Friday, June 27, 2014
Mednafen only has a command line interface, so its interface might be hard to use to new users.
The best cores in Mednafen are those that are original - which are the PS1, PCE, PC-FX and Virtual Boy cores. The PCE core is one of the best emulators for that system, with a Fast and Accurate version.
The PS1 core is native resolution only, and features high degree of accuracy and compatibility. The Virtual Boy core is one of the best for the system, although it does not attempt to reproduce the 3D.
Thursday, June 26, 2014
The labour of love of over forty contributors, including both developers and adventure game junkies, this short gem should tickle your horror bone and make you feel wistfully nostalgic for games of this type at the same time.
Released for free on Steam on the 30th of January, Serena is available for PC, Mac and Linux, is around an hour long in playtime and is recommended to be played while sitting on a waterproof chair.
Serena really isn’t that scary. Even though it’s professedly a highly detailed horror game, there are no jump scares, and there was only one scene that almost made me leap from my seat.
Thursday, June 12, 2014
Babaliba is a Sinclair ZX Spectrum computer game programmed by Víctor Ruiz, founder of Dinamic, one of the great software companies of Spanish software "golden age", in 1985. It is part of the trilogy started with Saimazoom, followed by Babaliba and ended with the amazing Abu Simbel Profanation, starring Johnnie Jones. Babaliba is a video-adventure with fast movements and frenetic action.
Babaliba is a video-adventure with fast movements and frenetic action. Colourful and big sized graphics, not forgetting we are talking about a 1985 Spectrum game.
The goal of the game could be the script of a 50's decade adventures movie starred by Clark Gable, or more recently by Indy Jones (the character that "inspired" Johnnie): Bad guy kidnapps our friend and, obviously, we must rescue him and, by the way, pick up the treasure he is keeping in the palace and also kidnap his beautiful daughter. Easy? Let's try it.
This idea comes from some years ago; basically a 3D lode-runner type game with a weird topology: if the runner bumps into a wall he climbs up (like the fighting scenes in "The Matrix" or "Crouching Tiger, Hidden Dragon") but if he reaches an edge he falls, in the current downwards direction. I.e. the direction of gravity changes. To keep the world finite it is enclosed in a cube. Typically characters walk on the ceiling/up walls/pipes etc.
You get three or four units, which makes Atom Zombie Smasher a bit of a puzzle game.
Sometimes you’ll get a perfect set of tools for the situation. Other times, you’re completely and utterly screwed. It’s all indie graphics — dots, really — strung together in a simple but effective campaign mode.
But that’s just the game part.
After the jump, there’s something more important going on in Atom Zombie Smasher.
We don't need to tell you that the gaming industry is currently experiencing an 'indie boom' -- the evidence has been piling up throughout 2011, with numerous developers at AAA studios leaving their jobs behind to work on exactly the kind of games they want to make.
You only have to look at the Independent Games Festival record number of entries to know indies mean business this year. This time around, nearly 570 games were entered into the competition, marking an increase of more than 45 percent compared to the previous year.
We say this every year, but we genuinely mean it -- having to choose just ten titles from the incredible batch of indie titles this year was not only next-to-impossible, but also excruciatingly heart-breaking, as we had to knock favorite after favorite off until there were only ten remaining.
But never fear, as a good number of those titles that we close, but just missed out on a top spot, have been compiled below the main list as honorable mentions.
Here are our picks for the top ten indie games of this year:
10. Atom Zombie Smasher (Blendo Games)
Asciiquarium is an aquarium/sea animation in ASCII art. It includes multicolored fish, a whale, and a fish-eating shark.
KDE Asciiquarium is a KDE screensaver based off of Kirk Baucom's FABULOUS asciiquarium program (http://www.robobunny.com/projects/asciiquarium/).
Or in other words, it's a simulation of an ocean scene, but using ASCII art instead.
NOTE This content is the KDE 3 version of the screensaver. I have not uploaded the KDE 4 port here because it is now included with KDE 4 in the kdeartwork module.
Note the screenshot preview will probably be a bit dark, view the full screenshot to see what it's more likely to look like.