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Sunday, March 9, 2014

Dungeons of Dredmor is a graphical roguelike game created by Gaslamp Games.

Dungeons of Dredmor is a roguelike indie game released on July 13, 2011 by Gaslamp Games. The game features tile-based graphics. A DLC release for the game entitled "Realm of the Diggle Gods" was also released later that year. A second DLC called "You Have To Name The Expansion Pack" was released on June 5, 2012. A third DLC called "Conquest of the Wizardlands" was released on August 1, 2012. The game has extensive support for user created modifications.

The game starts as the player assumes the role of the game's main character entering a hostile dungeon crawler environment. The player enters a dungeon at the top floor and gradually progresses down through levels of increasing difficulty. Each level is a randomly generated maze of interconnected rooms, filled with monsters, traps, loot, and various objects.

Dungeons of Dredmor 

The game world is laid out in a tile-based square grid viewed from a top-down perspective, where the player, enemies, and various items and objects occupy discrete squares. The game is turn-based, and both the player and numerous enemies take turns performing actions. Each turn the player may move to or attack monsters in adjacent squares, pick up, drop, and use items, and interact with various in-game objects.

As in most role-playing games, the player has several character statistics that determine their effectiveness in various aspects of gameplay. The player begins the game with 7 chosen skills, which may be further improved as the player gains experience levels. The combat focuses on melee, ranged, and magic attacks, as well as use of items and skills. Weapons and equipment can be worn to improve player's defences and abilities. The player carries an inventory of items, which can include various foods, drinks, potions, crafting materials, etc.

Dungeons_of_Dredmor_Damage_and_Stat_Types

Critics have generally given the game high scores, and as of June 6, 2012 it holds a 79/100 score at Metacritic and 79.00% at GameRankings.

Alec Meer of Rock, Paper, Shotgun notes how the game's complexity and heavy reliance on the random aspect makes it unbalanced and unpredictable. He notes that careful strategy has to be employed; and ends that Dungeons of Dredmor is "genuinely, a fantastic game" albeit with minor interface issues.

Jordan Baughman of GamesRadar calls the game a "competent roguelike" and points out that the game requires careful strategy. He notes the game's humor sets it apart other roguelikes, but criticizes inventory management. Adam Biessener of Game Informer calls the game a "fun, accessible, lighthearted dungeon crawl". He notes that the game does not innovate outside the bounds of the genre, but manages to excel at certain aspects. He also remarks on the game's humor and level of detail.

Nathan Meunier of IGN calls the game challenging, but also notes it is easy to get into with adjusted difficulty settings. He also praises its game's humor and replayability.

Jason Wilson of GamePro praises the game's simple starting setup and calls the game's combat "simple yet deep". While he sees the game's difficulty as a good feature, he also comments on balance issues. Josh McIllwain of Ars Technica notes that the game's "wicked sense of humor" sets it apart from other roguelike games. He also points out the difficulty and calls the game "brutal and unforgiving".

PC Gamer US chose Dungeons of Dredmor as their "Indie Game of the Year" for 2011.

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Screenshots.

Dungeons of Dredmor1Dungeons of Dredmor2Dungeons of Dredmor3Dungeons of Dredmor4Dungeons of Dredmor5Dungeons of Dredmor6Dungeons_of_Dredmor_Damage_and_Stat_TypesDungeons_of_Dredmor_Logo

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Ubuntu for Phones: 6 Interesting Things We’ve Learned.

When Ubuntu founder and space tourist Mark Shuttleworth speaks, people tend to listen — more so since he and his company Canonical announced they were entering the manic mobile marketplace with Ubuntu for Phones.

In a press conference held earlier this week the multi-millionaire revealed the first mobile handsets to be sold with Ubuntu pre-installed are coming later this year.

What follows are six small nuggets of information from that press call.

1. Two Ubuntu Phones Are Coming This Year

‘You wait ages for an Ubuntu Phone – and then two turn up at once!’

Ubuntu-Phone

A popular British saying alleges that ’You wait ages for a bus…and then two turn up at once’. Swap ‘bus’ for ‘Ubuntu Phone’ and the soundbite remains a relevant and apt observation.

Before the end of the year Mark Shuttleworth promises that not one but two different Ubuntu phones will be released, and by two different companies.

The first Ubuntu Phones are apparently going to be rebadged versions of Android handsets that are already on each company’s respective roadmap. Following that hint we can therefore expect an Ubuntu version of the powerful eight-core MX3 phone from Meizu, and something equal to (or better than) the quad-core Aquaris 5 from Bq.

Ubuntu Edge?  Pah, that’s ancient news!

