Teeworlds is a fast-paced sidescrolling multiplayer-only computer game. The game features cartoon-themed graphics and physics, and relies heavily on classic shooter weaponry and gameplay.
The controls are heavily inspired by the First-person shooter genre of computer games. The latest release is 0.5.1. With version 0.4.0 the game changed name from Teewars to Teeworlds, the developers citing unspecific legal reasons.
Teeworlds is still under development, but it is playable and can be downloaded free of charge at the Teeworlds home page. Versions for Microsoft Windows, Linux, and Mac OS X are currently available. In December 2007, the source code was made available to the public under the terms of an open source license. To fund their hardware the developers do accept donations from their players, but these aren't required to play the game.
Purely a maintenance release, Teeworlds 0.5.2 addresses a server crash bug, clears up some GUI issues and many small improvements. The main Teeworlds branch is still being refactored by matricks, which is an ongoing process. Tom Adams contributed to this release.
Teeworlds presents as a crossover from the classic sprite-based shoot-em-up games of the arcade era and modern-day first-person shooters. It is played on typical two-dimensional, side-scrolling platform-style maps, but utilizes FPS-style keyboard controls for moving, switching weapons and chatting. A mouse reticle is used for aiming. The game also sports a grappling hook and double-jump mechanics for maneuvering.
The weapons are inspired by FPS games such as the Quake and Unreal Tournament series. The player starts out with a wooden mallet for close combat and pistol. The first does a lot of damage, but requires the enemy to be in close range. The second one does the bare minimal damage, but has a very long range and will recharge its own ammo over time. Spread through the map the player can find additional weapons in the form of a shotgun and a grenade launcher. The shotgun shoots multiple bullets which do little damage individually, but together they can be lethal. The grenade launcher has the potential to do a lot of damage because its blast causes splash damage. Its drawback is among other that it fires in an distinctive arc, making aiming an art on its own.
The spawnlocations of these weapons are both needed to acquire a weapon and to refill them once depleted. On some maps there's also a katana sword available with a extended respawn time. This weapon kills other players in one hit but is in essence a melee weapon which throws the player forward quite making it very short ranged. The grappling hook and double jump provide extended mobility, allowing advanced players to dodge incoming fire and quickly maneuver around the map. With the release of version 0.4.0, the development team added a new weapon, the laser rifle.
* Fixed server flood crash (Magnus Auvinen)
* A bunch of smaller fixes (Tom Adams)
* Fixed a couple of compiler warnings (Magnus Auvinen)