt; By Mimir&lt;br /&gt;&lt;br /&gt;C4 scenario &lt;span style="font-family:Verdana;"&gt;–&lt;/span&gt; Terrorists are trying to blow up a  village on the outskirts of an Arabic City, they are at the village to  try and smuggle drugs from town to town, Special Forces got a link back  from the Spy telling them to send in the SWAT team. Special Forces want  to intercept but they are not sure when the Terrorists are going to blow  the place up to get rid of the drug evidence. Special Forces have been  sent in to secure the place, try and stop the Terrorists from planting  the bomb and arrest the Terrorists, if not kill them.&lt;/p&gt;&lt;p style="text-align: center;"&gt;&lt;span&gt;&lt;a class="jcepopup" href="http://www.to-crossfire.net/images/stories/maps_shakal/toc_blister01.jpg"&gt;&lt;span style=""&gt;&lt;img src="http://www.to-crossfire.net/images/stories/maps_shakal/toc_blister01.jpg" alt="toc_blister01.jpg" title="toc_blister01.jpg" width="250" height="200" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/p&gt;&lt;p style="text-align: center;"&gt;&lt;span&gt;&lt;a class="jcepopup" href="http://www.to-crossfire.net/images/stories/maps_shakal/toc_blister02.jpg"&gt;&lt;span style=""&gt;&lt;img src="http://www.to-crossfire.net/images/stories/maps_shakal/toc_blister02.jpg" alt="toc_blister02.jpg" title="toc_blister02.jpg" width="250" height="200" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;/span&gt;&lt;/p&gt;&lt;p align="left"&gt;&lt;strong&gt;OBJ-Bushido&lt;/strong&gt; &lt;span style="font-family:Verdana;"&gt;–&lt;/span&gt; By Zer0.BE&lt;/p&gt; &lt;p align="left"&gt;&lt;span style="font-family:Verdana;"&gt;Hostage scenario – A  group of right-winged extremists has invaded the small town of Bushido  during the visit of the Japanese Prime Minister. They have taken the  Prime Minister hostage and hope to achieve the release of some of their  imprisoned members through this act of violence.&lt;/span&gt;&lt;/p&gt;&lt;p style="text-align: center;"&gt;&lt;span&gt;&lt;a class="jcepopup" href="http://www.to-crossfire.net/images/stories/maps_shakal/toc_bushido01.jpg"&gt;&lt;span style=""&gt;&lt;img src="http://www.to-crossfire.net/images/stories/maps_shakal/toc_bushido01.jpg" alt="toc_bushido01.jpg" title="toc_bushido01.jpg" width="250" height="200" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;/span&gt;&lt;/p&gt;&lt;p style="text-align: center;"&gt;&lt;span&gt;&lt;a class="jcepopup" href="http://www.to-crossfire.net/images/stories/maps_shakal/toc_bushido02.jpg"&gt;&lt;span style=""&gt;&lt;img src="http://www.to-crossfire.net/images/stories/maps_shakal/toc_bushido02.jpg" alt="toc_bushido02.jpg" title="toc_bushido02.jpg" width="250" height="200" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;/span&gt;&lt;/p&gt;&lt;div align="left"&gt;&lt;a&gt; &lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div align="center"&gt;&lt;strong&gt;Download for Linux requires:&lt;/strong&gt;&lt;/div&gt; &lt;div align="center"&gt;Unreal Tournament 2004&lt;br /&gt;&lt;a target="_blank" href="http://www.to-crossfire.org/mirrors/client/utbase/ut2004-lnxpatch3369-2.tar.bz2"&gt;Unreal  Tournament 2004 Patch v3369.2&lt;/a&gt;&lt;br /&gt;&lt;object width="480" height="385"&gt;&lt;param name="movie" value="http://www.youtube.com/v/hs-12SsG3ms&amp;hl=it_IT&amp;fs=1&amp;"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/hs-12SsG3ms&amp;hl=it_IT&amp;fs=1&amp;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a href="http://ad.zanox.com/ppc/?14512625C1028892556T" onblur="try      {parent.deselectBloggerImageGracefully();}  catch(e) {}"&gt;&lt;img alt="" src="http://chaos.com/images/cms/chaos-book-300x250.gif" style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 300px; height: 250px;" border="0" /&gt;&lt;/a&gt;&lt;strong&gt;    &lt;/strong&gt;&lt;/div&gt;&lt;p align="center"&gt;&lt;strong&gt;&lt;em&gt;&lt;span style="font-weight: normal;"&gt;If you      liked this article, subscribe to  the feed by &lt;/span&gt;&lt;a name="AdBriteInlineAd_clicking" style="font-weight: normal;"&gt;clicking&lt;/a&gt;&lt;span style="font-weight: normal;"&gt;the image below to keep &lt;/span&gt;&lt;a name="AdBriteInlineAd_informed" style="font-weight: normal;"&gt;informed&lt;/a&gt;&lt;span style="font-weight: normal;"&gt; about new &lt;/span&gt;&lt;a name="AdBriteInlineAd_contents" style="font-weight: normal;"&gt;contents&lt;/a&gt;&lt;span style="font-weight: normal;"&gt; of the blog:&lt;/span&gt;&lt;br /&gt;&lt;/em&gt;&lt;/strong&gt;&lt;/p&gt;&lt;strong&gt;&lt;br /&gt;&lt;/strong&gt;&lt;p&gt;&lt;strong&gt;&lt;a href="http://thelinuxgames.blogspot.com/feeds/posts/default" target="_blank"&gt;&lt;img style="display: block; float: none; margin-left: auto; margin-right: auto;" alt="" src="http://4.bp.blogspot.com/_SbcV8oS9tVE/SstPsnkgm3I/AAAAAAAAAao/cU7jN5CLsrc/s400/feed_audio.gif" border="0" width="240" height="216" /&gt;&lt;/a&gt;&lt;/strong&gt;&lt;/p&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6887185661194617221-4976890982573161663?l=thelinuxgames.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6887185661194617221/posts/default/4976890982573161663'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6887185661194617221/posts/default/4976890982573161663'/><link rel='alternate' type='text/html' href='http://thelinuxgames.blogspot.com/2010/05/tactical-operations-crossfire-is-fast.html' title='Tactical Operations: Crossfire is a fast paced first person online shooter in which two teams, terrorists and special forces.'/><author><name>Games for Linux</name><uri>http://www.blogger.com/profile/17686146309652519452</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='27' height='32' src='http://2.bp.blogspot.com/_SbcV8oS9tVE/SkZ5Gn0H0DI/AAAAAAAAAAs/u3zpNPyFMvY/S220/linux_games.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_SbcV8oS9tVE/S-RKk6lWpGI/AAAAAAAAAyM/ru-mysLY7xA/s72-c/thetocomic001.jpg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-6887185661194617221.post-5646736776546392428</id><published>2010-04-25T07:28:00.000-07:00</published><updated>2010-04-25T07:41:49.653-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='First Person Shooter'/><category scheme='http://www.blogger.com/atom/ns#' term='Action'/><title type='text'>Tenebrae is a GNU General Public Licensed first-person shooter engine, one of the many Quake engines.</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_SbcV8oS9tVE/S9RTRukxPQI/AAAAAAAAAxk/DP4WT4uP_cU/s1600/tenebrae2_tb-base_06.jpg"&gt;&lt;img style="float: left; margin: 0pt 10px 10px 0pt; cursor: pointer; width: 200px; height: 150px;" src="http://2.bp.blogspot.com/_SbcV8oS9tVE/S9RTRukxPQI/AAAAAAAAAxk/DP4WT4uP_cU/s200/tenebrae2_tb-base_06.jpg" alt="" id="BLOGGER_PHOTO_ID_5464083811932388610" border="0" /&gt;&lt;/a&gt;&lt;a href="http://tenebrae.sourceforge.net/"&gt;Tenebrae&lt;/a&gt; is a modification of the quake source that adds stencil shadows and per pixel lights to quake. Stencil shadows allow for realistic shadow effects on every object in the game world. Per pixel lighting allows you to have fine surface details correctly lit. These are essentially the same algorithms as used by the new Doom game.