AssaultCube is a fast paced first-person shooter based upon the Cube engine. Although its main focus is online play, a single player mode exists which consists of computer-controlled bots.
AssaultCube is available, free of charge to download for Microsoft Windows, Linux and Mac OS X. While the Cube engine is free software, parts of the accompanying game media, such as the graphics, are released under other, non-free licenses.
AssaultCube, was started in July 2004 by a few members of the Cube community. The first official release was in November 2006. The plan was to create an entirely new game incorporating Cube's simplicity and movement style in a more realistic environment.
Screenshots of ex-Action Cube:
As of May 6, 2007, ActionCube has been renamed to AssaultCube due to a request from the developers of Action Quake.
Despite its simplistic graphics and gameplay, AssaultCube maintains a consistent player base of hundreds of players, with over 60 user-run servers online at any given time. AssaultCube also has several gaming clans, some of which participate in organized tournaments. The game's constant popularity is likely due to its creative but simple gameplay style, cross-platform nature, and low hardware requirements.
Although it is based on the Cube engine, AssaultCube's engine has been highly improved compared to the original Cube, and even incorporates features from Cube 2.
AssaultCube was designed to be more realistic and team-oriented than Cube while keeping Cube's distinctive fast-paced gameplay. In comparison to other games, AssaultCube is slower than Quake but faster than Counter-Strike. There are two different teams in AssaultCube, called the Cubers Liberations Army (CLA) and the Rabid Viper Special Forces (RVSF).
AssaultCube retains a movement bug from the original Cube engine that allows players to utilize straferunning to move at a faster speed. This was left intentionally unfixed by the developers because it was considered an enjoyable feature of Cube, similar to bunny hopping in Quake.
Another rather unrealistic feature of the game is the potential for using the recoil of the weapons (which pushes one backwards) to reach and perform moves that were previously impossible. This was also included intentionally, allowing players to achieve faster movement and jump higher.This feature was inherited from Cube, though it was absent in the original release of AssaultCube.
AssaultCube's weapons are all fictional and fill the basic niches of a modern first-person shooter: the assault rifle, sub-machine gun, sniper rifle, pistol, knife, and shotgun.
AssaultCube has twelve different gamemodes excluding bot game modes and the ingame level editor:
* Deathmatch and Team Deathmatch
* One Shot One Kill and Team One Shot One Kill (Sniper rifle only)
* Last Swiss Standing (Knives and grenades only)
* Survivor and Team Survivor (Teams fight until opposing team is eliminated)
* Pistol Frenzy (Pistols, knives, and grenades only)
* Capture The Flag
* Keep The Flag and Team Keep The Flag (Find the flag and keep it as long as you can)
* Hunt The Flag (Known as VIP in other games)
AssaultCube retains a very easy to use ingame mapping feature from the original Cube game, resulting in a variety of custom maps. Several maps from other games have been remade for the Cube engine by players. However, no remade maps are included in the official release.
Fight!Start up the game, join one of the public servers and team up with some players. Have fun..
Regularly visit this site if you are interested in leagues and cups. See the panels at the right for an overview of the organised games and AC clans. Meet other players on IRC #AssaultCube Quakenet for fun wars.
AssaultCube Players Hall Of Fame
ESL Capture The Flag League Season I
w00p Clan: Drakas, Majikal, tenshi
AssaultCube v1.0 Release Cup
w00p Clan: Drakas, Majikal, tenshi
ESL Capture The Flag Opening Cup
Dendard, Doog, Harps, Rowdizzle
AssaultCube v0.93 Release Cup
A&D NADE BAIT Team
A&D_Shadow, A&D_Ranting, stef