2. But They Won’t Be Available Everywhere

Ubuntu Phone on the Bq Aquaris 5

Before anyone gets too excited about these handsets keep in mind that they won’t be available everywhere.

From the hints given by Mark, it seems that the Meizu handset will likely launch in China. That makes sense; Meizu a big brand name in the country, and Ubuntu Touch has already gained the backing of the country’s second biggest mobile network, China Unicom (中国联通).

As for Bq, that’s less certain. We know that the Spanish company’s phones are sold in Uruguay, Spain and Portugal. With the Portuguese carrier Portugal Telecom already a member of the Carrier Advisory Group, could we see Bq launch their Ubuntu Phone there this year?

On a more positive, if equally speculative, note hardware from both companies is often made available to buy online globally, albeit through third-party sellers.

3. Big Brand Phones Are Coming Next Year

’2015 will see Ubuntu Phones from established OEMs, said Shuttleworth’

If you’re bored sick of hearing vague statements about unnamed “household brands” supposedly interested in Ubuntu Touch, or the oodles of carriers clamouring over each other to ship it on their networks (just not yet), then you’ll want to scroll on down to the next point.

If, however, you’re now willing to put a bit more stock in such noncommittal statements now that concrete plans have been announced then listen up: Shuttleworth has said that 2015 should see Ubuntu Touch shipping on hardware from established OEMs and offered by big-name carriers in a wider range of countries.

4. 50 ‘Top’ Android/iOS Apps By Launch

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Bold statements are nothing new from Mark Shuttleworth. Elephants (and anyone else with a good memory) may recall his 2011 goal for more than 200 million Ubuntu users by 2015.

On the software side his goals are no less ambitious. Mark says he hopes to see the top 50 Android and iOS apps available for Ubuntu Touch this year, just in time for the launch of the newly announced handsets.

While companies like The Weather Channel and Evernote have ‘okayed’ the use of its APIs in community-built apps, the big name apps many consumers rely on remain few and far between. For every VLC port there are gaps in the shape of Twitter, Instagram, Rovio, WhatsApp, et al.

With new focus on HTML5 web-app support, Ubuntu Touch will soon be able to cherry pick the best of, and piggy back off the success of, platforms from Google and Mozilla. Both companies are pushing the boundaries of what web applications can do, blurring the lines of what ‘native’ really means.

Google plans to bring their powerful ‘Chrome Apps’ to Android later this year.

5. Mark Thinks Tizen Is Dead

‘Even Microsoft, with bottomless pockets and universal brand recognition, has found amassing a meaningful number of users difficult’

Only the naive see Ubuntu for Phones as a guaranteed success story; it faces an almightily struggle to gain a foothold in a market so firmly controlled by just a handful of companies. Even Microsoft, with their bottomless pockets and brand recognition, has found amassing a meaningful number of users difficult.

Will Ubuntu Touch fare any better? While Shuttleworth wouldn’t put an exact figure on what might constitute success, it does appear that Canonical is realistic about the task at hand. Mark considers Ubuntu’s “convergent” factor as being a significant disruptor for gaining attention and, more vitally, adoption.

On the competition, Mark didn’t hold back in his view of Tizen, the Intel & Samsung backed Linux OS targeting everything from mobile phones to TVs.

Describing them as a ‘fading force’ that is ‘much less of a competitor than it was 6 months ago’, Mark says he’s expecting to see many of the companies who previously backed the OS start ‘to distance themselves [from it]‘.

6. Canonical Charge OEMs To Ship Ubuntu Touch

cash

Of all the information shared this bit was the one that truly enlightened me: Ubuntu for Phones offers mutual benefits to both Canonical and OEMs/Carriers alike.

Mark explained:

“Our [OEM] partners appreciate that our business model is straightforward …We charge [them] a fee per device [and] we share revenues made from the app store with them”.

Understandably the cost of this “fee” hasn’t been disclosed. It’s not without precedent either; Canonical already require OEMs selling laptops and desktops with Ubuntu pre-installed to pay a nominal fee to cover use of the trademark, licensing, etc.

While Google does not charge for Android, OEMs are required to pay third-party companies for certification of devices that wish to include the core Google Mobile Services (GMS) framework. The cost of certification to gain permission to ship GMS, which includes the Play Store, Gmail and Maps apps, can run into the tens-of-thousands of dollars, The Guardian report.

If Ubuntu for Phones gains traction there will likely be other revenue streams to explore in the future. Thinking out loud, this could include companies paying Canonical for their content to gain preferential surfacing in scopes and shipping with certain applications pre-installed.