&lt;br /&gt;&lt;br /&gt;Tenebrae is a GNU General Public Licensed first-person shooter engine, one of the many Quake engines, it was created and is now mantained by Charles Hollemeersch . Tenebrae is available for Microsoft Windows, Linux  and MacOS X platforms. Tenebrae means darkness in Latin.&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a href="http://ad.zanox.com/ppc/?12888163C1521448876T"&gt;&lt;!-- INIZIO del codice HTML di zanox-affiliato --&gt;&lt;br /&gt;&lt;!--(Il codice HTML non deve essere modificato per garantire la assoluta funzionalità)--&gt;&lt;br /&gt;&lt;/a&gt;&lt;a href="http://ad.zanox.com/ppc/?14474533C133869601T"&gt;&lt;img src="http://ad.zanox.com/ppv/?14474533C133869601" alt="www.zanox.com" align="bottom" border="0" width="400" height="265" hspace="1" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;!-- FINE del codice HTML fi zanox affiliato --&gt;&lt;/div&gt; Tenebrae2 only supports the Quake3 bsp format. If you want to make new levels in the Quake1 bsp format or use existing Quake1 levels you should use Tenebrae1.&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try  {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_SbcV8oS9tVE/S9RR7Q2u46I/AAAAAAAAAxc/o7QnGEUPKnc/s1600/tenebrae_banner.jpg"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 400px; height: 91px;" src="http://2.bp.blogspot.com/_SbcV8oS9tVE/S9RR7Q2u46I/AAAAAAAAAxc/o7QnGEUPKnc/s400/tenebrae_banner.jpg" alt="" id="BLOGGER_PHOTO_ID_5464082326485918626" border="0" /&gt;&lt;/a&gt;&lt;/div&gt;It is notable for implementing stencil shadows and per-pixel lighting. The potential to use these rendering technologies in a PC gaming engine was already proven by their being known to be part of the game DOOM 3 (also by id Software), but the Tenebrae engine then became publicly available in late 2002 before this game was released.&lt;br /&gt;&lt;br /&gt;A much improved version under the name Tenebrae 2 has been under construction since mid- 2003. Tenebrae 2 features major optimizations in the rendering engine (with extensive use hardware acceleration) and full support for Quake 3 maps (as opposed to the less feature-rich Quake map format). Although it is also based on the original Quake source-code, the Tenebrae 2 engine is capable of producing graphics which rival those of many modern closed-source engines (DOOM 3, FarCry, etc.)&lt;br /&gt;&lt;br /&gt;A single-player game known as Industri uses Tenebrae as its engine.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Screenshots.&lt;/span&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;a href="http://www.tenebrae2.com/screenshots/tenebrae2_tb-base_07.jpg"&gt;&lt;span style=";font-family:Arial;font-size:85%;"  &gt;&lt;img src="http://www.tenebrae2.com/screenshots/tenebrae2_tb-base_07_thumb.jpg" border="0" width="200" height="150" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;span style=";font-family:Arial;font-size:85%;"  &gt; &lt;/span&gt;&lt;a href="http://www.tenebrae2.com/screenshots/tenebrae2_tb-base_08.jpg"&gt;&lt;span style=";font-family:Arial;font-size:85%;"  &gt;&lt;img src="http://www.tenebrae2.com/screenshots/tenebrae2_tb-base_08_thumb.jpg" border="0" width="200" height="150" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;span style=";font-family:Arial;font-size:85%;"  &gt; &lt;/span&gt;&lt;a href="http://www.tenebrae2.com/screenshots/tenebrae2_tb-base_09.jpg"&gt;&lt;span style=";font-family:Arial;font-size:85%;"  &gt;&lt;img src="http://www.tenebrae2.com/screenshots/tenebrae2_tb-base_09_thumb.jpg" border="0" width="200" height="150" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;span style=";font-family:Arial;font-size:85%;"  &gt; &lt;/span&gt;&lt;a href="http://www.tenebrae2.com/screenshots/tenebrae2_tb-base_10.jpg"&gt;&lt;span style=";font-family:Arial;font-size:85%;"  &gt;&lt;img src="http://www.tenebrae2.com/screenshots/tenebrae2_tb-base_10_thumb.jpg" border="0" width="200" height="150" /&gt;&lt;/span&gt;&lt;/a&gt;                                              &lt;a href="http://www.tenebrae2.com/screenshots/tenebrae2_tb-base_01.jpg"&gt;&lt;span style=";font-family:Arial;font-size:85%;"  &gt;&lt;img src="http://www.tenebrae2.com/screenshots/tenebrae2_tb-base_01_thumb.jpg" border="0" width="200" height="150" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;span style=";font-family:Arial;font-size:85%;"  &gt; &lt;/span&gt;&lt;a href="http://www.tenebrae2.com/screenshots/tenebrae2_tb-base_02.jpg"&gt;&lt;span style=";font-family:Arial;font-size:85%;"  &gt;&lt;img src="http://www.tenebrae2.com/screenshots/tenebrae2_tb-base_02_thumb.jpg" border="0" width="200" height="150" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;span style=";font-family:Arial;font-size:85%;"  &gt; &lt;/span&gt;&lt;a href="http://www.tenebrae2.com/screenshots/tenebrae2_tb-base_03.jpg"&gt;&lt;span style=";font-family:Arial;font-size:85%;"  &gt;&lt;img src="http://www.tenebrae2.com/screenshots/tenebrae2_tb-base_03_thumb.jpg" border="0" width="200" height="150" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;span style=";font-family:Arial;font-size:85%;"  &gt; &lt;/span&gt;&lt;a href="http://www.tenebrae2.com/screenshots/tenebrae2_tb-base_04.jpg"&gt;&lt;span style=";font-family:Arial;font-size:85%;"  &gt;&lt;img src="http://www.tenebrae2.com/screenshots/tenebrae2_tb-base_04_thumb.jpg" border="0" width="200" height="150" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;span style=";font-family:Arial;font-size:85%;"  &gt; &lt;/span&gt;&lt;a href="http://www.tenebrae2.com/screenshots/tenebrae2_tb-base_05.jpg"&gt;&lt;span style=";font-family:Arial;font-size:85%;"  &gt;&lt;img src="http://www.tenebrae2.com/screenshots/tenebrae2_tb-base_05_thumb.jpg" border="0" width="200" height="150" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;span style=";font-family:Arial;font-size:85%;"  &gt; &lt;/span&gt;&lt;a href="http://www.tenebrae2.com/screenshots/tenebrae2_tb-base_06.jpg"&gt;&lt;span style=";font-family:Arial;font-size:85%;"  &gt;&lt;img src="http://www.tenebrae2.com/screenshots/tenebrae2_tb-base_06_thumb.jpg" border="0" width="200" height="150" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: right;"&gt;&lt;span style="font-size:85%;"&gt;&lt;span style="font-style: italic;"&gt;source: &lt;a href="http://www.tenebrae2.com/"&gt;Tenebrae&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_SbcV8oS9tVE/S9RR7Q2u46I/AAAAAAAAAxc/o7QnGEUPKnc/s1600/tenebrae_banner.jpg"&gt;&lt;span style="font-size:85%;"&gt;&lt;span style="font-style: italic;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;/a&gt;&lt;div style="text-align: center;"&gt;&lt;a href="http://ad.zanox.com/ppc/?14512625C1028892556T" onblur="try     {parent.deselectBloggerImageGracefully();}  catch(e) {}"&gt;&lt;img alt="" src="http://chaos.com/images/cms/chaos-book-300x250.gif" style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 300px; height: 250px;" border="0" /&gt;&lt;/a&gt;&lt;strong&gt;    &lt;/strong&gt;&lt;/div&gt;&lt;p align="center"&gt;&lt;strong&gt;&lt;em&gt;&lt;span