Pages

 Follow in Twitter Follow in Facebook Seguime Follow in Pinterest Follow in LinkedIn Follow in  Google+ Follow in  Stumbleupon Seguime Follow in Instagram Seguime Follow in FlickR Subscribe the feed
Return to Castle Wolfenstein, games, Linux 3d chess, games, Linux savage, games, Linux, Lemmingball z, teeworlds, waterstom Alien, Swarm, action, games, Linux Toribash, games, Linux adamant armor, toribash, world of goo, alien swarm world of goo, games, Linux enemy territory, game, Linux Tales of Monkey Island, serious sam, games, Linux Tales of Monkey Island, quake III, Arena, games, Linux

Sunday, October 25, 2009

Urban Terror free multiplayer first person shooter does not require Quake III Arena anymore

UrbanTerror Urban Terror™ is a free multiplayer first person shooter developed by FrozenSand, that (thanks to the ioquake3-code) does not require Quake III Arena anymore. It is available for Windows, Linux and Macintosh. The current version is 4.1. 

Urban Terror can be described as a Hollywood tactical shooter; somewhat realism based, but the motto is "fun over realism". This results in a very unique, enjoyable and addictive game.

Gameplay
Urban Terror is billed by FrozenSand as a "Hollywood tactical shooter." It blends elements from games such as Quake III Arena, Unreal Tournament, Counter-Strike, and Warsow. The realism in the mod is introduced through a number of changes:
The weapons available are from real life.
The weapons have recoil.
The weapons are less accurate when fired while moving (called movement penalty).
The weapons require reloading after a magazine has been expended. Reloading before a magazine is expended will result in the loss of the remaining rounds in the magazine.
Falling from a sufficient height causes damage, and possibly death.
Wounds cause bleeding, which must be bandaged to prevent the player from bleeding out.
Sprinting and jumping drain stamina
The number of weapons and other gear that can be carried is limited. Damage is also more realistic than in Quake III Arena, based on dividing the player target into discrete areas. Depending on the map being played, external environments are realistic too and can include weather effects such as rain or snow. Weather effects can also be controlled by game variables a server admin can set.
urban_terror

Urban Terror allows players to perform superhuman feats. Damage is a key example; while damage taken depends on the part of the body which is hit, one can keep going after receiving numerous hits. Further breaking from reality, Urban Terror also retains the movement speeds from Quake III Arena (circle jumping) which allows players to move through the environment incredibly quickly and includes moves such as wall jumping and power sliding. Wall jumping allows players to literally jump off of walls and helps the player to gain more height, distance and speed. Power sliding lets the player move rapidly in a crouched position, maintaining speed. 

These abilities have spawned a sub-community of players who focus on specially designed "jump maps" of which the goal is to reach the end of a series of difficult courses. 

Numerous game modes are featured, including classic FPS modes such as Team Deathmatch and Capture the Flag. Also included are Team Survivor, Free-for-All (deathmatch), Bomb & Defuse, Capture & Hold, and Follow the Leader. Beta 4.2 will bring two additional game types: Last Man Standing, and Jump Map Training (a special mode for the aforementioned jump maps)
 
Urban-Terror-Screen
Damage and stamina
Damage registration in Urban Terror is done by dividing the player target into four discrete areas: head, torso, arms, and legs. The effects on the torso and head can be reduced by game items such as the kevlar vest and the kevlar helmet, respectively. 

In addition to the damage system, wounds require bandaging, and wounds sustained in the legs slow the player down considerably until they are bandaged. When a wound is not bandaged, the player will eventually slowly die from bleeding to death. Players can also bandage each other to restore other players health partially. The bandaging proceed much faster if the player that is bandaging is equipped with a medkit item, and which also allows the healing of others back to almost full health.

A stamina system is also present, and is depleted by jumping, sprinting, and crouching. The amount of stamina is related to the amount of health a player has. Equipping or picking up a kevlar vest increased stamina drain considerably. Stamina is recharged fastest when a player is motionless and crouched, but will recharge slowly even during normal movement.
 
urban_terror1


Screenshots.
 carajo
UrbanTerror

urban_terror2

urban_terror4

urban_terror5

urban_terror6

urban_terror7

urban-terror-4-1-1

 

If you liked this article, subscribe to the feed by clicking the image below to keep informed about new contents of the blog:

Recent Post