OpenRA Guide, Chapter I: Mapping theory, Expansion and Economic building placement.

OpenRA is a clone of the old-school popular RTS Command & Conquer Red Alert. If you haven't played Red Alert, you probably should, because you've missed out on an amazing piece of gaming history.

Gameplay. 
 
Yes, If you have played old-school Red Alert or Aftermath and have come to OpenRA to play, you will notice MANY things are different. Don't Fret! OpenRA was set to balance the Online gaming universe of Command&Conquer. Basically, Allies have certain Units/Infantry/Building/SuperWeapons that the Soviets don't have and vice-versa. 

You will also notice different units that were not included in the Original RA such as the Flak Truck and Supply Truck. 

Game-play is also a bit tricky and difficult to understand if you haven't played OpenRA at least a couple times, which I recommend if you haven't already. Well, Lets get cracking on how to make you an overall better player and team player in OpenRA.


OpenRA Guide, Chapter one: Game Theory.

When you get right down to it, the entirety of Game-play can be sub-categorized into two parts:
Micro - the ability and capacity to command and control many units, aircraft, infantry, naval vessels, etc. at different times in a controlled and strategic manner.

Look at this picture, could you imagine how difficult it would be for a novice player to micro all of these units into battle? 

Most novice players would get so overwhelmed with the size of their army, believing that size is everything, and will throw these units into battle without any real strategic thought. 

There are few players that actually do this since, if you are a great player and are able to get an army of massive size, you should be able to micro them equally as well.

Macro - the ability to build and construct buildings, defenses and ore refineries in strategic places that serve your economy and base defense.


Now, look at this. Could you imagine how difficult it would be to a novice player trying to macro all of these ore trucks efficiently? Although Macroing is difficult to get down at first, it is way easier to understand how to Macro your building and defense's placement than Microing your troops efficiently into battle.

Mapping theory, Expansion, Economic building placement.

Mapping Theory.

Basically, When starting or in a multiplayer lobby about to play a game, examine the map you're about to play on; check spawn points, geography of the map (Rivers, Lakes, Mountains, Ore placement). Check to see which spawn is situated closest to the most ore. (for the sake of this chapter we'll assume this is a Free For All match and will cover teamplay later) Determine where other players are situated if possible; understand their motives, goals and objectives. There are a number of questions you want to ask yourself:


"Which spawn has the most ore?"


"Are any of these players next to me better than me? Should I be worried If they attack?"
"Does the player next to me want the same ore pile that I want? Would I be willing to fight him for it to gain the upper-hand?"


"Is this mostly a land or a water map?" Should I be worried if an adjacent player were to get a naval army?"


"How would I go about taking the adjacent player down? Do I want to attack him fast? (3-10 Minutes in-game) Or do I attack him later? (10 Minutes - ~ )"


Those are all great questions to ask yourself. Remember, If you know you cannot beat the adjacent player next to you, it is a good idea to either not spawn next to him, or not attack him in-game. (maybe he won't attack you)

Expansion.


After you found your first ore field and your harvester starts collecting, you will notice: those resources won't last forever. Ore mines can regrow gold, but that takes time.

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It is therefore recommended to scout new ore patches early and plan new expansions so you never run out of money for new buildings and units.

In the early game it is usually enough to reveal the area around your base with some light units such as infantry, jeeps and yaks. This will also secure the next ore patch a bit.

Now for the actual expanding. You have the following possibilities to do so:

Base Walking.

When you click on your main building with a left-click, you will notice a build radius which marks the area where you are allowed to place buildings.


In the inner of this build radius you can construct buildings at a distance of one cell vertically, horizontally and diagonally. Beyond this distance placement is impossible and the area will be marked red.

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Tip: If an ore field is in your build radius, place the next building in that direction so next time you can build a refinery on the edge of the ore field.

Base Moving

Should there be no further ore fields within your build radius, you need to move it. Your construction yard can be deployed into a mobile construction vehicle (MCV) that can be redeployed everywhere with enough space. To do so select the main building with the left mouse button. You will see a green crosshair on it. Now click with the right mouse button again on it to start the transformation into a truck than can be ordered to move around.

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Drive it next to a new ore field and right-click on it, to convert it into a construction yard again. Your build radius has moved with it. You can repeat this indefinitely.



Important: Moving your build radius with your MCV, will have you lose the right to build on the old place. It is therefore advised to keep some defense turrets ore mobile units there to keep your buildings defended.

A less risky method is building a weapons factory and a service depot. Together they grant you access to build additional MCVs. Not only will this allow you to construct while one truck is on the move, you will get additional build space on the map and buildings are constructed a little faster with more than one construction yard active.


Important: Enemy construction vehicles are easy targets, because they have weak armor and drive slowly. You should never leave it undefended and if under attack, deploy it into a construction yard to get better armor and to initiate repairs. It is advised to scout and secure the area before moving, to avoid getting the core unit of the game in trouble.

Economic Building Placement & Expansion.

Doesn't it seem like common sense to place an ore refinery CLOSEST to an ore pile? Doing so will improve faster Ore truck path time, higher income of money AND less overcrowding of your base. (I only mention because some new players that play 45 min to 1 hour long games produce really overcrowded bases) At the start of a match, after deploying MCV, you should already understand where you want certain buildings to be placed. I.e., ore refinery should be placed closest to ore pile, Barracks should be situated where most of the opposing players might attack from, power plants in a safer place until enough time passes where you can build defenses.


Upon Expansion, Ore refineries should be placed closest to ore with care. You never know who is on the other side of the ore pile hiding in the fog of war trying to take the ore too, Could be a veteran player, could be the whole team, who knows? Always remember to defend the advancing path of your expansion with defenses or units. Use team chat to inform your fellow teammates about your expansion goals and motives; team-chat is vital for victory!


Expansion also comes with a price. Expanding too early, before setting up at least a base Economy, will cause you to suffer minutes later. Be it you run out of money, or you get attacked very soon 2-4 minutes into the game. Remember to think about expanding before you do it and think of all outcomes and remember, let your teammates know what is up!


In conclusion, expansion and strategic building placement is vital to your macro economy and for victory! Almost all OpenRA veterans use base expansions to win. Stay in your base at your starting point and you won't last long.

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About Giampaolo Rossi.

Fond of computer and video games. Stay informed of the latest news on games for Linux and Android. The future of gaming is in Linux. All you need to know about How to play Windows games on Linux.
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2 commenti:

  1. A great tutorial on this game, congratulations.

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    1. Thank you for commenting and supporting my content.

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