style="font-weight: normal;"&gt;If you     liked this article, subscribe to  the feed by &lt;/span&gt;&lt;a name="AdBriteInlineAd_clicking" style="font-weight: normal;"&gt;clicking&lt;/a&gt;&lt;span style="font-weight: normal;"&gt;the image below to keep &lt;/span&gt;&lt;a name="AdBriteInlineAd_informed" style="font-weight: normal;"&gt;informed&lt;/a&gt;&lt;span style="font-weight: normal;"&gt; about new &lt;/span&gt;&lt;a name="AdBriteInlineAd_contents" style="font-weight: normal;"&gt;contents&lt;/a&gt;&lt;span style="font-weight: normal;"&gt; of the blog:&lt;/span&gt;&lt;br /&gt;&lt;/em&gt;&lt;/strong&gt;&lt;/p&gt;&lt;strong&gt;&lt;br /&gt;&lt;/strong&gt;&lt;p&gt;&lt;strong&gt;&lt;a href="http://thelinuxgames.blogspot.com/feeds/posts/default" target="_blank"&gt;&lt;img style="display: block; float: none; margin-left: auto; margin-right: auto;" alt="" src="http://4.bp.blogspot.com/_SbcV8oS9tVE/SstPsnkgm3I/AAAAAAAAAao/cU7jN5CLsrc/s400/feed_audio.gif" border="0" width="240" height="216" /&gt;&lt;/a&gt;&lt;/strong&gt;&lt;/p&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6887185661194617221-5646736776546392428?l=thelinuxgames.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6887185661194617221/posts/default/5646736776546392428'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6887185661194617221/posts/default/5646736776546392428'/><link rel='alternate' type='text/html' href='http://thelinuxgames.blogspot.com/2010/04/tenebrae-is-gnu-general-public-licensed.html' title='Tenebrae is a GNU General Public Licensed first-person shooter engine, one of the many Quake engines.'/><author><name>Games for Linux</name><uri>http://www.blogger.com/profile/17686146309652519452</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='27' height='32' src='http://2.bp.blogspot.com/_SbcV8oS9tVE/SkZ5Gn0H0DI/AAAAAAAAAAs/u3zpNPyFMvY/S220/linux_games.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_SbcV8oS9tVE/S9RTRukxPQI/AAAAAAAAAxk/DP4WT4uP_cU/s72-c/tenebrae2_tb-base_06.jpg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-6887185661194617221.post-7206486813356832827</id><published>2010-04-17T00:28:00.001-07:00</published><updated>2010-04-17T02:58:41.846-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='First Person Shooter'/><category scheme='http://www.blogger.com/atom/ns#' term='Action'/><title type='text'>Return to Castle Wolfenstein is a first person shooter video game published by Activision.</title><content type='html'>&lt;img src="http://upload.wikimedia.org/wikipedia/en/b/b0/Return_to_Castle_Wolfenstein_Coverart.jpg" style="max-width: 800px; float: left; margin-top: 10px; margin-bottom: 10px; margin-right: 10px;" width="198" height="239" /&gt;The single player game was developed by Gray Matter Interactive and Nerve Software developed its multiplayer mode. Id Software, the creators of Wolfenstein 3D, oversaw the development and were credited as executive producers.&lt;br /&gt;&lt;div xmlns="http://www.w3.org/1999/xhtml"&gt;&lt;br /&gt;The multiplayer side eventually became the most popular part of the game, and was influential in the genre. Splash Damage, an independently-owned game developer in London, created some of the maps for the Game of the Year edition. A sequel, titled Wolfenstein, was released on August 18, 2009.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Multiplayer.&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;Wolf MP is an objective game mode, in which both the Axis and Allies have a series of objectives to complete to win the round, with one team's objectives normally preventing the other team from completing their objectives. There are primary and secondary objectives. Primary objectives have to be achieved to win the round, where secondary objectives don't necessarily need to be achieved, but can aid in certain ways in completing primary objectives. Primary objectives include blowing something up, or escaping with the documents, and secondary objectives include capturing flag/spawn points. As far as the classes are concerned, medics can leave medic packs to heal comrades, but can run out of ammunition quickly. Lieutenants can provide packs of ammo, as well as calling for air strikes, but need a medic to stay alive. Engineers are able to blow up walls using dynamite.&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a href="http://ad.zanox.com/ppc/?12888163C1521448876T"&gt;&lt;img src="http://ad.zanox.com/ppv/?12888163C1521448876" alt="zanox Affiliates    find Affiliates" width="300" align="bottom" border="0" height="250" hspace="1" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;Wolf MP - Stock or "Vanilla" Wolf calls for one round of offense and defense per team, per map. Each team gets a certain amount of time to complete the map's objectives. A few maps are dual-objective, and instead of time being the variable, whoever completed the given task first, wins.&lt;br /&gt;&lt;br /&gt;Wolf SW (Stopwatch) was the main competitive game type for RtCW, each team would attack twice and defend twice on a map — where team A would attack and set a time or not set a time, known as a "Full Hold", then team B would attack and have to beat that time to score a point. If they did not beat the time then team A were awarded the point, the only other outcome was if neither team set a time, known as a "Double Full Hold", neither team scored a point. Games were played over two maps and each map would be played ABBA, so each team got to go first at setting a time on each map.&lt;br /&gt;&lt;br /&gt;Wolf CP is a checkpoint mode, the objective is to take control of the flags that are in various locations around the map, the first team to control all these flags simultaneously will win the round.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Screenshots.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a href="http://slideshow-133.hugor.imageloop.com/ed493639-3627-1a14-be8c-12313b030221/index.htm" target="_blank"&gt;&lt;img src="http://storage.imageloop.com/content/ed493639-3627-1a14-be8c-12313b030221/rw400x" alt="Imagehosting at Imageloop" title="Imagehosting at Imageloop" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://slideshow-133.hugor.imageloop.com/fe0408ad-7eb3-10cb-bec1-12313b030221/index.htm" target="_blank"&gt;&lt;img src="http://storage.imageloop.com/content/fe0408ad-7eb3-10cb-bec1-12313b030221/rw400x" alt="Imagehosting at Imageloop" title="Imagehosting at Imageloop" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur=""&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 300px; height: 250px;" src="http://adserver.viagogo.com/800276/www.viagogo.com/Images/Banner/GoogleBanners_2009/6Nations/6Nations_Banner_250x300.