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Top 10 blog posts for February 2014 from Linux & The Planet Games

1.- If we talk about the most popular Linux games, Braid is the name which comes at first.

If we talk about the most popular Linux games, Braid is the name which comes at first.

Braid is a platform and puzzle video game developed by Number None, Inc. The game was released on August 6, 2008 for the Xbox 360's Xbox Live Arcade service. A Microsoft Windows version was released on April 10, 2009. Hothead Games ported and released the game to Mac OS X on May 20, 2009 and the PlayStation Network on November 12, 2009. A Linux port, created by Ryan C. Gordon, was released

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2.- 10 Best Linux Games for 2013.

10 Best Linux Games for 2013.

As we know, Linux has been liked by users but not by game lovers. But from some time developers are working over the task to create interesting games for Linux. And today, we’ve an astounding collection of Linux games. Such games are not only likable by the users but the game lovers also appreciating them too. Via this article we are presenting the collection of 10 Best Linux Games of 2013. This

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3.- JumpingCube is a simple dice driven tactical game.

JumpingCube is a simple dice driven tactical game.

KJumpingcube is a simple dice driven tactical game. The playing area consists of squares containing points. Players move by clicking on either a vacant square, or on own square. Objective: Conquer all the squares on the game board to win the round. KJumpingcube loads directly into the game mode, so you can start playing right away. You move by clicking on a vacant square or the one you

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4.- Top 10 blog posts for January 2014 from Linux & The Planet Games

Top 10 blog posts for January 2014 from Linux & The Planet Games

1.- Teslagrad game built around the concepts of magnetism and electricity. Teslagrad is a 2D puzzle-platformer, where you play as a young lad who suddenly finds himself embroiled in an ancient conflict that will shake the foundations of his entire existence, and bring a gruesome truth to light. The game revolves around the use of electricity and magnetism, and your ingenuity will be put to the

More »

5.- Teslagrad game built around the concepts of magnetism and electricity.

Teslagrad game built around the concepts of magnetism and electricity.

Teslagrad is a 2D puzzle-platformer, where you play as a young lad who suddenly finds himself embroiled in an ancient conflict that will shake the foundations of his entire existence, and bring a gruesome truth to light. The game revolves around the use of electricity and magnetism, and your ingenuity will be put to the test as you employ the amazing technology of the Teslamancers to traverse

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6.- Ardentryst is an arcade game with focus on a fantasy world.

Ardentryst is an arcade game with focus on a fantasy world.

Ardentryst is an action/arcade role-playing game with focus on a fantasy world by the same name. The player is guided through a storyline which he or her must act in and play a major role in keeping peace and order in Ardentryst. The game features two playable characters and a variety of weapons, items, armour, monsters, and beautiful level scenery and graphics. Ardentryst is a platformer

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7.- The Best Linux Games of 2013.

The Best Linux Games of 2013.

2013 was a huge year for Linux gaming with Valve’s continued commitment to the platform, encouraging words from big studios like Battlefield developers DICE, and Creative Assembly’s commitment to bringing Total War: Rome II to Linux next year. Our list contains both indie titles and some of the most influential AAA titles to date. This list isn’t intended to be comprehensive nor anything other

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8.- Tremulous is a first-person shooter with elements of real time strategy.

Tremulous is a first-person shooter with elements of real time strategy.

Tremulous is a first-person shooter with elements of real time strategy. Each team must construct and defend a base, consisting of structures which aid the players in some way. The most important structure is the spawn, which provides each team with reinforcements to replace players who have been killed. During a match, most players engage in fighting the enemy, while others maintain the base

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9.- Top 10 blog posts for September 2013 from Linux & The Planet Games.

Top 10 blog posts for September 2013 from Linux & The Planet Games.

1.- Tales of Monkey Island: Chapter 5: Rise of the Pirate God. Chapter four concluded with various surprising twists in the storyline, plus an inference that changes should be expected in the closing moments of the final series.  Can Elaine punish Guybrush if he truthfully passes the criteria of pirate bravery to her?  Does Guybrush's fate end forever? Chapter 5 is the last chapter: The Rise

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10.- Tales of Monkey Island: Chapter 5: Rise of the Pirate God.

Tales of Monkey Island: Chapter 5: Rise of the Pirate God.

Chapter four concluded with various surprising twists in the storyline, plus an inference that changes should be expected in the closing moments of the final series.  Can Elaine punish Guybrush if he truthfully passes the criteria of pirate bravery to her?  Does Guybrush's fate end forever? Chapter 5 is the last chapter: The Rise of the Pirate God.  In this chapter, Guybrush is in the after

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