The game itself is a game-engine reading levels from XML-files.
Its very easy to write own levels and to design objects in the game.
A Zelda jump'n'run game written in C/C++/SDL.
What's New in This Release:
· The overworld was implemented.
· An x/y-moving camera was added.
· New tile sets and a player sprite set were included.
· The level editor was improved.
· New collision detection was implemented.
· The code and directory structure of files were cleaned up.