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;a href="http://slideshow-133.hugor.imageloop.com/9926082a-57c2-16e2-8665-12313b030221/index.htm" target="_blank"&gt;&lt;img src="http://storage.imageloop.com/content/9926082a-57c2-16e2-8665-12313b030221/rw400x" alt="Imagehosting at Imageloop" title="Imagehosting at Imageloop" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://slideshow-133.hugor.imageloop.com/9564433e-85e4-1b3a-8b2f-12313b030221/index.htm" target="_blank"&gt;&lt;img src="http://storage.imageloop.com/content/9564433e-85e4-1b3a-8b2f-12313b030221/rw400x" alt="Imagehosting at Imageloop" title="Imagehosting at Imageloop" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://slideshow-133.hugor.imageloop.com/6b2a4381-6f58-164d-9d9a-12313b030221/index.htm" target="_blank"&gt;&lt;img src="http://storage.imageloop.com/content/6b2a4381-6f58-164d-9d9a-12313b030221/rw400x" alt="Imagehosting at Imageloop" title="Imagehosting at Imageloop" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://ad.zanox.com/ppc/?15196177C1348640263T"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 300px; height: 250px;" src="http://banner.cayenne-digital.it/edison/repository/zanox/Edison_300x250.gif" alt="" border="0" /&gt;&lt;/a&gt;&lt;a href="http://slideshow-133.hugor.imageloop.com/ab796c73-2448-1edf-bdfd-12313b030221/index.htm" target="_blank"&gt;&lt;img src="http://storage.imageloop.com/content/ab796c73-2448-1edf-bdfd-12313b030221/rw400x" alt="Imagehosting at Imageloop" title="Imagehosting at Imageloop" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://slideshow-133.hugor.imageloop.com/f383e269-1fcf-1e41-a6c3-12313b030221/index.htm" target="_blank"&gt;&lt;img src="http://storage.imageloop.com/content/f383e269-1fcf-1e41-a6c3-12313b030221/rw400x" alt="Imagehosting at Imageloop" title="Imagehosting at Imageloop" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://slideshow-133.hugor.imageloop.com/c0e05810-2fdd-1aec-ab90-12313b030221/index.htm" target="_blank"&gt;&lt;img src="http://storage.imageloop.com/content/c0e05810-2fdd-1aec-ab90-12313b030221/rw400x" alt="Imagehosting at Imageloop" title="Imagehosting at Imageloop" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://slideshow-133.hugor.imageloop.com/0afb1a66-2e0f-1c33-84af-12313b030221/index.htm" target="_blank"&gt;&lt;img src="http://storage.imageloop.com/content/0afb1a66-2e0f-1c33-84af-12313b030221/rw400x" alt="Imagehosting at Imageloop" title="Imagehosting at Imageloop" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;embed src="http://www.imageloop.com/swf/looopSlider2.swf" flashvars="id=0ee62341-e877-1b74-bcdd-12313b030221&amp;amp;c=01,01,02,01" type="application/x-shockwave-flash" quality="high" scale="noscale" salign="l" wmode="transparent" allowscriptaccess="always" style="width: 400px; height: 325px;" width="400" height="325"&gt;&lt;/embed&gt;&lt;div style="width: 400px; padding-top: 3px;" lang="it"&gt;&lt;a href="http://www.imageloop.com/setuplooop.htm" target="_blank"&gt;&lt;img alt="Crea le tue foto ed immagini come Slideshow per eBay, Netlog, MySpace, Facebook o la tua Homepage!" src="http://st.imageloop.com/_img/bt_myo_new.gif" style="border: medium none; display: inline;" /&gt;&lt;/a&gt;&lt;a href="http://slideshow-133.hugor.imageloop.com/" target="_blank"&gt;&lt;img alt="Mostrare tutte le immagini di questo Slideshow" src="http://st.imageloop.com/_img/bt_vap_new.gif" style="border: medium none; display: inline; vertical-align: top;" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: right;"&gt;&lt;small&gt;&lt;i&gt;source:&lt;a href="http://en.wikipedia.org/wiki/Return_to_Castle_Wolfenstein" target="_blank"&gt; Wikipedia&lt;/a&gt; &amp;amp; &lt;a href="http://www.activision.com/index.html" target="_blank"&gt;ActiVision&lt;/a&gt;&lt;/i&gt;&lt;/small&gt;&lt;br /&gt;&lt;/div&gt;&lt;span style="font-size:85%;"&gt;&lt;span style="font-style: italic;"&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;div style="text-align: center;"&gt;&lt;a href="http://ad.zanox.com/ppc/?14512625C1028892556T" onblur="try    {parent.deselectBloggerImageGracefully();}  catch(e) {}"&gt;&lt;img alt="" src="http://chaos.com/images/cms/chaos-book-300x250.gif" style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 300px; height: 250px;" border="0" /&gt;&lt;/a&gt;&lt;strong&gt;    &lt;/strong&gt;&lt;/div&gt;&lt;p align="center"&gt;&lt;strong&gt;&lt;em&gt;&lt;span style="font-weight: normal;"&gt;If you    liked this article, subscribe to  the feed by &lt;/span&gt;&lt;a name="AdBriteInlineAd_clicking" style="font-weight: normal;"&gt;clicking&lt;/a&gt;&lt;span style="font-weight: normal;"&gt;the image below to keep &lt;/span&gt;&lt;a name="AdBriteInlineAd_informed" style="font-weight: normal;"&gt;informed&lt;/a&gt;&lt;span style="font-weight: normal;"&gt; about new &lt;/span&gt;&lt;a name="AdBriteInlineAd_contents" style="font-weight: normal;"&gt;contents&lt;/a&gt;&lt;span style="font-weight: normal;"&gt; of the blog:&lt;/span&gt;&lt;br /&gt;&lt;/em&gt;&lt;/strong&gt;&lt;/p&gt;&lt;strong&gt;&lt;br /&gt;&lt;/strong&gt;&lt;p&gt;&lt;strong&gt;&lt;a href="http://thelinuxgames.blogspot.com/feeds/posts/default" target="_blank"&gt;&lt;img style="display: block; float: none; margin-left: auto; margin-right: auto;" alt="" src="http://4.bp.blogspot.com/_SbcV8oS9tVE/SstPsnkgm3I/AAAAAAAAAao/cU7jN5CLsrc/s400/feed_audio.gif" width="240" border="0" height="216" /&gt;&lt;/a&gt;&lt;/strong&gt;&lt;/p&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6887185661194617221-7206486813356832827?l=thelinuxgames.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6887185661194617221/posts/default/7206486813356832827'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6887185661194617221/posts/default/7206486813356832827'/><link rel='alternate' type='text/html' href='http://thelinuxgames.blogspot.com/2010/04/return-to-castle-wolfenstein-is-first.html' title='Return to Castle Wolfenstein is a first person shooter video game published by Activision.'/><author><name>Games for Linux</name><uri>http://www.blogger.com/profile/17686146309652519452</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='27' height='32' src='http://2.bp.blogspot.com/_SbcV8oS9tVE/SkZ5Gn0H0DI/AAAAAAAAAAs/u3zpNPyFMvY/S220/linux_games.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_SbcV8oS9tVE/SstPsnkgm3I/AAAAAAAAAao/cU7jN5CLsrc/s72-c/feed_audio.gif' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-6887185661194617221.post-8944056595341043060</id><published>2010-04-11T06:41:00.001-07:00</published><updated>2010-04-11T07:08:11.750-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='First Person Shooter'/><category scheme='http://www.blogger.com/atom/ns#' term='Action'/><title type='text'>The Hunted is a single-player fps game based off of the Darkplaces engine'.</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_SbcV8oS9tVE/S8HXEU8dE1I/AAAAAAAAAws/KMY2XzOQi1U/s1600/the_hunted.jpg"&gt;&lt;img style="float: left; margin: 0pt 10px 10px 0pt; cursor: pointer; width: 200px; height: 150px;" src="http://2.bp.blogspot.com/_SbcV8oS9tVE/S8HXEU8dE1I/AAAAAAAAAws/KMY2XzOQi1U/s200/the_hunted.jpg" alt="" id="BLOGGER_PHOTO_ID_5458880692691473234" border="0" /&gt;&lt;/a&gt;The Hunted is a single-player fps game based off of the Darkplaces  engine.&lt;br /&gt;&lt;br /&gt;It is completely standalone meaning you do not need any prior  files to run it and it comes in a series called "Chronicles"'&lt;br /&gt;&lt;br /&gt;These  "Chronicles" are used to having a continually flowing story and a  difference from weaponry and other things found in-game'  Each  "Chronicle" tells the story of a lone survivor escaping the city that  has been overcome by the infected' The infecteds' symptoms at the time  of the survivor's adventure are not clear but as the chronicles are  released the story unfolds to make it quite clear as to why, where,  when, and how this survivor came to be in a horror show such as this'.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Screenshots.&lt;/span&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a href="http://ad.zanox.com/ppc/?12888163C1521448876T"&gt;&lt;img src="http://ad.zanox.com/ppv/?12888163C1521448876" alt="zanox Affiliates   find Affiliates" align="bottom" border="0" width="300" height="250" hspace="1" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;              &lt;div class="inner"&gt;           &lt;div class="mediaviewer clear"&gt;                          &lt;div class="media"&gt;                &lt;div class="holder"&gt;&lt;img style="width: 450px; height: 337px;" src="http://media.moddb.com/cache/images/games/1/6/5146/thumb_620x2000/25915.jpg" alt="shotgunning it" title="shotgunning it" /&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;           &lt;div class="inner"&gt;           &lt;div class="mediaviewer clear"&gt;                          &lt;div class="media"&gt;                &lt;div class="holder"&gt;&lt;img style="width: 450px; height: 338px;" src="http://media.moddb.com/cache/images/games/1/6/5146/thumb_620x2000/25914.jpg" alt="mystery" title="mystery" /&gt;&lt;/div&gt;&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="inner"&gt;           &lt;div class="mediaviewer clear"&gt;                          &lt;div class="media"&gt;                &lt;div class="holder"&gt;&lt;img style="width: 450px; height: 337px;" src="http://media.moddb.com/cache/images/games/1/6/5146/thumb_620x2000/25913.jpg" alt="thc2" title="thc2" /&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;&lt;/div&gt;               &lt;div class="inner"&gt;&lt;div style="text-align: center;"&gt;           &lt;/div&gt;&lt;div class="mediaviewer clear"&gt;&lt;div style="text-align: center;"&gt;                          &lt;/div&gt;&lt;div class="media"&gt;&lt;div style="text-align: center;"&gt;                &lt;/div&gt;&lt;div style="text-align: center;" class="holder"&gt;&lt;img style="width: 450px; height: 337px;" src="http://media.moddb.com/cache/images/games/1/6/5146/thumb_620x2000/25916.jpg" alt="bathtub" title="bathtub" /&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;              &lt;div class="inner"&gt;           &lt;div class="mediaviewer clear"&gt;                          &lt;div class="media"&gt;                &lt;div class="holder"&gt;&lt;img style="width: 451px; height: 338px;" src="http://media.moddb.com/cache/images/games/1/6/5146/thumb_620x2000/27563.jpg" alt="thc2 promo" title="thc2 promo" /&gt;&lt;/div&gt;       &lt;div class="previous"&gt;                &lt;/div&gt;       &lt;div class="next"&gt;      &lt;br /&gt;    &lt;/div&gt;              &lt;/div&gt;          &lt;/div&gt;          &lt;/div&gt;&lt;/div&gt;&lt;div style="text-align: right;"&gt;&lt;span style="font-size:85%;"&gt;&lt;span style="font-style: italic;"&gt;source: &lt;a href="http://www.moddb.com/games/the-hunted-chronicle-2"&gt;The Hunted Chronicles&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;div style="text-align: center;"&gt;&lt;a href="http://ad.zanox.com/ppc/?14512625C1028892556T" onblur="try   {parent.deselectBloggerImageGracefully();}  catch(e) {}"&gt;&lt;img alt="" src="http://chaos.com/images/cms/chaos-book-300x250.gif" style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 300px; height: 250px;" border="0" /&gt;&lt;/a&gt;&lt;strong&gt;    &lt;/strong&gt;&lt;/div&gt;&lt;p align="center"&gt;&lt;strong&gt;&lt;em&gt;&lt;span style="font-weight: normal;"&gt;If you   liked this article, subscribe to  the feed by &lt;/span&gt;&lt;a name="AdBriteInlineAd_clicking" style="font-weight: normal;"&gt;clicking&lt;/a&gt;&lt;span style="font-weight: normal;"&gt;the image below to keep &lt;/span&gt;&lt;a name="AdBriteInlineAd_informed" style="font-weight: normal;"&gt;informed&lt;/a&gt;&lt;span style="font-weight: normal;"&gt; about new &lt;/span&gt;&lt;a name="AdBriteInlineAd_contents" style="font-weight: normal;"&gt;contents&lt;/a&gt;&lt;span style="font-weight: normal;"&gt; of the blog:&lt;/span&gt;&lt;br /&gt;&lt;/em&gt;&lt;/strong&gt;&lt;/p&gt;&lt;strong&gt;&lt;br /&gt;&lt;/strong&gt;&lt;p&gt;&lt;strong&gt;&lt;a href="http://thelinuxgames.blogspot.com/feeds/posts/default" target="_blank"&gt;&lt;img style="display: block; float: none; margin-left: auto; margin-right: auto;" alt="" src="http://4.bp.blogspot.com/_SbcV8oS9tVE/SstPsnkgm3I/AAAAAAAAAao/cU7jN5CLsrc/s400/feed_audio.gif" border="0" width="240" height="216" /&gt;&lt;/a&gt;&lt;/strong&gt;&lt;/p&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6887185661194617221-8944056595341043060?l=thelinuxgames.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6887185661194617221/posts/default/8944056595341043060'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6887185661194617221/posts/default/8944056595341043060'/><link rel='alternate' type='text/html' href='http://thelinuxgames.blogspot.com/2010/04/hunted-is-single-player-fps-game-based.html' title='The Hunted is a single-player fps game based off of the Darkplaces engine&apos;.'/><author><name>Games for Linux</name><uri>http://www.blogger.com/profile/17686146309652519452</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='27' height='32' src='http://2.bp.blogspot.com/_SbcV8oS9tVE/SkZ5Gn0H0DI/AAAAAAAAAAs/u3zpNPyFMvY/S220/linux_games.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_SbcV8oS9tVE/S8HXEU8dE1I/AAAAAAAAAws/KMY2XzOQi1U/s72-c/the_hunted.jpg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-6887185661194617221.post-5444704673339935523</id><published>2010-04-11T06:04:00.001-07:00</published><updated>2010-04-11T07:11:21.718-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='First Person Shooter'/><category scheme='http://www.blogger.com/atom/ns#' term='Action'/><title type='text'>Tilda is a Linux terminal taking after the likeness of many classic terminals from first person shooter games, Quake, Doom and Half-Life.</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://tilda.sourceforge.net/tildalogorc2.jpg"&gt;&lt;img style="float: left; margin: 0pt 10px 10px 0pt; cursor: pointer; width: 287px; height: 109px;" src="http://tilda.sourceforge.net/tildalogorc2.jpg" alt="" border="0" /&gt;&lt;/a&gt;Tilda is a Linux terminal taking after the likeness of many classic  terminals from first person shooter games, Quake, Doom and Half-Life (to  name a few), where the terminal has no border and is hidden from the  desktop until a key is pressed. &lt;p&gt;Use the Navigation Bar on the left to navigate the site. &lt;/p&gt;&lt;p&gt;If you'd like to contribute, please see the &lt;a href="http://tilda.sourceforge.net/wiki/index.php/Contributing_to_Tilda" title="Contributing to Tilda"&gt;Contributing&lt;/a&gt; page, or if you need to  talk to a developer, see the &lt;a href="http://tilda.sourceforge.net/wiki/index.php/Contact" title="Contact"&gt;Contact&lt;/a&gt; page. &lt;/p&gt;&lt;p&gt;Here is the &lt;a href="http://sourceforge.net/projects/tilda/" class="external text" title="http://sourceforge.net/projects/tilda/" rel="nofollow"&gt;Tilda project page at sourceforge&lt;/a&gt;. However, please  send all bug reports or suggestion to sloutri AT iit.edu.&lt;/p&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur=""&gt;&lt;img alt="" src="http://adserver.viagogo.com/800276/www.viagogo.com/Images/Banner/GoogleBanners_2009/6Nations/6Nations_Banner_250x300.jpg" style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 300px; height: 250px;" border="0" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;p style="font-weight: bold;"&gt;&lt;a name="install"&gt;Install Guide.&lt;/a&gt;&lt;/p&gt;                       1) Here is the software you'll need installed besides tilda:&lt;br /&gt;&lt;br /&gt;ftp://ftp.gnome.org/pub/GNOME/sources/vte/&lt;br /&gt;&lt;br /&gt;2) unzip and untar the source, change directorys to the tilda dir and  run:&lt;br /&gt;&lt;br /&gt;./configure --prefix=/usr&lt;br /&gt;make&lt;br /&gt;make install&lt;br /&gt;&lt;br /&gt;3) Run tilda -C to bring up the configuration wizard, even if you had  tilda&lt;br /&gt;installed before, ~/.tilda/config changes all the time.&lt;br /&gt;&lt;br /&gt;4) The command 'tilda' runs tilda later&lt;br /&gt;&lt;br /&gt;5) Default key F[$instance+1] so if this is first tilda you run,  instance=0, press&lt;br /&gt;F1 to bring tilda up and down. Example key bindings:&lt;br /&gt;&lt;br /&gt;None+grave -- ~&lt;br /&gt;None+F1 -- can be any key instead of F1 as well&lt;br /&gt;Control+x -- can be any key instead of x as well&lt;br /&gt;Alt+x -- can be any key instead of x as well&lt;br /&gt;&lt;br /&gt;Be sure that xbindkeys is not running! If it grabs the same key as you  want Tilda to use.&lt;br /&gt;&lt;br /&gt;6) tilda -h to see the rest of the command line options. If you want a  transparent bg&lt;br /&gt;and you want a white font do the follow "tilda -t -b black" this will  set the&lt;br /&gt;forground color to white and the terminal transparent.&lt;br /&gt;&lt;br /&gt;7) lock files are stored in ~/.tilda/locks now so keep an eye on that  dir if Tilda&lt;br /&gt;dies in an odd way, seg fault or xkill.&lt;br /&gt;&lt;br /&gt;8) Shortcuts for tabs are: Ctrl-Shift-T (New Tab), Ctrl-Shift-PageUp  (Next Tab),&lt;br /&gt;Ctrl-Shift-PageDown (Prev Tab).&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Screenshots.&lt;/span&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a href="http://ad.zanox.com/ppc/?12888163C1521448876T"&gt;&lt;img src="http://ad.zanox.com/ppv/?12888163C1521448876" alt="zanox Affiliates  find Affiliates" align="bottom" border="0" width="300" height="250" hspace="1" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_SbcV8oS9tVE/S8HKAdKFOTI/AAAAAAAAAwk/W5K_WQwY1Og/s1600/tilda1.jpg"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 400px; height: 320px;" src="http://2.bp.blogspot.com/_SbcV8oS9tVE/S8HKAdKFOTI/AAAAAAAAAwk/W5K_WQwY1Og/s400/tilda1.jpg" alt="" id="BLOGGER_PHOTO_ID_5458866332525476146" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_SbcV8oS9tVE/S8HJ8-vqFLI/AAAAAAAAAwc/ujiI8YuYgRQ/s1600/tilda.jpg"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 400px; height: 320px;" src="http://1.bp.blogspot.com/_SbcV8oS9tVE/S8HJ8-vqFLI/AAAAAAAAAwc/ujiI8YuYgRQ/s400/tilda.jpg" alt="" id="BLOGGER_PHOTO_ID_5458866272821974194" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: right;"&gt;&lt;span style="font-size:85%;"&gt;&lt;span style="font-style: italic;"&gt;source: &lt;a href="http://tilda.sourceforge.net/"&gt;Tilda&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a href="http://ad.zanox.com/ppc/?14512625C1028892556T" onblur="try  {parent.deselectBloggerImageGracefully();}  catch(e) {}"&gt;&lt;img alt="" src="http://chaos.com/images/cms/chaos-book-300x250.gif" style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 300px; height: 250px;" border="0" /&gt;&lt;/a&gt;&lt;strong&gt;    &lt;/strong&gt;&lt;/div&gt;&lt;p align="center"&gt;&lt;strong&gt;&lt;em&gt;&lt;span style="font-weight: normal;"&gt;If you  liked this article, subscribe to  the feed by &lt;/span&gt;&lt;a name="AdBriteInlineAd_clicking" style="font-weight: normal;"&gt;clicking&lt;/a&gt;&lt;span style="font-weight: normal;"&gt;the image below to keep &lt;/span&gt;&lt;a name="AdBriteInlineAd_informed" style="font-weight: normal;"&gt;informed&lt;/a&gt;&lt;span style="font-weight: normal;"&gt; about new &lt;/span&gt;&lt;a name="AdBriteInlineAd_contents" style="font-weight: normal;"&gt;contents&lt;/a&gt;&lt;span style="font-weight: normal;"&gt; of the blog:&lt;/span&gt;&lt;br /&gt;&lt;/em&gt;&lt;/strong&gt;&lt;/p&gt;&lt;strong&gt;&lt;br /&gt;&lt;/strong&gt;&lt;p&gt;&lt;strong&gt;&lt;a href="http://thelinuxgames.blogspot.com/feeds/posts/default" target="_blank"&gt;&lt;img style="display: block; float: none; margin-left: auto; margin-right: auto;" alt="" src="http://4.bp.blogspot.com/_SbcV8oS9tVE/SstPsnkgm3I/AAAAAAAAAao/cU7jN5CLsrc/s400/feed_audio.gif" border="0" width="240" height="216" /&gt;&lt;/a&gt;&lt;/strong&gt;&lt;/p&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6887185661194617221-5444704673339935523?l=thelinuxgames.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6887185661194617221/posts/default/5444704673339935523'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6887185661194617221/posts/default/5444704673339935523'/><link rel='alternate' type='text/html' href='http://thelinuxgames.blogspot.com/2010/04/tilda-is-linux-terminal-taking-after.html' title='Tilda is a Linux terminal taking after the likeness of many classic terminals from first person shooter games, Quake, Doom and Half-Life.'/><author><name>Games for Linux</name><uri>http://www.blogger.com/profile/17686146309652519452</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='27' height='32' src='http://2.bp.blogspot.com/_SbcV8oS9tVE/SkZ5Gn0H0DI/AAAAAAAAAAs/u3zpNPyFMvY/S220/linux_games.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_SbcV8oS9tVE/S8HKAdKFOTI/AAAAAAAAAwk/W5K_WQwY1Og/s72-c/tilda1.jpg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-6887185661194617221.post-4292221903810114011</id><published>2010-04-03T08:17:00.001-07:00</published><updated>2010-04-03T08:24:04.282-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Strategy'/><category scheme='http://www.blogger.com/atom/ns#' term='Action'/><category scheme='http://www.blogger.com/atom/ns#' term='Warfare'/><title type='text'>RealTimeBattle  is a programming game, in which robots controlled by programs are fighting each other.</title><content type='html'>&lt;div xmlns="http://www.w3.org/1999/xhtml"&gt;&lt;a href="http://realtimebattle.sourceforge.net/" target="_blank"&gt;&lt;img src="http://realtimebattle.sourceforge.net/images/screenshot3_small.jpg" style="max-width: 800px; float: left; margin-top: 10px; margin-bottom: 10px; margin-right: 10px; width: 239px; height: 197px;" /&gt;RealTimeBattle&lt;/a&gt; is a programming game, in which robots controlled by  programs are fighting each other.&lt;br /&gt;&lt;br /&gt;The goal is to destroy the enemies,  using the radar to examine the environment and the cannon to shoot.&lt;br /&gt;&lt;br /&gt;&lt;p&gt;The hardware requirements are very much dependent on what you do.   Running a few robots should be possible to do on any computer on which GNU/Linux or any other Unixes can be run.&lt;br /&gt;&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;The demand on hardware will, however, grow with the number of  robots you want on the battlefield simultaneously; running 120 advanced robots is certainly  demanding for any personal computer.&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;RealTimeBattle is only available on Unix.  It is developed on a  Linux-machine, but it should compile on other Unix dialects too. Running in  &lt;a href="http://realtimebattle.sourceforge.net/Documentation/RealTimeBattle-2.html#Command%20line%20options"&gt;competition-mode&lt;/a&gt; is currently only possible on Linux with the '/proc'-directory enabled, because of the need to get the cpu usage of child processes.&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;The only software requirement is  &lt;a href="http://www.gtk.org/"&gt;gtk+&lt;/a&gt;, which is used for the graphical user interface.&lt;br /&gt;&lt;/p&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur=""&gt;&lt;img alt="" src="http://adserver.viagogo.com/800276/www.viagogo.com/Images/Banner/GoogleBanners_2009/6Nations/6Nations_Banner_250x300.jpg" style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 300px; height: 250px;" border="0" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;p&gt; Here is a list of features of RealTimeBattle:      &lt;/p&gt;&lt;ul&gt;&lt;li&gt; Game progresses in real time, with the robot programs  running as child processes to RealTimeBattle.           &lt;/li&gt;&lt;li&gt; The robots communicate with the main program using the  standard input and output.           &lt;/li&gt;&lt;li&gt; Robots can be constructed in almost any programming language.           &lt;/li&gt;&lt;li&gt; Any number of robots can compete simultaneously if allowed by  your operating system.           &lt;/li&gt;&lt;li&gt; A simple messaging language is used for communication, which  makes it easy to start constructing robots.           &lt;/li&gt;&lt;li&gt; Robots behave like real physical object.           &lt;/li&gt;&lt;li&gt; You can create your own arenas.           &lt;/li&gt;&lt;li&gt; Highly configurable.           &lt;/li&gt;&lt;li&gt; It is distributed under the &lt;a target="_blank" href="http://www.gnu.org/copyleft/gpl.html"&gt;General  Public License (GPL)&lt;/a&gt;.           &lt;/li&gt;&lt;/ul&gt;&lt;b&gt;Screenshots.&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;GUI Click on the images to get a larger version. This is a screenshot from  version 0.9.1 of RealTimeBattle using gtk+ 1.0.6 &lt;center&gt;  &lt;a href="http://realtimebattle.sourceforge.net/images/screenshot.gif"&gt; &lt;img style="width: 353px; height: 257px;" alt="Screenshot" src="http://realtimebattle.sourceforge.net/images/screenshot_small.jpg" border="0" /&gt; &lt;/a&gt; &lt;/center&gt; This is a screenshot from version 0.9.6 of RealTimeBattle using gtk+  1.1.11 and a nice theme called Marble2 downloaded from &lt;a href="http://gtk.themes.org/"&gt;gtk.themes.org&lt;/a&gt; &lt;center&gt;  &lt;a href="http://realtimebattle.sourceforge.net/images/screenshot2.jpg"&gt; &lt;img style="width: 357px; height: 284px;" alt="Screenshot2" src="http://realtimebattle.sourceforge.net/images/screenshot2_small.jpg" border="0" /&gt; &lt;/a&gt; &lt;/center&gt; This is a screenshot from version 0.9.9 of RealTimeBattle using gtk+  1.2.3 and another theme from &lt;a href="http://gtk.themes.org/"&gt;gtk.themes.org&lt;/a&gt; called marble3D. Note that there are 120 robots in this tournament  replayed from a logfile.&lt;br /&gt;&lt;br /&gt;&lt;center&gt;  &lt;a href="http://realtimebattle.sourceforge.net/images/screenshot3.gif"&gt; &lt;img style="width: 366px; height: 301px;" alt="Screenshot3" src="http://realtimebattle.sourceforge.net/images/screenshot3_small.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://realtimebattle.sourceforge.net/images/screenshot3.gif"&gt; &lt;/a&gt; &lt;/center&gt; &lt;div align="center"&gt;&lt;img style="width: 362px; height: 144px;" title="FMC block diagram for RealTimeBattle" src="http://realtimebattle.sourceforge.net/images/RealTimeBattle%20%28FMC%20block%20diagram%29%20small.png" border="1" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;img title="Screenshot of a Visualization of a RealTimeBattle  simulation" src="http://realtimebattle.sourceforge.net/images/RealTimeBattle-screenshot.png" border="1" /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div align="center"&gt;&lt;!-- INIZIO del codice HTML di zanox-affiliato --&gt;&lt;br /&gt;&lt;!--(Il codice HTML non deve essere modificato per garantire la assoluta funzionalità)--&gt;&lt;br /&gt;&lt;a href="http://ad.zanox.com/ppc/?12888163C1521448876T"&gt;&lt;img src="http://ad.zanox.com/ppv/?12888163C1521448876" alt="zanox Affiliates find Affiliates" width="300" align="bottom" border="0" height="250" hspace="1" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;!-- FINE del codice HTML fi zanox affiliato --&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;RealTimeBattle 1.0.8 released. &lt;p&gt;The &lt;a target="_blank" href="http://rtb-team.sf.net/"&gt;RealTimeBattle Team Framework Group&lt;/a&gt; proudly announces RealTimeBattle 1.0.8.&lt;/p&gt; &lt;p&gt;There is a long distance between the last version and the current one, because we have integrated improvements from different developer teams around the globe who have only little time to work on RealTimeBattle.&lt;/p&gt; &lt;p&gt;&lt;a target="_blank" href="http://sourceforge.net/project/showfiles.php?group_id=561"&gt;RealTimeBattle Download Site&lt;/a&gt;&lt;/p&gt; &lt;p&gt;So what's new on the 1.0.8 version? We will list the ten most important points here:&lt;/p&gt; &lt;p&gt;&lt;b&gt;1. Beginning separation of GUI and Core&lt;/b&gt;&lt;/p&gt; &lt;p&gt;Now, the first steps are made to separate the GUI components from the simulation core. If you compile RealTimeBattle with the --enable-network option, you can connect to the RealTimeBattle core via TCP/IP on a port specified as command line parameter. You will be able to start and watch tournaments from remote. With this approach, new external clients and visualization plugins can be developed without changing the core. The protocol corresponds to the protocol used for logging tournaments. At the moment, there is only one client available, that is still in development. There are progresses in external clients that also support sound and comments about the running games. Thanks to Mr. Friendly (Volker Ströbel) for his efforts to get things done.&lt;/p&gt; &lt;p&gt;&lt;a target="_blank" href="http://projects.planetpenguin.de/rtbclient/gtkmm-client-dontinstall.tar.bz2"&gt;Download Experimental GUI client for ReallTimeBattle&lt;/a&gt;&lt;/p&gt; &lt;p&gt;&lt;b&gt;2. More sample robots, improved sample robots&lt;/b&gt;&lt;/p&gt; &lt;p&gt;With version 1.0.7 we started to distribute a variety of different robots in different programming languages in the Extended Edition. We have recognized, that almost every person interested in RealTimeBattle downloaded this version, so we will only release an Extended Version for 1.0.8.&lt;br /&gt;The sample robots have been improved and new robots were introduced: The RealTimeBattle Team Framework now supports two more strategies (Cobra and Columbus) and Raziel (a python bot) joined the other robots. Thanks to Sebastian Rolof, Tino Truppel and Torsten Sachse.&lt;/p&gt; &lt;p&gt;&lt;b&gt;3. Code Cleanup&lt;/b&gt;&lt;/p&gt; &lt;p&gt;All custom collection classes in the code were replaced by STL containers. RealTimeBattle will now stand a Denial of Service Attack by an evil robot and is no longer vulnerable to several buffer overflow possibilities. Thanks to Georg Zetzsche for helping me with this issue. RealTimeBattle will not crash any longer if a wrong tournament file or arena file is supplied. Thanks to Christian Heinemann for his work.&lt;/p&gt; &lt;p&gt;&lt;b&gt;4. Bug Fixing&lt;/b&gt;&lt;/p&gt; &lt;p&gt;Features that were broken in 1.0.6 and 1.0.7 like the replaying and recording of log files or the compilation without GUI now work again. For further details about the fixed bugs, see our &lt;a target="_blank" href="https://sourceforge.net/tracker/?group_id=561&amp;amp;atid=100561"&gt;bugtracker&lt;/a&gt;.&lt;/p&gt; &lt;p style="font-style: normal;"&gt;&lt;b&gt;5. Supported platforms&lt;/b&gt;&lt;/p&gt; &lt;p&gt;RealTimeBattle 1.0.8 was successfully compiled and tested under&lt;/p&gt; &lt;ul&gt;&lt;li&gt;&lt;p style="margin-bottom: 0cm;"&gt;Linux (32 and 64 Bit x-86, Alpha)   &lt;/p&gt;  &lt;/li&gt;&lt;li&gt;&lt;p style="margin-bottom: 0cm;"&gt;Open BSD (x-86)   &lt;/p&gt;  &lt;/li&gt;&lt;li&gt;&lt;p style="margin-bottom: 0cm;"&gt;Free BSD (x-86)   &lt;/p&gt;  &lt;/li&gt;&lt;li&gt;&lt;p style="margin-bottom: 0cm;"&gt;Net BSD (x-86)   &lt;/p&gt;  &lt;/li&gt;&lt;li&gt;&lt;p style="margin-bottom: 0cm;"&gt;Mac OS X 10.2   &lt;/p&gt;  &lt;/li&gt;&lt;li&gt;&lt;p style="margin-bottom: 0cm;"&gt;Solaris 9 (sparc and x-86)   &lt;/p&gt;  &lt;/li&gt;&lt;li&gt;&lt;p&gt;Windows with the Cygwin environment   &lt;/p&gt; &lt;/li&gt;&lt;/ul&gt; &lt;p align="center"&gt;&lt;!-- INIZIO del codice HTML di zanox-affiliato --&gt;&lt;br /&gt;&lt;!--(Il codice HTML non deve essere modificato per garantire la assoluta funzionalità)--&gt;&lt;br /&gt;&lt;a href="http://ad.zanox.com/ppc/?15095781C2011358047T"&gt;&lt;img src="http://ad.zanox.com/ppv/?15095781C2011358047" alt="mutui_123_300x250.gif" width="300" align="bottom" border="0" height="250" hspace="1" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;!-- FINE del codice HTML fi zanox affiliato --&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;Thanks to Simen Røkaas for his distribution to the Windows port.&lt;/p&gt; &lt;p&gt;&lt;a target="_blank" href="http://simenro.net/rtb-windows/"&gt;View Simen's Tutorial on how RealTimeBattle can be run under Windows&lt;/a&gt;&lt;/p&gt; &lt;p&gt;It would be cool, if some volunteer would manage to create some binary packages (e. g. RPM, MSI) for RealTimeBattle 1.0.8. At the moment, the only distribution we know, that already ships with RealTimeBattle is Debian.&lt;/p&gt; &lt;p&gt;&lt;a target="_blank" href="http://packages.debian.org/unstable/games/realtimebattle.html"&gt;RealTimeBattle Debian package&lt;/a&gt;&lt;/p&gt; &lt;p&gt;&lt;b&gt;6. Team Support &lt;/b&gt; &lt;/p&gt; &lt;p&gt;RealTimeBattle now supports teams without changing the protocol. The RobotInfo message now distinguishes friends and enemies. All team members get the same colour. To assign to a team, you have to specify the team name with your name. "Name foo Team: bar" lets your robot "foo" join the Team "bar".&lt;/p&gt; &lt;p&gt;&lt;b&gt;7. Updated Documentation&lt;/b&gt;&lt;/p&gt; &lt;p&gt;The English and German documentation will tell you everything about the new features like team support and GUI/Core separation. Furthermore, outdated links and email addresses were updated. Documentation for other languages still do not reflect the latest changes. We need volunteers to update them.&lt;/p&gt; &lt;p&gt;&lt;a href="http://realtimebattle.sourceforge.net/Documentation/RealTimeBattle.html"&gt;English RealTimeBattle Documentation (v1.0.8)&lt;/a&gt;&lt;br /&gt;&lt;a href="http://realtimebattle.sourceforge.net/Documentation/German/RealTimeBattle.html"&gt;German RealTimeBattle Documentation (v1.0.8)&lt;/a&gt;&lt;br /&gt;&lt;a href="http://realtimebattle.sourceforge.net/Documentation/French/RealTimeBattle.html"&gt;French RealTimeBattle Documentation (v1.0.5 rev 1)&lt;/a&gt;&lt;br /&gt;&lt;a href="http://realtimebattle.sourceforge.net/Documentation/Spanish/RealTimeBattle.html"&gt;Spanish RealTimeBattle Documentation (v1.0.8)&lt;/a&gt;&lt;br /&gt;&lt;a href="http://michiko.shiratori.riec.tohoku.ac.jp/rtb/jp/Documentation/RealTimeBattle.html"&gt;Japanese RealTimeBattle Documentation (v1.0.0 rev 1)&lt;/a&gt;&lt;/p&gt; &lt;p&gt;&lt;b&gt;8. Introduction of the RealTimeBattle Security Infrastructure&lt;/b&gt;&lt;/p&gt; &lt;p&gt;While we are planning the next World Champion Ship (probably held in Potsdam on the RoboClash 2006), we have developed a method to guarantee, that robots must behave according the rules. Deletion of files, spying out other binaries, establishing network connections, sending signals to non team mates, creating files in other directories than the team directory, interacting with other processes not part of the team, misuse of resources like memory, CPU and disk space and other evil actions will be automatically prevented by the applied mechanism. The solution works with a portable system call interposition tool named systrace (&lt;a href="http://www.systrace.org/"&gt;www.systrace.org&lt;/a&gt;). The RealTimeBattle security infrastructure mainly consists of a shell script (create_guardedrobot.sh) that automatically creates wrapper scripts and system call policies for the competing robots. The RealTimeBattle Security Infrastructure is described in detail in chapter seven of &lt;a target="_blank" href="http://www.myhpi.de/%7Enicolai/sichereausfuehrung.pdf"&gt;"Secure execution of untrusted code" (only available in German)&lt;/a&gt;.&lt;/p&gt; &lt;p&gt;&lt;a target="_blank" href="http://www.systrace.org/"&gt;Systrace - Interactive Policy Generation for System Calls&lt;/a&gt;&lt;br /&gt;&lt;a target="_blank" href="http://www.myhpi.de/%7Enicolai/sichereausfuehrung.pdf"&gt;Sichere Ausführung nicht vertrauenswürdiger Programme&lt;/a&gt;&lt;/p&gt; &lt;p&gt;&lt;b&gt;9. Tournament Pack&lt;/b&gt;&lt;/p&gt; &lt;p&gt;To get an overview about how clever robots can act in the RealTimeBattle arenas, we have packed the log files of all champion ships together and released them in a separate download file. This is nothing really new, 
